Party-Settings: Difference between revisions
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(Created page with "Loot chances will now increase in parties depending on unique players under these conditions: Players are nearby (about 2 screens distance) Players are active (not flagged afk) Party is set on Even Share Cards are excluded Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become...") |
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Loot chances will now increase in parties depending on unique players under these conditions: | Loot chances will now increase in parties depending on unique players under these conditions: | ||
Players are nearby (about 2 screens distance) | |||
Players are active (not flagged afk) | - Players are nearby (about 2 screens distance) | ||
Party is set on Even Share | |||
Cards are excluded | -Players are active (not flagged afk) | ||
Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions. | |||
- Party is set on Even Share | |||
-Cards are excluded | |||
-Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions. |
Revision as of 11:00, 10 July 2025
Loot chances will now increase in parties depending on unique players under these conditions:
- Players are nearby (about 2 screens distance)
-Players are active (not flagged afk)
- Party is set on Even Share
-Cards are excluded
-Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions.