Party-Settings: Difference between revisions

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(Created page with "Loot chances will now increase in parties depending on unique players under these conditions: Players are nearby (about 2 screens distance) Players are active (not flagged afk) Party is set on Even Share Cards are excluded Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become...")
 
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Loot chances will now increase in parties depending on unique players under these conditions:
Loot chances will now increase in parties depending on unique players under these conditions:
Players are nearby (about 2 screens distance)
 
Players are active (not flagged afk)
- Players are nearby (about 2 screens distance)
Party is set on Even Share
 
Cards are excluded
-Players are active (not flagged afk)
Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions.
 
- Party is set on Even Share
 
-Cards are excluded
 
-Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions.

Revision as of 11:00, 10 July 2025

Loot chances will now increase in parties depending on unique players under these conditions:

- Players are nearby (about 2 screens distance)

-Players are active (not flagged afk)

- Party is set on Even Share

-Cards are excluded

-Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions.