Bio 5: The Bed of Honor (Nightmare Biolab)/de: Difference between revisions
(Created page with "frameless") |
(Created page with "Category: Dungeons ===<span style="color: #FF8C00;">Bio 5: Das Ehrenbett (Albtraum-Biolabore) Dungeon</span>=== '''Du kannst den Warper > Nightmare Dungeons > Biolabore benutzen, um diesen Dungeon zu erreichen.'''") |
||
| Line 8: | Line 8: | ||
[[File:Tomb9.png|frameless]] | [[File:Tomb9.png|frameless]] | ||
'''Ohno Tohiro ist der NPC, der für Dungeon-Informationen und -Zugang zuständig ist. Er befindet sich bei {{#navi:lighthalzen|321|218}} (ein paar Zellen nordöstlich von der Stelle, an der dich der Warper absetzt). Er hat drei Möglichkeiten:''' | |||
'''Ohno Tohiro | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Revision as of 08:26, 27 May 2025
Bio 5: Das Ehrenbett (Albtraum-Biolabore) Dungeon
Du kannst den Warper > Nightmare Dungeons > Biolabore benutzen, um diesen Dungeon zu erreichen.
Alternativ kannst du zum Haupteingang in den Slums von Lighthalzen im Nordosten der Stadt laufen. Du musst den Wachmann umgehen, indem du entweder ständig mit ihm redest, bis er einschläft, oder die Freundschaftsquest abschließt.
Ohno Tohiro ist der NPC, der für Dungeon-Informationen und -Zugang zuständig ist. Er befindet sich bei (lighthalzen 321, 218) (ein paar Zellen nordöstlich von der Stelle, an der dich der Warper absetzt). Er hat drei Möglichkeiten:
- Ask him about the Bed of Honor: Gives background and story information about the dungeon.
- Return to the Bed of Honor: Enter the dungeon by paying 100,000z and appear at (lhz_dun_n 98, 201) (western side of the dungeon). Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
- Say 'That's too much zeny': Be granted an option of paying
Research Chart (7347) to enter instead.
Lunar is another NPC who can grant access to the dungeon. She is located at (lighthalzen 320, 204) few cells south east of where the Warper drops you. She has three options as well:
- Go where the monsters roam: Pay 150,000z + 20
Fragment of Vicious Mind (22687) to enter the dungeon. She will make you appear at (lhz_dun_n 162, 254). This room is often plagued with monsters however, if you can muster it, you will be able to use the Questionable Device in the top right corner of the room by walking up to it where it will restore you to full HP once and avoid the higher cost of the 2nd method. You are unable to interact with the enchanter, old headgear creator and soul exchange NPCs however and will have to make your way through the often congested area of the dungeon. - Enter the Sanctuary: Pay 2,000,000z + 30
Fragment of Vicious Mind (22687) to enter the Sanctuary, a location in a separate map that contain copies of all four NPCs used to enchant and create Old Headgears, trade same type souls for one soul of choice and access to Storages. - What kind of place is it?: Gives background and story information about the sanctuary location.
Mechanics
- All forms of Teleport are disabled while inside.
- Everything excluding Maggots which spawn from Corpse is Boss Protocol. Walking near corpses will breed maggots. The maggots have no drops and serve merely as a nuisance!
- The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Fatal Menace, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction, however Vacuum Extreme is fair game and useful on Corpse before Maggots spawning!
- There is no experience death penalty inside the dungeon nor will your pets lose intimacy upon your failures.
- Questionable Devices grant you bonuses against monsters inside and are trigger by walking up to the various ones throughout the dungeon. Some flavor text appears as a confirmation of a buff given to you, and each device can be triggered once per hour.
Normal Monsters
| Monster | Level | Race/Element | HP |
![]() Eremes Guille (3208) |
179 | Demon/Poison 4 | 2,380,000 |
![]() Magaleta Sorin (3209) |
177 | Human/Holy 4 | 2,448,000 |
![]() Katrinn Cheiron (3210) |
177 | Human/Ghost 4 | 2,040,000 |
![]() Shecil Damon (3211) |
179 | Human/Wind 4 | 2,142,000 |
![]() Harword Alteisen (3212) |
177 | Human/Water 4 | 2,720,000 |
![]() Seyren Windsor (3213) |
179 | Demon/Fire 4 | 2,448,000 |
![]() Randel Lawrence (3226) |
178 | Human/Holy 4 | 2,550,000 |
![]() Flamel Emule (3227) |
176 | Human/Fire 4 | 2,312,000 |
![]() Celia Alde (3228) |
176 | Human/Ghost 4 | 2,295,000 |
![]() Chen Liu (3229) |
178 | Demon/Water 4 | 2,261,000 |
![]() Gertie Wie (3230) |
178 | Demon/Poison 4 | 2,040,000 |
![]() Alphoccio Basil (3231) |
176 | Human/Wind 4 | 2,040,000 |
![]() Trentini (3232) |
176 | Human/Wind 4 | 2,040,000 |
True Monsters
After 110 monsters of one kind are killed, a true monster spawns matching the 110 killed.
Example: You kill 110 Margaretas, it spawns a true Margareta. Announcement: "Unknown Voice: Feel my true power."
If the true monster is killed, there will be another announcement: "Unknown Voice: You murdered my minion!"
True monster have a low drop chance of following items:
Goral Crown [1] (400078) ,
Bull Crown [1] (400098) ,
Twins Crown [1] (400121) ,
Goat Crown [1] (400120) ,
Lion Crown [1] (400119) ,
Saint Crown [1] (400118) ,
Libra Crown [1] (400117) ,
Celestial Luxurious Crown [1] (400116) ,
Taurus Diadem [1] (400099) ,
Spinel Diadem [1] (400095) ,
Jade Crown [1] (400094) ,
Trial Diadem [1] (400079) .
| Monster | Level | Race/Element | HP |
![]() Guillotine Cross Eremes (3214) |
189 | Demon/Poison 4 | 7,140,000 |
![]() Arch Bishop Magaleta (3215) |
187 | Human/Holy 4 | 7,344,000 |
![]() Warlock Katrinn (3216) |
187 | Human/Ghost 4 | 6,120,000 |
![]() Ranger Shecil (3217) |
189 | Human/Wind 4 | 6,426,000 |
![]() Mechanic Harword (3218) |
187 | Human/Earth 4 | 8,160,000 |
![]() Rune Knight Seyren (3219) |
189 | Demon/Fire 4 | 7,344,000 |
![]() Royal Guard Randel (3233) |
188 | Human/Holy 4 | 6,936,000 |
![]() Genetic Flamel (3234) |
186 | Human/Fire 4 | 6,885,000 |
![]() Sorcerer Celia (3235) |
188 | Human/Ghost 4 | 6,885,000 |
![]() Sura Chen (3236) |
188 | Demon/Water 4 | 6,783,000 |
![]() Shadow Chaser Gertie (3237) |
188 | Demon/Poison 4 | 6,120,000 |
![]() Minstrel Alphoccio (3238) |
186 | Human/Wind 4 | 6,120,000 |
![]() Wanderer Trentini (3239) |
186 | Human/Wind 4 | 6,120,000 |
MVPs
An MVP spawns when you have killed the same true monster 4 times.
Example: You have killed 4 times true monster margarita, then the MVP Margareta spawns. Announcement: "Unknown Voice: Feel my vengeance!" If killed: "Unknown Voice: See you soon."
MVP's have a low drop chance of following items:
Goral Crown [1] (400078) ,
Bull Crown [1] (400098) ,
Twins Crown [1] (400121) ,
Goat Crown [1] (400120) ,
Lion Crown [1] (400119) ,
Saint Crown [1] (400118) ,
Libra Crown [1] (400117) ,
Celestial Luxurious Crown [1] (400116) ,
Taurus Diadem [1] (400099) ,
Spinel Diadem [1] (400095) ,
Jade Crown [1] (400094) ,
Trial Diadem [1] (400079) and
Fallen Warrior Manteau (20748)
| Monster | Level | Race/Element | HP |
![]() Guillotine Cross Eremes (3220) |
189 | Demon/Poison 4 | 21,420,000 |
![]() Arch Bishop Magaleta (3221) |
187 | Human/Holy 4 | 22,032,000 |
![]() Ranger Shecil (3222) |
189 | Human/Wind 4 | 19,278,000 |
![]() Mechanic Harword (3223) |
187 | Human/Water 4 | 24,480,000 |
![]() Warlock Katrinn (3224) |
187 | Human/Ghost 4 | 18,360,000 |
![]() Rune Knight Seyren (3225) |
189 | Demon/Fire 4 | 22,032,000 |
![]() Royal Guard Randel (3240) |
188 | Human/Holy 4 | 22,950,000 |
![]() Genetic Flamel (3241) |
186 | Human/Fire 4 | 20,808,000 |
![]() Sorcerer Celia (3242) |
188 | Human/Ghost 4 | 20,655,000 |
![]() Sura Chen (3243) |
188 | Human/Water 4 | 20,349,000 |
![]() Shadow Chaser Gertie (3244) |
188 | Human/Poison 4 | 18,360,000 |
![]() Minstrel Alphoccio (3245) |
186 | Human/Wind 4 | 18,360,000 |
![]() Wanderer Trentini (3246) |
186 | Human/Wind 4 | 18,360,000 |
Particles
Energy Particles

These particles can be exchanged to obtain Energy Fragments from Bully. They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.
|
(Commonly done to passively earn
Energy Fragment (6820) compared to exchanging High Tier Weapons obtained from killing Bio Lab 3 monsters and using the Sanctuary via Lunar NPC details found at the top of the guide.
Fragments
Energy Fragments
Energy Fragment (6820) are used to obtain Old Headgears. They can also be converted into
Fragment of Vicious Mind (22687) or
Grudge Fragment (23016) .

These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:
You can also exchange them for the following items by speaking with the Veteran Adventurer:
200x
Energy Fragment (6820) > 1x
Will of Warrior (6469)
200xEnergy Fragment (6820) > 1x
Blood Thirst (6470) 300x
Energy Fragment (6820) > 1x
Ghost Chill (6471)
You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above). This NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon. The Doram Kafra NPC inside has access to Primary, Secondary and Guild Storage so you may obtain your hard earned Energy Fragments~
Fragment of Vicious Mind
Fragment of Vicious Mind (22687) can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as Fly Wing if used inside the dungeon).
Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments. Useful in the end stages of your creating your headgear!
Grudge Fragments
Grudge Fragment (23016) are required to enchant Old Headgears.
Bully will give you 1 Grudge Fragment at the cost of 666 Energy Fragments. Definitely not worth it due to the retaliative ease of obtaining a Grudge Fragment via monsters inside Bed of Honor versus farming weapons for Energy Fragments .
Weapon Exchange
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind (lhz_dun_n 142, 265)
| Weapon Type | Weapon | Obtained from |
|---|---|---|
| One Handed Swords | Pom Spider | |
| Seyren Windsor | ||
| Two-Handed Sword | Drake | |
| Queen Scaraba | ||
| Spear | Randel Lawrence, Biolab Gear Exchange | |
| Uni-horn Scaraba | ||
| Biolab Gear Exchange | ||
| Dagger | Paladin Randall (MVP), Wandering Purple Dragon | |
| Gertie (MVP), Biolab Gear Exchange | ||
| Gertie, Horn Scaraba | ||
| Eddga | ||
| Gertie (MVP), Biolab Gear Exchange | ||
| Phreeoni | ||
| Axe | Flamel (MVP), Biolab Gear Exchange | |
| Howard Alt-Eisen | ||
| Flamel (MVP), Biolab Gear Exchange | ||
| Mace | Biolab Gear Exchange | |
| Orc Lord | ||
| Flamel Emure, Rake Horn Scaraba | ||
| Mistress | ||
| Bow | Cecil Damon, Biolab Gear Exchange | |
| Gertie, Biolab Gear Exchange | ||
| Celia Alde, Biolab Gear Exchange | ||
| Cecil Damon | ||
| Queen Scaraba, Alphoccio (MVP), Trentini (MVP) | ||
| Katar | Eremes Guile, Biolab Gear Exchange | |
| Eremes Guile | ||
| Osiris, Champion Chen (MVP) | ||
| Biolab Gear Exchange | ||
| Staff | Margaretha Sorin | |
| Maya | ||
| Dark Lord | ||
| Margaretha Sorin, Biolab Gear Exchange | ||
| Kathryne Keyron | ||
| Celia Alde, Pom Spider | ||
| Book | Biolab Gear Exchange | |
| Alphoccio | ||
| Instrument | Antler Scaraba, Alphoccio | |
| Dolomedes, Trentini | ||
| Knuckles | Chen Lio, Angra Mantis |
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Fallen Warrior Manteau
Der Mantel des gefallenen Kriegers wird im Bio 5: The Bed of Honor Dungeon von den MVPs fallen gelassen.
Es gibt zwei Versionen des Mantels des gefallenen Kriegers:
Fallen Warrior Manteau (20748) hat keinen Kartensteckplatz und keine Boni auf MaxHP und MaxSP. Diese fallen mit einer Chance von 75 % aus den MVPs von Tomb of the Fallen.
Fallen Warrior Manteau [1] (20749) verfügt über einen Kartensteckplatz und bietet zusätzliche MaxHP- und MaxSP-Boni. Diese müssen von der obigen Version aktualisiert werden.
Um einen
Fallen Warrior Manteau (20748) auf die passende Version aufzurüsten, musst du mit Sorrowful Soul's Energy (in der Nähe von (lhz_dun_n 136, 265)) sprechen.
Die Erfolgschance liegt bei 30 % und im Falle eines Misserfolgs ist alles verloren:
- 1
Fallen Warrior Manteau (20748) - 20
Ghost Chill (6471) - 100
Energy Fragment (6820)
Sie können sich auch für eine sichere Upgrade-Option entscheiden, bei der kein Fehlerrisiko besteht:
- 1
Fallen Warrior Manteau (20748) - 100
Ghost Chill (6471) - 500
Energy Fragment (6820)
Hinweis: Alle Verfeinerungen des Artikels gehen bei beiden Vorgängen verloren.
Combination
Fallen Warrior Manteau kann kombiniert werden mit dem Vicious Mind Aura.
| Item | Description | + | Item | Description |
| Manteau of legendary hero whose died in battle. _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Armor Position: Garment Defense: 20 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
Unknown energy surrounds the body. _______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Armor Position: Head Low Defense: 5 Armor Level: 1 Weight: 10 Required Level: 170 |
Vicious Mind Aura ist Teil der Bioresearch Laboratory - Instance.
Zodiac sign Headgears
Bei echten Monstern und MVPs ist die Wahrscheinlichkeit, dass die folgenden Gegenstände fallen:
| The available headgears are: |
| A crown made with bent horns and white mane made for specific subjects, and decorated with red gems. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Volar: Increases Critical Damage by 10%. For each Refine Level of Volar: Increases damage of Ignition Break by 12%. _______________________ When equipped with Vernan: Decreases After Cast Delay by 10%. For each Refine Level of Vernan: Increases damage of Sonic Wave by 10%. _______________________ When equipped with Argen Blanco: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each Refine Level of Argen Blanco: Increases damage of Hundred Spear by 10%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. Green gemstones and tough-looking horns add a sense of dignity to the wearer. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Golden Wrench: Increases Physical Damage against all sizes by 10%. For each Refine Level of Golden Wrench: Increases damage of Power Swing by 10%. _______________________ When equipped with Engine Pilebunker: Increases Ranged Physical Damage by 15%. For each Refine Level of Engine Pilebunker: Increases damage of Arms Cannon by 10%. _______________________ When equipped with Maxi Spanner: Increases Physical Damage against all sizes by 10%. For each Refine Level of Maxi Spanner: Increases damage of Axe Tornado by 10%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. The crown is decorated with twin faces on both sides of the head. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage against all sizes by 10%. _______________________ When equipped with Judgement Slasher and Repent Slasher: Increases Critical Damage by 20%. For each 2 Refine Levels of the total Refine Level of Judgement Slasher and Repent Slasher: Increases melee and Ranged Physical Damage by 5%. _______________________ When equipped with Agudo Filo: Increases damage of Cross Impact by 20%. For each Refine Level of Agudo Filo: Increases Melee Physical Damage by 5%. _______________________ When equipped with Ripper Cross: Increases Ranged Physical Damage by 20%. For each Refine Level of Ripper Cross: Increases damage of Cross Ripper Slasher by 10%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. A crown hanging over the ears in the shape of a goat's horn. It has a stubborn personality and persistence that survives even in a barren environment. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: ATK +15% MATK +15% _______________________ Refine Level +11: Increases damage against all sizes by 10%. _______________________ When equipped with Jack The Knife: Decreases After Cast Delay by 10%. For each Refine Level of Jack The Knife: Increases damage of Fatal Menace by 10%. _______________________ When equipped with Platinum Dagger: Increases Magical Damage with every element by 10%. For each Refine Level of Platinum Dagger: Increases Magical Damage with every element by additional 5%. _______________________ When equipped with Rapid Fire: Increases Ranged Physical Damage by 10%. For each Refine Level of Rapid Fire: Increases damage of Triangle Shot by 10%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. The crown designed with oversized jewels in a jagged design gives an intense feeling. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: MaxHP +10% _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Raging Dragon Fist: Increases Physical Damage against all sizes by 10%. For each Refine Level of Raging Dragon Fist: Increases damage of Chain Crush Combo by 10%. _______________________ When equipped with Fighting God's Bandage: Increases Ranged Physical Damage by 10%. For each Refine Level of Fighting God's Bandage: Increases damage of Knuckle Arrow by 10%. _______________________ When equipped with Bright Pendulum: Increases Ranged Physical Damage by 10%. For each Refine Level of Bright Pendulum: Increases damage of Finger Offensive by 10%. _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. A helmet designed to wrap around your head. It is said that a priest used it in the past. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: ATK +15% MATK +15% _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Adorare Staff: Increases Magical Damage with Holy element by 10%. For each Refine Level of Adorare Staff: Increases damage of Adoramus by 5%. _______________________ When equipped with Poenitentia: Increases Magical Damage with Holy element by 10%. For each Refine Level of Poenitentia: Increases damage of Judex by 10%. _______________________ When equipped with Lucis Flail: Increases Physical Damage against all sized enmies by 10%. For each Refine Level of Lucis Flail: Increases damage of Duple Light by 10%. _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. A golden crown that makes the wearer stand out. It is decorated with blue jewels resembling Venus. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. Increases Physical Damage against all sizes by additional 10%. _______________________ When equipped with Black Circle or Heart Whip: Increases Magical Damage with Neutral element by 10%. For each Refine Level of Black Circle or Heart Whip: Increases damage of Metallic Sound by 5%. _______________________ When equipped with Antique Cello or Scarlet Ribbon: Increases Ranged Physical Damage by 10%. For each Refine Level of Antique Cello or Scarlet Ribbon: Increases damage of Severe Rainstorm by 10%. _______________________ When equipped with Wind Gale: Increases Ranged Physical Damage by 10%. For each Refine Level of Wind Gale: Increases damage of Severe Rainstorm by 10%. _______________________ Class Restrictions: Minstrel, Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. The blue jewel shines like a pupil and seems to see through the enemy. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Sharp Star Bow: Increases Critical Damage by 20%. For each Refine Level of Sharp Star Bow: Increases damage of Sharp Shooting by 10%. _______________________ When equipped with Aiming Bow: Increases Ranged Physical Damage by 10%. For each Refine Level of Aiming Bow: Increases damage of Aimed Bolt by 10%. _______________________ When equipped with Falken Shooter: Decreases Arrow Storm skill cooldown by 1.8 seconds. For each Refine Level of Falken Shooter: Increases damage of Arrow Storm by 10%. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. It is made of bull horns, but the rounded design is rather cute. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Coolant Injection: Increases Ranged Physical Damage by 10%. For each Refine Level of Coolant Injection: Increases damage of Cart Cannon by 10%. _______________________ When equipped with Gene Rod: Increases Physical Damage against all sizes by 10%. For each Refine Level of Gene Rod: Increases damage of Crazy Weed by 10%. _______________________ When equipped with Estal: Increases Physical Damage against all sizes by 10%. For each Refine Level of Estal: Increases damage of Spore Explosion by 10%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. It is decorated with a blue spinel symbolizing hope. _______________________ For each 2 Refine Levels: MATK +2% Increases SP Recovery Rate by 6%. _______________________ Refine Level +7: All Basic Stats +3 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Neutral, Earth and Water element by 20%. _______________________ When equipped with Boltijin: MATK +2% For each Refine Level of Boltijin: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 3%. _______________________ When equipped with Psychic Spear Rod: Increases Magical Damage with Neutral and Wind element by 3%. For each Refine Level of Psychic Spear Rod: Increases damage of Varetyr Spear by 3%. _______________________ When equipped with Dust Grave: Increases Magical Damage with Water and Earth element by 3%. For each Refine Level of Dust Grave: Increases damage of iamond Dust by 3%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown designed for specific subjects. The jadeite crown has a pink lace. It is said that it plays a role in increasing the power. _______________________ For each 2 Refine Levels: MATK +2% Increases SP Recovery Rate by 6%. _______________________ Refine Level +7: All Basic Stats +3 _______________________ Refine Level +9: MATK +4% _______________________ Refine Level +11: Increases Magical Damage with Neutral, Fire and Ghost element by 20%. _______________________ When equipped with Scarlet Rose Stick: Decreases Crimson Rock skill cooldown by 1 second. For each Refine Level of Scarlet Rose Stick: Increases damage of Crimson Rock by 3%. _______________________ When equipped with Staff of Miracle: Increases Magical Damage with Ghost element by 3%. For each Refine Level of Staff of Miracle: Increases damage of Soul Expansion by 3%. _______________________ When equipped with Gravitation Staff: Increases Magical Damage with Neutral element by 3%. For each Refine Level of Gravitation Staff: Increases damage of Gravitation Field and Comet by 3%. _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| A crown in the shape of a unique curved tube made for specific subjects. Decorated with blue gemstones. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: ATK +15% Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +11: Increases damage against all sizes by 10%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Farthezan: Decreases Variable Casting Time by 10%. For each Refine Level of Farthezan: Increases damage of Pressure and Genesis Ray by 10%. _______________________ When equipped with Harve: Decreases Shield Press skill cooldown by 1 second. For each Refine Level of Harve: Increases damage of Shield Press by 10%. _______________________ When equipped with Fortridge: Decreases Cannon Spear skill cooldown by 0.5 seconds. For each Refine Level of Fortridge: Increases damage of Cannon Spear by 12%. _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Bio 5 Headgears

Alte Kopfbedeckungen werden (von der Seelenenergie des Sorrowful) hergestellt und (von der wandernden Energie) im Inneren verzaubert
das Ehrenbett oder im Heiligtum.
| The available headgears are: |
| An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arms Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Enchantable: Yes _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 CRI +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Die Herstellung dieser Kopfbedeckungen erfordert verschiedene Zutaten. Zunächst benötigst du Seelen der entsprechenden ersten Jobklasse, die der Klasse deiner gewünschten Kopfbedeckung entspricht. Diese fallen alle mit einer Chance von 5 % von den normalen Mobs (individuelle Chance für jedes Gruppenmitglied). MVPs lassen mit einer Chance von 100 % drei ihrer entsprechenden Seelen fallen und belohnen den MVP mit einer zusätzlichen Seele. Bitte beachte, dass die Seelen KONTOGEBUNDEN sind.
Swordman Soul (6814) – Wird von Seyren Windsor und Randel Lawrence fallen gelassen.
Merchant Soul (6815) – Wird von Howard Alt-Eisen und Flamel Emule fallen gelassen.
Thief Soul (6816) – Wird von Eremes Guile und Gertie Wie fallen gelassen.
Magician Soul (6817) – Wird von Kathryne Cheiron und Celia Alde fallen gelassen.
Archer Soul (6818) – Wird von Cecil Damon, Alphoccio Basil und Trentini fallen gelassen.
Acolyte Soul (6819) – Wird von Margaretha Sorin und Chen Liu fallen gelassen.
Außerdem müsst ihr euch die entsprechende Kostüm-Kopfbedeckung besorgen. Diese werden von den normalen Mobs des Ehrenbetts fallen gelassen.
Beim Erstellen der alten Kopfbedeckung stehen Ihnen zwei Möglichkeiten zur Verfügung.
Die Standardoption (30 % Erfolgschance) erfordert die folgenden Zutaten:
Beispiel:
1x
C. Camouflage Rabbit Hood (19974)
1x
Archer Soul (6818)
20x
Energy Fragment (6820)
Die sichere Option erfordert Folgendes: Beispiel:
1xC. Camouflage Rabbit Hood (19974) 5x
Archer Soul (6818) 100x
Energy Fragment (6820)
Bio 5 Enchantment
Verzauberungsvoraussetzungen
Sprich mit Wanderind Mind (lhz_dun_n 134, 265), um den Verzauberungsprozess zu starten. Für die dritte und vierte Verzauberung werden jeweils 10 Grudge Fragmente benötigt. Dabei handelt es sich immer um Statusverzauberungen. Sobald du die Verzauberung zweimal durchgeführt hast, kannst du den zweiten Platz verzaubern. Es handelt sich entweder um eine Statusverzauberung oder um die unten aufgeführten mächtigen Verzauberungen. Die mächtige Verzauberung beginnt auf Stufe 1. Die folgende Tabelle listet die benötigte Menge auf, um diese Stufe zu erreichen. Wenn die Verbesserung der mächtigen Verzauberung scheitert, wird sie um eine Stufe herabgestuft (mindestens Stufe 1).
Verzauberungen zurücksetzen
Der Wanderind-Geist (lhz_dun_n 134, 265) bietet die Möglichkeit, die 1./2. Verzauberung für vollständig verzauberte Kopfbedeckungen zu einem erhöhten Preis von 1.000.000 Zeny und 50
Grudge Fragment (23016) neu zu würfeln.
Du kannst auch beide Verzauberungen gleichzeitig zurücksetzen.
Enchants
| Enchant Slot (Stats) | Requirement |
| 3rd | 10 |
| 4th | |
| Random Stat Enchants (3rd & 4th Slot) | |
| Str 1 ~ 5 | Agi 1 ~ 5 |
| Vit 1 ~ 5 | Int 1 ~ 5 |
| Dex 1 ~ 5 | Luk 1 ~ 5 |
| 2nd Slot | ||
| Level | Grudge Fragment Required | Chance |
| 1 | 10 | |
| 2 | 20 | 80% |
| 3 | 40 | 70% |
| 4 | 50 | 50% |
| 5 | 70 | 20% |
| 6 | 100 | 20% |
| 7 | 150 | 20% |
| 8 | 250 | 20% |
| 9 | 500 | 20% |
| 10 | 1.000 | 20% |
Letzte Verzauberung der Bio 5-Kopfbedeckung.
Du kannst die gewünschte Verzauberung auswählen und sie fehlerfrei bis auf Stufe 5 aufwerten.
- Kosten für die Auswahl der gewünschten Verzauberung: 5.000.000 Zeny + 200
Grudge Fragment (23016) . - Kosten für die Aufwertung der Verzauberung von Stufe 1 auf Stufe 2: 3.500.000 Zeny + 100
Grudge Fragment (23016) . - Kosten für die Aufwertung der Verzauberung von Stufe 2 auf Stufe 3: 5.000.000 Zeny + 200
Grudge Fragment (23016) . - Kosten für die Aufwertung der Verzauberung von Stufe 3 auf Stufe 4: 8.000.000 Zeny + 250
Grudge Fragment (23016) . - Kosten für die Aufwertung der Verzauberung von Stufe 4 auf Stufe 5: 14.000.000 Zeny + 350
Grudge Fragment (23016) .
| Type | Levels | ||||
| Level 1
Melee physical damage +4% Perfect hit + 1 |
Level 2
Melee physical damage +8% Perfect hit + 2 |
Level 3
Melee physical damage +12% Perfect hit + 3 |
Level 4
Melee physical damage +16% Perfect hit + 4 |
Level 5
Melee physical damage +20% Perfect hit + 5 | |
| Level 6
Melee physical damage +24% Perfect hit + 6 |
Level 7
Melee physical damage +28% Perfect hit + 7 |
Level 8
Melee physical damage +32% Perfect hit + 8 |
Level 9
Melee physical damage +36% Perfect hit + 9 |
Level 10
Melee physical damage +44% Perfect hit + 10 | |
| Level 1
Atk + 4% Hit + 10 |
Level 2
Atk + 8% Hit + 20 |
Level 3
Atk + 12% Hit + 30 |
Level 4
Atk + 16% Hit + 40 |
Level 5
Atk + 20% Hit + 50 | |
| Level 6
Atk + 24% Hit + 60 |
Level 7
Atk + 28% Hit + 70 |
Level 8
Atk + 32% Hit + 80 |
Level 9
Atk + 36% Hit + 90 |
Level 10
Atk + 40% Hit + 100 | |
| Level 1
Matk + 4% FCT -0.1s |
Level 2
Matk + 8% FCT -0.2s |
Level 3
Matk + 12% FCT -0.3s |
Level 4
Matk + 16% FCT -0.4s |
Level 5
Matk + 20% FCT -0.5s | |
| Level 6
Matk + 24% FCT -0.6s |
Level 7
Matk + 28% FCT -0.7s |
Level 8
Matk + 32% FCT -0.8s |
Level 9
Matk + 36% FCT -0.9s |
Level 10
Matk + 44% FCT -1.0s | |
| Level 1
Crit + 3 Critical damage + 20% |
Level 2
Crit + 6 Critical damage + 35% |
Level 3
Crit + 9 Critical damage + 50% |
Level 4
Crit + 12 Critical damage + 65% |
Level 5
Crit + 15 Critical damage + 80% | |
| Level 6
Crit + 18 Critical damage + 95% |
Level 7
Crit + 21 Critical damage + 110% |
Level 8
Crit + 24 Critical damage + 125% |
Level 9
Crit + 27 Critical damage + 140% |
Level 10
Crit + 30 Critical damage + 170% | |
| Level 1
Aspd + 1% Long range damage + 4% |
Level 2
Aspd + 2% Long range damage + 8% |
Level 3
Aspd + 3% Long range damage + 12% |
Level 4
Aspd + 4% Long range damage + 16% |
Level 5
Aspd + 5% Long range damage + 20% | |
| Level 6
Aspd + 6% Long range damage + 24% |
Level 7
Aspd + 7% Long range damage + 28% |
Level 8
Aspd + 8% Long range damage + 32% |
Level 9
Aspd + 8% Long range damage + 32% |
Level 10
Aspd + 10% Long range damage + 44% | |
| Level 1
Max HP + 5% Def + 140 Mdef + 20 |
Level 2
Max HP + 10% Def + 180 Mdef + 40 |
Level 3
Max HP + 15% Def + 220 Mdef + 60 |
Level 4
Max HP + 20% Def + 260 Mdef + 80 |
Level 5
Max HP + 25% Def + 300 Mdef + 100 | |
| Level 6
Max HP + 30% Def + 340 Mdef + 120 |
Level 7
Max HP + 35% Def + 380 Mdef + 140 |
Level 8
Max HP + 40% Def + 420 Mdef + 160 |
Level 9
Max HP + 45% Def + 460 Mdef + 180 |
Level 10
Max HP + 55% Def + 500 Mdef + 200 | |
| Level 1
Max SP + 3% Recovery skill power + 5% |
Level 2
Max SP + 6% Recovery skill power + 10% |
Level 3
Max SP + 9% Recovery skill power + 15% |
Level 4
Max SP + 12% Recovery skill power + 20% |
Level 5
Max SP + 15% Recovery skill power + 25% | |
| Level 6
Max SP + 18% Recovery skill power + 30% |
Level 7
Max SP + 21% Recovery skill power + 35% |
Level 8
Max SP + 24% Recovery skill power + 40% |
Level 9
Max SP + 27% Recovery skill power + 45% |
Level 10
Max SP + 30% Recovery skill power + 55% | |








































