The Complete Elemental Master Guide by Goldie: Difference between revisions

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Lastly, we have '''Lvl. 4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you wanna switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space.
Lastly, we have '''Lvl. 4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you wanna switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space.
=== Choosing Which Spirits to Use for Each Content ===
Some spirits excel and perform better than the others in certain maps or areas. Here, I'll layout which High Elementals and Elementals work best for different contents and explain as to why they're ideal to use on those. This is based on my experience and my recommendations, and if you prefer to use other spirits you may still do so.
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%;"
! High Elementals !! Notes !! Content
|- style="height:33em"
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:darkred;">ARDOR</span></center>'''
||
*Generally, <span style="color:darkred;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas.
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But <span style="color:darkred;">Ardor</span> can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.
*Likewise for '''The Immortal Instance''', both you and Ardor will survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]]. With <span style="color:darkred;">Ardor</span>'s defensive buffs and your own '''{{#skill:288}}''', you can finish both Easy and Hard Mode of The Immortal without ever depending on a {{#item:4128}} like most classes just to clear Hard Mode effortlessly. Simply put, <span style="color:darkred;">Ardor</span> is tailor-fit for this instance hands down.
*<span style="color:darkred;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage and +30 MAtk) and '''Lvl. 3''' '''{{#skill:2465}}''' (+25% <span style="color:red;">Fire</span> property magical damage and +50 MAtk).
||
* [[Niflheim|Niflheim 2]]
* [[Mjolnir Underground Cave]]
* [[Clock Tower Unknown Basement]]
* [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass, Death, & Venom)]]
* [[Varmundt's Biosphere Depth]]
* [[Lake of Fire]]
* [[Alice Twisted Madness]]
* [[Immortal|The Immortal Instance]]
* [[Constellation Tower]]
* [[Hall of Life]]
|- style="height:24em"
|  [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>'''
||
*<span style="color:purple;">Serpens</span> for the most part is only really used for '''Varmundt's Biosphere Depth 2''' and '''Forgotten Time'''.
*In Depth 2 and Forgotten Time, all the mobs, with the exception of the Valkyrie and the Contaminated Spirits, are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties and if you still remember from the previous section we've talked about—<span style="color:purple;">Poison</span> is strong against the four (4) basic elements. Levels 1 & 2 monsters of these elements take '''150% damage''' against <span style="color:purple;">Poison</span> while Levels 3 & 4 mobs receive '''125% damage'''. <span style="color:purple;">Serpens</span> is perfect for these two dungeons.
*<span style="color:purple;">Serpens</span> outside of Depth 2 and Forgotten Time is not technically bad; you may still use him but there are just better High Elementals for those areas. <span style="color:purple;">Poison</span> element is also mostly for coverage where it's there to hit the mobs that the four (4) basic elements resist.
*When using <span style="color:purple;">Serpens</span>, avoid using '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). While <span style="color:purple;">Poison</span> element is strong offensively against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, it is also weak against them defensively. If you endow your armor to <span style="color:purple;">Poison</span>, you'll receive '''125% damage'''~'''150% damage'''. Better to just leave him in Passive Mode or Waiting Mode.
||
* [[Forgotten Time]]
* [[Varmundt's Biosphere Depth 2]]
|-
| [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:darkblue;">DILUVIO</span></center>'''
||
*<span style="color:darkblue;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there and on '''Varmundt's Biosphere''' ('''Fire & Soul''') where <span style="color:blue;">Water</span> hits the hardest.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal instance''' next to <span style="color:darkred;">Ardor</span>, she can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:darkred;">Ardor</span> died and your skill to summon him is on CD.
||
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
|-
| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:chocolate;">TERREMOTUS</span></center>'''
||
*<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere''' ('''Temple'''). Two of the mobs there are  <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles and Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''' and '''{{#skill:2449}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master!
*<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element.
||
* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]
* [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]]
|-
| [[File:High Elemental Procella.v2.png|center|200x200px|]] <br>'''<center><span style="color:limegreen;">PROCELLA</span></center>'''
||
*<span style="color:limegreen;">Procella</span> is not necessarily bad but there are just better High Elementals to use in other farming maps. She performs  best in <span style="color:blue;">Water</span>-infused areas like '''Varmundt's Biosphere''' ('''Ice'''). You can still use her though, especially if you got bored of using <span style="color:darkred;">Ardor</span> and you want to be enamored around her gleaming elegance~
||
* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
|- style="height:20em"
| [[File:Child Ventus.v2.png|center|130x130px]] <br>'''<center><span style="color:green;">VENTUS</span> </center>'''
||
*<span style="color:green;">Ventus</span> will always gonna make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>!
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us  for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light!
*Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''{{#skill:5380}}''' since this skill requires you to have your High Elementals present to activate.
||
* [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]]
* Low to Mid Tier Instances:
** [[Old Glast Heim]]
** [[Fall of Glastheim]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
|- style="height:20em"
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
||
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and BG where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''. And everybody knows how annoying the crystallization debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
||
*[[WoE_SE|WoE]]
*[[Battlegrounds|Battlegrounds (BG)]]
|}


===How to keep Elementals and High Elementals Alive===
===How to keep Elementals and High Elementals Alive===
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|}
|}
The costume enchant stone combo {{#item:25006}} + {{#item:25008}} grants a bit of VIT values for a moderate amount of +MaxHP% and remains optional and good if you can get a hands on them. {{#item:1000672}} and {{#item:25170}} + {{#item:1000521}}will supply the missing FCT reduction you will lose from some of your main gear equipment and would help with instant casting your summoning skills. For more info on where and how to get them, you can check this [[Costume_Enchants_(Fashion_Points)|page]].
The costume enchant stone combo {{#item:25006}} + {{#item:25008}} grants a bit of VIT values for a moderate amount of +MaxHP% and remains optional and good if you can get a hands on them. {{#item:1000672}} and {{#item:25170}} + {{#item:1000521}}will supply the missing FCT reduction you will lose from some of your main gear equipment and would help with instant casting your summoning skills. For more info on where and how to get them, you can check this [[Costume_Enchants_(Fashion_Points)|page]].
=== Choosing Which Spirits to Use for Each Content ===
Some spirits excel and perform better than the others in certain maps or areas. Here, I'll layout which High Elementals and Elementals work best for different contents and explain as to why they're ideal to use on those. This is based on my experience and my recommendations, and if you prefer to use other spirits you may still do so.
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%;
! High Elementals !! Notes !! Content
|- style=height:33em
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:darkred;">ARDOR</span></center>'''
||
*Generally, <span style="color:darkred;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas.
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But <span style="color:darkred;">Ardor</span> can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.
*Likewise for '''The Immortal Instance''', both you and Ardor will survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]]. With <span style="color:darkred;">Ardor</span>'s defensive buffs and your own '''{{#skill:288}}''', you can finish both Easy and Hard Mode of The Immortal without ever depending on a {{#item:4128}} like most classes just to clear Hard Mode effortlessly. Simply put, <span style="color:darkred;">Ardor</span> is tailor-fit for this instance hands down.
*<span style="color:darkred;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage and +30 MAtk) and '''Lvl. 3''' '''{{#skill:2465}}''' (+25% <span style="color:red;">Fire</span> property magical damage and +50 MAtk).
||
* [[Niflheim|Niflheim 2]]
* [[Mjolnir Underground Cave]]
* [[Clock Tower Unknown Basement]]
* [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass, Death, & Venom)]]
* [[Varmundt's Biosphere Depth]]
* [[Lake of Fire]]
* [[Alice Twisted Madness]]
* [[Immortal|The Immortal Instance]]
* [[Constellation Tower]]
* [[Hall of Life]]
|- style=height:24em
|  [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>'''
||
*<span style="color:purple;">Serpens</span> for the most part is only really used for '''Varmundt's Biosphere Depth 2''' and '''Forgotten Time'''.
*In Depth 2 and Forgotten Time, all the mobs, with the exception of the Valkyrie and the Contaminated Spirits, are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties and if you still remember from the previous section we've talked about—<span style="color:purple;">Poison</span> is strong against the four (4) basic elements. Levels 1 & 2 monsters of these elements take '''150% damage''' against <span style="color:purple;">Poison</span> while Levels 3 & 4 mobs receive '''125% damage'''. <span style="color:purple;">Serpens</span> is perfect for these two dungeons.
*<span style="color:purple;">Serpens</span> outside of Depth 2 and Forgotten Time is not technically bad; you may still use him but there are just better High Elementals for those areas. <span style="color:purple;">Poison</span> element is also mostly for coverage where it's there to hit the mobs that the four (4) basic elements resist.
*When using <span style="color:purple;">Serpens</span>, avoid using '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). While <span style="color:purple;">Poison</span> element is strong offensively against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, it is also weak against them defensively. If you endow your armor to <span style="color:purple;">Poison</span>, you'll receive '''125% damage'''~'''150% damage'''. Better to just leave him in Passive Mode or Waiting Mode.
||
* [[Forgotten Time]]
* [[Varmundt's Biosphere Depth 2]]
|-
| [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:darkblue;">DILUVIO</span></center>'''
||
*<span style="color:darkblue;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there and on '''Varmundt's Biosphere''' ('''Fire & Soul''') where <span style="color:blue;">Water</span> hits the hardest.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal instance''' next to <span style="color:darkred;">Ardor</span>, she can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:darkred;">Ardor</span> died and your skill to summon him is on CD.
||
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
|-
| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:chocolate;">TERREMOTUS</span></center>'''
||
*<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere''' ('''Temple'''). Two of the mobs there are  <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles and Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''' and '''{{#skill:2449}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master!
*<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element.
||
* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]
* [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]]
|-
| [[File:High Elemental Procella.v2.png|center|200x200px|]] <br>'''<center><span style="color:limegreen;">PROCELLA</span></center>'''
||
*<span style="color:limegreen;">Procella</span> is not necessarily bad but there are just better High Elementals to use in other farming maps. She performs  best in <span style="color:blue;">Water</span>-infused areas like '''Varmundt's Biosphere''' ('''Ice'''). You can still use her though, especially if you got bored of using <span style="color:darkred;">Ardor</span> and you want to be enamored around her gleaming elegance~
||
* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
|- style=height:20em
| [[File:Child Ventus.v2.png|center|130x130px]] <br>'''<center><span style="color:green;">VENTUS</span> </center>'''
||
*<span style="color:green;">Ventus</span> will always gonna make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>!
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us  for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light!
*Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''{{#skill:5380}}''' since this skill requires you to have your High Elementals present to activate.
||
* [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]]
* Low to Mid Tier Instances:
** [[Old Glast Heim]]
** [[Fall of Glastheim]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
|- style=height:20em
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
||
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and BG where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''. And everybody knows how annoying the crystallization debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
||
*[[WoE_SE|WoE]]
*[[Battlegrounds|Battlegrounds (BG)]]
|}


==Insignia System==
==Insignia System==
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