Devil Tower: Difference between revisions
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[[Category:Instances]] | [[Category:Instances]] | ||
== Informations == | == Informations == | ||
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* MVP drop {{#item:1000874}} | * MVP drop {{#item:1000874}} | ||
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== Instance == | == Instance == | ||
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== Monster == | == Monster == | ||
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Latest revision as of 14:28, 7 March 2025
Informations
- Base Level 130
- 1 day cooldown
- Use Warper > Instances > Devil's Tower
- MVP drop
Enchant Ticket (1000874)
Instance

- The party leader should speak to Historian Shep and Magic Scholar Artie to reserve the instance. Click the Dimensional Device next to them to enter the instance.
- Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
- Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
- After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
- Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
- The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
- There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
- When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
- Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
- Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
- If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
- After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
- You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
- You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
- Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
- It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
- After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
- Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.
Monster
Monster | Level | HP | Size / Race / Element |
![]() Evil Shadow (2939) |
138 | 112,000 | Large / Demon / Dark 2 |
![]() Evil Shadow (2940) |
141 | 127,650 | Medium / Demon / Dark 2 |
![]() Evil Shadow (2941) |
142 | 153,400 | Large / Demon / Dark 2 |
![]() Magic Seal (2938) |
140 | 10,000,000 | Large / Formless / Neutral 1 |
![]() Evil Fanatics (2942) (MVP) |
151 | 8,256,000 | Large / Demon / Dark 3 |
Cards
Card | Description |
---|---|
![]() |
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%. _______________________ When compounded on a Book: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. Refine Level +14: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() |
Increases Damage against Shadow and Undead elemental enemies by 30%. Decreases Physical and Magical Damage against Holy and Fire elemental enemies by 30%. _______________________ When equipped with Evil Shadow Card: Decreases damage taken from Shadow and Undead elemental enemies by 15%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Weapons
These weapons come pre-upgraded and pre-enchanted.
Item | Description |
---|---|
![]() |
This hammer was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Class Restrictions: Novice, Swordsman, Acolyte and Merchant _______________________ Type: Mace Position: Right Hand Physical Attack: 125 Weapon Level: 3 Refinable Weight: 135 Required Level: 100 |
![]() |
This bow was once used for vanquishing an evil and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% Refine Level +12: ATK +7% _______________________ Class Restrictions: Ranger, Minstrel, Wanderer and Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 115 Weapon Level: 3 Refinable Weight: 135 Required Level: 100 |
![]() |
This katar was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 120 Weapon Level: 3 Refinable Weight: 120 Required Level: 100 |
![]() |
This Two-Handed Sword was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Class Restrictions: Rune Knight and Royal Guard _______________________ Type: 2hSword Position: Right Hand Physical Attack: 225 Weapon Level: 3 Refinable Weight: 200 Required Level: 100 |
![]() |
This dagger was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Class Restrictions: Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja _______________________ Type: Dagger Position: Right Hand Physical Attack: 120 Weapon Level: 3 Refinable Weight: 90 Required Level: 100 |
![]() |
This staff was once used for vanquishing an evil slayer and his followers. _______________________ MATK +155 _______________________ Increases Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: MATK +5% Refine Level +12: MATK +7% _______________________ Class Restrictions: Novice, Magician, Acolyte and Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 30 Magic Attack: 155 Weapon Level: 3 Refinable Weight: 80 Required Level: 100 |