XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions
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===== '''End Game Gears''' ===== | |||
These are improved equipment from Late Game Gears because of the recent update with [[https://wiki.muhro.eu/Garden_of_Time| Hall of Life]] gears | |||
{| class="wikitable" | |||
|+ Late Game Gears | |||
|- | |||
! ♡♡♡ !! Item!! Notes | |||
|- | |||
| Upper Head Gear || +15 A {{#item:400540}} || Just same | |||
|- | |||
| Mid Head Gear || | {{#item:410233}} || Just same | |||
|- | |||
| Low Head Gear || | {{#item:420220}} || Just same | |||
|- | |||
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little | |||
|- | |||
| Weapon || | +15 A {{#item:580062}} || Enchants are {{#item:312800}} and {{#item:311934}}. Good for all Hall of Life content | |||
|- | |||
| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || Just same | |||
|- | |||
| Garment || | +15 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}} | |||
|- | |||
| Shoes || | +11 A {{#item:470174}} || {{#item:470174}} the HP% bonus is nice and the size damage % + p.atk wins over {{#item:470197}} | |||
|- | |||
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || Just same | |||
|- | |||
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with {{#item:312981}} | |||
|} | |||
<br><br> | |||
===== '''Costume Enchants''' ===== | ===== '''Costume Enchants''' ===== | ||
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br> | <s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br> |
Revision as of 11:16, 2 February 2025
Introduction
Hey! I'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. While the (Physical) Performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (with a few tweaks). The Dancer class is always gonna hold a special place in my
Notes
As a Physical Performer, our main skill for AOE farming is Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.
As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.
1 shotting mobs using the right element/modifiers.
Additional Notes:
- The physical build for performers is like a niche build within a niche class. The meta build for performers is the magic
Metallic Fury build
- There's recent news about performers getting a new magic skill. Something important to keep in mind when choosing what to build. We don't really need a new physical skill since our hands will be full just spamming Rose Blossom and Rhythm Shooting on endgame mobs, but we could definitely use some buffs for them (which there is no news about)
Stats and Traits
General Farming
Main stats that we should focus on for general farming are DEX (main ATK source and Variable Cast time reduction), INT (SP and VCT reduction), STR (additional ATK source and weight capacity), AGI (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with Swing Dance (for Trouveres) and
Dance with Warg , LUK (additional ATK source), and lastly VIT (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use
Almighty (12883) or
The One Potion (50035) when adjusting your stats. I prefer not including the Blessing buff from the healer since it doesn't last as long. As for the traits, you can just use POW = 100 and CON = 100 and the rest you can put on either STA or WIS (or divide for both) depending on your RES/MRES needs.
Endgame Dungeons/Depth 2 Build
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in STR and LUK for additional damage when farming. However, it now matters when going to the endgame dungeons like Depth 1 and Depth 2. I'll be sharing the stat and trait build that i'm using, but take note that i'm using [MVP] Wanderer Trentini Card (4683) to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than
Empathize Card (300270) and
Observation Card (4392) , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good
Stats
- STR - 33 - Rest of remaining stats
- AGI - 110 - AGI is high not for ASPD, but for FLEE. One of my main problems in D2 before is the Depth Flame Ghost's (22257) Meteor Assault. With almost maxed out FLEE at 100 Con and
Midnight Archi Card (300177) , it's not an issue anymore
- VIT - 115 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live
- INT - 81 - For VCT
- DEX - 130 - VCT and ATK
- LUK - 80 - Helps with Curse
Traits
- POW - 110 - For ATK and P. Atk
- STA - 0* - For RES
- WIS - 72* - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
- SPL - 0
- CON - 110 - FLEE, P. Atk, and Skill Modifier for
Rose Blossom and
Rhythm Shooting
- CRT - 0
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
Important Skills
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
Skill | Level | Explanation |
---|---|---|
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10 | For the passive bonus +10 DEX |
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10 | Additional HIT rate. It's more for when still using Bow class weapons when leveling early, we don't really have anywhere to put our skill points |
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10 | 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using ![]() |
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10 | Useful for leveling until becoming a Wanderer/Minstrel |
Skill | Level | Explanation |
---|---|---|
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10 | Bonus ATK and SP |
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0/5 | As pre-requisite for ![]() |
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5 | Max out for Reverberation (pre-requisite) |
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10 | For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - Type: Dance Skill |
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10 | Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - Type: Dance Skill |
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5 | ATK +40 and DEF +75. Useful when farming - Type: Ensemble Skill |
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0/5 | Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - Type: Ensemble Skill |
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5 | The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with 75 LUK and higher - Type: Ensemble Skill |
Notes:
- Dance skills don't stack like
Kiss of Fortune and
Service For You. You can only use one. However, you can have one Song and Dance active at the same time e.g.
Service For You and
Poem of Bragi
- You can only have 1 active Ensemble skill at a time
Skill | Level | Explanation |
---|---|---|
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5 | Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn't have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - Type: Group A Song |
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5 | Gives a decent boost to MDEF BUT only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (33.75% MDEF boost at Voice Lessons level 10, Job level 55, and Skill level 5 - Type: Group A Song |
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5 | Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - Type: Group A Song |
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10 | Max it out for a huge buff on all your Wanderer buffs |
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5 | Just as a pre-requisite for Metallic Sound |
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5 | Just as a pre-requisite for Trouvere/Troubadour skill ![]() |
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0/5 | Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don't use it anymore |
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0/5 | Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it overwrites other Group B songs - Type: Group B Song |
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0/5 | Optional. You can just use ![]() ![]() |
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5 | My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. If a party member falls in love with you, any Group B song buffs that they have would be overwritten - Type: Group B Song |
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3-5 | Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with ![]() ![]() |
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5 | Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - Type: Group B Song |
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5 | Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - Type: Group B Song |
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5 | Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - Type: Group B Song |
Frigg's Song | 5 | Gives a huge HP buff to the whole party. This is not included in Group A or B songs which means it can stack with them! Always keep this buff up |
Notes:
- Group A Songs skills don't stack like
Swing Dance and
Moonlight Serenade. ALSO Minstrel's other skills like
Windmill Rush is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
- Group B Songs skills don't stack either. Just be careful with
Siren's Voice and
Circle of Nature overwriting your main Group B Song buffs if you use them
- This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
Skill | Level | Explanation |
---|---|---|
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5 | Passive + 15 P.Atk |
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1 | Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill) |
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1 | Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill) |
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5 | P. Atk Buff |
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5 | S. Matk Buff |
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5 | Res Buff |
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5 | Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting) |
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5 | Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP |
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5 | Useful for inflicting the Sound Blend debuff on enemies. Can also be used to finish off monsters not killed by one cast of Rose Blossom |
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5 | Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect |
Notes:
- A good skill rotation to be able to use both
Mystic Symphony and
Sonata of Kvasir in a quick interval (at max AP), is to use
Mystic Symphony first, cast
March of Prontera,
Serenade of Jawaii,
Musical Interlude, and then cast
Sonata of Kvasir
Sonata of Kvasir's cooldown is almost the same as the cooldowns and buff duration of all Chorus Group B Songs so you can almost always keep them up as long as you can use Sonata of Kvasir. The exception is
Lerad's Dew which has a bit of a longer cooldown
- I didn't max out some skills in this skill tree and just used the extra points on the Wanderer skill tree to get more useful (albeit situational) buffs. You can do what you want with the remaining skill points, but since some skills are useable only in PVP, it's up to you if you wanna level them up or not
Dance | Song | Ensemble | Group A | Group B | Independent |
---|---|---|---|---|---|
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Frigg's Song |
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♡♡♡ |
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♡♡♡ |
♡♡♡ | ![]() |
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♡♡♡ |
♡♡♡ | ♡♡♡ | ![]() |
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♡♡♡ |
♡♡♡ | ♡♡♡ | ♡♡♡ | ♡♡♡ | ![]() |
♡♡♡ |
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡
Leveling
Reminder: Always use [Bound] Battle Manual (12263) or any other type of Battle Manual that you have. They work even when just turning in quests
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here
Early Stage
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [Board Quests]. To prepare for this, just collect the Bows for levels 10 and 45 from the [Eden Gears] and then get the Paradise Wanderer Whip (580022) at level 100. From Archer to Gypsy, you only need to use the skill
Double Strafe to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting 15x Wraith 15x Evil Druid in Glast Heim (Monastery). From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
Mid Stage
From here, just level up a little more until you get level 5 Severe Rainstorm. You can then proceed with doing the illusion dungeons quests from the [Main Board Quests]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around level 190 i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them
Episode 17.1 Clear Ticket (1000285) and
Episode 17.2 Clear Ticket (1000287) so you can access the map with the Eden Boards quest 240x of any type in ba_pw03. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect
Eden Coin (25223) which you can use to buy
[Bound] Battle Manual (12263) ,
[Bound] Bubble Gum (12264) ,
Collection of Scrolls Shooting Transformation (22758) , and most importantly,
The One Potion (50035) . If you are struggling on some maps, i'd recommend using
Collection of Scrolls Shooting Transformation (22758) for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and
The One Potion (50035) for damage and survivability. Using these two would help make your journey a lot easier
Late Stage
When you reach level 200, change your job to Trouvere and prioritize getting Rose Blossom,
Rhythm Shooting,
Mystic Symphony, and
Sonata of Kvasir. And then max out the other buffs. You should also now be able to access Varmundt's Biosphere at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join Depth 1 parties. You don't need to have good DPS or the best equips here to be useful. Just use
Guyak Pudding (12710) , bring
[Bound] Token of Siegfried (6316) (resurrect your self when you die),
Yggdrasil Leaf (610) to resurrect others or use
Death Valley if you have it, your
[Bound] Battle Manual (12263) and
The One Potion (50035) OR just
Brilliant Protection Scroll (23204) . Cast your buffs and don't be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use
Immaterial Arrow (1757) here for all around damage, but you can also do arrow switching to increase DPS if you want to. Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast
Gear Recommendation
Inspired by: Madame Celery's Guide, Conga Lyne's Performer Guide, Choi's Arch Mage Guide, and by (Biolo) Schier in Merchant Discord Channel
Eden Phase
These are decent starting gears. You need to use them while working towards getting the next set that you'll use. You should definitely get the Eden Shadow Gears. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using costume enchants
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear | ![]() |
Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap |
Mid Head Gear | Anything | - |
Low Head Gear | Anything | - |
Armor | ![]() ![]() |
- |
Weapon | ![]() ![]() |
- |
Shield | Anything / ![]() |
- |
Garment | ![]() |
- |
Shoes | ![]() ![]() |
- |
Accessory 1 | ![]() ![]() |
- |
Accessory 2 | ![]() ![]() |
- |
Early Game Gears
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm Amethyst Fragment (1000405) by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets
Imperial Refine Ticket (100129) for the Grace set. Would be better to use those to save some zeny and materials
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear | +4 / +9 ![]() |
Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly |
Mid Head Gear | Anything | - |
Low Head Gear | Anything | - |
Armor | +9 ![]() |
![]() ![]() |
Weapon | +4 - +9 ![]() |
![]() ![]() |
Shield | +7 / +11 ![]() |
Best enchant to get is 2x ![]() ![]() ![]() |
Garment | +9 ![]() |
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Shoes | +9 ![]() |
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Accessory 1 | ![]() |
![]() ![]() |
Accessory 2 | ![]() |
Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. ![]() |
Mid Game Gears
This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the Dimensions Musical Rope [2] (580062) since it's the strongest end game weapon anyway. But if you really want to get the
Dim Glacier Whip [1] (580033) , the enchants that you should get are
Glacier Flower Spell (Physical Grade) Lv5 (311453) and 2x
Glacier Flower Spell (Rose Blossom) (311312) . The Dim Glacier whip has higher damage when used with a fully refined
Crown of Beelzebub [1] (400110) , but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear | +12 A ![]() |
You don't really have to make this a +12 A anymore if you can get ![]() |
Mid Head Gear | ![]() |
Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% + |
Low Head Gear | ![]() ![]() |
P.Atk, Atk, and Dex are good enchants for ![]() ![]() |
Armor | +9 / +11 ![]() ![]() |
I've been told that since the recent updates, it would be easier to farm for ![]() ![]() ![]() (Outdated for Gray Wolf) Our goal here is to get the perfect enchants for ranged damage characters ![]() ![]() ![]() |
Weapon | ![]() ![]() ![]() |
The cheapest one you can get would be good. However, I fully recommend getting ![]() |
Shield | +7 / +11 ![]() |
- |
Garment | +9 / +11 ![]() |
![]() ![]() ![]() |
Shoes | +9 / +11 ![]() |
![]() ![]() ![]() |
Accessory 1 | ![]() |
![]() ![]() ![]() |
Accessory 2 | ![]() |
![]() ![]() ![]() ![]() ![]() |
Late Game Gears
These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear | +12 A ![]() |
Best enchants for damage are ![]() ![]() ![]() ![]() |
Mid Head Gear | ![]() |
![]() ![]() |
Low Head Gear | ![]() |
Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk |
Armor | +12 A ![]() ![]() |
![]() ![]() ![]() ![]() |
Weapon | +12 A ![]() |
For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x ![]() ![]() ![]() ![]() |
Shield | +12 A ![]() ![]() |
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Garment | +11 A ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Shoes | +11 A ![]() ![]() ![]() |
Again, the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Accessory 1 | ![]() ![]() ![]() ![]() |
We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don't really need the bonus ASPD and CRI from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Accessory 2 | ![]() |
Same as the other ring. Our cards could be changed to ![]() ![]() ![]() ![]() |
End Game Gears
These are improved equipment from Late Game Gears because of the recent update with [Hall of Life] gears
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear | +15 A ![]() |
Just same |
Mid Head Gear | ![]() |
Just same |
Low Head Gear | ![]() |
Just same |
Armor | +12 A ![]() |
+12 A ![]() ![]() ![]() |
Weapon | +15 A ![]() |
Enchants are ![]() ![]() |
Shield | +12 A ![]() ![]() |
Just same |
Garment | +15 A ![]() |
Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have ![]() |
Shoes | +11 A ![]() |
![]() ![]() |
Accessory 1 | ![]() ![]() ![]() |
Just same |
Accessory 2 | ![]() |
Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with ![]() |
Costume Enchants
For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of Wanderer Minstrel Stone (1000667) and
Wanderer Minstrel Stone (Garment) (25501) out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the Troubadour & Trouvere Stone (Garment) (1001488) is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to
Teleport Stone (Low) (25228) if you prefer that since we mainly use Rose Blossom for farming anyway.
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear Costume Enchant | Best: ![]() Alternatives: ![]() ![]() |
![]() ![]() I'd recommend using the best in slot costume stone which is ![]() |
Mid Head Gear Costume Enchant | Best: ![]() Alternatives: ![]() ![]() ![]() |
Depends on the combo |
Low Head Gear Costume Enchant | Best: ![]() Alternatives: ![]() ![]() ![]() |
Using ![]() |
Garment Costume Enchant | Best: ![]() Alternatives: ![]() ![]() ![]() ![]() |
Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to |
Garment Costume Enchant (Dual) | ![]() ![]() ![]() |
Depends on the combo |
MVP Cards
♡♡♡ | Item | Notes |
---|---|---|
Upper Head Gear | ![]() |
It's probably one of the best cards we can get for upper headgear. It's not a priority since other cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear |
Mid Head Gear | N/A | Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use ![]() |
Armor | ![]() ![]() ![]() ![]() |
For the armor, we currently only have the 2x element and race cards. I found ![]() ![]() |
Weapon | ![]() |
Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage |
Shield | Situational MVP cards: ![]() ![]() |
I haven't tried ![]() ![]() ![]() ![]() ![]() |
Garment | Best for DPS: ![]() Most Versatile: ![]() |
It is so easy to get instant cast with ![]() ![]() ![]() |
Shoes | N/A | - |
Accessories | ![]() |
This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons |
Shadow Gears
For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5 POW and/or +5% ranged physical damage, but you can definitely get more defensive enchants if that's what you prefer.
With [MVP] Thanatos Card (4399) , you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth
Shadow Weapon | +10 ![]() ![]() ![]() |
![]() |
Shadow Shield | +10 ![]() ![]() |
Needs to be +10 for full effect of both |
Shadow Armor | +10 ![]() |
At least +9 for ignoring physical defense (set needs to be +18) |
Shadow Shoes | +10 ![]() |
At least +9 for ignoring physical defense |
Shadow Accessory 1 | +10 ![]() |
+10 for full effect |
Shadow Accessory 2 | +10 ![]() |
+10 for full effect (set needs to be +20) |
Shadow Weapon | +10 ![]() ![]() ![]() ![]() |
+10 ![]() |
Shadow Shield | +10 ![]() ![]() |
- |
Shadow Armor | +10 ![]() |
For the enchant, Dex + 3 is good. You can choose between S. Atk and HP for the other enchant. Keep in mind Atk% is not the best modifier. Getting and additional 3% Atk% boosted my damage by around 1m only |
Shadow Shoes | +10 ![]() |
Same as above |
Shadow Accessory 1 | +10 ![]() |
+10 for full effect |
Shadow Accessory 2 | +10 ![]() |
+10 for full effect (set needs to be +20) |
Pets
♡♡♡ | Item | Notes |
---|---|---|
Best Pet | ![]() |
Nullifies monster size penalty for physical attacks. Increases physical damage against Normal classes by 7%. This is quite expensive to make |
Versatile Physical Damage Pet | ![]() |
Increases physical damage against all classes by 4% when loyal |
MVP/Depth 1/2 Physical Damage Pet | ![]() |
When loyal, Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus |
HP Absorb Pet | ![]() |
When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1% |
SP Absorb Pet | ![]() |
When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like ![]() ![]() |
Future Equipment
N/A
Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
- As stated in Conga's guide, try to get at least 200k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
- As a reminder, Group A Songs skills don't stack like
Swing Dance and
Windmill Rush. Usually, parties prefer
Swing Dance so if there's a Troubadour with you, communicate.
- Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buff is
Unlimited Humming Voice since most DPS carries in HoL are magic types, but for lower levels where not everyone has high HP,
Lerad's Dew is also a decent option.
- For Ensemble, you can't go wrong with
Invulnerable Siegfried. It is confirmed in Discord that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
- Always cast
Frigg's Song and if soul linked,
Apple of Idun. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with
Poem of Bragi. Prioritize
Apple of Idun over
Poem of Bragi.
- If there are crit-focused members like Wind Hawks, DKs, and Dorams, you can use
Fortune's Kiss.
- It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
- Sometimes, when the runs are perfect, it goes so fast that
Unlimited Humming Voice is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.
Encore
Here is how the build works in Depth 2. Kinda slow, but doable. Skip to around the 1 minute mark to skip equipment details and buffing
Rose Blossom Gameplay in Depth 2
UPDATED: Another Depth 2 performance video Trouvere in Updated Depth 2
The mobs' RES were buffed so much. These are just solo buffs (and consumables), but with a Cardinal's Argutus Telum buff (lasts 4 minutes), the run should feel smoother
That's all! Feel free to ask around in the archer channel on discord or RODEX me ingame: XoSofiya