Hall of Life/en: Difference between revisions

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<languages/>
<languages/>
<span style="background:#ff0000"><big>'''Not available yet'''</big></span>
[[Category:Instances]]


= Overview =
= Overview =


* Level Requirement: 250+
* Level Requirement: 250+
* Prerequisite: Step 10 of [[Garden of Time#Access Quest|Garden of Time]]
* Prerequisite: Step 11 of [[Garden of Time#Access Quest|Garden of Time]]
* Entrance: {{#navi:t_garden|172|235}}
* Entrance: {{#navi:t_garden|172|235}}
* Time limit: 60 minutes
* Time limit: 60 minutes
* Cooldown: 10 minutes
* Requirement: 1x {{#item:1001415}}
* Requirement: 1x {{#item:1001415}}


= Instance =
= Instance =


* Hall of Life has no instance cooldown
* Instance can be created as many times as you want until you choose to receive your reward for the week
* Instance can be created as many times as you want until you choose to receive your reward for the week
* Creating the instance requires 1x {{#item:1001415}}
* Creating the instance requires 1x {{#item:1001415}}
* Hall of Life has 1 to 20 difficulty levels, starting at level 1
* Hall of Life has 1 to 20 challenge levels, starting at level 1
* After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
* Failing to defeat the boss will decrease the difficulty level by 1
* Failing to defeat the boss will decrease the challenge level by 1
* Amount and type of rewards increases with higher difficulty level
* Amount and type of rewards increases with higher challenge level
* Rewards can only be received once per week per master account
* Rewards can only be received once per week per master account
* Reward cooldown resets every Sunday
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Reward cooldown resets every Friday at 09:45 server time, during weekly maintenance


When in a party:
When in a party:
* Only the party leader needs a {{#item:1001415}}
* Only party leader requires a {{#item:1001415}}
* Difficulty level will be at the leader's difficulty level
* Challenge level will be at the leader's challenge level
* Party member's difficulty level will only increase if the beaten difficulty level is the same or higher than their own current level
* Party member's challenge level can only be increased if the beaten challenge level is the same or higher than their own current level
* Failing to defeat the boss will decrease everyone's difficulty level
* Failing to defeat the boss will decrease everyone's challenge level
* When choosing to receive reward, the reward will be at the leader's challenge level
* When you have received rewards, you challenge level can no longer change for the current week
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br>


== Disabled Debuffs ==
== Disabled Debuffs ==
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= Boss =
= Boss =


Rigel takes 99.9% reduced damage. <br>
Rigel takes 99.9% reduced damage. (Levels 1-3 are easier) <br>
With higher difficulty levels Rigel's attack, defense, and recovery increases. <br>
With higher challenge levels Rigel's attack, defenses, and HP recovery increases. <br>
Amount of moving portals also increases at higher difficulties.
The speed at which moving portals appear, and their damage also increases at higher challenge levels. <br>
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.


{| style="text-align: center;"
{| style="text-align: center;"
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
|}
|}
= Constellation's Blessing =
* The {{#item:420231}} must be equipped to enter the instance, increase the challenge level and receive rewards
* It does not have to be equipped during the fight
* It can be acquired at the Sealing Spirit Stone in front of the instance {{#navi:t_garden|166|235}}
* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
* The enchant on it shows your current challenge level


= Mechanics & Skills =
= Mechanics & Skills =
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== Phantom Space ==
== Phantom Space ==


* Phantom space can only be accessed during phase 1.
* Phantom space can only be accessed during phase 1
* Every minute a portal to the phantom space appears at the top of the area.
* Every minute a portal to the phantom space appears at the top of the area
* In the phantom space, there are 4 Rigel clones, 1 in each corner.
* In phantom space, there are 4 Rigel clones, 1 in each corner
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery.
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
* Each player entering the phantom space increases Rigel's HP recovery.
* Each player entering the phantom space increases Rigel's HP recovery
* After defeating the 4 clones in the corners, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds.
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
* When Rigel gets stunned, her HP recovery is negated for the duration of the stun and reset to base value.
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated
 


== Skills ==
== Skills ==
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| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
|-
|-
| Moving Portals || Occasionally summons portals, which move around the area, dealing damaged when touched
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
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| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she has increased HP Recovery and takes less damage
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
|}
|}


= Rewards =
= Rewards =


Rewards can be received once per week per master account, resetting every Sunday.
Rewards can be received once per week per master account, resetting every Friday at 09:45 server time


{| class="wikitable mw-collapsible" style="text-align: center;"
{| class="wikitable mw-collapsible" style="text-align: center;"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
|- style="background-color:#35fa86;"
|- style="background-color:#35fa86;"
| Difficulty Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
| Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|-
| {{#item:1001456}} || 15 || 23 || 32 || 41 || 50 || 59 || 68 || 77 || 90 || 108 || 126 || 144 || 162 || 180 || 198 || 216 || 234 || 252 || 270 || 288
| {{#item:1001456}} || 15 || 23 || 32 || 41 || 50 || 59 || 68 || 77 || 90 || 108 || 126 || 144 || 162 || 180 || 198 || 216 || 234 || 252 || 270 || 288
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