Bio 5: The Bed of Honor (Nightmare Biolab): Difference between revisions

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Perfect hit + 9
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Hit + 90
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Atk + 40%
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FCT -0.9s
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Critical damage + 140%
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Crit + 30
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Long range damage + 32%
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Aspd + 10%
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Mdef + 180
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Max HP + 55%
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Recovery skill power + 45%
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Max SP + 30%
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Revision as of 15:56, 23 April 2021

Dungeon

You can use the Warper > Dungeons > Tomb of the Fallen to reach this dungeon.

Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest.

Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at (lighthalzen 321, 218) (few cells north east of where the Warper drops you). He has three options:

  • Ask him about the Tomb of the Fallen: Gives background and story information about the dungeon.
  • Return to the Tomb of the Fallen: Enter the dungeon by paying 100,000z, and appear at (lhz_dun_n 98, 201) (western side of the dungeon). Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
  • Say 'That's too much zeny': Be granted an option of paying  7347.png Research Chart (7347) to enter instead.

Lunar is another NPC who can grant access to the dungeon. She is located at (lighthalzen 320, 204) few cells south east of where the Warper drops you. She has three options as well:

  • Go where the monsters roam: Pay 150,000z to enter the dungeon. She will make you appear at (lhz_dun_n 162, 254). This room is often plagued with monsters however, if you can muster it, you will be able to use the Questionable Device in the top right corner of the room by walking up to it where it will restore you to full HP once and avoid the higher cost of the 2nd method. You are unable to interact with the enchanter, old headgear creator and soul exchange NPCs however and will have to make your way through the often congested area of the dungeon.
  • Enter the Sanctuary: Pay 2,000,000z to enter the Sanctuary, a location in a separate map that contain copies of all four NPCs used to enchant and create Old Headgears, trade same type souls for one soul of choice and access to Storages.
  • What kind of place is it?: Gives background and story information about the sanctuary location.

Mechanics

  • All forms of Teleport are disabled while inside.
  • Everything excluding Maggots which spawn from Corpse is Boss Protocol. Walking near corpses will breed maggots. The maggots have no drops and serve merely as a nuisance!
  • The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Fatal Menace, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction, however Vacuum Extreme is fair game and useful on Corpse before Maggots spawning!
  • There is no experience death penalty inside the dungeon nor will your pets lose intimacy upon your failures.
  • Questionable Devices grant you bonuses against monsters inside and are trigger by walking up to the various ones throughout the dungeon. Some flavor text appears as a confirmation of a buff given to you, and each device can be triggered once per hour.

Normal Monsters

Image Name Level Race/Element HP Drops
Eremes Guile 179 Demon/Poison 4 2,380,000
Margaretha Sorin 177 Human/Holy 4 2,448,000
Kathryne Cheiron 177 Human/Ghost 4 2,040,000
Cecil Damon 179 Human/Wind 4 2,142,000
Howard Alt-Eisen 177 Human/Water 4 2,720,000
Seyren Windsor 179 Demon/Fire 4 2,448,000
Randel Lawrence 178 Human/Holy 4 2,550,000
Flamel Emule 176 Human/Fire 4 2,312,000
Celia Alde 176 Human/Ghost 4 2,295,000
Chen Liu 178 Demon/Water 4 2,261,000
Gertie Wie 178 Demon/Poison 4 2,040,000
Alphoccio Basil 176 Human/Wind 4 2,040,000
Trentini 176 Human/Wind 4 2,040,000

True Monsters

One spawns at random when 1,000 named spawns have been collectively slain on the map. Defeating 10 True named spawns will spawn a random Job Class named spawn (MVP).

Their sprites are almost identical to the normal named monsters except they have a white lightning aura around them.

True variations have no drops, have three times the HP pools, ~10+ levels higher and seem to have all the same skills. They do not possess the ability to summon slaves however can be mistaken for doing so if the True variation has left parties unable to clear a particular portion of the map.

Example of the True aura on Flamel Emule

Upon being summoned, this notification will appear in your chat log and at the top of the screen:

??? : [Name], finally you are here. It's been a long time.

Upon its defeat, this notification appears:

 ??? : You've defeated my minion, but it won't be so easy next time...

Image Name Level Race/Element HP
True Eremes Guile}} 189 Demon/Poison 4 7,140,000
True Margaretha Sorin 187 Human/Holy 4 7,344,000
True Kathryne Cheiron 187 Human/Ghost 4 6,120,000
True Cecil Damon 189 Human/Wind 4 6,426,000
True Howard Alt-Eisen 187 Human/Earth 4 8,160,000
True Seyren Windsor 189 Demon/Fire 4 7,344,000
True Randel Lawrence 188 Human/Holy 4 6,936,000
True Flamel Emule 186 Human/Fire 4 6,885,000
True Celia Alde 188 Human/Ghost 4 6,885,000
True Chen Liu 188 Demon/Water 4 6,783,000
{True Gertie Wie 188 Demon/Poison 4 6,120,000
True Alphoccio Basil 186 Human/Wind 4 6,120,000
True Trentini 186 Human/Wind 4 6,120,000

MVPs

The MVP versions are summoned when 10 True named spawns are collectively defeated on the map. As with the True versions, the MVP that spawns is chosen at random, and there is a message which appears upon its summoning and defeat. Their blue lightning aura denotes MVP versions along with earning their job class in front of their given names. Their slaves are always 1 of each True version mob of their class' sub-grouping, minus their True version. For example:

Rune Knight Seyren is a 2-1 Job Line therefore slaves True Eremes Guille, True Cecil Damon, True Kathyrne Cheiron, True Margaretha Sorin and True Howard Alt-Eisen. Royal Guard Randel is a 2-2 Job Line therefore slaves True Gertie Wie, True Alphoccio Basil, True Trentini , True Celia Alde, True Chen Liu and True Flamel Emule.

Image Name Level Race/Element HP Drops
Guillotine Cross Eremes 189 Demon/Poison 4 21,420,000

MVP Item: 6816.png Thief Soul (6816)

Arc Bishop Margaretha 187 Human/Holy 4 22,032,000

MVP Item: 6819.png Acolyte Soul (6819)

Ranger Cecil 189 Human/Wind 4 19,278,000

MVP Item: 6818.png Archer Soul (6818)

Mechanic Howard 187 Human/Water 4 24,480,000

MVP Item: 6815.png Merchant Soul (6815)

Warlock Kathryne 187 Human/Ghost 4 18,360,000

MVP Item: 6817.png Magician Soul (6817)

Rune Knight Seyren 189 Demon/Fire 4 22,032,000

MVP Item: 6814.png Swordman Soul (6814)

Royal Guard Randel 188 Human/Holy 4 22,950,000

MVP Item: 6814.png Swordman Soul (6814)

Geneticist Flamel 186 Human/Fire 4 20,808,000

MVP Item: 6815.png Merchant Soul (6815)

Sorcerer Celia 188 Human/Ghost 4 20,655,000

MVP Item: 6817.png Magician Soul (6817)

Sura Chen 188 Human/Water 4 20,349,000

MVP Item: 6819.png Acolyte Soul (6819)

Shadow Chaser Gertie 188 Human/Poison 4 18,360,000

MVP Item: 6816.png Thief Soul (6816)

Minstrel Alphoccio 186 Human/Wind 4 18,360,000

MVP Item: 6818.png Archer Soul (6818)

Wanderer Trentini 186 Human/Wind 4 18,360,000

MVP Item: 6818.png Archer Soul (6818)

Particles

Energy Particles

These particles can be exchanged to obtain Energy Fragments from Bully ((lighthalzen 312, 296)). They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.

6820.png Energy Fragment (6820)

(Commonly done to passively earn 6820.png Energy Fragment (6820) compared to exchanging High Tier Weapons obtained from killing Bio Lab 3 monsters and using the Sanctuary via Lunar NPC details found at the top of the guide.

Fragments

Energy Fragments

6820.png  Energy Fragment (6820)   are used to obtain Old Headgears. They can also be converted into 22687.png  Fragment of Vicious Mind (22687)  or  23016.png  Grudge Fragment (23016) .

These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:

You can also exchange them for the following items by speaking with the Veteran Adventurer ((lighthalzen 318, 213)):

6820.png  Energy Fragment (6820)  >  6469.png  Will of Warrior (6469) 
6820.png  Energy Fragment (6820)  >  6470.png  Blood Thirst (6470) 
6820.png  Energy Fragment (6820)  >  6471.png  Ghost Chill (6471) 

You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above). This NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon. The Doram Kafra NPC inside has access to Primary, Secondary and Guild Storage so you may obtain your hard earned Energy Fragments~

Sentimental Fragments

22687.png  Fragment of Vicious Mind (22687)  can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as  Fly Wing if used inside the dungeon). They are obtained by:

Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% drop chance from MVPs). Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments. Useful in the end stages of your creating your headgear! (There is no give all button)

Cursed Fragments

23016.png  Grudge Fragment (23016)  are required to enchant Old Headgears. They are obtained by:

Killing Tomb of the Fallen 5 monsters (30% drop chance from normal mobs, 100% drop chance from MVPs). Main Source and is not affected by Bubble Gum as mentioned earlier.

Bully will give you 1 Cursed Fragment at the cost of 666 Energy Fragments. Definitely not worth it due to the retaliative ease of obtaining a Cursed Fragment via monsters inside Tomb of the Fallen versus farming weapons for Energy Fragments .

Fallen Warrior Manteau

There are two versions of Fallen Warrior Manteau:

  • 20748.png Fallen Warrior Manteau (20748) has no card slot and no bonuses to MaxHP and MaxSP. These drop from Tomb of the Fallen MVPs at a 75% chance.
  • 20749.png Fallen Warrior Manteau [1] (20749) has a card slot and provides additional MaxHP and MaxSP bonuses. These must be upgraded from the above version.

To upgrade a 20748.png Fallen Warrior Manteau (20748) to its slotted version, you need to speak with Sorrowful Soul's Energy (near (lhz_dun_n 136, 265)).

There is a 30% chance of success and, in case of failure, everything will be lost:

You can also opt for a safe upgrade option that has no chance of failure:

Note: Any refines on the item will be lost in either process.

Old Headgears

Old Headgears are crafted by the Sorrowful's Soul Energy inside the Tomb of the Fallen (near Template:NaviLink) or in the Sanctuary Lunar sends you safely for 2m as mentioned above.

The available headgears are:

Image Name Effect Item Info
18971.png Old Rune Circlet [1] (18971)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Mdef + 5
Aspd + 1 per 5 upgrade levels of the item.
Increases the damage of Ignition Break by 20% per 2 upgrade levels of the item.
Increases the damage of Hundred Spears by 15% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Rune Knight

18972.png Old Mitra [1] (18972)

All Stat + 1, Mdef + 5
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 2 per upgrade level of the item.
Increases heal amount of skills by 2% per upgrade level of the item.
Increases the damage of Judex by 20% per 2 upgrade levels of the item.
Increases the damage of Magnus Exorcismus by 10% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Arch Bishop

18973.png Old Driver Band [1] (18973)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Aspd + 1 per 5 upgrade levels of the item.
Increases the damage of Skill List|id=2280|skill=Axe Tornado by 20% per 2 upgrade levels of the item.
Increases the damage of Skill List|id=2279|skill=Power Swing by 20% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Mechanic

18974.png Old Driver Band (yellow) [1] (18974)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Aspd + 1 per 5 upgrade levels of the item.
Reduces the cooldown of Suicidal Destruction by 10 seconds per 4 upgrade levels of the item.
Increases the damage of Arm Cannon by 5% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Mechanic

18975.png Old Shadow Handicraft [1] (18975)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 4 per upgrade level of the item.
Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item.
If upgrade level is +6 or higher,
Reduces the cooldown of Masquerade-Enervation by 1 second.
Reduces the cooldown of Masquerade-Unlucky by 1 second.
If upgrade level is +8 or higher,
Reduces the cooldown of Masquerade-Laziness by 1 second.
Reduces the cooldown of Masquerade-Weakness by 1 second.
If upgrade level is +10 or higher,
Reduces the cooldown of Masquerade-Groomy by 1 second.
Reduces the cooldown of Masquerade-Ignorance by 1 second.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Shadow Chaser

18976.png Old Minstrel Song's Hat [1] (18976)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 1% per upgrade level of the item.
Increases the damage of Arrow Vulcan by 20% per 2 upgrade levels of the item.
Increases the damage of Severe Rainstorm by 5% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Male Only, Minstrel

18977.png Old Midas Whisper [1] (18977)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Increases long-ranged damage on targets by 1% per 2 upgrade levels of the item.
Increases the damage of Cart Cannon by 15% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Geneticist

18978.png Old Magic Stone Hat [1] (18978)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
SP Recovery + 20%
Matk + 1% per upgrade level of the item.
Reduces the cooldown of Crimson Rock by 1 second.
Reduces the cooldown of Crimson Rock by an additional 0.1 seconds per upgrade level of the item.
Increases the damage of Soul Expansion by 5% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Warlock

18979.png Old Blazing Soul [1] (18979)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Crit + 2 per upgrade level of the item.
Increases the damage of Lightning Ride by 20% per 2 upgrade levels of the item.
Increases the damage of Rampage Blaster by 15% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Sura

18980.png Old Wind Whisper [1] (18980)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 1% per upgrade level of the item.
Mdef + 5
Increases the damage of Poison Burst by 15% per 2 upgrade levels of the item.
Increases the damage of Varetyr Spear by 20% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Sorcerer

18981.png Old Dying Swan [1] (18981)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 1% per upgrade level of the item.
Increases the damage of Arrow Vulcan by 20% per 2 upgrade levels of the item.
Increases the damage of Severe Rainstorm by 5% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Female Only, Wanderer

18982.png Old Bone Circlet [1] (18982)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Aspd + 1% per upgrade level of the item.
Increases critical damage on targets by 1% per upgrade level of the item.
Increases the damage of Cross Impact by 10% per 2 upgrade levels of the item.
Increases the damage of Cross Ripper Slasher by 20% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Guillotine Cross

18983.png Old Crown of Guardian [1] (18983)

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Mdef + 5
Aspd + 1 per 5 upgrade levels of the item.
Increases the damage of Cannon Spear by 20% per 2 upgrade levels of the item.
Increases the damage of Over Brand by 5% per 2 upgrade levels of the item.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Jobs: Royal Guard

18984.png Old Camouflage Rabbit Hood [1] (18984)

All Stats + 1.
Each refine increase ranged physical damage by 1%.
Each 3 refine increase Perfect Dodge + 1.
Each 2 refine increase MHP, MSP 1%.
Each 2 refine inflict 15% more damage with Cluster Bomb.
Each 2 refine inflict 10% more damage with Warg Strike.


Class: Headgear

Defense: 10

Location: Upper

Weight: 10

Required Level: 170

Applicable Job: Ranger


Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.

  • 6814.png Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
  • 6815.png Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
  • 6816.png Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
  • 6817.png Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
  • 6818.png Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
  • 6819.png Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.

You also need to acquire the corresponding costume headgear. These are dropped at a 2.5% chance by the normal mobs of the Tomb of the Fallen.

There are two options available when creating the old headgear.

The default option (30% chance of success) requires the following ingredients:

   1 Costume Old Headgear
   1 Soul matching the headgear class
   6820.png  Energy Fragment (6820) 

The safe option requires the following:

   1 Costume Old Headgear
   5 Souls matching the headgear class
   6820.png  Energy Fragment (6820) 

Enchants

Type Levels
29706.png Tenacity Lv1 (29706) Level 1

Melee physical damage +4%

Perfect hit + 1

Level 2

Melee physical damage +8%

Perfect hit + 2

Level 3

Melee physical damage +12%

Perfect hit + 3

Level 4

Melee physical damage +16%

Perfect hit + 4

Level 5

Melee physical damage +20%

Perfect hit + 5

Level 6

Melee physical damage +24%

Perfect hit + 6

Level 7

Melee physical damage +28%

Perfect hit + 7

Level 8

Melee physical damage +32%

Perfect hit + 8

Level 9

Melee physical damage +36%

Perfect hit + 9

Level 10

Melee physical damage +44%

Perfect hit + 10

29061.png Mettle Lv1 (29061) Level 1

Atk + 4%

Hit + 10

Level 2

Atk + 8%

Hit + 20

Level 3

Atk + 12%

Hit + 30

Level 4

Atk + 16%

Hit + 40

Level 5

Atk + 20%

Hit + 50

Level 6

Atk + 24%

Hit + 60

Level 7

Atk + 28%

Hit + 70

Level 8

Atk + 32%

Hit + 80

Level 9

Atk + 36%

Hit + 90

Level 10

Atk + 40%

Hit + 100

29071.png Magic Essence Lv1 (29071) Level 1

Matk + 4%

FCT -0.1s

Level 2

Matk + 8%

FCT -0.2s

Level 3

Matk + 12%

FCT -0.3s

Level 4

Matk + 16%

FCT -0.4s

Level 5

Matk + 20%

FCT -0.5s

Level 6

Matk + 24%

FCT -0.6s

Level 7

Matk + 28%

FCT -0.7s

Level 8

Matk + 32%

FCT -0.8s

Level 9

Matk + 36%

FCT -0.9s

Level 10

Matk + 44%

FCT -1.0s

29081.png Acute Lv1 (29081) Level 1

Crit + 3

Critical damage + 20%

Level 2

Crit + 6

Critical damage + 35%

Level 3

Crit + 9

Critical damage + 50%

Level 4

Crit + 12

Critical damage + 65%

Level 5

Crit + 15

Critical damage + 80%

Level 6

Crit + 18

Critical damage + 95%

Level 7

Crit + 21

Critical damage + 110%

Level 8

Crit + 24

Critical damage + 125%

Level 9

Crit + 27

Critical damage + 140%

Level 10

Crit + 30

Critical damage + 170%

29091.png Master Archer Lv1 (29091) Level 1

Aspd + 1%

Long range damage + 4%

Level 2

Aspd + 2%

Long range damage + 8%

Level 3

Aspd + 3%

Long range damage + 12%

Level 4

Aspd + 4%

Long range damage + 16%

Level 5

Aspd + 5%

Long range damage + 20%

Level 6

Aspd + 6%

Long range damage + 24%

Level 7

Aspd + 7%

Long range damage + 28%

Level 8

Aspd + 8%

Long range damage + 32%

Level 9

Aspd + 8%

Long range damage + 32%

Level 10

Aspd + 10%

Long range damage + 44%

29101.png Adamantine Lv1 (29101) Level 1

Max HP + 5%

Def + 140

Mdef + 20

Level 2

Max HP + 10%

Def + 180

Mdef + 40

Level 3

Max HP + 15%

Def + 220

Mdef + 60

Level 4

Max HP + 20%

Def + 260

Mdef + 80

Level 5

Max HP + 25%

Def + 300

Mdef + 100

Level 6

Max HP + 30%

Def + 340

Mdef + 120

Level 7

Max HP + 35%

Def + 380

Mdef + 140

Level 8

Max HP + 40%

Def + 420

Mdef + 160

Level 9

Max HP + 45%

Def + 460

Mdef + 180

Level 10

Max HP + 55%

Def + 500

Mdef + 200

29111.png Affection Lv1 (29111) Level 1

Max SP + 3%

Recovery skill power + 5%

Level 2

Max SP + 6%

Recovery skill power + 10%

Level 3

Max SP + 9%

Recovery skill power + 15%

Level 4

Max SP + 12%

Recovery skill power + 20%

Level 5

Max SP + 15%

Recovery skill power + 25%

Level 6

Max SP + 18%

Recovery skill power + 30%

Level 7

Max SP + 21%

Recovery skill power + 35%

Level 8

Max SP + 24%

Recovery skill power + 40%

Level 9

Max SP + 27%

Recovery skill power + 45%

Level 10

Max SP + 30%

Recovery skill power + 55%