Lxna's Here Comes the (Cross) Rain Again Guide: Difference between revisions
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You will be using {{#skill:5267}} almost every time with very few exceptions. Your main strategy is to teleport, get the aggro of all the mobs around you and while they are almost on you, you make it rain to kill everything! Don't forget that this skills demands that you need to be in the screen to get kill account, so if you are doing kill quests like eden boards wait for the mob to be killed to get the credit! | You will be using {{#skill:5267}} almost every time with very few exceptions. Your main strategy is to teleport, get the aggro of all the mobs around you and while they are almost on you, you make it rain to kill everything! Don't forget that this skills demands that you need to be in the screen to get kill account, so if you are doing kill quests like eden boards wait for the mob to be killed to get the credit! | ||
If you happen to encounter something holy immune you can use {{#skill:6505}} with {{#skill:5260}} | If you happen to encounter something holy immune (Novices in Bioresearch Laboratory, per example) you can use the following skills, as both will hit neutral magic damage: | ||
* {{#skill:6505}} with {{#skill:5260}} | |||
* {{#skill:2321}} with {{#skill:2325}} | |||
== Stats and Traits == | == Stats and Traits == |
Revision as of 19:53, 15 November 2024
Introduction
Hello everybody! I'm Lxna, I have played ragnarok fopr many years but this year I started pushing myself into getting better at the game, understanding mechanics, and helping others so we always have a community to grow together. I started MuhRo around August 24, and since then i've been growing stronger, farming and making some friends on my journey. I started as an Imperial Guard because i really like more chonky (tanky) class and it was the perfect starter for me!
Important to say that I am not even remotely close of being a good Imperial Guard as I just started playing recently, i am just sharing my opinion and thoughts about the progression based in my experience!
Notes
Imperial guard (IG) is a really strong starter, has great dps output, it is really tanky (in farming runs it's almost impervious to damage!) and it has a really smooth and enjoyable gear progression. I do recommend this class, even if it's your first character on the server.
Do note that IG have a magic, a melee and recently a ranged physical build, but this guide will focus only on the magic vertent, which the main skill used is Cross Rain.
Some pros and cons for the magic build in my opinion:
Pros:
- You are immune to magic damage (well, you dodge it, but it is really helpful);
- AOE skill - you use the skill, things die inside the range, you teleport out of it, repeat! No need to click on the specific mob!
- You can almost mantain 100% physical damage immune while farming using Guardian Shield
- Turned off brain for farming! Use skill, teleport, use skill, teleport and repeat until rich!
Cons:
- Farm will get brainless along you upgrade your gear. At the start it will be harder and slower than other classes;
- You will only feel the smoothness of Cross Rain farming once you get the Dimension Weapon + Crown combo, as it almost decrease the skill cd in half!;
- Your damage will be mainly Holy! This means that you will not be able to farm comfortably some endgame maps like Biosphere B - Temple or Depth 1. With Imperial Pressure this no longer will be a problem;
Skills, what to use and when
Relevant Skills
Cross Rain
Our main damage dealer, the skill that should in your prefered skill button as this will be the one that you will be pressing it all the time:
This skill has Holy property all the time, so unfortunately, if mob is immune to holy damage we almost cannot kill it!
Imperial Pressure
Our new skill that came just in the latest update (November, 2024). This skill has neutral element, but if use Guardian Stance it will be changed to Holy property. More on that later.
Attack Stance and Guard Stance
IG can only use one stance at a time. Attack stance will increase your damage and lower your defences, while Guardian Stance will increase your defence while lower your weapon attack, so it has no offset for us!
Guardian Shield
This skill can only be used while in Guard Stance and will create an absorbing shield for every party member in 21x21 around you! While farming you can maintain 100% uptime of this skill so you can become immune to damage in most farming scenarios below depth farming.
Auto Guard
Activate this skill to receive a 30% chance to block incoming attacks, nothing more. Use skill, get chonkier. Love it.
Inspiration
One of our most important buffs. It improves all our stats in +30, gives flee and max Hp +20%, but it consumes hp and sp every 5 seconds. We can offset this downside using Shield Spell or The One Potion (50035) .
Prestige
One of our best buffs of it all! With this buff we can dodge every magic damage (almost like self GTB card). The gist of the skill is that the dodge chance is calculated by the following formulae:
(INT+LUK) x (SkillLv /20 * BaseLv/200) + SkillLv
Breaking down this, we will always have level 275 and Prestige at level 5, so the formula will be:
(INT+LUK) x (5/20*275/200)+ 5 = (INT+LUK) x (34,38%) + 5%.
So to get 100% magic chance we would need 277 points distributed in int and luk to get it. You can chase that with gear or while using Inspiration, as it gives +30 in each.
Holy Shield
Our best free buff of it all. It boosts cross rain damage by almost 50% and increase our defences against the force of evil (Shadow and undead). Keep it up all time!
Shield Spell
This buff you will use depending on what you need at the moment.
- If you are low on SP use it on level 2;
- If you are low on HP use it on level 1;
- If you dont need to recover use it on level 3 to increase your MATK!;
Vanguard Force
This skill is toggle, so just use it again in case you die!
What skills do I use to farm?
Once you start gearing your character and getting stronger, you will notice that sometimes you can ditch some buff because you already are overkilling what you are farming. Always adapt the buffs you need conform what you are hunting!
Basic of self buffing
Considering you will be needing all the buffs to start hunting, use all the buffs in this list, in no specific order:
- Vanguard Force (this is toggle, just use it once)
- Guard Stance (this is toggle, just use it once) (If you dont need the extra defences, consider switching this to Attack Stance
- Auto Guard
- Inspiration > Prestige
- Guardian Shield
- Holy Shield
- Shield Spell
Once buffs ends, you will need to refresh them. To know which buff had ended you can keep an eye in the chat as it says in red per example "The Holy shield effect has been canceled";
If you dont want to keep track of every single buff, prioritize these:
- Holy Shield
- Inspiration > Prestige
- Guardian Shield
- Shield Spell
- Auto Guard
Offensive Skills
You will be using Cross Rain almost every time with very few exceptions. Your main strategy is to teleport, get the aggro of all the mobs around you and while they are almost on you, you make it rain to kill everything! Don't forget that this skills demands that you need to be in the screen to get kill account, so if you are doing kill quests like eden boards wait for the mob to be killed to get the credit!
If you happen to encounter something holy immune (Novices in Bioresearch Laboratory, per example) you can use the following skills, as both will hit neutral magic damage:
- Imperial Pressure with Attack Stance
- Genesis Ray with Inspiration
Stats and Traits
Generally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
Int: Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time. Dex: Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don't always use my full build in lieu of item drop rate gear. Vit: Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF. Agi: Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation. Str: Provides additional weight capacity which will help for farming. Luk: Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction.
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
SPL (110): Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL. CON (100-110): Provides the second-highest bonus in S.MATK. WIS (50-82): Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage. STA (0-32): Provides Physical Resistance
Gear Progression
Madame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages.
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.
Phase Eden
At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Old Pick (7318) , Blue Hair (1034) , and Elastic Band (7200) . Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.
Phase One
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear). Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). For now, just assume that your VCT will come in time and go full int and dex for your stats.
At Level 150, you can start using Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for Gray Wolf Shoes [1] (470088) or Glacier Shoes [1] (450268) as soon as possible. At Level 170, you will have access to the Illusion of Labyrinth and its related equipment. The Illusion Morpheus Set will provide a good boost in damage, and a +9 Illusion Morpheus's Hood [1] (19428) will give you Skill Cast Interruption Protection. Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.
Phase 1 Gear Type Item Notes Upper +9 to +11 Illusion Morpheus's Hood [1] (19428) You can use Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Hood. Make it +11 if you decide to enchant it. Middle Cor Core Booster (410091) or Cor Core Booster [1] (410092) Depending on if you have a card or not. Lower CD in Mouth (420003) Armor Advanced Paradise Robe (450186) , +7 to +9 Grace Eswhoo Robe [1] (450118) or +7 or +9 Grace Explosion Robe [1] (450119) Espa: Grace Eswhoo Robe [1] (450118) or Curse Explosion: Grace Explosion Robe [1] (450119) Weapon +7 to +9 Illusion Survivor's Staff [2] (2051) or +7 to +11 Illusion Thorny Staff of Darkness [2] (550030) Shield Illusion Silver Guard [1] (460018) Garment +9 to +11 Illusion Morpheus's Shawl [1] (20948) or +7 or +9 Grace Magic Manteau [1] (480019) You can use Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. Shoe +7 to +9 Grace Magic Boots [1] (470021) +7 Gray Wolf Shoes [1] (470088) +7 Glacier Shoes [1] (450268) Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly. Accessory (Right) Illusion Morpheus's Ring [1] (32238) or Grace Magic Ring [1] (490020) Use the Grace Ring if you're using the Grace Set. Accessory (Left) Illusion Morpheus's Bracelet [1] (32239)
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get Underwater Refinement Box (100425) and Labyrinth Refinement Box (100423) to upgrade your gear or to make Safe to Refine tickets!
Phase Two
1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting Gray Wolf Shoes [1] (470088) with the Wolf Orb (Fixed Casting) Lv.3 (310602) or any other 1s FCT reduction shoe.
The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a Cast Stone (Garment) (25067) if it's too expensive, as you'll already have enough FCT! Moving forward, we're just working on damage; let's up those numbers!!
Between the Gray Wolf Robe [1] (450178) and the Snow Flower Robe [1] (450207) , both options are great. Gray Wolf Robe [1] (450178) provides more damage and Snow Flower Robe [1] (450207) provides more tankiness. Generally, Snow Flower Robe [1] (450207) will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. Gray Wolf Robe [1] (450178) , however, requires farming of Amethyst Fragment (1000405) which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the Snow Flower Robe [1] (450207) are available.
The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.
Phase 2 Gear Type Item Notes Upper +9 to +11 Survival Circlet-LT [1] (400154) or +9 Vesper Headgear [1] (400111) To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet Middle Battle Processor [1] (410017) or Cor Core Booster [1] (410092) Unslotted versions are fine if you don't have a card to use. Lower Orbs of Survival-LT (420066)
Young Leaf of World Tree (Intelligence) (420022) CD in Mouth (420003) OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet.
YL: SPL Lv2 (311081) or S.MATK Lv.2 (310985) , Spell Lv2 (4814) or MATK Lv.2 (310989) , INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. Alternatively, you can continue to use CD in mouth combo for a while. Armor +9 to +11 Gray Wolf Robe [1] (450178) +9 to +11 Snow Flower Robe [1] (450207) +9 to +11 Glacier Robe [1] (450265) GW: Wolf Orb (Shadow Spell) (310532) Wolf Orb (Mage) Lv.3 (310510) Wolf Orb (Mage) Lv.2 (310507) . Gray Wolf Gear can be obtained after completing Episode 18
SF: Ice Flower Magic Stone(Physical Defense) (1000717) or Ice Flower Magic Stone(Magical Defense) (1000718) , Ice Flower Magic Stone(Magician) (1000721) , Ice Flower Magic Stone(Shadow Spell) (1000773) . Snow Flower gear can be obtained after completing Episode 19 . Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend). Glacier: Glacier Flower Meow Power(Grand Mage) (312066) , Glacier Flower Meow Power(Mage) (312063) or Glacier Flower Meow Power(Power Force) (312067) , Glacier Flower Meow Power(SPL&WIS) (312059) . Glacier gear can be obtained after completing Episode 20 .
Weapon +9 Glacier Staff (640033) Glacier Flower Spell (Magical - Element) (311353) Glacier Flower Spell (Magical - Size) (311351) Glacier Flower Spell (Magical - Race) (311349) Glacier Flower Spell (MATK) (311343) Just buy this from a seller!
Shield N/A
Garment +9 or +11 Illusion Morpheus's Shawl [1] (20948) You can use Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.
Shoe +7 Gray Wolf Shoes [1] (470088)
+7 Glacier Shoes [1] (450268) GW: Wolf Orb (Fixed Casting) Lv.3 (310602) . The other enchants don't matter.
Glacier: Glacier Flower Meow Power(Fixed Casting) (312076)
Accessory (Right) Brilliant Light Sapphire Ring [1] (490064)
Sinful Sapphire Ring [1] (490052) For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both. Accessory (Left) Brilliant Light Sapphire Necklace [1] (490065)
Sinful Sapphire Necklace [1] (490053) For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
In terms of Priority:
Shoes and Weapon Accessories and Minor Cast Stone Armor and Headgears Garment and Shoes.
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. Guyak Pudding (12710) will help tremendously to prevent the Decrease Agility debuff effect.
Phase Three
You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well!
Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the Dim Glacier Reinforcement Device (101637) helps ease you in. Dim Glacier and Snow equipment can be obtained after completing Episode 19.
Phase 3 Gear Type Item Notes Upper +9 to +11 Survival Circlet-LT [1] (400154) +9 Vesper Headgear [1] (400111) To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet Middle Battle Processor [1] (410017) or Deep Blue Sunglasses [1] (410080) Lower Orbs of Survival-LT (420066)
Young Leaf of World Tree (Intelligence) (420022) OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet.
YL: SPL Lv2 (311081) or S.MATK Lv.2 (310985) , Spell Lv2 (4814) or MATK Lv.2 (310989) , INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. Armor +11 Gray Wolf Robe [1] (450178) +9 to +11 Snow Flower Robe [1] (450207) +9 to +11 Glacier Robe [1] (450265) GW: Wolf Orb (Shadow Spell) (310532) Wolf Orb (Mage) Lv.3 (310510) Wolf Orb (Mage) Lv.2 (310507) SF: Ice Flower Magic Stone(Physical Defense) (1000717) or Ice Flower Magic Stone(Magical Defense) (1000718) , Ice Flower Magic Stone(Magician) (1000721) , Ice Flower Magic Stone(Shadow Spell) (1000773) Glacier: Glacier Flower Meow Power(Grand Mage) (312066) , Glacier Flower Meow Power(Mage) (312063) or Glacier Flower Meow Power(Power Force) (312067) , Glacier Flower Meow Power(SPL&WIS) (312059) Weapon +12 [A] Dim Glacier Wand [1] (550089) EXO: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Talisman: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Talisman of Black Tortoise) (311319) Glacier Flower Spell (Talisman of Black Tortoise) (311319) or Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Talisman of White Tiger) (311317) Glacier Flower Spell (Talisman of White Tiger) (311317) Shield +11 Illusion Silver Guard [1] (460018) +10 Glacier Guard [1] (460040) ISG: Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) Glacier: Your choice on the enchants for the Glacier Guard. Garment +11 Convertible Magical Wing [1] (480125) +9 or +10 Glacier Muffler [1] (450267) CMW: Please see below notes for more information on the convertible Wing Glacier: Glacier Flower Meow Power(Caster) (312070) for Slot 2 Shoe +7 to +9 [C] Moan of Corruption [1] (470204) to craft it Accessory (Right) Brilliant Light Sapphire Ring [1] (490064)
Sinful Sapphire Ring [1] (490052) For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both. Accessory (Left) Brilliant Light Sapphire Necklace [1] (490065)
Sinful Sapphire Necklace [1] (490053) For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
To craft the Convertible Magical Wing [1] (480125) , you'll need a +7 Supplement Part VIT [1] (20732) , a +7 Upgrade Part - Engine [1] (20733) , a +7 Pile Bunker S [1] (16030) , 5 Opal (727) , and 3 Repair Robot Turbo Card (27015) .
The Supplement Part VIT [1] (20732) and Upgrade Part - Engine [1] (20733) can be bought from the Mass Charleston npc with Charleston Component (6752) which are farmed in the Charleston Crisis instance or exchanged for instance coins. They are also a random drop from the MVP in the Charleston Crisis The Pile Bunker S [1] (16030) require 300 Dented Iron Plate (6751) , 1 Pile Bunker (1549) , and 15 Broken Engine (6750) , and will be exchanged with the Mass Charleston npc. The Pile Bunker (1549) requires 200 Steel (999) , 30 Flexible Tube (7325) , and a Brocca (1415) . The Pile Bunker (1549) can be exchanged with the Gomer npc in Yuno with a mechanic class. You need Episode 15 done (you can use a clear ticket) You can use Safe to Refine Tickets on Supplement Part VIT [1] (20732) , Upgrade Part - Engine [1] (20733) , Pile Bunker S [1] (16030) , and Convertible Magical Wing [1] (480125)
Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide Shadowdecon (25729) .
Phase Four
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.
For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it.
Phase 4 Gear Type Item Notes Upper Talisman: +9 to +11 Survival Circlet-LT [1] (400154) or +9 to +12 Vesper Headgear [1] (400111) EXO: +11 to +12 [A] Vesper Headgear [1] (400111) Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds. Middle Battle Processor [1] (410017) or Deep Blue Sunglasses [1] (410080) Lower Orbs of Survival-LT (420066)
Young Leaf of World Tree (Intelligence) (420022) OoS: To Craft and To Reform. Use Orbs of Survival-LT (420066) if you are using the Survival Circlet-LT
YL: SPL Lv2 (311081) or S.MATK Lv.2 (310985) , Spell Lv2 (4814) or MATK Lv.2 (310989) , INT+3 (4712) . Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter. Armor +11 Gray Wolf Robe [1] (450178) +9 to +11 Snow Flower Robe [1] (450207) +9 to +11 Glacier Robe [1] (450265) GW: Wolf Orb (Shadow Spell) (310532) Wolf Orb (Mage) Lv.3 (310510) Wolf Orb (Mage) Lv.2 (310507) SF: Ice Flower Magic Stone(Physical Defense) (1000717) or Ice Flower Magic Stone(Magical Defense) (1000718) , Ice Flower Magic Stone(Magician) (1000721) , Ice Flower Magic Stone(Shadow Spell) (1000773) Glacier: Glacier Flower Meow Power(Grand Mage) (312066) , Glacier Flower Meow Power(Mage) (312063) or Glacier Flower Meow Power(Power Force) (312067) , Glacier Flower Meow Power(SPL&WIS) (312059) Weapon +12 [A] Dim Glacier Wand [1] (550089) EXO: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Talisman: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Talisman of Black Tortoise) (311319) Glacier Flower Spell (Talisman of Black Tortoise) (311319) or Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Talisman of White Tiger) (311317) Glacier Flower Spell (Talisman of White Tiger) (311317) Shield +11 Illusion Silver Guard [1] (460018) or +10 or +11 [C] Glacier Guard [1] (460040) ISG: Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) Glacier: Your choice on the enchants for the Glacier Guard. Garment +11 Convertible Magical Wing [1] (480125) +9 or +10 Glacier Muffler [1] (450267) Glacier: Glacier Flower Meow Power(Caster) (312070) for Slot 2 Shoe +12 [A] Moan of Corruption [1] (470204) Accessory (Right) Temple Rune Ring [1] (490304) Intelligence of Varmundt Lv5 (311958) Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is Brilliant Biosphere Gem (Boss Type) (311943) but its a .05% chance. Accessory (Left) Temple Magic Ring [1] (490307) Intelligence of Varmundt Lv5 (311958) Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is Brilliant Biosphere Gem (Boss Type) (311943) but it's a .05% chance.
Phase Five
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded.
The Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively.
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.
Phase 5 Gear Type Item Notes Upper EXO: +11 to +12 [A] Vesper Headgear [1] (400111) Talisman: +12 [A] Time Dimensions Rune Crown(Soul Ascetic) [1] (400544) TD: INT+5 (4714) , Time Dimension Jewel (Wisdom) 3Lv (312718) or Time Dimension Jewel (Agility) 3Lv (312700) or Time Dimension Jewel (Intelligence) 3Lv (312709) , Magic Essence Jewel 1Lv (312759) Middle Gambler's Seal [1] (410233) Lower Ace of Spades in Mouth (Magical) (420213) Armor +12 [A] Nebula Robe of Spell [1] (450173) +11 to +12 [A] Engraved Soul Purification Rune Robe [1] (450284) Nebula: Star Cluster of Spell Lv.3 (310688) , Nebula of Spell Lv.3 (310738) or Nebula of Health Lv.3 (310744) , INT+5 (4714) Depth: Soul Purification Rune 10Lv (312374) , Purification Rune 5Lv (312364) , Soul Rune 5Lv (312359) Weapon EXO: +12 [A] Dim Glacier Wand [1] (550089) EXO: +11 [A] Flush Welding Wand [2] (550092) Talisman: +12 [A] Dimensions Soul Stick [2] (550131) or +12 [A] Dimensions Soul Rod [2] (550132) Dim: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Flush: Expert Magician Lv5 (311393) Caster Lv5 (311404) Time Dim: For the Dimensions Weapon, use the enchant you prefer. Shield +9 to +12 [A] Mad Bunny-LT [1] (460020) +10 to +12 [C] Glacier Guard [1] (460040) MB: Variable Casting (Magical) Lv.3 (310860) or Magical Lv.3 (310872) . Glacier: Your choice on the enchants for the Glacier Guard. Garment +11 [A] Death Rune Manteau [1] (480233) +11 [A] Dim Glacier Muffler [1] (480284) DRM: Spell of Varmundt Lv3 (310925) INT+5 (4714) Second Slot Enchant is your choice. Dim: Grace of the Snake God (312157) , Malice of the Snake God(MATK) Lv10 (312156) , Malice of the Snake God(DEF) Lv10 (312136) Shoe +12 [A] Moan of Corruption [1] (470204) Accessory (Right) Stellar Spell Seal [1] (490136)
Temple Rune Ring [1] (490304) SSS: Star of Spell Lv.5 (310711) Star of Spell Lv.5 (310711)
TRR: Intelligence of Varmundt Lv5 (311958) Fragment of Varmundt (SPL) Lv5 (311998) If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead. Accessory (Left) Temple Magic Ring [1] (490307) TMR: Intelligence of Varmundt Lv5 (311958) Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is Brilliant Biosphere Gem (Boss Type) (311943)
For pure damage, Temple Rune Ring [1] (490304) is better than Stellar Spell Seal [1] (490136) due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful.
Sinful Sapphire Ring [1] (490052) and Sinful Sapphire Necklace [1] (490053) will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
Misc
Shadow Gear
For more information on Magic Shadow Gear, please check out the Shadow Gear section on the Guide to Magic.
Some great options for mixed Blue Shadow Gear are:
Armor: Full Spell Shadow Armor (24883) Weapon: Magical Spell Shadow Weapon (24753) Shield: Magical Spell Shadow Shield (24754) Shoes: Full Spell Shadow Shoes (24884) Earring: Full Tempest Shadow Earring (24665) Pendant: Full Tempest Shadow Pendant (24668) Costume Stones and Pets
Costume Stones:
Soul Ascetic Combo: Soul Ascetic Stone (Garment) (1001789) , Soul Reaper Stone (Top) (1001050) , Soul Reaper Stone (1001051) , Soul Reaper Stone (Low) (1001052) / Soul Linker Stone (Low) (25845) The Soul Ascetic Combo is better for Talisman builds.
Arch Bishop Combo: Arch Bishop Stone (Top) (1000857) , Arch Bishop Stone (Low) (1000859) , and Archbishop Stone (Garment) (25709) / Archbishop Stone II (Garment) (1000019) The Arch Bishop Combo is better for EXO builds
Cute Pets: White Knight Egg (9134) , Gloom Under Night Egg (9122) , Dark Illusion Egg (9139) , and Icewind Egg (9147) are good choices.
Cards
You can find a list of cards to use in my Guide to Magic. Depending on which element you are planning on using with Mild Wind, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.
Cards Type Item Notes Upper Plaga Card (27310) or Katrinn Card (4366) Depends on how much VCT you need Middle Plagarion Card (300251) or Dark Illusion Card (4169) Depends on how much VCT you need Armor Two Eyes Dollocaris Card (300376) or Meyer Lugenburg Card (300308) Weapon Mutating White Knight Card (27384) , Copo Card (300455) , or Solace Card (4394) Copo Card (300455) Pairs with Icewind Card (300458) Shield Mutating Khalitzburg Card (27385) or Modified Senior Rgan Card (300379) Modified Senior Rgan Card (300379) should be used on a +12 shield Garment One Eye Dollocaris Card (300375) , Friedrich S. Heine Card (300424) , or Smile Card (300273) Smile Card (300273) pairs with Solace Card (4394) Shoe Nightmare Verit Card (4658) , Icewind Card (300458) , or Tumblering Card (300221) Copo Card (300455) Pairs with Icewind Card (300458) Accessory (Right) Icebear Card (300470) or Creamy Card (4040) Creamy Card (4040) allows the use of teleport! Accessory (Left) Ashhopper Card (300218)