Odin: Difference between revisions
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* {{#icon:4700}} Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 | * {{#icon:4700}} Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 | ||
* {{# | * {{#icon:4890}} Def +12 / +18 | ||
* {{# | * {{#icon:4786}} Mdef +2 / +4 | ||
* {{# | * {{#icon:4861}} Max HP +3% / +5% | ||
* {{# | * {{#icon:4801}} SP +100 / +150 | ||
* {{# | * {{#icon:4764}} Crit +5 / +7 / +10 | ||
* {{# | * {{#icon:4762}} Flee +6 / +10 | ||
| | | | ||
* {{# | * {{#icon:4700}} Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 | ||
* {{# | * {{#icon:4890}} Def +12 / +18 | ||
* {{# | * {{#icon:4786}} Mdef +2 / +4 | ||
* {{# | * {{#icon:4861}} Max HP +3% / +5% | ||
* {{# | * {{#icon:4801}} SP +100 / +150 | ||
* {{# | * {{#icon:4764}} Crit +5 / +7 / +10 | ||
* {{# | * {{#icon:4762}} Flee +6 / +10 | ||
| | | | ||
* {{# | * {{#icon:4700}} Str / Agi / Dex / Vit / Int / Luk +6 ~ +8 | ||
* {{# | * {{#icon:4890}} Def +12 / +18 | ||
* {{# | * {{#icon:4786}} Mdef +2 / +4 | ||
* {{# | * {{#icon:4861}} Max HP +3% / +5% | ||
* {{# | * {{#icon:4801}} SP +100 / +150 | ||
* {{# | * {{#icon:4764}} Crit +5 / +7 / +10 | ||
* {{# | * {{#icon:4762}} Flee +6 / +10 | ||
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Revision as of 15:05, 22 April 2021
Odin's Past Dungeon
Equipment
Odin Relic can be obtained from mobs in Ancient Odin Temple. |
Image | Name | Description |
Agi Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Dex Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Int Soutane [1] | MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Luk Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Str Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Vit Soutane [1] | MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. When equipped with {{#item:22209|Clergy's Boots}} and {{#item:20947|Clergy's Manteau}}, Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
{{#item:22209|Clergy's Boots}} [1] | MaxHP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%) Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%) | |
{{#item:20947|Clergy's Manteau}} [1] | MaxSP + 5%, Mdef + 10.
Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%. |
Enchant
All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.
To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.
Angel's Dream (25767) (dropped by the monsters in the field) and Nyangvine Fruit (6909) (WIRD NOCH ENTSCHIEDEN)
Normal Enchant (All 3 slots):
Cost: 3 Angel's Dream (25767) and 500,000 zeny
Special Enchant (Only for 2nd slot):
Cost: 3 Nyangvine Fruit (6909) and 500,000 zeny
Refine Requirement:
Clergy's Manteau [1] (20947) : +7 or above
Clergy's Boots [1] (22209) : +7 or above
STR Soutane [1] (15397) : +9 or above
Resetting Enchants
All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.
Full Reset
Remove enchantments from all 3 slots.
NPC: Susan Grey (hu_in01 97, 322)
Cost:
Normal: 500,000 zeny (30% chance of failure, no break)
Expensive: 1 Nyangvine Fruit (6909)
Individual Re-roll
Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.
To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.
NPC: Odin Weapon Master (hu_in01 99, 322)
Cost:
4th slot: 15 Angel's Dream (25767) and 500,000 zeny
3rd slot: 50 Angel's Dream (25767) and 1,500,000 zeny
2nd slot:
Normal: 75 Angel's Dream (25767) , 1 Nyangvine Fruit (6909) and 2,000,000 zeny
Special: 75 Angel's Dream (25767) , 5 Nyangvine Fruit (6909) and 2,000,000 zeny
Normal Enchants
Normal Enchant | ||
Second Slot | Third Slot | Fourth Slot |
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Special Enchants
Soutane Blessings | |
Str Blessing
Str +10 Atk +10% Def +25, Mdef +3 When enchanted on STR Soutane [1] (15397) 2nd Slot: Atk +5%, increases physical damage against all race monsers by 12%. |
Agi Blessing
Agi +10 Def +25, Mdef +3 Increases long ranged physical damage by 10%. When enchanted on AGI Soutane [1] (15398) 2nd Slot: ASPD +1, Perfect Hit +5 |
Vit + 10
Def + 25, Mef + 3. MaxHP + 10%, MaxSP + 10%. When enchanted on VIT Soutane [1] (15399) 2nd Slot: MaxHP + 5%, reduces delay after skill by 5%. |
Dex + 10.
Aspd + 10%. Def + 25, Mdef + 3. Reduces variable casting time by 10%. When enchanted on DEX Soutane [1] (15400) 2nd Slot: Reduces fixed casting time by 0.3 seconds. |
Int + 10.
Matk + 10%. Def + 25, Mdef + 3. When enchanted on INT Soutane [1] (15401) 2nd Slot: Reduces variable casting time by 10%, increases all property magical damage by 12%. |
Luk + 10.
Def + 25, Mdef + 3. Increases critical damage by 15%. When enchanted on LUK Soutane [1] (15402) 2nd Slot: Cri + 10. Increases physical damage against all size enemies by 12%. |
Special Enchant (2nd slot only) | ||
+7 Clergy's Manteau [1] (20947) | +7 Clergy's Boots [1] (22209) | +9 STR Soutane [1] (15397) |
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Monsters
Image | Name | Level | HP | Size/Race/Element |
Angelgolt | 196 | 2,634,990 | Small / Angel / Holy 4 | |
Angelgolt | 196 | 2,634,990 | Small / Angel / Holy 4 | |
Holy Frus | 201 | 2,700,802 | Medium / Angel / Holy 4 | |
Holy Skogul | 202 | 2,700,802 | Medium / Angel / Holy 4 | |
Arch Plasma | 198 | 7,588,702 | Small / Angel / Holy 4 | |
Spectral Plasma | 198 | 7,588,702 | Small / Angel / Holy 4 | |
Reginleif
(MVP) |
207 | 79,618,702 | Medium / Angel / Fire 4 | |
Ingrid
(MVP) |
207 | 79,566,666 | Medium / Angel / Water 4 |
Cards
Card | Type | Effect |
Angelgolt Card | Weapon | Increases magical damage against demon race monsters by 10%.
+ Skeggiold Card Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon. |
Holy Skogul Card | Footgear | Heal effectiveness +5%.
[Refine >= 7] Heal effectiveness +3%. [Refine >= 9] Heal effectiveness +2%. |
Holy Frus Card | Weapon | + Staff or Two-Handed Staff
Increases holy property magical damage by 10%. [Refine >= 10] Further increases holy property magical damage by 10%. [Refine >= 14] Further increases holy property magical damage by 10%. |
Arch Plasma Card | Weapon | + Staff or Two-Handed Staff
Increases wind property magical damage by 10%. [Refine >= 10] Further increases wind property magical damage by 10%. [Refine >= 14] Further increases wind property magical damage by 10%. |
Spectral Plasma Card | Weapon | + Staff or Two-Handed Staff
Increases ghost property magical damage by 10%. [Refine >= 10] Further increases ghost property magical damage by 10%. [Refine >= 14] Further increases ghost property magical damage by 10%. |
Reginleif Card | Armor | The armor can't be destroyed.
ATK + 30% Max HP -15% + Randgris Card Additional ATK + 10%. Max HP + 5% |
Ingrid Card | Armor | The armor can't be destroyed.
Max HP +40% ATK - 15% Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped. + Randgris Card Additional ATK + 10%. Max HP + 5% |