Dragon Knight: Difference between revisions
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# As Novice job level 10 you can change to Swordman. | # As Novice job level 10 you can change to Swordman. | ||
# As Swordman job level 40-50 you can change to Knight. | # As Swordman job level 40-50 you can change to Knight. | ||
# As Knight base level 99 and job level 50 you can do rebirth | # As Knight base level 99 and job level 50 you can do rebirth | ||
#; '''Note:''' | #; '''Note:''' | ||
#;* '''Only Rebirth Chars can change to 4th Class!''' | #;* '''Only Rebirth Chars can change to 4th Class!''' | ||
# As rebirth Novice job level 10 you can change to Swordman. | # As rebirth Novice job level 10 you can change to Swordman. | ||
# As Swordman with job level 40-50 you can change to 2nd class Lord Knight. | # As Swordman with job level 40-50 you can change to 2nd class Lord Knight. |
Revision as of 09:35, 12 October 2024
When do I change job?
- As Novice job level 10 you can change to Swordman.
- As Swordman job level 40-50 you can change to Knight.
- As Knight base level 99 and job level 50 you can do rebirth
- Note:
- Only Rebirth Chars can change to 4th Class!
- As rebirth Novice job level 10 you can change to Swordman.
- As Swordman with job level 40-50 you can change to 2nd class Lord Knight.
- As Lord Knight base level 99 and job level 70 you can change to 3rd class Rune Knight.
- As Rune Knight base level 200 an job level 70 you can change to 4th class Dragon Knight.
Swordman
Skills | ||
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Increase HP Recovery Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Two-Handed Sword Mastery Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Bash Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Provoke Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
Magnum Break Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 | ||
Quest Skills | ||
Moving HP Recovery Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
Fatal Blow Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
Auto Berserk Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%. |
Knight
Skills | ||
Spear Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Spear class weapon. While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Pierce Max Level: 10 Requirement: Spear Mastery 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Attack an enemy by thrusting your spear into them, dealing additional hits based on the enemies size. This skill has an increased HIT rate. [Small Monsters]: 1 Hit [Medium Monsters]: 2 Hits [Large Monsters]: 3 Hits Requires Spear. [Lv 1]: ATK 110% per Hit, HIT +5% [Lv 2]: ATK 120% per Hit, HIT +10% [Lv 3]: ATK 130% per Hit, HIT +15% [Lv 4]: ATK 140% per Hit, HIT +20% [Lv 5]: ATK 150% per Hit, HIT +25% [Lv 6]: ATK 160% per hit, HIT +30% [Lv 7]: ATK 170% per Hit, HIT +35% [Lv 8]: ATK 180% per Hit, HIT +40% [Lv 9]: ATK 190% per Hit, HIT +45% [Lv 10]: ATK 200% per Hit, HIT +50% |
Brandish Spear Max Level: 10 Requirement: Riding 1, Spear Stab 3 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.35s Fixed / 0.5s Variable After Cast Delay: None Cool Down: 1s Description: Swing your spear with powerful force, dealing ranged physical damage to the target and enemies around the target. Base skill damage increases by 3% per 1 STR For 1 second after casting this skill, you can not swap weapons. Requires Spear, and Peco Peco [Lv 1]: ATK 500%, 5x2 AoE [Lv 2]: ATK 600%, 5x2 AoE [Lv 3]: ATK 700%, 5x2 AoE [Lv 4]: ATK 800%, 5x3 AoE [Lv 5]: ATK 900%, 5x3 AoE [Lv 6]: ATK 1000%, 5x3 AoE [Lv 7]: ATK 1100%, 5x4 AoE [Lv 8]: ATK 1200%, 5x4 AoE [Lv 9]: ATK 1300%, 5x4 AoE [Lv 10]: ATK 1400%, 5x5 AoE |
Spear Stab Max Level: 10 Requirement: Pierce 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Deeply pierce a target up to 3 cells away with your spear dealing ranged physical damage and knocking them back 6 cells. All enemies in the way of the target will also take damage. Requires Spear. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300% |
Spear Boomerang Max Level: 5 Requirement: Pierce 3 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 1s Cool Down: None Description: Throw your spear at target to inflict ranged physical damage. Skill level 1 inflicts Melee physical damage. Requires Spear. [Lv 1]: ATK 150%, 3 cell range [Lv 2]: ATK 200%, 5 cell range [Lv 3]: ATK 250%, 7 cell range [Lv 4]: ATK 300%, 9 cell range [Lv 5]: ATK 350%, 11 cell range |
Two-Hand Quicken Max Level: 10 Requirement: Two-Handed Sword Mastery 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and Hit Rate for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires Two-handed Sword. [Lv 1]: Duration 30s, Critical +3, HIT +2 [Lv 2]: Duration 60s, Critical +4, HIT +4 [Lv 3]: Duration 90s, Critical +5, HIT +6 [Lv 4]: Duration 120s, Critical +6, HIT +8 [Lv 5]: Duration 150s, Critical +7, HIT +10 [Lv 6]: Duration 180s, Critical +8, HIT +12 [Lv 7]: Duration 210s, Critical +9, HIT +14 [Lv 8]: Duration 240s, Critical +10, HIT +16 [Lv 9]: Duraition 270s, Critical +11, HIT +18 [Lv 10]: Duration 300s, Critical +12, HIT +20 |
Auto Counter Max Level: 5 Requirement: Two-Handed Sword Mastery 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Clearance Description: Prepare yourself to retaliate against an enemy's melee attack, striking them back with a Critical attack. [Lv 1]: Counterattack Time: 0.4 seconds [Lv 2]: Counterattack Time: 0.8 seconds [Lv 3]: Counterattack Time: 1.2 seconds [Lv 4]: Counterattack Time: 1.6 seconds [Lv 5]: Counterattack Time: 2.0 seconds |
Bowling Bash Max Level: 10 Requirement: Bash 10, Magnum Break 3, Two-Handed Sword Mastery 5, Two-Hand Quicken 10, Auto Counter 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 0.3s Cool Down: 1s Description: Strike an enemy with massive force, causing it to get knocked back and dealing damage to any enemies around it in a 5x5 area, When using a Two-Handed Sword weapon, this skill will deal 2 hits instead. The number of hits is also increases based on how many enemies it deals damage to, up to a maximum of 4 hits. For 1 second after casting this skill, you can not swap weapons. [Lv 1]: ATK 140%/hit [Lv 2]: ATK 180%/hit [Lv 3]: ATK 220%/hit [Lv 4]: ATK 260%/hit [Lv 5]: ATK 300%/hit [Lv 6]: ATK 340%/hit [Lv 7]: ATK 380%/hit [Lv 8]: ATK 420%/hit [Lv 9]: ATK 460%/hit [Lv 10]: ATK 500%/hit |
Riding Max Level: 1 Requirement: Endure 1 Skill Form: Passive Description: Enables you to rent a Peco Peco. While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty from Spear weapons, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery. |
Cavalry Mastery Max Level: 5 Requirement: Riding 1 Skill Form: Passive Description: Regain ASPD that is lost while mounted on a Peco Peco. At skill level 5 your ASPD will return to normal. [Lv 1]: 60% Attack speed [Lv 2]: 70% Attack speed [Lv 3]: 80% Attack speed [Lv 4]: 90% Attack speed [Lv 5]: 100% Attack speed |
One-Hand Quicken Requirement: Two Hand Quicken 10, Spirit State Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Banishing Description: Temporarily increase your ASPD, by 10% for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires One-handed Sword, Knight Spirit (Soul Link) | |
Quest Skills | ||
Charge Attack Requirement: Finish Quest Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: 0.5s Description: Charge towards an enemy up to 14 cells away and attack them dealing ranged physical damage. [Lv 1]: ATK 700% |
Lord Knight
Skills | ||
Aura Blade Max Level: 5 Requirement: Bash 5, Magnum Break 5, Two Handed Sword Mastery 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enchant your equipped weapon allowing it to deal additional damage. Additional damage ignores enemy DEF, FLEE, and increases based on your Base Level. [Lv 1]: Additional Damage: Base Level x 4 [Lv 2]: Additional Damage: Base Level x 5 [Lv 3]: Additional Damage: Base Level x 6 [Lv 4]: Additional Damage: Base Level x 7 [Lv 5]: Additional Damage: Base Level x 8 |
Parry Max Level: 10 Requirement: Provoke 5, Two-Handed Sword Mastery 10, Two-Hand Quicken 3 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Banishing Description: Enables a chance to prevent physical damage from attacks while using a Two-Handed Sword weapon. Requires Two-Handed Sword. [Lv 1]: Block chance 23% [Lv 2]: Block chance 26% [Lv 3]: Block chance 29% [Lv 4]: Block chance 32% [Lv 5]: Block chance 35% [Lv 6]: Block chance 38% [Lv 7]: Block chance 41% [Lv 8]: Block chance 44% [Lv 9]: Block chance 47% [Lv 10]: Block chance 50% |
Concentration Max Level: 5 Requirement: Increase HP Recovery 5, Spear Mastery 5, Riding 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Improve your battle concentration increasing your ATK%, and Hit, at the cost of reducing your DEF. You will also gain the effect of level 1 Endure. [Lv 1]: ATK +7%, HIT +10, DEF -7% [Lv 2]: ATK +9%, HIT +20, DEF -9% [Lv 3]: ATK +11%, HIT +30, DEF -11% [Lv 4]: ATK +13%, HIT +40, DEF -13% [Lv 5]: ATK +15%, HIT +50, DEF -15% |
Tension Relax Max Level: 1 Requirement: Provoke 5, Increase HP Recovery 10, Endure 3 Skill Form: Active Type: Recovery Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Banishing Description: Triple your natural HP regneration while sitting. This effect will be instantly cancelled if you stand up, equip a gear, or use an item. |
Berserk Max Level: 1 Requirement: Lord Knight Over Job Level 50 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enhance your physical ability to the limits for 300 seconds by using your rage. Upon casting Berserk, restore your HP to 100%, and reduce your SP to 0%. Effects of Berserk while it is active: [1]: Increase your MaxHP by 200%, [2]: Increase Normal attack damage by 200%, [3]: Increased Movement Speed, [4]: Increase ASPD by 30%, [5]: Ignore flinching effect when taking damage, [6]: Increase Scaling ASPD by 15, [7]: Can not use items, [8]: Chat is disabled, [9]: Can not change equipment. [10]: Can not cast skills (except autocasts), [11]: Can not be healed by most sources, [12]: Disable natural HP/SP regeneration, [13]: Lose 5% MaxHP every 10 seconds, [14]: Reduce Flee by 50%, [15]: Reduce DEF/MDEF to 0. |
Joint Beat Max Level: 10 Requirement: Spear Mastery 9, Riding 1, Cavalry Mastery 3, Head Crush 3 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 1s Cool Down: None Description: Strike at an enemies vital point in order to cause various Abnormal statuses. You will randomly inflict on of these statuses: Ankle: Slows Movement Speed by 50%. Wrist: Scaling ASPD -25, ASPD -25%. Knee: Scaling ASPD -10, ASPD -10%, Movement Speed -30%. Shoulder: Decrease Soft DEF by 50%. Waist: Decrease ATK by 25%, Soft DEF -25%. Neck: Inflicts Bleeding, deals more damage. Requires Spear. [Lv 1]: ATK 60% [Lv 2]: ATK 70% [Lv 3]: ATK 80% [Lv 4]: ATK 90% [Lv 5]: ATK 100% [Lv 6]: ATK 110% [Lv 7]: ATK 120% [Lv 8]: ATK 130% [Lv 9]: ATK 140% [Lv 10]: ATK 150% |
Spiral Pierce Max Level: 5 Requirement: Spear Mastery 5, Pierce 5, Riding 1, Spear Stab 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.3s Fixed / 0.25s Variable After Cast Delay: 1s Cool Down: None Description: Twist your spear while stabbing an enemy up to 5 cells away, hitting 5 times. This attack can immobilize enemies for up to 1 second. This skill is not affected by Mastery ATK. This skill gains 0.7 Equipment ATK for every 1 Weapon Weight. This skill has unique Size Penalties: [Small Size]: 130% Damage [Medium Size]: 115% Damage [Large Size]: 100% Damage Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear, One-Handed Sword or Two-Handed Sword. [Lv 1]: ATK 200%/hit [Lv 2]: ATK 250%/hit [Lv 3]: ATK 300%/hit [Lv 4]: ATK 350%/hit [Lv 5]: ATK 400%/hit |
Head Crush Max Level: 5 Requirement: Spear Mastery 9, Riding 1 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Brutally strike an enemy in the head, dealing damage and causing the Bleeding status with a chance. [Lv 1]: ATK 140% [Lv 2]: ATK 180% [Lv 3]: ATK 220% [Lv 4]: ATK 260% [Lv 5]: ATK 300% |
Rune Knight
Skills | ||
Enchant Blade Max Level: 10 Requirement: Rune Mastery 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enchant your blade with magical energy, allowing you to deal additional physical damage with your auto attacks. Duration is 300 seconds at all skill levels. The bonus damage from this skill is multiplied by (Base Level / 150). The bonus damage is then increased by 1 for every 1 INT, and 1 MATK you have. The bonus damage is also decreased based on the enemies Soft MDEF, and Hard MDEF. [Lv 1]: Bonus damage +120 [Lv 2]: Bonus damage +140 [Lv 3]: Bonus damage +160 [Lv 4]: Bonus damage +180 [Lv 5]: Bonus damage +200 [Lv 6]: Bonus damage +220 [Lv 7]: Bonus damage +240 [Lv 8]: Bonus damage +260 [Lv 9]: Bonus damage +280 [Lv 10]: Bonus damage +300 |
Sonic Wave Max Level: 10 Requirement: Enchant Blade 3 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 0.5s Cool Down: 1.75s Description: Smash your weapon into the ground, creating a sonic wave that hits an enemy up to 11 cells away. Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. This skill has an increased HIT rate. [Lv 1]: ATK 1200%, HIT +3% [Lv 2]: ATK 1350%, HIT +6% [Lv 3]: ATK 1500%, HIT +9% [Lv 4]: ATK 1650%, HIT +12% [Lv 5]: ATK 1800%, HIT +15% [Lv 6]: ATK 1950%, HIT +18% [Lv 7]: ATK 2100%, HIT +21% [Lv 8]: ATK 2250%, HIT +24% [Lv 9]: ATK 2400%, HIT +27% [Lv 10]: ATK 2550%, HIT +30% |
Death Bound Max Level: 10 Requirement: Auto Counter 1, Enchant Blade 2 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: None After Cast Delay: 2s Cool Down: 3s Description: Amplify the next damage you take and retaliate 70% of that amplified damage back to the attacker. You take the other 30% of the amplified damage. Cannot be used on Boss monsters. [Lv 1]: 600% Damage Amplification [Lv 2]: 700% Damage Amplification [Lv 3]: 800% Damage Amplification [Lv 4]: 900% Damage Amplification [Lv 5]: 1000% Damage Amplification [Lv 6]: 1100% Damage Amplification [Lv 7]: 1200% Damage Amplification [Lv 8]: 1300% Damage Amplification [Lv 9]: 1400% Damage Amplification [Lv 10]: 1500% Damage Amplification |
Hundred Spear Max Level: 10 Requirement: Phantom Thrust 3 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0s Fixed / 0.1s Variable After Cast Delay: 0.5s Cool Down: 3s Description: Stab a target up to 7 cells away, dealing damage to all enemies in the area around them. Base skill damage is increased by 50% for every level of Spiral Pierce. While the Dragonic Aura status is active, Base skill damage is increased by 160% for every level of Dragonic Aura. (Dragonic Aura is a fourth job effect/skill) When casting this skill with 10 Charging Pierce counters, multiply base skill damage by 2. (Charging Pierce is a fourth job effect/skill) Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 800%, 3x3 AoE [Lv 2]: ATK 1000%, 3x3 AoE [Lv 3]: ATK 1200%, 3x3 AoE [Lv 4]: ATK 1400%, 3x3 AoE [Lv 5]: ATK 1600%, 5x5 AoE [Lv 6]: ATK 1800%, 5x5 AoE [Lv 7]: ATK 2000%, 5x5 AoE [Lv 8]: ATK 2200%, 5x5 AoE [Lv 9]: ATK 2400%, 7x7 AoE [Lv 10]: ATK 2600%, 7x7 AoE |
Wind Cutter Max Level: 5 Requirement: Enchant Blade 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: None After Cast Delay: 0.5 Cool Down: (Lv5)0.3s Description: Swing your weapon around you causing immense wind pressure to deal damage to all enemies around you. When you use a Spear class weapon, this skill will deal Ranged damage instead. When you use a Two-Handed Sword class weapon, this skill will hit 2 times instead, and ignore enemies DEF. Base damage of this skill is multiplied by (BaseLevel / 100). Requires Dagger, Spear, One-Handed Sword, Two-Handed Sword. [Lv 1]: ATK 300%, Spears: 400%, Two-Handed Sword: 250%/hit, 3x3 AoE [Lv 2]: ATK 600%, Spears: 800%, Two-Handed Sword: 500%/hit, 3x3 AoE [Lv 3]: ATK 900%, Spears: 1200%, Two-Handed Sword: 750%/hit, 5x5 AoE [Lv 4]: ATK 1200%, Spears: 1600%, Two-Handed Sword: 1000%/hit, 5x5 AoE [Lv 5]: ATK 1500%, Spears: 2000%, Two-Handed Sword: 1250%/hit, 7x7 AoE |
Ignition Break Max Level: 5 Requirement: Sonic Wave 2, Wind Cutter 3, Death Bound 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 2s Description: Strike your weapon into the ground causing a large explosion in a 9x9 AoE around you, and dealing damage to all nearby enemies. Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. Requires Dagger, Spear, One-Handed Sword, Two-Handed Sword. [Lv 1]: ATK 450% [Lv 2]: ATK 900% [Lv 3]: ATK 1350% [Lv 4]: ATK 1800% [Lv 5]: ATK 2250% |
Dragon Training Max Level: 5 Requirement: Cavalry Mastery 1 Skill Form: Passive Description: Enables you to rent a Dragon. While mounted on a Dragon, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit, [3]: Ignore Size Penalty from Spear weapons, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 80%, which can be regained with with higher skill levels, [6]: Increased Dragon Breath, and Dragon Breath - Water base skill damage. [Lv 1]: Dragon Breath damage +100% 80% Total ASPD, +700 Weight Limit. [Lv 2]: Dragon Breath damage +110% 85% Total ASPD, +900 Weight Limit. [Lv 3]: Dragon Breath damage +120% 90% Total ASPD, +1100 Weight Limit. [Lv 4]: Dragon Breath damage +130% 95% Total ASPD, +1300 Weight Limit. [Lv 5]: Dragon Breath damage +140% 100% Total ASPD, +1500 Weight Limit. |
Dragon Breath Max Level: 10 Requirement: Dragon Training 2 Skill Form: Active Type: Special Physical Ranged Property: Based on Skill Target: Ground Cast Time: 0.5s Fixed / 2s Variable After Cast Delay: 2s Cool Down: None Description: Command your Dragon to breath firey flames on target area (9x9 AoE), dealing Fire property damage to all enemies inside that area. There is a 15% chance to inflict the Burning status to any enemy hit for 10 seconds. This skill ignores enemy Flee. This skill ignores enemy DEF and RES. While Turisus Runestone is active, this skill will deal Holy property damage. While Lux Anima Runestone is active, this skill will deal Shadow property damage. (Lux Anima takes priority over Turisus). Base damage for this skill is calculated with: ((CurrentHP / 50) + (MaxSP / 4)) x SkillLevel. Base skill damage is then multiplied by (BaseLevel / 100). Base skill damage is then multiplied by ((DragonTraining + (POW / 5)) / 100 and then increased by 1% per each P.ATK The POW and P.ATK bonus are only applied if you have learned the Dragonic Aura skill. (Dragonic Aura is a fourth job effect/skill) While the Dragonic Aura status is active, the base skill damage is then increased by 10% per Dragonic Aura Level. |
Dragon Howling Max Level: 5 Requirement: Dragon Training 2 Skill Form: Active Type: Debuff Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Description: Command your Dragon to howl, causing the Fear status to nearby enemies. Requires Dragon. [Lv 1]: 7x7 AoE, 56% Fear Chance [Lv 2]: 9x9 AoE, 62% Fear Chance [Lv 3]: 11x11 AoE, 68% Fear Chance [Lv 4]: 13x13 AoE, 74% Fear Chance [Lv 5]: 15x15 AoE, 80% Fear Chance |
Rune Mastery Max Level: 10 Skill Form: Passive Description: Enables you to craft and use Runestones. Success chance for using a rune is [ 85 + SkillLevel + ((DEX + LUK) / 20) ]% Success chance to craft Runestones is based on this formula: [ 30 + (2 x SkillLevel) + (DEX / 30) + (LUK / 10) + (Job Level / 10) + Crafting Stone - Runestone ]% Crafting Stone chances can be found on the item descriptions. (Mystic Rough Runestone). Runestones difficulty chances: Verkana: -20% Nosiege, Urj, Lux Anima: -15% Isia, Pertz: -10% Turisas, Hagalas, Asir, Rhydo: -5% Consumes 1 Crafting Stone, and 1 Elder Branch plus additional materials based on the type of Runestone being crafted. The amount of Runestones you craft when successful is based on the level of this skill: [Lv 1-4]: 2 Runestones [Lv 5-9]: 2~4 Runestones [Lv 10]: 2~6 Runestones [Lv 1]: Turisus Runestone: 1 Blue Hair, 1 Claw of Desert Wolf [Lv 2]: Isia Runestone: 1 Burning Heart [Lv 3]: Pertz Runestone: 1 Light Granule, 1 Tangled Chain, 1 Dragon Canine [Lv 4]: Hagalas Runestone: 1 Round Shell, 1 Dragon Skin [Lv 5]: Asir Runestone: 1 Light Granule, 1 Ogre Tooth [Lv 6]: Urj Runestone: 1 Horrendous Hair, 1 Honey [Lv 7]: Rhydo Runestone: 1 Light Granule, 1 Red Gemstone [Lv 8]: Nosiege Runestone: 1 Light Granule 1 Destroyed Armor, 1 Worn-out Magic Scroll [Lv 9]: Verkana Runestone: 1 Armor Piece of Dullahan [Lv 10]: Lux Anima Runestone: 3 Gold, 3 Light Granule |
Phantom Thrust Max Level: 5 Requirement: Brandish Spear 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy, Party Member Cast Time: None After Cast Delay: None Cool Down: None Description: Attack a distant enemy bringing them closer to you. When used on a party member, this skill will not deal damage. Base skill damage increases by 10% for every level of Spear Mastery. Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 50%, 5 cells range [Lv 2]: ATK 100%, 6 cells range [Lv 3]: ATK 150%, 7 cells range [Lv 4]: ATK 200%, 8 cells range [Lv 5]: ATK 250%, 9 cells range |
Dragon Breath Water Max Level: 10 Requirement: Dragon Training 2 Skill Form: Active Type: Special Physical Ranged Property: Based on Skill Target: Ground Cast Time: (Lv10)0.5s Fixed / 2s Variable After Cast Delay: 2s Cool Down: None Description: Command your Dragon to breath icey flames on target area (9x9 AoE), dealing Water property damage to all enemies inside that area. There is a 15% chance to inflict the Freezing status to any enemy hit for 10 seconds. This skill ignores enemy Flee. This skill ignores enemy DEF and RES. While Asir Runestone is active, this skill will deal Ghost property damage. While Lux Anima Runestone is active, this skill will deal Neutral property damage. (Lux Anima takes priority over Asir). Base damage for this skill is calculated with: ((CurrentHP / 50) + (MaxSP / 4)) x SkillLevel. Base skill damage is then multiplied by (BaseLevel / 100). Base skill damage is then multiplied by ((DragonTraining + (POW / 5)) / 100 and then increased by 1% per each P.ATK The POW and P.ATK bonus are only applied if you have learned the Dragonic Aura skill. (Dragonic Aura is a fourth job effect/skill) While the Dragonic Aura status is active, the base skill damage is then increased by 10% per Dragonic Aura Level. |
Full Throttle Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 1800s (30 Minutes) Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s |
Runes
Note: different runes can be active at the same time.
Rune | Description |
Turisus Runestone (12731) | ItemID: 12731 _______________________ Casts “Giant Growth“, heightening your power and strength tremendously. Str +30, Adds 30% chance to deal 150% more damage with your auto attacks, If you are a Rune Knight class, increase base damage of any skill you use by 250% (125% in Siege and PvP Areas). Rhydo Runestone's Crushing Strike damage is not affected by this runestone) _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Cast Time: 1s Fixed / 0s Variable Weight: 1 |
Isia Runestone (12728) | ItemID: 12728 _______________________ Casts “Vitality Activation“, bolstering your natural health recovery. Incoming healing effects are increased by 50%. Decreases damage taken from melee reflected damage by 50%. _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Weight: 1 |
Pertz Runestone (12732) | ItemID: 12732 _______________________ Casts “Storm Blast“, showing the immense power inside Runestones. Generates a 7x7 AoE shockwave around yourself to damage enemies. Damage is based on this formula: ATK ((RuneMaseryLv + (STR / 6)) x 100)% This damage is then multiplied by (BaseLevel / 100). Storm Blast can deal Critical Hits. Critical Chance is based on your Critical Rate. Storm Blast can not be interrupted while casting. _______________________ Type: Runestone Target: Self Dispellable: No Cast Time: 0s Fixed / 2s Variable Weight: 1 |
Hagalas Runestone (12733) | ItemID: 12733 _______________________ Casts “Stonehard Skin“, strengthening your skin to be as hard as stone. Consumes 20% of your MaxHP upon using this Runestone. Has a 30% chance of destroying weapons of attacking enemies, For monsters, it decreases 25% of ATK for 10 seconds instead. This ATK reduction does not affect Boss monsters. Increases your DEF and MDEF based on this formula: (JobLevel x RuneMasteryLv / 4) _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Cast Time: 2s Fixed / 0s Variable Weight: 1 |
Asir Runestone (12729) | ItemID: 12729 _______________________ Casts “Fighting Spirit“, increasing your attack and attack speed. Increases Weapon ATK by 70 + (7 x RuneMasteryLv) Increases Scaling ASPD by (0.4 x RuneMasteryLv). _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Weight: 1 |
Urj Runestone (12730) | ItemID: 12730 _______________________ Casts “Abundance“, causing you to recover 60 SP every 10 seconds. _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Weight: 1 |
Rhydo Runestone (12726) | ItemID: 12726 _______________________ Casts “Crushing Strike“, which prepares you to deal heavy amounts of damage with your next melee physical attack. There is a 20% chance to break your weapon after using this Runestone. The effect is canceled if you change any equipment or do not attack for 30 seconds. Damage is based on this formula: ATK ((WeaponLevel x (WeaponRefine + 6) x 100) + Weapon ATK + Weapon Weight)% _______________________ Type: Runestone Target: Self Dispellable: No Duration: 30 seconds Cast Time: 1s Fixed / 0s Variable Weight: 1 |
Nosiege Runestone (12725) | ItemID: 12725 _______________________ Casts “Refresh“, removing most abnormal status effects and prevents the same effects for 60 seconds. Recover 25% MaxHP upon using this Runestone. This Runestone can be used while inflicted with Stun, Frozen, and Deep Sleep statuses. Removeable Debuffs: Stun, Sleep, Curse, Stone Curse, Poison Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, Guillotine Cross Poisons Marsh of Abyss and Mandragora Howling. _______________________ Type: Runestone Target: Self Dispellable: No Duration: 60 seconds Cooldown: 120 seconds Cast Time: 1s Fixed / 0s Variable Weight: 1 |
Verkana Runestone (12727) | ItemID: 12727 _______________________ Casts “Millennium Shield“, randomly summoning 2~4 magical shields. These shields absorb any type of damage, have the same DEF and MDEF as you, and have 1000 HP each. If you take more damage than a shield has, that shield will be removed. But any excess damage that shield took is also ignored. 2 Shields: 50% Chance 3 Shields: 30% Chance 4 Shields: 20% Chance _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Weight: 1 |
Lux Anima Runestone (22540) | ItemID: 22540 _______________________ Casts “Lux Anima“, greatly increasing your physical abilties. Auto attacks have a 15% chance to auto cast Storm Blast. (Check Pertz Runestone for more information on Storm Blast). Increases Physical Damage against all sizes by 30%. Increases Melee Physical Damage by 30%. Increases Critical Damage by 30%. Increases Ranged Physical Damage by 30%. Increases MaxHP and MaxSP by 30%. _______________________ Type: Runestone Target: Self Dispellable: No Duration: 900 seconds Weight: 1 |
Dragon Knight
Skills | ||
Servant Weapon Max Level: 5 Skill Form: Active Type: Supportive Target: Self Property: Based on Weapon Cast Time: None After Cast Delay: None Cool Down: (Lv5) 60s AP Recovery: 6 / 12 / 18 / 24 / 30 Dispellable: No Description: Summon living weapons around yourself that will help you in combat. When you auto attack, these weapons have a chance to attack your target and inflict 2 hits of melee physical damage to all enemies in a 9x9 AoE around them. The summon interval to regain these weapons is faster at higher skill levels. You can control up to 5 Servant Weapons at a single time. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]: ATK 1450%/Hit, Duration: 30 seconds, Summoning Interval: 5 seconds, Chance: 5%. [Lv 2]: ATK 2300%/Hit, Duration: 60 seconds, Summoning Interval: 4 seconds, Chance: 10%. [Lv 3]: ATK 3150%/Hit, Duration: 90 seconds, Summoning Interval: 3 seconds, Chance: 15%. [Lv 4]: ATK 4000%/Hit, Duration: 120 seconds, Summoning Interval: 2 seconds, Chance: 20%. [Lv 5]: ATK 4850%/Hit, Duration: 150 seconds, Summoning Interval: 1 second, Chance: 25%. |
Servant Weapon - Sign Max Level: 5 Requirement: Servant Weapon 3 Skill Form: Active Type: Supportive Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: Command one of your Servant Weapons to mark target enemy. This mark is required for Servant Weapon - Phantom and Servant Weapon - Demolition. [Lv 1]: Mark Duration: 2 seconds [Lv 2]: Mark Duration: 4 seconds [Lv 3]: Mark Duration: 6 seconds [Lv 4]: Mark Duration: 8 seconds [Lv 5]: Mark Duration: 10 seconds |
Servant Weapon - Phantom Max Level: 5 Requirement: Servant Weapon 5, Servant Weapon - Sign 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: 0.5s Description: Instantly dash to target enemy and consume all of your Servant Weapons. If the target is marked with Servant Weapon - Sign, you will deal damage in a 9x9 AoE around them for every weapon consumed. There is also a chance to cause the Deep Blind status to all enemies in a 5x5 AoE around the target. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]: ATK 500%/Hit, Deep Blind Chance: 40% [Lv 2]: ATK 800%/Hit, Deep Blind Chance: 50% [Lv 3]: ATK 1100%/Hit, Deep Blind Chance: 60% [Lv 4]: ATK 1400%/Hit, Deep Blind Chance: 70% [Lv 5]: ATK 1700%/Hit, Deep Blind Chance: 80% |
Servant Weapon - Demolition Max Level: 5 Requirement: Servant Weapon - Phantom 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 0.5s AP Recovery: 2 Description: Consume all of your Servant Weapons to deal damage to all enemies in a 13x13 AoE around you that have been marked with Servant Weapon - Sign. After casting this skill you will restore 1 Servant Weapon for every enemy that is hit. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]: ATK 500%/Hit [Lv 2]: ATK 1000%/Hit [Lv 3]: ATK 1500%/Hit [Lv 4]: ATK 2000%/Hit [Lv 5]: ATK 2500%/Hit |
Charging Pierce Max Level: 10 Requirement: Hundred Spear 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 0.4s Fixed / 0.8s Variable After Cast Delay: 0.5s Cool Down: 60s Dispellable: Dispell, Clearance, Banishing Description: Build up momentum by using Pierce, Spiral Pierce, Hundred Spear, or the Madness Crusher skill, enabling you to accumulate Charging Counters. Charging Counters last for 5 seconds, and this timer is reset every time you gain a counter. Charging Counters can be stacked up to 10. When you cast Pierce, Spiral Pierce, Hundred Spear, or Madness Crusher with 10 Charging Counters, the base skill damage will be doubled for 1 hit, and then your Charging Counters will be reset to 0 again. Requires Spear or Two-Handed Sword. [Lv 1]: Duration: 90 seconds [Lv 2]: Duration: 100 seconds [Lv 3]: Duration: 110 seconds [Lv 4]: Duration: 120 seconds [Lv 5]: Duration: 130 seconds [Lv 6]: Duration: 140 seconds [Lv 7]: Duration: 150 seconds [Lv 8]: Duration: 160 seconds [Lv 9]: Duration: 170 seconds [Lv 10]: Duration: 180 seconds |
Two Handed Defense Max Level: 10 Skill Form: Passive Description: When equipped with Two-Handed Sword, Two-Handed Spear or Two-Handed Axe, decrease the physical damage taken from enemies based on their size. [Lv 1]: Small: 1%, Medium: 2%, Large: 3% [Lv 2]: Small: 2%, Medium: 3%, Large: 5% [Lv 3]: Small: 3%, Medium: 5%, Large: 7% [Lv 4]: Small: 4%, Medium: 6%, Large: 9% [Lv 5]: Small: 5%, Medium: 8%, Large: 10% [Lv 6]: Small: 6%, Medium: 9%, Large: 12% [Lv 7]: Small: 7%, Medium: 11%, Large: 13% [Lv 8]: Small: 8%, Medium: 12%, Large: 15% [Lv 9]: Small: 9%, Medium: 14%, Large: 16% [Lv 10]: Small: 10%, Medium: 15%, Large: 18% |
Hack and Slasher Max Level: 10 Requirement: Two Handed Defense 5 Skill Form: Active Type: Physical Melee/Ranged Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: 0.25s Cool Down: 0.7s Description: Violently swing your weapon twice at target enemy, inflicting damage to them and all enemies around them. When you use a Two-Handed Sword class weapon, this skill deals Melee damage. When you use a Two-Handed Spear class weapon, this skill deals Ranged damage. Base damage is increased by 7% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. Requires Two-Handed Spear or Two-Handed Sword. [Lv 1]: ATK 1170%/Hit, 3x3 AoE [Lv 2]: ATK 1990%/Hit, 3x3 AoE [Lv 3]: ATK 2810%/Hit, 3x3 AoE [Lv 4]: ATK 3630%/Hit, 3x3 AoE [Lv 5]: ATK 4450%/Hit, 5x5 AoE [Lv 6]: ATK 5270%/Hit, 5x5 AoE [Lv 7]: ATK 6090%/Hit, 5x5 AoE [Lv 8]: ATK 6910%/Hit, 5x5 AoE [Lv 9]: ATK 7730%/Hit, 7x7 AoE [Lv10]: ATK 8550%/Hit, 7x7 AoE |
Dragonic Aura Max Level: 10 Requirement: Charging Pierce 10, Dragon Breath 10, Dragon Breath - Water 10 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 0.4s Variable After Cast Delay: 0.5s Cool Down: 120s AP Cost: 150 Dispellable: No Description: Inflict devastating ranged damage to target enemy up to 7 cells away. And then gain the Dragonic Aura status for 300 seconds. This skill deals increased damage to Angel and Demi-Human race enemies. Base damage is increased by 10% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). The Dragonic Aura status increases the damage of Dragon Breath, Dragon Breath - Water, Hundred Spear, and Dragonic Breath. Learning at least 1 level of this skill will enable POW and P.ATK to increase Dragon Breath, and Dragon Breath - Water damage. [Lv 1]: ATK 3650%, (Demi/Angel 3800%) [Lv 2]: ATK 7300%, (Demi/Angel 7600%) [Lv 3]: ATK 10950%, (Demi/Angel 11400%) [Lv 4]: ATK 14600%, (Demi/Angel 15200%) [Lv 5]: ATK 18250%, (Demi/Angel 19000%) [Lv 6]: ATK 21900%, (Demi/Angel 22800%) [Lv 7]: ATK 25550%, (Demi/Angel 26600%) [Lv 8]: ATK 29200%, (Demi/Angel 30400%) [Lv 9]: ATK 32850%, (Demi/Angel 34200%) [Lv10]: ATK 36500%, (Demi/Angel 38000%) |
Madness Crusher Max Level: 5 Requirement: Charging Pierce 5, Hack and Slasher 10 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: 0.5s Cool Down: 0.35s AP Recovery: 2 Description: Crush target enemy with your weapon up to 7 cells away, dealing damage to all enemies in the area around them. Base damage is increased by 10% every 1 POW Base skill damage is increased based on: (WeaponWeight x WeaponLevel) Base damage of this skill is multiplied by (BaseLevel / 100). When casting this skill with 10 Charging Pierce counters, multiply base skill damage by 2. Requires Two-Handed Spear or Two-Handed Sword. [Lv 1]: ATK 4800%, 3x3 AoE [Lv 2]: ATK 8600%, 5x5 AoE [Lv 3]: ATK 12400%, 5x5 AoE [Lv 4]: ATK 16200%, 7x7 AoE [Lv 5]: ATK 20000%, 7x7 AoE |
Vigor Max Level: 10 Requirement: Servant Weapon - Demolition 3, Storm Slash 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 60s AP Cost: 125 Dispellable: No Description: Tap into your exceptional vigor to drastically increase your auto attack damage. Every attack will drain a small amount of HP, and deal increased damage towards Angel and Demi-Human race enemies. [Lv 1]: Damage +115%, (Demi/Angel 125%), Duration: 30 seconds, HP Cost: 100 [Lv 2]: Damage +130%, (Demi/Angel 150%), Duration: 60 seconds, HP Cost: 90 [Lv 3]: Damage +145%, (Demi/Angel 175%), Duration: 90 seconds, HP Cost: 80 [Lv 4]: Damage +160%, (Demi/Angel 200%), Duration: 120 seconds, HP Cost: 70 [Lv 5]: Damage +175%, (Demi/Angel 225%), Duration: 150 seconds, HP Cost: 60 [Lv 6]: Damage +190%, (Demi/Angel 250%), Duration: 180 seconds, HP Cost: 50 [Lv 7]: Damage +205%, (Demi/Angel 275%), Duration: 210 seconds, HP Cost: 40 [Lv 8]: Damage +220%, (Demi/Angel 300%), Duration: 240 seconds, HP Cost: 30 [Lv 9]: Damage +235%, (Demi/Angel 325%), Duration: 270 seconds, HP Cost: 20 [Lv10]: Damage +250%, (Demi/Angel 350%), Duration: 300 seconds, HP Cost: 10 |
Storm Slash Max Level: 5 Requirement: Two Handed Defense 10, Hack and Slasher 5 Skill Form: Active Type: Physical Melee Target: Enemy Cast Time: None After Cast Delay: 0.5s Cool Down: 0.35s AP Recovery: 1 Description: Cut target enemy with a flurry of slashes, hitting them up to 5 times. Base damage is increased by 5% every 1 POW Base damage of this skill is multiplied by (BaseLevel / 100). This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. While the Turisus Runestone is active, every time you cast this skill there is a 60% chance to multiply base skill damage by 2. Requires Two-Handed Sword or Two-Handed Axe. [Lv 1]: ATK 1050%/hit, 1 Hit [Lv 2]: ATK 1800%/hit, 2 Hits [Lv 3]: ATK 2550%/hit, 3 Hits [Lv 4]: ATK 3300%/hit, 4 Hits [Lv 5]: ATK 4050%/hit, 5 Hits |
Dragonic Breath Max Level: 10 Requirement: Dragon Breath 10 Dragon Breath - Water 10 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 2s Variable After Cast Delay: 0.15s Cool Down: 0.5s AP Recovery: 2 Description: Command your dragon to breath extremely hot fire onto target enemy, dealing 2 hits of damage to them and all enemies in the area around them. This skill ignores enemy DEF. Base damage is increased by 7% every 1 POW Base damage is increased by: ((MaxHP x 1.25%) + (MaxSP x 2.5%)) x Skill Level If the Dragonic Aura status is active, Base damage is increased by 10% every 1 POW instead and the HP/SP bonus is increased to: ((MaxHP x 1.75%) + (MaxSP x 3.5%)) x Skill Level Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 400%/hit, 7x7 AoE [Lv 2]: ATK 750%/hit, 7x7 AoE [Lv 3]: ATK 1100%/hit, 7x7 AoE [Lv 4]: ATK 1450%/hit, 7x7 AoE [Lv 5]: ATK 1800%/hit, 7x7 AoE [Lv 6]: ATK 2150%/hit, 9x9 AoE [Lv 7]: ATK 2500%/hit, 9x9 AoE [Lv 8]: ATK 2850%/hit, 9x9 AoE [Lv 9]: ATK 3200%/hit, 9x9 AoE [Lv10]: ATK 3550%/hit, 9x9 AoE |