XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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[[File:RoseBlossomGladeMobs.gif|300px]]
[[File:RoseBlossomGladeMobs.gif|300px]]


1 hitting mobs using the right element/modifiers.
1 shotting mobs using the right element/modifiers.


== '''Stats and Traits''' ==
== '''Stats and Traits''' ==
=== General Farming ===
=== General Farming ===
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with  {{#skill:2350}} (for Trouveres)  and  {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}}  or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 100 and CON = 100''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with  {{#skill:2350}} (for Trouveres)  and  {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}}  or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 100 and CON = 100''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.<br><br>
=== Endgame Dungeons/Depth 2 Build ===
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}}  to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the combo because I know it's super good
===== Stats =====
* STR - 33 - Rest of remaining stats
* AGI - 110 - AGI is high not for ASPD, but for FLEE. One of my main problems in D2 before is the Depth Flame Ghost's (22257) Meteor Assault. With almost maxed out FLEE at 100 Con and {{#item:300177}}, it's not an issue anymore
* VIT - 115 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live
* INT - 81 - For VCT
* DEX - 130 - VCT and ATK
* LUK - 80 - Helps with Curse
===== Traits =====
* POW - 100 - For ATK and P. Atk
* STA - 9 - For more RES
* WIS - 26 - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
* SPL - 0
* CON - 100 - FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CRT - 0

Revision as of 16:19, 9 July 2024

Introduction

Hey! I'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. While the (Physical) Performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (with a few tweaks). The Dancer class is always gonna hold a special place in my 994.png

Notes

As a Physical Performer, our main skill for AOE farming is 5353.png Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.


As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people might prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks/Magic Performers and etc.

1 shotting mobs using the right element/modifiers.

Stats and Traits

General Farming

Main stats that we should focus on for general farming are DEX (main ATK source and Variable Cast time reduction), INT (SP and VCT reduction), STR (additional ATK source and weight capacity), AGI (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with 2350.png Swing Dance (for Trouveres) and 2428.png Dance with Warg , LUK (additional ATK source), and lastly VIT (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use 12883.png Almighty (12883) or 50035.png The One Potion (50035) when adjusting your stats. I prefer not including the Blessing buff from the healer since it doesn't last as long. As for the traits, you can just use POW = 100 and CON = 100 and the rest you can put on either STA or WIS (or divide for both) depending on your RES/MRES needs.

Endgame Dungeons/Depth 2 Build

The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in STR and LUK for additional damage when farming. However, it now matters when going to the endgame dungeons like Depth 1 and Depth 2. I'll be sharing the stat and trait build that i'm using, but take note that i'm using 4683.png [MVP] Wanderer Trentini Card (4683) to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than 300270.png Empathize Card (300270) and 4392.png Observation Card (4392) , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the combo because I know it's super good

Stats
  • STR - 33 - Rest of remaining stats
  • AGI - 110 - AGI is high not for ASPD, but for FLEE. One of my main problems in D2 before is the Depth Flame Ghost's (22257) Meteor Assault. With almost maxed out FLEE at 100 Con and 300177.png Midnight Archi Card (300177) , it's not an issue anymore
  • VIT - 115 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live
  • INT - 81 - For VCT
  • DEX - 130 - VCT and ATK
  • LUK - 80 - Helps with Curse
Traits
  • POW - 100 - For ATK and P. Atk
  • STA - 9 - For more RES
  • WIS - 26 - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
  • SPL - 0
  • CON - 100 - FLEE, P. Atk, and Skill Modifier for 5353.png Rose Blossom and 5355.png Rhythm Shooting
  • CRT - 0