The Performer's Life By Conga Lyne: Difference between revisions

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One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.</br>
One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.</br>
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.
While the bio5 Trentini and Alphoccio cards may seem appealing due to granting +20 to all stats, they unfortunately provide no other benefits and the damage we would gain from having +20 int is massively overshadowed by the damage gains by more standards cards such as Purple Pitya or One Eye Dollocaris.
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Revision as of 14:50, 31 July 2024

Introduction

Hi, I'm Conga Lyne, a performer main, hopefully this guide will help you along your journey playing the performer classes!
Take note, the main appeal to performer is the large utility and party potential it provides while still remaining independent, this is a class played out of love.
You won't have the same DPS as meta classes like Ranger and Arch Mage, but still have more than enough damage (3b+ dps) to tackle all content with the right gear.

This guide will also focus on magical dps Performer, specifically the skill Metallic Fury, I will be focusing on the skill as it is spammable, has a large AoE, can be any element and has low entry requirements.
If you need any direct help, you can most likely find me in the #archer channel on discord or as "Cute Boy Conga" ingame, I might take a while to respond so sending an RODex may be more convenient for both of us.

With all that said, let's get into it.

Leveling

Going from level 0 to 200 is your first major goal, silver arrows will be the most useful throughout most areas of play.

Something that will help you significantly early on is eden group gear, you can attain eden group equipment by first joining the eden group after talking to Secretary Lime Evenor (moc_para01 27, 35), and then talking to the various equipment masters at (moc_para01 107, 79).
Start from the bottom and work your way towards the top, I recommend gathering the items for Louis's free advanced items, but find it easier to spend 10 eden group coins on Labraham's advanced weapon.
You can use the @wd <item name>, and @wi <monster name> commands to find where to locate the required materials.

You can get normal eden group equipment at any level and advanced eden group equipment at level 100.

Level Map Quests Notes
0-10 Prontera Plains (prt_fild08 340, 215) None
10-40 Ant Hell

(anthell01 35, 262)

none Focus on killing the eggs as they won't fight back.
40-70 Orc Dungeon

(orcsdun01 32, 170)

None
70-99 Glastheim Monastery

(gl_church 156, 7)

Eden Board level 70-99 board quest (15x Wraith & Evil Druid)

(moc_para01 40, 38)

100-130 Illusion of Moonlight

(pay_d03_i 140, 44)

100x of any type in Illusion of Moonlight

(pay_d03_i 153, 33)

130-160 Illusion of Vampire

(gef_d01_i 115, 216)

100x of any type in Illusion of Vampire

(gef_d01_i 124, 237)

160-200 Verus Outskirts

(ver_tunn 13, 35)

Hunt 50x recon robot

(moc_para01 52, 37)

If you find someone offering a level 180+ leech and you're level 180 or above, I recommend taking their offer.

When this happens, you want to accept the illusion of underwater board quests in the main office (main_office 123, 36), go to illusion of underwater floor 2 (speak to Jerry in illusion of underwater floor 1), wait until the quest is finished, turn in your quest for exp, and repeat until the leech is finished or you reach your desired level. Remember to change your job at level 200!

If they specifically say they're doing einbech 3 instead, then just navigate to einbech 3. (ein_dun02 25, 250)

Also at level 180, you can turn in Thanatos fragments for exp at the main office quest board, you won't be able to farm these items yourself but can usually purchase them from other players at a cheap price.

200-220 Illusion of Underwater Floor 2

(iz_d05_i 142, 188)

100x of any type in Illusion of Underwater Floor 2

(main_office 123, 36)

Niflheim Dungeon floor 1 is a much faster place to level up, but you'll want gear that can hit at least 20m dps before trying to tackle it.
220+ Abyss Lakes Floor 4

(abyss_04 169, 160)

All Abyss Lakes 4 quests

(main_office 123, 36)

Hunt 240x of any type in Abyss floor 4 (moc_para01 52, 37)

This is also a convenient way to farm eden coins

Once you have proper endgame gear, you can farm Varmundt Depths floor 1 when you're level 250

Recommended leveling skills:

  • 1st job: Double Strafe, Arrow Shower
  • 2nd job: Throw Arrow, Arrow Vulcan
  • 3rd job: Reverberation
  • 4th job: Metallic Fury

After you have a reliable zeny income, you can make a +10 1702.png Bow [4] (1702) and fill it with 4428.png Bow Guardian Card (4428) to make leveling up future Performers a lot faster.

Gameplay & Skills

Trouvere stat & trait assignment
Trouvere stat & trait assignment

For stats, you want to max int, dex, spl and con
You should get a healthy amount of vit & agi for durability and fast animation speed, and dumb left over points into str, wis for carry weight & additional durability.
There aren't any specific tricks to pay attention to when playing Troubadour or Trouvere, just remember to keep your buffs up.
The songs you choose however, do matter.


1st job skills

  • 43.png Owl's Eye
  • 44.png Vulture's Eye
  • 45.png Improve Concentration

Starting on 1st job and working our way to 4th, we'll max out our passive skills and attention concentrate for as many stat buffs as possible from the archer job, leftover job points can be dumped into the 1st job damage skills.


2nd job skills
On 2nd job and onwards our skills will vary depending on the gender.

  • 321.png Poem of Bragi and 320.png Assassin Cross of Sunset
  • 329.png Fortune's Kiss and 330.png Service For You
  • 5068.png Skillful Professional Musician
  • 323.png Dancing Lesson or 315.png Musical Lesson

For Male performers, you should get Poem of Bragi and your favourite song of choice (I recommend Assassin Cross of Sunset for GM events)
For Female performers, you should get Fortune's Kiss and Service For You, you won't use Fortune's Kiss outside of party play, but Service For You will be very useful for SP conservation while farming.
Skillful Professional Musician is also a critical skill to get for both classes, as well as reaching max level with Dance Lessons for more passive stat bonuses.


3rd job skills

  • 2413.png Metallic Sound
  • 2412.png Lesson
  • 2350.png Swing Dance or 2382.png Echo Song
  • 5007.png Frigg's Song
  • 2427.png Song of Mana
  • 2434.png Unlimited Humming Voice
  • 2414.png Reverberation

For 3rd job, you should get Metallic Sound to level 5 as we'll need it for later, additionally, reach max level with Voice Lessons.
Depending on your gender, you'll either be getting Swing Dance or Echo Song.
Make sure to also grab Frigg's Song, Song of Mana and Unlimited Humming Voice.

Song of mana will be very useful for farming dungeons as it can single handedly supply your mana if continuously recast when off cooldown.
Unlimited humming voice will be useful for when we need a large amount of damage, such as when fighting an MVP or powerful group of mobs.
Frigg's Song will likely only be used when fighting enemies who deal a large amount of damage such as Depths mobs and is useful for those circumstances.
Reverberation is also a useful skill to have for GM events.


4th job skills

  • 5356.png Metallic Fury
  • 5357.png Sound Blend
  • 5349.png Stage Manner
  • 5352.png Sonata of Kvasir
  • 5351.png Mystic Symphony
  • 5362.png Serenade of Jawaii
  • 5364.png March of Prontera

Finally for 4th job, we mainly care about maxing Metallic Fury, Sound Blend and Stage Manners.
Sound Blend will be critical for killing bosses and strong enemies as it puts a debuff on it's victims which causes them to take increased damage from Metallic Fury.
Also be sure to grab Mystic Symphony and Sonata of Kvasir, afterwards you can grab as many songs as you like.
I recommend assigning Serenade of Jawaii and March of Prontera to max level as well, as they will be your main 4th job buff skills for yourself and your party.
They won't be as significant as most 2nd and 3rd job skills are, but will provide useful benefits and become stronger if a fellow performer is in your party!
If you're alone, Chorus and Ensemble songs such as song of mana and invulnerable siegfred usually require a second performer to sing, but Sonata of Kvasir lets us cast them solo.

Gameplay (Arrows)

As stated in the previous section, there aren't too many tricks to be aware of, just be sure to keep your buffs up and you'll be fine.

The only thing to be weary of is what arrow you currently have equipped as it will determine what element Metallic Fury uses.
Some enemies are immune to certain elements, while others may take 200% damage when using the right element against them.
Every enemy has a unique element you'll need to be conscious of which you can check using @mi <monstername> ingame (for example @mi Moonlight Flower), or by searching them on Divine Pride.

For the most part, holy damage is generally effective against almost all creatures except holy element enemies.
I recommend keeping different arrows on your hotbar to quickly swap between them when needed, as you can easily double your damage by using the right arrow or loose 75% of it by using the wrong one.


Use whatever feels most comfortable for you.

Gameplay (Maximizing Damage from Skills)

Metallic fury is our bread and butter for doing damage, however by itself it can only do so much.
Let's say we have a Metallic fury which can hit for 100k damage, ignoring gear completely this is good, but we can do much better.

First we'll cast Sound Brand on our target, this will increase the damage of our Metallic Fury on them from 100k to 120k, this is a fantastic boost against bosses but not so useful against regular mobs as it'll take more time than it's worth to cast sound brand on all of them.

If we need more damage we can use Unlimited Humming Voice to increase our total damage by 40%, turning our 100k damage Metallic Fury into a 140k damage Metallic fury which is effective against all mobs.

Of course, we can combine these for a multiplicative bonus of 168% damage for a 168k damage Metallic Fury, without even taking elemental vulnerabilities into account which will provide us with even more damage.

As always also remember to add on Serenade of Jawaii for extra damage on top!

Stat Goals

Most classes will need to hit certain amounts of fixed cast time or after cast delay before maximizing their damage, but performers only need 20% After Cast Delay (ACD) to get the most out of their main dps skill Metallic Fury.
Poem of Bragi can provide 30% for free, but is only accessible to male performers.
If you are pursuing the path of being a Trouvere rather than a Troubadour, you will need to find a way to achieve 20% ACD through equipment alone.

New Wave Sunglasses are very useful for giving 10% ACD and an illusion Silver Guard can provide an additional 5% if refined to +10 using Illusion Refinement Boxes. The remaining after cast delay reduction can be achieve through dim glacier weapons, but can prove to be very expensive to obtain early on.
A cheaper option to consider might be the Sinful accessories as their set bonus provides 5% ACD reduction and do not need to be enchanted to provide this effect.

Combining New Wave Sun Glasses, Sinful Accessories and a +10 Illusion Silver Guard, you can achieve 20% ACD as a trouvere without Poem of Bragi.

Here are some other potential combinations to reach 20% ACD:

  • Convertible Magical Wing + Victory Wing Ears
    • 15%: Convertible Magical Wing + Victory Wing Ears Combo
    • 4% Victory Wing Ears
    • Note: This will only grant 19% ACD, but you'll only be short by 0.05 seconds so it will only have a small impact on dps.
  • New Wave Sunglasses + Isaac Wigner + Thanatos Accessories
    • 10% : New Wave Sunglasses
    • 5% : Isaac Wigner
    • 5% : Thanatos accessories combo
  • Death Rune Manteau + Shield + Isaac Wigner
    • 10% : Death Rune Manteau[A]
    • 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
    • 5% : Isaac Wigner
  • Isaac Wigner + Illusion Silver Guard + New Wave Sunglasses
    • 5% : Isaac Wigner
    • 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
    • 10% : New Wave Sunglasses
  • Other items of note
    • 1% - 10% : Gambler's Seal can be enchanted for variable amounts of ACD reduction.
    • 5% : Reload Stone (Dual)


After achieving 20% After Cast Delay reduction you're free to pump damage as high as you can, which is exactly what we'll be doing.

Gear Progression

Based off Celery's Gear Progression Table

For female performers, remember you only need to reach 20% ACD with your equipment, pick whichever combination is most convenient for you to hit 20%!

Note: A +11 A grade Dimensions Instrument will be your first major increase in damage, followed by an A-Grade +10 fully enchanted Nebula Robe, and then an A-Grade well-refined Moan of Corruption.
Additionally, the moment you can get a Time Dimensions Rune Crown, it will easily double your dps output even with endgame gears, I strongly recommend making one the moment you have enough reputation for it.
Remember not to neglect cheaper equipment while you work towards these major pieces.

Gear Slots Beginner Early Game Mid Game Endgame Post-Endgame
Upper Headgear Advanced Eden Headgear Wickebine's Black Cat Ears-LT

+7 Ungraded will be good enough.

Wickebine's Black Cat Ears-LT Vesper Helm

Note: You should only switch off of wickebine's black cat ears after obtaining full tempest shadow gear, as you will otherwise loose large amounts damage due to not having mdef pierce to bypass monster's mdef stat.
Additionally, I wouldn't recommend building a Vesper Helm unless you believe you absolutely need one, such as if you're doing purely solo play and need the dps to begin farming Depths mobs.
Instead, I recommend trying to buy a Vesper Helm from another player if they're selling it, however, if you believe you can hold on without a Vesper Helm long enough to get a Time Dimensions Rune Crown, it'll be a lot cheaper to go for the Crown directly and skip Vesper.

Time Dimensions Rune Crown (Troubadour & Trouvere)

The Rune Crown combo with the weapon will spike in damage when the crown is +10 and both items are A-Graded.

Middle Headgear New Wave Sunglasses (If female)

Sealed Chain (If male, any card or EoE Int3)

New Wave Sunglasses (If female)

Victory Wing Ears (If female and using Convertible Magical Wing)
Sealed Chain (If male, any card or EoE Int3)
Poring Sunglasses (unslotted)

New Wave Sunglasses (If female and can't reach 20% acd without)

Gambler's Seal
Poring Sunglasses

Gambler's Seal

Poring Sunglasses

Lower Headgear Poring Family Balloon Poring Family Balloon Ace of Spades

Poring Family Balloon

Ace of Spades

Happy Balloon

Armor Advanced Eden Armor Gray Wolf Robe

Unenchanted is fine for now

Gray Wolf Robe

Snow Flower Robe

Nebula Robe of Spell

Soul Purification Rune Robes

Soul Purification Rune Robes

Note: You'll need enchantments on the Rune Robes for them to be better than the Nebula Robe.

Weapon Advanced Eden Weapon Advanced Eden Weapon

Glacier Weapon

Glacier Weapon

Dimensions Weapon (Violin/Ribbon)
If you're playing the game without trading other players, try for a Dim Glacier weapon instead.

Dimensions Weapon (Violin/Ribbon)

Note: You only need to get this to +12 [A]-Grade
You can refine these from +9 to +12 using the Dimensions Weapon Refinement Device

Dimensions Weapon (Violin/Ribbon)

Note: You'll need the Time Dimensions Rune Crown and Weapon together to unlock the weapon's true potential.
You can also enchant the weapon for additional damage.

Dim Glacier instruments aren't worse than dimensional instruments without taking the crown combo into account, but dimensions weapons have nearly equal damage and are a lot cheaper to make as they don't need enchantments to compete.

Shield Illusion Silver Guard Mad Bunny

Illusion Silver Guard (If female)

Mad Bunny - LT

Illusion Silver Guard (If female or the shield has 2x rune of intellect enchants)

Mad Bunny - LT

Note: While the Magical Enchantment technically provides the maximum possible damage output, it will only increase your damage by around 1%.
Instead you might prefer the Defense enchantment, as it will give you much better survivability, especially when combined with the Invulnerable Siegfred song.

Garment Advanced Eden Garment Gray Wolf Robe

Grace Magic Manteau (If female)
Unenchanted is fine for now.

Temporal Manteau

Gray Wolf Muffler

Snow Flower Muffler

Grace Magic Manteau (If female)

Convertible Magical Wing (Combines with Victory Wing Ears for 15% ACD)

Varmundt Death Rune Manteau

+9 [C] Grade

Varmundt Death Rune Manteau

+11-+12 [A]-Grade

Footgear Advanced Eden Footgear

Temporal Boots of Intelligence

Gray Wolf Footgear

Unenchanted is fine for now.

Moan of Corruption

+9 [D]-Grade

Moan of Corruption

+11 [A]-Grade

Moan of Corruption

+11 [A]-Grade

Accessory Right Advanced Eden Accessory Right Sinful or Brilliant Light accessories Sinful or Brilliant Light accessories Varmundt Temple Rings

Note: Enchanting these will provide a very small damage increase at a high price.
Save enchanting the varmundt rings for when you run out of options elsewhere to increase your damage.

Varmundt Temple Rings
Accessory Left Advanced Eden Accessory Left Sinful or Brilliant Light accessories Sinful or Brilliant Light accessories Varmundt Temple Rings

Note: Enchanting these will provide a very small damage increase at a high price.
Save enchanting the varmundt rings for when you run out of options elsewhere to increase your damage.

Varmundt Temple Rings
Pet Egg Mutating White Knight Egg White Knight Egg White Knight Egg
Shadow Gear Full Tempest Shadow Gear (Accessories) Full Tempest Shadow Gear (Accessories)

Spell/Full Spell Shadow Gear (Weapon/Armor/Shield/Boots)

Costume Enchants Arch Bishop Stones in Top, Low and Garment 1 slots Arch Bishop Stones in Top, Low and Garment 1 slots Arch Bishop Stones in Top, Low and Garment 1 slots

Card Progression

Based off Celery's Gear Progression Table

Gear Slots Normal MVP Notes
Headgear 27310.png Plaga Card (27310) ,300251.png Plagarion Card (300251)

27159.png Uzhas Card (27159) or any Lichtern card
Additionally, 27396.png Isaac Wigner Card (27396) can be used to help reach 20% ACD for female performers.

300377.png [MVP] Ultra Limacina Card (300377) , 4528.png [MVP] Mutant Coelacanth Card (4528) Both headgear slot MVP cards will provide a very minor damage boost compared to other MVP options.
For this reason it's recommended to pursue other MVP cards first.
Armor 4119.png Bathory Card (4119) , 4141.png Evil Druid Card (4141) , 4054.png Angeling Card (4054) , 4409.png Agav Card (4409) , 300376.png Two Eyes Dollocaris Card (300376) or 300308.png Meyer Lugenburg Card (300308) 4560.png [MVP] Clown Alphoccio Card (4560) , 4652.png [MVP] Nightmare Amon Ra Card (4652) , 300472.png [MVP] Demigod Lasgand Card (300472) Two-Eye Dollocaris should only be used on +12 armor, as it will provide curses instead of boons otherwise.

Exercise caution when using the Meyer Lugenberg card, as it can cause SP consumption to be higher than what is sustainable with Song of Mana, which can be troublesome if farming without a 23203.png Small Mana Potion (23203) .
Evil Druid will grant immunity to shadow damage like bathory but will also grant immunity to being frozen, however, it will also come at the cost of being damaged when a Priest attempts to heal you.
The Clown Alphoccio MVP card will only be useful on female performers, as male performers already have the skill Poem of Bragi.
The Clown card can also be used on a piece of equipment you swap to rather than your main robe, as you only need to cast the skill periodically.

Weapon 27384.png Mutating White Knight Card (27384) or 300455.png Copo Card (300455) The Copo Card is best used with the Icewind Card, otherwise you will have no size multiplier against large size enemies.
Shield 27385.png Mutating Khalitzburg Card (27385) or 300465.png Elite Rgan Guardian Card (300465) 4128.png [MVP] Golden Thief Bug Card (4128) Modified Senior Rgan should only be used on a +12 shield, as it will provide curses instead of boons otherwise.

You will also be sacrificing a very small amount of damage using Senior Rgan by breaking the white knight/khalitzburg combo, but will gain a significant boost to your survivability in return.
While the 4636.png [MVP] Bijou Card (4636) may seem enticing as being highest dps possible from the shield card slot, you will still want to use a normal defensive card as you will need some amount of durability for most late game content and the damage gained will be inferior to using the 27385.png Mutating Khalitzburg Card (27385) combo.

Garment 300260.png Napeo Card (300260) , 300123.png Purple Pitaya Card (300123) , 300424.png Friedrich S. Heine Card (300424) or 300375.png One Eye Dollocaris Card (300375) Any 100% elemental boost card, best being Himmelmez, Aquila as 2nd best for it's poison element modifier. Napeo is a good budget option, but should be replaced once a better card is available.

Purple Pitaya is my recommendation for depths as it'll be your main damage type for damaging mobs.

One Eye Dollocaris should only be used on a +12 garment, as it will provide curses instead of boons otherwise.
One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.

While the bio5 Trentini and Alphoccio cards may seem appealing due to granting +20 to all stats, they unfortunately provide no other benefits and the damage we would gain from having +20 int is massively overshadowed by the damage gains by more standards cards such as Purple Pitya or One Eye Dollocaris.

Footgear 4658.png Nightmare Verit Card (4658) , 300458.png Icewind Card (300458) or 300292.png Extra Joker Card (300292) 4441.png [MVP] Falling Bishop Card (4441) , 300248.png [MVP] Death Witch Card (300248) The Icewind card is only the best in slot if used with a Copo card
Accessory 300448.png Dispol Card (300448) , 300218.png Ashhopper Card (300218) , 4577.png Elvira Card (4577) , 27125.png Headless Mule Card (27125) , 300470.png Icebear Card (300470) or 4040.png Creamy Card (4040) The creamy card can teleport faster than flywings as the skill has no use delay when cast, but consumes an accessory slot which could be used to improve damage.

As an alternative, teleport shadow gear can also provide the skill without taking up an accessory slot, however, you will likely ultimately prefer the extra shadow gear slot with endgame equipment.

Dungeon/Instance Progression

Note: This list assumes you're using Guyak Pudding, Bubble Gum and the Teleport Spell for dungeon farming.
DPS references are done using the Main Office dummies, dps may be different in dungeon due to various factors but main office dummies will serve as a safe and consistent reference.

As you gain more powerful equipment you'll be able to take on more powerful dungeons and instances.
It can be confusing to know where to start however, but here's my general recommendation for when it's a good idea to start farming a certain dungeon.

The following list does not take elemental bonuses into account, so you'll need to think about that yourself before tackling a certain dungeon if you feel you're ready for it.
With that said, here's my general recommendation for progression:

Location Damage Output Notable Drops Zeny Gained & Notes
GM Events 0 dps Muh Coins Varies depending on market price.

As of writing, Muh Coins are valued at 80,000 zeny each.
Most GM events will occur at @go 52
Be careful not to throw away all your coins when the slot machine appears.

Geffenia 100k damage per Metallic Fury Almost everything Every item earned here is NPC vendable, it is recommended to have a fully leveled haggler pass or have a merchant character you can move your items to before selling for 24% extra zeny per item.

With basic drop rate gear and bubble gum, it should be possible to achieve 50m per hour, however, your zeny/hr depends solely on how fast you can kill monsters.
For this reason, you may not want to use Metallic Fury here and instead use Reverberation as it has a much shorter 0.15s cooldown compared to Metallic Fury's 0.4s cooldown, allowing you to cast it much more often.
Your attack speed with reverberation will depend on how much After Cast Delay reduction you have, if you have fast cast time and fast attack speed, so your equipment will likely differ from your normal gear.

You may want to start with metallic fury until you feel confident you can One Hit kill mobs with Reverberation, at which point continue using reverberation from there.

Here is a useful @nolootid list by Teragram, to be used with @autoloot 100 for Geffenia:
@nolootid +2866|+15036|+1974|+2865|+1478|+12020|+509|+1009|+1919|+2864|+12370|+1004|+12736|+932|+5072|+1472|+12373|+7578|+5017|+2407|+2318|+2255|+2125

Remember to have an empty inventory aside from the bare essentials before starting as you will frequently be moving items between inventories while depositing farming loot.

Dungeon of Oz Floor 2 5m damage per Metallic Fury 1000405.png Amethyst Fragment (1000405) , 25729.png Shadowdecon (25729) , 25731.png Zelunium (25731) Varies depending on market price.

As of writing, 1400 fragments can be consistently gained per hour with Bubble Gum & Guyak Pudding.
Assuming they're sold at 40,000 zeny each, this can earn 56m zeny per hour
Combined with raw zeny earned from killing monsters, you can easily boost this up to 67m zeny per hour.

Challenge Old Glast Heim 100m dps 25866.png Temporal Spell (25866) , 25867.png Temporal Fragment (25867) Varies depending on market price.

As of writing, 21 fragments can be consistently gained per run at Challenge 10.
Assuming they're sold at 600,000 zeny each, this can earn 12.6m zeny per run
Additional item drops such as temporal circlet, spell fragments, temporal gemstones and NPC vendable items like 6610.png Glast Horrendous Mouth (6610) and 6609.png Glast Decayed Nail (6609) can also add to the zeny per run.
You will need to play the easier tiers to unlock the more difficult levels of the instance with more rewards, so you may need to do a few runs before you can gain the full rewards from this instance.

Niflheim Dungeon Floor 2 100m dps 12103.png Bloody Branch (12103) , 25729.png Shadowdecon (25729) , 25731.png Zelunium (25731) , 1000322.png Etel Dust (1000322) Varies depending on market price.

As of writing, 20 branches can be gained on average per hour with Bubble Gum & Guyak Pudding using sub optimal gear.
With optimal gear (to 1 shot grotes), it's possible to earn an verage of 40 bloody branches per hour.
Assuming they're sold at 1.5m zeny each, this can earn 75m zeny per hour.
Taking the raw zeny gained from killing monsters (18m) and assuming you earn 200 Zelunium sold at 85k each (17m)
It isn't unreasonable to gain 65m per hour on average depending on the market rate for each item.

Varmundt Death Sphere 100m dps All Biosphere unique item drops

For example: 1001141.png Death Essence (1001141) , 1000643.png Death Rune (1000643)
and 1000639.png Death Rune Fragment (1000639)
https://wiki.muhro.eu/index.php/Varmundt's_Biosphere

Varies depending on market price.

Most of the items dropped here won't immediately be for zeny gain, but rather for materials to work towards crafting and enchanting a 480233.png Death Rune Manteau [1] (480233) , which will be a critical piece of equipment for the endgame.
You may need a 50035.png The One Potion (50035) to farm here until you gain better equipment to easily deal with mobs without the need of buff items.
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.

Any Varmundt Biosphere 150m dps All Biosphere unique item drops

For example: 1001141.png Death Essence (1001141) , 1000641.png Fire Rune (1000641) and 1000638.png Ice Rune Fragment (1000638)
https://wiki.muhro.eu/index.php/Varmundt's_Biosphere

Varies depending on market price.

As of writing, 23m raw zeny can be earnt per hour, combined with an average of 50 essences (at 300k ea), 200 runes (at 29k ea) and 10m from NPC vending Engraved Orlean/Varmundt Rune equipment drops, it shouldn't be unreasonable to make at least 53m per hour with an undergeared setup.
However, this is not taking into account the various Upgrade Stones which can drop from the biospheres which can be sold for additional profit.
Moreso, you'll obtain a significantly high drop rate on all items once you can begin to 1-hit kill the biosphere monsters. It should be easily feasible to earn 66 essences, 150 runes and 500 fragments per 25 minutes once you can 1-hit kill biosphere monsters, note that this is with turning in the quest each time it is completed for maximum essences/hr.
The above results were posted per 25 minutes specifically as that's typically how long I take to clear all 15 subjugation quests for a particular biosphere.
Taking raw zeny from killing monsters and npc vending varmundt armor into account, it should be easy to earn 100m/hr this way if the items are sold at the right price. (Ideally at least 400k per essence)

Be sure to check which biosphere items sell best on the market before farming.
You may need a 50035.png The One Potion (50035) to farm here until you gain better equipment to easily deal with mobs without the need of buff items.
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.
Remember to repeatedly turn in the biosphere quest for a guaranteed 2 essences from the related biosphere each time.
You can turn in these quests 15 times each day per biosphere, to maximize essence drops, you can switch to a different biosphere after you stop getting quest-completion essences from a specific one.

Thanatos Tower Floor 12 7m damage per Metallic Fury 25729.png Shadowdecon (25729) , 25731.png Zelunium (25731) and raw zeny 70m raw zeny per hour from NPC selling items

200 Zelunium per hour, assuming they're sold at 82,000 zeny each, gives 16.4m zeny
200 Shadowdecon per hour, assuming they're sold at 38,000 zeny each, gives 7.6m zeny
Combining everything together, it shouldn't be unreasonable to farm at least 94m zeny per hour here
You can increase your income by equipping Item Drop Rate Gear for more NPC vendable items, Shadowdecon and Zelunium

It is recommended to have a fully leveled haggler pass or have a merchant character you can move your items to before selling for 24% extra zeny per item.

To enter this area, you'll need to do a Short Quest.

Depths Floor 1 (Party Dps) 200m dps All monster drops It is difficult to calculate zeny per hour due to the various items drops from the dungeon, instead this section will focus on the reputation gained per hour instead.

Depths 1 Reputation per hour varies depending on the party, however 200 per hour should be a reasonable estimate with a good party.
For maximum reputation farming, take all quests from the npc at (ba_in01 309, 45) and try to keep going until most of your quests are complete.
When most of your quests are finished, turn them in, re-accept them from the npc and make your way back to the party as soon as possible, repeat until the party finishes or you need to tap out.

Before stepping into the dungeon, make sure you have some 50035.png The One Potion (50035) for survivability, 12710.png Guyak Pudding (12710) to keep up with the group and a few 6316.png [Bound] Token of Siegfried (6316) to revive yourself incase you die.
The One Potion and Siegfried Tokens can be bought with eden coins at (moc_para01 51, 31) and 12710.png Guyak Pudding (12710) can be bought for cheap on the market, you can look at the market using @ws <itemname> or @ws <itemID>.

Additionally bring about 100 1100005.png Concentrated Golden Syrup Potion (1100005) for every 30m you intend to run in Depths 1 for, they will be useful for healing if you get in danger.

This dungeon will test how effectively you can swap arrow types for damage, so be prepared if you plan to contribute to dps.

When you're finished, you can turn in your 1001289.png Depth Level 1 Research Document (1001289) to the General Manager at (ba_in01 292, 103) for 3 reputation every 2 documents you hand in.
You'll need to reach 1,000 reputation for engraving Soul Purification Rune Robes and 2,000 reputation to enter Depths 2 for crafting and enchanting Dimensional Items.

Be sure to avoid selling any Temple, Purification or Soul related Depths items as we will be needing them for enchanting Robes once we have enough reputation.

Alice Twisted Madness Hard (Party Dps) 200m dps All monster drops Alice Hard is an instance which requires a party to complete, you'll want a source of magic dps (yourself), a source of physical ranged dps, a source of physical melee dps, someone to tank (elemental master) and preferably an AB to help as well.

If your party can complete the instance in under 20 minutes, you'll be rewarded with a 1001082.png Monster's Stone (1001082) which sells for 10m zeny as of writing.
Otherwise, you can earn a plentiful amount of 1001079.png Monstrous Tentacles (1001079) which can sell for 200,000 zeny each as of writing.

Your job will be to kill the vine monsters called Spades as they will only be vulnerable to magical damage, while your physical damage dealer handles the Absolem.
Additionally the final boss of the instance, the Jabbawocky, will only be vulnerable to magical damage in phase 1, but switch to being vulnerable to physical damage in phase 2.

For this instance, you'll want to use fire damage to kill the Spades and holy damage for the bosses as it's their respective weaknesses.

Additionally, when you find the portal at the end of the red maze, be careful not to enter as it will closely shortly after a party member steps inside of it.
Tell them the location of the portal and until your party is together, then step in the portal all at once to make sure no-one's left behind.

The items from this instance will be useful for upgrading your Mad Bunny shield into a Mad Bunny-LT, as well as crafting some other headgear accessories.

Depths Floor 1 (solo dps) 1b dps All monster drops All the advice from the party dps section also applies here, by the point you have 1b dps you'll likely already have the Time Dimensions crown from depths 2 and won't need the reputation.

The main resource to farm here are Temple, Purification and Soul related items to craft Soul Purification Rune Robes.
All other items can be vended.

Remember to bring a 50035.png The One Potion (50035) and 12264.png [Bound] Bubble Gum (12264) now that you're the main dps source.
Neutral element arrows will be faster to kill with over arrow switching as they can both damage almost every creature in the dungeon.
Additionally, since every enemy here is a boss-type creature, 4253.png Alice Card (4253) and 9134.png White Knight Egg (9134) are both very effective for damage reduction and increasing your own damage output.

Depths Floor 2 (party dps) 1b dps All Time Dimensions Ingredients

For example:1001552.png Abyss Magic Jewel (1001552) , 1001553.png Time Dimension Magic Jewel (1001553) , 1001555.png Abyss Magic Rune (1001555) and 1001556.png Time Dimension Magic Rune (1001556)

Note: You don't need 1b dps to get into most D2 parties, but 1b dps is more or less you minimum you want to effectively kill monsters.

All the advice from the depths 1 party dps section also applies here, however, you will likely also want to bring 523.png Holy Water (523) to remove the curse status effect frequently afflicted here.
I strongly recommend sticking to neutral arrows in most scenarios due to large variety in monster elements in the dungeon.

The amount you can gain will vary depending on your party, but you can typically expect around 60 1001555.png Abyss Magic Rune (1001555) and 20 1001556.png Time Dimension Magic Rune (1001556) per hour assuming your party completes the 3,000 kills quest within the hour.

I recommend using @aloottype +6, along with @autoloot 0 and @alootid +1001550|1001551|1001552|1001553|1001554|1001555|1001556 to only pick up the useful crafting ingredients in this dungeon.
Remember to turn in your 450 kills quest frequently as it will reward a 1001556.png Time Dimension Magic Rune (1001556) each time, you can ask your party what position they're closest to when you need to re-enter the portal for a shorter trip back to the group.

Miscellaneous Advice

This section is dedicated to other pieces of useful information which doesn't quite fit anywhere else.
Let's get started

  • Free Bubble Gum & Buff Potions
    • You can earn free bubble gum, battle manuals and buff potions by completing eden board quests and trading your eden coins in at the Eden Vending Machine (moc_para01 51, 31).
    • My preferred way to farm eden coins is in Abyss 4, by taking the Abyss 4 eden board quest (moc_para01 52, 37) and the main office Abyss Lakes 4 quests (main_office 123, 36) as you can farm 25223.png Eden Coin (25223) and 50001.png Forgotten Heirloom (50001) simultaneously.
    • However, the fastest place to farm solely eden coins is Varmundt Power Plant 2 due to the significantly higher monster density.
  • Casual MVP farming
    • Field MVPs can be fun to hunt, but remember use a bubblegum when you go to hunt them, BBG is nearly free thanks to Eden Board farming and a 0.08% MVP card drop rate is a lot better than 0.04%.
    • Further on this note, if used with guyak pudding, a single bubble gum is enough to clear all of Endless Tower or Endless Cellar.
    • MVPs also frequently drop 50034.png Shadow Crate (50034) , 25729.png Shadowdecon (25729) and 25731.png Zelunium (25731) which are useful materials.
    • Random MVP drops such as 968.png Heroic Emblem (968) and 25629.png Knot Letter (25629) are also useful for shadow gears, so shouldn't be abandoned.
  • Bloody Branch Popping
    • Are you rich and want to gamble for an MVP card?
    • If you have a large amount of bloody branches, you can pop a HE Bubble Gum and spam bloody branches for a chance at an MVP card.
    • On average, you'll usually want about 1,000 branches for 1 MVP card using this method, since while you'll have a 0.12% chance to drop a card on each MVP, not all MVPs spawned from the branch drop an MVP card.
  • Fly Wings or Teleport Skill?
    • While fly wings don't require a dedicated gear slot, they come with a short delay before casting teleport.
    • Because of this teleporting using the skill itself, such as with a creamy card, is much faster than using fly wings.
  • Cheap Reform Refines
    • When reforming items, such as a 28902.png Mad Bunny [1] (28902) into a 460020.png Mad Bunny-LT [1] (460020) , you'll usually be given an option between a cheap option for -5 refine levels and an expensive option for -1 refine level
    • While it is immediately cheaper to take the cheap option, if you're interested in getting an item to +12 without concern for grading it in the future, it will ultimately be cheaper overall to purchase a Safe to +x Certificate one above your desired refine level and reform it using the expensive option.
    • This won't work for most equipment as the refine level will be reset upon grading regardless, but it might happen to come in useful one day under niche circumstances where grading equipment is not a concern.
    • As a 2nd reminder, this won't be useful for most equipment as grading will reset the refine level regardless of how high it is, this should only be used on equipment you have no intent to grade.