Charleston Crisis: Difference between revisions

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{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
|-
| style="background-color:#B0C4DE;" colspan="4"|Supplement Equipment
| style="background-color:#B0C4DE;" colspan="4"|Supplement Equipment
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| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 5%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 5%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Slot</span>
| style="width: 85%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
| style="width: 80%;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Effect</span>
|-
|-
| style="text-align: center;" | [[File:15110 supp part STR.png]]
| style="text-align: center;" | [[File:15110 supp part STR.png]]
| style="text-align: center;" | {{item |id=15110 STR Supplement Equipment}}
| style="text-align: center;" | {{item |id=15110 STR Supplement Equipment}}
| style="text-align: center;" | Armor
| style="text-align: center;" | Armor
| style="text-align: center;" | DEF + 80, ATK + 5%.
|DEF + 80, ATK + 5%.
ATK + 1% every 4 upgrade levels of the item.
ATK + 1% every 4 upgrade levels of the item.


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| style="text-align: center;" | {{item |id=20732 VIT Supplement Equipment <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=20732 VIT Supplement Equipment <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Garment
| style="text-align: center;" | Garment
| style="text-align: center;" | DEF + 20, Max HP + 6%.
|DEF + 20, Max HP + 6%.
   
   
Max HP + 1% every 2 upgrade levels of the item.  
Max HP + 1% every 2 upgrade levels of the item.  
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| style="text-align: center;" | {{item |id=22043 AGI Supplement Equipment <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=22043 AGI Supplement Equipment <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Footgear
| style="text-align: center;" | Footgear
| style="text-align: center;" | DEF + 25, ASPD + 6%.  
|DEF + 25, ASPD + 6%.  
Max HP + 1% every 2 upgrade levels of the item.  
Max HP + 1% every 2 upgrade levels of the item.  


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| style="text-align: center;" | {{item |id=2995 DEX Supplement Equipment <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=2995 DEX Supplement Equipment <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Accessory
| style="text-align: center;" | Accessory
| style="text-align: center;" | Cast Delay - 10%.  
|Cast Delay - 10%.  
Variable Casting Time - 10%.
Variable Casting Time - 10%.
   
   
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{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#B0C4DE; text-align:center;" data-mce-style="background-color: #daa520; text-align:center;"
|-
|-
| style="background-color:#B0C4DE;" colspan="4"|Reinforced Parts
| style="background-color:#B0C4DE;" colspan="4"|Reinforced Parts
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| style="text-align: center;" | {{item |id=15111 Reinforced Parts - Plate}}
| style="text-align: center;" | {{item |id=15111 Reinforced Parts - Plate}}
| style="text-align: center;" | Armor
| style="text-align: center;" | Armor
| style="text-align: center;" | DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.
|DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.


Indestructible.
Indestructible.
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| style="text-align: center;" | {{item |id=20733 Reinforced Parts - Engine <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=20733 Reinforced Parts - Engine <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Garment
| style="text-align: center;" | Garment
| style="text-align: center;" | DEF + 25, Cast Delay - 10%  
|DEF + 25, Cast Delay - 10%  


If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.  
If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.  
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| style="text-align: center;" | {{item |id=22044 Reinforced Parts - Booster <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=22044 Reinforced Parts - Booster <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Footgear
| style="text-align: center;" | Footgear
| style="text-align: center;" | DEF + 23, Reduces the SP cost of Hover by 15.  
|DEF + 23, Reduces the SP cost of Hover by 15.  


If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.  
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.  
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| style="text-align: center;" | {{item |id=2996 Reinforced Parts - Gun Barrel <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=2996 Reinforced Parts - Gun Barrel <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Accessory
| style="text-align: center;" | Accessory
| style="text-align: center;" | ATK + 4%
|ATK + 4%


HIT + 10  
HIT + 10  
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| style="text-align: center;" | {{item |id=20773 Excellion Wing}}
| style="text-align: center;" | {{item |id=20773 Excellion Wing}}
| style="text-align: center;" | Garment
| style="text-align: center;" | Garment
| style="text-align: center;" | A power wing made from the lost technology of a ruined laboratory.
|A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8.
Perfect Dodge + 8.
If level 130 or above, additional Perfect Dodge + 2.
If level 130 or above, additional Perfect Dodge + 2.
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| style="text-align: center;" | {{item |id=15128 Excellion Suit}}
| style="text-align: center;" | {{item |id=15128 Excellion Suit}}
| style="text-align: center;" | Armor
| style="text-align: center;" | Armor
| style="text-align: center;" | A power suit made from the lost technology of a ruined laboratory.
|A power suit made from the lost technology of a ruined laboratory.
VIT + 6.
VIT + 6.
If level 130 or above, additional VIT + 4.
If level 130 or above, additional VIT + 4.
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| style="text-align: center;" | {{item |id=16031 Pile Bunker P}}
| style="text-align: center;" | {{item |id=16031 Pile Bunker P}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
| style="text-align: center;" | ATK + 450
|ATK + 450


ATK + 5 every upgrade level of the item. Mechanic only.
ATK + 5 every upgrade level of the item. Mechanic only.
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| style="text-align: center;" | {{item |id=16030 Pile Bunker S <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=16030 Pile Bunker S <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
| style="text-align: center;" | ATK + 400
|ATK + 400


Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.
Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.
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| style="text-align: center;" | {{item |id=16032 Pile Bunker T <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=16032 Pile Bunker T <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
| style="text-align: center;" | ATK + 400
|ATK + 400


Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.
Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.
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| style="text-align: center;" | {{item |id=28101 Tornado Axe <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=28101 Tornado Axe <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Two Handed Axe
| style="text-align: center;" | Two Handed Axe
| style="text-align: center;" | ATK + 350
|ATK + 350


Reduces the cooldown of Axe Tornado by 1 second.
Reduces the cooldown of Axe Tornado by 1 second.
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| style="text-align: center;" | {{item |id=21011 Gigantic Blade <nowiki>[1]</nowiki>}}
| style="text-align: center;" | {{item |id=21011 Gigantic Blade <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Two Handed Sword
| style="text-align: center;" | Two Handed Sword
| style="text-align: center;" | ATK + 300, ASPD - 15%.
|ATK + 300, ASPD - 15%.


Increases critical damage on targets by 1% per upgrade level of the item.
Increases critical damage on targets by 1% per upgrade level of the item.
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| style="text-align: center;" | {{item |id=16033 Robot's Mechanical Arm <nowiki>[2]</nowiki>}}
| style="text-align: center;" | {{item |id=16033 Robot's Mechanical Arm <nowiki>[2]</nowiki>}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
| style="text-align: center;" | ATK + 195, CRIT + 20.
|ATK + 195, CRIT + 20.


Indestructible.
Indestructible.

Revision as of 16:22, 21 April 2021

Requirements and Rewards

Instance

Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.

After gaining her permission, you will be able to use the Machine next to her.

The party leader has to create the instance and the other members can join afterwards.

Destroying the Zone Security Devices

Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.

Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.

Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.

The lab is found in the middle (2@mcd 141, 199) of the map.

Moving there might be tricky, it's not easy to navigate.

Lab Requests

Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.

The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Locksteps.

You can see their locations on the minimap.

Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.

You only have to go near the generators, you don't have to kill the Kickstep.

/navi 2@mcd 175/195

/navi 2@mcd 127/81

/navi 2@mcd 87/230

Return to the lab once you've investigated all 3 generators.

Talk with Charleston 1 again and then follow her to the right.

Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.

Speak with Charleston 2 and a new scene will begin. The portals will close.

You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

Walk out of the lab and go all the way south below the middle /navi 2@mcd 130/127. Charleston 1 and 2 will be waiting for you.

Move near Charleston 2 to trigger the next dialogues.

Charleston 1 wants you to gather  1 Explosive Powder . These drop from the Step found in the instance.

Return to her and she will warp you inside the Core.

Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.

Talk to Shalosh (2@mcd 77, 167) and select I want to go back.

You will be rewarded with  3-4 Charleston Component and either  0-3 Huge Metal Scrap or  1-4 Old Fuel Tank .

Monsters

Image Name Level HP Size/Race/Element
Step 130 55,403 Small / Demon / Neutral 1
Lockstep 131 71,056 Medium / Demon / Neutral 2
Kickstep 132 73,644 Medium / Demon / Neutral 1
Kick And Kick 133 68,018 Medium / Demon / Neutral 2
Charleston 3

(MVP)

145 23,671,401 Large / Demon / Neutral 3


Cards

Card Type Effect
Step Card Weapon Axe Boomerang damage +30%.

If refined to +10 or higher, additional Axe Boomerang damage +30%.

Lockstep Card Weapon Arms Cannon damage +20%.

If refined to +10 or higher, additional Arms Cannon damage +20%.

If equipped with Kickstep Card, Mado does not consume Fuel.

Kickstep Card Armor MaxHP +8%.

If equipped by Mechanic class, reduce long ranged physical damage received by 30%.

Kick and Kick Card Weapon Vulcan Arm damage +10%.

If refined to +10 or higher, additional Vulcan Arm damage +20%.

If equipped with Kickstep Card, Mado does not consume Fuel.

Charleston 3 Card Weapon MaxSP -300.

High chance of breaking the enemy's armor when using melee attacks.

If equipped with Kickstep Card, Mado does not consume Fuel.

Equipment

Supplement Equipment
Image Name Slot Effect
Template:Item Armor DEF + 80, ATK + 5%.

ATK + 1% every 4 upgrade levels of the item.

Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30.

Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.

Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%.

Mechanic only.

Template:Item Garment DEF + 20, Max HP + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +9 or higher, HP Recovery + 50%

Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.

Mechanic only.

Template:Item Footgear DEF + 25, ASPD + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +4 or higher, ASPD + 1%.

Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30.

Mechanic only.

Template:Item Accessory Cast Delay - 10%.

Variable Casting Time - 10%.

Reduces the SP cost of skills by 10%.

Set Bonus: DEX Supplement Equipment & STR Supplement Equipment:

Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.

Mechanic only.


Reinforced Parts
Image Name Slot Effect
Template:Item Armor DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.

Indestructible.

If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.

If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

Template:Item Garment DEF + 25, Cast Delay - 10%

If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.

If upgrade level is +9 or higher, Cast Delay - 10%

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

Template:Item Footgear DEF + 23, Reduces the SP cost of Hover by 15.

If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.

Template:Item Accessory ATK + 4%

HIT + 10

Knuckle Boost damage +25%.

Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.

Mechanic only.


Excellion Gear
Image Name Slot Effect
Template:Illust Template:Item Garment A power wing made from the lost technology of a ruined laboratory.

Perfect Dodge + 8. If level 130 or above, additional Perfect Dodge + 2. Increase Flee by 2 for every refine upgrade.

Can be enchanted with various unique reactors

[+ Excellion Suit] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6.

Template:Illust Template:Item Armor A power suit made from the lost technology of a ruined laboratory.

VIT + 6. If level 130 or above, additional VIT + 4. Increase Max HP by 4% for every 3 refine upgrades. This item is indestructible in battle.

Can be enchanted with various unique reactors

[+ Excellion Wing] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6.


Weapons
Image Name Slot Effect
Template:Item Mace ATK + 450

ATK + 5 every upgrade level of the item. Mechanic only.

Template:Item Mace ATK + 400

Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.

Template:Item Mace ATK + 400

Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.

Template:Item Two Handed Axe ATK + 350

Reduces the cooldown of Axe Tornado by 1 second.

Template:Item Two Handed Sword ATK + 300, ASPD - 15%.

Increases critical damage on targets by 1% per upgrade level of the item.

Indestructible.

If base STR is 110 or lower, ATK - 250

Template:Item Mace ATK + 195, CRIT + 20.

Indestructible.


Enchants