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= The Feline Force: Unveiling the Doram Summoner = | = The Feline Force: Unveiling the Doram Summoner = | ||
Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles: | Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles: | ||
'''Unleashing Primal Fury''': The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild. | '''Unleashing Primal Fury''': The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild. | ||
'''Harnessing Elemental Might''': The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes. | '''Harnessing Elemental Might''': The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes. | ||
'''Guarding Like the Tides''': The Seafood/Sea Tree | |||
'''Guarding Like the Tides''': The Seafood/Sea Tree Path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm. | |||
While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization. | While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization. | ||
= Guardians of the Pack: Unveiling the Doram Tank = | = Guardians of the Pack: Unveiling the Doram Tank = | ||
Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the '''full tank''' and the '''support tank'''. This guide is going to cover | Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the '''full tank''' and the '''support tank'''. This guide is going to cover both paths to offer exciting ways to shield your allies and conquer challenging content. | ||
'''Strengths:''' | '''Strengths:''' | ||
* '''Unsurpassed HP:''' Dorams boast the highest base HP in the game, making them natural tanks. | * '''Unsurpassed HP:''' Dorams boast the highest base HP in the game, making them natural tanks. |
Revision as of 11:03, 9 February 2024
The Feline Force: Unveiling the Doram Summoner
Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles:
Unleashing Primal Fury: The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild.
Harnessing Elemental Might: The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes.
Guarding Like the Tides: The Seafood/Sea Tree Path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm.
While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization.
Guardians of the Pack: Unveiling the Doram Tank
Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the full tank and the support tank. This guide is going to cover both paths to offer exciting ways to shield your allies and conquer challenging content.
Strengths:
- Unsurpassed HP: Dorams boast the highest base HP in the game, making them natural tanks.
- Budget-Friendly: Gear demands are less intense compared to DPS builds.
- Party Hero: Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that hi,,but theirills can`t be dispelled, but they're spammable on numerous characters and synergistic with devo and other support skills. Spirit Handler buffs are AoE!
- Straightforward Gameplay: Master the basics and excel with clear tactics.
- Self-Sustaining: Forget frequent potions! They can self-heal with Tuna Belly and can incidentally tank mobs by self-spamming and Stoop.
- No level prerequisites: not at all like devo
Challenges:
- Damage Deficit: Embrace the "damage not found" message. Solo play? Not happening.
- Late-Game Investment: While cheaper than DPS, viability requires effort.
- Not Beginner-Friendly: Mastering tanking takes time and experience.
- SP Hungry
Doram Tank Stat Guide: Building Your Impenetrable Wall
Stat | Notes |
---|---|
Strength | Every 1 point;
|
Agility |
Every 1 point;
Every 5 points;
|
Vitality |
Every 1 point;
Every 2 points;
Every 5 points;
|
Intelligence |
Every 1 point;
|
Dexterity |
Every 1 point;
Every 5 points;
|
Luck | Every 1 point;
Every 3 points;
Every 5 points;
Every 10 points;
|
Doram tanks pride themselves on unwavering defense, protecting their allies from harm. This guide explores the optimal stat allocation for maximizing your tankiness and effectiveness.
Max HP is King: Prioritize VIT above all else. Both your signature Tuna Party shield and self-healing Tuna Belly scale directly with your Max HP, making VIT your lifeline. Remember, being the bulwark means absorbing damage, not dishing it out.
Defense Beyond HP: Once your HP pool is robust, focus on Resistance stats. These mitigate specific status effects that could hinder your tanking ability.
- AGI (100+): Boosts FLEE for dodging some attacks and ASPD for faster skill casting (especially crucial for the spammable Tuna Party). Gain immunity to Sleep and bleeding at 100, with additional Burning resistance.
- INT (100+): Enhances your SP pool and regeneration, ensuring smooth skill usage. Achieve immunity to Silence and blindness at 100 with fear resistance.
- DEX (50–100): While useful for reducing variable cast time (VCT) and slightly increasing ASPD, most tanking skills have zero VCT, making DEX less crucial. Consider this stat for skills like Lope but avoid overinvesting.
- LUK (100): A well-rounded stat offering Perfect Dodge and FLEE for general damage mitigation. Unlock immunity to curse and Confusion at 100, with additional burning and fear resistance.
Remember: Immunity thresholds may not be guaranteed against higher-level enemies due to penalties.
Doram Summoners boast a straightforward skill tree with three distinct branches: land, life, and sea. While Tank dorams primarily focus on the sea branch, understanding its key skills is crucial for maximizing your defensive potential.
The Big Three:
- Tuna Party: Your signature shield, absorbing damage for yourself and nearby allies. Invest points here for increased duration and potency.
- Tuna Belly: Self-replenishing HP recovery, vital for sustaining yourself in the thick of battle. Consider additional points for faster activation and cooldown reduction.
- Stoop: Temporarily reduce your size, gaining increased defense and evasion. Invest heavily for longer duration.
Skill | Properties | Description | Explanation / Remarks |
---|---|---|---|
Tuna Belly |
|
Absorb delicious tuna to restore a portion of the targets Max HP.
|
Tuna Belly may seem like a basic heal, but for Doram Tanks, it's a game-changer. Let's delve into its mechanics and how to unleash its full potential.
Healing Powerhouse: This single-target heal shines when used on targets with high Max HP, making it perfect for tanks like yourself, Devotion Royal Guards, and Tiger Cannon Suras. Unlike Acolyte heals, Tuna Belly bypasses limitations like Undead status or Madogear/Berserk, ensuring your allies stay in the fight. Gearing for Efficiency: While powerful, Tuna Belly's initial limitations lie in its cast time and After After Cast Delay (ACD). To overcome these:
Strategic Healing: Choose the right Tuna Belly level based on the situation:
Self-Sustaining Tank: Forget relying solely on external heals. Tuna Belly empowers you as a full-tank:
Animation Delay Quirks: Tuna Belly has an animation delay unaffected by ACD reduction and ASPD. You'll observe this as occasional longer delays between casts. Luckily:
|
Tuna Party |
|
The spirit of the delicious tuna protects the target for 30 seconds.
This skill will block physical and magical damage until the buff durability runs out. The durability of the buff depends on the targets Max HP.
|
An Unmatched Shield:
Tuna Party, accessible at level 5, is a cornerstone skill for Doram Tanks. At max level, it grants a shield equal to 100% of your Max HP for 30 seconds, effectively doubling your health! Unlike typical priest shields, this powerhouse boasts several unique features:
Tactical Deployment: The catch? A hefty 30-second cooldown at level 5. Fear not, intrepid tank! You can overcome this hurdle with clever gear choices:
Tailoring Your Strategy: While max-level Tuna Party is impressive, consider:
A Hidden Advantage: This skill surprisingly has no casting animation on you, but on the target! This allows for rapid spamming with enough After Cast Delay (ACD) reduction. Turbo users can even shield the entire party in an instant! Mind the target's animation lock, though, as continuous spamming can hinder their movement and skill usage. |
Stoop |
|
Buff yourself for 6 seconds, reducing incoming damage by 90%.
|
Stoop, a temporary defensive stance, stands out among your skills. Like Monk's Steel Body, it slashes incoming damage by 90%, offering a formidable shield. However, unlike its counterpart, Stoop lasts only 6 seconds, roots you in place, and allows normal attacks and skills.
Navigating the Limitations: The key challenge with Stoop lies in its immobility. Movement, including forced knockbacks, instantly cancels it. To avoid wasting this crucial ability:
Unlocking Its Potential: Beyond timing, remember:
A Deeper Dive:
|
Lope |
|
Leap high and far into the air, letting you jump over obstacles.
|
Lope, despite its limitations, remains a crucial tool in your Doram Tank arsenal. Let's explore its strategic use to maximize its effectiveness.
Tactical Repositioning: Your primary strength lies in anchoring the front line. But positioning shifts require agility. Lope enables you to:
Key Considerations:
Unlocking Lope's Potential:
|
Arclouse Dash |
|
Absorb the spirit of the Arclouse to become very agile. Increases your Movement speed and AGI.
|
While residing in the Life branch, Arclouse Dash deserves a serious look from Doram Tanks. Not only does it grant a decent +40 AGI for increased FLEE and spammable skill potential, but it also holds a hidden gem for tanks: a reliable Movement Speed buff.
Your Position, Your Strength: As a tank, positioning is your battlefield ballet. Leading the charge and anchoring the frontline demands swiftness. But Summoners lack inherent mobility options, relying solely on Lope's cooldown-bound dash. Here's where Arclouse Dash shines. Unwavering Speed: This buff shines in its resilience:
Keeping Up with the Pack: Maintain the buff constantly (except with Guyak Pudding) and watch yourself effortlessly match other tanks' stride. Couple it with Halter Lead for maximum swiftness and become a truly mobile bulwark. Stacking Strategies: Remember, the buff works like Increase Agility in terms of stacking:
|
Grooming |
|
Heal yourself by licking your fur. Increases you Flee for a short time.
Cures a variety of statuses;
|
While not a core component of every Doram's arsenal, "Grooming" offers valuable utility in specific situations. Let's explore its strengths and limitations to determine its potential usefulness.
Curative Capabilities: Grooming primarily shines as a status effect cleanser. Unlike most healing skills, it bypasses certain limitations, allowing its use even on silenced or frozen allies (excluding "Frozen"). This makes it effective for countering:
Fleeting FLEE Boost: Grooming grants a temporary +100 FLEE buff, potentially helpful in dodging attacks. Unfortunately, the effectiveness of FLEE diminishes rapidly against large mobs due to the "mob penalty" reducing its impact. This relegates the buff to niche situations where dodging a few key attacks can make a difference. Considerations and Usage:
|
Purring |
|
Heals everyone with a pleasant sound.
Applies the effects of Grooming to your entire party.
|
Suggested Level: 5
Usually somewhat more valuable than Grooming. It has more or less the same impact, but works on the whole party, and has slightly longer length but too longer CD. It is more valuable since you'll really utilize the expertise whereas your partners are beneath status impacts but not you. But the long CD is making it very difficult to utilize. Besides, it's decent to be beyond any doubt merely have typically in your unit. |
Doram Tank Gear Guide: Prioritizing Your Defenses
Before diving into specific equipment recommendations, let's establish the key stats we're aiming for as a Doram Tank:
1. Maximizing HP:
- High VIT and Bonus Max HP%: Maximize your core HP pool as it directly buffs both Tuna Party and self-cast Tuna Belly. Remember, Dorams boast the highest base HP in the game!
- Every bit counts: Prioritize gear with HP or HP% bonuses whenever possible.
2. Building Robust Defenses:
- Damage reduction: aim for a solid blend of DEF and MDEF for all-around protection. Every 400 DEF/100 MDEF translates roughly to 100% more effective HP against physical and magical attacks.
- Resistance: Class, size, racial, elemental resistances further enhance your tankiness against specific threats. These effects stack multiplicatively, making them highly valuable.
- Full tank vs. Support tank: As a full tank, prioritize all defenses equally. Support tanks can prioritize HP and general damage reduction while considering resistance depending on team needs.
3. Optimizing Tuna Party:
- Cooldown reduction: Aim for at least 14.0s reduction for spamming level 1 Tuna Party or 18.0s for level 2 (support tanks). Full tanks can benefit from 12 to 20.0s, depending on playstyle.
- Fixed Cast Time (FCT) reduction: Essential for support tanks who spam Tuna Belly. Aim for a 1.0s reduction, while full tanks should strive for at least 0.5s.
4. Enabling Efficient Self-Healing:
- After Cast Delay (ACD) reduction: Crucial for reliable self-healing with level 2 Tuna Belly. Support tanks require at least 56% reduction to reach 86% with Bard buffs. Full tanks can benefit highly from high ACD reduction but may prioritize other stats depending on their playstyle.
- Attack Speed: Helpful for faster skill casts but harder to acquire on tank gear. Consider Wanderer's Swing Dance buff or Awakening Potions to supplement.
Gear Progression:
While this guide focuses on late-game builds, early options exist:
- Doram Elegant/Luxury sets: Great starting point for budget-conscious tanking.
- Unrefined/unenchanted Illusion Goibne's set: Provides a solid foundation for gradual upgrades.
Headgears | |||||
---|---|---|---|---|---|
Item | Source | Description | Comments | ||
Heart Wings Hairband [1]
(18536) |
Equipment Crafting | A girlish hairband with wings and lace.
_______________________ Decreases After Cast Delay by 5%. _______________________ Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 3%. Increases SP Consumption by 3%. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 50 _______________________ Can be crafted at: Jewyrockrdg2,318,314,0,100,0,0 |
For ACD, ideally +9 or +12 | ||
Drooping Thanatos's Dolor-LT [1]
(400465) |
Thanatos Tower Dungeon and Instance | MaxHP + 10%, MaxSP + 7%.
_______________________ For each 3 Refine Levels: Increases Damage against monsters of Holy and Shadow elemental targets by 10%. Increases Damage against monsters of Dragon and Angel race enemies by 10%. _______________________ Refine Level +7: ATK + 5%, MATK + 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ [Bonus by Grade] [Grade D]: All Traits +2. [Grade C]: RES + 50, MRES + 50. [Grade B]: Damage against enemies of every size +10% [Grade A]: Decreases Damage taken from Angel race by 5%. _______________________ Type: Headgear Defense: 30 Position: Top Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 210 |
For ACD and max hp, needs to be +11 | ||
Illusion Goibne's Helm [1]
(19366) |
Illusion of Luanda | One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons.
_______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Type: Headgear Defense: 25 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Imagine having a helmet that not only makes you super tough but also helps you cast your skills faster! That's what Goibne's Helm does. Packed with VIT, it boosts your Max HP, making you like a walking fortress. Plus, when you refine it to +11, it grants amazing After Cast Delay (ACD) reduction, letting you use your cool abilities like Tuna Belly lightning fast.
Here's why this helmet is awesome for newbie tanks:
Pro Tip: Consider enchanting it with Stamina Nive Lv 2 for even more HP and tankiness. Remember, a strong tank means a happy party! | ||
Temporal Circlet (Summoner) [1]
(19492) |
Old Glast Heim Challenge Mode | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
_______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Summoner (Doram) |
The Temporal Circlet might seem like a DPS headgear at first glance, but there's a hidden perk for Doram Tanks! While expensive, it offers access to a unique enchant: Adamantine Lv 5.
Now, why is this important? As a dedicated Doram Tank, you don't have dedicated Bio 5 headgear options. The Temporal Circlet becomes the lone gateway to obtaining Adamantine, an enchant that significantly boosts your DEF and MDEF for ultimate defense. However, let's be honest: this helmet costs a pretty penny. It's definitely a "luxury pick" for tanks who are already well-equipped and want to push their defenses to the absolute limit. But let's imagine you're rolling in Zeny and aiming for the ultimate tanking crown:
Remember, while powerful, the Temporal Circlet is a late-game investment. If you're just starting out as a Doram Tank, there are more budget-friendly options that offer great value for your Zeny. However, if you're a seasoned tank seeking the ultimate upgrade, the Temporal Circlet, perfectly enchanted, can be your crown jewel of defense! | ||
Palace Guard Cap [1]
(18878) |
Equipment Crafting | A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.
_______________________ Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Decreases damage taken from Ranged Physical Damage by 5%. _______________________ For each Refine Level equal or above +6: Decreases damage taken from Ranged Physical Damage by 1%. Decreases damage taken from Neutral elemental attacks by 1%. _______________________ Indestructible in battle _______________________ Type: Headgear Defense: 15 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 50 _______________________ Can be crafted at: Trainer Adricprt_sewb3,28,40,0,100,0,0 |
This awesome helmet is perfect for Doram Tanks on a budget. It might not have the bells and whistles of fancier gear, but it gets the job done! It comes equipped with some solid damage reduction, helping you take less of a beating while holding the enemy's attention.
Here's why the Palace Guard Cap is great for new tanks:
Pro Tip: Refine it to a level you can comfortably afford. Every bit of extra defense helps! | ||
New Wave Sunglasses [1]
(19181) |
Equipment Crafting | A sunglasses that gives futuristic feel.
_______________________ Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 |
For ACD reduction | ||
Victory Wing Ears [1]
(400002) |
Amicitia | Ears ornament known only given to a winner. Wear it to show off your splendor.
_______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No |
This stylish earring isn't just for show. It offers After Cast Delay (ACD) reduction, helping you cast your awesome skills, like Tuna Belly, faster. This means quicker heals, buffs, and protection for your party! On top of that, with the right enchants, you can boost your Max HP for extra tankiness, make your heals more effective, or even increase your Attack Speed for faster skill casts.
| ||
Deep Blue Sunglasses [1]
(410080) |
Equipment Crafting | Sunglasses specially coated in dark blue. Excellent for UV protection.
_______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from [Muszaszir]muh_market,168,207,0,100,0,0, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10 |
With (5%/5%) HP enchants | ||
Magical Booster [1]
(19241) |
Amicitia | A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability.
_______________________ Type: Headgear Defense: 10 Position: Mid Weight: 30 Armor Level: 1 Refineable: No |
Think of it as the slightly more wallet-friendly cousin of the Victory Wing Ears [1]. While it might not have quite as much After Cast Delay (ACD) reduction, it packs a serious punch in other areas!
| ||
Happy Balloon
(19095) |
Slot machine | Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Increases item drop rate | ||
Arch Angeling Balloon
(19154) |
Sky Fortress Instance | An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Max HP enchants and resurrection for utility | ||
Umbala Spirit
(18505) |
Cash shop | An accessory which is traditionally used in piercings by the Umbala tribespeople.
_______________________ MaxHP +1% _______________________ Random chance a defeated monster will drop Meat. _______________________ Increases recovery amount gained from Meat by 25%. _______________________ Type: Headgear Defense: 1 Position: Low Weight: 0 Armor Level: 1 Refineable: No _______________________ Available at: Cash Shop: Headgear Box |
For max HP | ||
Vicious Mind Aura
(19439) |
Bioresearch Laboratory - Instance | Unknown energy surrounds the body.
_______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 5 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Fallen Warrior Manteau can be combinated with the Vicious Mind Aura | ||
Bungisngis Card
(4582) |
Monster drop | For each 2 Refine Levels:
MaxHP +1% _______________________ Type: Card Compound on: Headgear Weight: 1 |
| ||
Rigid Sky Deleter Card
(27351) |
Monster drop | MaxHP +5%
_______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Headgear Weight: 1 |
| ||
Arch Angeling Card
(4241) |
Monster drop
Mystical Card Album |
MaxHP +300
_______________________ Base LUK at least 77: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
For SP regeneration | ||
Elemental Resistance Cards:
Leaf Cat Card (Water) (4195) Giearth Card (Earth) (4087) Leib Olmai Card (Fire) (4188) Giant Hornet Card (Wind) (4271) Permeter Card (Undead/Shadow) (4311) |
Monster drop |
|
Elective (situational)
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. |