Odin: Difference between revisions
Line 122: | Line 122: | ||
====Enchant==== | ====Enchant==== | ||
All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings. | |||
===== Normal Enchants ===== | To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor. | ||
Angel's Dreams and Odin's Signets are dropped by the monsters in the field. | |||
'''Normal Enchant (All 3 slots):''' | |||
Cost: 3 Angel's Dreams and 500,000 zeny | |||
'''Special Enchant (Only for 2nd slot):''' | |||
Cost: 3 Odin's Signets and 500,000 zeny | |||
'''Refine Requirement:''' | |||
Clergy's Manteau: +7 or above | |||
Clergy's Boots: +7 or above | |||
Soutanes: +9 or above | |||
'''Resetting Enchants''' | |||
All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available. | |||
'''Full Reset''' | |||
Remove enchantments from all 3 slots. | |||
NPC: Susan Grey (hu_in01 97, 322) | |||
'''Cost:''' | |||
Normal: 500,000 zeny (30% chance of failure, no break) | |||
Expensive: 1 Odin's Signets | |||
Individual Re-roll | |||
Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given. | |||
'''To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.''' | |||
NPC: Odin Weapon Master (hu_in01 99, 322) | |||
'''Cost:''' | |||
<u>4th slot:</u> 15 Angel's Dreams and 500,000 zeny | |||
<u>3rd slot:</u> 50 Angel's Dreams and 1,500,000 zeny | |||
<u>2nd slot:</u> | |||
Normal: 75 Angel's Dreams, 1 Odin's Signets and 2,000,000 zeny | |||
Special: 75 Angel's Dreams, 5 Odin's Signets and 2,000,000 zeny | |||
===== '''Normal Enchants''' ===== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#FFE4E1; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#FFE4E1; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | ||
Line 158: | Line 215: | ||
|} | |} | ||
===== Special Enchants ===== | ===== '''Special Enchants''' ===== | ||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#FFE4E1; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#FFE4E1; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;" |
Revision as of 11:57, 20 April 2021
Odin's Past Dungeon
Equipment
Odin Relic can be obtained from mobs in Ancient Odin Temple. |
Image | Name | Description |
Agi Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Dex Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Int Soutane [1] | MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Luk Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Str Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Vit Soutane [1] | MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Clergy's Boots [1] | MaxHP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%) Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%) | |
Clergy's Manteau [1] | MaxSP + 5%, Mdef + 10.
Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%. |
Enchant
All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.
To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.
Angel's Dreams and Odin's Signets are dropped by the monsters in the field.
Normal Enchant (All 3 slots):
Cost: 3 Angel's Dreams and 500,000 zeny
Special Enchant (Only for 2nd slot):
Cost: 3 Odin's Signets and 500,000 zeny
Refine Requirement:
Clergy's Manteau: +7 or above
Clergy's Boots: +7 or above
Soutanes: +9 or above
Resetting Enchants
All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.
Full Reset
Remove enchantments from all 3 slots.
NPC: Susan Grey (hu_in01 97, 322)
Cost:
Normal: 500,000 zeny (30% chance of failure, no break)
Expensive: 1 Odin's Signets
Individual Re-roll
Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.
To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.
NPC: Odin Weapon Master (hu_in01 99, 322)
Cost:
4th slot: 15 Angel's Dreams and 500,000 zeny
3rd slot: 50 Angel's Dreams and 1,500,000 zeny
2nd slot:
Normal: 75 Angel's Dreams, 1 Odin's Signets and 2,000,000 zeny
Special: 75 Angel's Dreams, 5 Odin's Signets and 2,000,000 zeny
Normal Enchants
Normal Enchant | ||
Second Slot | Third Slot | Fourth Slot |
|
|
|
Special Enchants
Soutane Blessings | |
Str Blessing
Str +10 Atk +10% Def +25, Mdef +3 When enchanted on Str Soutane 2nd Slot: Atk +5%, increases physical damage against all race monsers by 12%. |
Agi Blessing
Agi +10 Def +25, Mdef +3 Increases long ranged physical damage by 10%. When enchanted on Agi Soutane 2nd Slot: ASPD +1, Perfect Hit +5 |
Vit + 10
Def + 25, Mef + 3. MaxHP + 10%, MaxSP + 10%. When enchanted on Vit Soutane 2nd Slot: MaxHP + 5%, reduces delay after skill by 5%. |
Dex + 10.
Aspd + 10%. Def + 25, Mdef + 3. Reduces variable casting time by 10%. When enchanted on Dex Soutane 2nd Slot: Reduces fixed casting time by 0.3 seconds. |
Int + 10.
Matk + 10%. Def + 25, Mdef + 3. When enchanted on Int Soutane 2nd Slot: Reduces variable casting time by 10%, increases all property magical damage by 12%. |
Luk + 10.
Def + 25, Mdef + 3. Increases critical damage by 15%. When enchanted on Luk Soutane 2nd Slot: Cri + 10. Increases physical damage against all size enemies by 12%. |
Normal Enchant | ||
+7 Clergy's Manteau | +7 Clergy's Boots | +9 Soutanes |
|
|
|
Monsters
Image | Name | Level | HP | Size/Race/Element |
Cards
Card | Type | Effect |