Cannon Meat's Class Tierlist: Difference between revisions
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|Ranged / Melee / Magic || S / B / F || Triple laser / mighty smash | |Ranged / Melee / Magic || S / B / F || Triple laser / mighty smash | ||
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|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play. | |Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy. | ||
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|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma | |Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma |
Revision as of 19:28, 24 July 2023
Overview
- Last Updated: "27.07.2023" by Cannon Meat
- Latest Episode: EP 19
- (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
- Detailed player Guides can be found here.
Details
- Tier: Current Meta (S-F)
- Solo Playability: How strong the class is during solo play
- Party Playability: How strong the class is during party play
- Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
- Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
- Physical DPS: How strong the physical damage per second is for the class
- Magical DPS: How strong the magical damage per second is for the class
- Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
- Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
- Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
- Limits: The overall limits of the class (access to damage elements and stuff)
- Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
- Difficulty: The difficulty level to play the class
- Synergy: How many skills does the class have that help others in terms of dmg/survivability.
Classes
MEISTER asdasdjha | |||||||||||||||||||||||||||||||||||||||||
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BIOLO asdasdjha | ||||||||||||||||||||||||||||
Biolo
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DRAGON KNIGHT asdasdjha | ||||||||||||||||||||||||||||
Dragon Knight
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SHADOW CROSS asdasdjha | ||||||||||||||||||||||||||||
Shadow Cross
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INQUISITOR asdasdjha | ||||||||||||||||||||||||||||
Inquisitor
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SPIRIT HANDLER asdasdjha | ||||||||||||||||||||||||||||
Spirit Handler
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IMPERIAL GUARD asdasdjha | ||||||||||||||||||||||||||||
Imperial Guard
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WIND HAWK asdasdjha | ||||||||||||||||||||||||||||
Wind Hawk
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SKY EMPEROR asdasdjha | ||||||||||||||||||||||||||||
Sky Emperor
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NIGHT WATCH asdasdjha | ||||||||||||||||||||||||||||
Night Watch
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TROUBADOUR & TROUVERE asdasdjha | ||||||||||||||||||||||||||||
Troubadure & Trouvere
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ARCH MAGE asdasdjha | ||||||||||||||||||||||||||||
Arch Mage
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ELEMENTAL MASTER asdasdjha | ||||||||||||||||||||||||||||
Elemental Master
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CARDINAL asdasdjha | ||||||||||||||||||||||||||||
Cardinal
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SHINKIRO & SHIRANUI asdasdjha | ||||||||||||||||||||||||||||
Shinkiro & Shiranui
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HYPER NOVICE asdasdjha | ||||||||||||||||||||||||||||
Hyper Novice
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ABYSS CHASER asdasdjha | ||||||||||||||||||||||||||||
Abyss Chaser
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SOUL ASCETIC asdasdjha | ||||||||||||||||||||||||||||
Soul Ascetic
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Changelog
- added synergy and Meister descriptions
- 4.1.2023 Completly changed the List
- 4.1.2023 Changed DPS into Physical & Magical DPS
- 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
- 2,10,22: added scala to the classes