Rakugaki's PvM Hyper Novice: Difference between revisions
(Placeholder Hyper Novice guide. Info will be updated the more I play) |
(That's over 378 removed whew!) |
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! style=" width: 65%" | Notes | ! style=" width: 65%" | Notes | ||
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|{{Item List | |{{Item List |id=34806 |item=Adv. Eden Chest [Magical] |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 100 | |[[Eden Academy]], Base Level 100 | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=35109 |item=Adv. Eden Chest [Magical] |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 100 | |[[Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List | |Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List |id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450122|slots=1 |item=Noblesse Super Novice Robe}} | ||
{{Item List | {{Item List |id=470017|slots=1 |item=Noblesse Magic Boots}} | ||
{{Item List | {{Item List |id=480014|slots=1 |item=Noblesse Magic Manteau}} | ||
{{Item List | {{Item List |id=490015|slots=1 |item=Noblesse Magic Ring}} | ||
|Equipment Set | |Equipment Set | ||
|1 {{Item List | |1 {{Item List |id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 125. It is highly recommended to complete the Eden Academy quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build (see the build below), completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List | |Good until level 125. It is highly recommended to complete the Eden Academy quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build (see the build below), completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List |id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List |id=25223|item=<s>Penny</s>Paradise Coin}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450124|slots=1 |item=Imperial Super Novice Robe}} | ||
{{Item List | {{Item List |id=470019|slots=1 |item=Imperial Magic Boots}} | ||
{{Item List | {{Item List |id=480017|slots=1 |item=Imperial Magic Manteau}} | ||
{{Item List | {{Item List|id=490018|slots=1 |item=Imperial Magic Ring}} | ||
|Equipment Set | |Equipment Set | ||
|3 {{Item List | |3 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] quest chain. | ||
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List | |Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List |id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List |id=25223|item=Paradise Coins}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450126|slots=1 |item=Grace Super Novice Robe}} | ||
{{Item List | {{Item List |id=470021|slots=1 |item=Grace Magic Boots}} | ||
{{Item List | {{Item List|id=480019|slots=1 |item=Grace Magic Manteau}} | ||
{{Item List | {{Item List |id=490020|slots=1 |item=Grace Magic Ring}} | ||
|Equipment Set | |Equipment Set | ||
|4 {{Item List | |4 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List | |Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List |id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List |id=25223|item=Paradise Coins}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450185 |item=Advanced Paradise Robe |simple=yes}} | ||
{{Item List | {{Item List |id=470093 |item=Advanced Paradise Shoes |simple=yes}} | ||
|Armor and Shoes | |Armor and Shoes | ||
|Eden Academy, level 100 | |Eden Academy, level 100 | ||
Line 605: | Line 605: | ||
Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage! However, there are no card slots, they cannot be upgraded and there is no Fixed Cast Time reduction. It is free and surprisingly effective. | Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage! However, there are no card slots, they cannot be upgraded and there is no Fixed Cast Time reduction. It is free and surprisingly effective. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550044 |item=Paradise Super Novice Wand |simple=yes}} | ||
|Rod | |Rod | ||
|[[Eden Academy]], Base Level 100 and above | |[[Eden Academy]], Base Level 100 and above | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice 175-200''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice 175-200''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=19428|item=Illusion Morpheus' Hood|slots=1 }} | ||
{{Item List | {{Item List |id=20948|item=Illusion Morpheus' Shawl|slots=1 }}<br> | ||
{{Item List | {{Item List |id=42239|item=Illusion Morpheus' Bracelet|slots=1 }}<br> | ||
{{Item List | {{Item List |id=42238|item=Illusion Morpheus' Ring|slots=1 }} | ||
|Equipment Set | |Equipment Set | ||
|[[Illusion of Labyrinth]] | |[[Illusion of Labyrinth]] | ||
|An affordable but powerful set that will serve you well for a long time. It can be further boosted with an {{Item List | |An affordable but powerful set that will serve you well for a long time. It can be further boosted with an {{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use. | ||
For this level range, try to get both the Hood and Shawl to at least +7. This can be done easily by obtaining or buying {{Item List | For this level range, try to get both the Hood and Shawl to at least +7. This can be done easily by obtaining or buying {{Item List |id=100423|item=Labyrinth Refine Box}}, which will refine them at +7 - 10 at random. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=18848|item=Vibrant Rose |slots=1}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[Horror Toy Factory]], 300 {{Item List | |[[Horror Toy Factory]], 300 {{Item List |id=7642|item=Bloody Coin}} | ||
|Gives a good amount of MATK and can be very easily refined to +9 and above, thanks to {{Item List | |Gives a good amount of MATK and can be very easily refined to +9 and above, thanks to {{Item List |id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. | ||
|- | |- | ||
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}} | |{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}} | ||
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|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=32200|item=Rosary in Mouth}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Custom Headgear Quests]] | |[[Custom Headgear Quests]] | ||
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|Armor | |Armor | ||
|[[Illusion]] | |[[Illusion]] | ||
|This is an upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List | |This is an upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List |id=39540|item=Modification Orb (Delay After Skill)}} and two {{Item List |id=39535|item=Modification Orb (Magic)}} are recommended. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550044 |item=Paradise Super Novice Wand |simple=yes}} | ||
|Rod | |Rod | ||
|[[Eden Academy]], Base Level 100 and above | |[[Eden Academy]], Base Level 100 and above | ||
Line 711: | Line 711: | ||
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | |A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550080 |item=Freedom Stick |slots=2 |simple=yes}} | ||
|Rod | |Rod | ||
|[[Ancient Hero]] | |[[Ancient Hero]] | ||
|A really good rod which gives a boost to MATK, especially at high refines. If it is still too difficult to obtain, the Paradise Super Novice Wand will suffice. | |A really good rod which gives a boost to MATK, especially at high refines. If it is still too difficult to obtain, the Paradise Super Novice Wand will suffice. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=26162 |item=Welding Wand |slots=2}} | ||
|Rod | |Rod | ||
|[[Einbech Dungeon 3]] | |[[Einbech Dungeon 3]] | ||
Line 722: | Line 722: | ||
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped. | A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} | ||
|Rod | |Rod | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List | |A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List |id=19428|item=Illusion Morpheus' Hood}}. For this level range, refine both to at least a +7. | ||
To easily get to +7, refine it to +4, obtain or buy {{Item List | To easily get to +7, refine it to +4, obtain or buy {{Item List |id=100699|item=Twins Refine Box}} and it will be refined to +7 - 10 at random. There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle. | ||
|- | |- | ||
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}} | |{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}} | ||
Line 738: | Line 738: | ||
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future. | |A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=460018|item=Illusion Silver Guard|slots=1}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
Line 746: | Line 746: | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[Illusion]] | ||
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{Item List | |Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}} modules. | ||
|- | |- | ||
|{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}} | |{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}} | ||
|Footgear | |Footgear | ||
|[[Illusion]] | |[[Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List | |Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List |id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List |id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List |id=39541|item=Modification Module(Fixed Casting)}}. | ||
|- | |- | ||
|{{Item List2|id=42209|item=Illusion Battle Chip R |slots=1 |simple=yes}} | |{{Item List2|id=42209|item=Illusion Battle Chip R |slots=1 |simple=yes}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|One of the best accessories for this build. Grants MATK +5%. {{Item List | |One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | ||
|- | |- | ||
|{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}} | |{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|One of the best accessories for this build. Grants MATK +5%. {{Item List | |One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | ||
|- | |- | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 200-240''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 200-240''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=19428|item=Illusion Morpheus' Hood|slots=1 }} | ||
{{Item List | {{Item List |id=20948|item=Illusion Morpheus' Shawl|slots=1 }}<br> | ||
{{Item List | {{Item List |id=42239|item=Illusion Morpheus' Bracelet|slots=1}}<br> | ||
{{Item List | {{Item List |id=42238|item=Illusion Morpheus' Ring|slots=1 }} | ||
|Equipment Set | |Equipment Set | ||
|[[Illusion of Labyrinth]] | |[[Illusion of Labyrinth]] | ||
|Completing the highly affordable Illusion Morpheus' Set and refining the Hood and Shawl to +9 and above gives a significant increase to MATK while reducing annoyances like Skill Interruption, Aftercast Delay and Cast Times. The set can be further boosted with an {{Item List | |Completing the highly affordable Illusion Morpheus' Set and refining the Hood and Shawl to +9 and above gives a significant increase to MATK while reducing annoyances like Skill Interruption, Aftercast Delay and Cast Times. The set can be further boosted with an {{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} (or Illusion TSOD for short) but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use. | ||
For this level range, try to get a +10 Hood, +10 Shawl and +10 Illusion TSOD, then refine the weapon to +12 so you'll get most of the benefits without spending too much Zeny and dealing with too much RNG Minorous-poop. Once you're ready, refine both the Hood and Shawl to +11 and enchant them both with {{Item List | For this level range, try to get a +10 Hood, +10 Shawl and +10 Illusion TSOD, then refine the weapon to +12 so you'll get most of the benefits without spending too much Zeny and dealing with too much RNG Minorous-poop. Once you're ready, refine both the Hood and Shawl to +11 and enchant them both with {{Item List |id=29100|item=Spellbound Nive Lv1}} or {{Item List |id=29101|item=Spellbound Nive Lv2}} | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34279|item=Antiquity Cap EVT |slots=1}} | ||
{{Item List | {{Item List |id=34282|item=Ceremonial Crown EVT |slots=1 }}<br> | ||
{{Item List | {{Item List |id=34283|item=Celestial Coronet EVT |slots=1 }} | ||
|Upper Headgear | |Upper Headgear | ||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |[[Endeavor Tokens]] shop in @go 50, 2nd floor | ||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List | |Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 {{Item List |id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=18849|item=Celine Ribbon |slots=1}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[Horror Toy Factory]], +9 {{Item List | |[[Horror Toy Factory]], +9 {{Item List |id=18848|item=Vibrant Rose |slots=1}} and 1000 {{Item List |id=7642|item=Bloody Coin}} | ||
|Part of the Celine set. Each enemy killed by magic restores 200 HP. Drains 50 HP every 5 seconds, but that shouldn't be a problem at this point. It is highly recommended to refine it to at least +12 to easily get the Dress' maximum bonus, which requires a total refine rate of +23. This is made relatively easy thanks to {{Item List | |Part of the Celine set. Each enemy killed by magic restores 200 HP. Drains 50 HP every 5 seconds, but that shouldn't be a problem at this point. It is highly recommended to refine it to at least +12 to easily get the Dress' maximum bonus, which requires a total refine rate of +23. This is made relatively easy thanks to {{Item List |id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. Pair it with the full set to experience the full power. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=400002|item=Victory Wing Ears |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List|id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=32200|item=Rosary in Mouth}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Custom Headgear Quests]] | |[[Custom Headgear Quests]] | ||
|Gives a tiny little bit of extra stats, MATK and MDEF. | |Gives a tiny little bit of extra stats, MATK and MDEF. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=32201|item=Magical Rosary in Mouth}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Headgear Awakening]] | |[[Headgear Awakening]] | ||
|Requires {{Item List | |Requires {{Item List |id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF. | ||
|- | |- | ||
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}} | |{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}} | ||
|Armor | |Armor | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List | |An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List |id=1000128|item=Automatic Module (Magical Force)}}, {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=26162 |item=Welding Wand |slots=2}} | ||
|Rod | |Rod | ||
|[[Einbech Dungeon 3]] | |[[Einbech Dungeon 3]] | ||
Line 819: | Line 819: | ||
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped. | A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} | ||
|Rod | |Rod | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List | |A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List |id=19428|item=Illusion Morpheus' Hood}}. It can be enchanted by using {{Item List |id=100004|item=Dawn Dissonance Stone)}} There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550057|item=Fortified Rod|slots=2}} | ||
|Rod | |Rod | ||
|[[Amicitia Dungeon]] | |[[Amicitia Dungeon]] | ||
Line 834: | Line 834: | ||
|A strong rod that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | |A strong rod that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550081|item=Patent Freedom Stick|slots=2}} | ||
|Rod | |Rod | ||
|[[Ancient Hero]] | |[[Ancient Hero]] | ||
Line 844: | Line 844: | ||
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters. | |An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=460018|item=Illusion Silver Guard|slots=1 }} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
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|Garment | |Garment | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Engine Wing. Choose between {{Item List | |Improved version of the Illusion Engine Wing. Choose between {{Item List |id=1000136|item=Automatic Module (Above All)}}, {{Item List |id=1000125|item=Automatic Module (Fast)}} and {{Item List |id=1000126|item=Automatic Module (Caster)}}. | ||
|- | |- | ||
|{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}} | |{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}} | ||
|Footgear | |Footgear | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Leg. Enchant with the following: {{Item List | |Improved version of the Illusion Leg. Enchant with the following: {{Item List |id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List |id=1000151|item=Automatic Module (Lucky Strike)}} and {{Item List |id=1000135|item=Automatic Module (Fixed Casting)}}. | ||
|- | |- | ||
|{{Item List2|id=22238 |item=Great Hero Boots|slots=1}} | |{{Item List2|id=22238 |item=Great Hero Boots|slots=1}} | ||
|Footgear | |Footgear | ||
| | | | ||
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List | |An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List |id=550081|item=Patent Freedom Stick|slots=2}}. Try to refine this to +11, then use the {{Item List |id=100747|item=Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490026|item=Automatic Battle Chip R|slots=1 }} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Battle Chip. Choose between {{Item List | |An improved version of the Illusion Battle Chip. Choose between {{Item List |id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490027|item=Automatic Battle Chip L|slots=1 }} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Battle Chip. Choose between {{Item List | |An improved version of the Illusion Battle Chip. Choose between {{Item List |id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | ||
|- | |- | ||
|{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}} | |{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}} | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 240-250''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 240-250''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=400246|item=EVT Bacsojin Hat-LT |slots=1}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[Endeavor Token]] - EVT Refine Hammer | |[[Endeavor Token]] - EVT Refine Hammer | ||
|A powerful headgear that provides large amounts of MATK, especially at higher refines and grades. Try to aim for at least Grade C, but Grade B is highly recommended. | |A powerful headgear that provides large amounts of MATK, especially at higher refines and grades. Try to aim for at least Grade C, but Grade B is highly recommended. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=400154|item=Survival Circlet-LT |slots=1}} | ||
|[[Sunken Sands]] | |[[Sunken Sands]] | ||
|Upper Headgear | |Upper Headgear | ||
|Provides copious amounts of bonuses to MATK, magic elemental damage and ACD reduction, especially at higher refines, higher grades and when paired to the Survival Orb-LT. Highly recommended to get it to Grade B. This is one of, if not the best headgears for this build. | |Provides copious amounts of bonuses to MATK, magic elemental damage and ACD reduction, especially at higher refines, higher grades and when paired to the Survival Orb-LT. Highly recommended to get it to Grade B. This is one of, if not the best headgears for this build. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34279|item=Antiquity Cap EVT |slots=1}} | ||
{{Item List | {{Item List |id=34282|item=Ceremonial Crown EVT |slots=1 }}<br> | ||
{{Item List | {{Item List |id=34283|item=Celestial Coronet EVT |slots=1 }} | ||
|Upper Headgear | |Upper Headgear | ||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |[[Endeavor Tokens]] shop in @go 50, 2nd floor | ||
|Ignoring the OS weapons bonuses, these three are pretty much the same. Choose one of the three and refine it to +11. | |Ignoring the OS weapons bonuses, these three are pretty much the same. Choose one of the three and refine it to +11. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=400002|item=Victory Wing Ears |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List |id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=410017|item=Battle Processor |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List |id=410016|item=Battle Processor}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. The most offensive-oriented of the three mid headgears. Try to get MATK or elemental magic bonuses. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=32200|item=Rosary in Mouth}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Custom Headgear Quests]] | |[[Custom Headgear Quests]] | ||
|Gives a tiny little bit of extra stats, MATK and MDEF. | |Gives a tiny little bit of extra stats, MATK and MDEF. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=32201|item=Magical Rosary in Mouth}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Headgear Awakening]] | |[[Headgear Awakening]] | ||
|Requires {{Item List | |Requires {{Item List |id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=18536|item=Foxtail}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Sunken Sands]] | |[[Sunken Sands]] | ||
|MATK +10 and FCT -0.1 sec. Helps with FCT issues. | |MATK +10 and FCT -0.1 sec. Helps with FCT issues. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=420066|item=Survival Orb-LT}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Sunken Sands]] | |[[Sunken Sands]] | ||
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|Armor | |Armor | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Refine this to +11 and choose between {{Item List | |Refine this to +11 and choose between {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and most especially {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}. | ||
|- | |- | ||
|{{Item List2|id=450178|item=Gray Wolf Robe|slots=1}} | |{{Item List2|id=450178|item=Gray Wolf Robe|slots=1}} | ||
Line 954: | Line 954: | ||
|This old, bloody dress is one of the best armors for this build. It is highly recommended to refine this to +12 and equip the whole set to reap its full benefits. | |This old, bloody dress is one of the best armors for this build. It is highly recommended to refine this to +12 and equip the whole set to reap its full benefits. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550082|item=Freedom Stick-LT|slots=2}} | ||
|Rod | |Rod | ||
|[[Ancient Hero]] | |[[Ancient Hero]] | ||
|The current final form of the Freedom Stick is this Level 5 beast. Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|skill=Psychic Wave}} at +7 and while it is focused on boosting Earth and Neutral element damage, pairing it with the Hero Boots-LT plus the added S.MATK at higher refines and grades makes it really good even for spells that aren't Earth and Neutral. A good upgrade over the Illusion Thorn Staff of Darkness at high refines and good enchants. Aim for at least a +11 Grade C and best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | |The current final form of the Freedom Stick is this Level 5 beast. Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|skill=Psychic Wave}} at +7 and while it is focused on boosting Earth and Neutral element damage, pairing it with the Hero Boots-LT plus the added S.MATK at higher refines and grades makes it really good even for spells that aren't Earth and Neutral. A good upgrade over the Illusion Thorn Staff of Darkness at high refines and good enchants. Aim for at least a +11 Grade C and best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | ||
|- | |- | ||
|{{Item List | |{{Item List |id=550062|item=Poenitentia Ferrum|slots=2}} | ||
|Rod | |Rod | ||
|[[Tomb of Remorse]] | |[[Tomb of Remorse]] | ||
Line 969: | Line 969: | ||
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters. | |An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=460018|item=Illusion Silver Guard|slots=1 }} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get {{Item List | |A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get {{Item List |id=29100|item=Spellbound Nive Lv1}} or {{Item List |id=29101|item=Spellbound Nive Lv2}}. | ||
|- | |- | ||
|{{Item List2|id=20966|item=Temporal Int Manteau|slots=1}} | |{{Item List2|id=20966|item=Temporal Int Manteau|slots=1}} | ||
Line 986: | Line 986: | ||
|{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | |{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | ||
|Footgear | |Footgear | ||
| | | | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{Item List | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{Item List |id=550082|item=Freedom Stick-LT|slots=2}}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490052|item=Sinful Sapphire Ring|slots=1 }} | ||
{{Item List | {{Item List |id=490064|item=Brilliant Light Sapphire Ring|slots=1 }} | ||
|Accessory (Right) | |Accessory (Right) | ||
|[[Thanatos Tower]] | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490053|item=Sinful Sapphire Necklace|slots=1 }} | ||
{{Item List | {{Item List |id=490065|item=Brilliant Light Sapphire Necklace|slots=1 }} | ||
|Accessory (Left) | |Accessory (Left) | ||
|[[Thanatos Tower]] | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490163|item=Hero's Badge|slots=1 }} | ||
|Accessory (Left) | |Accessory (Left) | ||
|[[Sunken Sands]] | |[[Sunken Sands]] | ||
|It isn't much at first glance, but its power is unleashed when enchanted and when paired with an enchanted Hero Boots-LT. | |It isn't much at first glance, but its power is unleashed when enchanted and when paired with an enchanted Hero Boots-LT. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=2980|item=Evil Gloves |slots=1}} | ||
|Accessory | |Accessory | ||
|[[Horror Toy Factory]] | |[[Horror Toy Factory]] | ||
|Part of the Celine set. Enables use of Level 1 {{Skill Info|class=Soul Linker|id=405|skill=Spider Web}} | |Part of the Celine set. Enables use of Level 1 {{Skill Info|class=Soul Linker|id=405|skill=Spider Web}} | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34697|item=Celine's Brooch |slots=1}} | ||
|Accessory | |Accessory | ||
|[[Nightmare Toy Factory]] | |[[Nightmare Toy Factory]] | ||
Line 1,043: | Line 1,043: | ||
! style=" width: 65%" | Notes | ! style=" width: 65%" | Notes | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34806 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 100 | |[[Eden Academy]], Base Level 100 | ||
Line 1,050: | Line 1,050: | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=35109 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 100 | |[[Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List | |Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List |id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free. | ||
|- | |- | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''175-200''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''175-200''' | ||
Line 1,064: | Line 1,064: | ||
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (WIP)''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (WIP)''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34279|item=Antiquity Cap EVT |slots=1 }} | ||
{{Item List | {{Item List |id=34282|item=Ceremonial Crown EVT|slots=1 }}<br> | ||
{{Item List | {{Item List |id=34283|item=Celestial Coronet EVT|slots=1 }} | ||
|Headgear | |Headgear | ||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |[[Endeavor Tokens]] shop in @go 50, 2nd floor | ||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4, buy a couple of {{Item List | |Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4, buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 Endeavor Coins a piece, because it will refine them to +7 - 10 at random. | ||
|- | |- | ||
|} | |} | ||
Line 1,101: | Line 1,101: | ||
*Yellow: Ghost | *Yellow: Ghost | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300251 |item=Plagarion |simple=yes}} | ||
{{Item List | {{Item List |id=300259 |item=Fulgor |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300255 |item=Litus |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300257 |item=Vanilaqus |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300256 |item=Fillia |simple=yes}} <br> | ||
|Headgear | |Headgear | ||
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears. | |These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears. | ||
Line 1,114: | Line 1,114: | ||
*Fillia: Fire | *Fillia: Fire | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27328 |item=Corrupt Life |simple=yes}} | ||
|Headgear | |Headgear | ||
|Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game. | |Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27396 |item=Isaac Wigner |simple=yes}} | ||
|Headgear | |Headgear | ||
|Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%. | |Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300174 |item=Melted Poring |simple=yes}} | ||
|Headgear | |Headgear | ||
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%. | |If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%. | ||
Line 1,130: | Line 1,130: | ||
|MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill. | |MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}} | ||
|Armor | |Armor | ||
|Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{Item List | |Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{Item List |id=300424 |item=Friedrich S. Heine |simple=yes}} card. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27114 |item=Ominous Solider |simple=yes}} | ||
|Armor | |Armor | ||
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+. | |If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300254 |item=Amitera |simple=yes}} | ||
|Armor | |Armor | ||
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus. | |If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus. | ||
Line 1,154: | Line 1,154: | ||
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike. | |When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27196 |item=Nihil M. Heine |simple=yes}} | ||
|Weapon | |Weapon | ||
|Early-mid game card that boosts damage against small monsters. | |Early-mid game card that boosts damage against small monsters. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27289 |item=Soul Fragment |simple=yes}} | ||
|Weapon | |Weapon | ||
|Early-mid game card that boosts damage against Medium-sized monsters. | |Early-mid game card that boosts damage against Medium-sized monsters. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27286 |item=Colorful Teddy Bear |simple=yes}} | ||
|Weapon | |Weapon | ||
|Early-mid game card that boosts damage against Large monsters. | |Early-mid game card that boosts damage against Large monsters. | ||
Line 1,232: | Line 1,232: | ||
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation. | |When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300260 |item=Napeo |simple=yes}} | ||
|Garment | |Garment | ||
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills. | |The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300424 |item=Friedrich S. Heine |simple=yes}} | ||
|Garment | |Garment | ||
|Currently the best in slot garment card. Best paired with the armor card {{Item List | |Currently the best in slot garment card. Best paired with the armor card {{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into. | ||
|- | |- | ||
|{{Item List2 |id=27249 |item=Arhi |simple=yes}} | |{{Item List2 |id=27249 |item=Arhi |simple=yes}} | ||
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|- | |- | ||
|{{Item List |id=4577 |item=Elvira |simple=yes}} | |{{Item List |id=4577 |item=Elvira |simple=yes}} | ||
{{Item List | {{Item List |id=300222 |item=Firewind Kite |simple=yes}} <br> | ||
{{Item List |id=27125 |item=Headless Mule |simple=yes}} <br> | {{Item List |id=27125 |item=Headless Mule |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300364 |item=Calmaring |simple=yes}} <br> | ||
{{Item List |id=27161 |item=Mavka |simple=yes}} <br> | {{Item List |id=27161 |item=Mavka |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300216 |item=Lava Toad |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300211 |item=Crow Duke |simple=yes}} <br> | ||
{{Item List | {{Item List |id=27262 |item=Dwigh |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300218 |item=Ashhopper |simple=yes}} <br> | ||
{{Item List2 |id=40000 |item=Jewelry Ant |simple=yes}} <br> | {{Item List2 |id=40000 |item=Jewelry Ant |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300267 |item=Crow Baron |simple=yes}} <br> | ||
{{Item List | {{Item List |id=300268 |item=Crow Duke |simple=yes}} <br> | ||
|Accessory | |Accessory | ||
|These cards boost elemental damage. | |These cards boost elemental damage. | ||
Line 1,300: | Line 1,300: | ||
*Ashhopper: Neutral (35%) Left accessory | *Ashhopper: Neutral (35%) Left accessory | ||
*Dwigh: Neutral (20%) | *Dwigh: Neutral (20%) | ||
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{Item List | *Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{Item List |id=4336 |item=Ungoliant |simple=yes}} | ||
*Crow Baron (level 200+): Fire and Wind (15%) | *Crow Baron (level 200+): Fire and Wind (15%) | ||
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%) | *Crow Duke (level 200+): Water and Earth (15%, MATK +5%) | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300243 |item=Lude Gal |simple=yes}} | ||
|Accessory | |Accessory | ||
|Boosts MATK. Use two of these for a more even spread of damage across all elements. | |Boosts MATK. Use two of these for a more even spread of damage across all elements. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=1000528 |item=Magic Power Amber [U] |simple=yes}} | ||
{{Item List | {{Item List |id=1000529 |item=Magic Power Amber [M] |simple=yes}} <br> | ||
{{Item List | {{Item List |id=1000530 |item=Magic Power Amber [L] |simple=yes}} | ||
|Upper costume headgear, mid costume headgear, lower costume headgear | |Upper costume headgear, mid costume headgear, lower costume headgear | ||
|These three boost elemental damage and must be together for maximum effectiveness | |These three boost elemental damage and must be together for maximum effectiveness. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=25170 |item=Minor Casting Onyx [G] |simple=yes}} | ||
{{Item List | {{Item List |id=25067 |item=Casting Onyx [G] |simple=yes}} | ||
|Garment costume | |Garment costume | ||
|These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds. | |These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=1001329 |item=Not yet implemented [L] |simple=yes}} | ||
|Lower costume headgear | |Lower costume headgear | ||
|This lower headgear costume stone is not yet implemented. | |This lower headgear costume stone is not yet implemented. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=1001327 |item=Not yet implemented [U] |simple=yes}} | ||
{{Item List | {{Item List |id=25454 |item=High Wizard Onyx [M] |simple=yes}} <br> | ||
{{Item List | {{Item List |id=1001326 |item=Not yet implemented [G] |simple=yes}} | ||
|Upper costume headgear, mid costume headgear, garment costume | |Upper costume headgear, mid costume headgear, garment costume | ||
|{{Skill List |id=2038 |skill=This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.|simple=yes}} | |{{Skill List |id=2038 |skill=This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.|simple=yes}} | ||
Line 1,341: | Line 1,341: | ||
*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK +4%. The mainstream go-to pet for mage builds. | *{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK +4%. The mainstream go-to pet for mage builds. | ||
*{{Item List | *{{Item List |id=9122 |item=Gloomy Egg |simple=yes}}: MATK +40, increases Ghost and Fire magic damage by 7%. The main luxurious go-to pet for mage builds. | ||
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings. | *{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings. | ||
|- | |- | ||
Line 1,633: | Line 1,633: | ||
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34805 |item=Eden Equipment Chest [Physical] |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 10 | |[[Eden Academy]], Base Level 10 | ||
Line 1,707: | Line 1,707: | ||
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | | style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=35108 |item=Adv. Eden Chest [Physical] |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 100 | |[[Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{Item List | |Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{Item List |id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450121|item=Noblesse Super Novice Suit|slots=1}} | ||
{{Item List | {{Item List |id=470016|item=Noblesse Attack Boots|slots=1}} | ||
{{Item List | {{Item List |id=480012|item=Noblesse Attack Manteau|slots=1}} | ||
{{Item List | {{Item List |id=490014|item=Noblesse Attack Ring|slots=1}} | ||
|Equipment Set | |Equipment Set | ||
|1 {{Item List | |1 {{Item List |id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 125. '''It is highly recommended to complete the Eden Academy quest chain to get this over the other armors.''' While it is designed more towards a melee autoattack CRIT build, completing the full set gives a lot of bonuses, which include increased HP and CRIT damage, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List | |Good until level 125. '''It is highly recommended to complete the Eden Academy quest chain to get this over the other armors.''' While it is designed more towards a melee autoattack CRIT build, completing the full set gives a lot of bonuses, which include increased HP and CRIT damage, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List |id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List |id=25223|item=Paradise Coin}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450123|item=Imperial Super Novice Suit|slots=1}} | ||
{{Item List | {{Item List |id=470018|item=Imperial Attack Boots|slots=1}} | ||
{{Item List | {{Item List |id=480016|item=Imperial Attack Manteau|slots=1}} | ||
{{Item List | {{Item List |id=490017|item=Imperial Attack Ring|slots=1}} | ||
|Equipment Set | |Equipment Set | ||
|3 {{Item List | |3 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List | |Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List |id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List |id=25223|item=Paradise Coins}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450125|item=Grace Super Novice Suit|slots=1}} | ||
{{Item List | {{Item List |id=470020|item=Grace Attack Boots|slots=1}} | ||
{{Item List | {{Item List |id=480018|item=Grace Attack Manteau|slots=1}} | ||
{{Item List | {{Item List |id=490019|item=Grace Attack Ring|slots=1}} | ||
|Equipment Set | |Equipment Set | ||
|4 {{Item List | |4 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List | |Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List |id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List |id=25223|item=Paradise Coins}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450185 |item=Paradise Luxury Suit |simple=yes}} | ||
{{Item List | {{Item List |id=470069 |item=Paradise Luxury Boots |simple=yes}} | ||
|Armor and Shoes | |Armor and Shoes | ||
|Eden Academy, level 100 | |Eden Academy, level 100 | ||
|Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage in most situations! However, there are no card slots and they cannot be upgraded. It is free and surprisingly effective. They're good until you obtain a +7 Patent Blessed Knife or reach level 200, when the Grace set's slots get a big advantage in the form of the Shelter/Happiness Giver card combo for Melee builds or Observation/Empathizer card combo for Ranged builds. | |Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage in most situations! However, there are no card slots and they cannot be upgraded. It is free and surprisingly effective. They're good until you obtain a +7 Patent Blessed Knife or reach level 200, when the Grace set's slots get a big advantage in the form of the Shelter/Happiness Giver card combo for Melee builds or Observation/Empathizer card combo for Ranged builds. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=510039 |item=Paradise Super Novice Dagger |simple=yes}} | ||
|Weapon | |Weapon | ||
|[[Eden Group]] | |[[Eden Group]] | ||
Line 1,843: | Line 1,843: | ||
|Armor | |Armor | ||
|[[Illusion]] | |[[Illusion]] | ||
|This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are {{Item List | |This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are {{Item List |id=39540|item=Modification Orb (Delay After Skill)}} and two {{Item List |id=39534|item=Modification Orb (Power)}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=510039 |item=Paradise Super Novice Dagger |simple=yes}} | ||
|Weapon | |Weapon | ||
|[[Eden Group]] | |[[Eden Group]] | ||
Line 1,865: | Line 1,865: | ||
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it. | |If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=510071 |item=Patent Blessed Knife |slots=2 |simple=yes}} | ||
|Dagger | |Dagger | ||
|[[Ancient Hero]] | |[[Ancient Hero]] | ||
Line 1,875: | Line 1,875: | ||
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=460017 |item=Illusion Guard |slots=1 |simple=yes}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
Line 1,893: | Line 1,893: | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[Illusion]] | ||
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 {{Item List | |Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 {{Item List |id=39537|item=Modification Orb (Fast)}} and 2 {{Item List |id=39539|item=Modification Orb (Critical)}}. | ||
|- | |- | ||
|{{Item List |id=2576 |item=Heroic Backpack |slots=1 |simple=yes}} | |{{Item List |id=2576 |item=Heroic Backpack |slots=1 |simple=yes}} | ||
Line 1,911: | Line 1,911: | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List | |Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List |id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List |id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List |id=39550|item=Modification Module (Overpower)}} or {{Item List |id=39551|item=Modification Module (Fatal Flash)}} for increased damage. | ||
|- | |- | ||
|{{Item List2|id=22238 |item=Great Hero Boots|slots=1}} | |{{Item List2|id=22238 |item=Great Hero Boots|slots=1}} | ||
|Footgear | |Footgear | ||
| | | | ||
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List | |An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List |id=510071 |item=Patent Blessed Knife |slots=2 |simple=yes}}. Try to refine this to +11, then use the {{Item List |id=100747|item=Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT. | ||
|- | |- | ||
|{{Item List |id=2963 |item=Physical Enhancer Ring |slots=1 |simple=yes}} | |{{Item List |id=2963 |item=Physical Enhancer Ring |slots=1 |simple=yes}} | ||
Line 1,926: | Line 1,926: | ||
|Accessory | |Accessory | ||
|[[Fall of Glast Heim]] | |[[Fall of Glast Heim]] | ||
|ATK +10%. ATK +25 and Hit +10 when equipped with King Schmidt's Suit and Manteau. When paired with {{Item List | |ATK +10%. ATK +25 and Hit +10 when equipped with King Schmidt's Suit and Manteau. When paired with {{Item List |id=4877|item=Speed of Light)}}, {{Item List |id=29587|item=Flash)}} and {{Item List |id=4864|item=Fatal Lv.2)}} are recommended enchants to further boost CRIT damage. | ||
|- | |- | ||
|{{Item List2|id=42207|item=Illusion Booster R |slots=1 |simple=yes}} | |{{Item List2|id=42207|item=Illusion Booster R |slots=1 |simple=yes}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5%. {{Item List | |ATK +5%. {{Item List |id=25696|item=Modification Module (Drain Life)}}, {{Item List |id=25681|item=Modification Module (Attack Speed)}} and {{Item List |id=25682|item=Modification Module (Fatal)}} are recommended enchants. | ||
|- | |- | ||
|{{Item List2|id=42208|item=Illusion Booster L |slots=1 |simple=yes}} | |{{Item List2|id=42208|item=Illusion Booster L |slots=1 |simple=yes}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5%. {{Item List | |ATK +5%. {{Item List |id=39544|item=Modification Orb (Drain Soul)}}, {{Item List |id=25681|item=Modification Module (Attack Speed)}} and {{Item List |id=25682|item=Modification Module (Fatal)}} are recommended enchants. | ||
|- | |- | ||
|{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}} | |{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}} | ||
Line 1,955: | Line 1,955: | ||
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle. | |A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34281|item=Clark Sidecap EVT|slots=1}} | ||
|Headgear | |Headgear | ||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |[[Endeavor Tokens]] shop in @go 50, 2nd floor | ||
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{Item List | |Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 {{Item List |id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34278|item=Chung Cap EVT|slots=1}} | ||
{{Item List | {{Item List |id=34280|item=Stripe Cap EVT|slots=1}}<br> | ||
{{Item List | {{Item List |id=34284|item=Red Coronet EVT|slots=1}} | ||
|Headgear | |Headgear | ||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |[[Endeavor Tokens]] shop in @go 50, 2nd floor | ||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List | |Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 {{Item List |id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=400002|item=Victory Wing Ears |slots=1}} | ||
|Middle Headgear | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List | |Requires a non-slotted {{Item List |id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=18754|item=Blood Sucker}} | ||
|Lower Headgear | |Lower Headgear | ||
|{{Item List | |{{Item List |id=28620|item=Lower Hat Box}} | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
Line 1,985: | Line 1,985: | ||
|Armor | |Armor | ||
|[[Illusion]] | |[[Illusion]] | ||
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{Item List | |Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000122|item=Automatic Module (Power)}}, {{Item List |id=1000129|item=Automatic Module (Attacker Force)}}, {{Item List |id=1000131|item=Automatic Module (Critical Force)}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=510054 |item=Fortified Edge |slots=2 |simple=yes}} | ||
|Dagger | |Dagger | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|A level 5 weapon that boosts {{Skill List |id=5451 |skill=Double Bowling Bash|simple=yes}} damage. Refine this to +8. | |A level 5 weapon that boosts {{Skill List |id=5451 |skill=Double Bowling Bash|simple=yes}} damage. Refine this to +8. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=510039 |item=Paradise Super Novice Dagger |simple=yes}} | ||
|Dagger | |Dagger | ||
|[[Eden Group]] | |[[Eden Group]] | ||
Line 2,002: | Line 2,002: | ||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=510072 |item=Blessed Knife-LT |slots=2 |simple=yes}} | ||
|Dagger | |Dagger | ||
|[[Ancient Hero]] | |[[Ancient Hero]] | ||
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | |Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | ||
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{Item List | '''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} with the "Remove Size Penalty" enchant or {{Item List2 |id=24150 |item=Infinity Shadow Ring |simple=yes}} and {{Item List2 |id=24151 |item=Infinity Shadow Bracer |simple=yes}} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=500046 |item=Poenitentia Orbis |slots=2 |simple=yes}} | ||
|One-Handed Sword | |One-Handed Sword | ||
|[[Tomb of Remorse]] | |[[Tomb of Remorse]] | ||
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|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=460017 |item=Illusion Guard |slots=1 |simple=yes}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} | ||
|Shield | |Shield | ||
|Cash Shop | |Cash Shop | ||
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{Item List | |A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{Item List |id=510072 |item=Blessed Knife-LT |slots=2 |simple=yes}} as your main weapon. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=460018 |item=Illusion Silver Guard |slots=1 |simple=yes}} | ||
|Shield | |Shield | ||
|Cash Shop | |Cash Shop | ||
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|Garment | |Garment | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List | |Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List |id=1000125|item=Automatic Module (Fast)}}, {{Item List |id=1000127|item=Automatic Module (Critical)}} and {{Item List |id=1000143|item=Automatic Module (Powerful)}}. | ||
|- | |- | ||
|{{Item List2|id=480124|item=Convertible Physical Wing|slots=1}} | |{{Item List2|id=480124|item=Convertible Physical Wing|slots=1}} | ||
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|Shoes | |Shoes | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{Item List | |Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{Item List |id=1000119|item=Automatic Module (Vital)}}, {{Item List |id=1000120|item=Automatic Module (Mental)}}, {{Item List |id=1000135|item=Automatic Module (Fixed Casting)}}, {{Item List |id=1000149|item=Automatic Module (Overpower)}} or {{Item List |id=1000150|item=Automatic Module (Fatal Flash)}} for increased damage. | ||
|- | |- | ||
|{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | |{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | ||
|Footgear | |Footgear | ||
| | | | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{Item List | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{Item List |id=510072 |item=Blessed Knife-LT |slots=2 |simple=yes}}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490024|item=Automatic Booster R|slots=1}} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{Item List | |Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{Item List |id=1000137|item=Automatic Module (Drain Life)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000117|item=Automatic Module (Fatal)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490025|item=Automatic Booster L |slots=1}} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{Item List | |Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{Item List |id=1000138|item=Automatic Module (Drain Soul)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000117|item=Automatic Module (Fatal)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=24619|item=Super Power Shadow Glove}} | ||
|Shadow Gear | |Shadow Gear | ||
|[[Ancient Laboratory]] | |[[Ancient Laboratory]] | ||
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| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=34805 |item=Eden Equipment Chest [Physical] |slots=0 |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 10 | |[[Eden Academy]], Base Level 10 | ||
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| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | | style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
|{{Item List | |{{Item List |id=35108 |item=Adv. Eden Chest [Physical] |slots=0 |simple=yes}} | ||
|Chest | |Chest | ||
|[[Eden Academy]], Base Level 100 | |[[Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{Item List | |Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{Item List |id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450121|item=Noblesse Super Novice Suit}} | ||
{{Item List | {{Item List |id=470016|item=Noblesse Attack Boots}} | ||
{{Item List | {{Item List |id=480012|item=Noblesse Attack Manteau}} | ||
{{Item List | {{Item List |id=490014|item=Noblesse Attack Ring}} | ||
|Equipment Set | |Equipment Set | ||
|1 {{Item List | |1 {{Item List |id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 125. '''It is highly recommended to complete the Eden Academy quest chain to get this over the other armors.''' While it is designed more towards a melee autoattack CRIT build, completing the full set gives a lot of bonuses, which include increased HP and CRIT damage, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List | |Good until level 125. '''It is highly recommended to complete the Eden Academy quest chain to get this over the other armors.''' While it is designed more towards a melee autoattack CRIT build, completing the full set gives a lot of bonuses, which include increased HP and CRIT damage, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List |id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List |id=25223|item=Paradise Coin}}! | ||
|- | |- | ||
| style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''175-200''' | | style="background-color: #CC0000; color:White; text-align: center;" colspan="4" | '''175-200''' | ||
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|Boosts attack and adds a small chance to autocast Level 5 Ignition Break while physically attacking, resulting in sporadic bursts of damage. Good for autoattack builds but is heavily reliant on RNG. | |Boosts attack and adds a small chance to autocast Level 5 Ignition Break while physically attacking, resulting in sporadic bursts of damage. Good for autoattack builds but is heavily reliant on RNG. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=27339 |item=Chaotic Ghostring |simple=yes}} | ||
|Weapon | |Weapon | ||
|This card is good for One-Handed swords, as it fully compensates for their size penalty against Small and Large monsters. If you have a Hypocrisy Machine, use this until you refine it to +9, then find better cards. | |This card is good for One-Handed swords, as it fully compensates for their size penalty against Small and Large monsters. If you have a Hypocrisy Machine, use this until you refine it to +9, then find better cards. | ||
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|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small. | |Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300240 |item=Frozen Gargoyle |simple=yes}} | ||
|Shield | |Shield | ||
|A much cheaper version of the expensive Mutated Khalitzburg card with slighty worse effects, namely the 5% increased damage taken from Small monsters. | |A much cheaper version of the expensive Mutated Khalitzburg card with slighty worse effects, namely the 5% increased damage taken from Small monsters. | ||
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|ATK+20. If Base STR is 120 and above, additional ATK+20. Comes at the cost of decreased ASPD (-3%). | |ATK+20. If Base STR is 120 and above, additional ATK+20. Comes at the cost of decreased ASPD (-3%). | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300108 |item=Sewage Venenum |simple=yes}} | ||
|Accessory | |Accessory | ||
|Increases HP and Fatal Menace damage. Further increases Fatal Menace damage when comboed with {{Item List | |Increases HP and Fatal Menace damage. Further increases Fatal Menace damage when comboed with {{Item List |id=27172 |item=Scimitar Buffalo Bandit |simple=yes}} and {{Item List |id=300097 |item=Aries |simple=yes}} cards. This combo is best used when your main weapon is a Patent Blessed Knife or Blessed Knife-LT. Very good for leveling from 175 onwards, but not the best for the end-game. | ||
|- | |- | ||
|{{Item List2|id=27171 |item=Revolver Buffalo Bandit |simple=yes}} | |{{Item List2|id=27171 |item=Revolver Buffalo Bandit |simple=yes}} | ||
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|AGI +7, Hit +7. When combined with Revolver Buffalo Bandit Card, it adds an additional STR +3 and ATK +3%. A good card that increases AGI for faster ASPD and hit to further augment your already really high hit rate. Place the accessory equipped with this card on the left side. | |AGI +7, Hit +7. When combined with Revolver Buffalo Bandit Card, it adds an additional STR +3 and ATK +3%. A good card that increases AGI for faster ASPD and hit to further augment your already really high hit rate. Place the accessory equipped with this card on the left side. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=300242 |item=Ghost Cube |simple=yes}} | ||
|Accessory | |Accessory | ||
|Boosts ATK and HP. This is the best-in-slot accessory card. Grab a pair of these incredibly cheap but incredibly effective cards for stronger bash, <!-- UNITED STATES OF -->smash, pierce and blow. | |Boosts ATK and HP. This is the best-in-slot accessory card. Grab a pair of these incredibly cheap but incredibly effective cards for stronger bash, <!-- UNITED STATES OF -->smash, pierce and blow. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=25207 |item=HP Absorb Onyx [U] |simple=yes}} | ||
{{Item List | {{Item List |id=25208 |item=HP Absorb Onyx [G] |simple=yes}} | ||
|Upper costume headgear, garment costume | |Upper costume headgear, garment costume | ||
|If you need a bit more survivability in exchange for slightly reduced damage or if buying thousands of Concentrated Golden Syrup Potions is burning hole in your wallet, then these can help. Best paired with an Incubus Pet and other SP-leeching effects. | |If you need a bit more survivability in exchange for slightly reduced damage or if buying thousands of Concentrated Golden Syrup Potions is burning hole in your wallet, then these can help. Best paired with an Incubus Pet and other SP-leeching effects. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=25210 |item=SP Absorb Onyx [U] |simple=yes}} | ||
{{Item List | {{Item List |id=25209 |item=SP Absorb Onyx [G] |simple=yes}} | ||
|Upper costume headgear, garment costume | |Upper costume headgear, garment costume | ||
|If you need a bit more SP leeching in exchange for slightly reduced damage or if buying thousands of Concentrated Blue Syrup Potions is burning hole in your wallet, then these can help. Best paired with a Succubus Pet and other HP-leeching effects. | |If you need a bit more SP leeching in exchange for slightly reduced damage or if buying thousands of Concentrated Blue Syrup Potions is burning hole in your wallet, then these can help. Best paired with a Succubus Pet and other HP-leeching effects. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=1000377 |item=Melee Amber [U] |simple=yes}} | ||
{{Item List | {{Item List |id=1000378 |item=Melee Amber [M] |simple=yes}}<br> | ||
{{Item List | {{Item List |id=1000379 |item=Melee Amber [L] |simple=yes}} | ||
|Upper costume headgear, middle costume headgear, lower costume headgear | |Upper costume headgear, middle costume headgear, lower costume headgear | ||
|These three boost melee damage. | |These three boost melee damage. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=25304 |item=Critical Amber [U] |simple=yes}} | ||
{{Item List | {{Item List |id=25060 |item=Critical Amber [M] |simple=yes}}<br> | ||
{{Item List | {{Item List |id=25305 |item=Critical Amber [L] |simple=yes}} | ||
|Upper costume headgear, middle costume headgear, lower costume headgear | |Upper costume headgear, middle costume headgear, lower costume headgear | ||
|These three boost Critical Damage. Good for builds focused on Mega Sonic Blow or autoattacking. | |These three boost Critical Damage. Good for builds focused on Mega Sonic Blow or autoattacking. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=1000375 |item=Ranged Amber [U] |simple=yes}} | ||
{{Item List | {{Item List |id=25061 |item=Ranged Amber [M] |simple=yes}}<br> | ||
{{Item List | {{Item List |id=1000376 |item=Ranged Amber [L] |simple=yes}} | ||
|Upper costume headgear, middle costume headgear, lower costume headgear | |Upper costume headgear, middle costume headgear, lower costume headgear | ||
|These three boost ranged damage. | |These three boost ranged damage. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=1001328 |item=Not yet implemented [M] |simple=yes}} | ||
|Mid costume headgear | |Mid costume headgear | ||
|This mid headgear costume stone is not yet implemented. | |This mid headgear costume stone is not yet implemented. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=25710 |item=Paladin Onyx [U] |simple=yes}} | ||
{{Item List | {{Item List |id=25492 |item=Stalker Onyx [L] |simple=yes}} <br> | ||
{{Item List | {{Item List |id=1001326 |item=Not yet implemented [G] |simple=yes}} | ||
|Upper costume headgear, lower costume headgear, garment costume | |Upper costume headgear, lower costume headgear, garment costume | ||
|{{Skill List |id=2005 |skill=This garment costume stone is not yet implemented. When paired with a Stalker Onyx and a Paladin Onyx, its bonuses are not yet implemented. However, you got to spin it to win it to know It.|simple=yes}} | |{{Skill List |id=2005 |skill=This garment costume stone is not yet implemented. When paired with a Stalker Onyx and a Paladin Onyx, its bonuses are not yet implemented. However, you got to spin it to win it to know It.|simple=yes}} | ||
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*{{Item List |id=9052 |item=Incubus |simple=yes}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | *{{Item List |id=9052 |item=Incubus |simple=yes}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
*{{Item List |id=9055 |item=Succubus |simple=yes}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | *{{Item List |id=9055 |item=Succubus |simple=yes}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | ||
*{{Item List | *{{Item List |id=9121 |item=Orc Hero |simple=yes}}: ATK+7%, Crit Damage +3% when loyal | ||
*{{Item List | *{{Item List |id=9126 |item=Kiel-D-01 |simple=yes}}: ASPD+7%, Hit+18, Melee Physical Damage +5% when loyal. Good for melee builds | ||
|- | |- | ||
|} | |} | ||
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|MATK +50. Increases MATK by 50 at level 120 and another 50 at level 140, for a total of MATK +150. Enables the use of Level 1 Endure. It will boost damage of the Earthquake autocast from the Faceworm Queen Leg. | |MATK +50. Increases MATK by 50 at level 120 and another 50 at level 140, for a total of MATK +150. Enables the use of Level 1 Endure. It will boost damage of the Earthquake autocast from the Faceworm Queen Leg. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450122|item=Noblesse Super Novice Robe}} | ||
{{Item List | {{Item List |id=470017|item=Noblesse Magic Boots}} | ||
{{Item List | {{Item List |id=480014|item=Noblesse Magic Manteau}} | ||
{{Item List | {{Item List |id=490015|item=Noblesse Magic Ring}} | ||
|Armor | |Armor | ||
|1 {{Item List | |1 {{Item List |id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 125. It is highly recommended to complete the Eden Academy questline to get this over the other armors. It is designed for an autospell build as completing the set enables autocasting Level 1 Psychic Wave while doing normal attacks. While it gives less MATK compared to the Flattery Robe, the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List | |Good until level 125. It is highly recommended to complete the Eden Academy questline to get this over the other armors. It is designed for an autospell build as completing the set enables autocasting Level 1 Psychic Wave while doing normal attacks. While it gives less MATK compared to the Flattery Robe, the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List |id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List |id=25223|item=Paradise Coin}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450124|item=Imperial Super Novice Robe}} | ||
{{Item List | {{Item List |id=470019|item=Imperial Magic Boots}} | ||
{{Item List | {{Item List |id=480017|item=Imperial Magic Manteau}} | ||
{{Item List | {{Item List |id=490018|item=Imperial Magic Ring}} | ||
|Armor | |Armor | ||
|3 {{Item List | |3 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List | |Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List |id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List |id=25223|item=Paradise Coins}}! | ||
|- | |- | ||
|{{Item List | |{{Item List |id=450126|item=Grace Super Novice Robe}} | ||
{{Item List | {{Item List |id=470021|item=Grace Magic Boots}} | ||
{{Item List | {{Item List |id=480019|item=Grace Magic Manteau}} | ||
{{Item List | {{Item List |id=490020|item=Grace Magic Ring}} | ||
|Armor | |Armor | ||
|4 {{Item List | |4 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | ||
|Good until level 200. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List | |Good until level 200. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List |id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List |id=25223|item=Paradise Coins}}! | ||
|- | |- | ||
|{{Item List2|id=15377 |item=Illusion Armor B-Type |slots=1 |simple=yes}} | |{{Item List2|id=15377 |item=Illusion Armor B-Type |slots=1 |simple=yes}} | ||
|Armor | |Armor | ||
|[[Illusion]] | |[[Illusion]] | ||
|Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List | |Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List |id=39540|item=Modification Orb<br>(Delay After Skill)}} and two {{Item List |id=39535|item=Modification Orb (Magic)}} are recommended. | ||
|- | |- | ||
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}} | |{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}} | ||
|Armor | |Armor | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List | |An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List |id=1000128|item=Automatic Module (Magical Force)}}, {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}. | ||
|- | |- | ||
|{{Item List |id=13090 |item=Faceworm Queen Leg |slots=2 |simple=yes}} | |{{Item List |id=13090 |item=Faceworm Queen Leg |slots=2 |simple=yes}} | ||
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|Garment | |Garment | ||
|[[Illusion]] | |[[Illusion]] | ||
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Get this if you're still having trouble raising your ASPD to 193. Enchant it with {{Item List | |Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Get this if you're still having trouble raising your ASPD to 193. Enchant it with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}} | ||
|- | |- | ||
|{{Item List2|id=20934|item=Illusion Engine Wing B-type |slots=1 |simple=yes}} | |{{Item List2|id=20934|item=Illusion Engine Wing B-type |slots=1 |simple=yes}} | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[Illusion]] | ||
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. If you can reach ASPD to 193 without much problems, get this over the A-type. Enchant it with {{Item List | |Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. If you can reach ASPD to 193 without much problems, get this over the A-type. Enchant it with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}}. | ||
|- | |- | ||
|{{Item List2|id=480020|item=Automatic Engine Wing A-type|slots=1}} | |{{Item List2|id=480020|item=Automatic Engine Wing A-type|slots=1}} | ||
|Garment | |Garment | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Engine Wing. Get this if you're still having trouble raising your ASPD to 193. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List | |Improved version of the Illusion Engine Wing. Get this if you're still having trouble raising your ASPD to 193. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List |id=1000125|item=Automatic Module (Fast)}}, {{Item List |id=1000127|item=Automatic Module (Critical)}} and {{Item List |id=1000143|item=Automatic Module (Powerful)}}. | ||
|- | |- | ||
|- | |- | ||
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|Armor | |Armor | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Engine Wing. Max HP +1500. Adds 100 HP every 2 refine rate. Choose between {{Item List | |Improved version of the Illusion Engine Wing. Max HP +1500. Adds 100 HP every 2 refine rate. Choose between {{Item List |id=1000136|item=Automatic Module (Above All)}}, {{Item List |id=1000125|item=Automatic Module (Fast)}} and {{Item List |id=1000126|item=Automatic Module (Caster)}}. | ||
|- | |- | ||
|{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}} | |{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List | |Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List |id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List |id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List |id=39548|item=Modification Module<br>(Spell Buster)}} or {{Item List |id=39552|item=Modification Module<br>(Lucky Strike)}} for more magic damage. | ||
|- | |- | ||
|{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}} | |{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Enchant with any of the following: {{Item List | |Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Enchant with any of the following: {{Item List |id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List |id=1000119|item=Automatic Module (Vital)}} for more survivability or {{Item List |id=1000120|item=Automatic Module (Mental)}} for more SP, and {{Item List |id=1000135|item=Automatic Module (Fixed Casting)}}. | ||
|- | |- | ||
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}} | |{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}} | ||
Line 2,885: | Line 2,885: | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|One of the best accessories for this build. Grants MATK +5%. {{Item List | |One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490026|item=Automatic Battle Chip R}} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Battle Chip. Grants MATK +5% and MHP +5%. Choose between {{Item List | |An improved version of the Illusion Battle Chip. Grants MATK +5% and MHP +5%. Choose between {{Item List |id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | ||
|- | |- | ||
|{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}} | |{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|One of the best accessories for this build. Grants MATK +5%. {{Item List | |One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | ||
|- | |- | ||
|{{Item List | |{{Item List |id=490027|item=Automatic Battle Chip L}} | ||
|Accessory | |Accessory | ||
|[[Sage's Legacy]] | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Battle Chip. Grants MATK +5% and MSP +5%. Choose between {{Item List | |An improved version of the Illusion Battle Chip. Grants MATK +5% and MSP +5%. Choose between {{Item List |id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | ||
|- | |- | ||
|} | |} | ||
Line 3,770: | Line 3,770: | ||
*[[Illusion of Labyrinth]] - Tons of mobs and fixed EXP means tons of EXP until around level 220. Also a decent place to earn some zeny along the way if you're looting everything. | *[[Illusion of Labyrinth]] - Tons of mobs and fixed EXP means tons of EXP until around level 220. Also a decent place to earn some zeny along the way if you're looting everything. | ||
*[[Illusion of Underwater]] 2 - Bring Coldproof potions. Beware the <s>Jellymon</s> Deep Sea Sedora and their unusually overpowered Storm Gust and Water Ball. It is highly recommended to do the Illusion Quests for this and Illusion of Labyrinth for equipment refinement boxes. Good until around level 220. | *[[Illusion of Underwater]] 2 - Bring Coldproof potions. Beware the <s>Jellymon</s> Deep Sea Sedora and their unusually overpowered Storm Gust and Water Ball. It is highly recommended to do the Illusion Quests for this and Illusion of Labyrinth for equipment refinement boxes. Good until around level 220. | ||
*[[Niflheim Dungeon]] 1 - Nif1 has TONS of mobs in a relatively small space, making it a great place to level up, earn zeny and grab Etel Dusts. Watch out for Stone Curse and SP Leech by <s>Rubik's</s> Ghost Cube. | *[[Niflheim Dungeon]] 1 - Nif1 has TONS of mobs in a relatively small space, making it a great place to level up, earn zeny and grab Etel Dusts. Watch out for Stone Curse and SP Leech by <s>Rubik's</s> Ghost Cube. | ||
*[[Rudus 4]] - Not as crowded as Nif1 mob and player wise, making it a good alternate leveling spot if Nif1 and Thana12 are way too crowded. Watch out for Giant Caput's Spiral Pierce, which may instantly kill. | *[[Rudus 4]] - Not as crowded as Nif1 mob and player wise, making it a good alternate leveling spot if Nif1 and Thana12 are way too crowded. Watch out for Giant Caput's Spiral Pierce, which may instantly kill. |
Revision as of 10:27, 12 July 2023
WARNING | This guide is still a work in progress |
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Some of the info here is outdated or incorrect, and is currently being updated. |
Super Novice | |
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File:HN Chibi Male.png | |
Job base: | Novice |
Written By: | Rakugaki |
Overview
Work in progress
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance its capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.
Skills Overview
Hidden Skills | ||||||||
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Builds
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different kinds of builds - Mage, Physical, Autocast and Flee Tank.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Super Novice that suits you best.
Mage
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes and Breaking the Rules along the way, they triumph, going from Super to Hyper, and I got writer's block. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... I don't know.
Stats and Traits
Stat | Amount | Notes |
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STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
AGI | 60-80 | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
VIT | 70-80 | Increases Max HP while reducing the chances of getting inflicted by Poison. |
INT | 120+ | Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
DEX | 120+ | At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
LUK | 1+ | Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. |
Trait | Amount | Notes |
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POW | 0 | Not needed. |
STA | 0 or 30-97 | Add points if more survivability is needed by increasing Physical Resistance. However, CON is of greater value. |
WIS | 0 or 30-97 | Add points if more survivability is needed by increasing Magic Resistance. However, CON is of greater value. |
SPL | 100 | Primary trait. Max this for the highest possible Magic Damage. |
CON | 0 or 30-97 | Highly recommended secondary trait. Increases Magic Damage while also providing a bit more survivability in the form of Flee. |
CRT | 0 | Not necessary unless stronger heals are needed... ? Might be good for a creative meme support Hyper Novice build... if that exists... I guess? |
Skills
Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice
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Sample equipment builds (Coming soon!) | |||||||||||||||||||||||||||||||||||
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Super Novice
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Cards and Pets
Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
Strategy (WIP) |
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The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
When soloing, I get writer's block! In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.
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Physical
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
Stats and Traits
Stat | Amount | Notes |
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STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. |
VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned. |
INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. |
DEX | 60-80 / 120 (Ranged Hyper Novice builds) | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
LUK | 60-80 / 120 (Mega Sonic Blow builds) | Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 to get as much CRIT Rate as possible while waiting for level 250 to access the Super Novice chant (see Hidden Skills above). |
Trait | Amount | Notes |
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POW | 100 | Primary trait. Max this for the highest possible damage. |
STA | 0 or 30-97 | Add points if more survivability is needed by increasing Physical Resistance. However, CON or CRT are of greater value. |
WIS | 0 or 30-97 | Add points if more survivability is needed by increasing Magic Resistance. However, CON or CRT are of greater value. |
SPL | 0 | Not needed. |
CON | 0 or 30-97 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. |
CRT | 0 or 30-97 | Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. |
Skills
Skills: Physical | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.
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Equipment
Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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You can use Eden Gear or choose from the list below...
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Sample equipment builds (Coming soon!) | ||||||||||||||||||||||||||||||||||||||||
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Cards and Pets
Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
Strategy (WIP) |
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The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
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Melee Autospell (Leveling, WIP)
The main inspirations are two awesome Super Novices that pioneered the build: Shin Chan and Yami Reborn. The Melee Autospell is an early-game leveling build that is quite cheap to build, focused mainly on dealing Neutral Element magic damage from the Noblesse, Imperial and Grace Magic Sets, which enables autocasting Psychic Wave when autoattacking. It is a jack-of-all-trades kind of build, having a little bit of everything from the three other builds in this guide.
Stats
AGI and INT are the most important stats. This enables the autospells to proc often and deal as much damage as possible
Stat | Amount | Notes |
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STR | 1+ | Leftover. Mainly used for increased carrying capacity or if needed, increased Physical damage. |
AGI | 100-120 | Higher ASPD means higher chances of autocasting various spells. |
VIT | 70-80 | Mainly for survivability and preventing bad statuses like Poison. |
INT | 110-125 | Higher INT means higher magic damage. If using a Napeo Card, raise INT to 125. |
DEX | 60-70 | Get sufficient amounts of DEX to land hits. Misses will not autocast spells. |
LUK | 50-60 | Higher LUK increases CRIT chances as well as slightly increasing overall damage. |
Skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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That's pretty much it. These are the most essential skills of this build. Afterwards, you're free to choose any skills you like. My skill build is below.
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Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Strategy |
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The strategy will be based on my version of the Melee Autospell build.
The playstyle is fairly simple - just point, click and watch the monsters get quaked, burned, frozen, electrocuted, Psychic Wave'd and more! Like the Meteor Strike Melee above, this build is more suited to solo play, but it can still be good in a party because of its well-rounded mix of offense, survivability and support. When soloing: Even if your gears aren't the best, this build can still solo dungeons and some instances quite well - just don't lure too many monsters. Use your arsenal of skills in order to help you fight and defend against monsters more effectively. Use Safety Wall in order to protect yourself from attacks, especially if you're starting to get mobbed. If there are too many, cast Endure, then cast Sightrasher and follow up with Quagmire for a quick escape. Heal, rebuff and go back again until the mobs are wiped out. With good enough gears, this build can deal with some mobs and MVPs with Reflect Shield, like Hard Amdarais. By endowing the weapon with the element of said mob or MVP (e.g. Shadow for Hard Amdarais via Cursed Water), the damage dealt is very low, resulting in miniscule or manageable from Reflect Shield. The barrage of autospells does most of the damage.
You'll usually be the secondary DPS and secondary support but on a few occasions, secondary tank. Soften enemies that come from the sides and rear so that the main DPSs can more easily kill the mobs. Help the main support by providing extra heals, buffs and crowd control. The high AGI of this build also grants a bit of tanking ability - you can help the main tank with luring enemies to the party. Just be aware of the Flee penalty. If there are 2 monsters attacking you, each additional monster will reduce your max Flee by 10%. That means if there are 12 monsters attacking you, your actual Flee is ZERO. |
Flee Tank (Leveling)
The Flee Tank is an early-game support-focused build that is quite cheap to build. It is mainly used to lure mobs in Gramps 85-175 and 175-200 to a lesser extent while providing decent support. Upon becomong a Hyper Novice, one must choose between going Physical or Magical, with optional Flee Tank characteristics by raising CON.
Stats
Stat | Amount | Notes |
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STR | 1+ | Mainly used for increased carrying capacity. |
AGI | 130 | Maximum AGI means maximum Flee to "Flee Tank" more mobs. |
VIT | 70-80 | Increases Max HP while reducing the chances of getting inflicted by Poison. |
INT | 70-80 | Increases Max HP while reducing the chances of getting inflicted by Silence. |
DEX | 1+ | Leftover. Add more DEX if faster Safety Wall spamming is needed. |
LUK | 70+ | Increases Perfect Dodge and Flee for even more "Flee tanking". |
Skills: Flee Tank | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Strategy |
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This build works best with a partner or in a party. When soloing: This build's soloing capability is limited due to its meager damage. It is better to go for a Melee build (see above) and sacrifice a bit of Flee for significantly increased damage. With high Flee, up to 6 enemies (40% flee penalty) can be tanked without much problems, though that number will vary depending on the enemies' Hit rate. You may get Super Novice Spirit and use a Template:Item List to enhance your autoattacks, but beware of the After-Cast Delay that comes after each autocast. In case you're being mobbed, cast Sightrasher to push away mobs, then cast Quagmire to slow down the mobs in order to escape.
You'll double-duty as support and tank. First, the party window must be open at all times with the lock function activated and with buffs shown (type @showbuffs). Protect your partner and keep him/her alive at all costs. Buff, heal and cast Safety Wall or Pneuma on your partner and yourself when necessary, but be aware of your very low SP and the Cast Delay after casting some skills. Lure, but not too much - be aware of the Flee penalty. It's a 10% reduction of your max Flee for every additional monster if 2 are already attacking you. When 12 or more monsters are attacking you, your actual Flee is ZERO, no matter how much Flee you have. If you run into the unfortunate situation of luring too many monsters, hope that your partner is nearby and not busy or disabled. If not, cast Sightrasher to push the mobs away, then cast Quagmire to slow them down. This combo will either guarantee an escape, buy some time, or make killing mobs easier. When a particularly powerful monster (including MVPs) is aiming for your partner, draw the monster away. Make sure it is ALWAYS aggro'd on you, and let your partner kill it.
This time, you'll be both secondary support and tank, as your party is likely to have a main tank and at least one Arch Bishop (AB) as the main support. You'll be helping out the AB, being the secondary source of heals and buffs, providing additional Safety Walls and Pneumas and crowd control with Sightrasher and Quagmire. While doing support, you're also going to tank. While the main tank is luring monsters from the front, your job is to keep the monsters coming from the sides and rear from reaching and doing damage to your party, especially the main support/s and DPS, moreso if they're squishy. If the main tank is a Sura, there might be a few occasions that you'll have to provide cover while Steel Body is being recast. In case the main tank is disabled or has internet issues, you'll be the substitute. It is somewhat similar to when partnered with a DPS, except it's easier as you now have a whole party to more easily dispose of the monsters you lured while the main support heals.
High Flee does most of the tanking work, not the Safety Wall spam or the "Steel Body on death" after accumulating over 5 billion EXP. Safety Wall is mainly used as an extra precautionary measure. However, in situations where you're surrounded by large numbers of enemies or when facing enemies with really high or increased Hit rates, like MVPs that have the skill "Power Up" (red lightning aura), Safety Wall spam is the way to go. As much as possible, going Steel Body must be avoided unless it is absolutely necessary, like in Bio5 or when fighting enemies with powerful magic spells like Nightmare Amon Ra's Meteor Storm spam and green aura Dracula and his overpowered Psychic Wave. If you die or if Steel Body expires, you can relog to regain the "Steel Body on death". |
Leveling
This section is undergoing renovations.
While there is a general Leveling Guide available, this section will explain leveling a Super Novice from scratch, as if you just joined MuhRO and Super Novice is the first, or one of the first characters created.
Novice
Lv1 - 180: HIGHLY RECOMMENDED! (Work in progress)
- After completing Mom's tutorial, go to Port Malaya (@go 34) and complete the Cautious Village. Buy 6 Template:Item List2 and 6 Template:Item List2 from the Tool Dealer Fruit, who is always nearby when warping to various towns. You will be above level 45, which is the minimum level required to become a Super Novice. Go to the Main Office @go 50, find the Job Changer and become a Super Novice.
- You may skip Mom's tutorial entirely and go straight to @go 34 if you wish.
- Orc/Goblin Village's reputation quests make leveling significantly faster and easier until around level 180, due to the quests giving absolutely HYPER MASSIVE amounts of EXP for very little effort, the only road block being the 1 hour cooldown after turning in each quest. There are 3 quests in Orc Village and 3 in Goblin Village, each requiring killing a variety of Orcs and Goblins. Steam Goblins, Rotar Zairos and Orc Archers are not included.
- To easily access Orc/Goblin Village, talk the Warper NPC, select Dungeons and select Orc Dungeon. Exit the dungeon, go east and find a cute little Orc Hut at Template:NewNaviLink where you'll find an Orc Lord. Meanwhile, the Goblin King is in the field to the south, across the river bridge and to the right, chillin' on top of a tree house at Template:NaviLink. Click on the Navi links to copy them and paste it to the in-game chatbox by holding CTRL and pressing V (Ctrl + V).
- If you're level 99 and below, turn in just one or two quests until you are Base Level 99 and Job Level 99, then upgrade to an Expanded Super Novice by talking to the Job Changer NPC in @go 50. Then turn in all the remaining quests and get all that sweet, sweet EXP.
Lv1 - Lv26
Doing the starter quest after creating your character will increase your base level from 1 to 15. Be sure to check every nook and cranny of the tutorial area for useful equipment and consumables. Choose to get the Template:Item List so you can gain access to Warm Wind. After finishing the starter quest, go to the Criatura Academy in Izlude (@go 5) and register. Go upstairs, find the Taekwon classroom, talk to the girl and get a Template:Item List. This is because the Taekwon Dobok will disappear once you become a Super Novice. Fight more monsters or do the rest of the Criatura Academy quests until you reach level 26.
Lv26 - Lv44
- Remember to type @autoloot or @autoloot 100. Mobs in Payon Dungeon is a decent source of early-game zeny, with Zombies dropping Opal (7% chance, 3000 zeny sell price) and Skeletons dropping Skull Ring (3% chance, 5000 zeny sell price)
- Go to Eden (@go 36 or @go eden), talk to Secretary Lime and register. Talk to Instructor Boya. Go to Payon Dungeon and exit. Talk to Eden Member Karl and he'll give you the quest to kill 15 Skeletons followed by 10 Poporings in Payon Dungeon. While doing his quests, kill everything you see.
Super Novice
Lv45 - Lv70
- Once you reach base level 45, go to the Main Office, talk to the Job Master NPC and switch your job to Super Novice. Afterwards, kill a few more monsters in Payon Dungeon. Or you can go to Orc Dungeon and kill one Orc Zombie for an instant 20 job levels. Immediately get level 10 Template:Skill List and Template:Skill List, and put the rest into Template:Skill List.
- Proceed to Orc Dungeon. Kill everything you see. But watch out for Drainliar's Blind attack, Steel Chonchon's Silence and Orc Zombie's Crit attack. If you're going to the 2nd level of Orc Dungeon, watch out for Orc Archers - those things can easily kill you.
- Once you hit level 50+, go back to Eden and talk to Instructor Boya for a quest in Orc Dungeon.
- As you level up, start maxing Template:Skill List, Template:Skill List and Template:Skill List.
Lv71 - Lv84
- At this point, it is highly recommended to have at least 300 Flee (when buffed) to more easily evade attacks from Evil Druid and Wraith.
- Go back to Eden and talk to Instructor Ur to get a quest for Glast Heim St. Abbey. Grab the Wraith and Evil Druid kill quests (71-85 board). Go to Glast Heim St. Abbey (Warper > Dungeons > Glast Heim > St. Abbey). Kill Wraiths and Evil Druids. You'll need to be more cautious this time, as these things hit hard. Watch out for the occasional Mimic and Wraith Dead.
- After completing the quests, go back to Eden and grab your level 60 Eden Set.
- You may also do the Cautious Village quest to speed things up a bit.
Lv85 - Lv99
- At this point, it is highly recommended to have at least 340 Flee (when buffed) to more easily evade attacks from most mobs in Gramps.
- Go to Eden and do the Gramps quest. The board and the cranky Gramps NPC are at the upper left side. The Gramps board quests consist of killing 400 of two kinds of monsters and has a 4-hour cooldown. Finishing this will give massive amounts of EXP. Inside each Gramps Field are the two monsters on the board plus 2-3 other kinds. The monsters on the board rotate each month, then the other 2-3 will usually remain the same.
- Stay inside Gramps until you've reached Job Level 99. Go back to the Main Office, talk to the Job Changer NPC and upgrade to an Ex. Super Novice, then turn in both quests.
Expanded Super Novice
This section is undergoing renovations.
Lv100-114
- Keep doing the 85-114 Gramps quests. When the Gramps quests are on cooldown, you can do Reno's Pure Energy Crystal quests (preferably Raydric) and Eden Group quests. Eden Group quests give Template:Item List2 which can be traded for Awakened Paradise Equipment, which can be enchanted.
- Banquet for Heroes, Terra Gloria and Illusion become available. Doing the quest chain of these three gives a good amount of experience and is a viable alternative to Gramps.
Lv115 - Lv120
- At this point, it is recommended to have at least 400 Flee (when buffed).
- Gramps will be the best way to go from level 115-144, as you'll most likely have a bit of difficulty killing monsters and soloing dungeons. When Gramps is on cooldown, you can continue to do Reno's Pure Energy Crystal quests, Eden Group quests and dailies from Banquet for Hereoes, Terra Gloria and Illusion.
Level 120-144
- Starting from here, more instances will be available for you to join as you level up. When Gramps is on cooldown, aside from the usual Reno Pure Crystal quests and Eden board quests, you can start joining Instances. Except for Ghost Palace (solo instances), it is recommended to join a party.
- At level 140, Phantasmagorica quests become available. They'll give access to the Last Room and Central Laboratory instances and the Verus Dailies.
Lv145 - Lv175
- Again, Gramps will be the best way to go, as killing monsters at these levels can get long, tedious and difficult. Try to loot the Bookclip of Memory that Antique Book drops, as they're mats for the Rideword Hat Quest and the Eden gathering quest.
- When Gramps is on cooldown, again, you may continue to do Instances, Reno's Pure Energy Crystal quests, Eden board quests and the aforementioned Banquet for Heroes, Terra Gloria daily quests.
- At level 150, Illusion of Abyss becomes accessible. It is a good place to level up. Bring Green Potions if the Ominous Permeters' Hallucation is too annoying.
- At level 160, Illusion of Luanda and Illusion of Twins become accessible. Both are good places to level up, but Illusion of Twins is usually the better choice because it has some valuable drops and gives way more EXP overall.
Lv175-200
- This is the toughest stretch before becoming a Hyper Novice. Hang in there!
- There are two main ways to level: Gramps 175-200 and Thanatos Tower 12. Thana12 requires at least level 180. It is highly recommended to bring Blue Potions and Guyak Pudding due to the fat chibi monsters frequently spamming Level 11 Decrease AGI and SP leech. Full Chemical Protection is recommended due to the mobs breaking armors and weapons.
- If Gramps 175-200 and Thanatos Tower 12 are too difficult or are on cooldown, Illusion of Twins and Illusion of Labyrinth are also good places to level, especially the former. In Illusion of Twins, there is an NPC, Seshin, who gives EXP after killing 100 monsters. Get all the unique drops here in case any Illusion equipment from here is needed.
Hyper Novice
200-215
- Illusion of Labyrinth - Tons of mobs and fixed EXP means tons of EXP until around level 220. Also a decent place to earn some zeny along the way if you're looting everything.
- Illusion of Underwater 2 - Bring Coldproof potions. Beware the
JellymonDeep Sea Sedora and their unusually overpowered Storm Gust and Water Ball. It is highly recommended to do the Illusion Quests for this and Illusion of Labyrinth for equipment refinement boxes. Good until around level 220. - Niflheim Dungeon 1 - Nif1 has TONS of mobs in a relatively small space, making it a great place to level up, earn zeny and grab Etel Dusts. Watch out for Stone Curse and SP Leech by
Rubik'sGhost Cube. - Rudus 4 - Not as crowded as Nif1 mob and player wise, making it a good alternate leveling spot if Nif1 and Thana12 are way too crowded. Watch out for Giant Caput's Spiral Pierce, which may instantly kill.
200-240 (Alternate leveling)
- Thanatos Tower 12 - In Thana12, Guyak Pudding and Blue Potions are recommended due to the neverending barrage of Level 11 Decrease AGI and SP Leech from the fat chibi Horror of Thanatos. In addition, have a Genetic provide Full Chemical Protection due to some of the mobs breaking armors and weapons. There are lots of EXP from the boss-protocol monsters and a decent amount of zeny earned per hour (around 10M maybe?) when autolooting everything. Fragment of Despair can be used to make Ace's Hat of Flames.
215-230
- Amicitia Dungeon 1 - Get ready to be knocked around a lot due to the mobs spamming Jupitel Thunder and Storm Gust like they're going out of style. Highly recommended to use Shining DEF scroll here to prevent getting Frozen by Vanilaqus, the blue amorphous blob homunculus.
230-240
- Amacitia Dungeon 2 - Full Chemical Protection is needed due to Lava Eater's tendency to break armors, but Safety Wall should help deal with that problem to a certain extent. Shining DEF scrolls are also recommended due to the horses frequently casting Storm Gust and causing Frozen.
230+ (Alternate leveling)
- Airship Crash - Except for the Mosquitoes, all mobs move very slowly and can be easily kited with ranged attacks. For melee builds, Safety Wall is advised when fighting Melted Poring due to Strip Shadow Gear. Shadow or Undead element armors are recommended when fighting Rotten Tree because of Dark Grand Cross.
240+
- Niflheim Dungeon 2 - Nif2 is a relatively mobby place but is manageable for the most part. It is one of, if not the fastest way to level up from 240 and above, especially with a 12-man party with Kim (Troubador with Mr. Kim's a Rich Man). For Physical Hyper Novices, watch out for the Loli's Lex Divina, which can cause Silence even with 100 INT. Also watch out for the occasional Brandish Spear, which may result in an instant kill.
- Ancient Factory - Mobs have at least 14M HP, ridiculously high HIT (up to 979), hit just as hard as truck-kun and gives less EXP than Nif2. Shining Defense Scroll is highly recommended! It is best to have enough ATK or MATK to dispose of them in just 1 strike before they strike back or else they'll hit with really painful skills like Dragon Breath. If killing them in 1 hit isn't possible, either use Level 10 Safety Wall for extra protection especially when facing lots of them, or use hit-and-run tactics, preferably with Cart Boost, which Super Novices can use if they have a Racing Cap (Super Novice) with a Racing (Super Novice) Lv2 enchant.