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# 在游戏中,如果使用默认暂停键,请按 Alt+P 启用 Turbo,然后按住分配的按键。
# 在游戏中,如果使用默认暂停键,请按 Alt+P 启用 Turbo,然后按住分配的按键。


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{| class="wikitable"
{| class="wikitable"
! Binding type !! Use
! 绑定类型 !! 用途
|-
|-
| Smart Left || Presses the skill key and clicks at the mouse position. Use it for skills that require a target or ground selection.
| 智能左键 || 按下技能键并在鼠标位置点击。用于需要目标或地面选取的技能。
|-
|-
| Alt+Right click || Repeats Alt+right-click. This action does not press a skill hotbar key.
| Alt+右键点击 || 重复 Alt+右键点击。此操作不会按下技能快捷栏按键。
|-
|-
| Turbo || Repeats the assigned key. Use it for actions that work from the hotbar without a target click, such as suitable self-use skills or consumables.
| Turbo || 重复分配的按键。用于无需目标点击即可从快捷栏使用的动作,例如合适的自身使用技能或消耗品。
|}
|}
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每个按键应有一个绑定。现有行允许你更改类型、按键和延迟,或删除该绑定。延迟以毫秒为单位,范围为 1 到 10000。初始默认值为 10 毫秒。延迟是动作后的最短等待时间,并不保证施放速率。较短的延迟不会移除技能冷却、咏唱时间或服务器限制。
Each key should have one binding. Existing rows let you change the type, key and delay or delete the binding. Delays are in milliseconds and can range from 1 to 10000. The initial default is 10 ms. A delay is the minimum wait after an action, not a guaranteed cast rate. A shorter delay does not remove skill cooldowns, cast times or server restrictions.
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你可以更改 Pause Key、Default State 和 Default Delay。暂停快捷键使用 Alt 加上配置的 Pause Key。更改 Default Delay 不会改写现有绑定上已设置的延迟。更改 Default State 还会更新正在运行客户端中的启用状态。
You can change the Pause Key, Default State and Default Delay. The pause shortcut uses Alt plus the configured Pause Key. Changing Default Delay does not rewrite the delays already set on existing bindings. Changing Default State also updates the enabled state in a running client.
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'''Save''' 会将配置写入 <code>MuhTurbo.ini</code>。当前原版客户端会自动重新加载有效更改,无需重启。
'''Save''' writes the configuration to <code>MuhTurbo.ini</code>. The current original client automatically reloads valid changes without needing a restart.
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<span id="Profiles_and_other_Turbo_controls"></span>
=== Profiles and other Turbo controls ===
=== Profiles 和其他 Turbo 控制项 ===
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* 选择配置文件会加载其保存的配置。在选另一个配置文件前,请先保存当前编辑。
* Selecting a profile loads its saved configuration. Save current edits before selecting another profile.
* '''Save''' 会将编辑保存到所选配置文件。保存未激活的配置文件不会激活它。
* '''Save''' saves edits to the selected profile. Saving an inactive profile does not activate it.
* '''Switch''' 会使所选配置文件激活并保存它。
* '''Switch''' makes the selected profile active and saves it.
* '''New''' 会根据当前显示的配置创建一个命名配置文件。
* '''New''' creates a named profile from the currently displayed configuration.
* '''Delete''' 会删除一个配置文件。必须至少保留一个配置文件。
* '''Delete''' removes a profile. At least one profile must remain.
* 按键捕获选项包含小键盘偏好。编辑器还提供 Dark 和 Light 外观。
* The key-capture options include a numpad preference. The editor also offers Dark and Light appearance.
* '''INI Path''' 和 '''Load''' 是用于加载配置文件的高级控制项。除非你明确需要处理另一个配置,否则请保持正常路径不变。
* '''INI Path''' and '''Load''' are advanced controls for loading a configuration file. Leave the normal path unchanged unless you specifically need to work with another configuration.
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如果 Turbo 窗口打开时文字缺失,请关闭它,在启动器中 Turbo Setup 旁启用 '''Compatibility mode''',然后重新打开该工具。此设置会影响 Turbo 编辑器的显示。
If the Turbo window opens with missing text, close it, enable '''Compatibility mode''' next to Turbo Setup in the patcher and reopen the tool. This setting affects the Turbo editor's display.
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== Addons ==
== Addons ==
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打开 '''Client Tools > Addons''' 以安装或移除受支持的视觉自定义内容。更改文件前请关闭游戏客户端,并等待操作完成。检查报告的安装状态,然后重启游戏以查看结果。
Open '''Client Tools > Addons''' to install or remove supported visual customizations. Close game clients before changing files and wait for the operation to finish. Check the reported installed state, then restart the game to see the result.
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[[File:MuhRO-Patcher-1045-addons.png|thumb|none|420px|Official visual addons, renderer choices and the Custom GRF controls.]]
[[File:MuhRO-Patcher-1045-addons.png|thumb|none|420px|Official visual addons, renderer choices and the Custom GRF controls.]]
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<span id="Official_visual_addons"></span>
=== Official visual addons ===
=== 官方视觉 Addons ===
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{| class="wikitable"
{| class="wikitable"
! Addon !! Available choices
! Addon !! 可用选项
|-
|-
| Wide Description Skin || On or Off.
| Wide Description Skin || On 或 Off.
|-
|-
| Transparent Skillbar || On or Off.
| Transparent Skillbar || On 或 Off.
|-
|-
| Original Cursor || On or Off.
| Original Cursor || On 或 Off.
|-
|-
| HD8Bit Damage Font || On or Off.
| HD8Bit Damage Font || On 或 Off.
|-
|-
| Hotbar Numbers || White, Black or Off.
| Hotbar Numbers || White、Black 或 Off.
|-
|-
| Original Casting Circle || On or Off.
| Original Casting Circle || On 或 Off.
|}
|}
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'''Off''' 会移除该官方视觉覆盖。此后外观将来自其余已安装的游戏和自定义资源。
'''Off''' removes that official visual override. The appearance then comes from the remaining installed game and custom assets.
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'''Reset official add-ons''' 会一同关闭官方视觉 Addons。它会保留你的自定义和灰度纹理,并且不会重置 Renderer 选项。
'''Reset official add-ons''' switches the official visual addons off together. It keeps your custom and gray textures and does not reset the Renderer selection.
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=== Renderer ===
=== Renderer ===
</div>


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Renderer 行提供 '''Default'''、'''DXVK''' 和 '''dgVoodoo'''。Default 会恢复不使用这些本地包装器的渲染器选项。DXVK 和 dgVoodoo 是替代的图形兼容选项;其结果取决于计算机和驱动程序。
The Renderer row offers '''Default''', '''DXVK''' and '''dgVoodoo'''. Default restores the renderer choice without one of these local wrappers. DXVK and dgVoodoo are alternative graphics compatibility options; their results depend on the computer and driver.
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Renderer 选项和 Game Setup 的 Graphics API 是分开的设置。更改 Renderer 后,请重新打开 Game Setup,检查检测到的图形设备和模式,如有需要进行测试并保存。无法识别的自定义渲染器可能会阻止图形检测;请先选择一个受支持的 Renderer 选项,然后再重试。
The Renderer choice and Game Setup's Graphics API are separate settings. After changing Renderer, reopen Game Setup, review the detected graphics device and mode, test if needed and save. An unrecognized custom renderer can prevent graphics detection; select a supported Renderer option before trying again.
</div>


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=== Custom GRF ===
=== Custom GRF ===
</div>


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Custom GRF 是放置允许的自定义资源压缩包的受支持位置。你无需编辑 <code>GRF.INI</code>,也无需将更改合并到启动器管理的游戏压缩包中。
Custom GRF is the supported place for permitted custom asset archives. You do not need to edit <code>GRF.INI</code> or merge changes into the patcher's managed game archives.
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* '''Replace from archive''' 会用所选压缩包替换已保存的自定义集合,并启用它。
* '''Replace from archive''' replaces the saved custom collection with the selected archive and enables it.
* '''Merge archive''' 会添加到已保存的集合中并启用它。如果两者包含相同的文件路径,传入的文件会替换该条目。
* '''Merge archive''' adds to the saved collection and enables it. If both contain the same file path, the incoming file replaces that entry.
* '''Off''' 会禁用自定义集合,但保留它以备后用。
* '''Off''' disables the custom collection while retaining it for later.
* '''On''' 会重新启用已保存的集合。如果没有保存的集合,它会打开压缩包选择。
* '''On''' re-enables the saved collection. If no collection is saved, it opens archive selection.
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支持的输入格式为 GRF、GPF、ZIP、RGZ 和兼容的附加 THOR 压缩包。导入会在安装前进行检查。受保护的内容和格式错误的压缩包会被拒绝。会删除内容或无法合并到 GRF 中的 THOR 文件在此不受支持。这是资源导入器,不是 DLL 或可执行文件安装程序。
Supported input formats are GRF, GPF, ZIP, RGZ and compatible additive THOR archives. Imports are checked before installation. Protected content and malformed archives are rejected. THOR files that delete content or do not merge into a GRF are not supported here. This is an asset importer, not a DLL or executable installer.
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不允许替换头饰、NPC、怪物和职业的精灵图。导入压缩包不会改变这些自定义规则。
Headgear, NPC, monster and class sprite replacements are not permitted. Importing an archive does not change those customization rules.
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自定义资源可能优先于官方视觉 Addons。如果某个 Addon 看起来没有变化,请暂时关闭 Custom GRF 并重启游戏,以检查是否存在重叠的自定义文件。
Custom assets can take priority over official visual addons. If an addon appears unchanged, temporarily turn Custom GRF off and restart the game to check for an overlapping custom file.
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用于透明菜单或原始纹理的旧版手动下载没有自己的官方 Addon 按钮。可以通过 Custom GRF 导入兼容且允许的资源压缩包。不应假定旧链接和压缩包一定适用于当前客户端。
Older manual downloads for a transparent menu or original textures do not have their own official addon buttons. A compatible permitted asset archive can be imported through Custom GRF. Old links and archives should not be assumed to work with the current client.
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== /greymap + LGP ==
== /greymap + LGP ==
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打开 '''Client Tools > /greymap + LGP''' 以安装灰度地图纹理、自定义图块并更改 LGP 美术资源。更改这些文件前请关闭游戏,之后重启游戏。
Open '''Client Tools > /greymap + LGP''' to install gray-map textures, customize tiles and change LGP artwork. Close the game before changing these files and restart it afterward.
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<span id="Gray-map_textures"></span>
=== Gray-map textures ===
=== 灰度地图纹理 ===
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# 选择内置的 '''Gray''' 或 '''Vik Green''' 来源。
# Choose the built-in '''Gray''' or '''Vik Green''' source.
# 点击 '''Install / Replace''' 并等待成功消息。
# Click '''Install / Replace''' and wait for the success message.
# 启动游戏并使用 <code>/greymap</code> 切换已安装的灰度纹理。
# Launch the game and use <code>/greymap</code> to toggle the installed gray textures.
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