Miyu's Magical Adventures Mage Guide/zh-hans: Difference between revisions

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[[File:Miyu_Diminishing_return.png|600px]]
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<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Stacking_Modifiers">堆叠增伤 📐</span></h3>
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Stacking_Modifiers">Stacking Modifiers 📐</span></h3>
<pre style="font-size: 1.2em;">游戏中的增伤分为几种类型:(种族、体型、属性、Boss、普通、技能)</pre>
<pre style="font-size: 1.2em;">Modifiers in the game come in several types: (Race, Size, Element Property, Boss, Normal, Skill)</pre>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li><b><span style="color:Brown;">General Rule of Thumb:</span></b></li>
     <li><b><span style="color:Brown;">通用原则:</span></b></li>
</ul>
</ul>
<p style="font-size: 1.2em;">It is better to distribute modifiers across different types rather than stacking multiple copies of the same modifier. "Diminishing returns" sets in once you apply multiple instances of the same modifier.</p>
<p style="font-size: 1.2em;">最好把增伤分散到不同类型,而不是叠加同一种增伤的多个副本。同一种增伤叠加多次后,就会出现“收益递减”。</p>
<p style="font-size: 1.2em;"><b>Although it's possible to exceed 100% for a single modifier, this is only effective if the modifiers are balanced with other types.</b></p>
<p style="font-size: 1.2em;"><b>虽然单一增伤可以超过 100%,但只有与其他类型平衡时才会有效。</b></p>
<pre style="font-size: 1.2em;">(Example: 120% Neutral Property + 50% Medium + 30% Boss) is more effective than (Example: 200% Neutral Property + 10% Medium + 10% Boss)</pre>
<pre style="font-size: 1.2em;">(例:120% 无属性 + 50% 中型 + 30% Boss)比(例:200% 无属性 + 10% 中型 + 10% Boss)更有效</pre>
<p style="font-size: 1.2em;">______________________________________________________________</p>
<p style="font-size: 1.2em;">______________________________________________________________</p>
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<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter">增伤效率表 📏</span></h3>
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter">Modifier Effectiveness Meter 📏</span></h3>
<p style="font-size: 1.2em;">▶ 在游戏后期,由于更新推出的新卡片和装备,增伤达到高百分比(例如 200% 或更高)很常见。 <br><b><span style="color:Brown;">不过,为了最大化伤害,平衡不同类型的增伤很重要。</span></b></p>
<p style="font-size: 1.2em;">▶ In late-game, it’s common to achieve high percentages for modifiers (e.g., 200% or more) due to new cards and equipment introduced in updates. <br><b><span style="color:Brown;">However, to maximize damage, it's important to balance modifiers across different types.</span></b></p>
<p style="font-size: 1.2em;">▶ 过度堆叠同一种增伤类型会降低整体效率,因为同类型增伤是加法计算,而不同类型增伤是乘法计算。</p>
<p style="font-size: 1.2em;">▶ Stacking the same modifier type excessively leads to reduced overall efficiency, as modifiers of the same type are additive, while different types are multiplicative.</p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li>Raising a Racial Modifier in this manner: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>以这种方式提升种族增伤:<b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>Raising an Elemental Modifier in this manner: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>以这种方式提升属性增伤:<b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>Raising a Size Modifier in this manner: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>以这种方式提升体型增伤:<b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>Raising a Special Modifier in this manner: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>以这种方式提升特殊增伤:<b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>Raising a Skill Modifier in this manner: <b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
     <li>以这种方式提升技能增伤:<b><span style="color:green;">100%</span></b> → <b><span style="color:blue;">200%</span></b> → <b><span style="color:orange;">300%</span></b> → <b><span style="color:red;">400%</span></b> → <b><span style="color:indigo;">500%</span></b>+</li>
</ul>
</ul>
</br>
</br>
<ul style="font-size: 1.5em;">
<ul style="font-size: 1.5em;">
Efficiency tiers for stacking modifiers:
增伤堆叠的效率层级:
</ul>
</ul>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
⬤ Balanced distribution: <b><span style="color:green;">Good</span></b> </br>
⬤ 均衡分配:<b><span style="color:green;">好</span></b> </br>
⬤ Minor imbalance: <b><span style="color:blue;">Okay</span></b> </br>
⬤ 轻微失衡:<b><span style="color:blue;">尚可</span></b> </br>
⬤ Heavy stacking of one type: <b><span style="color:orange;">Bad</span></b> </br>
⬤ 某一类型堆叠过多:<b><span style="color:orange;">差</span></b> </br>
⬤ Extreme stacking: <b><span style="color:red;">Worst</span></b> </br>
⬤ 极端堆叠:<b><span style="color:red;">极差</span></b> </br>
⬤ Neglecting other types: <b><span style="color:indigo;">Futile💀</span></b> </br>
⬤ 忽视其他类型:<b><span style="color:indigo;">徒劳💀</span></b> </br>
⚠️Key Tip: Always aim for a balanced approach by distributing modifiers evenly across Race, Element, Size, Special, and Skill types to maximize total damage.
⚠️关键提示:始终追求均衡策略,将增伤平均分配到种族、属性、体型、特殊和技能类型上,以最大化总伤害。
</ul>
</ul>
</br>
</br>
<p style="font-size: 1.4em;"><b>Modifier Types:</b></p>
<p style="font-size: 1.4em;"><b>增伤类型:</b></p>
<p style="font-size: 1.2em;">
<p style="font-size: 1.2em;">
<b><span style="color:Fuchsia;">Matk%</span></b>: (General Magic)<br>
<b><span style="color:Fuchsia;">Matk%</span></b>:(通用魔法)<br>
<b><span style="color:red;">Race%</span></b>: (Angel, Demon, Dragon, Fish, etc.)<br>
<b><span style="color:red;">种族%</span></b>:(天使、恶魔、龙、鱼等)<br>
<b><span style="color:blue;">Element%</span></b>: (Wind, Fire, Water, earth, etc.)<br>
<b><span style="color:blue;">属性%</span></b>:(风、火、水、地等)<br>
<b><span style="color:indigo;">Size%</span></b>: (Small, Medium, Large)<br>
<b><span style="color:indigo;">体型%</span></b>:(小型、中型、大型)<br>
<b><span style="color:green;">Special%</span></b>: (Anything else that isn't Matk/Race/Element/Size/skill)<br>
<b><span style="color:green;">特殊%</span></b>:(其他不属于 Matk/种族/属性/体型/技能 的增伤)<br>
<b><span style="color:Orange;">Skill%</span></b>: (Comet, Soul Expansion, etc.) <b>Skill Modifiers are treated as "<span style="color:Brown;">Final</span>" Modifiers.</b><br>
<b><span style="color:Orange;">技能%</span></b>:(Comet、Soul Expansion 等) <b>技能增伤被视为“<span style="color:Brown;">最终</span>”增伤。</b><br>
<b><span style="color:Brown;">Modifiers of the same type are additive, while modifiers of different types are multiplicative.</b></p>
<b><span style="color:Brown;">同类型增伤为加法计算,不同类型增伤为乘法计算。</b></p>
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<p style="font-size: 1.2em;">要确定你的卡片组合带来的总伤害提升,请使用以下公式:</p>
<p style="font-size: 1.2em;">To determine the total damage increase from your card combo, follow this formula:</p>
<p style="font-size: 1.2em;">
<p style="font-size: 1.2em;">
<b>Final Damage = <span style="color:Fuchsia;">(1 + MATK%)</span> ×  
<b>最终伤害 = <span style="color:Fuchsia;">(1 + MATK%)</span> ×  
<span style="color:red;">(1 + Race%)</span> ×  
<span style="color:red;">(1 + 种族%)</span> ×  
<span style="color:blue;">(1 + Element%)</span> ×  
<span style="color:blue;">(1 + 属性%)</span> ×  
<span style="color:indigo;">(1 + Size%)</span> ×  
<span style="color:indigo;">(1 + 体型%)</span> ×  
<span style="color:green;">(1 + Special%)</span> ×  
<span style="color:green;">(1 + 特殊%)</span> ×  
<span style="color:Orange;">Skill%</span></b>
<span style="color:Orange;">技能%</span></b>
</p>
</p>
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<pre style="font-size: 1.2em;">(1) x (1) x (1) x (1) x (1) = 1 或 100%</pre>
<pre style="font-size: 1.2em;">(1) x (1) x (1) x (1) x (1) = 1 or 100%</pre>
或
or
<pre style="font-size: 1.2em;">(1 + MATK%) × (1 + 种族增伤) × (1 + 属性增伤) × (1 + 体型增伤) × (1 + 特殊增伤) × 技能增伤</pre>
<pre style="font-size: 1.2em;">(1 + MATK%) × (1 + Race Modifier) × (1 + Element Modifier) × (1 + Size Modifier) × (1 + Special Modifier) × Skill Modifiers</pre>
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[[File:Miyu modifiers.png|300px]]
[[File:Miyu modifiers.png|300px]]
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<p style="font-size: 1.2em;">______________________________________________________________</p>
<p style="font-size: 1.2em;">______________________________________________________________</p>
<p style="font-size: 1.2em;"><b>We’ll be using these cards as example:</b></p>
<p style="font-size: 1.2em;"><b>我们将以这些卡片为例:</b></p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
<li><b>'''{{#item:4474}}''' [<b><span style="color:red;">Race</span></b>] – Increase damage on Demi-Human monster by 10%.</li>
<li><b>'''{{#item:4474}}''' [<b><span style="color:red;">种族</span></b>] – 对人型怪物伤害增加10%。</li>
<li><b>'''{{#item:300114}}''' [<b><span style="color:Blue;">Element</span></b>] – Increases Neutral Property damage by 30%.</li>
<li><b>'''{{#item:300114}}''' [<b><span style="color:Blue;">属性</span></b>] – 无属性伤害增加30%。</li>
<li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">Size</span></b>] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15</li>
<li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">体型</span></b>] – 对中型和大型怪物造成的伤害增加25%。 MATK + 15</li>
</ul>
</ul>
<p style="font-size: 1.2em;"><b>We’ll be using (Human / Player) as our Target:</b></p>
<p style="font-size: 1.2em;"><b>我们将以(人类 / 玩家)作为目标:</b></p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
   <li>Properties: [Human, Medium, Neutral] <br></li>
   <li>属性:[人类, 中型, 无属性] <br></li>
</ul>
</ul>
<p style="font-size: 1.2em;"><b><span style="color:Brown;">Tip: Players are considered as Human/Player and medium size monsters and are neutral property by default</span></b><br><br></p>
<p style="font-size: 1.2em;"><b><span style="color:Brown;">提示:玩家被视为人类/玩家和中型怪物,并且默认是无属性</span></b><br><br></p>
<p style="font-size: 1.2em;"><b>Using the cards above, we'll have the following formula when you compound those cards in your 4-slotted weapon:</b></p>
<p style="font-size: 1.2em;"><b>使用上面的卡片,当你在4洞武器中插入这些卡片时,会得到以下公式:</b></p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
<li> '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}'''</li>
<li> '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}'''</li>
</ul>
</ul>
<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.40 or 140% Increased in Damage</ul>
<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.40 或 伤害增加140%</ul>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:27384}}'''</li>
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:27384}}'''</li>
</ul>
</ul>
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.625 or 162.5% Increased in Damage</ul>
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.625 或 伤害增加162.5%</ul>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:27384}}'''</li>
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:27384}}'''</li>
</ul>
</ul>
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.3)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.95 or 195% Increased in Damage</ul>
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.3)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.95 或 伤害增加195%</ul>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:300114}}'''</li>
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:300114}}'''</li>
</ul>
</ul>
<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.6)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.92 or 192% Increased in Damage</ul>
<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.6)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.92 或 伤害增加192%</ul>
  <p style="font-size: 1.2em;">So we can therefore conclude that using a maximum of 2 cards per modifier type is more effective than using 4 of the same cards.</p>
  <p style="font-size: 1.2em;">因此我们可以得出结论:每种修正类型最多使用2张卡片,比使用4张相同卡片更有效。</p>
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