Miyu's Magical Adventures Mage Guide/zh-hans: Difference between revisions

Muhbot (talk | contribs)
Machine translation (deepseek-flash)
Muhbot (talk | contribs)
Machine translation (deepseek-flash)
Line 872: Line 872:
</p>
</p>


<div lang="en" dir="ltr" class="mw-content-ltr">
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5em;">MDEF 穿透 🎯</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5em;">MDEF Penetration 🎯</span></h3>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     MDEF (Magic Defense) is a significant barrier for Magic classes in Ragnarok Online, as it reduces the damage dealt by magic attacks. For years, Magic classes struggled because MDEF made it difficult to deal high damage to enemies with strong defense. However, recent updates have introduced various gear and abilities that help bypass or reduce MDEF, allowing Magic classes to deal more damage. With the right setup, you can achieve up to 100% MDEF bypass.
     MDEF(魔法防御)是 Ragnarok Online 中魔法职业的一大障碍,因为它会减少魔法攻击造成的伤害。多年来,魔法职业一直很挣扎,因为 MDEF 使得对高防御敌人造成高伤害变得困难。然而,最近的更新引入了各种装备和能力,可以帮助绕过或降低 MDEF,让魔法职业能造成更多伤害。搭配正确的配置,你可以达成最高 100% 的 MDEF 穿透。
</p>
</p>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     The formula for calculating the final MDEF after accounting for reductions and bypass percentages is as follows:
     计算经过减免和穿透百分比后的最终 MDEF 的公式如下:
</p>
</p>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     <b>Final MDEF =</b> (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
     <b>最终 MDEF =</b> (Total_Mdef - Sum_MdefReduceValues) × (1 − Sum_MdefBypassPercent ÷ 100)
</p>
</p>
<ul style="font-size: 1.3em;">
<ul style="font-size: 1.3em;">
     <li><b>Total_Mdef</b> = The total Hard MDEF value displayed in the Status Window.</li>
     <li><b>Total_Mdef</b> = 状态窗口中显示的 Hard MDEF 总值。</li>
     <li><b>Sum_MdefReduceValues</b> = The sum of all flat MDEF reductions applied to the enemy, such as the effects of skills like Odin Power.</li>
     <li><b>Sum_MdefReduceValues</b> = 施加在敌人身上的所有固定值 MDEF 减免的总和,例如 Odin Power 等技能的效果。</li>
     <li><b>Sum_MdefBypassPercent</b> = The sum of all percentage-based MDEF bypass effects, such as those from skills like Expiatio or equipment bonuses.</li>
     <li><b>Sum_MdefBypassPercent</b> = 所有基于百分比的 MDEF 穿透效果的总和,例如 Expiatio 等技能或装备加成提供的效果。</li>
</ul>
</ul>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     To better understand this, consider the following example: Suppose a player has the following:
     为了更好地理解,请看以下示例:假设一名玩家拥有以下内容:
</p>
</p>
<ul style="font-size: 1.3em;">
<ul style="font-size: 1.3em;">
     <li>25% MDEF Bypass from '''{{#skill:2053}}''' (a skill buff).</li>
     <li>来自 '''{{#skill:2053}}''' 的 25% MDEF 穿透(一个技能增益)。</li>
     <li>20% MDEF Bypass from {{#item:24667}} & {{#item:24665}}.</li>
     <li>来自 {{#item:24667}} 和 {{#item:24665}} 的 20% MDEF 穿透。</li>
     <li><p>'''{{#skill:2537}}''' '''Odin power [ Level 2 ] ''', which reduces MDEF by 40.</li>
     <li><p>'''{{#skill:2537}}''' '''Odin power [ Level 2 ] ''',可降低 40 点 MDEF。</li>
</ul>
</ul>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     The enemy has 100 Hard MDEF. To calculate the final MDEF, we apply the formula:
     敌人拥有 100 点 Hard MDEF。要计算最终 MDEF,我们套用公式:
</p>
</p>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     <b>Final MDEF = (100 - 40) × (1 − (25 + 20) ÷ 100)</b>
     <b>最终 MDEF = (100 - 40) × (1 − (25 + 20) ÷ 100)</b>
</p>
</p>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     This means the enemy's MDEF will be reduced by the flat 40 MDEF from '''{{#skill:2537}}''' '''Odin power''', and then further reduced by 45% due to the MDEF bypass effects. The resulting value will determine how much of the magic damage actually goes through the enemy’s defense.
     这意味着敌人的 MDEF 会先被来自 '''{{#skill:2537}}''' '''Odin power''' 的固定 40 点 MDEF 降低,然后因 MDEF 穿透效果再降低 45%。最终数值将决定有多少魔法伤害能真正穿过敌人的防御。
</p>
</p>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     It may seem a bit complex at first, but the key takeaway is this: MDEF bypass allows a portion of your magic damage to go through without being reduced by the enemy’s defense. The higher the MDEF bypass percentage, the less damage is blocked by MDEF, and the more effective your magic attacks become.
     一开始可能看起来有点复杂,但关键要点是:MDEF 穿透能让你的部分魔法伤害不受敌人防御减免而直接造成伤害。MDEF 穿透百分比越高,被 MDEF 阻挡的伤害就越少,你的魔法攻击也就越有效。
</p>
</p>
<pre style="font-size: 1.3em;">At 100% Full MDEF Bypass: All of your magic damage will bypass the enemy’s MDEF, dealing full damage without any reduction.</pre>
<pre style="font-size: 1.3em;">达到 100% 完整 MDEF 穿透时:你的所有魔法伤害都会无视敌人的 MDEF,造成未经任何减免的完整伤害。</pre>
<ul style="font-size: 1.3em;"> <li>MDEF Penetration can also be obtained through equipment effects, enchantments, and certain skills.</li> </ul>
<ul style="font-size: 1.3em;"> <li>MDEF 穿透还可以通过装备效果、附魔和某些技能获得。</li> </ul>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
<br>
<br>
<u>Example (1): Blue Shadow gears like {{#item:24667}} provides 100% bypass, when worn completely with another pair like {{#item:24666}}.</u> <br>
<u>示例(1):像 {{#item:24667}} 这样的 Blue Shadow 装备,与另一件类似 {{#item:24666}} 的装备完整穿戴时,可提供 100% 穿透。</u> <br>
<br>
<br>
{{#itemDesc:24667}} </b><br>
{{#itemDesc:24667}} </b><br>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">修正叠加</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Modifier stacking</span></span></h2>
<p><i>要分散,不要叠加,明白了!</i></p>
<p><i>To spread and not to stack, got it!</i></p>
<h3><span id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online.3F"></span><span class="mw-headline" id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online?" style="font-size: 1.6em;">Ragnarok Online 中的收益递减是如何运作的?🔎</span></h3>
<h3><span id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online.3F"></span><span class="mw-headline" id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online?" style="font-size: 1.6em;">How Does Diminishing Return Work in Ragnarok Online? 🔎</span></h3>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li>The law of diminishing marginal returns states that, at some point, adding more of a particular input (such as stat points or resources) will result in progressively smaller increases in output (such as damage or effectiveness).</li>
     <li>边际收益递减法则指出,在某个节点之后,继续增加某种特定投入(例如属性点或资源)所带来的产出增长(例如伤害或效果)会越来越小。</li>
</ul>
</ul>
<pre style="font-size: 1.2em;">In simpler terms: "Too much of something can be counterproductive, leading to higher costs and reduced effectiveness."</pre>
<pre style="font-size: 1.2em;">简单来说:“某样东西太多反而会适得其反,导致成本更高、效果降低。”</pre>
<dl style="font-size: 1.2em;">
<dl style="font-size: 1.2em;">
     <dd>This concept becomes clear when applied to Ragnarok Online, where the following examples are commonly experienced by all players:</dd>
     <dd>把这个概念套用到 Ragnarok Online 中就会很清楚,以下例子是所有玩家都经常遇到的:</dd>
</dl>
</dl>
<p style="font-size: 1.2em;"><b>Raising Stats (Str, Agi, Vit, Int, Dex, Luk)</b></p>
<p style="font-size: 1.2em;"><b>提升属性(Str、Agi、Vit、Int、Dex、Luk)</b></p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li>Raising a stat from 1-10 (<b>Output</b>) costs <b><span style="color:Green;">2</span></b> points (<b>Factor of Production</b>).</li>
     <li>将一项属性从 1 提升到 10(<b>产出</b>)需要消耗 <b><span style="color:Green;">2</span></b> 点(<b>生产要素</b>)。</li>
     <li>Raising a stat from 81-90 (<b>Output</b>) costs <b><span style="color:Orange;">10</span></b> points (<b>Factor of Production</b>).</li>
     <li>将一项属性从 81 提升到 90(<b>产出</b>)需要消耗 <b><span style="color:Orange;">10</span></b> 点(<b>生产要素</b>)。</li>
     <li>Raising a stat from 126-130 (<b>Output</b>) costs <b><span style="color:Red;">36</span></b> points (<b>Factor of Production</b>).</li>
     <li>将一项属性从 126 提升到 130(<b>产出</b>)需要消耗 <b><span style="color:Red;">36</span></b> 点(<b>生产要素</b>)。</li>
</ul>
</ul>
<p style="font-size: 1.2em;">As you continue to raise the same stat, you will need to allocate more and more points (factor of production) to gain just one more point in the stat (output). This is a clear example of how diminishing returns work in Ragnarok Online.</p>
<p style="font-size: 1.2em;">当你继续提升同一项属性时,你需要投入越来越多的点数(生产要素),才能让该属性再增加一点(产出)。这就是 Ragnarok Online 中收益递减运作方式的明显例子。</p>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li>Whether 1 additional point in the 126-130 range is more valuable than 1 point in the 1-10 range depends on your individual goals. However, if you decide to invest in gear that boosts another stat, that's also a viable option.</li>
     <li>在 126-130 区间多投入 1 点是否比在 1-10 区间投入 1 点更有价值,取决于你个人的目标。不过,如果你决定投资能提升另一项属性的装备,那也是一个可行的选择。</li>
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Miyu_Diminishing_return.png|600px]]
[[File:Miyu_Diminishing_return.png|600px]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">