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| | <p style="font-size: 1.2em;"><u><b>会叠加</b></u> 其他固定数值减少效果。叠加固定数值减少是消除技能固定咏唱时间的唯一可能方法,因为不存在能提供 100% FCT 减少的单一来源。唯一的例外是 Oboro / Kagerou 职业,他们拥有技能 '''{{#skill:3022}}''',可以完全消除固定咏唱时间。</p> |
| <p style="font-size: 1.2em;"><u><b>Do stack</b></u> with other flat reduction effects. Stacking flat reductions is the only possible way of removing a skill's fixed cast time because there exists no single source of 100% FCT reduction. The only exception are the Oboro / Kagerou classes, who have the skill '''{{#skill:3022}}''' which removes fixed cast time entirely.</p> | |
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| <ul> | | <ul> |
| <li style="font-size: 1.2em;">'''{{#skill:2202}}''': This skill doesn't have any FCT (you could ditch FCT gears and wear damage gears for more damage on this build).</li> | | <li style="font-size: 1.2em;">'''{{#skill:2202}}''':此技能没有任何 FCT(你可以舍弃 FCT 装备,换上伤害装备来让此流派造成更高伤害)。</li> |
| <li style="font-size: 1.2em;">'''{{#skill:157}}''': This skill only has FCT and it's the highest FCT requisite among Warlock skills (<b>a big whopping 5.0 secs of FCT</b>).</li> | | <li style="font-size: 1.2em;">'''{{#skill:157}}''':此技能只有 FCT,并且是 Warlock 技能中 FCT 需求最高的(<b>足足 5.0 秒的 FCT</b>)。</li> |
| <li style="font-size: 1.2em;">'''{{#skill:366}}''': This skill now has an un-reducible amount of fixed cast time (impossible to instant-cast by any means).</li> | | <li style="font-size: 1.2em;">'''{{#skill:366}}''':此技能现在具有无法减少的固定咏唱时间(无论如何都无法瞬间施放)。</li> |
| </ul> | | </ul> |
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| | <h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">技能延迟 ⏳</span></h3> |
| <h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Cast Delay ⏳</span></h3> | |
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| <div style="font-size: 1.3em;"> | | <div style="font-size: 1.3em;"> |
| <p><b>Cast Delay</b> refers to the time after using a skill during which you cannot use the same or other skills. This mechanic was relatively obscure in Pre-Renewal but became more significant in Renewal. Cast Delay is now divided into two distinct types:</p> | | <p><b>技能延迟</b>是指使用技能后的一段时间,在此期间你不能使用相同或其他技能。该机制在 Pre-Renewal 中相对不为人知,但在 Renewal 中变得更加重要。技能延迟现在分为两种不同类型:</p> |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <ul> |
| <ul> | | <li><b>技能延迟:</b>阻止所有技能施放。有些技能,例如 {{#skill:89}},有更长的技能延迟,而其他技能,例如 {{#skill:14}},则较短。技能延迟可以通过特定装备减少,例如 {{#item:2703}}、{{#item:4403}},或通过 Bard 的 '''{{#skill:321}}''' 技能。</li> |
| <li><b>Cast Delay:</b> Prevents all skills from being cast. Some skills, such as {{#skill:89}}, have longer Cast Delays, while others, like {{#skill:14}}, have shorter ones. Cast Delay can be reduced by specific equipment, such as the {{#item:2703}}, {{#item:4403}}, or through a Bard's '''{{#skill:321}}''' skill.</li> | | <li><b>冷却时间:</b>阻止特定技能在冷却时间结束前再次使用。</li> |
| <li><b>Cooldown:</b> Prevents the specific skill from being used again until the cooldown period ends.</li> | |
| </ul> | | </ul> |
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| [[File:miyu cast delay.png|400px]] | | [[File:miyu cast delay.png|400px]] |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <h4>延迟类型</h4> |
| <h4>Types of Delays</h4> | |
| <ul> | | <ul> |
| <li><b>After Cast Delay:</b> The period during which all skills are temporarily unavailable after casting a skill.</li> | | <li><b>施法后延迟:</b>施放技能后,所有技能暂时无法使用的一段时间。</li> |
| <li><b>Skill Delay:</b> A delay specific to the skill itself, preventing its immediate reuse.</li> | | <li><b>技能自身延迟:</b>技能自身特有的延迟,阻止其立即再次使用。</li> |
| <li><b>Animation Delay:</b> The visual animation time that affects the ability to chain skills.</li> | | <li><b>动画延迟:</b>影响连续使用技能能力的视觉动画时间。</li> |
| </ul> | | </ul> |
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <p>连续施放技能的能力受这些因素中最高的那个限制。例如:</p> |
| <p>The ability to spam a skill is limited by the highest of these factors. For example:</p> | |
| <ul> | | <ul> |
| <li>If the <b>After Cast Delay</b> of a skill that has no <b>Skill Delay</b> is reduced to a value smaller than its <b>Animation Delay</b>, increasing ASPD (Attack Speed) or using Animation Delay Cancel will allow you to reuse the skill more frequently.</li> | | <li>如果一个没有 <b>Skill Delay</b> 的技能其 <b>After Cast Delay</b> 被降低到小于其 <b>Animation Delay</b> 的数值,那么提高 ASPD(攻击速度)或使用 Animation Delay Cancel 可以让你更频繁地再次使用该技能。</li> |
| <li>Some skills lose their Animation Delay entirely when <b>Instant Cast</b> (265 DEX or 100% Cast Time Reduction) is achieved. Examples include '''{{#skill:89}}''' and '''{{#skill:83}}'''.</li> | | <li>当达成 <b>Instant Cast</b>(265 DEX 或 100% 咏唱时间缩短)时,有些技能会完全失去其 Animation Delay。例子包括 '''{{#skill:89}}''' 和 '''{{#skill:83}}'''。</li> |
| <li>However, skills like '''{{#skill:84}}''' are oddly more effective when cast with 264 DEX instead of 265, due to better animation timing. The same behavior is observed with '''{{#skill:2214}}''' from the Warlock skill tree.</li> | | <li>然而,像 '''{{#skill:84}}''' 这样的技能在用 264 DEX 而不是 265 施放时反而更有效,因为动画时机更好。来自 Warlock 技能树的 '''{{#skill:2214}}''' 也有相同表现。</li> |
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| [[File:miyu fern spam magic.gif]] | | [[File:miyu fern spam magic.gif]] |
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| <div style="font-size: 1.3em;"> | | <div style="font-size: 1.3em;"> |
| </br> | | </br> |
| '''<p style="font-size: 1.5em;"><b>List of Notable Skills and Their Required After-Cast Delay (ACD) to Fully Utilize Skill Spam</b></p> | | '''<p style="font-size: 1.5em;"><b>重要技能及其充分利用技能连发所需的 After-Cast Delay (ACD) 列表</b></p> |
| <p>⚠️ Skills not included in this list has longer cooldowns or is not being (<span style="color:Brown;"><b>Used</b></span>) at all.</p> | | <p>⚠️ 不在此列表中的技能要么冷却时间更长,要么完全不被(<span style="color:Brown;"><b>使用</b></span>)。</p> |
| <p>🧮 These given percentages are also dependent on your ASPD (you might have a different outcome if you are not within 193 ASPD).</p> | | <p>🧮 这些给出的百分比也取决于你的 ASPD(如果你的 ASPD 不在 193 范围内,结果可能会不同)。</p> |
| <p>▶ <b>Magician</b></p> | | <p>▶ <b>Magician</b></p> |
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