Hyper Novice: Difference between revisions

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== Hyper Novice ==
== Hyper Novice ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"
|- style="background-color:#FCA0BC;"
|- style="background-color:#FCA0BC;"
| colspan="3" | Skills
| colspan="3" | Skills

Revision as of 10:56, 2 March 2022

Super Novice has no rebirth, he has one jobchange at base level 99 and job level 99 to Extended Super Novice.

Super Novice

Skills
2.png Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
One-Handed Sword, or Dagger
class weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
3.png Two-Handed Sword Mastery
Max Level: 10
Requirement: Sword Mastery 1
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Two-Handed Sword class
weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 2s
Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 10s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
31.png Aqua Benedicta
Max Level: 1
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: 0.20s Fixed / 0.80s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Creates Holy Water with
1
Empty Bottle while standing in water.
34.png Blessing
Max Level: 10
Requirement: Divine Protection 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases STR,
INT, DEX and HIT rate of the specified
character. Can also be used to cure a
target from
Curse and Stone Curse status.
When used on
Undead and Demon monsters,
Blessing will reduce their STR, INT and
DEX by 50%.
[Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec
[Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec
[Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec
[Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec
[Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec
[Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec
[Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec
[Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec
[Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec
[Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec
35.png Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Cure target friendly character from
the
Silence, Blind, Confusion, and Bitescar
status effects. (Bitescar is caused by the
Silvervine Root Twist skill).
30.png Decrease Agility
Max Level: 10
Requirement: Increase Agility 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0.25s Fixed / 0.75s Variable
After Cast Delay: 1s
Cool Down: None
Description: Reduces target's Movement
Speed
and AGI stat for the skill's
duration.

[Lv 1]: AGI -3, 53% chance, Lasts 20 sec
[Lv 2]: AGI -4, 56% chance, Lasts 25 sec
[Lv 3]: AGI -5, 59% chance, Lasts 30 sec
[Lv 4]: AGI -6, 62% chance, Lasts 35 sec
[Lv 5]: AGI -7, 65% chance, Lasts 40 sec
[Lv 6]: AGI -8, 68% chance, Lasts 45 sec
[Lv 7]: AGI -9, 71% chance, Lasts 50 sec
[Lv 8]: AGI -10, 74% chance, Lasts 55 sec
[Lv 9]: AGI -11, 77% chance, Lasts 60 sec
[Lv 10]: AGI -12, 80% chance, Lasts 65 sec
23.png Demon Bane
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Passive
Description: Increase your Mastery ATK against
Demon and Undead race enemies.
Mastery ATK is increased by 1 for every 20
Base Levels.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
22.png Divine Protection
Max Level: 10
Requirement: Cure 1
Skill Form: Passive
Description: Reduce incoming damage taken
from
Demon and Undead race enemies.
This reduction is a flat amount applied after
your other damage reduction effects.
This reduction is increased by 1 for every
25
Base Levels.
[Lv 1]: Base Reduction: 3
[Lv 2]: Base Reduction: 6
[Lv 3]: Base Reduction: 9
[Lv 4]: Base Reduction: 12
[Lv 5]: Base Reduction: 15
[Lv 6]: Base Reduction: 18
[Lv 7]: Base Reduction: 21
[Lv 8]: Base Reduction: 24
[Lv 9]: Base Reduction: 27
[Lv 10]: Base Reduction: 30
28.png Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Restore the HP of target friendly
character. Strength of the healing is increased
based on your
Base Level, INT, Healing Power,
Weapon MATK, and Status MATK.

The amount of HP restored is based
on this formula:
[ SkillLv x ((BaseLv + INT) / 5) x 3 ]
This value is then multiplied by:
[ 1 + (Healing Power / 100) ]
Finally, your Weapon MATK, and Status MATK
are then added to this value.
29.png Increase Agility
Max Level: 10
Requirement: Heal 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Increases targeted
character's
Movement and Attack Speed
for the duration of skill. Drains 15
HP from the caster after each cast.
When used on target that affected by
Decrease Agility status, this skill will
release target from that status then
give target an
Increase Agility status.
[Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec
[Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec
[Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec
[Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec
[Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec
[Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec
[Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec
[Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec
[Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec
[Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec
25.png Pneuma
Max Level: 1
Requirement: Warp Portal 4
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to create
barrier in 3x3 cells around targeted
cell that for 10 sec will protect
anyone inside it from long range
physical attacks.
24.png Ruwach
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon Holy
Spirit that will detect hidden
characters in 5x5 cells area around the
caster for 10 sec. If target is enemy,
this skill will inflict
Holy elemental
magic damage that equal to 145%
MATK.
32.png Signum Crucis
Max Level: 10
Requirement: Demon Bane 3
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0.15s Fixed / 0.35s Variable
After Cast Delay: 2s
Cool Down: None
Description: Reduces physical defense of
Undead elemental and Demon monsters in
the caster's vicinity.

[Lv 1]: DEF -14%, 27% chance
[Lv 2]: DEF -18%, 31% chance
[Lv 3]: DEF -22%, 35% chance
[Lv 4]: DEF -26%, 39% chance
[Lv 5]: DEF -30%, 43% chance
[Lv 6]: DEF -34%, 47% chance
[Lv 7]: DEF -38%, 51% chance
[Lv 8]: DEF -42%, 55% chance
[Lv 9]: DEF -46%, 59% chance
[Lv 10]: DEF -50%, 63% chance
26.png Teleport
Max Level: 2
Requirement: Ruwach 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 0.2s
Description: Teleports caster to other
area. Can't be used in an area that
protected by
Land Protector.
[Lv 1]: Random spot, SP Consumption: 10
[Lv 2]: Save point, SP Consumption: 9
27.png Warp Portal
Max Level: 4
Requirement: Teleport 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Creates a Warp Portal that
will teleport those who enter it to
another area. Each
Warp Portal can
teleport up to 8 people. Can't be used
in an area that protected by
Land
Protector
.
Consumes 1
Blue Gemstone.
[Lv 1]: Back to caster's Save Point
[Lv 2]: Enables 1 Memo point
[Lv 3]: Enables 2 Memo points
[Lv 4]: Enables 3 Memo points
[Memo Point]: Specific map area
memorized as a destination for a Warp
Portal.
Type
/memo to set current location
as a Memo Point.
33.png Angelus
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.15s Fixed / 0.35s Variable
After Cast Delay: 3.5s
Cool Down: None
Description: Increases MaxHP and
physical defense from
VIT of all party
members including caster, for the
skill's duration.

[Lv 1]: DEF +5%, HP +50, Lasts 30 sec
[Lv 2]: DEF +10%, HP +100, Lasts 60 sec
[Lv 3]: DEF +15%, HP +150, Lasts 90 sec
[Lv 4]: DEF +20%, HP +200, Lasts 120 sec
[Lv 5]: DEF +25%, HP +250, Lasts 150 sec
[Lv 6]: DEF +30%, HP +300, Lasts 180 sec
[Lv 7]: DEF +35%, HP +350, Lasts 210 sec
[Lv 8]: DEF +40%, HP +400, Lasts 240 sec
[Lv 9]: DEF +45%, HP +450, Lasts 270 sec
[Lv 10]: DEF +50%, HP +500, Lasts 300 sec
11.png Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Uses telekinesis power to
attack a target and 3x3 cells around it
with
Ghost elemental magic. The damage
portion is divided among the targets.

[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
14.png Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Summons bolts of frigid ice
to strike at an enemy which inflicts 100%
MATKWater elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
16.png Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a
target. Consumes 1
Red Gemstone.
Cast Time:
(Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
From level 6, Red Gemstone is consumed
only when the skill is successfull.
Stone Curse chance and duration are
affected by target's
Level, MDEF
and
LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
19.png Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Attacks a target with arrow
made of fire inflicting 100%
MATK Fire
elemental magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
20.png Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Drops lightning on target
inflicting 100%
MATK Wind elemental
magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
9.png Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec
while idle.
MaxSP affects how much SP
restoration is increased by this skill.

[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
13.png Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)1.4s
Cool Down: None
Description: Summons holy spirit to
inflict 100%
MATK Ghost elemental
magical damage per Hit on a target.
This skill inflicts additional damage
against
Undead monster.
[Lv 1]: 1 Hit, Undead +5%,
18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,
14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,
24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,
20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,
30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,
26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,
36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,
32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,
42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,
38 SP Consumption
15.png Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv10)0.16s Fixed / 0.64s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts Water magic
damage on a target, which has a chance to
inflict
Freezing status. The Freezing
chance and duration are affected by target's
Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
17.png Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.7s
Cool Down: None
Description: Summons a fire ball to
damage a target and all enemies within
5x5 cells area with
Fire elemental
magical damage. Inner area (3x3) and
outer area (5x5) receive different
damage.

[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
21.png Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 2s
Cool Down: None
Description: Drops lightning bolt on
specific location, inflicting 100%
MATK Wind
elemental magic per Hit in a 5x5 cell area.

[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
12.png Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Aspersio 4, Sanctuary 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: (Lv10)None
Cool Down: None
Description: Creates a magic barrier on
a targeted spot that will block certain
number of physical melee attacks and damage.
The barrier will disappear after a
period of time.
Consumes 1
Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
18.png Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Uses 40 SP to create a fire
barrier that inflicts 50%
MATK Fire
elemental magic damage on upcoming enemies
and knock them 2 cells backward.

[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds

Extended Super Novice

Skills
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
250.png Shield Charge
Max Level: 5
Requirement: Auto Guard 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Smash your shield into an enemy,
knocking them back a few cells, with a chance
of causing the
Stun status.
Requires
Shield.
[Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell
[Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell
[Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell
[Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell
[Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
251.png Shield Boomerang
Max Level: 5
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Cast Time: None
After Cast Delay: 0.7s
Cool Down: None
Description: Throw your shield like a
boomerang to deal ranged damage to target
enemy.
This skill gains bonus damage equal to
[ ShieldRefine x 10 ]
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 80%, Range: 3 cells
[Lv 2]: ATK 160%, Range: 5 cells
[Lv 3]: ATK 240%, Range: 7 cells
[Lv 4]: ATK 320%, Range: 9 cells
[Lv 5]: ATK 400%, Range: 11 cells
253.png Holy Cross
Max Level: 10
Requirement: Faith 7
Skill Form: Active
Type: Physical Melee
Property: Holy
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strike an enemy in a cross motion,
hitting them with Holy property damage.
There is a (3 x SkillLv)% chance to cause the
Blind status to any enemies hit.
Damage is increased when using a
Two Handed weapon.
[Lv 1]: One Hand ATK 135%, Two Hand 270%
[Lv 2]: One Hand ATK 170%, Two Hand 340%
[Lv 3]: One Hand ATK 205%, Two Hand 410%
[Lv 4]: One Hand ATK 240%, Two Hand 480%
[Lv 5]: One Hand ATK 275%, Two Hand 550%
[Lv 6]: One Hand ATK 310%, Two Hand 620%
[Lv 7]: One Hand ATK 345%, Two Hand 690%
[Lv 8]: One Hand ATK 380%, Two Hand 760%
[Lv 9]: One Hand ATK 415%, Two Hand 830%
[Lv 10]: One Hand ATK 450%, Two Hand 900%
68.png Aspersio
Max Level: 5
Requirement: Aqua Benedicta 1,
Impositio Manus 3

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Endows the targeted
player's weapon with the
Holy elemental
for the skill's duration.
Consumes 1
Holy Water.
[Lv 1]: Duration: 4 minutes
[Lv 2]: Duration: 8 minutes
[Lv 3]: Duration: 12 minutes
[Lv 4]: Duration: 16 minutes
[Lv 5]: Duration: 20 minutes
75.png Gloria
Max Level: 5
Requirement: Kyrie Eleison 4, Magnificat 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Adds 30 LUK to the caster
and party members for the duration of
the skill.

[Lv 1]: Lasts 10 seconds
[Lv 2]: Lasts 15 seconds
[Lv 3]: Lasts 20 seconds
[Lv 4]: Lasts 25 seconds
[Lv 5]: Lasts 30 seconds
66.png Impositio Manus
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 30s
Description: Blesses others by placing
your hands on their head. Increases
ATK and
MATK of yourself and nearby party members
for 120 seconds.

[Lv 1]: ATK/MATK +5,
[Lv 2]: ATK/MATK +10
[Lv 3]: ATK/MATK +15
[Lv 4]: ATK/MATK +20
[Lv 5]: ATK/MATK +25
72.png Status Recovery
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Cancels abnormal status
effects such as
Stun, Frozen or Stone Curse.
Inflicts
Blind status on Undead monsters.
70.png Sanctuary
Max Level: 10
Requirement: Heal 1
Skill Form: Active
Type: Recovery
Target: Ground
Cast Time: (Lv10)1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Creates a Holy area on the
ground that will provide continuous
HP
restoration for the skill's duration. The
duration, Recovery Amount and maximum amount
of targets depends on the skill's level. If
an
Undead or Demon monster steps on it,
it inflicts magical damage equal to half of
the Recovery Amount and knocks it back
two cells.
Consumes 1
Blue Gemstone.
[Lv 1]: Targets: 4, Healing: 100, Lasts 4 sec
[Lv 2]: Targets: 5, Healing: 200, Lasts 7 sec
[Lv 3]: Targets: 6, Healing: 300, Lasts 10 sec
[Lv 4]: Targets: 7, Healing: 400, Lasts 13 sec
[Lv 5]: Targets: 8, Healing: 500, Lasts 16 sec
[Lv 6]: Targets: 9, Healing: 600, Lasts 19 sec
[Lv 7]: Targets: 10, Healing: 777, Lasts 22 sec
[Lv 8]: Targets: 11, Healing: 777, Lasts 25 sec
[Lv 9]: Targets: 12, Healing: 777, Lasts 28 sec
[Lv 10]: Targets: 13, Healing: 777, Lasts 31 sec
74.png Magnificat
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: (Lv10)0.8s Fixed / 3.2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Doubles the caster and
party's
SP regen for the duration of the
skill.

[Lv 1]: Lasts 30 seconds
[Lv 2]: Lasts 45 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 75 seconds
[Lv 5]: Lasts 90 seconds
259.png Iron Hand
Max Level: 10
Requirement: Demon Bane 10,
Divine Protection 10

Skill Form: Passive
Description: Increases Mastery ATK with Bare
Hands
and Knuckle class weapons.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
261.png Call Spirits
Max Level: 5
Requirement: Iron Hand 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: None
Description: Summons a Spirit Sphere,
which can be used to amplify different
skill abilities. Each
Spirit Sphere adds
3
Mastery ATK.
[Lv 1]: Maximum Spirit Spheres: 1
[Lv 2]: Maximum Spirit Spheres: 2
[Lv 3]: Maximum Spirit Spheres: 3
[Lv 4]: Maximum Spirit Spheres: 4
[Lv 5]: Maximum Spirit Spheres: 5
262.png Absorp Spirits
Max Level: 1
Requirement: Call Spirits 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Absorbs certain amount of
SP from a Spirit Sphere, which can be
stolen from other
Monks during PvP and
WoE. When used on monsters, this skill
has a 20% chance to give the caster an
amount of
SP that is determined by the
level of the targeted monster.
Ineffective against
Boss monsters and
WoE Guardians.
270.png Explosion Spirits
Max Level: 5
Requirement: Absorp Spirits 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases
caster's
Critical rate for 180 seconds.
During the
Explosion Spirits
status,
SP regen is reduced by 50%.
Consumes 5
Spirit Spheres.
[Lv 1]: Critical +10
[Lv 2]: Critical +12.5
[Lv 3]: Critical +15
[Lv 4]: Critical +17.5
[Lv 5]: Critical +20
401.png Dangerous Soul Collect (Zen)
Max Level: 1
Requirement: Explosion Spirits 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons 5 Spirit Spheres at
once. The
Fixed Casting Time of this skill is
1 second.
5075.png Breakthrough
Max Level: 5
Skill Form: Passive
Description: Extreme physical skills obtained
through steady training.
MaxHP, MaxSP, Mastery ATK
and
Healing amount increases per level.
[Lv 1]: Mastery ATK +15, MaxHP +350,
MaxSP +30, Healing Amount +2%

[Lv 2]: Mastery ATK +30, MaxHP +700
MaxSP +60, Healing Amount +4%

[Lv 3]: Mastery ATK +45, MaxHP +1050
MaxSP +90, Healing Amount +6%

[Lv 4]: Mastery ATK +60, MaxHP +1400
MaxSP +120, Healing Amount +8%

[Lv 5]: Mastery ATK +100, MaxHP +2000
MaxSP +200, Healing Amount +10%
5076.png Angel, Help me!
Max Level: 1
Skill Form: Active
Type: Recovery
Target: Caster and Party Members
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 300s
Description: I can feel the angel's desire to save
Novices in crisis. Recovers HP and SP
of party members within 15x15 including caster.

[Lv 1]: HP Recovery per second: 1000,
SP Recovery per second: 350,
Lasts 20 seconds, Cooldown: 300 seconds
5077.png Transcendence
Max Level: 5
Skill Form: Passive
Description: Extreme mental skills obtained
through steady training.
MaxHP, MaxSP, MATK
and
Healing amount increases per level.
[Lv 1]: MATK +15, MaxHP +350, MaxSP +30,
Healing Amount +2%

[Lv 2]: MATK +30, MaxHP +700, MaxSP +60,
Healing Amount +4%

[Lv 3]: MATK +45, MaxHP +1050, MaxSP +90,
Healing Amount +6%

[Lv 4]: MATK +60, MaxHP +1400, MaxSP +120,
Healing Amount +8%

[Lv 5]: MATK +100, MaxHP +2000, MaxSP +200,
Healing Amount +10%

Hyper Novice

Skills
5449.png Self Study Tactics
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves the knowledge of
physical techniques, increasing
P.ATK and
the damage of various physical skills.
Increases damage of
Double Bowling Bash,
Mega Sonic Blow, Spiral Pierce Max
by (Skill Level +5)% and
Shield Chain Rush by (Skill Level x2+10)%.
[Lv 1]: P.ATK +1
[Lv 2]: P.ATK +2
[Lv 3]: P.ATK +3
[Lv 4]: P.ATK +4
[Lv 5]: P.ATK +5
[Lv 6]: P.ATK +6
[Lv 7]: P.ATK +7
[Lv 8]: P.ATK +8
[Lv 9]: P.ATK +9
[Lv 10]: P.ATK +10
5450.png Self Study Sorcery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves the knowledge of
magical techniques, increasing
S.MATK and
the damage of various magical skills.
Increases damage of
Meteor Storm Buster
(Fall Damage),
Jupitel Thunderstorm,
Jack Frost Nova (Explosion Damage),
Hell's Drive, Ground Gravitation
(Gravitation Field Damage) by (Skill Level)% and
Napalm Vulcan Strike by (Skill Level x2)%.
[Lv 1]: S.MATK +1
[Lv 2]: S.MATK +2
[Lv 3]: S.MATK +3
[Lv 4]: S.MATK +4
[Lv 5]: S.MATK +5
[Lv 6]: S.MATK +6
[Lv 7]: S.MATK +7
[Lv 8]: S.MATK +8
[Lv 9]: S.MATK +9
[Lv 10]: S.MATK +10
5451.png Double Bowling Bash
Max Level: 10
Requirement: Self Study Tactics 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.7s
Cool Down: 1s
Recover: 3 AP
Description: Inflicts melee physical damage
to the target and surrounding enemies within
9x9 cells and knocks them back.
The number of attacks increases according
to the number of enemies within range,
and attacks up to 5 times.
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW.
The weapon can't be swapped for
1 second after using this skill.

[Lv 1]: ATK 650+(Tactics Lv x3)% per Hit
[Lv 2]: ATK 1050+(Tactics Lv x6)% per Hit
[Lv 3]: ATK 1450+(Tactics Lv x9)% per Hit
[Lv 4]: ATK 1850+(Tactics Lv x12)% per Hit
[Lv 5]: ATK 2250+(Tactics Lv x15)% per Hit
[Lv 6]: ATK 2650+(Tactics Lv x18)% per Hit
[Lv 7]: ATK 3050+(Tactics Lv x21)% per Hit
[Lv 8]: ATK 3450+(Tactics Lv x24)% per Hit
[Lv 9]: ATK 3850+(Tactics Lv x27)% per Hit
[Lv10]: ATK 4250+(Tactics Lv x30)% per Hit
5452.png Mega Sonic Blow
Max Level: 10
Requirement: Double Bowling Bash 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.35s
Recover: 2 AP
Description: Inflicts powerful melee physical
damage to the target and has a chance to
inflict
Stun status.
The
Stun chance and duration are affected
by target's resistance to status abnormalities.
Doubles damage to the target whose
HP is less than 50%.
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW and
has a chance to inflict half of the total
Critical Damage based on the caster's
Critical chance.
[Lv 1]: ATK 1650+(Self Study Tactics Lv x5)%
[Lv 2]: ATK 2400+(Self Study Tactics Lv x10)%
[Lv 3]: ATK 3150+(Self Study Tactics Lv x15)%
[Lv 4]: ATK 3900+(Self Study Tactics Lv x20)%
[Lv 5]: ATK 4650+(Self Study Tactics Lv x25)%
[Lv 6]: ATK 5400+(Self Study Tactics Lv x30)%
[Lv 7]: ATK 6150+(Self Study Tactics Lv x35)%
[Lv 8]: ATK 6900+(Self Study Tactics Lv x40)%
[Lv 9]: ATK 7650+(Self Study Tactics Lv x45)%
[Lv10]: ATK 8400+(Self Study Tactics Lv x50)%
5453.png Shield Chain Rush
Max Level: 10
Requirement: Self Study Tactics 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 1.2s Variable
After Cast Delay: 0.5s
Cool Down: 0.35s
Recover: 2 AP
Description: Throws a shield, inflicting
ranged physical damage at the target and
surrounding enemies within 9x9 cells.
Enemies hit have their
Movement Speed
decreased by 20% for 5 seconds and the
damage received by them is increased by 10%
(excluding
Boss class monsters).
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW.
The weapon can't be swapped for
1.2 seconds after using this skill.
Requires a
Shield.
[Lv 1]: ATK 1900+(Self Study Tactics Lv x3)%
[Lv 2]: ATK 2950+(Self Study Tactics Lv x6)%
[Lv 3]: ATK 4000+(Self Study Tactics Lv x9)%
[Lv 4]: ATK 5050+(Self Study Tactics Lv x12)%
[Lv 5]: ATK 6100+(Self Study Tactics Lv x15)%
[Lv 6]: ATK 7150+(Self Study Tactics Lv x18)%
[Lv 7]: ATK 8200+(Self Study Tactics Lv x21)%
[Lv 8]: ATK 9250+(Self Study Tactics Lv x24)%
[Lv 9]: ATK 10300+(Self Study Tactics Lv x27)%
[Lv10]: ATK 11350+(Self Study Tactics Lv x30)%
5454.png Spiral Pierce Max
Max Level: 10
Requirement: Shield Chain Rush 7
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 0.35s
Recover: 2 AP
Description: Inflicts ranged physical damage
with a powerful spinning stab to a target.
Enemies hit become
immobilized for 2 seconds.
(Excludig
Boss class monsters.)
The damage factor depends on the target's size.
(Small: x1.5 / Medium: x1.3 / Large: x1.2)
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW.
[Lv 1]: ATK (2500+
(Self Study Tactics Lv x3)x Damage Factor)%

[Lv 2]: ATK (4000+
(Self Study Tactics Lv x6)x Damage Factor)%

[Lv 3]: ATK (5500+
(Self Study Tactics Lv x9)x Damage Factor)%

[Lv 4]: ATK (7000+
(Self Study Tactics Lv x12)x Damage Factor)%

[Lv 5]: ATK (8500+
(Self Study Tactics Lv x15)x Damage Factor)%

[Lv 6]: ATK (10000+
(Self Study Tactics Lv x18)x Damage Factor)%

[Lv 7]: ATK (11500+
(Self Study Tactics Lv x21)x Damage Factor)%

[Lv 8]: ATK (13000+
(Self Study Tactics Lv x24)x Damage Factor)%

[Lv 9]: ATK (14500+
(Self Study Tactics Lv x27)x Damage Factor)%

[Lv 10]: ATK (16000+
(Self Study Tactics Lv x30)x Damage Factor)%
5455.png Meteor Storm Buster
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: (Lv10) 3s
Recover: 3 AP
Description: Drops meteorites at random
locations within 9x9 cells on the ground,
inflicting
Fire elemental magic damage
to enemies within 5x5 cells and has a chance
to inflict
Stun status.
Afterwards, it explodes, inflicting secondary
Fire elemental magic damage.
The
Stun chance and duration are affected
by the target's resistance to status abnormalities.
Damage is additionaly increased according to
the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
The number of meteorites ranges from 3~6
depending on the skill level.

[Lv 1]: MATK 620+(Sorcery Lv x5)%
Explosion: MATK 610+(Sorcery Lv x5)%, AoE: 7x7 cells

[Lv 2]: MATK 940+(Sorcery Lv x10)%
Explosion: MATK 770+(Sorcery Lv x10)%, AoE: 7x7 cells

[Lv 3]: MATK 1260+(Sorcery Lv x15)%
Explosion: MATK 930+(Sorcery Lv x15)%, AoE: 7x7 cells

[Lv 4]: MATK 1580+(Sorcery Lv x20)%
Explosion: MATK 1090+(Sorcery Lv x20)%, AoE: 7x7 cells

[Lv 5]: MATK 1900+(Sorcery Lv x25)%
Explosion: MATK 1250+(Sorcery Lv x25)%, AoE: 7x7 cells

[Lv 6]: MATK 2220+(Sorcery Lv x30)%
Explosion: MATK 1410+(Sorcery Lv x30)%, AoE: 7x7 cells

[Lv 7]: MATK 2540+(Sorcery Lv x35)%
Explosion: MATK 1570+(Sorcery Lv x35)%, AoE: 7x7 cells

[Lv 8]: MATK 2860+(Sorcery Lv x40)%
Explosion: MATK 1730+(Sorcery Lv x40)%, AoE: 9x9 cells

[Lv 9]: MATK 3180+(Sorcery Lv x45)%
Explosion: MATK 1890+(Sorcery Lv x45)%, AoE: 9x9 cells

[Lv 10]: MATK 3500+(Sorcery Lv x50)%
Explosion: MATK 2050+(Sorcery Lv x50)%, AoE: 9x9 cells

5456.png Jupitel Thunderstorm
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / (Lv10)2s Variable
After Cast Delay: 0.5s
Cool Down: 1.8s
Recover: 2 AP
Description: Fires a highly concentrated
lightning ball, inflicting
Wind elemental magic
damage at the target and surrounding enemies.
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]: MATK 1800+(Sorcery Lv x3)%
AoE: 5x5 cells

[Lv 2]: MATK 3600+(Sorcery Lv x6)%
AoE: 5x5 cells

[Lv 3]: MATK 5400+(Sorcery Lv x9)%
AoE: 5x5 cells

[Lv 4]: MATK 7200+(Sorcery Lv x12)%
AoE: 5x5 cells

[Lv 5]: MATK 9000+(Sorcery Lv x15)%
AoE: 7x7 cells

[Lv 6]: MATK 10800+(Sorcery Lv x18)%
AoE: 7x7 cells

[Lv 7]: MATK 12600+(Sorcery Lv x21)%
AoE: 7x7 cells

[Lv 8]: MATK 14400+(Sorcery Lv x24)%
AoE: 7x7 cells

[Lv 9]: MATK 16200+(Sorcery Lv x27)%
AoE: 9x9 cells

[Lv 10]: MATK 18000+(Sorcery Lv x30)%
AoE: 9x9 cells
5457.png Jack Frost Nova
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / (Lv10) 2.5s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Recover: 3 AP
Description: Creates an ice sphere on the ground
and inflicts
Water elemental magic damage
to enemies within range. The ice sphere creates
a strong explosion, inflicting additional
Water elemental magic damage
to enemies within range every 0.3 seconds,
and
Bitter Cold effect for 5 seconds.
Bitter Cold:
Increases Damage received from
Water
elemental attacks by 15%.
(Does not apply to
Boss class monsters.)
Damage is additionaly increased according to
the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
The AoE is 7x7 cells for skill level 1~5
and 9x9 cells for skill level 6~10.

[Lv 1]: MATK 200+(Sorcery Lv x3)%
Explosion: MATK 900+(Sorcery Lv x3)% per Hit

[Lv 2]: MATK 400+(Sorcery Lv x6)%
Explosion: MATK 1400+(Sorcery Lv x6)% per Hit

[Lv 3]: MATK 600+(Sorcery Lv x9)%
Explosion: MATK 1900+(Sorcery Lv x9)% per Hit

[Lv 4]: MATK 800+(Sorcery Lv x12)%
Explosion: MATK 2400+(Sorcery Lv x12)% per Hit

[Lv 5]: MATK 1000+(Sorcery Lv x15)%
Explosion: MATK 2900+(Sorcery Lv x15)% per Hit

[Lv 6]: MATK 1200+(Sorcery Lv x18)%
Explosion: MATK 3400+(Sorcery Lv x18)% per Hit

[Lv 7]: MATK 1400+(Sorcery Lv x21)%
Explosion: MATK 3900+(Sorcery Lv x21)% per Hit

[Lv 8]: MATK 1600+(Sorcery Lv x24)%
Explosion: MATK 4400+(Sorcery Lv x24)% per Hit

[Lv 9]: MATK 1800+(Sorcery Lv x27)%
Explosion: MATK 4900+(Sorcery Lv x27)% per Hit

[Lv 10]: MATK 2000+(Sorcery Lv x30)%
Explosion: MATK 5400+(Sorcery Lv x30)% per Hit
5458.png Hell's Drive
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 1s Fixed / 0.95s Variable
After Cast Delay: 1s
Cool Down: (Lv 10) 0.7s
Recover: 1 AP
Description: Twists the ground around you
to inflict
Earth elemental magic
damage to enemies within range.
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)%
AoE: 3x3 cells

[Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)%
AoE: 3x3 cells

[Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)%
AoE: 3x3 cells

[Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)%
AoE: 5x5 cells

[Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)%
AoE: 5x5 cells

[Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)%
AoE: 5x5 cells

[Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)%
AoE: 7x7 cells

[Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)%
AoE: 7x7 cells

[Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)%
AoE: 7x7 cells

[Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)%
AoE: 9x9 cells
5459.png Ground Gravitation
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 1.5s Fixed / (Lv10)5s Variable
After Cast Delay: (Lv10) 1s
Cool Down: 5s
Recover: 5 AP
Description: Spreads a powerful gravitational
field around you, which inflicts
Neutral
elemental magic damage due to strong impact
to enemies within range. The gravitational field
lasts for 5 seconds and inflicts additional
Neutral elemental magic damage to
enemies within range every 0.5 seconds.
During it's duration, it applies
Gravitational Field effect to the targets.
Gravitational Field:
Decreases Movement Speed and increases
received Physical and Magical Damage by 10%.
(Does not apply to
Boss class monsters.)
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]:
MATK 4500+(Sorcery Lv x4)%, AoE: 5x5
Field: MATK 1500+(Sorcery Lv x2)% per Hit

[Lv 2]:MATK 6000+(Sorcery Lv x8)%, AoE: 5x5
Field: MATK 2200+(Sorcery Lv x4)% per Hit

[Lv 3]:MATK 7500+(Sorcery Lv x12)%, AoE: 5x5
Field: MATK 2900+(Sorcery Lv x6)% per Hit

[Lv 4]:MATK 9000+(Sorcery Lv x16)%, AoE: 7x7
Field: MATK 3600+(Sorcery Lv x8)% per Hit

[Lv 5]:MATK 10500+(Sorcery Lv x20)%, AoE: 7x7
Field: MATK 4300+(Sorcery Lv x10)% per Hit

[Lv 6]:MATK 12000+(Sorcery Lv x24)%, AoE: 7x7
Field: MATK 5000+(Sorcery Lv x12)% per Hit

[Lv 7]:MATK 13500+(Sorcery Lv 28x)%, AoE: 9x9
Field: MATK 5700+(Sorcery Lv x14)% per Hit

[Lv 8]:MATK 15000+(Sorcery Lv x32)%, AoE: 9x9
Field: MATK 6400+(Sorcery Lv x16)% per Hit

[Lv 9]:MATK 16500+(Sorcery Lv x36)%, AoE: 9x9
Field: MATK 7100+(Sorcery Lv x18)% per Hit

[Lv 10]:MATK 18000+(Sorcery Lv x40)%, AoE: 9x9
Field: MATK 7800+(Sorcery Lv x20)% per Hit
5460.png Napalm Vulcan Strike
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 0.3s
Recover: 2 AP
Description: Unleashes a strong wave attack
through telekinesis on a target and enemies
within a 7x7 cell range around it, inflicting
Ghost elemental magic damage
and has a chance to inflict
Curse status.
The
Curse status and duration are affected
by the target's resistance to status abnormalities.
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]: MATK 1000+(Self Study Sorcery Lv x4)%
[Lv 2]: MATK 1650+(Self Study Sorcery Lv x8)%
[Lv 3]: MATK 2300+(Self Study Sorcery Lv x12)%
[Lv 4]: MATK 2950+(Self Study Sorcery Lv x16)%
[Lv 5]: MATK 3600+(Self Study Sorcery Lv x20)%
[Lv 6]: MATK 4250+(Self Study Sorcery Lv x24)%
[Lv 7]: MATK 4900+(Self Study Sorcery Lv x28)%
[Lv 8]: MATK 5550+(Self Study Sorcery Lv x32)%
[Lv 9]: MATK 6200+(Self Study Sorcery Lv x36)%
[Lv 10]: MATK 6850+(Self Study Sorcery Lv x40)%
5461.png Breaking Limit
Max Level: 1
Requirement: Double Bowling Bash 7,\n Shield Chain Rush 7, Mega Sonic Blow 7,\n Spiral Pierce Max 7
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Dispellable: No
Description: Break through one's own physical
limits to exert powerful physical power.
Increases the damge of
Double Bowling Bash,
Mega Sonic Blow, Shield Chain Rush
and
Spiral Pierce Max for 300 seconds.
Double Bowling Bash: +120% Damage
Mega Sonic Blow: +100% Damage
Shield Chain Rush: +120% Damage
Spiral Pierce Max: +100% Damage
5462.png Rule Break
Max Level: 1
Requirement: Meteor Storm Buster 5,\n Jupitel Thunderstorm 5, Jack Frost Nova 5,\n Hell's Drive 5, Ground Gravitation 5,\n Napalm Vulcan Strike 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Dispellable: No
Description: Break through one's own magical
limits to exert powerful magical power.
Increases the damge of
Meteor Storm Buster,
Jupitel Thunderstorm, Jack Frost Nova,
Hell's Drive, Ground Gravitation
and
Napalm Vulcan Strike for 300 seconds.
Meteor Storm Buster: +50% Damage
Jupitel Thunderstorm: +70% Damage
Jack Frost Nova: +70% Damage
Hell's Drive: +70% Damage
Ground Gravitation: +50% Damage
Napalm Vulcan Strike: +40% Damage