Geffen Night Arena: Difference between revisions
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=Overview= | =Overview= | ||
Hosted for greed, an illegal Geffen Magic Tournament occurs at midnight. The instance functions similarly as the normal Geffen Magic Tournament with some caveats. | |||
* There are 10 rounds. Each round increases the enemy's health. The arena hoster will announce the enemy's health per round. | |||
* Every round can be a different enemy except the last round (Fenrir). | |||
* Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit. | |||
* Midnight Fenrir (Round 10) takes 90% reduced damage | |||
* You have one minute to complete each round. | |||
* You can bring a party to the instance. | |||
* The perimeter of the arena is dangerous. If you move or get knocked-back to the edge, you will take heavy damage that can kill you. Stay in the middle of the arena. | |||
* If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected. | |||
{|class="wikitable" | |||
|- style="background-color:#B0C4DE;" | |||
|Round | |||
|Approximate Monster Health | |||
|- | |||
|1 ||4,800,000 | |||
|- | |||
|2 ||12,400,000 | |||
|- | |||
|3||34,700,000 | |||
|- | |||
|4||107,600,000 | |||
|- | |||
|5||362,400,000 | |||
|- | |||
|6||516,300,000 | |||
|- | |||
|7||555,900,000 | |||
|- | |||
|8||972,300,000 | |||
|- | |||
|9||1,337,300,000 | |||
|- | |||
|10||1,416,300,000 | |||
|} | |||
=Monsters= | =Monsters= | ||
=Rewards= | =Rewards= |
Revision as of 10:00, 15 February 2022
Geffen Night Arena
- Level Required: 210
- Party Count: 1+
- Location: (dali02 79, 60)
- Cooldown: 3 Days
- Prerequisite: Talk to Greedy Looking Man (geffen_in 82, 62)
- Rewards:
- Geffen Arena Coin (1000316)
- Geffen Arena Certificate (1000317)
- Geffen Arena Championship (1000366)
Overview
Hosted for greed, an illegal Geffen Magic Tournament occurs at midnight. The instance functions similarly as the normal Geffen Magic Tournament with some caveats.
- There are 10 rounds. Each round increases the enemy's health. The arena hoster will announce the enemy's health per round.
- Every round can be a different enemy except the last round (Fenrir).
- Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
- Midnight Fenrir (Round 10) takes 90% reduced damage
- You have one minute to complete each round.
- You can bring a party to the instance.
- The perimeter of the arena is dangerous. If you move or get knocked-back to the edge, you will take heavy damage that can kill you. Stay in the middle of the arena.
- If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
Round | Approximate Monster Health |
1 | 4,800,000 |
2 | 12,400,000 |
3 | 34,700,000 |
4 | 107,600,000 |
5 | 362,400,000 |
6 | 516,300,000 |
7 | 555,900,000 |
8 | 972,300,000 |
9 | 1,337,300,000 |
10 | 1,416,300,000 |