Bioresearch Laboratory: Difference between revisions
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[[Category:Instances]] | |||
==Requirements== | ==Requirements== | ||
* Base Level 170+ <br> | * Base Level 170+ <br> | ||
Line 5: | Line 6: | ||
Note: <br> | Note: <br> | ||
The monster inside the instance dropping {{#item:25786|Somatology Research Documents}} and {{#item:25787|Somatology Experimental Fragments}}. <br> | The monster inside the instance dropping {{#item:25786|Somatology Research Documents}} and {{#item:25787|Somatology Experimental Fragments}}. <br> | ||
MVP drops {{#item:19439|Vicious Mind Aura}}, {{#item:22171|Ancient Hero Boots}}, {{#item: | MVP drops {{#item:19439|Vicious Mind Aura}}, {{#item:22171|Ancient Hero Boots}}, {{#item:23992|Bio Weapon Box}}, {{#item:23994|Bio Reactor Box}}, {{#item:100753}} <br> {{#item:100821}} {{#item:23806|Ancient Hero's Weapon Box}}, {{#item:23993|Bio Docu Box}}, {{#item:100706|Ancient Hero's Will}}. | ||
{{#item:23806|Ancient Hero's Weapon Box}}, {{#item:23993|Bio Docu Box | |||
[[Ancient / | *[[Ancient Hero / Great Hero / Hero-LT Boots|Click here for Ancient Hero Weapons and their Upgrades]] | ||
*[[Ancient Hero / Patent / Hero-LT Weapons|Click here for Ancient Hero Boots and their Upgrades]] | |||
==Walktrough== | ==Walktrough== | ||
# Speak with Sierra in Yuno at {{#navi:yuno|216|345}}. You can use the Warper > Instances > Bioresearch Laboratory. | # Speak with Sierra in Yuno at {{#navi:yuno|216|345}}. You can use the Warper > Instances > Bioresearch Laboratory. | ||
#; [[File:Sierra.jpg]] | |||
# As soon as you enter, '''wait for all''' party members before speaking with Sierra. Only the party leader will be able to speak with her. | # As soon as you enter, '''wait for all''' party members before speaking with Sierra. Only the party leader will be able to speak with her. | ||
# Once everybody is inside, talking with Sierra will teleport all members to the presidential room. | # Once everybody is inside, talking with Sierra will teleport all members to the presidential room. | ||
# '''First Zone''': | # '''First Zone''': | ||
#* After killing the enemies, you will be warped to the next area. | #* After killing the enemies, you will be warped to the next area. | ||
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#* In the next section, walk North and kill all the monsters that appear to advance to the final zone. | #* In the next section, walk North and kill all the monsters that appear to advance to the final zone. | ||
# '''Seventh Zone''': | # '''Seventh Zone''': | ||
#* Be careful with this zone, there are many enemies near where you spawn | #* Be careful with this zone, there are many enemies near where you spawn. | ||
#* Kill everything that spawned. | #* Kill everything that spawned. | ||
# '''MVP Room''': | # '''MVP Room''': | ||
#* As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and '''wait for the remaining members''' of your party. | #* As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and '''wait for the remaining members''' of your party. | ||
#* '''<span style="color:red">WARNING</span>''' - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it. | #* '''<span style="color:red">WARNING</span>''' - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it. | ||
#* As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore. | #* As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore. | ||
# After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x {{#item:25786 | # After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x {{#item:25786}} and 15x {{#item:25787}} to enchant your weapon(s). | ||
==Enemies== | ==Enemies== | ||
{| class="wikitable" style="text-align: center; margin:auto; width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:auto; width: 60%;" | ||
! style="background-color:#333366; color:white;" | Monster | ! style="background-color:#333366; color:white;" | Monster | ||
! style="background-color:#333366; color:white;" | Level | ! style="background-color:#333366; color:white;" | Level | ||
Line 93: | Line 94: | ||
==Cards== | ==Cards== | ||
{| class="wikitable" style="text-align: center; margin:auto; width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:auto; width: 60%;" | ||
|- style="background-color:#333366; color:white;" | |- style="background-color:#333366; color:white;" | ||
|Card | |Card | ||
Line 111: | Line 112: | ||
|} | |} | ||
{{:Vicious_Mind_Aura}} | |||
{{:Edda_Weapons}} | |||
{{:Ancient Hero / Patent / Hero-LT Weapons}} | |||
{{:Ancient Hero / Great Hero / Hero-LT Boots}} | |||
} |
Latest revision as of 15:37, 16 May 2024
Requirements
- Base Level 170+
- Starting Point (yuno 216, 345)
- Reward: 1 random weapon, 9x Somatology Research Document (25786) and 15x Somatology Experimental Fragment (25787)
Note:
The monster inside the instance dropping Somatology Research Document (25786) and Somatology Experimental Fragment (25787) .
MVP drops Vicious Mind Aura (19439) , Ancient Hero Boots [1] (22171) , Experimental Weapon Box (23992) , Bio Reactor Box (23994) , Patent Ancient Hero's Cube (100753)
Modified Hero's Refine Hammer (100821) Ancient Hero's Weapon Box (23806) , Bio Lab Material Box (23993) , Ancient Hero's Will (100706) .
- Click here for Ancient Hero Weapons and their Upgrades
- Click here for Ancient Hero Boots and their Upgrades
Walktrough
- Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
- As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
- Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
- First Zone:
- After killing the enemies, you will be warped to the next area.
- Be careful of the gas devices that will put your party members to sleep.
- Second Zone:
- As soon as the party enters in this new zone, monsters will spawn at the north-east.
- After all are dead, walk towards North where more monsters await you.
- After those are killed, walk left until you find the last section with monsters.
- Third Zone:
- The entire party will spawn in a section with monsters. Kill them and then move to top right.
- Keep walking to the left while killing everything you see in your way.
- Fourth Zone:
- Like in the previous zone, kill all monsters around to advance to the next section.
- If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
- In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
- Fifth Zone:
- Kill all the monsters in the room which will trigger the barricade flames to disappear.
- WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
- It's very easy to transform a success into a fail in this zone for not following this advice.
- There are 4 areas to be very careful, 2 on each side.
- Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
- After all the sections are cleared, the entire party will be called to a new zone.
- Sixth Zone:
- Kill all the monsters that spawn with you to advance to the next section.
- Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
- In the next section, walk North and kill all the monsters that appear to advance to the final zone.
- Seventh Zone:
- Be careful with this zone, there are many enemies near where you spawn.
- Kill everything that spawned.
- MVP Room:
- As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
- WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
- As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
- After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x Somatology Research Document (25786) and 15x Somatology Experimental Fragment (25787) to enchant your weapon(s).
Enemies
Monster | Level | HP | Size / Race / Element |
---|---|---|---|
Rengenschirm Scientist (20543) |
1,469,107 | 172 | Medium/Demi-Human/Neutral 2 |
Rekenber Guard (20542) |
1,475,486 | 176 | Medium/Demi-Human/Neutral 2 |
Rekenber High Guard (20541) |
1,475,486 | 174 | Medium/Demi-Human/Neutral 2 |
Nameless Swordsman (20537) |
1,519,762 | 176 | Medium/Demi-Human/Fire 2 |
Nameless Acolyte (20538) |
1,500,486 | 176 | Medium/Demi-Human/Holy 2 |
Nameless Merchant (20539) |
1,507,840 | 175 | Medium/Demi-Human/Fire 3 |
Unknown Swordman (20536) |
75,000,000 | 180 | Medium/Demi-Human/Fire 2 |
Cards
Card | Description |
Rekenber Guard Card (300263) | ItemID: 300263 _______________________ ATK +5% _______________________ When compounded on either Dagger, One-Handed Sword or Two-Handed Sword: Increases Physical Melee Damage by 10%. For each 3 Refine Levels: Increases Physical Melee Damage by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Physical Melee Damage by additional 3%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Rekenber High Guard Card (300264) | ItemID: 300264 _______________________ ATK +5% _______________________ When compounded on either One-Handed Spear or Two-Handed Spear: Increases Physical Ranged Damage by 10%. For each 3 Refine Levels: Increases Physical Ranged Damage by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Physical Ranged Damage by additional 3%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Regenschirm Scientist Card (300265) | ItemID: 300265 _______________________ MATK +5% _______________________ When compounded on Two-Handed Staff: Increases Magical Damage with every element by 10%. For each 3 Refine Levels: Increases Magical Damage with every element by additional 2%. Base Level at least 200 and equipped by Warlock classes: For each 3 Refine Levels: Increases Magical Damage with every element by additional 3%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
[MVP] Unknown Swordman Card (300266) | ItemID: 300266 _______________________ MaxHP +15% _______________________ When equipped with Ygnizem Seniar Card and equipped by Swordman classes: Increases Melee and Ranged Physical Damage by 10%. For each 4 Refine Levels of entire set: MaxHP +2% Increases Melee and Ranged Physical Damage by additional 2%. _______________________ Type: Card Compound on: Armor Weight: 1 |
Vicious Mind Aura
Vicious Mind Aura can be combinated with the Fallen Warrior Manteau.
Item | Description | + | Item | Description |
Fallen Warrior Manteau (20748) | ItemID: 20748 _______________________ Manteau of legendary hero whose died in battle. _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Garment Defense: 20 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 120 |
Vicious Mind Aura (19439) | ItemID: 19439 _______________________ Unknown energy surrounds the body. _______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 5 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Fallen Warrior Manteau is part of the Bio 5: The Bed Of Honor Dungeon.
Edda Weapons
After killing the MVP in Bioresearch_Laboratory, loot your random weapon from the treasure box, which contains one of these weapons.
Item | Description | Matching special enchant | |
Volar [2] (21051) | ItemID: 21051 _______________________ A Two-Handed sword made of Black Light. _______________________ Increases damage of Bowling Bash by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Bowling Bash and Ignition Break skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Bowling Bash by 20%. _______________________ Type: Two-Handed Sword Attack: 280 Weight: 280 Weapon Level: 4 _______________________ Requirement: Base Level 170 Rune Knight |
Seyren's Memory (29594) | ItemID: 29594 _______________________ For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. |
Vernan [2] (21052) | ItemID: 21052 _______________________ A Two-Handed sword with wide blade. _______________________ ATK +5% _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Spiral Pierce and Sonic Wave by 30%. _______________________ Refine Level +11: Decreases Sonic Wave skill cooldown by 1.5 seconds. _______________________ Type: Two-Handed Sword Attack: 300 Weight: 650 Weapon Level: 4 _______________________ Requirement: Base Level 170 Rune Knight |
Seyren's Memory (29594) | ItemID: 29594 _______________________ For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. |
Argen Blanco [2] (32023) | ItemID: 32023 _______________________ A Spear made of white light metal. _______________________ Increases damage of Brandish Spear by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds. _______________________ Refine Level +11: Increases damage of Brandish Spear by additional 20%. _______________________ Type: One-Handed Spear Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Rune Knight |
Seyren's Memory (29594) | ItemID: 29594 _______________________ For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. |
Golden Wrench [2] (1333) | ItemID: 1333 _______________________ Professional's gold wrench. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Power Swing and Axe Boomerang by 20%. _______________________ Refine Level +11: Increases damage of Power Swing and Axe Boomerang by 15%. _______________________ Indestructible in battle _______________________ Type: One-Handed Axe Attack: 220 Weight: 550 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
Howard's Memory (29595) | ItemID: 29595 _______________________ For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. |
Engine Pilebunker [2] (16092) | ItemID: 16092 _______________________ Pile bunker with an engine attached. More powerful than other pile bunkers. _______________________ Indestructible in battle _______________________ Increases damage of Vulcan Arm by 10%. _______________________ For each Refine Level: Increases Attack Speed (Decreases After Attack Delay by 1). _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 15%. _______________________ Refine Level +11: Increases damage of Vulcan Arm by additional 15%. _______________________ Type: Mace Attack: 450 Weight: 320 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
Howard's Memory (29595) | ItemID: 29595 _______________________ For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. |
Maxi Spanner [2] (28138) | ItemID: 28138 _______________________ A large, large spanner, which looks more like an axe with daunting size. _______________________ Indestructible in battle _______________________ Decreases Damage taken from Small and Medium size by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Axe Tornado by 15%. _______________________ Type: Two-Handed Axe Attack: 340 Weight: 450 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
Howard's Memory (29595) | ItemID: 29595 _______________________ For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. |
Judgement Slasher [2] (28765) | ItemID: 28765 _______________________ One of the lost and forgotten Judgement Daggers. It is said this dagger will shows its true ability when used together with Repent Slasher. _______________________ When equipped with Repent Slasher: Increases damage of Meteor Assault by 40%. Increases damage of Soul Destroyer by 40%. For each 2 Refine Levels of Repent Slasher and Judgement Slasher: ATK +8 Total Refine Level of entire set at least +16: Increases damage of Cross Impact by 20%. Increases damage of Counter Slash by 20%. Total Refine Level of entire set at least +18: ATK +12% Total Refine Level of entire set at least +20: Increases damage of Meteor Assault by additional 20%. Increases damage of Soul Destroyer by additional 20%. _______________________ Type: Dagger Attack: 195 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Eremes's Memory (29596) | ItemID: 29596 _______________________ For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. |
Repent Slasher [3] (28766) | ItemID: 28766 _______________________ One of the lost and forgotten Judgement Daggers. This dagger has no special abilities, will shows its true ability when used together with Judgement Slasher. _______________________ Type: Dagger Attack: 100 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Eremes's Memory (29596) | ItemID: 29596 _______________________ For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. |
Agudo Filo [2] (28044) | ItemID: 28044 _______________________ Katar with a sharp blade. _______________________ Increases Critical Damage by 5%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: ATK +7% Indestructible in battle _______________________ Type: Katar Attack: 270 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Eremes's Memory (29596) | ItemID: 29596 _______________________ For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. |
Ripper Cross [2] (28042) | ItemID: 28042 _______________________ A Katar with an unusual form. _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by 30%. _______________________ Refine Level +11: Increases damage of Cross Ripper Slasher by 20%. _______________________ Type: Katar Attack: 250 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Eremes's Memory (29596) | ItemID: 29596 _______________________ For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. |
Scarlet Rose Stick [2] (26158) | ItemID: 26158 _______________________ This staff is great for doing great magic damage. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Fire and Shadow element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno by 30%. _______________________ Refine Level +11: Decreases Crimson Rock skill cooldown by 1 second. _______________________ Type: One-Handed Staff Attack: 100 Weight: 70 Weapon Level: 4 Refineable: _______________________ Requirement: Base Level 170 Warlock |
Catherine's Memory (29598) | ItemID: 29598 _______________________ For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. |
Staff of Miracle [2] (2055) | ItemID: 2055 _______________________ Staff with a miraculous aura. _______________________ MATK +270 _______________________ Increases damage of Ghost elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%. _______________________ Refine Level +11: Increases damage of Soul Strike and Napalm Vulcan by 30%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Warlock |
Catherine's Memory (29598) | ItemID: 29598 _______________________ For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. |
Gravitation Staff [2] (2056) | ItemID: 2056 _______________________ Staff that can increase damage of Gravitation Field. _______________________ MATK +280, _______________________ Increases damage of Neutral elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Gravitation Field and Drain Life by 30%. _______________________ Refine Level +11: Decreases Gravitation Field skill cooldown by 2 seconds. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 110 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 170 Warlock |
Catherine's Memory (29598) | ItemID: 29598 _______________________ For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. |
Poenitentia [2] (26161) | ItemID: 26161 _______________________ A staff with the power to judge and penitrate those who have sinned. _______________________ MATK +175 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Holy element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Magnus Exorcismus and Judex by 30%. _______________________ Refine Level +11: Increases damage of Magnus Exorcismus by additional 20%. _______________________ Type: One-Handed Staff Attack: 100 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 170 Archbishop |
Margaretha's Memory (29599) | ItemID: 29599 _______________________ For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. |
Adorare Staff [2] (2057) | ItemID: 2057 _______________________ Staff used in prayer ritual. _______________________ MATK +240 _______________________ Increases damage of Holy elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 30%. _______________________ Refine Level +11: Decreases Damage taken from all size enemies by 25%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Arch Bishop |
Margaretha's Memory (29599) | ItemID: 29599 _______________________ For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. |
Lucis Flail [2] (16095) | ItemID: 16095 _______________________ Mace with a pendulum shining with blue light. _______________________ MATK +160 _______________________ Indestructible in battle _______________________ ASPD +1 _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Duplex Light by 40%. _______________________ Refine Level +11: Enables physical attacks to auto cast Level 2 Judex at a certain chance. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Type: Mace Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Archbishop |
Margaretha's Memory (29599) | ItemID: 29599 _______________________ For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. |
Sharp Star Bow [2] (18185) | ItemID: 18185 _______________________ Glossy red light bow. _______________________ CRI +5 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Refine Level +9: Increases long range physical damage by 7%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 10%. _______________________ Type: Bow Attack: 150 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
Cecil's Memory (29600) | ItemID: 29600 _______________________ For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. |
Falken Shooter [2] (18187) | ItemID: 18187 _______________________ A bow designed to lightly and quickly shoot multiple arrows. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Arrow Storm by 25%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 0.7 seconds. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
Cecil's Memory (29600) | ItemID: 29600 _______________________ For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. |
Aiming Bow [2] (18186) | ItemID: 18186 _______________________ It's a bow that's made of a very resilient material. _______________________ Decreases After Cast Delay by 5%. _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 30%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases damage of Aimed Bolt by additional 15%. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
Cecil's Memory (29600) | ItemID: 29600 _______________________ For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. |
Farthezan [2] (32350) | ItemID: 32350 _______________________ A sword bestowed to those who fulfill the divine will of God. _______________________ MATK +180 _______________________ Increases damage of Pressure by 40%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases damage of Genesis Ray by 30%. _______________________ Refine Level +11: Increases damage of Pressure by 20%. Increases damage of Genesis Ray by 20%. _______________________ Type: One-handed Sword Attack: 130 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
Randel's Memory (29601) | ItemID: 29601 _______________________ For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. |
Harve [2] (32024) | ItemID: 32024 _______________________ Battle spear made of gold. _______________________ Increases damage of Shield Chain by 40%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Shield Press by 30%. _______________________ Refine Level +11: Increases damage of Shield Chain and Shield Press by additional 20%. _______________________ Type: One-Handed Spear Attack: 210 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
Randel's Memory (29601) | ItemID: 29601 _______________________ For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. |
Fortridge [2] (32025) | ItemID: 32025 _______________________ Specialized spear for enveloping and stabbing. _______________________ ATK +5% _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Cannon Spear by 20%. _______________________ Refine Level +11: Increases damage of Overbrand by 20%. _______________________ Type: One-Handed Spear Attack: 205 Weight: 170 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
Randel's Memory (29601) | ItemID: 29601 _______________________ For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. |
Estal [2] (32351) | ItemID: 32351 _______________________ A sword that can withstand powerful explosion. _______________________ Decreases Spore Explosion skill cooldown by 1 second. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Spore Explosion by 30%. _______________________ Refine Level +11: Increases damage of Spore Explosion by 20%. _______________________ Type: One-Handed Sword Attack: 195 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 170 Genetic |
Flamel's Memory (29602) | ItemID: 29602 _______________________ For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. |
Coolant Injection [2] (16093) | ItemID: 16093 _______________________ Injection designed to inject coolant into the overheated cart. _______________________ Indestructible in battle _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +1% _______________________ Refine Level +9: Increases Cart Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 15%. _______________________ Type: Mace Attack: 210 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 170 Genetic |
Flamel's Memory (29602) | ItemID: 29602 _______________________ For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. |
Gene Rod [2] (16094) | ItemID: 16094 _______________________ A rod decorated with crystals called the essence of genetics. _______________________ Indestructible in battle _______________________ Increases damage of Crazy Weed by 20%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by additional 30%. _______________________ Refine Level +11: Decreases Crazy Weed skill cooldown by 2 seconds. _______________________ Type: Mace Attack: 195 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 170 Genetic |
Flamel's Memory (29602) | ItemID: 29602 _______________________ For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. |
Jack The Knife [2] (28767) | ItemID: 28767 _______________________ A dagger with a sharp blade. It is specialized for both stabbing and cutting. _______________________ Increases damage of Backstab by 40%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fatal Manace by 30%. _______________________ Refine Level +11: Decreases SP Consumption of Fatal Manace by 10%. _______________________ Type: Dagger Attack: 185 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 170 Shadow Chaser |
Gertie's Memory (29603) | ItemID: 29603 _______________________ For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. |
Platinum Dagger [2] (28768) | ItemID: 28768 _______________________ Knife made of platinum. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Fire, Water, Magical Damage with Wind and Earth element by 15%. _______________________ Refine Level +11: Random chance to increase MATK +100 and Magical damage against all size enemies by 30% for 10 sec when dealing physical attacks. _______________________ Type: Dagger Attack: 150 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Shadow Chaser |
Gertie's Memory (29603) | ItemID: 29603 _______________________ For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. |
Rapid Fire [2] (18184) | ItemID: 18184 _______________________ Crossbow designed to shoot arrows quickly and hard. _______________________ Increased Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 15%. _______________________ Type: Bow Attack: 185 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Shadow Chaser |
Gertie's Memory (29603) | ItemID: 29603 _______________________ For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. |
Boltijin [2] (28633) | ItemID: 28633 _______________________ A book of magical interpretations of the four attributes. _______________________ MATK +175 _______________________ Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%. _______________________ Refine Level +11: Increases damage of Heaven's Drive and Earth Spike by 50%. _______________________ Type: Book Attack: 120 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sorcerer |
Celia's Memory (29604) | ItemID: 29604 _______________________ For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. |
Psychic Spear Rod [2] (26159) | ItemID: 26159 _______________________ Wand that allows you to handle the supernatural magical powers more proficiently. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Neutral and Wind element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Psychic Wave by 30%. _______________________ Refine Level +11: Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ Type: One-Handed Staff Attack: 120 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sorcerer |
Celia's Memory (29604) | ItemID: 29604 _______________________ For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. |
Dust Grave [2] (26160) | ItemID: 26160 _______________________ Wand that allows you to handle the supernatural magical powers more proficiently. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Water and Earth element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Diamond Dust and Earth Grave by 30%. _______________________ Refine Level +11: Increases damage of Diamond Dust and Earth Grave by additional 20%. _______________________ Type: One-Handed Staff Attack: 120 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sorcerer |
Celia's Memory (29604) | ItemID: 29604 _______________________ For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. |
Raging Dragon Fist [2] (1865) | ItemID: 1865 _______________________ It can deals fierce attack. _______________________ Increases damage of Chain Combo by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Combo Finish by 50%. _______________________ Refine Level +11: Increases damage of Chain Crush Combo by 30%. _______________________ Type: Knuckle Attack: 210 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sura |
Chen's Memory (29605) | ItemID: 29605 _______________________ For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. |
Fighting God's Bandage [2] (1866) | ItemID: 1866 _______________________ Bandages tied to hands that engulfed with black lights. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Knuckle Arrow by 40%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. _______________________ Type: Knuckle Attack: 220 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sura |
Chen's Memory (29605) | ItemID: 29605 _______________________ For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. |
Bright Pendulum [2] (16096) | ItemID: 16096 _______________________ A mace that will make a clear sound whenever you hit a target. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Finger Offensive and Investigate by 50%. _______________________ Refine Level +11: ATK +10% _______________________ Type: Mace Attack: 210 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sura |
Chen's Memory (29605) | ItemID: 29605 _______________________ For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. |
Wind Gale [2] (18188) | ItemID: 18188 _______________________ A bow which causes a strong wind like a storm. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by additional 1%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 30%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Type: Bow Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel and Wanderer |
Trentini's Memory (29606) or Alphoccio Memory (29607) | ItemID: 29606 _______________________ For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. ItemID: 29607 |
Heart Whip [2] (26212) | ItemID: 26212 _______________________ Whip with a small heart at the end. _______________________ MATK +190 _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Type: Whip Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Wanderer |
Trentini's Memory (29606) | ItemID: 29606 _______________________ For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. |
Scarlet Ribbon [2] (26213) | ItemID: 26213 _______________________ Whip decorated with a red ribbon. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Type: Whip Attack: 180 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Wanderer |
Trentini's Memory (29606) | ItemID: 29606 _______________________ For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. |
Black Circle [2] (32107) | ItemID: 32107 _______________________ Black electric guitar. It has a very sharp tone. _______________________ MATK +190 Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Type: Musical Instrument Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel |
Alphoccio Memory (29607) | ItemID: 29607 _______________________ For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. |
Antique Cello [2] (32108) | ItemID: 32108 _______________________ Noble Cello. It is said to be used in high-end banquets such as the royal banquet. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Type: Musical Instrument Attack: 180 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel |
Alphoccio Memory (29607) | ItemID: 29607 _______________________ For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. |
Edda Enchantment
NPC Zomcha (yuno 214, 347) will give you 3 choices of enchantment.
1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure.
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.
General Enchant | ||||||||
Slot | Required material | Probability | ||||||
4th | 50x Somatology Experimental Fragment (25787)
50x Somatology Research Document (25786) |
fail: weapon ist destroyed (5%) | fail: weapon remains, enchant fails (30%) | success: gains one of following enchant randomly (65%) | ||||
Expert Archer 1 | Fightight Spirit 4 | Sharp 1 | Spell 1 | Fatal 1 | ||||
Expert Archer 2 | Fightight Spirit 5 | Sharp 2 | Spell 2 | Fatal 2 | ||||
Expert Archer 3 | Fightight Spirit 6 | Sharp 3 | Spell 3 | Fatal 3 | ||||
3rd | 50x Somatology Experimental Fragment (25787)
50x Somatology Research Document (25786) |
fail: weapon ist destroyed (20%) | fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%) | success: gains one of the special enchants (memory's) randomly (30%) |
Advanced Enchant | |||||||
Slot | Required material | Probability | |||||
4th | 500x Somatology Experimental Fragment (25787)
500x Somatology Research Document (25786) |
fail: weapon remains, 4th enchant fails (10%) | success: gains one of following enchant randomyl (90%) | ||||
Expert Archer 1 | Fightight Spirit 4 | Sharp 1 | Spell 1 | Fatal 1 | |||
Expert Archer 2 | Fightight Spirit 5 | Sharp 2 | Spell 2 | Fatal 2 | |||
Expert Archer 3 | Fightight Spirit 6 | Sharp 3 | Spell 3 | Fatal 3 | |||
3rd | 500x Somatology Experimental Fragment (25787)
500x Somatology Research Document (25786) |
fail: weapons remains, 4th enchant remains, 3rd enchant fails (30%) | success: gains one of the special enchants (memory's) randomly (70%) |
Determined Enchant Only accept weapon which already has enchant in 4th slot | ||
Slot | Required material | Probability |
3rd | 5000x Somatology Experimental Fragment (25787) | success: new enchant (memory) can be chosen (100%) |
Reroll Options | ||
4th slot reroll | ||
Required material | Fail chance | Weapon break chance |
25x Somatology Experimental Fragment (25787) and 75x Somatology Research Document (25786) | 30% | 5% |
or | ||
250x Somatology Experimental Fragment (25787) and 750x Somatology Research Document (25786) | 10% | 0% |
3rd slot reroll | ||
Required material | Fail chance | Weapon break chance |
250x Somatology Experimental Fragment (25787) and 750x Somatology Research Document (25786) | 30% | 0% |
or | ||
5000x Somatology Research Document (25786) (You can choose the desired enchant.) | 0% | 0% |
Equipment List
Ancient -> Patent -> Hero LT Reform
To convert an Ancient Hero Weapon into their Patent equivalent you need a Patent Ancient Hero's Cube (100753) which can be obtained by:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange Instance Coin (50009) at Doil
Material requirements are the same for all weapons.
Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).
Patent Weapon Item Reform Example | |||||||||
Ancient Hero | Material | Refine Change | Patent Weapon ⇒ Next Option | Option | Materials | Refine Change | Saint LT ⇒ Next Option | Materials | Refine Change |
Ancient Hero Weapon refined +7 ~ +20 | Patent Ancient Hero's Cube (100753) | -2 | Patent Weapon refined +9 ~ +20 | 50x Somatology Research Document (25786)
100x Somatology Experimental Fragment (25787) |
-5 | Saint LT Weapon refined ⇓ +9~+11 ⇒ |
300x Somatology Research Document (25786)
300x Somatology Experimental Fragment (25787) 1x Modified Hero's Refine Hammer (100821) |
+1 | |
OR | |||||||||
150x Somatology Research Document (25786)
300x Somatology Experimental Fragment (25787) |
-1 | ||||||||
OR | |||||||||
1x Powerful Dimensional Essence (7925)
150x Somatology Research Document (25786) 300x Somatology Experimental Fragment (25787) 100x Weapon Upgrade Stone (High) (1000432) |
+1 |
Weapon List | |||||
Ancient Hero | Patent | Hero-LT | |||
Saint Mace [2] (590003) | ItemID: 590003 _______________________ A scepter said to have been used by a saint. It resonates with Ancient Hero Boots. _______________________ Indestructible in battle _______________________ MATK +165 _______________________ MATK +3% _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by additional 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Mace Attack: 170 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Archbishop |
Patent Saint Mace [2] (590012) | ItemID: 590012 _______________________ A scepter said to have been used by a saint. Seeing that the divine power was inhabited, he began to exert its natural power. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ MATK +3% _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10% Increases Magical Damage with Holy element by additional 10%. _______________________ Refine Level +9: Increases magical damage against all races by 15% (Except Players). _______________________ Refine Level +11: Increases damage of Adoramus by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Mace Attack: 170 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Archbishop |
Saint Mace-LT [2] (590030) | ItemID: 590030 _______________________ An improved version of the sacred scepter said to have been used by a certain saint. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: Increases Magical Damage with Holy element by 1%. _______________________ For each 3 Refine Levels: Increases damage of Adoramus by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Holy element by additional 10%. _______________________ Refine Level +9: Increases Magical Damage against every race, except Players, by 15%. _______________________ Refine Level +11: Increases damage of Adoramus by additional 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Holy element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Mace Attack: 180 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archbishop classes |
Aquatic Spear [2] (32018) | ItemID: 32018 _______________________ A spear once used by hero that receives the blessing of water spirit. This beautiful spear has a shape sea wave. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Canon Spear and Banishing Point by 15%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. Increases damage of Canon Spear and Banishing Point by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: One-Handed Spear Attack: 180 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 100 Royal Guard |
Patent Aquatic Spear [2] (530006) | ItemID: 530006 _______________________ It is said that it was used by a hero who received the blessing of the water spirit in the past. A beautiful window reminiscent of a raging wave. The power of the sea inhabited and began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cannon Spear and Banishing Point by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cannon Spear and Banishing Point by additional 20%. _______________________ Refine Level +11: Perfect HIT +7 MaxSP +5% _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: One-Handed Spear Attack: 195 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Royal Guard |
Aquatic Spear-LT [2] (530019) | ItemID: 530019 _______________________ An improved version of a beautiful spear reminiscent of a raging wave that is said to have been used by a hero blessed with a water spirit in the past. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cannon Spear and Banishing Point by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cannon Spear and Banishing Point by additional 35%. _______________________ Refine Level +11: Perfect HIT +15% Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Physical Damage against every element +15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: One-Handed Spear Attack: 205 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Royal Guard classes |
Exorcist's Bible [2] (28630) | ItemID: 28630 _______________________ The Bible on Demon Era, reportedly used by ancient high priests. It resonates with Ancient Hero Boots. _______________________ MATK +160 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 25%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases damage of Duple Light by additional 25%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Book Attack: 165 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Archbishop |
Patent Exorcist's Bible [2] (540011) | ItemID: 540011 _______________________ The Bible on Demon Era, reportedly used by ancient high priests. Seeing that the divine power was inhabited, it began to exert its natural power. It resonates with Great Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Duple Light and Judex by 25%. _______________________ Refine Level +7: Decreases After Attack Delay by 10%. Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +9: Increases damage of Duple Light and Judex by additional 30%. _______________________ Refine Level +11: Physical attacks have a chance to auto-cast Level 5 Adoramus (If you learned a higher Level, it will auto cast that Level instead.). _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Book Attack: 205 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 150 Archbishop |
Exorcist's Bible-LT [2] (540035) | ItemID: 540035 _______________________ An improved version of the Bible on exorcism that is said to have been used by high priests in ancient times. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +190 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light and Judex by 25%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Increases Magical Damage with Neutral and Holy element by 15%. _______________________ Refine Level +9: Increases damage of Duple Light and Judex by additional 45%. _______________________ Refine Level +11: Physical attacks have a certain chance to auto-cast Level 5 Judex. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral and Holy element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2 _______________________ Type: Book Attack: 220 Weight: 70 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archbishop classes |
Light Blade [2] (500003) | ItemID: 500003 _______________________ A sword of light that is said to have been used by a warrior of the past. It resonates with Ancient Hero Boots. _______________________ MATK +170 _______________________ For each 2 Refine Levels: MATK + 10 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +9: Decreases variable casting time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Holy element by 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Sword Attack: 130 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Royal Guard |
Patent Light Blade [2] (500017) | ItemID: 500017 _______________________ A sword of light that is said to have been used by a warrior of the past. It resonates with Great Hero Boots. _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +11: Increases Magical Damage against all size by 15%. Increases damage of Pressure and Genesis Ray by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Sword Attack: 130 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Royal Guard |
Light Blade-LT [2] (500038) | ItemID: 500038 _______________________ An improved version of the sword of light said to have been used by a certain hero. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Pressure and Genesis Ray by additional 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral and Holy element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2 _______________________ Type: Sword Attack: 130 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Royal Guard classes |
Madogum [2] (28744) | ItemID: 28744 _______________________ A dagger once used by ancient wizard. It resonates with Ancient Hero Boots. _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 2%. _______________________ Refine Level +9: Increases all elemental magical damage by 10%. _______________________ Refine Level +11: Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Shadow Chaser |
Patent Magic Sword [2] (510019) | ItemID: 510019 _______________________ A dagger once used by ancient wizard. Seeing the state of magic, he began to demonstrate his natural ability. It resonates with Great Hero Boots. _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Random chance to auto-cast Level 7 Meteor Storm when dealing physical damage. _______________________ Refine Level +9: Increases all elemental magical damage by 15%. _______________________ Refine Level +11: Random chance to auto-cast Level 4 Psychic Wave when dealing physical damage. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser |
Magic Sword-LT [2] (510040) | ItemID: 510040 _______________________ An improved version of the dagger said to have been used by wizards who admired magic swords. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. Increases Magical Damage against every element by 15%. _______________________ Refine Level +11: Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 190 Shadow Chaser classes |
Fatalist [2] (510006) | ItemID: 510006 _______________________ Swords of old travelers who specialize in stabbing rather than cutting. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 2%. _______________________ Refine Level +9: Increases damage of Fatal Menace by 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Dagger Attack: 165 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 100 Shadow Chaser |
Patent Fatalist [2] (510020) | ItemID: 510020 _______________________ Swords of old travelers who specialize in stabbing rather than cutting. The experience and knowledge of old travelers began to show their natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Fatal Menace by 25%. _______________________ Refine Level +9: Decreases SP Consumption of Fatal Menace by 15%. Decreases After Cast Delay by 7%. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. Decreases After Cast Delay by additional 7%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Dagger Attack: 205 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser |
Fatalist-LT [2] (510041) | ItemID: 510041 _______________________ An improved version of the old traveler's sword that specialized in stabbing rather than cutting. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Fatal Menace by 25%. _______________________ Refine Level +9: Increases damage of Fatal Menace by additional 20%. Decreases After Cast Delay by 7%. _______________________ Refine Level +11: Increases Melee Physical Damage by 15%. Decreases After Cast Delay by additional 7%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Dagger Attack: 215 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Shadow Chaser classes |
Iron Staff [2] (2048) | ItemID: 2048 _______________________ Metal staff made from stainless steel. It is said that an ancient wizard made it. It resonates with Ancient Hero Boots. _______________________ MATK +200 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain by 12%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases Earth Strain skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: 3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Warlock |
Patent Aeon Staff [2] (640011) | ItemID: 640011 _______________________ Metal staff made from stainless steel. It is said that an ancient wizard made it. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +235 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Fire and Earth element by 15%. _______________________ Refine Level +9: Decreases Earth Strain skill cooldown by 1 second. Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Crimson Rock by 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
Iron Staff-LT [2] (640027) | ItemID: 640027 _______________________ An improved version of the staff made of otherworldly metal. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +235 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Strain and Gravitation Field by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. Increases Magical Damage with Neutral, Earth and Fire element by 20%. _______________________ Refine Level +9: Decreases Earth Strain skill cooldown by 1 second. Increases damage of Comet by 30%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 20%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Warlock classes |
Blue Crystal Staff [2] (640004) | ItemID: 640004 _______________________ A staff with the power of cold ice used by some arch wizards in the past. It resonates with Ancient Hero Boots. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +9: Increases Magical Damage with Water element by 7%. _______________________ Refine Level +11: Decreases Jack Frost skill cooldown by 1 second. Increases Magical Damage against Fire elemental enemies by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Warlock |
Patent Blue Crystal Staff [2] (640012) | ItemID: 640012 _______________________ A staff with the power of cold ice used by some arch wizards in the past. Seeing the power of cold magic, it began to show its natural power. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +235 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases Magical Damage with Water and Wind element by 15%. _______________________ Refine Level +9: Decreases Jack Frost skill cooldown by 1 second. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Chain Lightning by 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
Blue Crystal Staff-LT [2] (640028) | ItemID: 640028 _______________________ An improved version of the staff with the power of cold ice used by an archmage in the past. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +235 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Jack Frost by 12%. _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. Increases Magical Damage with Water, Wind and Ghost element by 15%. _______________________ Refine Level +9: Decreases Jack Frost skill cooldown by 1 second. Decreases After Cast Delay by 5%. Increases damage of Soul Expansion by 30%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases damage of Chain Lightning by 30%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with Water, Wind and Ghost element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Warlock classes |
Shadow Staff [2] (26118) | ItemID: 26118 _______________________ An old cane used by Ancient Heroes. It looks old but has hidden magic, it resonates with Ancient Hero Boots. _______________________ MATK +155 _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Earth Grave by 12%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage. _______________________ Type: One-Handed Staff Attack: 40 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sorcerer |
Patent Shadow Staff [2] (550012) | ItemID: 550012 _______________________ An old cane used by Ancient Heroes. The ancient power was inhabited and began to show its natural abilities. It looks old but has hidden magic, it resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +195 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Grave by 12%. _______________________ Refine Level +7: Increases Magical Damage with Earth and Neutral element by 15%. _______________________ Refine Level +9: Increases damage of Psychic Wave by 25% Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 8%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer |
Shadow Staff-LT [2] (550045) | ItemID: 550045 _______________________ An improved version of the old staff said to have been used by ancient heroes. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Earth Grave by 12%. _______________________ Refine Level +7: Increases Magical Damage with Neutral, Earth and Poison element by 15%. _______________________ Refine Level +9: Increases damage of Psychic Wave and Poison Buster by 35%. Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases damage of Psychic Wave and Poison Buster by additional 15%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Neutral, Earth and Poison element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sorcerer classes |
Chilling Cane [2] (550007) | ItemID: 550007 _______________________ A cane with a blue glow that an ancient hero used. It resonates with Ancient Hero Boots. _______________________ Indestructible in battle _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 8%. _______________________ Refine Level +9: Increases Magical Damage against Undead elemental enemies by 10%. _______________________ Refine Level +11: Increases Magical Damage with Water element by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: Staff Attack: 40 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sorcerer |
Patent Chilling Cane [2] (550013) | ItemID: 550013 _______________________ A blue lighted staff said to have been used by an ancient hero. The ancient power was inhabited and began to show its natural abilities. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +150 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 12%. _______________________ Refine Level +7: Increases Magical Damage against enemies of every element by 15%. Increases damage of Varetyr Spear by 15%. _______________________ Refine Level +9: Increases damage of Varetyr Spear by additional 20%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 8%. Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Staff Attack: 40 Weight: 75 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer |
Chilling Cane-LT [2] (550046) | ItemID: 550046 _______________________ An improved version of a staff with a blue light that is said to have been used by ancient heroes. Resonates with Hero Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Diamond Dust by 12%. _______________________ Refine Level +7: Increases Magical Damage against every element by 15%. Increases damage of Varetyr Spear by 15%. _______________________ Refine Level +9: Increases damage of Varetyr Spear by additional 30%. Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases Magical Damage with Wind and Water element by 15%. Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of Wind and Water element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 40 Weight: 75 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sorcerer classes |
Iron Nail [2] (1847) | ItemID: 1847 _______________________ A knuckle once worn by ancient hero. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +9: Increases damage of Rampage Blast by 5%. _______________________ Refine Level +11: Decreases Rampage Blast skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical damage. _______________________ Type: Knuckle Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sura |
Patent Iron Nail [2] (560008) | ItemID: 560008 _______________________ A knuckle once worn by ancient hero. The ancient power awakened and began to exert its natural power. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Rampage Blast and Ride in Lightning by 10%. _______________________ Refine Level +9: Decreases cooldown of Rampage Blast and Earth Shaker by 1 sec. _______________________ Refine Level +11: Decreases SP Consumption of Rampage Blast by 15% Increases damage of Rampage Blast and Ride in Lightning by additional 10%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Knuckle Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sura |
Iron Nail-LT [2] (560026) | ItemID: 560026 _______________________ An improved version of the knuckle used by ancient heroes. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Rampage Blaster and Ride in Lightning by 20%. _______________________ Refine Level +9: Decreases Rampage Blaster skill cooldown by 1 second. Decreases SP Consumption of Rampage Blaster by 15%. _______________________ Refine Level +11: Increases Physical Damage against every element by 15%. Increases damage of Rampage Blaster and Ride in Lightning by additional 25%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Knuckle Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sura classes |
Ray Knuckle [2] (560002) | ItemID: 560002 _______________________ A knuckle with a shining ore blade found in a meteorite. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +9: Increases damage of Tiger Cannon by additional 15%. _______________________ Refine Level +11: Decreases Tiger Cannon skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Knuckle Attack: 185 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sura |
Patent Ray Knuckle [2] (560009) | ItemID: 560009 _______________________ A knuckle with a shining ore blade found in a meteorite. Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +7: Increases damage of Tiger Cannon by additional 15%. Increases damage of Gate of Hell by 20%. _______________________ Refine Level +9: Decreases Tiger Cannon skill cooldown by 1 second. _______________________ Refine Level +11: MaxHP +10% Increases damage of Gate of Hell by additional 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Knuckle Attack: 205 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sura |
Ray Knuckle-LT [2] (560027) | ItemID: 560027 _______________________ An improved version of a knuckle with a blade made of shiny ore found in a meteorite. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 4%. _______________________ Refine Level +7: Increases damage of Tiger Cannon by 25%. Increases damage of Gate of Hell by 30%. _______________________ Refine Level +9: Decreases Tiger Cannon skill cooldown by 1 second. Increases Physical Damage by 10%. _______________________ Refine Level +11: MaxHP +10% Increases damage of Gate of Hell by additional 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Physical Damage +15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Knuckle Attack: 205 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 190 Sura classes |
Red Lotus Sword [2] (13485) | ItemID: 13485 _______________________ A sword with blue colored flame when unsheathed. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +9: Decreases SP Consumption of Cart Cannon by 10%. _______________________ Refine Level +11: Increases damage of Cart Cannon by 15%. _______________________ When equipped with Ancient Hero Boots: 3% chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: One-Handed Sword Attack: 180 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Genetic |
Patent Red Lotus Sword [2] (500013) | ItemID: 500013 _______________________ A sword with blue colored flame when unsheathed. With a more intense flame, he began to demonstrate his natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases SP Consumption of Cart Cannon by 10%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 20%. _______________________ Refine Level +11: Increases damage of Acid Demonstration by 10%. Decreases Variable Casting Time by additional 5%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: One-Handed Sword Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
Red Lotus Sword-LT [2] (500039) | ItemID: 500039 _______________________ An improved version of a sword that emits blue flames when pulled from its sheath. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cart Cannon by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Cannon by additional 20%. Increases Physical Damage against enemies of every size by 15%. _______________________ Refine Level +11: Increases damage of Cart Cannon by additional 10%. Increases damage of Acid Demonstration by 25%. Decreases Variable Casting Time by additional 8%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Sword Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic classes |
Slate Sword [2] (500004) | ItemID: 500004 _______________________ A sword made of an ancient slab. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK + 10 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 10%. _______________________ Refine Level +9: Increases damage of Cart Tornado by additional 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Sword Attack: 190 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Genetic |
Patent Slate Sword [2] (500014) | ItemID: 500014 _______________________ A sword made of an ancient stone slab. He recovered the power of the slate and began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 10%. Increases damage of Hell's Plant by 5%. _______________________ Refine Level +7: Increases damage of Cart Tornado damage by additional 20% Increases damage of Hell's Plant damage by additional 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 5%. MaxHP +10% _______________________ When equipped with Great Hero Boots: VIT +10 Increases Melee Physical Damage by 5%. _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
Slate Sword-LT [2] (500040) | ItemID: 500040 _______________________ An improved version of a sword made using an ancient stone slab. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cart Tornado by 25%. Increases damage of Hell's Plant by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Tornado by additional 20%. Decreases After Cast Delay by 10%. _______________________ Refine Level +11: MaxHP +10% Increases damage of Cart Tornado by additional 20%. Decreases After Cast Delay by additional 5%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic classes |
Royal Bow [2] (18164) | ItemID: 18164 _______________________ An ancient hero's bow, handed down from the now forgotten royal family. Looks ancient but it contains hidden magic power and resonate with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 12%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases long range physical damage by 5%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage. _______________________ Type: Bow Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger and Shadow Chaser |
Patent Royal Bow [2] (700018) | ItemID: 700018 _______________________ An ancient hero's bow, handed down from the now forgotten royal family. The ancient power awakened and began to exert its natural power. It resonate with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Arrow Storm by 12%. _______________________ Refine Level +7: Increases Attack Speed (Decreases Delay After Attack by 10%). Increases Ranged Physical Damage by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 12%. Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 20% Decreases After Cast Delay by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Bow Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger and Shadow Chaser |
Royal Bow-LT [2] (700045) | ItemID: 700045 _______________________ An improved version of the bow of an ancient hero handed down from a now-forgotten royal family. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Arrow Storm by 25%. Decreases Arrow Storm skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Arrow Storm by additional 30%. Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 20%. Increases damage of Sharp Shooting by 35%. Increases Critical Damage by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%.P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Bow Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger classes, Shadow Chaser classes |
Scarlet Dragon Leather Bow [2] (700003) | ItemID: 700003 _______________________ A bow made of red dragon's leather on a highly elastic material. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 4%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 35%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage. _______________________ Type: Bow Attack: 170 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger |
Patent Scarlet Dragon Leather Bow [2] (700019) | ItemID: 700019 _______________________ A bow made of red dragon's leather on a highly elastic material. The dragon's power was inhabited and began to show its natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 4%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases Physical Damage against all sizes by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 35%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7% _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger |
Scarlet Dragon Leather Bow-LT [2] (700046) | ItemID: 700046 _______________________ An improved version of the bow made by adding red dragon skin to the bow of a strong material. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Aimed Bolt by 20%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by additional 30%. Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Decreases After Cast Delay by additional 8%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Bow Attack: 200 Weight: 90 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ranger classes |
Trumpet Shell [2] (570002) | ItemID: 570002 _______________________ A beating trumpet. It resonates with Ancient Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +11: Decreases fixed casting time of Reverberation by 0.5 seconds. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Instrument Attack: 160 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Minstrel |
Patent Trumpet Shell [2] (570009) | ItemID: 570009 _______________________ A goblet trumpet with a mysterious sound. The cry of the trumpet became more clear and began to show its natural ability. It seems to resonate with the Great Hero's Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Minstrel |
Trumpet Shell-LT [2] (570027) | ItemID: 570027 _______________________ An improved version of the conch trumpet that makes a mysterious sound. Resonates with Hero Boots-LT. _______________________ MATK +230 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 20%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Magical Damage against enemies of every element by 15%. Increases damage of Reverberation and Metallic Sound by additional 20%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Musical Instrument Attack: 160 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Minstrel classes |
Barbed Wire Whip [2] (580002) | ItemID: 580002 _______________________ A spiny whip made out of wire. It resonates with Ancient Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +11: Decreases fixed casting time of Reverberation by 0.5 seconds. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Whip Attack: 160 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Wanderer |
Patent Barbed Wire Whip [2] (580009) | ItemID: 580009 _______________________ A spiny whip made out of wire. They became more flexible and began to show their natural abilities. It resonates with Great Hero Boots. _______________________ MATK +230 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with Neutral element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. _______________________ Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: Whip Attack: 160 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Wanderer |
Barbed Wire Whip-LT [2] (580027) | ItemID: 580027 _______________________ An improved version of a whip with thorns woven from wire. Resonates with Hero Boots-LT. _______________________ MATK +230 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 4%. _______________________ Refine Level +7: Increases damage of Reverberation and Metallic Sound by 20%. _______________________ Refine Level +9: Decreases Fixed Casting Time of Reverberation by 0.5 seconds. Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Magical Damage against enemies of every element by 15%. Increases damage of Reverberation and Metallic Sound by additional 20%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Whip Attack: 160 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Wanderer classes |
Narcissus Bow [2] (18170) | ItemID: 18170 _______________________ A bow that contains the history of ancient war hero. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 10%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 sec when dealing physical damage. _______________________ Type: Bow Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 3rd Archer classes and Shadow Chaser |
Patent Narcissus Bow [2] (700013) | ItemID: 700013 _______________________ A bow that contains the history of ancient war hero. The aura, which became more intense, began to show its natural ability. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 15%. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by additional 10%. Increases Ranged Physical Damage by additional 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by additional 5%. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 3rd Archer classes and Shadow Chaser |
Narcissus Bow-LT [2] (700049) | ItemID: 700049 _______________________ An improved version of the bow that contains the biography of a hero who was active in an ancient battle. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Severe Rainstorm by 20%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases damage taken from enemies of every size by 20%. Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Archer and Rogue classes |
Avenger [2] (28130) | ItemID: 28130 _______________________ A Two-Handed axe created by top class blacksmith whose had revenge desire. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +9: Increases damage of Axe Boomerang by 40%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 270 Weight: 600 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Patent Avenger [2] (620004) | ItemID: 620004 _______________________ A Two-Handed Axe created by top class blacksmith whose had revenge desire. Seeing the sharp axe blade, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Boomerang by 40%. Decreases Axe Tornado skill cooldown by 1 sec. _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: Decreases Physical and Magical Damage from against enemies of every element by 5%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 4 _______________________ Requirement: Base Level 150 Mechanic |
Avenger-LT [2] (620015) | ItemID: 620015 _______________________ An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. _______________________ Refine Level +7: Increases damage of Axe Tornado by 40%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 15%. Increases Physical Damage against enemies of every size by 20%. _______________________ Refine Level +11: Decreases damage taken from enemies of every element by 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Melee and Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Two-Handed Axe Attack: 290 Weight: 700 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic classes |
Meteor Striker [2] (590002) | ItemID: 590002 _______________________ A hammer made of rare ores found in a meteorite. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm by 4%. _______________________ Refine Level +9: Increases damage of Vulcan Arm and Arms Cannon by additional 10%. _______________________ Refine Level +11: Decreases variable casting time by 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. _______________________ Type: Mace Attack: 300 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Patent Meteor Striker [2] (590011) | ItemID: 590011 _______________________ A hammer made of rare ores found in a meteorite. Seeing the stronger strength, he began to show his natural ability. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. _______________________ Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 15%. _______________________ Refine Level +9: Increases damage of Arms Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 10%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Mace Attack: 320 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 100 Mechanic |
Meteor Striker-LT [2] (590034) | ItemID: 590034 _______________________ An improved version of a hammer crafted from rare ore found in a meteorite. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. _______________________ Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 10%. _______________________ Refine Level +9: Increases damage of Arms Cannon by 25%. Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. Increases damage of Arms Cannon by additional 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Mace Attack: 320 Weight: 350 Weapon Level: 5 _______________________ Requirement: Base Level 190 Mechanic classes |
Blade Katar [2] (610003) | ItemID: 610003 _______________________ Katar with sharp blades. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 4%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by 20%. _______________________ Refine Level +11: Decreases After Attack Delay by 7%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Katar Attack: 185 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Guillotine Cross |
Patent Blade Katar [2] (610009) | ItemID: 610009 _______________________ Katar with sharp blades. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. _______________________ Refine Level +7: Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%. _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases melee and Ranged Physical Damage by 10%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Katar Attack: 275 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Guillotine Cross |
Blade Katar-LT [2] (610034) | ItemID: 610034 _______________________ An improved version of Katar with sharp blades. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 2%. _______________________ Refine Level +7: Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 20%. Decreases After Cast Delay by additional 5%. _______________________ Refine Level +11: Increases Melee and Ranged Physical Damage by 15%. Increases damage of Counter Slash by 30%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Melee and Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Katar Attack: 275 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Guillotine Cross classes |
Katar of Shiver [2] (28039) | ItemID: 28039 _______________________ Katar specially made to inflict lethal damage, it was once used by famous assassin in the past. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Critical Damage by 4%. _______________________ Refine Level +7: Increases Physical Damage against Demi-Human and Brute race by 15%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases Physical Damage against Demi-Human and Brute race by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage. _______________________ Type: Katar Attack: 185 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 100 Guillotine Cross |
Patent Katar of Shiver [2] (610008) | ItemID: 610008 _______________________ Katar specially made to inflict lethal damage, it was once used by famous assassin in the past. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 4%. _______________________ Refine Level +7: Increases Critical Damage by additional 15%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Physical Damage against Demihuman and Brute race by 25%. _______________________ Refine Level +11: CRI +15 Decreases Dark Claw skill cooldown by 10 sec. _______________________ When equipped with Great Hero Boots: AGI +10 Increases Melee Physical Damage by 5%. _______________________ Type: Katar Attack: 225 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Guillotine Cross |
Katar of Shiver-LT [2] (610033) | ItemID: 610033 _______________________ An improved version of Katar that maximized the lethal power said to have been used by a famous assassin in the past. Resonates with Hero Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. _______________________ Refine Level +7: Increases damage of Cross Impact by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cross Impact by additional 25%. Increases Physical Damage against monsters of Demi-Human, Brute and Dragon race by 25%. _______________________ Refine Level +11: CRI +15 Decreases Dark Claw skill cooldown by 10 seconds. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3, P.ATK +2 _______________________ Type: Katar Attack: 255 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Guillotine Cross classes |
Dragonic Slayer [2] (600004) | ItemID: 600004 _______________________ A great sword that is said to have been used by a dragon slayer in the past. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: MaxHP +3% MaxSP +3% _______________________ For each 3 Refine Levels: Increase Dragon Breath and Dragon Breath - Water by 5%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increase Ranged Physical Damage by 10%. _______________________ When equipped with Ancient Hero Boots: Random chance to gain VIT + 20 and increase Ranged Physical Damage by 10% for 7 seconds when dealing physical damage. _______________________ Type: Two-Handed Sword Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight |
Patent Dragonic Slayer [2] (21058) | ItemID: 21058 _______________________ A great sword said to have been used by a dragon slayer in the past. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: MaxHP/MaxSP +5% _______________________ For each 3 Refine Levels: Increases damage of Dragon Breath and Dragon Breath - Water by 5%. _______________________ Refine Level +7: Decreases After Cast Delay and Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. MaxSP +5% _______________________ When equipped with Great Hero Boots: VIT +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Two-Handed Sword Attack: 200 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rune Knight |
Dragonic Slayer-LT [2] (600024) | ItemID: 600024 _______________________ An improved version of the great sword said to have been used by a certain Dragon Slayer in the past. Resonates with Hero Boots-LT. _______________________ MaxHP +5% _______________________ Base Level at least 210: MaxHP/MaxSP +5%. _______________________ For each 2 Refine Levels: MaxHP/MaxSP +5% _______________________ For each 3 Refine Levels: Increases damage of Dragon Breath and Dragon Breath - Water by 7%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. Decreases damage taken from enemies of every size by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. MaxSP +5% _______________________ When equipped with Hero Boots-LT: MaxHP +10%, MaxSP +5%. _______________________ [Bonus by Grade] [Grade D]: MaxHP/MaxSP +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. RES +30 MRES +30 _______________________ [Grade B]: Damage taken from enemies of every element -15%. _______________________ Type: Two-Handed Sword Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rune Knight classes |
Oriental Sword [2] (21038) | ItemID: 21038 _______________________ An ancient sword said has cut many evil souls in eastern. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Sonic Wave by 10%. _______________________ Refine Level +9: Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks. _______________________ Refine Level +11: Indestructible in battle _______________________ When equipped with Ancient Hero Boots: 3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Two-Handed Sword Attack: 180 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight |
Patent Oriental Sword [2] (600009) | ItemID: 600009 _______________________ An ancient sword said has cut many evil souls in eastern. He recovered his former glory and began to display his natural abilities. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Sonic Wave by 10%. _______________________ Refine Level +7: Indestructible in battle Increases Attack Speed by 10%. _______________________ Refine Level +9: Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks. _______________________ Refine Level +11: CRI +15 Increases Critical Damage by 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Two-Handed Sword Attack: 240 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rune Knight |
Oriental Sword-LT [2] (600023) | ItemID: 600023 _______________________ An improved version of an ancient treasured sword that is said to cut even evil spirits from the East. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. _______________________ Refine Level +7: Increases damage of Sonic Wave and Storm Blast by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Melee physical attacks have high chance to auto cast Level 2 Sonic Wave. (If you learned a higher Level, it will auto cast that Level instead.) Increases damage of Sonic Wave and Storm Blast by additional 20%. _______________________ Refine Level +11: CRI +25 Increases Melee and Ranged Physical Damage by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Melee and Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Two-Handed Sword Attack: 240 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rune Knight classes |
Kiri no Tsuyu [2] (28764) | ItemID: 28764 _______________________ A ninja dagger once used by ninja in the past whose can withstand alcohol. It must be equipped with another Ninja sword, Surudoi Kaze, to show its true power. _______________________ When equipped with Surudoi Kaze: For each 3 Refine Levels of the total Refine Level of Kiri no Tsuyu and Surudoi Kaze: ATK +10 For each 5 Refine Levels of the total Refine Level of Patent Kiri no Tsuyu and Surudoi Kaze: ATK +2% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 25%. Total Refine Level of entire set at least +16: Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +18: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Total Refine Level of entire set at least +20: Increases damage of Cross Slash by additional 25%. _______________________ Type: Dagger Attack: 150 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ninja |
Patent Kiri no Tsuyu [2] (510022) | ItemID: 510022 _______________________ One of the ninja swords used by ninjas who were good at sword art in the past. Seeing it with a sharpened blade, it began to show its natural strength. It must be equipped with the other ninja sword, Surudoi Kaze, in order to demonstrate its true ability, and it seems to resonate with the Great Hero Boots. _______________________ When equipped with Surudoi Kaze: For each 3 Refine Levels of entire set: ATK +15 For each 5 Refine Levels of entire set: ATK +3% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 30%. Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +16: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Total Refine Level of entire set at least +18: Increases Physical Damage against enemies of every element by 15%. Total Refine Level of entire set at least +20: Increases damage of Cross Slash by 25%. _______________________ When equipped with Surudoi Kaze and Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Dagger Attack: 190 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
Kiri no Tsuyu-LT [2] (510060) | ItemID: 510060 _______________________ An improved version of one of the ninja swords used by ninjas skilled in dual swordsmanship in the past. Resonates with Hero Boots-LT. Its true abilities can only be realized When equipped with other ninja swords:, Surudoi Kaze. _______________________ When equipped with Surudoi Kaze: Base Level at least 210: POW +2, P.ATK +1. For each 3 Refine Levels of entire set: ATK +15 For each 5 Refine Levels of entire set: ATK +4% Total Refine Level of entire set at least +14: Increases damage of Cross Slash by 35%. Decreases Cross Slash skill cooldown by 2 seconds. Total Refine Level of entire set at least +16: Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling. Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent. Increases Physical Damage against enemies of every element by 15%. Total Refine Level of entire set at least +18: Increases damage of Cross Slash by 25%. Total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every size by 15%. _______________________ When equipped with Surudoi Kaze and Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Dagger Attack: 190 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Ninja classes |
Huuma Shuriken Clearness [2] (13345) | ItemID: 13345 _______________________ A wind eagle sword used by a famous ninja. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Fire and Shadow elemental enemies by 15% Increases Physical Damage against Undead and Demon race by 30% _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Huuma Shuriken Attack: 230 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ninja |
Patent Huuma Shuriken Clearness [2] (650004) | ItemID: 650004 _______________________ A wind eagle sword used by a famous ninja. The blue energy began to show off its natural strength. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Fire, Shadow and Holy elemental enemies by 20%. Increases Physical Damage against Undead, Demon and Angel race by 20%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Huuma Shuriken Attack: 290 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ninja |
Huuma Shuriken Clearness-LT [2] (650024) | ItemID: 650024 _______________________ An improved version of the Fuma Shuriken used by famous ninjas in the past. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Swirling Petal by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 2 seconds. Increases damage of Swirling Petal by 15%. _______________________ Refine Level +11: Increases Physical Damage against Fire, Shadow, Holy and Undead elemental enemies by 25%. Increases Physical Damage against Dragon, Undead ,Demon and Angel, race enemies by 25%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Huuma Shuriken Attack: 290 Requirement: Ninja classes |
The Black [2] (28258) | ItemID: 28258 _______________________ A black gatling gun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Increases damage of Round Trip by 15%, Increases SP Consumption of Round Trip by 10%. _______________________ Refine Level +9: ATK +50 After using Platinum Altar Increases Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases damage of Round Trip by additional 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Gatling Gun Attack: 205 Weight: 270 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent The Black [2] (830002) | ItemID: 830002 _______________________ A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Round Trip by 20%. Increases SP Consumption of Round Trip by 10%. _______________________ Refine Level +9: Increases damage of Round Trip by additional 15%. When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Gatling Gun Attack: 225 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
The Black-LT [2] (830012) | ItemID: 830012 _______________________ An improved version of the black gatling gun used by those who have reached the level of a gun master who can handle all firearms skillfully. Resonates with Hero Boots-LT. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: ATK + 50 Increases damage of Round Trip by 25%. _______________________ Refine Level +9: Increases damage of Round Trip by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Decreases damage taken from enemies of every size by 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Gatling Gun Attack: 225 Weight: 300 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
Scarlet Rose [2] (32302) | ItemID: 32302 _______________________ Revolver decorated with red roses that only master of firearms can wield. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 3%. _______________________ Refine Level +7: ASPD +1 ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 20%. _______________________ Refine Level +11: Random chance to increase CRI +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Pistol Attack: 150 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Scarlet Rose [2] (800002) | ItemID: 800002 _______________________ A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully. Seeing the state of the red rose, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Fire Dance by 2%. _______________________ Refine Level +7: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: When Heat Barrel is used: Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Great Hero Boots: DEX +10, ATK +7%. _______________________ Type: Pistol Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Scarlet Rose-LT [2] (800013) | ItemID: 800013 _______________________ An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully. Resonates with Hero Boots-LT. _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Fire Dance by 25%. Decreases damage taken from enemies of every size by 20%. _______________________ Refine Level +9: ATK + 7% Increases damage of Fire Dance by 35%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Pistol Attack: 200 Rebellion classes |
Demon Slayer Shot [2] (28256) | ItemID: 28256 _______________________ A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ Deals Splash Damage. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases Physical Damage against Boss class by 10%. _______________________ Refine Level +9: ATK +50 After using Platinum Altar Increases Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases Physical Damage against Undead and Demon race by 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Shotgun Attack: 275 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Demon Slayer Shot [2] (820001) | ItemID: 820001 _______________________ A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. He regained the glory of the past and began to show his abilities. It seems to resonate with the Great Hero's Boots. _______________________ Deals Splash Damage. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases Physical Damage against Boss class, Demon and Undead race by 15%. _______________________ Refine Level +9: When Platinum Alter is used: Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds. _______________________ Refine Level +11: Increases damage of Banishing Buster and Shattering Storm by 35%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Demon Slayer Shot-LT [2] (820007) | ItemID: 820007 _______________________ An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently. Resonates with Hero Boots-LT. _______________________ Deals Splash Damage. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Banishing Buster and Shatter Storm by 30%. Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Decreases Shatter Storm skill cooldown by 1 second. Increases damage of Banishing Buster and Shatter Storm by 25%. _______________________ Refine Level +11: Increases Physical Damage against Boss class by 15%. Increases Physical Damage against Demon and Undead race by 15%. Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Shotgun Attack: 295 Weight: 230 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
Thousand Sun [2] (28631) | ItemID: 28631 _______________________ An ancient book titled The Only Sun on the Sky. It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases damage of Prominence Kick by 15%. _______________________ Refine Level +9: Decreases After Attack Delay by 10%. _______________________ Refine Level +11: Increases damage of Solar Burst by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Book Attack: 160 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 100 Star Emperor |
Patent Thousand Sun [2] (540010) | ItemID: 540010 _______________________ An ancient book titled The Only Sun on the Sky. It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies. Seeing the intense energy of the sun, it began to exert its natural power. It resonates with Great Hero Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Prominence Kick by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Solar Burst by 25%. _______________________ Refine Level +11: Increases Physical Damage against all races by 15%. _______________________ When equipped with Great Hero Boots: STR +10, ATK +7%. _______________________ Type: Book Attack: 200 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 150 Star Emperor |
Thousand Sun-LT [2] (540048) | ItemID: 540048 _______________________ An improved version of an ancient book titled The One Sun in the Sky. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Prominence Kick and Solar Burst by 20%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Prominence Kick and Solar Burst by additional 25%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases Melee Physical Damage by additional 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Book Attack: 200 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 190 Star Emperor classes |
Golden Lord Launcher [2] (28257) | ItemID: 28257 _______________________ A golden grenade launcher with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. _______________________ Refine Level +9: Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Dragon Tail by additional 15%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage. _______________________ Type: Grenade Launcher Attack: 320 Weight: 210 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Golden Lord Launcher [2] (840001) | ItemID: 840001 _______________________ A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. _______________________ For each 3 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases damage of Dragon Tail by 15%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by additional 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. _______________________ When equipped with Great Hero Boots: DEX +10 Increases Ranged Physical Damage by 5%. _______________________ Type: Grenade Launcher Attack: 350 Weight: 240 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Golden Lord Launcher-LT [2] (840008) | ItemID: 840008 _______________________ An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Dragon Tail by 20%. Decreases Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Dragon Tail by 35. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Ranged Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2. _______________________ Type: Grenade Launcher Attack: 350 Requirement: Rebellion classes |
Master Soul Rifle [2] (28255) | ItemID: 28255 _______________________ A rifle with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully. It resonates with Ancient Hero Boots. _______________________ MATK +210 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Decreases After Attack Delay by 3%. _______________________ Refine Level +7: ASPD +1 MATK +5% _______________________ Refine Level +9: Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage. _______________________ Refine Level +11: Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and Magical Damage with Ghost element by 10% for 7 seconds when dealing magical damage. _______________________ Type: Rifle Attack: 150 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Patent Master Soul Rifle [2] (810001) | ItemID: 810001 _______________________ A rifle with the power of the soul used by those who have reached the Level of Gunmaster who can handle all guns skillfully. A powerful force was inhabited and began to show its natural strength. It seems to resonate with the Great Hero's Boots. _______________________ MATK +250 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Soul Strike and Napalm Vulcan by 15%. _______________________ Refine Level +7: Increases damage of Soul Expansion by 20% and Magical Damage with Fire element by 15%. _______________________ Refine Level +9: Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike. _______________________ Refine Level +11: Ranged physical attacks have a 7% chance to auto-cast Level 3 Napalm Vulcan or Level 3 Soul Expansion. _______________________ When equipped with Great Hero Boots: INT +10 Increases Magical Damage with Ghost element by 5%. _______________________ Type: Rifle Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
Master Soul Rifle-LT [2] (810009) | ItemID: 810009 _______________________ An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully. Resonates with Hero Boots-LT. _______________________ MATK +250 _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Soul Strike and Napalm Vulcan by 20%. _______________________ Refine Level +7: Increases damage of Soul Expansion by 40%. Increases Magical Damage with Ghost element by 25%. _______________________ Refine Level +9: Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 10 Napalm Vulcan and Level 5 Soul Expansion. _______________________ Refine Level +11: Increases damage of Soul Expansion by 30%. Increases Magical Damage against all sizes by 15%. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with Ghost element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: Rifle Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Rebellion classes |
Spirit Pendulum [2] (26154) | ItemID: 26154 _______________________ It was used by a Soul Reaper with considerable spiritual power. It is said that the sounds of the spirits are heard in the hands. It resonates with Ancient Hero Boots. _______________________ MATK +160 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: MaxSP +2% _______________________ Refine Level +7: Increases damage of Espa by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Eswhoo by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage. _______________________ Type: One-Handed Staff Attack: 70 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 100 Soul Reaper |
Patent Spirit Pendulum [2] (550015) | ItemID: 550015 _______________________ A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits. When you shake it, you can hear the spirits sing and it begins to exert its natural strength. It resonates with Great Hero Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Refine Level +7: Increases damage of Espa by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Eswhoo by 25%. _______________________ Refine Level +11: Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds. _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 70 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Soul Reaper |
Spirit Pendulum-LT [2] (550068) | ItemID: 550068 _______________________ An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power. Resonates with Hero Boots-LT. _______________________ MATK +190 _______________________ Indestructible in battle _______________________ Base Level at least 210: SPL +2, S.MATK +1 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ Refine Level +7: Increases damage of Espa by 25%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Espa by additional 15%. Increases damage of Eswhoo by 45%. _______________________ Refine Level +11: Increases Magical Damage against enemies of every size by 15%. Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds. _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage of every element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 70 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Soul Reaper classes |
Meowmeow Foxtail [2] (26155) | ItemID: 26155 _______________________ Mysterious puppy grass where you hear a nipple every time you shake. It resonates with Ancient Hero Boots. _______________________ MATK +300 _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10% Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 20%. _______________________ When equipped with Ancient Hero Boots: Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage. _______________________ Type: One-Handed Staff Attack: 300 Weight: 110 Weapon Level: 4 _______________________ Requirement: Base Level 100 Summoner (Doram) |
Patent Meowmeow Foxtail [2] (550014) | ItemID: 550014 _______________________ Mysterious puppy grass where you hear a nipple every time you shake. Seeing it with the softer shaking, it began to show its natural strength. It resonates with Great Hero Boots. _______________________ Indestructible in battle _______________________ MATK +350 _______________________ For each 2 Refine Levels: ATK +15 MATK +15 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 25%. _______________________ When equipped with Great Hero Boots: LUK +10, ATK +7%, MATK +7%. _______________________ Type: One-Handed Staff Attack: 350 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Summoner (Doram) |
Meowmeow Foxtail-LT [2] (550067) | ItemID: 550067 _______________________ An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken. Seeing the softer shaking, it began to show its original power. Resonates with Hero Boots-LT. _______________________ Indestructible in battle _______________________ MATK +350 _______________________ Base Level at least 210: POW +2, SPL +2, P.ATK +1, S.MATK +1 _______________________ For each 2 Refine Levels: ATK +15, MATK +15 _______________________ For each 3 Refine Levels: ATK +2%, MATK +2% _______________________ Refine Level +7: Increases damage of Picky Peck and Silvervine Stem Spear by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. Decreases Catnip Meteor skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%. Increases Physical and Magical Damage against enemies of every size by 15%. _______________________ When equipped with Hero Boots-LT: ATK +10%, MATK +10% P.ATK +2, S.MATK +2 _______________________ [Bonus by Grade] [Grade D]: ATK +3% MATK +3% _______________________ [Grade C]: Ranged Physical Damage and Magical Damage of every element +15%. P.ATK +1 S.MATK +1 _______________________ [Grade B]: POW +3 SPL +3 P.ATK +2 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 350 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Summoner (Doram) classes |
Blessed Knife [2] (510070) | ItemID: 510070 _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Back Stab by 20%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Enables use of the skill 'Fatal Menace' Lv7. _______________________ When equipped with Ancient Hero Boots: 3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage. _______________________ Type: Dagger Attack: 200 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 100 Novice classes |
Patent Blessed Knife [2] (510071) | ItemID: 510071 _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Back Stab by 25%. _______________________ Refine Level +7: Increases physical damage against all elemental enemies by 15%. Enables use of the skill 'Fatal Menace' Lv10. _______________________ Refine Level +9: Increases Attack Speed by 10%. Increases damage of Fatal Menace by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. Increases Melee Physical Damage by 15%. _______________________ When equipped with Great Hero Boots: STR +10 Increases Melee Physical Damage by 7%. _______________________ Type: Dagger Attack: 210 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Novice classes |
Blessed Knife-LT [2] (510072) | ItemID: 510072 _______________________ ATK + 5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Back Stab by 25%. _______________________ Refine Level +7: Increases physical damage against all elemental enemies by 15%. Enables use of the skill 'Fatal Menace' Lv10. _______________________ Refine Level +9: Increases Attack Speed by 10%. Increases damage of Fatal Menace by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 20%. _______________________ When equipped with Hero Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: Increases Melee Physical Damage by 15%. P.ATK +1 _______________________ [Grade B]: POW +3 P.ATK +2 _______________________ Type: Dagger Attack: 220 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Novice classes |
Freedom Stick [2] (550080) | ItemID: 550080 _______________________ MATK +160 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Heaven's Drive by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10% _______________________ Refine Level +11: Enables use of the skill 'Psychic Wave' Lv3. _______________________ When equipped with Ancient Hero Boots: Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage. _______________________ Type: One-Handed Staff Attack: 70 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 100 Novice classes |
Patent Freedom Stick [2] (550081) | ItemID: 550081 _______________________ MATK +200 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Heaven's Drive by 30%. _______________________ Refine Level +7: Increases magical damage against all elemental enemies by 15%. Enables use of the skill 'Psychic Wave' Lv5. _______________________ Refine Level +9: Increases damage of Psychic Wave by 10%. Decreases Variable Casting Time by 10% _______________________ Refine Level +11: Increases Magical Damage with Earth and Neutral element by 10%. Decreases Variable Casting Time by 5% _______________________ When equipped with Great Hero Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 90 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 150 Novice classes |
Freedom Stick-LT [2] (550082) | ItemID: 550082 _______________________ MATK +210 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases damage of Heaven's Drive by 30%. _______________________ Refine Level +7: Increases magical damage against all elemental enemies by 15%. Enables use of the skill 'Psychic Wave' Lv5. _______________________ Refine Level +9: Increases damage of Psychic Wave by 20%. Decreases Variable Casting Time by 15% _______________________ Refine Level +11: Increases Magical Damage with Earth and Neutral element by 20%. Decreases Variable Casting Time by 5% _______________________ When equipped with Hero Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% _______________________ [Grade C]: Magical Damage with Earth and Neutral element +15%. S.MATK +1 _______________________ [Grade B]: SPL +3 S.MATK +2. _______________________ Type: One-Handed Staff Attack: 100 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Novice classes |
How to obtain
Ancient Hero Weapons
Ancient Hero Weapons are contained in Ancient Hero's Weapon Box (23806) :
- Reward for completing Bioresearch Laboratory
- Exchange Instance Coin (50009) at Doil
- Diamond Exchange at Kachua
Patent / Hero-LT Weapons
Enchantment Process
Ancient Hero / Patent / Hero-LT weapons can be enchanted by using special items. If you get unwanted options: You can re-enchant it as much as you want as long as you have the enchantment item to process.
Enchantment Variants
Enchantment Items | |||
Item | Usable on | ||
Valor of Ancient Heroes (100023) | Ancient Hero / Patent | ||
Ancient Hero Wisdom (100025) | Ancient Hero / Patent | ||
Great Hero's Bravery (100412) | Patent | ||
Great Hero's Wisdom (100413) | Patent | ||
Hero's Weapon Modifier (Physical) (100744) | Hero-LT | ||
Hero's Weapon Modifier (Magical) (100745) | Hero-LT |
Ancient Hero / Patent Enchantments
Valor of Ancient Heroes (100023) / Ancient Hero Wisdom (100025) are obtained from Ancient Hero's Will (100706) (high chance) which you can get here:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange Instance Coin (50009) at Doil
Valor of Ancient Heroes (100023) | |||
1st Enchant List Min - Max | 2nd Enchant List Min - Max | ||
Atk 5 - 30 | % Atk 1 - 5 | ||
ASPD 1 | % Increases critical damage 3 - 10 | ||
% Reduce delay after attack 3 - 10 | % Increases physical damage to formless race monster 3 - 20 | ||
% Increases long ranged physical damage 3 - 10 | % Increases physical damage to undead race monster 3 - 20 | ||
% Increases physical damage to undead property monster 3 - 20 | % Increases physical damage to brute race monster 3 - 20 | ||
% Increases physical damage to neutral property monster 3 - 20 | % Increases physical damage to plant race monster 3 - 20 | ||
% Increases physical damage to water property monster 3 - 20 | % Increases physical damage to insect race monster 3 - 20 | ||
% Increases physical damage to earth property monster 3 - 20 | % Increases physical damage to fish race monster 3 - 20 | ||
% Increases physical damage to fire property monster 3 - 20 | % Increases physical damage to demon race monster 3 - 20 | ||
% Increases physical damage to wind property monster 3 - 20 | % Increases physical damage to demihuman race monster 3 - 20 | ||
% Increases physical damage to poison property monster 3 - 20 | % Increases physical damage to angel race monster 3 - 20 | ||
% Increases physical damage to holy property monster 3 - 20 | % Increases physical damage to dragon race monster 3 - 20 | ||
% Increases physical damage to shadow property monster 3 - 20 | % Increases physical damage to normal monster 3 - 20 | ||
% Increases physical damage to ghost property monster 3 - 20 | % Increases physical damage to boss monster 3 - 20 | ||
Weapon can't be destroyed |
Ancient Hero Wisdom (100025) | |
1st Enchant List Min - Max | 2nd Enchant List Min - Max |
% Matk 1 - 5 | |
% Heal effectiveness 3 - 20 | % Reduce variable casting time 3 - 10 |
% Reduces variable casting time 3 - 10 | % Increases magical damage to formless race monster 3 - 20 |
% Reduces delay after skill 1 - 5 | % Increases magical damage to undead race monster 3 - 20 |
% Increases magical damage to neutral property monster 3 - 12 | % Increases magical damage to brute race monster 3 - 20 |
% Increases magical damage to water property monster 3 - 20 | % Increases magical damage to plant race monster 3 - 20 |
% Increases magiical damage to earth property monster 3 - 20 | % Increases magical damage to insect race monster 3 - 20 |
% Increases magical damage to fire property monster 3 - 20 | % Increases magical damage to fish race monster 3 - 20 |
% Increases magical damage to wind property monster 3 - 20 | % Increases magical damage to demon race monster 3 - 20 |
% Increases magical damage to poison property monster 3 - 20 | % Increases magical damage to demihuman race monster 3 - 20 |
% Increases magical damage to holy property monster 3 - 20 | % Increases magical damage to angel race monster 3 - 20 |
% Increases magical damage to shadow property monster 3 - 20 | % Increases magical damage to dragon race monster 3 - 20 |
% Increases magical damage to ghost property monster 3 - 20 | % Increases magical damage to normal monster 3 - 20 |
% Increases magical damage to undead property monster 3 - 20 | % Increases magical damage to boss monster 3 - 20 |
Patent Enchantments
Great Hero's Bravery (100412) / Great Hero's Wisdom (100413) are obtained by exchanging Valor of Ancient Heroes (100023) / Ancient Hero Wisdom (100025) at Muzaszir or from Ancient Hero's Will (100706) (low chance) which you can get here:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange Instance Coin (50009) at Doil
Great Hero's Bravery (100412) | |||
1st Enchant List Min - Max | 2nd Enchant List Min - Max | ||
Atk 5 - 40 | % Atk 1 - 7 | ||
ASPD 1 - 2 | % Increases critical damage 3 - 12 | ||
% Reduce delay after attack 3 - 12 | % Increases physical damage to formless race monster 3 - 25 | ||
% Increases long ranged physical damage 3 - 12 | % Increases physical damage to undead race monster 3 - 25 | ||
% Increases melee physical damage 3 - 12 | % Increases physical damage to brute race monster 3 - 25 | ||
% Increases physical damage to neutral property monster 3 - 25 | % Increases physical damage to plant race monster 3 - 25 | ||
% Increases physical damage to water property monster 3 - 25 | % Increases physical damage to insect race monster 3 - 25 | ||
% Increases physical damage to earth property monster 3 - 25 | % Increases physical damage to fish race monster 3 - 25 | ||
% Increases physical damage to fire property monster 3 - 25 | % Increases physical damage to demon race monster 3 - 25 | ||
% Increases physical damage to wind property monster 3 - 25 | % Increases physical damage to demihuman race monster 3 - 25 | ||
% Increases physical damage to poison property monster 3 - 25 | % Increases physical damage to angel race monster 3 - 25 | ||
% Increases physical damage to holy property monster 3 - 25 | % Increases physical damage to dragon race monster 3 - 25 | ||
% Increases physical damage to shadow property monster 3 - 25 | % Increases physical damage to normal monster 3 - 12 | ||
% Increases physical damage to ghost property monster 3 - 25 | % Increases physical damage to boss monster 3 - 12 | ||
% Increases physical damage to undead property monster 3 - 25 | Weapon can't be destroyed |
Great Hero's Wisdom (100413) | |
1st Enchant List Min - Max | 2nd Enchant List Min - Max |
Matk 5 - 40 | % Matk 1 - 7 |
% Heal effectiveness 3 - 25 | % Reduce variable casting time 3 - 12 |
% Reduces variable casting time 3 - 12 | % Increases magical damage to formless race monster 3 - 25 |
% Reduces delay after skill 1 - 5 | % Increases magical damage to undead race monster 3 - 25 |
% Increases magical damage to neutral property monster 3 - 12 | % Increases magical damage to brute race monster 3 - 25 |
% Increases magical damage to water property monster 3 - 25 | % Increases magical damage to plant race monster 3 - 25 |
% Increases magiical damage to earth property monster 3 - 25 | % Increases magical damage to insect race monster 3 - 25 |
% Increases magical damage to fire property monster 3 - 25 | % Increases magical damage to fish race monster 3 - 25 |
% Increases magical damage to wind property monster 3 - 25 | % Increases magical damage to demon race monster 3 - 25 |
% Increases magical damage to poison property monster 3 - 25 | % Increases magical damage to demihuman race monster 3 - 25 |
% Increases magical damage to holy property monster 3 - 25 | % Increases magical damage to angel race monster 3 - 25 |
% Increases magical damage to shadow property monster 3 - 25 | % Increases magical damage to dragon race monster 3 - 25 |
% Increases magical damage to ghost property monster 3 - 25 | % Increases magical damage to normal monster 3 - 12 |
% Increases magical damage to undead property monster 3 - 25 | % Increases magical damage to boss monster 3 - 12 |
Hero-LT Enchantments
Hero's Weapon Modifier (Physical) (100744) / Hero's Weapon Modifier (Magical) (100745) can be bought at Muzaszir
Hero's Weapon Modifier (Physical) (100744) | |||
1st Enchant List Min - Max | 2nd Enchant List Min - Max | ||
Atk 5 - 45 | % Atk 3 - 7 | ||
ASPD 1 - 2 | % Increases critical damage 3 - 12 | ||
% Reduce delay after attack 5 - 15 | % Reduces variable casting time 5 - 15 | ||
% Increases long ranged physical damage 3 - 12 | % Increases physical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25 | ||
% Increases melee physical damage 3 - 12 | % Increases physical damage to normal or boss monster 5 - 25 | ||
Cri 3 -12 | Weapon can't be destroyed | ||
% reduces delay after skill 1 - 5 | |||
% Increases physical damage to neutral, water, earth, fire, wind, poison, holy, shadow, ghost or undead property monster 5 - 25 |
Hero's Weapon Modifier (Magical) (100745) | |
1st Enchant List Min - Max | 2nd Enchant List Min - Max |
Matk 5 - 45 | % Matk 3 - 7 |
ASPD 1 - 2 | % Reduce delay after skill 1 - 5 |
% Reduces variable casting time 5 - 20 | % Increases all property magical damage 3 - 12 |
% Reduces delay after attak 5 - 15 | % Increases magical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25 |
% Increases magical damage to neutral, water, earth, fire, wind, poison, holy, shadow or ghost property monster 3 - 15 | % Increases magical damage to normal or boss monster 5 - 20 |
Combos
Equipment List
Item List | |||||
Ancient Hero | Patent | Hero-LT | |||
Ancient Hero Boots [1] (22171) | ItemID: 22171 _______________________ A pair of boots said to have been worn by ancient heroes. It resonates with the Ancient Hero's Armor. _______________________ MaxHP +500 MaxSP +50 _______________________ For 3each Refine Levels: MaxHP +2% MaxSP +1% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +12: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +14: Decreases After Cast Delay by 5%. _______________________ Type: Shoes Defense: 15 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Great Hero Boots [1] (22238) | ItemID: 22238 _______________________ Boots said to be worn by a great hero. It seems to resonate with the Patent Hero Weapons. _______________________ MaxHP +1500 MaxSP +150 _______________________ Refine Level +3: MaxHP +1% MaxSP +1% _______________________ Refine Level +7: ATK +5% MATK +5% _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Refine Level +13: Decreases After Cast Delay and Variable Casting Time by 5%. _______________________ Type: Shoes Defense: 15 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 150 |
Hero Boots-LT [1] (470094) | ItemID: 470094 _______________________ An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's armor. _______________________ MaxHP +1500, MaxSP +150. _______________________ Base Level at least 210: P.ATK +1, S.MATK +1. _______________________ For each 3 Refine Levels: MaxHP +1%, MaxSP +1%. _______________________ Refine Level +7: ATK +5%, MATK +5%. _______________________ Refine Level +9: CRI +5, Perfect Hit +10% Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.8 seconds. Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: RES +50 MRES +50 _______________________ [Grade C]: Physical and Magical damage against all elemental enemies +10%. _______________________ [Grade B]: STA +5 WIS +5 _______________________ [Grade A]: P.ATK +5 S.MATK +3 Refine Level +13: Fixed Casting Time -0.2 seconds. _______________________ Type: Shoes Defense: 15 Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 190 |
Great Hero / Hero's-LT Boots Reform
Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher Ancient Hero Boots [1] (22171) to Great Hero Boots [1] (22238) by using a Patent Ancient Hero's Cube (100753) .
Patent Ancient Hero's Cube (100753) can be obtained by:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange Instance Coin (50009) at Doil
To transform Great Hero Boots [1] (22238) into Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).
Hero Boots Item Reform | |||||||
Ancient Hero | Materials | Refine Change | Great Hero | Option | Materials | Refine Change | Hero Boots-LT |
+7~+20
Ancient Hero Boots [1] (22171) |
Patent Ancient Hero's Cube (100753) | -2 | +9~+20 Great Hero Boots [1] (22238) |
50x Somatology Research Document (25786)
100x Somatology Experimental Fragment (25787) |
-5 | Hero Boots-LT [1] (470094) | |
OR | |||||||
150x Somatology Research Document (25786)
300x Somatology Experimental Fragment (25787) |
-1 |
How to obtain
Ancient Hero Boots
- MVP drop in Bioresearch Laboratory
- Exchange Instance Coin (50009) at Doil
Hero's Boots-LT Enchantment
Minimum Requirements | |||||
Target Items | Slot Order | Grade | Refine | Line Options | Reset Process |
Hero Boots-LT [1] (470094) | 4>3>2 | No Grade | 0 | allowed | 1x Enchant Ticket (1000874)
Chance: 100% |
The NPC is in our Equip enchancement office, his name is Azzam The Lucky (grademk 47, 182).
Normal Enchants
Slot 2 | Slot 3 | Slot 4 | |
Enchant Process | Enchant Ticket (1000874) | 500,000z | 100,000z |
Success Chance | 100% | ||
Grade Changes | Grade D: none Grade C: none Grade B: none Grade A: none | ||
Enchants | Valor of Fighter (310908) ItemID: 310908 _______________________ There is a low chance to activate Valor of Fighter when dealing physical damage: _______________________ [Valor of Fighter] Increases STR by 100 and Melee Physical Damage by 10% for 10 seconds. (16,67%) |
Fighting Spirit Lv4 (4808) ItemID: 4808 _______________________ ATK +15 HIT +5 (25%) |
STR+1 (4700) (20%) |
Sharpness of Swordsman (310909) ItemID: 310909 _______________________ There is a low chance to activate Sharpness of Swordsman when dealing physical damage: _______________________ [Sharpness of Swordsman] Increases LUK by 100 and Critical Damage by 20% for 10 seconds. (16,67%) |
Spell Lv1 (4815) ItemID: 4815 _______________________ MATK +6 _______________________ Decreases Variable Casting Time by 4%. (25%) |
INT+1 (4710) (20%) | |
Will of Sharpshooter (310910) ItemID: 310910 _______________________ There is a low chance to activate Will of Sharpshooter when dealing physical damage: _______________________ [Will of Sharpshooter] Increases DEX by 100 and Ranged Physical Damage by 10% for 10 seconds. (16,67%) |
Sharp Lv1 (4818) ItemID: 4818 _______________________ CRI +6 HIT +2 (25%) |
AGI+1 (4730) (20%) | |
Knowledge of Wise Man (310911) ItemID: 310911 _______________________ There is a low chance to activate Knowledge of Wise Man when dealing magical damage: _______________________ [Knowledge of Wise Man] Increases INT by 100 and Magical Damage with every element by 10% for 10 seconds. (16,67%) |
Fatal Lv1 (4863) ItemID: 4863 _______________________ Increases Critical Damage by 4%. _______________________ CRI +1 (25%) |
VIT+1 (4740) (20%) | |
Vigor of Warlord (310912) ItemID: 310912 _______________________ There is a low chance to activate Vigor of Warlord when receiving physical or magical damage: _______________________ [Vigor of Warlord] Increases VIT by 100 and MaxSP by 10% for 10 seconds. (16,67%) |
LUK+1 (4750) (20%) | ||
Nimbleness of Assassin (310913) ItemID: 310913 _______________________ There is a low chance to activate Nimbleness of Assassin when dealing physical damage: _______________________ [Nimbleness of Assassin] Increases AGI by 100 and ATK by 10% for 10 seconds. (16,67%) |
Upgrade Enchants - Slot 3
Slot 2 Enchant | Enchantment Process |
Spell Lv1 (4815) > Spell Lv2 (4814) | 1,000,000z |
Spell Lv2 (4814) > Spell Lv3 (4813) | 5,000,000z |
Spell Lv3 (4813) > Spell Lv4 (4812) | 10,000,000z |
Sharp Lv1 (4818) > Sharp Lv2 (4817) | 1,000,000z |
Sharp Lv2 (4817) > Sharp Lv3 (4816) | 5,000,000z |
Sharp Lv3 (4816) > Sharp Lv4 (4843) | 10,000,000z |
Fatal Lv1 (4863) > Fatal Lv2 (4864) | 1,000,000z |
Fatal Lv2 (4864) > Fatal Lv3 (4865) | 10,000,000z |
Fighting Spirit Lv4 (4808) > Fighting Spirit Lv5 (4820) | 1,000,000z |
Fighting Spirit Lv5 (4820) > Fighting Spirit Lv6 (4821) | 5,000,000z |
Fighting Spirit Lv6 (4821) > Fighting Spirit Lv7 (4822) | 10,000,000z |
Upgrade Enchants - Slot 4
Slot 3 Enchant | Enchantment Process |
LUK+1 (4750) > LUK+2 (4751) | 500,000z |
LUK+2 (4751) > LUK+3 (4752) | 1,000,000z |
LUK+3 (4752) > LUK+4 (4753) | 5,000,000z |
LUK+4 (4753) > LUK+5 (4754) | 10,000,000z |
VIT+1 (4740) > VIT+2 (4741) | 500,000z |
VIT+2 (4741) > VIT+3 (4742) | 1,000,000z |
VIT+3 (4742) > VIT+4 (4743) | 5,000,000z |
VIT+4 (4743) > VIT+5 (4744) | 10,000,000z |
AGI+1 (4730) > AGI+2 (4731) | 500,000z |
AGI+2 (4731) > AGI+3 (4732) | 1,000,000z |
AGI+3 (4732) > AGI+4 (4733) | 5,000,000z |
AGI+4 (4733) > AGI+5 (4734) | 10,000,000z |
INT+1 (4710) > INT+2 (4711) | 500,000z |
INT+2 (4711) > INT+3 (4712) | 1,000,000z |
INT+3 (4712) > INT+4 (4713) | 5,000,000z |
INT+4 (4713) > INT+5 (4714) | 10,000,000z |
STR+1 (4700) > STR+2 (4701) | 500,000z |
STR+2 (4701) > STR+3 (4702) | 1,000,000z |
STR+3 (4702) > STR+4 (4703) | 5,000,000z |
STR+4 (4703) > STR+5 (4704) | 10,000,000z |