Hall of Life/id: Difference between revisions

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Machine translation (deepseek-flash)
 
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Machine translation (deepseek-flash)
 
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= Ikhtisar =
= Ikhtisar =


<div lang="en" dir="ltr" class="mw-content-ltr">
* Persyaratan Level: 250+
* Level Requirement: 250+
* Prasyarat: Langkah 11 dari [[Garden of Time#Access Quest|Garden of Time]]
* Prerequisite: Step 11 of [[Garden of Time#Access Quest|Garden of Time]]
* Pintu Masuk: {{#navi:t_garden|172|235}}
* Entrance: {{#navi:t_garden|172|235}}
* Batas Waktu: 60 menit
* Time limit: 60 minutes
* Cooldown: 1 menit
* Cooldown: 1 minute
* Persyaratan: 1x {{#item:1001415}}
* Requirement: 1x {{#item:1001415}}
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= Instance =
= Instance =
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* Instance bisa dibuat sebanyak yang kamu mau sampai kamu memilih untuk menerima hadiahmu untuk minggu itu
* Instance can be created as many times as you want until you choose to receive your reward for the week
* Membuat instance membutuhkan 1x {{#item:1001415}}
* Creating the instance requires 1x {{#item:1001415}}
* Hall of Life memiliki 1 hingga 20 level tantangan, dimulai dari level 1
* Hall of Life has 1 to 20 challenge levels, starting at level 1
* Level tantangan dibagikan di antara semua karakter di akun master
* Challenge level is shared between all characters on the master account
* Setelah mengalahkan boss, kamu bisa memilih untuk menaikkan level tantangan sebanyak 1 atau menerima hadiah untuk level saat ini
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
* Gagal mengalahkan boss akan menurunkan level tantangan sebanyak 1
* Failing to defeat the boss will decrease the challenge level by 1
* Jumlah dan jenis hadiah meningkat seiring level tantangan yang lebih tinggi
* Amount and type of rewards increases with higher challenge level
* Hadiah hanya bisa diterima sekali per minggu per akun master
* Rewards can only be received once per week per master account
* Bahkan setelah menerima hadiah, kamu masih bisa masuk ke instance sebagai helper untuk pemain lain
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Cooldown hadiah direset setiap hari Jumat pukul 09:45 waktu server, selama maintenance mingguan
* Reward cooldown resets every Friday at 09:45 server time, during weekly maintenance
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Saat berada dalam party:
When in a party:
* Hanya party leader yang membutuhkan {{#item:1001415}}
* Only party leader requires a {{#item:1001415}}
* Level tantangan akan mengikuti level tantangan leader
* Challenge level will be at the leader's challenge level
* Jika instance diselesaikan pada level tantangan yang lebih tinggi dari milikmu, dan kamu memilih untuk menaikkan levelmu, level tantanganmu akan diset ke level tantangan yang berhasil dikalahkan
* If instance is cleared at a higher challenge level than your own, and you choose to increase your level, your challenge level will be set to that of the beaten challenge level
* Gagal mengalahkan boss akan menurunkan level tantangan semua orang
* Failing to defeat the boss will decrease everyone's challenge level
* Saat memilih untuk menerima hadiah, hadiahnya akan mengikuti level tantangan leader
* When choosing to receive reward, the reward will be at the leader's challenge level
* Setelah kamu menerima hadiah, level tantanganmu tidak bisa berubah lagi untuk minggu ini
* When you have received rewards, your challenge level can no longer change for the current week
'''Catatan: Jika kamu keluar dari instance tanpa menaikkan level tantangan atau mengambil hadiahmu, level tantangan akan turun sebanyak 1''' <br>
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br>
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= Boss =
= Boss =
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Rigel menerima pengurangan damage sebesar 99.9%. (Level 1-3 lebih mudah) <br>
Rigel takes 99.9% reduced damage. (Levels 1-3 are easier) <br>
Dengan level tantangan yang lebih tinggi, HP, damage, defense, dan pemulihan HP Rigel meningkat. <br>
With higher challenge levels Rigel's HP, damage, defenses, and HP recovery increases. <br>
Durasi stun setelah menyelesaikan phantom space menurun seiring level tantangan yang lebih tinggi. <br>
Stun duration after clearing phantom space decreases with higher challenge levels. <br>
Sanctuary lebih sering di-cast pada level tantangan yang lebih tinggi. <br>
Sanctuary is cast more frequently at higher challenge levels. <br>
Mulai dari level tantangan 10, Rigel menggunakan skill sedikit lebih cepat, dan bahkan lebih cepat di level 20.
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.
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{| style="text-align: center;"
{| style="text-align: center;"
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
|}
|}
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= Constellation's Blessing =
= Constellation's Blessing =
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* {{#item:420231}} harus dilengkapi untuk masuk ke instance, menaikkan level tantangan, dan menerima hadiah
* The {{#item:420231}} must be equipped to enter the instance, increase the challenge level and receive rewards
* Item ini tidak harus dilengkapi selama pertarungan
* It does not have to be equipped during the fight
* Item ini bisa didapatkan di Sealing Spirit Stone di depan instance {{#navi:t_garden|166|235}}
* It can be acquired at the Sealing Spirit Stone in front of the instance {{#navi:t_garden|166|235}}
* Jika dijual ke vendor, item baru bisa didapatkan dengan cara yang sama, dengan level tantangan yang tetap tersimpan
* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
* Enchant pada item tersebut menunjukkan level tantanganmu saat ini
* The enchant on it shows your current challenge level
* Level tantangan dibagikan di antara semua karakter di akun master
* Challenge level is shared between all characters on the master account
* Jika enchant-mu tidak sinkron dengan level tantanganmu yang sebenarnya, itu akan diperbarui saat berbicara dengan portal masuk
* If your enchant is out of sync with your actual challenge level, it will be updated upon talking to the entrance portal
</div>


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<span id="Mechanics_&amp;_Skills"></span>
= Mechanics & Skills =
= Mekanik & Skill =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Phantom Space ==
== Phantom Space ==
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* Phantom space hanya bisa diakses selama fase 1
* Phantom space can only be accessed during phase 1
* Setelah 3 set portal bergerak muncul, portal menuju phantom space muncul di bagian atas area
* After 3 sets of moving portals have spawned, a portal to the phantom space appears at the top of the area
* Di dalam phantom space, ada 4 klon Rigel, 1 di setiap sudut
* In phantom space, there are 4 Rigel clones, 1 in each corner
* Jika seorang pemain mati, klon tambahan akan muncul, yang semakin meningkatkan pemulihan HP Rigel
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
* Setiap pemain yang masuk ke phantom space meningkatkan pemulihan HP Rigel
* Each player entering the phantom space increases Rigel's HP recovery
* Setelah mengalahkan semua klon, portal menuju area normal muncul di tengah dan Rigel akan terkena stun selama 20 detik
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
* Saat semua klon dikalahkan, attack dan pemulihan HP Rigel direset ke nilai dasar, dan semua portal bergerak yang aktif dihilangkan
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* Saat Rigel terkena stun, defense-nya berkurang drastis dan pemulihan HP-nya dinegasi
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated
* Peningkatan pemulihan HP dari klon, dan peningkatan attack dari menyentuh portal akan terbawa ke fase 2  
* Increased HP recovery from clones, and Increased attack from touching portals is carried over to phase 2
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Skills"></span>
== Skills ==
== Skill ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Fase 1'''
|-
|-
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
| Moving Portals || Memanggil portal yang bergerak di sekitar area, memberikan damage dan meningkatkan damage Rigel saat tersentuh. <br> Peningkatan damage direset setelah menyelesaikan Phantom Space
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Fase 1 & 2'''
|-
|-
| God's Shadow || Deals damage in an area and knocks back.
| God's Shadow || Memberikan damage di area dan mendorong mundur.
|-
|-
| Blazing Eruption || rowspan="2" | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
| Blazing Eruption || rowspan="2" | Membuat area persegi kecil. Setelah penundaan singkat, semua pemain di dalam area akan ditandai. Target yang ditandai menerima damage setelah penundaan singkat
|-
|-
| Aimed Shower  
| Aimed Shower  
|-  
|-  
| Block Explosion || Creates a massive square field. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
| Block Explosion || Membuat area persegi besar. Setelah penundaan singkat, semua pemain di dalam area akan ditandai. Target yang ditandai akan tersegel di dalam gelembung, yang menyebabkan stun dan memberikan damage. <br> Gelembung dapat dihilangkan dengan {{#item:102433}}
|-
|-
| Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
| Frost Field || Membuat area persegi sangat besar. Setelah penundaan singkat, pemain di dalam area menerima damage dan mendapatkan debuff. Target yang terkena debuff menerima lebih banyak damage dari Lightning Judgement. <br> {{#item:102434}} menghilangkan debuff dan membuatmu kebal terhadapnya selama 60 detik
|-  
|-  
| Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
| Lightning Judgement || Membuat area persegi sangat besar. Setelah penundaan singkat, pemain di dalam area menerima damage. Damage meningkat terhadap target dengan debuff Frost Field
|-
|-
| Wide Grasp of Death || Pulls players towards the closest corner
| Wide Grasp of Death || Menarik pemain ke sudut terdekat
|-
|-
| Deadly Projection || Applies a debuff that disables magic immunity effects
| Deadly Projection || Memberikan debuff yang menonaktifkan efek kekebalan magic
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Fase 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
| Sanctuary || Membuat area sanctuary besar di bawah Rigel. Saat Rigel berdiri di dalamnya, dia tidak menerima damage
|}
|}
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<span id="Rewards"></span>
= Rewards =
= Hadiah =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Hadiah dapat diterima sekali per minggu per akun master, direset setiap hari Jumat pukul 09:45 waktu server
Rewards can be received once per week per master account, resetting every Friday at 09:45 server time
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{| class="wikitable mw-collapsible" style="text-align: center;"
{| class="wikitable mw-collapsible" style="text-align: center;"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
|- style="background-color:#35fa86;"
|- style="background-color:#35fa86;"
| Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
| Level Tantangan || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|-
| {{#item:1001456}} || 15 || 23 || 32 || 42 || 52 || 62 || 72 || 83 || 98 || 118 || 139 || 161 || 183 || 205 || 227 || 250 || 273 || 297 || 321 || 346
| {{#item:1001456}} || 15 || 23 || 32 || 42 || 52 || 62 || 72 || 83 || 98 || 118 || 139 || 161 || 183 || 205 || 227 || 250 || 273 || 297 || 321 || 346
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| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 20
| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 20
|}
|}
</div>