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| == '''Not yet implemented, we are happy to receive suggestions.''' == | | == '''Not yet implemented, we are happy to receive suggestions.''' == |
| ===<span style="color: #DC143C;">In progress, not yet finished!!!</span>===
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| ===Angel Poring Boots and Sunglasses===
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| {| class="wikitable mw-collapsible" style="width: 1154px;" data-mce-style="width: 1154px;"
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| | style="width: 153.493px;" data-mce-style="width: 153.493px;"|Image
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| | style="width: 291.507px;" data-mce-style="width: 291.507px;"|Name
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| | style="width: 671px;" data-mce-style="width: 671px;"|Effect
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| |-
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| | style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:22101.png|center|middle]]<br />
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| | style="width: 291.507px;" data-mce-style="width: 291.507px;"|Angel Poring Boots [1]
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| | style="width: 671px;" data-mce-style="width: 671px;"|All Stat + 1.Enables to use Heal lv.1
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|
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| Class: Shoes
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|
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| Defense: 15
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|
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| Weight: 30
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|
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| Required Level: 1
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|
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| Usable Jobs : All
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| |-
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| | style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19117.png|center|middle]]<br />
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| | style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses
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| | style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
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|
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| When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
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|
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| If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
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|
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| Class: Headgear
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|
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| Defense: 0
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|
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| Location: Middle
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|
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| Weight: 1
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|
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| Required Level: 1
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|
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| Usable Jobs: All
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| |-
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| | style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19118.png|center|middle]]
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| | style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses [1]
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| | style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
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|
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| When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
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|
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| If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
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|
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| Class: Headgear
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|
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| Defense: 0
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|
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| Location: Middle
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|
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| Weight: 1
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|
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| Required Level: 1
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|
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| Usable Jobs: All
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| |}
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| There are 6 special enchants (must be put in card slot).
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|
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| They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.
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|
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| '''Warning : this item can't be removed via card desocketing system.'''
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|
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| {| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
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| | style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;" |Enchant-Stone
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| | style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;" |Effect
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| |-
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| | style="width: 156.931px;" data-mce-style="width: 156.931px;" |Leo Stone
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| | style="width: 975.069px;" data-mce-style="width: 975.069px;" |Str + 1.
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|
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| When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
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|
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| If refine rate is 7 or higher, Atk + 2%.
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| If refine rate is 9 or higher, Atk + 3%.
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|
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| If refine rate is 12 or higher, reduces delay after skill by5%.
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| |-
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| | style="width: 156.931px;" data-mce-style="width: 156.931px;" |Pisces Stone
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| | style="width: 975.069px;" data-mce-style="width: 975.069px;" |Int + 1.
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|
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| When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
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|
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| If refine rate is 7 or higher, Matk + 2%.
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|
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| If refine rate is 9 or higher, Matk + 3%.
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|
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| If refine rate is 12 or higher, reduces delay after skill by 5%.
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| |-
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| | style="width: 156.931px;" data-mce-style="width: 156.931px;" |Capricorn Stone
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| | style="width: 975.069px;" data-mce-style="width: 975.069px;" |Agi + 1.
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|
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| When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
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|
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
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|
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| If refine rate is 9 or higher, reduces delay after attack by additional 5%.
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|
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| If refine rate is 12 or higher, reduces delay after skill by 5%.
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| |-
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| | style="width: 156.931px;" data-mce-style="width: 156.931px;" |Aquarius Stone
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| | style="width: 975.069px;" data-mce-style="width: 975.069px;" |Vit + 1.
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|
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| When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
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| If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
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|
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| If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
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|
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| If refine rate is 12 or higher, reduces delay after skill by 5%.
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| |-
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| | style="width: 156.931px;" data-mce-style="width: 156.931px;" |Scorpio Stone
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| | style="width: 975.069px;" data-mce-style="width: 975.069px;" |Dex + 1.
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|
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| When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
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|
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| If refine rate is 7 or higher, increases long ranged physical damage by 2%.
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|
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| If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
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|
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| If refine rate is 12 or higher, reduces delay after skill by 5%.
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| |-
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| | style="width: 156.931px;" data-mce-style="width: 156.931px;" |Taurus Stone
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| | style="width: 975.069px;" data-mce-style="width: 975.069px;" |Luk + 1.
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|
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| When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
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|
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| If refine rate is 7 or higher, increases critical damage by 2%.
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|
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| If refine rate is 9 or higher, increases critical damage by additional 3%.
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| If refine rate is 12 or higher, reduces delay after skill by 5%.
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| |}
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|
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| ===Drooping Gunslinger [1]===
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| {| class="wikitable" style="width: 1176px;" data-mce-style="width: 1176px;"
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| | style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:19157 (1).png|center|middle]]Drooping Gunslinger [1]<br />
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| | style="width: 969.583px;" data-mce-style="width: 969.583px;"|All Stat + 1, reduces SP consumption of skills by 10%.
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|
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| Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
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| If refine rate is 9 or higher, ASPD + 1.
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|
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| If refine rateis 12 or higher, increases movement speed.
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|
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| Class: Headgear
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|
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| Defense: 0
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| Location: Upper
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|
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| Weight: 20
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|
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| Required Level: 1
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|
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| Usable Jobs: All
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| |-
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| | style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:23100.png|center|text-bottom]]Gunslinger Scroll
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| | style="width: 969.583px;" data-mce-style="width: 969.583px;"|[[File:Image.png.b34f39f3714da6300876009b1992b3de.png|center|middle]]<br />
| |
| |}
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| Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
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|
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| If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
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|
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| '''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''
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| ===Sea Otter and Fur Seal Mini Fan [1]===
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| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| | ===Cursed Knight's Shield=== |
| |- style="background-color:#DC143C;color:white;text-align:center;"
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| | style="width: 5%"|Image
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| | style="width: 15%"|Name
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| | style="width: 30%"|Effect
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| | style="width: 50%"|Enchants
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| |-
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| |[[File:28439.png|center|frameless]]
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| |Sea Otter Mini Fan [1]
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| Accessory
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| |All Stat + 1, increases EXP gained from killing monsters by 5%.
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| |rowspan="2=| Enchantment possible with
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| [[File:23170.png|frameless]]
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| Fan Modification Kit
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| can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
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| [[File:Image.png.2c8e701777c9df4f2d0f0f663d7d6436.png|frameless]]
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| |-
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| |[[File:28440.png|center|frameless]]
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| |Fur Seal Mini Fan [1]
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| Accessory
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| |All Stat + 1, increases EXP gained from killing monsters by 5%.
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| |}
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| | |
| ===Candy Bag Backpack===
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| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| |
| |- style="background-color:#DC143C;color:white;text-align:center;"
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| | style="width: 5%"|Image
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| | style="width: 15%"|Name
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| | style="width: 30%"|Effect
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| | style="width: 50%"|Enchants (buy at NPC with 1m zeny or 2 Nyangvine Fruits)
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| |-
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| | rowspan="3" |[[File:20842.png|center|frameless]]
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| |Candy Bag Backpack(physical) [1]
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| Garment
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| |Atk + 1% per 2 refine rate.
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| If refine rate is 9 or higher, reduces delay after attack by 10%.
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| If refine rate is 12 or higher, reduces delay after skill by 7%.
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| If base level is lower than 100, increases EXP gained from killing monsters by 10%.
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| If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
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| |[[File:23289.png|frameless]]
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| Candy Bag Blessing Scroll (physical)
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| |-
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| |Candy Bag Backpack(distance) [1]
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| Garment
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| |Increases long ranged physical damage by 1% per 2 refine rate.
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| If refine rate is 9 or higher, reduces delay after attack by 10%.
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| If refine rate is 12 or higher, reduces delay after skill by 7%.
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| If base level is lower than 100, increases EXP gained from killing monsters by 10%.
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| If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
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| |[[File:23290.png|frameless]]
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| Candy Bag Blessing Scroll(distance)
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| |-
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| |Candy Bag Backpack(magical) [1]
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| Garment
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| |Matk + 2% per 3 refine rate.
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| If refine rate is 9 or higher, reduces variable casting time by 10%.
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| If refine rate is 12 or higher, reduces delay after skill by 7%.
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| If base level is lower than 100, increases EXP gained from killing monsters by 10%.
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| If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
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| |[[File:23291.png|frameless]]
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| Candy Bag Blessing Scroll(magical)
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| |-
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| | colspan="4" |[[File:Image.png.7b39d21a97d79bac5b63048cd9136874.png|left|frameless]][[File:Image.png.43123d37b5f562e5d884eebb4d2853b4.png|frameless]]
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| Candy Bag Backpack can combo with Indigo Rear Ribbon:
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| |-
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| |[[File:19243.png|center|frameless]]
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| |Indigo Rear Ribbon
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| Lower Headgear
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| | colspan="2" |Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
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| When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%.
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| When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%.
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| When equipped with Candy Bag Backpack(distance), Atk + 4%.
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| If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1.
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| |}
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| | |
| ===Magical Booster===
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| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
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| |- style="background-color:#DC143C;color:white;text-align:center;"
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| | style="width: 5%"|Image
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| | style="width: 15%"|Name
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| | style="width: 30%"|Booster Amplifier
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| | style="width: 50%"|Enchants
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| |-
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| |[[File:19241.png|frameless]]
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| |Magical Booster [1]
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| Middle Headgear
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| |[[File:23308.png|frameless]]
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| can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
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| |[[File:Mbench.png|center|frameless]]
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| |-
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| |[[File:19245.png|frameless]]
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| |Crimson Booster [1]
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| Middle Headgear
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| |There is a low chance of transforming Magical Booster into Crimson Booster. (You still get enchant on Crimson Booster)
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| |Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again.
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| |-
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| | colspan="4" |In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.
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| |-
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| |[[File:20940.png|center|frameless]]
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| |Violet Halo [1]
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| Garment
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| | colspan="2" |Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
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| Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
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| If refine rate is 11 or higher, reduces delay after skill by 4%.
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| When equipped with Magical Booster, reduces variable casting time by 30%.
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| When equipped with Crimson Booster, increases long ranged physical damage by 14%
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| When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
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| When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
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| |}
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| ===Kitten Headdress===
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| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| |
| |- style="background-color:#DC143C;color:white;text-align:center;"
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| | style="width: 5%"|Image
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| | style="width: 15%"|Name
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| | style="width: 30%"|Effect
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| | style="width: 50%"|Enchants
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| |-
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| |[[File:19242.png|frameless]]
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| |Kitten Headdress [1]
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| Upper Headgear
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| |All Stat + 1, reduces delay after attack by 5%.
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| If refine rate is 9 or higher, reduces variable casting time by 10%.
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| If refine rate is 12 or higher, skill casting can't be interrupted.
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| When equipped with Blush, increases heal effectiveness by 5%.
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| If base level is lower than 100, increases EXP gained from killing monsters by 10%.
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| If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
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| |[[File:23311.png|frameless]]
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| Magic Cat Hand can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
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| [[File:Image.png.8194d2091a9ad95b0a43de779822e016.png|frameless]]
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| |}
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| ===Cursed Knight's Schild=== | |
| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;" | | {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;" |
| |- style="background-color:#DC143C;color:white;text-align:center;" | | |- style="background-color:#DC143C;color:white;text-align:center;" |
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| [[File:Goldangelenchatn purified.png|frameless]] | | [[File:Goldangelenchatn purified.png|frameless]] |
| |}
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|
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| === Victorious Wing Ears===
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| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| |
| |- style="background-color:#DC143C;color:white;text-align:center;"
| |
| | style="width: 5%"|Image
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| | style="width: 15%"|Name
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| | style="width: 30%"|Effect
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| | style="width: 50%"|Enchants
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| |-
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| |[[File:400002.png|frameless]]
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| |Victorious Wing Ears [1]
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| Middle Headgear
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| |Atk + 5, Matk + 5.
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| Reduces delay after skill by 4%
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| |Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
| |
| [[File:100009.png|frameless]]
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|
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| [[File:Image.png.ea11496cdbcef10c4fac133ce7ef23ea.png|frameless]]
| |
| |}
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|
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| ===Shadow Gear Enchant===
| |
| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| |
| |- style="background-color:#DC143C;color:white;text-align:center;"
| |
| | style="width: 5%"|Image
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| | style="width: 15%"|Name
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| | style="width: 80%"|Enchants
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| |-
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| |[[File:23720.png|frameless]]
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| |Shadow Random Option Tooktak Box
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| |All shadow gears except class shadow set can be enchanted by using Shadow Random Option Tooktak Box.
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| The shadow gear that player want to enchant must have refine rate at least 7 to process.
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| 1 option will be given randomly as following table. (Shadow gear won't lost refine rate when enchantment finishes)
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|
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| [[File:Image.png.15f187e059328ff2e4f0c94fbd659c9a.png|frameless]]
| |
| |}
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|
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| ===Class Shadow Enchant===
| |
| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| |
| |- style="background-color:#DC143C;color:white;text-align:center;"
| |
| | style="width: 5%"|Image
| |
| | style="width: 15%"|Name
| |
| | style="width: 30%"|Effect
| |
| | style="width: 50%"|Enchants
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| |-
| |
| | rowspan="6" |[[File:23986odi.png|frameless]]
| |
| |Class Shadow Tooktak Box (Shield)
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| |Agi, Luk
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| | rowspan="6" |Class shadow set can be enchanted by using "Class Shadow Tooktak Boxes"
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|
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| There are 6 type of box for 6 part of shadow equipment categories.
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|
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| The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part)
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|
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| Class shadow gear must have refine rate as 7 or more.
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|
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| The box will transmute your class shadow gear by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value)
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|
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| Each part of shadow box shall give the certain stat.
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| |-
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| |Class Shadow Tooktak Box (Shoes)
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| |Vit, Agi
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| |-
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| |Class Shadow Tooktak Box (Armor)
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| |Int, Vit
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| |-
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| |Class Shadow Tooktak Box (Weapon)
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| |Str, Int
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| |-
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| |Class Shadow Tooktak Box (Earring)
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| |Dex, Str
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| |-
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| |Class Shadow Tooktak Box (Pendant)
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| |Luk, Dex
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| |-
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| | colspan="4" |Enchants with Tome
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| Class shadow set can be enchanted by using Class Shadow Tome (physical) or Class Shadow Tome (magical).
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| |-
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| | rowspan="2" |[[File:100205.png|frameless]]
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| |Class Shadow Tome (physical)
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| | colspan="2" |[[File:1623535636 classphysical.png.391fac9e29482ca882b61d4067b7e51b.png|frameless]]
| |
| |-
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| |Class Shadow Tome (magical)
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| | colspan="2" |[[File:220696919 classmagical.png.61c5b8009c8f11d9741a0c1385423060.png|frameless]]
| |
| |}
| |
|
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| ===Skill Shadow Enchant===
| |
| {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
| |
| |- style="background-color:#DC143C;color:white;text-align:center;"
| |
| | style="width: 5%"|Image
| |
| | style="width: 15%"|Name
| |
| | style="width: 80%"|Enchants
| |
| |-
| |
| | rowspan="2" |[[File:100205.png|frameless]]
| |
| |Skill Shadow Tome (physical)
| |
| |[[File:Skillphysical.png|frameless]]
| |
| |-
| |
| |Skill Shadow Tome (magical)
| |
| |[[File:Skillmagical.png|frameless]]
| |
| |} | | |} |