Bioresearch Laboratory: Difference between revisions

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[[Category:Instances]]
==Requirements==
==Requirements==
* Base Level 170+ <br>
* Base Level 170+ <br>
Line 5: Line 6:
Note: <br>
Note: <br>
The monster inside the instance dropping {{#item:25786|Somatology Research Documents}} and {{#item:25787|Somatology Experimental Fragments}}. <br>
The monster inside the instance dropping {{#item:25786|Somatology Research Documents}} and {{#item:25787|Somatology Experimental Fragments}}. <br>
MVP drops {{#item:19439|Vicious Mind Aura}}, {{#item:22171|Ancient Hero Boots}}, {{#item:100273|Ancient Hero Boots Modification Cube}}, {{#item:23992|Bio Weapon Box}}, {{#item:23994|Bio Reactor Box}}, <br>
MVP drops {{#item:19439|Vicious Mind Aura}}, {{#item:22171|Ancient Hero Boots}}, {{#item:23992|Bio Weapon Box}}, {{#item:23994|Bio Reactor Box}}, {{#item:100753}} <br> {{#item:100821}} {{#item:23806|Ancient Hero's Weapon Box}}, {{#item:23993|Bio Docu Box}}, {{#item:100706|Ancient Hero's Will}}.
{{#item:23806|Ancient Hero's Weapon Box}}, {{#item:23993|Bio Docu Box}}, {{#item:100437|Ancient Hero's Weapon Modification Cube}}, {{#item:100706|Ancient Hero's Will}}.


[[Ancient / Patent Weapons|Click here for Ancient Weapons and Patent Weapons.]]
*[[Ancient Hero / Great Hero / Hero-LT Boots|Click here for Ancient Hero Weapons and their Upgrades]]
*[[Ancient Hero / Patent / Hero-LT Weapons|Click here for Ancient Hero Boots and their Upgrades]]


==Walktrough==
==Walktrough==
# Speak with Sierra in Yuno at {{#navi:yuno|216|345}}. You can use the Warper > Instances > Bioresearch Laboratory.
# Speak with Sierra in Yuno at {{#navi:yuno|216|345}}. You can use the Warper > Instances > Bioresearch Laboratory.
#;[[file:bio_01.png|link=]]
#; [[File:Sierra.jpg]]
# As soon as you enter, '''wait for all''' party members before speaking with Sierra. Only the party leader will be able to speak with her.
# As soon as you enter, '''wait for all''' party members before speaking with Sierra. Only the party leader will be able to speak with her.
# Once everybody is inside, talking with Sierra will teleport all members to the presidential room.<br>''Be ready before proceeding, make sure you are fully buffed. Don't stand in the same cell as some enemy skills are AoE that can one shot many people at the same time. Make your tank move first as well to avoid your support classes dying.''
# Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
# '''First Zone''':
# '''First Zone''':
#* After killing the enemies, you will be warped to the next area.
#* After killing the enemies, you will be warped to the next area.
Line 41: Line 42:
#* In the next section, walk North and kill all the monsters that appear to advance to the final zone.
#* In the next section, walk North and kill all the monsters that appear to advance to the final zone.
# '''Seventh Zone''':
# '''Seventh Zone''':
#* Be careful with this zone, there are many enemies near where you spawn. If you are struggling, the bottom right should have the least amount of enemies.
#* Be careful with this zone, there are many enemies near where you spawn.  
#* Kill everything that spawned.
#* Kill everything that spawned.
#* After that Sierra will appear.
# '''MVP Room''':
# '''MVP Room''':
#* As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and '''wait for the remaining members''' of your party.
#* As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and '''wait for the remaining members''' of your party.
#* '''<span style="color:red">WARNING</span>''' - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
#* '''<span style="color:red">WARNING</span>''' - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
#* As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
#* As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
# After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x {{#item:25786|Somatology Research Document}} and 15x {{#item:25787|Somatology Experimental Fragment}} to enchant your weapon(s).
# After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x {{#item:25786}} and 15x {{#item:25787}} to enchant your weapon(s).
 
==Enemies==
==Enemies==
{| class="wikitable" style="text-align: center; margin:auto; width: 90%;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:auto; width: 60%;"
! style="background-color:#333366; color:white;" | Monster
! style="background-color:#333366; color:white;" | Monster
! style="background-color:#333366; color:white;" | Level
! style="background-color:#333366; color:white;" | Level
Line 93: Line 94:


==Cards==
==Cards==
{| class="wikitable" style="text-align: center; margin:auto; width: 60%;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:auto; width: 60%;"
|- style="background-color:#333366; color:white;"
|- style="background-color:#333366; color:white;"
|Card
|Card
Line 111: Line 112:
|}
|}


==Weapons, Special Enchants & VMA==
{{:Vicious_Mind_Aura}}
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; margin:auto; width: 90%;"
{{:Edda_Weapons}}
|- style="background-color:#333366; color:white;"
{{:Ancient Hero / Patent / Hero-LT Weapons}}
| Item
{{:Ancient Hero / Great Hero / Hero-LT Boots}}
| Description
| colspan="2" |Matching special enchant
|-
| {{#item:21051|Volar <nowiki>[2]</nowiki>}}
| {{#itemDesc:21051}}
| {{#item:29594|Seyren's Memory}}
| {{#itemDesc:29594}}
|-
| {{#item:21052| Vernan <nowiki>[2]</nowiki>}}
| {{#itemDesc:21052}}
| {{#item:29595|Howard's Memory}}
| {{#itemDesc:29595}}
|-
| {{#item:32023| Argen Blanco <nowiki>[2]</nowiki>}}
| {{#itemDesc:32023}}
| {{#item:29594|Seyren's Memory}}
| {{#itemDesc:29594}}
|-
| {{#item:1333 |Golden Wrench <nowiki>[2]</nowiki>}}
| {{#itemDesc:1333}}
| {{#item:29595|Howard's Memory}}
| {{#itemDesc:29595}}
|-
| {{#item:16092| Engine Pilebunker <nowiki>[2]</nowiki>}}
| {{#itemDesc:16092}}
| {{#item:29595|Howard's Memory}}
| {{#itemDesc:29595}}
|-
| {{#item:28138| Maxi Spanner <nowiki>[2]</nowiki>}}
| {{#itemDesc:28138}}
| {{#item:29595|Howard's Memory}}
| {{#itemDesc:29595}}
|-
| {{#item:28765 |Judgment Slasher <nowiki>[2]</nowiki>}}
| {{#itemDesc:28765}}
| {{#item:29596|Eremes's Memory}}
| {{#itemDesc:29596}}
|-
| {{#item:28766 |Repent Slasher <nowiki>[3]</nowiki>}}
| {{#itemDesc:28766}}
| {{#item:29596|Eremes's Memory}}
| {{#itemDesc:29596}}
|-
| {{#item:28044| Agudo Filo <nowiki>[2]</nowiki>}}
| {{#itemDesc:28044}}
| {{#item:29596|Eremes's Memory}}
| {{#itemDesc:29596}}
|-
| {{#item:28042| Ripper Cross <nowiki>[2]</nowiki>}}
| {{#itemDesc:28042}}
| {{#item:29596|Eremes's Memory}}
| {{#itemDesc:29596}}
|-
| {{#item:26158| Crimson Rose Stick <nowiki>[2]</nowiki>}}
| {{#itemDesc:26158}}
| {{#item:29598|Catherine's Memory}}
| {{#itemDesc:29598}}
|-
| {{#item:2055| Staff of Miracle <nowiki>[2]</nowiki>}}
| {{#itemDesc:2055}}
| {{#item:29598|Catherine's Memory}}
| {{#itemDesc:29598}}
|-
| {{#item:2056| Gravitation Staff <nowiki>[2]</nowiki>}}
| {{#itemDesc:2056}}
| {{#item:29598|Catherine's Memory}}
| {{#itemDesc:29598}}
|-
| {{#item:26161| Penitentia <nowiki>[2]</nowiki>}}
| {{#itemDesc:26161}}
| {{#item:29599|Margaretha's Memory}}
| {{#itemDesc:29599}}
|-
| {{#item:2057 |Adorare Staff <nowiki>[2]</nowiki>}}
| {{#itemDesc:2057}}
| {{#item:29599|Margaretha's Memory}}
| {{#itemDesc:29599}}
|-
| {{#item:16095| Lucis Flail <nowiki>[2]</nowiki>}}
| {{#itemDesc:16095}}
| {{#item:29599|Margaretha's Memory}}
| {{#itemDesc:29599}}
|-
| {{#item:18185| Sharp Star <nowiki>[2]</nowiki>}}
| {{#itemDesc:18185}}
| {{#item:29600|Cecil's Memory}}
| {{#itemDesc:29600}}
|-
| {{#item:18187|Falken Shooter <nowiki>[2]</nowiki>}}
| {{#itemDesc:18187}}
| {{#item:29600|Cecil's Memory}}
| {{#itemDesc:29600}}
|-
| {{#item:18186 |Aiming Bow <nowiki>[2]</nowiki>}}
| {{#itemDesc:18186}}
| {{#item:29600|Cecil's Memory}}
| {{#itemDesc:29600}}
|-
| {{#item:32350 |Farthezan <nowiki>[2]</nowiki>}}
| {{#itemDesc:32350}}
| {{#item:29601|Randel's Memory}}
| {{#itemDesc:29601}}
|-
| {{#item:32024 |Harve <nowiki>[2]</nowiki>}}
| {{#itemDesc:32024}}
| {{#item:29601|Randel's Memory}}
| {{#itemDesc:29601}}
|-
| {{#item:32025|Fortridge <nowiki>[2]</nowiki>}}
| {{#itemDesc:32025}}
| {{#item:29601|Randel's Memory}}
| {{#itemDesc:29601}}
|-
| {{#item:32351 |Estal <nowiki>[2]</nowiki>}}
| {{#itemDesc:32351}}
| {{#item:29602|Flamel's Memory}}
| {{#itemDesc:29602}}
|-
| {{#item:16093|Coolant Injection <nowiki>[2]</nowiki>}}
| {{#itemDesc:16093}}
| {{#item:29602|Flamel's Memory}}
| {{#itemDesc:29602}}
|-
| {{#item:16094 |Gene Rod <nowiki>[2]</nowiki>}}
| {{#itemDesc:16094}}
| {{#item:29602|Flamel's Memory}}
| {{#itemDesc:29602}}
|-
| {{#item:28767 |Jack the Knife <nowiki>[2]</nowiki>}}
| {{#itemDesc:28767}}
| {{#item:29603|Gertie's Memory}}
| {{#itemDesc:29603}}
|-
| {{#item:28768 |Platinum Dagger <nowiki>[2]</nowiki>}}
| {{#itemDesc:28768}}
| {{#item:29603|Gertie's Memory}}
| {{#itemDesc:29603}}
|-
| {{#item:18184|Rapid Fire <nowiki>[2]</nowiki>}}
| {{#itemDesc:18184}}
| {{#item:29603|Gertie's Memory}}
| {{#itemDesc:29603}}
|-
| {{#item:28633| Boltijin <nowiki>[2]</nowiki>}}
| {{#itemDesc:28633}}
| {{#item:29604|Celia's Memory}}
| {{#itemDesc:29604}}
|-
| {{#item:26159|Psychic Spear Rod <nowiki>[2]</nowiki>}}
| {{#itemDesc:26159}}
| {{#item:29604|Celia's Memory}}
| {{#itemDesc:29604}}
|-
| {{#item:26160|Dust Grave <nowiki>[2]</nowiki>}}
| {{#itemDesc:26160}}
| {{#item:29604|Celia's Memory}}
| {{#itemDesc:29604}}
|-
| {{#item:1865 |Raging Dragon Fist <nowiki>[2]</nowiki>}}
| {{#itemDesc:1865}}
| {{#item:29605|Chen's Memory}}
| {{#itemDesc:29605}}
|-
| {{#item:1866|Dedicated Bandage <nowiki>[2]</nowiki>}}
| {{#itemDesc:1866}}
| {{#item:29605|Chen's Memory}}
| {{#itemDesc:29605}}
|-
| {{#item:16096|Bright Pendulum <nowiki>[2]</nowiki>}}
| {{#itemDesc:16096}}
| {{#item:29605|Chen's Memory}}
| {{#itemDesc:29605}}
|-
| {{#item:18188 |Wind Gale <nowiki>[2]</nowiki>}}
| {{#itemDesc:18188}}
| {{#item:29606|Trentini's Memory}} or {{#item:29607|Alphoccio's Memory}}
| {{#itemDesc:29606}}
{{#itemDesc:29607}}
|-
| {{#item:26212|Heart Whip <nowiki>[2]</nowiki>}}
| {{#itemDesc:26212}}
| {{#item:29606|Trentini's Memory}}
| {{#itemDesc:29606}}
|-
| {{#item:26213|Scarlet Ribbon <nowiki>[2]</nowiki>}}
| {{#itemDesc:26213}}
| {{#item:29606|Trentini's Memory}}
| {{#itemDesc:29606}}
|-
| {{#item:32107|Black Circle <nowiki>[2]</nowiki>}}
| {{#itemDesc:32107}}
| {{#item:29607|Alphoccio's Memory}}
| {{#itemDesc:29607}}
|-
| {{#item:32108|Antique Cello <nowiki>[2]</nowiki>}}
| {{#itemDesc:32108}}
| {{#item:29607|Alphoccio's Memory}}
| {{#itemDesc:29607}}
|}
 
==Enchanting==
NPC Zomcha {{#navi:yuno|214|347}} will give you 3 choices of enchantment.
 
1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure. <br>
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.<br>
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.<br>
 
{| class="wikitable" style="text-align: center; width: 100%;"
|- style="background-color:#333366; color:white;"
| colspan="9" |General Enchant
|-
| Slot
| Required material
| colspan="7" | Probability
|-
| rowspan="4" |4th
| rowspan="4" |50x Somatology experiment fragment
50x Somatology research document
| rowspan="4" |fail: weapon ist destroyed (5%)
| rowspan="4" |fail: weapon remains, enchant fails (30%)
| colspan="5" |success: gains one of following enchant randomly (65%)
|-
|Expert Archer 1
|Fightight Spirit 4
|Sharp 1
|Spell 1
|Fatal 1
|-
|Expert Archer 2
|Fightight Spirit 5
|Sharp 2
|Spell 2
|Fatal 2
|-
|Expert Archer 3
|Fightight Spirit 6
|Sharp 3
|Spell 3
|Fatal 3
|-
|3rd
|50x Somatology experiment fragment
 
50x Somatology research document
|fail: weapon ist destroyed (20%)
|fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%)
| colspan="5" |success: gains one of the special enchants (memory's) randomly (30%)
|} <br>
{| class="wikitable" style="text-align: center; width: 100%;"
|- style="background-color:#333366; color:white;"
| colspan="8" |Advanced Enchant
|-
| Slot
| Required material
| colspan="6" |Probability
|-
| rowspan="4" |4th
| rowspan="4" |500x Somatology experiment fragment
 
500x Somatology research document
| rowspan="4" |fail: weapon remains, 4th enchant fails (10%)
| colspan="5" |success: gains one of following enchant randomyl (90%)
|-
|Expert Archer 1
|Fightight Spirit 4
|Sharp 1
|Spell 1
|Fatal 1
|-
|Expert Archer 2
|Fightight Spirit 5
|Sharp 2
|Spell 2
|Fatal 2
|-
|Expert Archer 3
|Fightight Spirit 6
|Sharp 3
|Spell 3
|Fatal 3
|-
|3rd
|500x Somatology experiment fragment
500x Somatology research document
|fail: weapons remains, 4th enchant remains, 3rd enchant fails (30%)
| colspan="5" |success: gains one of the special enchants (memory's) randomly (70%)
|} <br>
{| class="wikitable" style="text-align: center; width: 100%;"
|- style="background-color:#333366; color:white;"
| colspan="3" |Determined Enchant '''Only accept weapon which already has enchant in 4th slot
|-
|Slot
|Required material
|Probability
|-
| 3rd
| 5000x Somatology experimental fragment
| success: new enchant (memory) can be chosen (100%)
|}

Latest revision as of 15:37, 16 May 2024

Requirements

Note:
The monster inside the instance dropping 25786.png Somatology Research Document (25786) and 25787.png Somatology Experimental Fragment (25787) .
MVP drops 19439.png Vicious Mind Aura (19439) , 22171.png Ancient Hero Boots [1] (22171) , 23992.png Experimental Weapon Box (23992) , 23994.png Bio Reactor Box (23994) , 100753.png Patent Ancient Hero's Cube (100753)
100821.png Modified Hero's Refine Hammer (100821) 23806.png Ancient Hero's Weapon Box (23806) , 23993.png Bio Lab Material Box (23993) , 100706.png Ancient Hero's Will (100706) .

Walktrough

  1. Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
  2. As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
  3. Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
  4. First Zone:
    • After killing the enemies, you will be warped to the next area.
    • Be careful of the gas devices that will put your party members to sleep.
  5. Second Zone:
    • As soon as the party enters in this new zone, monsters will spawn at the north-east.
    • After all are dead, walk towards North where more monsters await you.
    • After those are killed, walk left until you find the last section with monsters.
  6. Third Zone:
    • The entire party will spawn in a section with monsters. Kill them and then move to top right.
    • Keep walking to the left while killing everything you see in your way.
  7. Fourth Zone:
    • Like in the previous zone, kill all monsters around to advance to the next section.
    • If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
    • In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
  8. Fifth Zone:
    • Kill all the monsters in the room which will trigger the barricade flames to disappear.
    • WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
    • It's very easy to transform a success into a fail in this zone for not following this advice.
    • There are 4 areas to be very careful, 2 on each side.
    • Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
    • After all the sections are cleared, the entire party will be called to a new zone.
  9. Sixth Zone:
    • Kill all the monsters that spawn with you to advance to the next section.
    • Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
    • In the next section, walk North and kill all the monsters that appear to advance to the final zone.
  10. Seventh Zone:
    • Be careful with this zone, there are many enemies near where you spawn.
    • Kill everything that spawned.
  11. MVP Room:
    • As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
    • WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
    • As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
  12. After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x 25786.png Somatology Research Document (25786) and 15x 25787.png Somatology Experimental Fragment (25787) to enchant your weapon(s).

Enemies

Monster Level HP Size / Race / Element
20543.gif
Rengenschirm Scientist (20543)
1,469,107 172 Medium/Demi-Human/Neutral 2
20542.gif
Rekenber Guard (20542)
1,475,486 176 Medium/Demi-Human/Neutral 2
20541.gif
Rekenber High Guard (20541)
1,475,486 174 Medium/Demi-Human/Neutral 2
20537.gif
Nameless Swordsman (20537)
1,519,762 176 Medium/Demi-Human/Fire 2
20538.gif
Nameless Acolyte (20538)
1,500,486 176 Medium/Demi-Human/Holy 2
20539.gif
Nameless Merchant (20539)
1,507,840 175 Medium/Demi-Human/Fire 3
20536.gif
Unknown Swordman (20536)
75,000,000 180 Medium/Demi-Human/Fire 2

Cards

Card Description
300263.png Rekenber Guard Card (300263) ItemID: 300263
_______________________
ATK +5%
_______________________
When compounded on either Dagger, One-Handed Sword or Two-Handed Sword:
Increases Physical Melee Damage by 10%.

For each 3 Refine Levels:
Increases Physical Melee Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Melee Damage by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300264.png Rekenber High Guard Card (300264) ItemID: 300264
_______________________
ATK +5%
_______________________
When compounded on either One-Handed Spear or Two-Handed Spear:
Increases Physical Ranged Damage by 10%.

For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300265.png Regenschirm Scientist Card (300265) ItemID: 300265
_______________________
MATK +5%
_______________________
When compounded on Two-Handed Staff:
Increases Magical Damage with every element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every element by additional 2%.

Base Level at least 200 and equipped by Warlock classes:
For each 3 Refine Levels:
Increases Magical Damage with every element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300266.png [MVP] Unknown Swordman Card (300266) ItemID: 300266
_______________________
MaxHP +15%
_______________________
When equipped with Ygnizem Seniar Card and equipped by Swordman classes:
Increases Melee and Ranged Physical Damage by 10%.

For each 4 Refine Levels of entire set:
MaxHP +2%
Increases Melee and Ranged Physical Damage by additional 2%.
_______________________
Type: Card
Compound on: Armor
Weight: 1


Vicious Mind Aura

Vicious Mind Aura can be combinated with the Fallen Warrior Manteau.

Item Description + Item Description
20748.png Fallen Warrior Manteau (20748) ItemID: 20748
_______________________
Manteau of legendary hero whose died in battle.
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 20
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 120
19439.png Vicious Mind Aura (19439) ItemID: 19439
_______________________
Unknown energy surrounds the body.
_______________________
When equipped with Fallen Warrior Manteau[1]:
_______________________
For each 30 base STR:
ATK +5
_______________________
For each 30 base AGI:
Increases Attack Speed by 3%.
_______________________
For each 30 base VIT:
Decreases After Cast Delay by 4%.
_______________________
For each 30 base INT:
MATK +5
Decreases Variable Casting Time by 8%.
_______________________
For each 30 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 30 base LUK:
Increases Critical Damage by 3%.
_______________________
Type: Headgear
Defense: 5
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170

Fallen Warrior Manteau is part of the Bio 5: The Bed Of Honor Dungeon.

Edda Weapons

After killing the MVP in Bioresearch_Laboratory, loot your random weapon from the treasure box, which contains one of these weapons.

Item Description Matching special enchant
21051.png Volar [2] (21051) ItemID: 21051
_______________________
A Two-Handed sword made of Black Light.
_______________________
Increases damage of Bowling Bash by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Bowling Bash and Ignition Break skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Bowling Bash by 20%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 280
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
29594.png Seyren's Memory (29594) ItemID: 29594
_______________________
For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
21052.png Vernan [2] (21052) ItemID: 21052
_______________________
A Two-Handed sword with wide blade.
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Increases damage of Spiral Pierce and Sonic Wave by 30%.
_______________________
Refine Level +11:
Decreases Sonic Wave skill cooldown by 1.5 seconds.
_______________________
Type: Two-Handed Sword
Attack: 300
Weight: 650
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
29594.png Seyren's Memory (29594) ItemID: 29594
_______________________
For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
32023.png Argen Blanco [2] (32023) ItemID: 32023
_______________________
A Spear made of white light metal.
_______________________
Increases damage of Brandish Spear by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Brandish Spear by additional 20%.
_______________________
Type: One-Handed Spear
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
29594.png Seyren's Memory (29594) ItemID: 29594
_______________________
For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
1333.png Golden Wrench [2] (1333) ItemID: 1333
_______________________
Professional's gold wrench.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Power Swing and Axe Boomerang by 20%.
_______________________
Refine Level +11:
Increases damage of Power Swing and Axe Boomerang by 15%.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Axe
Attack: 220
Weight: 550
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
29595.png Howard's Memory (29595) ItemID: 29595
_______________________
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
16092.png Engine Pilebunker [2] (16092) ItemID: 16092
_______________________
Pile bunker with an engine attached.
More powerful than other pile bunkers.
_______________________
Indestructible in battle
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
For each Refine Level:
Increases Attack Speed (Decreases After Attack Delay by 1).
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
_______________________
Type: Mace
Attack: 450
Weight: 320
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
29595.png Howard's Memory (29595) ItemID: 29595
_______________________
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
28138.png Maxi Spanner [2] (28138) ItemID: 28138
_______________________
A large, large spanner, which looks more like an axe with daunting size.
_______________________
Indestructible in battle
_______________________
Decreases Damage taken from Small and Medium size by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Axe Tornado by 15%.
_______________________
Type: Two-Handed Axe
Attack: 340
Weight: 450
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
29595.png Howard's Memory (29595) ItemID: 29595
_______________________
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
28765.png Judgement Slasher [2] (28765) ItemID: 28765
_______________________
One of the lost and forgotten Judgement Daggers.
It is said this dagger will shows its true ability when used together with Repent Slasher.
_______________________
When equipped with Repent Slasher:
Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.

For each 2 Refine Levels of Repent Slasher and Judgement Slasher:
ATK +8

Total Refine Level of entire set at least +16:
Increases damage of Cross Impact by 20%.
Increases damage of Counter Slash by 20%.

Total Refine Level of entire set at least +18:
ATK +12%

Total Refine Level of entire set at least +20:
Increases damage of Meteor Assault by additional 20%.
Increases damage of Soul Destroyer by additional 20%.
_______________________
Type: Dagger
Attack: 195
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
28766.png Repent Slasher [3] (28766) ItemID: 28766
_______________________
One of the lost and forgotten Judgement Daggers.
This dagger has no special abilities, will shows its true ability when used together with Judgement Slasher.
_______________________
Type: Dagger
Attack: 100
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
28044.png Agudo Filo [2] (28044) ItemID: 28044
_______________________
Katar with a sharp blade.
_______________________
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 15%.
_______________________
Refine Level +11:
ATK +7%
Indestructible in battle
_______________________
Type: Katar
Attack: 270
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
28042.png Ripper Cross [2] (28042) ItemID: 28042
_______________________
A Katar with an unusual form.
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by 30%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Type: Katar
Attack: 250
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
26158.png Scarlet Rose Stick [2] (26158) ItemID: 26158
_______________________
This staff is great for doing great magic damage.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Fire and Shadow element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno by 30%.
_______________________
Refine Level +11:
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 70
Weapon Level: 4
Refineable:
_______________________
Requirement:
Base Level 170
Warlock
29598.png Catherine's Memory (29598) ItemID: 29598
_______________________
For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
2055.png Staff of Miracle [2] (2055) ItemID: 2055
_______________________
Staff with a miraculous aura.
_______________________
MATK +270
_______________________
Increases damage of Ghost elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.
_______________________
Refine Level +11:
Increases damage of Soul Strike and Napalm Vulcan by 30%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
29598.png Catherine's Memory (29598) ItemID: 29598
_______________________
For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
2056.png Gravitation Staff [2] (2056) ItemID: 2056
_______________________
Staff that can increase damage of Gravitation Field.
_______________________
MATK +280,
_______________________
Increases damage of Neutral elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Gravitation Field and Drain Life by 30%.
_______________________
Refine Level +11:
Decreases Gravitation Field skill cooldown by 2 seconds.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 110
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
29598.png Catherine's Memory (29598) ItemID: 29598
_______________________
For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
26161.png Poenitentia [2] (26161) ItemID: 26161
_______________________
A staff with the power to judge and penitrate those who have sinned.
_______________________
MATK +175
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Holy element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Judex by 30%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus by additional 20%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
29599.png Margaretha's Memory (29599) ItemID: 29599
_______________________
For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
2057.png Adorare Staff [2] (2057) ItemID: 2057
_______________________
Staff used in prayer ritual.
_______________________
MATK +240
_______________________
Increases damage of Holy elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 30%.
_______________________
Refine Level +11:
Decreases Damage taken from all size enemies by 25%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Arch Bishop
29599.png Margaretha's Memory (29599) ItemID: 29599
_______________________
For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
16095.png Lucis Flail [2] (16095) ItemID: 16095
_______________________
Mace with a pendulum shining with blue light.
_______________________
MATK +160
_______________________
Indestructible in battle
_______________________
ASPD +1
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Duplex Light by 40%.
_______________________
Refine Level +11:
Enables physical attacks to auto cast Level 2 Judex at a certain chance. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Type: Mace
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
29599.png Margaretha's Memory (29599) ItemID: 29599
_______________________
For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
18185.png Sharp Star Bow [2] (18185) ItemID: 18185
_______________________
Glossy red light bow.
_______________________
CRI +5
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Refine Level +9:
Increases long range physical damage by 7%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by 10%.
_______________________
Type: Bow
Attack: 150
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
29600.png Cecil's Memory (29600) ItemID: 29600
_______________________
For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
18187.png Falken Shooter [2] (18187) ItemID: 18187
_______________________
A bow designed to lightly and quickly shoot multiple arrows.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Arrow Storm by 25%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 0.7 seconds.
_______________________
Type: Bow
Attack: 210
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
29600.png Cecil's Memory (29600) ItemID: 29600
_______________________
For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
18186.png Aiming Bow [2] (18186) ItemID: 18186
_______________________
It's a bow that's made of a very resilient material.
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each Refine Level:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 30%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases damage of Aimed Bolt by additional 15%.
_______________________
Type: Bow
Attack: 210
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
29600.png Cecil's Memory (29600) ItemID: 29600
_______________________
For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
32350.png Farthezan [2] (32350) ItemID: 32350
_______________________
A sword bestowed to those who fulfill the divine will of God.
_______________________
MATK +180
_______________________
Increases damage of Pressure by 40%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases damage of Genesis Ray by 30%.
_______________________
Refine Level +11:
Increases damage of Pressure by 20%.
Increases damage of Genesis Ray by 20%.
_______________________
Type: One-handed Sword
Attack: 130
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
29601.png Randel's Memory (29601) ItemID: 29601
_______________________
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
32024.png Harve [2] (32024) ItemID: 32024
_______________________
Battle spear made of gold.
_______________________
Increases damage of Shield Chain by 40%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 30%.
_______________________
Refine Level +11:
Increases damage of Shield Chain and Shield Press by additional 20%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
29601.png Randel's Memory (29601) ItemID: 29601
_______________________
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
32025.png Fortridge [2] (32025) ItemID: 32025
_______________________
Specialized spear for enveloping and stabbing.
_______________________
ATK +5%
_______________________
For each Refine Level:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear by 20%.
_______________________
Refine Level +11:
Increases damage of Overbrand by 20%.
_______________________
Type: One-Handed Spear
Attack: 205
Weight: 170
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
29601.png Randel's Memory (29601) ItemID: 29601
_______________________
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
32351.png Estal [2] (32351) ItemID: 32351
_______________________
A sword that can withstand powerful explosion.
_______________________
Decreases Spore Explosion skill cooldown by 1 second.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Spore Explosion by 30%.
_______________________
Refine Level +11:
Increases damage of Spore Explosion by 20%.
_______________________
Type: One-Handed Sword
Attack: 195
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
29602.png Flamel's Memory (29602) ItemID: 29602
_______________________
For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
16093.png Coolant Injection [2] (16093) ItemID: 16093
_______________________
Injection designed to inject coolant into the overheated cart.
_______________________
Indestructible in battle
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +1%
_______________________
Refine Level +9:
Increases Cart Cannon by 25%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 15%.
_______________________
Type: Mace
Attack: 210
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
29602.png Flamel's Memory (29602) ItemID: 29602
_______________________
For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
16094.png Gene Rod [2] (16094) ItemID: 16094
_______________________
A rod decorated with crystals called the essence of genetics.
_______________________
Indestructible in battle
_______________________
Increases damage of Crazy Weed by 20%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by additional 30%.
_______________________
Refine Level +11:
Decreases Crazy Weed skill cooldown by 2 seconds.
_______________________
Type: Mace
Attack: 195
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
29602.png Flamel's Memory (29602) ItemID: 29602
_______________________
For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
28767.png Jack The Knife [2] (28767) ItemID: 28767
_______________________
A dagger with a sharp blade.
It is specialized for both stabbing and cutting.
_______________________
Increases damage of Backstab by 40%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fatal Manace by 30%.
_______________________
Refine Level +11:
Decreases SP Consumption of Fatal Manace by 10%.
_______________________
Type: Dagger
Attack: 185
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
29603.png Gertie's Memory (29603) ItemID: 29603
_______________________
For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
28768.png Platinum Dagger [2] (28768) ItemID: 28768
_______________________
Knife made of platinum.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Fire, Water, Magical Damage with Wind and Earth element by 15%.
_______________________
Refine Level +11:
Random chance to increase MATK +100 and Magical damage against all size enemies by 30% for 10 sec when dealing physical attacks.
_______________________
Type: Dagger
Attack: 150
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
29603.png Gertie's Memory (29603) ItemID: 29603
_______________________
For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
18184.png Rapid Fire [2] (18184) ItemID: 18184
_______________________
Crossbow designed to shoot arrows quickly and hard.
_______________________
Increased Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
_______________________
Type: Bow
Attack: 185
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
29603.png Gertie's Memory (29603) ItemID: 29603
_______________________
For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
28633.png Boltijin [2] (28633) ItemID: 28633
_______________________
A book of magical interpretations of the four attributes.
_______________________
MATK +175
_______________________
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%.
_______________________
Refine Level +11:
Increases damage of Heaven's Drive and Earth Spike by 50%.
_______________________
Type: Book
Attack: 120
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
29604.png Celia's Memory (29604) ItemID: 29604
_______________________
For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
26159.png Psychic Spear Rod [2] (26159) ItemID: 26159
_______________________
Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Neutral and Wind element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 30%.
_______________________
Refine Level +11:
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
Type: One-Handed Staff
Attack: 120
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
29604.png Celia's Memory (29604) ItemID: 29604
_______________________
For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
26160.png Dust Grave [2] (26160) ItemID: 26160
_______________________
Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Water and Earth element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by 30%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 20%.
_______________________
Type: One-Handed Staff
Attack: 120
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
29604.png Celia's Memory (29604) ItemID: 29604
_______________________
For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
1865.png Raging Dragon Fist [2] (1865) ItemID: 1865
_______________________
It can deals fierce attack.
_______________________
Increases damage of Chain Combo by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Combo Finish by 50%.
_______________________
Refine Level +11:
Increases damage of Chain Crush Combo by 30%.
_______________________
Type: Knuckle
Attack: 210
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
29605.png Chen's Memory (29605) ItemID: 29605
_______________________
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
1866.png Fighting God's Bandage [2] (1866) ItemID: 1866
_______________________
Bandages tied to hands that engulfed with black lights.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by 40%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
_______________________
Type: Knuckle
Attack: 220
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
29605.png Chen's Memory (29605) ItemID: 29605
_______________________
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
16096.png Bright Pendulum [2] (16096) ItemID: 16096
_______________________
A mace that will make a clear sound whenever you hit a target.
_______________________
Indestructible in battle
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Finger Offensive and Investigate by 50%.
_______________________
Refine Level +11:
ATK +10%
_______________________
Type: Mace
Attack: 210
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
29605.png Chen's Memory (29605) ItemID: 29605
_______________________
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
18188.png Wind Gale [2] (18188) ItemID: 18188
_______________________
A bow which causes a strong wind like a storm.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by additional 1%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 30%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Type: Bow
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel and Wanderer
29606.png Trentini's Memory (29606) or 29607.png Alphoccio Memory (29607) ItemID: 29606
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.

ItemID: 29607
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.

26212.png Heart Whip [2] (26212) ItemID: 26212
_______________________
Whip with a small heart at the end.
_______________________
MATK +190
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Type: Whip
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Wanderer
29606.png Trentini's Memory (29606) ItemID: 29606
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
26213.png Scarlet Ribbon [2] (26213) ItemID: 26213
_______________________
Whip decorated with a red ribbon.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
_______________________
Type: Whip
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Wanderer
29606.png Trentini's Memory (29606) ItemID: 29606
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
32107.png Black Circle [2] (32107) ItemID: 32107
_______________________
Black electric guitar.
It has a very sharp tone.
_______________________
MATK +190
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Type: Musical Instrument
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel
29607.png Alphoccio Memory (29607) ItemID: 29607
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
32108.png Antique Cello [2] (32108) ItemID: 32108
_______________________
Noble Cello.
It is said to be used in high-end banquets such as the royal banquet.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
_______________________
Type: Musical Instrument
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel
29607.png Alphoccio Memory (29607) ItemID: 29607
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.

Edda Enchantment

NPC Zomcha (yuno 214, 347) will give you 3 choices of enchantment.

1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure.
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.

General Enchant
Slot Required material Probability
4th 50x 25787.png Somatology Experimental Fragment (25787)

50x 25786.png Somatology Research Document (25786)

fail: weapon ist destroyed (5%) fail: weapon remains, enchant fails (30%) success: gains one of following enchant randomly (65%)
Expert Archer 1 Fightight Spirit 4 Sharp 1 Spell 1 Fatal 1
Expert Archer 2 Fightight Spirit 5 Sharp 2 Spell 2 Fatal 2
Expert Archer 3 Fightight Spirit 6 Sharp 3 Spell 3 Fatal 3
3rd 50x 25787.png Somatology Experimental Fragment (25787)

50x 25786.png Somatology Research Document (25786)

fail: weapon ist destroyed (20%) fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%) success: gains one of the special enchants (memory's) randomly (30%)


Advanced Enchant
Slot Required material Probability
4th 500x 25787.png Somatology Experimental Fragment (25787)

500x 25786.png Somatology Research Document (25786)

fail: weapon remains, 4th enchant fails (10%) success: gains one of following enchant randomyl (90%)
Expert Archer 1 Fightight Spirit 4 Sharp 1 Spell 1 Fatal 1
Expert Archer 2 Fightight Spirit 5 Sharp 2 Spell 2 Fatal 2
Expert Archer 3 Fightight Spirit 6 Sharp 3 Spell 3 Fatal 3
3rd 500x 25787.png Somatology Experimental Fragment (25787)

500x 25786.png Somatology Research Document (25786)

fail: weapons remains, 4th enchant remains, 3rd enchant fails (30%) success: gains one of the special enchants (memory's) randomly (70%)


Determined Enchant
Only accept weapon which already has enchant in 4th slot
Slot Required material Probability
3rd 5000x 25787.png Somatology Experimental Fragment (25787) success: new enchant (memory) can be chosen (100%)
Reroll Options
4th slot reroll
Required material Fail chance Weapon break chance
25x 25787.png Somatology Experimental Fragment (25787) and 75x 25786.png Somatology Research Document (25786) 30% 5%
or
250x 25787.png Somatology Experimental Fragment (25787) and 750x 25786.png Somatology Research Document (25786) 10% 0%
3rd slot reroll
Required material Fail chance Weapon break chance
250x 25787.png Somatology Experimental Fragment (25787) and 750x 25786.png Somatology Research Document (25786) 30% 0%
or
5000x 25786.png Somatology Research Document (25786) (You can choose the desired enchant.) 0% 0%

Equipment List

Ancient -> Patent -> Hero LT Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube (100753) which can be obtained by:

Material requirements are the same for all weapons.
100821.png Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).

Patent Weapon Item Reform Example
Ancient Hero Material Refine Change Patent Weapon ⇒ Next Option Option Materials Refine Change Saint LT ⇒ Next Option Materials Refine Change
Ancient Hero Weapon refined +7 ~ +20 100753.png Patent Ancient Hero's Cube (100753) -2 Patent Weapon refined +9 ~ +20 50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Saint LT Weapon refined

+9~+11
300x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

1x 100821.png Modified Hero's Refine Hammer (100821)

+1
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1
OR
1x 7925.png Powerful Dimensional Essence (7925)

150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

100x 1000432.png Weapon Upgrade Stone (High) (1000432)

+1


Weapon List
Ancient Hero Patent Hero-LT
590003.png Saint Mace [2] (590003) ItemID: 590003
_______________________
A scepter said to have been used by a saint.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +165
_______________________
MATK +3%
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by additional 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Mace
Attack: 170
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Archbishop
590012.png Patent Saint Mace [2] (590012) ItemID: 590012
_______________________
A scepter said to have been used by a saint.
Seeing that the divine power was inhabited, he began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
MATK +3%
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%
Increases Magical Damage with Holy element by additional 10%.
_______________________
Refine Level +9:
Increases magical damage against all races by 15% (Except Players).
_______________________
Refine Level +11:
Increases damage of Adoramus by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Mace
Attack: 170
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Archbishop
590030.png Saint Mace-LT [2] (590030) ItemID: 590030
_______________________
An improved version of the sacred scepter said to have been used by a certain saint.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Holy element by additional 10%.
_______________________
Refine Level +9:
Increases Magical Damage against every race, except Players, by 15%.
_______________________
Refine Level +11:
Increases damage of Adoramus by additional 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Holy element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Mace
Attack: 180
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Archbishop classes
32018.png Aquatic Spear [2] (32018) ItemID: 32018
_______________________
A spear once used by hero that receives the blessing of water spirit.
This beautiful spear has a shape sea wave. It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Canon Spear and Banishing Point by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
Increases damage of Canon Spear and Banishing Point by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: One-Handed Spear
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Royal Guard
530006.png Patent Aquatic Spear [2] (530006) ItemID: 530006
_______________________
It is said that it was used by a hero who received the blessing of the water spirit in the past.
A beautiful window reminiscent of a raging wave.
The power of the sea inhabited and began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear and Banishing Point by 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear and Banishing Point by additional 20%.
_______________________
Refine Level +11:
Perfect HIT +7
MaxSP +5%
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: One-Handed Spear
Attack: 195
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Royal Guard
530019.png Aquatic Spear-LT [2] (530019) ItemID: 530019
_______________________
An improved version of a beautiful spear reminiscent of a raging wave that is said to have been used by a hero blessed with a water spirit in the past.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear and Banishing Point by 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear and Banishing Point by additional 35%.
_______________________
Refine Level +11:
Perfect HIT +15%
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Physical Damage against every element +15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: One-Handed Spear
Attack: 205
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Royal Guard classes
28630.png Exorcist's Bible [2] (28630) ItemID: 28630
_______________________
The Bible on Demon Era, reportedly used by ancient high priests.
It resonates with Ancient Hero Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 25%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 25%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Book
Attack: 165
Weight: 50
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Archbishop
540011.png Patent Exorcist's Bible [2] (540011) ItemID: 540011
_______________________
The Bible on Demon Era, reportedly used by ancient high priests.
Seeing that the divine power was inhabited, it began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light and Judex by 25%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 10%.
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +9:
Increases damage of Duple Light and Judex by additional 30%.
_______________________
Refine Level +11:
Physical attacks have a chance to auto-cast Level 5 Adoramus (If you learned a higher Level, it will auto cast that Level instead.).
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Book
Attack: 205
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Archbishop
540035.png Exorcist's Bible-LT [2] (540035) ItemID: 540035
_______________________
An improved version of the Bible on exorcism that is said to have been used by high priests in ancient times.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +190
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light and Judex by 25%.
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Increases Magical Damage with Neutral and Holy element by 15%.
_______________________
Refine Level +9:
Increases damage of Duple Light and Judex by additional 45%.
_______________________
Refine Level +11:
Physical attacks have a certain chance to auto-cast Level 5 Judex.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral and Holy element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2
_______________________
Type: Book
Attack: 220
Weight: 70
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Archbishop classes
500003.png Light Blade [2] (500003) ItemID: 500003
_______________________
A sword of light that is said to have been used by a warrior of the past.
It resonates with Ancient Hero Boots.
_______________________
MATK +170
_______________________
For each 2 Refine Levels:
MATK + 10
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +9:
Decreases variable casting time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Sword
Attack: 130
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Royal Guard
500017.png Patent Light Blade [2] (500017) ItemID: 500017
_______________________
A sword of light that is said to have been used by a warrior of the past.
It resonates with Great Hero Boots.
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against all size by 15%.
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Sword
Attack: 130
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Royal Guard
500038.png Light Blade-LT [2] (500038) ItemID: 500038
_______________________
An improved version of the sword of light said to have been used by a certain hero.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Pressure and Genesis Ray by additional 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral and Holy element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2
_______________________
Type: Sword
Attack: 130
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Royal Guard classes
28744.png Madogum [2] (28744) ItemID: 28744
_______________________
A dagger once used by ancient wizard.
It resonates with Ancient Hero Boots.
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
_______________________
Refine Level +9:
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
510019.png Patent Magic Sword [2] (510019) ItemID: 510019
_______________________
A dagger once used by ancient wizard.
Seeing the state of magic, he began to demonstrate his natural ability.
It resonates with Great Hero Boots.
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Random chance to auto-cast Level 7 Meteor Storm when dealing physical damage.
_______________________
Refine Level +9:
Increases all elemental magical damage by 15%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 4 Psychic Wave when dealing physical damage.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
510040.png Magic Sword-LT [2] (510040) ItemID: 510040
_______________________
An improved version of the dagger said to have been used by wizards who admired magic swords.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
Increases Magical Damage against every element by 15%.
_______________________
Refine Level +11:
Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of every element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Shadow Chaser classes
510006.png Fatalist [2] (510006) ItemID: 510006
_______________________
Swords of old travelers who specialize in stabbing rather than cutting.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace by 20%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Dagger
Attack: 165
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
510020.png Patent Fatalist [2] (510020) ItemID: 510020
_______________________
Swords of old travelers who specialize in stabbing rather than cutting.
The experience and knowledge of old travelers began to show their natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace by 25%.
_______________________
Refine Level +9:
Decreases SP Consumption of Fatal Menace by 15%.
Decreases After Cast Delay by 7%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
Decreases After Cast Delay by additional 7%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Dagger
Attack: 205
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
510041.png Fatalist-LT [2] (510041) ItemID: 510041
_______________________
An improved version of the old traveler's sword that specialized in stabbing rather than cutting.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace by 25%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace by additional 20%.
Decreases After Cast Delay by 7%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 15%.
Decreases After Cast Delay by additional 7%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Dagger
Attack: 215
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Shadow Chaser classes
2048.png Iron Staff [2] (2048) ItemID: 2048
_______________________
Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Ancient Hero Boots.
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Earth Strain skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Warlock
640011.png Patent Aeon Staff [2] (640011) ItemID: 640011
_______________________
Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +235
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Fire and Earth element by 15%.
_______________________
Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Warlock
640027.png Iron Staff-LT [2] (640027) ItemID: 640027
_______________________
An improved version of the staff made of otherworldly metal.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +235
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain and Gravitation Field by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
Increases Magical Damage with Neutral, Earth and Fire element by 20%.
_______________________
Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Increases damage of Comet by 30%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 20%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral, Earth and Fire element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Warlock classes
640004.png Blue Crystal Staff [2] (640004) ItemID: 640004
_______________________
A staff with the power of cold ice used by some arch wizards in the past.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 7%.
_______________________
Refine Level +11:
Decreases Jack Frost skill cooldown by 1 second.
Increases Magical Damage against Fire elemental enemies by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Warlock
640012.png Patent Blue Crystal Staff [2] (640012) ItemID: 640012
_______________________
A staff with the power of cold ice used by some arch wizards in the past.
Seeing the power of cold magic, it began to show its natural power.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +235
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Water and Wind element by 15%.
_______________________
Refine Level +9:
Decreases Jack Frost skill cooldown by 1 second.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Warlock
640028.png Blue Crystal Staff-LT [2] (640028) ItemID: 640028
_______________________
An improved version of the staff with the power of cold ice used by an archmage in the past.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +235
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
Increases Magical Damage with Water, Wind and Ghost element by 15%.
_______________________
Refine Level +9:
Decreases Jack Frost skill cooldown by 1 second.
Decreases After Cast Delay by 5%.
Increases damage of Soul Expansion by 30%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Chain Lightning by 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with Water, Wind and Ghost element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Warlock classes
26118.png Shadow Staff [2] (26118) ItemID: 26118
_______________________
An old cane used by Ancient Heroes.
It looks old but has hidden magic, it resonates with Ancient Hero Boots.
_______________________
MATK +155
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Earth Grave by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Type: One-Handed Staff
Attack: 40
Weight: 50
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Sorcerer
550012.png Patent Shadow Staff [2] (550012) ItemID: 550012
_______________________
An old cane used by Ancient Heroes.
The ancient power was inhabited and began to show its natural abilities.
It looks old but has hidden magic, it resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Grave by 12%.
_______________________
Refine Level +7:
Increases Magical Damage with Earth and Neutral element by 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 25%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: One-Handed Staff
Attack: 40
Weight: 75
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sorcerer
550045.png Shadow Staff-LT [2] (550045) ItemID: 550045
_______________________
An improved version of the old staff said to have been used by ancient heroes.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Grave by 12%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral, Earth and Poison element by 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave and Poison Buster by 35%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases damage of Psychic Wave and Poison Buster by additional 15%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral, Earth and Poison element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: One-Handed Staff
Attack: 40
Weight: 75
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Sorcerer classes
550007.png Chilling Cane [2] (550007) ItemID: 550007
_______________________
A cane with a blue glow that an ancient hero used.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 8%.
_______________________
Refine Level +9:
Increases Magical Damage against Undead elemental enemies by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Water element by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Staff
Attack: 40
Weight: 50
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Sorcerer
550013.png Patent Chilling Cane [2] (550013) ItemID: 550013
_______________________
A blue lighted staff said to have been used by an ancient hero.
The ancient power was inhabited and began to show its natural abilities.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 12%.
_______________________
Refine Level +7:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Varetyr Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Varetyr Spear by additional 20%.
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Staff
Attack: 40
Weight: 75
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sorcerer
550046.png Chilling Cane-LT [2] (550046) ItemID: 550046
_______________________
An improved version of a staff with a blue light that is said to have been used by ancient heroes.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 12%.
_______________________
Refine Level +7:
Increases Magical Damage against every element by 15%.
Increases damage of Varetyr Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Varetyr Spear by additional 30%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Magical Damage with Wind and Water element by 15%.
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Wind and Water element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: One-Handed Staff
Attack: 40
Weight: 75
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Sorcerer classes
1847.png Iron Nail [2] (1847) ItemID: 1847
_______________________
A knuckle once worn by ancient hero. It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Increases damage of Rampage Blast by 5%.
_______________________
Refine Level +11:
Decreases Rampage Blast skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical damage.
_______________________
Type: Knuckle
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Sura
560008.png Patent Iron Nail [2] (560008) ItemID: 560008
_______________________
A knuckle once worn by ancient hero.
The ancient power awakened and began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Rampage Blast and Ride in Lightning by 10%.
_______________________
Refine Level +9:
Decreases cooldown of Rampage Blast and Earth Shaker by 1 sec.
_______________________
Refine Level +11:
Decreases SP Consumption of Rampage Blast by 15%
Increases damage of Rampage Blast and Ride in Lightning by additional 10%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Knuckle
Attack: 205
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sura
560026.png Iron Nail-LT [2] (560026) ItemID: 560026
_______________________
An improved version of the knuckle used by ancient heroes.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Rampage Blaster and Ride in Lightning by 20%.
_______________________
Refine Level +9:
Decreases Rampage Blaster skill cooldown by 1 second.
Decreases SP Consumption of Rampage Blaster by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against every element by 15%.
Increases damage of Rampage Blaster and Ride in Lightning by additional 25%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Knuckle
Attack: 205
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Sura classes
560002.png Ray Knuckle [2] (560002) ItemID: 560002
_______________________
A knuckle with a shining ore blade found in a meteorite.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon by additional 15%.
_______________________
Refine Level +11:
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Knuckle
Attack: 185
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Sura
560009.png Patent Ray Knuckle [2] (560009) ItemID: 560009
_______________________
A knuckle with a shining ore blade found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon by additional 15%.
Increases damage of Gate of Hell by 20%.
_______________________
Refine Level +9:
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Gate of Hell by additional 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Knuckle
Attack: 205
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sura
560027.png Ray Knuckle-LT [2] (560027) ItemID: 560027
_______________________
An improved version of a knuckle with a blade made of shiny ore found in a meteorite.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon by 25%.
Increases damage of Gate of Hell by 30%.
_______________________
Refine Level +9:
Decreases Tiger Cannon skill cooldown by 1 second.
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Gate of Hell by additional 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Physical Damage +15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Knuckle
Attack: 205
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Sura classes
13485.png Red Lotus Sword [2] (13485) ItemID: 13485
_______________________
A sword with blue colored flame when unsheathed.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Decreases SP Consumption of Cart Cannon by 10%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by 15%.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: One-Handed Sword
Attack: 180
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Genetic
500013.png Patent Red Lotus Sword [2] (500013) ItemID: 500013
_______________________
A sword with blue colored flame when unsheathed.
With a more intense flame, he began to demonstrate his natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Decreases SP Consumption of Cart Cannon by 10%.
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 20%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration by 10%.
Decreases Variable Casting Time by additional 5%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by additional 5%.
_______________________
Type: One-Handed Sword
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Genetic
500039.png Red Lotus Sword-LT [2] (500039) ItemID: 500039
_______________________
An improved version of a sword that emits blue flames when pulled from its sheath.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cart Cannon by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by additional 20%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by additional 10%.
Increases damage of Acid Demonstration by 25%.
Decreases Variable Casting Time by additional 8%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Sword
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Genetic classes
500004.png Slate Sword [2] (500004) ItemID: 500004
_______________________
A sword made of an ancient slab.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK + 10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Sword
Attack: 190
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Genetic
500014.png Patent Slate Sword [2] (500014) ItemID: 500014
_______________________
A sword made of an ancient stone slab.
He recovered the power of the slate and began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
Increases damage of Hell's Plant by 5%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado damage by additional 20%
Increases damage of Hell's Plant damage by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 5%.
MaxHP +10%
_______________________
When equipped with Great Hero Boots:
VIT +10
Increases Melee Physical Damage by 5%.
_______________________
Type: Sword
Attack: 205
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Genetic
500040.png Slate Sword-LT [2] (500040) ItemID: 500040
_______________________
An improved version of a sword made using an ancient stone slab.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado by 25%.
Increases damage of Hell's Plant by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Cart Tornado by additional 20%.
Decreases After Cast Delay by additional 5%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Sword
Attack: 205
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Genetic classes
18164.png Royal Bow [2] (18164) ItemID: 18164
_______________________
An ancient hero's bow, handed down from the now forgotten royal family.
Looks ancient but it contains hidden magic power and resonate with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases long range physical damage by 5%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage.
_______________________
Type: Bow
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Ranger and Shadow Chaser
700018.png Patent Royal Bow [2] (700018) ItemID: 700018
_______________________
An ancient hero's bow, handed down from the now forgotten royal family.
The ancient power awakened and began to exert its natural power.
It resonate with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases Delay After Attack by 10%).
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 12%.
Increases Critical Damage by 10%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by 20%
Decreases After Cast Delay by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Type: Bow
Attack: 205
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ranger and Shadow Chaser
700045.png Royal Bow-LT [2] (700045) ItemID: 700045
_______________________
An improved version of the bow of an ancient hero handed down from a now-forgotten royal family.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Arrow Storm by 25%.
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Arrow Storm by additional 30%.
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 20%.
Increases damage of Sharp Shooting by 35%.
Increases Critical Damage by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Bow
Attack: 205
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Ranger classes, Shadow Chaser classes
700003.png Scarlet Dragon Leather Bow [2] (700003) ItemID: 700003
_______________________
A bow made of red dragon's leather on a highly elastic material.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 4%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage.
_______________________
Type: Bow
Attack: 170
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Ranger
700019.png Patent Scarlet Dragon Leather Bow [2] (700019) ItemID: 700019
_______________________
A bow made of red dragon's leather on a highly elastic material.
The dragon's power was inhabited and began to show its natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%
Increases Physical Damage against all sizes by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%
_______________________
Type: Bow
Attack: 200
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ranger
700046.png Scarlet Dragon Leather Bow-LT [2] (700046) ItemID: 700046
_______________________
An improved version of the bow made by adding red dragon skin to the bow of a strong material.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Aimed Bolt by 20%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 30%.
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases After Cast Delay by additional 8%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Bow
Attack: 200
Weight: 90
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Ranger classes
570002.png Trumpet Shell [2] (570002) ItemID: 570002
_______________________
A beating trumpet.
It resonates with Ancient Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Instrument
Attack: 160
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Minstrel
570009.png Patent Trumpet Shell [2] (570009) ItemID: 570009
_______________________
A goblet trumpet with a mysterious sound.
The cry of the trumpet became more clear and began to show its natural ability.
It seems to resonate with the Great Hero's Boots.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Minstrel
570027.png Trumpet Shell-LT [2] (570027) ItemID: 570027
_______________________
An improved version of the conch trumpet that makes a mysterious sound.
Resonates with Hero Boots-LT.
_______________________
MATK +230
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Reverberation and Metallic Sound by additional 20%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with every element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Minstrel classes
580002.png Barbed Wire Whip [2] (580002) ItemID: 580002
_______________________
A spiny whip made out of wire.
It resonates with Ancient Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Whip
Attack: 160
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Wanderer
580009.png Patent Barbed Wire Whip [2] (580009) ItemID: 580009
_______________________
A spiny whip made out of wire.
They became more flexible and began to show their natural abilities.
It resonates with Great Hero Boots.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Whip
Attack: 160
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Wanderer
580027.png Barbed Wire Whip-LT [2] (580027) ItemID: 580027
_______________________
An improved version of a whip with thorns woven from wire.
Resonates with Hero Boots-LT.
_______________________
MATK +230
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Reverberation and Metallic Sound by additional 20%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with every element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Whip
Attack: 160
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Wanderer classes
18170.png Narcissus Bow [2] (18170) ItemID: 18170
_______________________
A bow that contains the history of ancient war hero.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 sec when dealing physical damage.
_______________________
Type: Bow
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
3rd Archer classes and Shadow Chaser
700013.png Patent Narcissus Bow [2] (700013) ItemID: 700013
_______________________
A bow that contains the history of ancient war hero.
The aura, which became more intense, began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 15%.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by additional 10%.
Increases Ranged Physical Damage by additional 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by additional 5%.
_______________________
Type: Bow
Attack: 210
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
3rd Archer classes and Shadow Chaser
700049.png Narcissus Bow-LT [2] (700049) ItemID: 700049
_______________________
An improved version of the bow that contains the biography of a hero who was active in an ancient battle.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Severe Rainstorm by 20%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases damage taken from enemies of every size by 20%.
Increases Physical Damage against enemies of every element by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Bow
Attack: 210
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Archer and Rogue classes
28130.png Avenger [2] (28130) ItemID: 28130
_______________________
A Two-Handed axe created by top class blacksmith whose had revenge desire.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 40%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Mechanic
620004.png Patent Avenger [2] (620004) ItemID: 620004
_______________________
A Two-Handed Axe created by top class blacksmith whose had revenge desire.
Seeing the sharp axe blade, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +7:
Increases damage of Axe Boomerang by 40%.
Decreases Axe Tornado skill cooldown by 1 sec.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 15%.
_______________________
Refine Level +11:
Decreases Physical and Magical Damage from against enemies of every element by 5%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Two-Handed Axe
Attack: 290
Weight: 700
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Mechanic
620015.png Avenger-LT [2] (620015) ItemID: 620015
_______________________
An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +7:
Increases damage of Axe Tornado by 40%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 15%.
Increases Physical Damage against enemies of every size by 20%.
_______________________
Refine Level +11:
Decreases damage taken from enemies of every element by 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Melee and Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Two-Handed Axe
Attack: 290
Weight: 700
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Mechanic classes
590002.png Meteor Striker [2] (590002) ItemID: 590002
_______________________
A hammer made of rare ores found in a meteorite.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 4%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Arms Cannon by additional 10%.
_______________________
Refine Level +11:
Decreases variable casting time by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Mace
Attack: 300
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Mechanic
590011.png Patent Meteor Striker [2] (590011) ItemID: 590011
_______________________
A hammer made of rare ores found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon by 25%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Ranged Physical Damage by 5%.
_______________________
Type: Mace
Attack: 320
Weight: 350
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Mechanic
590034.png Meteor Striker-LT [2] (590034) ItemID: 590034
_______________________
An improved version of a hammer crafted from rare ore found in a meteorite.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 10%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon by 25%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
Increases damage of Arms Cannon by additional 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%. P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Mace
Attack: 320
Weight: 350
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Mechanic classes
610003.png Blade Katar [2] (610003) ItemID: 610003
_______________________
Katar with sharp blades.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 4%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by 20%.
_______________________
Refine Level +11:
Decreases After Attack Delay by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Katar
Attack: 185
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Guillotine Cross
610009.png Patent Blade Katar [2] (610009) ItemID: 610009
_______________________
Katar with sharp blades.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
_______________________
Refine Level +7:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases melee and Ranged Physical Damage by 10%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Katar
Attack: 275
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Guillotine Cross
610034.png Blade Katar-LT [2] (610034) ItemID: 610034
_______________________
An improved version of Katar with sharp blades.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 2%.
_______________________
Refine Level +7:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 20%.
Decreases After Cast Delay by additional 5%.
_______________________
Refine Level +11:
Increases Melee and Ranged Physical Damage by 15%.
Increases damage of Counter Slash by 30%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Melee and Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Katar
Attack: 275
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Guillotine Cross classes
28039.png Katar of Shiver [2] (28039) ItemID: 28039
_______________________
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against Demi-Human and Brute race by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against Demi-Human and Brute race by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage.
_______________________
Type: Katar
Attack: 185
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Guillotine Cross
610008.png Patent Katar of Shiver [2] (610008) ItemID: 610008
_______________________
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Critical Damage by additional 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against Demihuman and Brute race by 25%.
_______________________
Refine Level +11:
CRI +15
Decreases Dark Claw skill cooldown by 10 sec.
_______________________
When equipped with Great Hero Boots:
AGI +10
Increases Melee Physical Damage by 5%.
_______________________
Type: Katar
Attack: 225
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Guillotine Cross
610033.png Katar of Shiver-LT [2] (610033) ItemID: 610033
_______________________
An improved version of Katar that maximized the lethal power said to have been used by a famous assassin in the past.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Cross Impact by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 25%.
Increases Physical Damage against monsters of Demi-Human, Brute and Dragon race by 25%.
_______________________
Refine Level +11:
CRI +15
Decreases Dark Claw skill cooldown by 10 seconds.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%. P.ATK +1
_______________________
[Grade B]:
POW +3, P.ATK +2
_______________________
Type: Katar
Attack: 255
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Guillotine Cross classes
600004.png Dragonic Slayer [2] (600004) ItemID: 600004
_______________________
A great sword that is said to have been used by a dragon slayer in the past.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
MaxHP +3%
MaxSP +3%
_______________________
For each 3 Refine Levels:
Increase Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increase Ranged Physical Damage by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to gain VIT + 20 and increase Ranged Physical Damage by 10% for 7 seconds when dealing physical damage.
_______________________
Type: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rune Knight
21058.png Patent Dragonic Slayer [2] (21058) ItemID: 21058
_______________________
A great sword said to have been used by a dragon slayer in the past.
He regained the glory of the past and began to show his abilities.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
MaxHP/MaxSP +5%
_______________________
For each 3 Refine Levels:
Increases damage of Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +7:
Decreases After Cast Delay and Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
MaxSP +5%
_______________________
When equipped with Great Hero Boots:
VIT +10
Increases Ranged Physical Damage by 5%.
_______________________
Type: Two-Handed Sword
Attack: 200
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rune Knight
600024.png Dragonic Slayer-LT [2] (600024) ItemID: 600024
_______________________
An improved version of the great sword said to have been used by a certain Dragon Slayer in the past.
Resonates with Hero Boots-LT.
_______________________
MaxHP +5%
_______________________
Base Level at least 210:
MaxHP/MaxSP +5%.
_______________________
For each 2 Refine Levels:
MaxHP/MaxSP +5%
_______________________
For each 3 Refine Levels:
Increases damage of Dragon Breath and Dragon Breath - Water by 7%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
Decreases damage taken from enemies of every size by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 7%.
MaxSP +5%
_______________________
When equipped with Hero Boots-LT:
MaxHP +10%, MaxSP +5%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP/MaxSP +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
RES +30
MRES +30
_______________________
[Grade B]:
Damage taken from enemies of every element -15%.
_______________________
Type: Two-Handed Sword
Attack: 200
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Rune Knight classes
21038.png Oriental Sword [2] (21038) ItemID: 21038
_______________________
An ancient sword said has cut many evil souls in eastern.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
Indestructible in battle
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rune Knight
600009.png Patent Oriental Sword [2] (600009) ItemID: 600009
_______________________
An ancient sword said has cut many evil souls in eastern.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +7:
Indestructible in battle
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
CRI +15
Increases Critical Damage by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Two-Handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rune Knight
600023.png Oriental Sword-LT [2] (600023) ItemID: 600023
_______________________
An improved version of an ancient treasured sword that is said to cut even evil spirits from the East.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Sonic Wave and Storm Blast by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Melee physical attacks have high chance to auto cast Level 2 Sonic Wave.
(If you learned a higher Level, it will auto cast that Level instead.)
Increases damage of Sonic Wave and Storm Blast by additional 20%.
_______________________
Refine Level +11:
CRI +25
Increases Melee and Ranged Physical Damage by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Melee and Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Two-Handed Sword
Attack: 240
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Rune Knight classes
28764.png Kiri no Tsuyu [2] (28764) ItemID: 28764
_______________________
A ninja dagger once used by ninja in the past whose can withstand alcohol.
It must be equipped with another Ninja sword, Surudoi Kaze, to show its true power.
_______________________
When equipped with Surudoi Kaze:
For each 3 Refine Levels of the total Refine Level of Kiri no Tsuyu and Surudoi Kaze:
ATK +10

For each 5 Refine Levels of the total Refine Level of Patent Kiri no Tsuyu and Surudoi Kaze:
ATK +2%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 25%.

Total Refine Level of entire set at least +16:
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +18:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.

Total Refine Level of entire set at least +20:
Increases damage of Cross Slash by additional 25%.
_______________________
Type: Dagger
Attack: 150
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Ninja
510022.png Patent Kiri no Tsuyu [2] (510022) ItemID: 510022
_______________________
One of the ninja swords used by ninjas who were good at sword art in the past.
Seeing it with a sharpened blade, it began to show its natural strength.
It must be equipped with the other ninja sword, Surudoi Kaze, in order to demonstrate its true ability, and it seems to resonate with the Great Hero Boots.
_______________________
When equipped with Surudoi Kaze:
For each 3 Refine Levels of entire set:
ATK +15

For each 5 Refine Levels of entire set:
ATK +3%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 30%.
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +16:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.

Total Refine Level of entire set at least +18:
Increases Physical Damage against enemies of every element by 15%.

Total Refine Level of entire set at least +20:
Increases damage of Cross Slash by 25%.
_______________________
When equipped with Surudoi Kaze and Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Type: Dagger
Attack: 190
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ninja
510060.png Kiri no Tsuyu-LT [2] (510060) ItemID: 510060
_______________________
An improved version of one of the ninja swords used by ninjas skilled in dual swordsmanship in the past.
Resonates with Hero Boots-LT.
Its true abilities can only be realized When equipped with other ninja swords:, Surudoi Kaze.
_______________________
When equipped with Surudoi Kaze:
Base Level at least 210:
POW +2, P.ATK +1.

For each 3 Refine Levels of entire set:
ATK +15

For each 5 Refine Levels of entire set:
ATK +4%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 35%.
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +16:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.
Increases Physical Damage against enemies of every element by 15%.

Total Refine Level of entire set at least +18:
Increases damage of Cross Slash by 25%.

Total Refine Level of entire set at least +20:
Increases Physical Damage against enemies of every size by 15%.
_______________________
When equipped with Surudoi Kaze and Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Dagger
Attack: 190
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Ninja classes
13345.png Huuma Shuriken Clearness [2] (13345) ItemID: 13345
_______________________
A wind eagle sword used by a famous ninja.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Fire and Shadow elemental enemies by 15%
Increases Physical Damage against Undead and Demon race by 30%
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Huuma Shuriken
Attack: 230
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Ninja
650004.png Patent Huuma Shuriken Clearness [2] (650004) ItemID: 650004
_______________________
A wind eagle sword used by a famous ninja.
The blue energy began to show off its natural strength.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Fire, Shadow and Holy elemental enemies by 20%.
Increases Physical Damage against Undead, Demon and Angel race by 20%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Ranged Physical Damage by 5%.
_______________________
Type: Huuma Shuriken
Attack: 290
Weight: 230
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ninja
650024.png Huuma Shuriken Clearness-LT [2] (650024) ItemID: 650024
_______________________
An improved version of the Fuma Shuriken used by famous ninjas in the past.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Increases damage of Swirling Petal by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Fire, Shadow, Holy and Undead elemental enemies by 25%.
Increases Physical Damage against Dragon, Undead ,Demon and Angel, race enemies by 25%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%. P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Huuma Shuriken
Attack: 290
Requirement:
Ninja classes
28258.png The Black [2] (28258) ItemID: 28258
_______________________
A black gatling gun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 15%,
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar
Increases Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases damage of Round Trip by additional 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Gatling Gun
Attack: 205
Weight: 270
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rebellion
830002.png Patent The Black [2] (830002) ItemID: 830002
_______________________
A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 20%.
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
Increases damage of Round Trip by additional 15%.

When Platinum Alter is used:
Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Type: Gatling Gun
Attack: 225
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
830012.png The Black-LT [2] (830012) ItemID: 830012
_______________________
An improved version of the black gatling gun used by those who have reached the level of a gun master who can handle all firearms skillfully.
Resonates with Hero Boots-LT.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
ATK + 50
Increases damage of Round Trip by 25%.
_______________________
Refine Level +9:
Increases damage of Round Trip by 25%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Decreases damage taken from enemies of every size by 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Gatling Gun
Attack: 225
Weight: 300
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Rebellion classes
32302.png Scarlet Rose [2] (32302) ItemID: 32302
_______________________
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +7:
ASPD +1
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 20%.
_______________________
Refine Level +11:
Random chance to increase CRI +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Pistol
Attack: 150
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rebellion
800002.png Patent Scarlet Rose [2] (800002) ItemID: 800002
_______________________
A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully.
Seeing the state of the red rose, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fire Dance by 2%.
_______________________
Refine Level +7:
ATK +5%
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
When Heat Barrel is used:
Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Type: Pistol
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
800013.png Scarlet Rose-LT [2] (800013) ItemID: 800013
_______________________
An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully.
Resonates with Hero Boots-LT.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Fire Dance by 25%.
Decreases damage taken from enemies of every size by 20%.
_______________________
Refine Level +9:
ATK + 7%
Increases damage of Fire Dance by 35%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Pistol
Attack: 200
Rebellion classes
28256.png Demon Slayer Shot [2] (28256) ItemID: 28256
_______________________
A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
Deals Splash Damage.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases Physical Damage against Boss class by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar
Increases Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Demon race by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Shotgun
Attack: 275
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rebellion
820001.png Patent Demon Slayer Shot [2] (820001) ItemID: 820001
_______________________
A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
He regained the glory of the past and began to show his abilities.
It seems to resonate with the Great Hero's Boots.
_______________________
Deals Splash Damage.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases Physical Damage against Boss class, Demon and Undead race by 15%.
_______________________
Refine Level +9:
When Platinum Alter is used:
Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases damage of Banishing Buster and Shattering Storm by 35%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Type: Shotgun
Attack: 295
Weight: 230
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
820007.png Demon Slayer Shot-LT [2] (820007) ItemID: 820007
_______________________
An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero Boots-LT.
_______________________
Deals Splash Damage.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Banishing Buster and Shatter Storm by 30%.
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Decreases Shatter Storm skill cooldown by 1 second.
Increases damage of Banishing Buster and Shatter Storm by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against Boss class by 15%.
Increases Physical Damage against Demon and Undead race by 15%.
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Shotgun
Attack: 295
Weight: 230
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Rebellion classes
28631.png Thousand Sun [2] (28631) ItemID: 28631
_______________________
An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Solar Burst by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Book
Attack: 160
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Star Emperor
540010.png Patent Thousand Sun [2] (540010) ItemID: 540010
_______________________
An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
Seeing the intense energy of the sun, it began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Solar Burst by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against all races by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Type: Book
Attack: 200
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Star Emperor
540048.png Thousand Sun-LT [2] (540048) ItemID: 540048
_______________________
An improved version of an ancient book titled The One Sun in the Sky.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Melee Physical Damage by additional 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Book
Attack: 200
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Star Emperor classes
28257.png Golden Lord Launcher [2] (28257) ItemID: 28257
_______________________
A golden grenade launcher with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
_______________________
Refine Level +9:
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Dragon Tail by additional 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Grenade Launcher
Attack: 320
Weight: 210
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rebellion
840001.png Patent Golden Lord Launcher [2] (840001) ItemID: 840001
_______________________
A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Dragon Tail by additional 20%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every element by 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Type: Grenade Launcher
Attack: 350
Weight: 240
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
840008.png Golden Lord Launcher-LT [2] (840008) ItemID: 840008
_______________________
An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 20%.
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Dragon Tail by 35.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every element by 15%.
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Type: Grenade Launcher
Attack: 350
Requirement:
Rebellion classes
28255.png Master Soul Rifle [2] (28255) ItemID: 28255
_______________________
A rifle with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
MATK +210
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +7:
ASPD +1
MATK +5%
_______________________
Refine Level +9:
Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage.
_______________________
Refine Level +11:
Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and Magical Damage with Ghost element by 10% for 7 seconds when dealing magical damage.
_______________________
Type: Rifle
Attack: 150
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rebellion
810001.png Patent Master Soul Rifle [2] (810001) ItemID: 810001
_______________________
A rifle with the power of the soul used by those who have reached the Level of Gunmaster who can handle all guns skillfully.
A powerful force was inhabited and began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
MATK +250
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Expansion by 20% and Magical Damage with Fire element by 15%.
_______________________
Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike.
_______________________
Refine Level +11:
Ranged physical attacks have a 7% chance to auto-cast Level 3 Napalm Vulcan or Level 3 Soul Expansion.
_______________________
When equipped with Great Hero Boots:
INT +10
Increases Magical Damage with Ghost element by 5%.
_______________________
Type: Rifle
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
810009.png Master Soul Rifle-LT [2] (810009) ItemID: 810009
_______________________
An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero Boots-LT.
_______________________
MATK +250
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 20%.
_______________________
Refine Level +7:
Increases damage of Soul Expansion by 40%.
Increases Magical Damage with Ghost element by 25%.
_______________________
Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 10 Napalm Vulcan and Level 5 Soul Expansion.
_______________________
Refine Level +11:
Increases damage of Soul Expansion by 30%.
Increases Magical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with Ghost element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: Rifle
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Rebellion classes
26154.png Spirit Pendulum [2] (26154) ItemID: 26154
_______________________
It was used by a Soul Reaper with considerable spiritual power.
It is said that the sounds of the spirits are heard in the hands.
It resonates with Ancient Hero Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Soul Reaper
550015.png Patent Spirit Pendulum [2] (550015) ItemID: 550015
_______________________
A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits.
When you shake it, you can hear the spirits sing and it begins to exert its natural strength.
It resonates with Great Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Eswhoo by 25%.
_______________________
Refine Level +11:
Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Soul Reaper
550068.png Spirit Pendulum-LT [2] (550068) ItemID: 550068
_______________________
An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power.
Resonates with Hero Boots-LT.
_______________________
MATK +190
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
SPL +2, S.MATK +1
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +7:
Increases damage of Espa by 25%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 15%.
Increases damage of Eswhoo by 45%.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of every element +15%. S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Soul Reaper classes
26155.png Meowmeow Foxtail [2] (26155) ItemID: 26155
_______________________
Mysterious puppy grass where you hear a nipple every time you shake.
It resonates with Ancient Hero Boots.
_______________________
MATK +300
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
ATK +2%
MATK +2%
_______________________
Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage.
_______________________
Type: One-Handed Staff
Attack: 300
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Summoner (Doram)
550014.png Patent Meowmeow Foxtail [2] (550014) ItemID: 550014
_______________________
Mysterious puppy grass where you hear a nipple every time you shake.
Seeing it with the softer shaking, it began to show its natural strength.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +350
_______________________
For each 2 Refine Levels:
ATK +15
MATK +15
_______________________
For each 3 Refine Levels:
ATK +2%
MATK +2%
_______________________
Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 25%.
_______________________
When equipped with Great Hero Boots:
LUK +10, ATK +7%, MATK +7%.
_______________________
Type: One-Handed Staff
Attack: 350
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Summoner (Doram)
550067.png Meowmeow Foxtail-LT [2] (550067) ItemID: 550067
_______________________
An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +350
_______________________
Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1
_______________________
For each 2 Refine Levels:
ATK +15, MATK +15
_______________________
For each 3 Refine Levels:
ATK +2%, MATK +2%
_______________________
Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and Magical Damage against enemies of every size by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
MATK +3%
_______________________
[Grade C]:
Ranged Physical Damage and Magical Damage of every element +15%.
P.ATK +1
S.MATK +1
_______________________
[Grade B]:
POW +3
SPL +3
P.ATK +2
S.MATK +2.
_______________________
Type: One-Handed Staff
Attack: 350
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Summoner (Doram) classes
510070.png Blessed Knife [2] (510070) ItemID: 510070
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 20%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Enables use of the skill 'Fatal Menace' Lv7.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Dagger
Attack: 200
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Novice classes
510071.png Patent Blessed Knife [2] (510071) ItemID: 510071
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 25%.
_______________________
Refine Level +7:
Increases physical damage against all elemental enemies by 15%.
Enables use of the skill 'Fatal Menace' Lv10.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
Increases damage of Fatal Menace by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
Increases Melee Physical Damage by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Melee Physical Damage by 7%.
_______________________
Type: Dagger
Attack: 210
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Novice classes
510072.png Blessed Knife-LT [2] (510072) ItemID: 510072
_______________________
ATK + 5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 25%.
_______________________
Refine Level +7:
Increases physical damage against all elemental enemies by 15%.
Enables use of the skill 'Fatal Menace' Lv10.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
Increases damage of Fatal Menace by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Melee Physical Damage by 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Dagger
Attack: 220
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Novice classes
550080.png Freedom Stick [2] (550080) ItemID: 550080
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Heaven's Drive by 20%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%
_______________________
Refine Level +11:
Enables use of the skill 'Psychic Wave' Lv3.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Novice classes
550081.png Patent Freedom Stick [2] (550081) ItemID: 550081
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Heaven's Drive by 30%.
_______________________
Refine Level +7:
Increases magical damage against all elemental enemies by 15%.
Enables use of the skill 'Psychic Wave' Lv5.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 10%.
Decreases Variable Casting Time by 10%
_______________________
Refine Level +11:
Increases Magical Damage with Earth and Neutral element by 10%.
Decreases Variable Casting Time by 5%
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: One-Handed Staff
Attack: 90
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Novice classes
550082.png Freedom Stick-LT [2] (550082) ItemID: 550082
_______________________
MATK +210
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Heaven's Drive by 30%.
_______________________
Refine Level +7:
Increases magical damage against all elemental enemies by 15%.
Enables use of the skill 'Psychic Wave' Lv5.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 20%.
Decreases Variable Casting Time by 15%
_______________________
Refine Level +11:
Increases Magical Damage with Earth and Neutral element by 20%.
Decreases Variable Casting Time by 5%
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with Earth and Neutral element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Novice classes

How to obtain

Ancient Hero Weapons

Ancient Hero Weapons are contained in 23806.png Ancient Hero's Weapon Box (23806) :

Patent / Hero-LT Weapons

Enchantment Process

Ancient Hero / Patent / Hero-LT weapons can be enchanted by using special items. If you get unwanted options: You can re-enchant it as much as you want as long as you have the enchantment item to process.

Enchantment Variants

Enchantment Items
Item Usable on
100023.png Valor of Ancient Heroes (100023) Ancient Hero / Patent
100025.png Ancient Hero Wisdom (100025) Ancient Hero / Patent
100412.png Great Hero's Bravery (100412) Patent
100413.png Great Hero's Wisdom (100413) Patent
100744.png Hero's Weapon Modifier (Physical) (100744) Hero-LT
100745.png Hero's Weapon Modifier (Magical) (100745) Hero-LT

Ancient Hero / Patent Enchantments

100023.png Valor of Ancient Heroes (100023) / 100025.png Ancient Hero Wisdom (100025) are obtained from 100706.png Ancient Hero's Will (100706) (high chance) which you can get here:

100023.png Valor of Ancient Heroes (100023)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Atk 5 - 30 % Atk 1 - 5
ASPD 1 % Increases critical damage 3 - 10
% Reduce delay after attack 3 - 10 % Increases physical damage to formless race monster 3 - 20
% Increases long ranged physical damage 3 - 10 % Increases physical damage to undead race monster 3 - 20
% Increases physical damage to undead property monster 3 - 20 % Increases physical damage to brute race monster 3 - 20
% Increases physical damage to neutral property monster 3 - 20 % Increases physical damage to plant race monster 3 - 20
% Increases physical damage to water property monster 3 - 20 % Increases physical damage to insect race monster 3 - 20
% Increases physical damage to earth property monster 3 - 20 % Increases physical damage to fish race monster 3 - 20
% Increases physical damage to fire property monster 3 - 20 % Increases physical damage to demon race monster 3 - 20
% Increases physical damage to wind property monster 3 - 20 % Increases physical damage to demihuman race monster 3 - 20
% Increases physical damage to poison property monster 3 - 20 % Increases physical damage to angel race monster 3 - 20
% Increases physical damage to holy property monster 3 - 20 % Increases physical damage to dragon race monster 3 - 20
% Increases physical damage to shadow property monster 3 - 20 % Increases physical damage to normal monster 3 - 20
% Increases physical damage to ghost property monster 3 - 20 % Increases physical damage to boss monster 3 - 20
Weapon can't be destroyed
100025.png Ancient Hero Wisdom (100025)
1st Enchant List Min - Max 2nd Enchant List Min - Max
% Matk 1 - 5
% Heal effectiveness 3 - 20 % Reduce variable casting time 3 - 10
% Reduces variable casting time 3 - 10 % Increases magical damage to formless race monster 3 - 20
% Reduces delay after skill 1 - 5 % Increases magical damage to undead race monster 3 - 20
% Increases magical damage to neutral property monster 3 - 12 % Increases magical damage to brute race monster 3 - 20
% Increases magical damage to water property monster 3 - 20 % Increases magical damage to plant race monster 3 - 20
% Increases magiical damage to earth property monster 3 - 20 % Increases magical damage to insect race monster 3 - 20
% Increases magical damage to fire property monster 3 - 20 % Increases magical damage to fish race monster 3 - 20
% Increases magical damage to wind property monster 3 - 20 % Increases magical damage to demon race monster 3 - 20
% Increases magical damage to poison property monster 3 - 20 % Increases magical damage to demihuman race monster 3 - 20
% Increases magical damage to holy property monster 3 - 20 % Increases magical damage to angel race monster 3 - 20
% Increases magical damage to shadow property monster 3 - 20 % Increases magical damage to dragon race monster 3 - 20
% Increases magical damage to ghost property monster 3 - 20 % Increases magical damage to normal monster 3 - 20
% Increases magical damage to undead property monster 3 - 20 % Increases magical damage to boss monster 3 - 20

Patent Enchantments

100412.png Great Hero's Bravery (100412) / 100413.png Great Hero's Wisdom (100413) are obtained by exchanging 100023.png Valor of Ancient Heroes (100023) / 100025.png Ancient Hero Wisdom (100025) at Muzaszir or from 100706.png Ancient Hero's Will (100706) (low chance) which you can get here:

100412.png Great Hero's Bravery (100412)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Atk 5 - 40 % Atk 1 - 7
ASPD 1 - 2 % Increases critical damage 3 - 12
% Reduce delay after attack 3 - 12 % Increases physical damage to formless race monster 3 - 25
% Increases long ranged physical damage 3 - 12 % Increases physical damage to undead race monster 3 - 25
% Increases melee physical damage 3 - 12 % Increases physical damage to brute race monster 3 - 25
% Increases physical damage to neutral property monster 3 - 25 % Increases physical damage to plant race monster 3 - 25
% Increases physical damage to water property monster 3 - 25 % Increases physical damage to insect race monster 3 - 25
% Increases physical damage to earth property monster 3 - 25 % Increases physical damage to fish race monster 3 - 25
% Increases physical damage to fire property monster 3 - 25 % Increases physical damage to demon race monster 3 - 25
% Increases physical damage to wind property monster 3 - 25 % Increases physical damage to demihuman race monster 3 - 25
% Increases physical damage to poison property monster 3 - 25 % Increases physical damage to angel race monster 3 - 25
% Increases physical damage to holy property monster 3 - 25 % Increases physical damage to dragon race monster 3 - 25
% Increases physical damage to shadow property monster 3 - 25 % Increases physical damage to normal monster 3 - 12
% Increases physical damage to ghost property monster 3 - 25 % Increases physical damage to boss monster 3 - 12
% Increases physical damage to undead property monster 3 - 25 Weapon can't be destroyed
100413.png Great Hero's Wisdom (100413)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Matk 5 - 40 % Matk 1 - 7
% Heal effectiveness 3 - 25 % Reduce variable casting time 3 - 12
% Reduces variable casting time 3 - 12 % Increases magical damage to formless race monster 3 - 25
% Reduces delay after skill 1 - 5 % Increases magical damage to undead race monster 3 - 25
% Increases magical damage to neutral property monster 3 - 12 % Increases magical damage to brute race monster 3 - 25
% Increases magical damage to water property monster 3 - 25 % Increases magical damage to plant race monster 3 - 25
% Increases magiical damage to earth property monster 3 - 25 % Increases magical damage to insect race monster 3 - 25
% Increases magical damage to fire property monster 3 - 25 % Increases magical damage to fish race monster 3 - 25
% Increases magical damage to wind property monster 3 - 25 % Increases magical damage to demon race monster 3 - 25
% Increases magical damage to poison property monster 3 - 25 % Increases magical damage to demihuman race monster 3 - 25
% Increases magical damage to holy property monster 3 - 25 % Increases magical damage to angel race monster 3 - 25
% Increases magical damage to shadow property monster 3 - 25 % Increases magical damage to dragon race monster 3 - 25
% Increases magical damage to ghost property monster 3 - 25 % Increases magical damage to normal monster 3 - 12
% Increases magical damage to undead property monster 3 - 25 % Increases magical damage to boss monster 3 - 12

Hero-LT Enchantments

100744.png Hero's Weapon Modifier (Physical) (100744) / 100745.png Hero's Weapon Modifier (Magical) (100745) can be bought at Muzaszir

100744.png Hero's Weapon Modifier (Physical) (100744)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Atk 5 - 45 % Atk 3 - 7
ASPD 1 - 2 % Increases critical damage 3 - 12
% Reduce delay after attack 5 - 15 % Reduces variable casting time 5 - 15
% Increases long ranged physical damage 3 - 12 % Increases physical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25
% Increases melee physical damage 3 - 12 % Increases physical damage to normal or boss monster 5 - 25
Cri 3 -12 Weapon can't be destroyed
% reduces delay after skill 1 - 5
% Increases physical damage to neutral, water, earth, fire, wind, poison, holy, shadow, ghost or undead property monster 5 - 25
100745.png Hero's Weapon Modifier (Magical) (100745)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Matk 5 - 45 % Matk 3 - 7
ASPD 1 - 2 % Reduce delay after skill 1 - 5
% Reduces variable casting time 5 - 20 % Increases all property magical damage 3 - 12
% Reduces delay after attak 5 - 15 % Increases magical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25
% Increases magical damage to neutral, water, earth, fire, wind, poison, holy, shadow or ghost property monster 3 - 15 % Increases magical damage to normal or boss monster 5 - 20

Combos

Equipment List

Item List
Ancient Hero Patent Hero-LT
22171.png Ancient Hero Boots [1] (22171) ItemID: 22171
_______________________
A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.
_______________________
MaxHP +500
MaxSP +50
_______________________
For 3each Refine Levels:
MaxHP +2%
MaxSP +1%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +12:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +14:
Decreases After Cast Delay by 5%.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 100
22238.png Great Hero Boots [1] (22238) ItemID: 22238
_______________________
Boots said to be worn by a great hero.
It seems to resonate with the Patent Hero Weapons.
_______________________
MaxHP +1500
MaxSP +150
_______________________
Refine Level +3:
MaxHP +1%
MaxSP +1%
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +13:
Decreases After Cast Delay and Variable Casting Time by 5%.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 150
470094.png Hero Boots-LT [1] (470094) ItemID: 470094
_______________________
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
CRI +5, Perfect Hit +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
RES +50
MRES +50
_______________________
[Grade C]:
Physical and Magical damage against all elemental enemies +10%.
_______________________
[Grade B]:
STA +5
WIS +5
_______________________
[Grade A]:
P.ATK +5
S.MATK +3
Refine Level +13:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 190


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1

How to obtain

Ancient Hero Boots


Hero's Boots-LT Enchantment

Minimum Requirements
Target Items Slot Order Grade Refine Line Options Reset Process
470094.png Hero Boots-LT [1] (470094) 4>3>2 No Grade 0 allowed 1x 1000874.png Enchant Ticket (1000874)

Chance: 100%

The NPC is in our Equip enchancement office, his name is Azzam The Lucky (grademk 47, 182).

Normal Enchants

Slot 2 Slot 3 Slot 4
Enchant Process 1000874.png Enchant Ticket (1000874) 500,000z 100,000z
Success Chance 100%
Grade Changes Grade D: none
Grade C: none
Grade B: none

Grade A: none

Enchants 310908.png Valor of Fighter (310908) ItemID: 310908
_______________________
There is a low chance to activate Valor of Fighter when dealing physical damage:
_______________________
[Valor of Fighter]
Increases STR by 100 and Melee Physical Damage by 10% for 10 seconds. (16,67%)
4808.png Fighting Spirit Lv4 (4808) ItemID: 4808
_______________________
ATK +15
HIT +5 (25%)
4700.png STR+1 (4700) (20%)
310909.png Sharpness of Swordsman (310909) ItemID: 310909
_______________________
There is a low chance to activate Sharpness of Swordsman when dealing physical damage:
_______________________
[Sharpness of Swordsman]
Increases LUK by 100 and Critical Damage by 20% for 10 seconds. (16,67%)
4815.png Spell Lv1 (4815) ItemID: 4815
_______________________
MATK +6
_______________________
Decreases Variable Casting Time by 4%. (25%)
4710.png INT+1 (4710) (20%)
310910.png Will of Sharpshooter (310910) ItemID: 310910
_______________________
There is a low chance to activate Will of Sharpshooter when dealing physical damage:
_______________________
[Will of Sharpshooter]
Increases DEX by 100 and Ranged Physical Damage by 10% for 10 seconds. (16,67%)
4818.png Sharp Lv1 (4818) ItemID: 4818
_______________________
CRI +6
HIT +2 (25%)
4730.png AGI+1 (4730) (20%)
310911.png Knowledge of Wise Man (310911) ItemID: 310911
_______________________
There is a low chance to activate Knowledge of Wise Man when dealing magical damage:
_______________________
[Knowledge of Wise Man]
Increases INT by 100 and Magical Damage with every element by 10% for 10 seconds. (16,67%)
4863.png Fatal Lv1 (4863) ItemID: 4863
_______________________
Increases Critical Damage by 4%.
_______________________
CRI +1 (25%)
4740.png VIT+1 (4740) (20%)
310912.png Vigor of Warlord (310912) ItemID: 310912
_______________________
There is a low chance to activate Vigor of Warlord when receiving physical or magical damage:
_______________________
[Vigor of Warlord]
Increases VIT by 100 and MaxSP by 10% for 10 seconds. (16,67%)
4750.png LUK+1 (4750) (20%)
310913.png Nimbleness of Assassin (310913) ItemID: 310913
_______________________
There is a low chance to activate Nimbleness of Assassin when dealing physical damage:
_______________________
[Nimbleness of Assassin]
Increases AGI by 100 and ATK by 10% for 10 seconds. (16,67%)

Upgrade Enchants - Slot 3

Slot 2 Enchant Enchantment Process
4815.png Spell Lv1 (4815) > 4814.png Spell Lv2 (4814) 1,000,000z
4814.png Spell Lv2 (4814) > 4813.png Spell Lv3 (4813) 5,000,000z
4813.png Spell Lv3 (4813) > 4812.png Spell Lv4 (4812) 10,000,000z
4818.png Sharp Lv1 (4818) > 4817.png Sharp Lv2 (4817) 1,000,000z
4817.png Sharp Lv2 (4817) > 4816.png Sharp Lv3 (4816) 5,000,000z
4816.png Sharp Lv3 (4816) > 4843.png Sharp Lv4 (4843) 10,000,000z
4863.png Fatal Lv1 (4863) > 4864.png Fatal Lv2 (4864) 1,000,000z
4864.png Fatal Lv2 (4864) > 4865.png Fatal Lv3 (4865) 10,000,000z
4808.png Fighting Spirit Lv4 (4808) > 4820.png Fighting Spirit Lv5 (4820) 1,000,000z
4820.png Fighting Spirit Lv5 (4820) > 4821.png Fighting Spirit Lv6 (4821) 5,000,000z
4821.png Fighting Spirit Lv6 (4821) > 4822.png Fighting Spirit Lv7 (4822) 10,000,000z

Upgrade Enchants - Slot 4

Slot 3 Enchant Enchantment Process
4750.png LUK+1 (4750) > 4751.png LUK+2 (4751) 500,000z
4751.png LUK+2 (4751) > 4752.png LUK+3 (4752) 1,000,000z
4752.png LUK+3 (4752) > 4753.png LUK+4 (4753) 5,000,000z
4753.png LUK+4 (4753) > 4754.png LUK+5 (4754) 10,000,000z
4740.png VIT+1 (4740) > 4741.png VIT+2 (4741) 500,000z
4741.png VIT+2 (4741) > 4742.png VIT+3 (4742) 1,000,000z
4742.png VIT+3 (4742) > 4743.png VIT+4 (4743) 5,000,000z
4743.png VIT+4 (4743) > 4744.png VIT+5 (4744) 10,000,000z
4730.png AGI+1 (4730) > 4731.png AGI+2 (4731) 500,000z
4731.png AGI+2 (4731) > 4732.png AGI+3 (4732) 1,000,000z
4732.png AGI+3 (4732) > 4733.png AGI+4 (4733) 5,000,000z
4733.png AGI+4 (4733) > 4734.png AGI+5 (4734) 10,000,000z
4710.png INT+1 (4710) > 4711.png INT+2 (4711) 500,000z
4711.png INT+2 (4711) > 4712.png INT+3 (4712) 1,000,000z
4712.png INT+3 (4712) > 4713.png INT+4 (4713) 5,000,000z
4713.png INT+4 (4713) > 4714.png INT+5 (4714) 10,000,000z
4700.png STR+1 (4700) > 4701.png STR+2 (4701) 500,000z
4701.png STR+2 (4701) > 4702.png STR+3 (4702) 1,000,000z
4702.png STR+3 (4702) > 4703.png STR+4 (4703) 5,000,000z
4703.png STR+4 (4703) > 4704.png STR+5 (4704) 10,000,000z

Combos