Soul Ascetic: Difference between revisions
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Star Emperor is part of the extended classes and has no rebirth. | Star Emperor is part of the extended classes and has no rebirth. | ||
As novice with job level 10 you change to Taekwon. | # As novice with job level 10 you change to Taekwon. | ||
# As Taekwon job level 50 you change to Soul Linker. | |||
As Taekwon job level 50 you change to Soul Linker. | # As Soul Linker base level 99 and job level 50 you change to Soul Reaper. | ||
# As Soul Reaper base level 200 and job level 70 you change to Soul Ascetic. | |||
As Soul Linker base level 99 and job level you change to Soul Reaper. | |||
== Taekwon == | == Taekwon == | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
|- | |- | ||
| {{#skillDesc:411}} | | style="width:30%;"| {{#skillDesc:411}} | ||
| {{#skillDesc:412}} | | style="width:30%;"| {{#skillDesc:412}} | ||
| {{#skillDesc:413}} | | style="width:30%;"| {{#skillDesc:413}} | ||
|- | |- | ||
| {{#skillDesc:414}} | | {{#skillDesc:414}} | ||
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| {{#skillDesc:425}} | | {{#skillDesc:425}} | ||
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| colspan=" | | {{#skillDesc:426}} | ||
| colspan="2" | {{#skillDesc:493}} | |||
|} | |} | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
|- | |- | ||
| {{#skillDesc:445}} | | style="width:30%;"| {{#skillDesc:445}} | ||
| {{#skillDesc:447}} | | style="width:30%;"| {{#skillDesc:447}} | ||
| {{#skillDesc:448}} | | style="width:30%;"| {{#skillDesc:448}} | ||
|- | |- | ||
| {{#skillDesc:449}} | | {{#skillDesc:449}} | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
|- | |- | ||
| {{#skillDesc:2596}} | | style="width:30%;"| {{#skillDesc:2596}} | ||
| {{#skillDesc:2597}} | | style="width:30%;"| {{#skillDesc:2597}} | ||
| {{#skillDesc:2598}} | | style="width:30%;"| {{#skillDesc:2598}} | ||
|- | |- | ||
| {{#skillDesc:2599}} | | {{#skillDesc:2599}} | ||
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| {{#skillDesc:2611}} | | {{#skillDesc:2611}} | ||
| colspan="2" | {{#skillDesc:2612}} | | colspan="2" | {{#skillDesc:2612}} | ||
|} | |||
== Soul Ascetic== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#D1D3DD;" | |||
| colspan="3" | Skills | |||
|- | |||
| style="width:30%;"| {{#skillDesc:5416}} | |||
| style="width:30%;"| {{#skillDesc:5417}} | |||
| style="width:30%;"| {{#skillDesc:5418}} | |||
|- | |||
| {{#skillDesc:5419}} | |||
| {{#skillDesc:5420}} | |||
| {{#skillDesc:5421}} | |||
|- | |||
| {{#skillDesc:5422}} | |||
| {{#skillDesc:5423}} | |||
| {{#skillDesc:5424}} | |||
|- | |||
| {{#skillDesc:5425}} | |||
| {{#skillDesc:5426}} | |||
| {{#skillDesc:5427}} | |||
|- | |||
| {{#skillDesc:5428}} | |||
| {{#skillDesc:5429}} | |||
| {{#skillDesc:5430}} | |||
|- | |||
| {{#skillDesc:5431}} | |||
| colspan="2" | {{#skillDesc:5432}} | |||
|} | |} |
Latest revision as of 22:43, 9 October 2024
When do I change job?
Star Emperor is part of the extended classes and has no rebirth.
- As novice with job level 10 you change to Taekwon.
- As Taekwon job level 50 you change to Soul Linker.
- As Soul Linker base level 99 and job level 50 you change to Soul Reaper.
- As Soul Reaper base level 200 and job level 70 you change to Soul Ascetic.
Taekwon
Skills | ||
Sprint Max Level: 10 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv7+)None After Cast Delay: 0.3s Cool Down: None Description: Enables the caster to run with incredible speed. At levels 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, if the caster stops running and is barehanded. Spurt status is canceled if the caster equips a weapon. Each level of the Run skill increases its caster's barehanded Mastery ATK by +10. [Lv 1]: 6 Sec cast time, 100 SP [Lv 2]: 5 Sec cast time, 90 SP [Lv 3]: 4 Sec cast time, 80 SP [Lv 4]: 3 Sec cast time, 70 SP [Lv 5]: 2 Sec cast time, 60 SP [Lv 6]: 1 Sec cast time, 50 SP [Lv 7]: 0 Sec cast time, 40 SP [Lv 8]: 0 Sec cast time, 30 SP [Lv 9]: 0 Sec cast time, 20 SP [Lv 10]: 0 Sec cast time, 10 SP |
Tornado Stance Max Level: 1 Requirement: Tornado Kick 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Tornado Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5x5 cell area around the caster. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 180% damage [Lv 2]: 12 SP, 200% damage [Lv 3]: 10 SP, 220% damage [Lv 4]: 8 SP, 240% damage [Lv 5]: 6 SP, 260% damage [Lv 6]: 4 SP, 280% damage [Lv 7]: 2 SP, 300% damage |
Heel Drop Stance Max Level: 1 Requirement: Heel Drop 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Heel Drop Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 180% damage [Lv 2]: 12 SP, 200% damage [Lv 3]: 10 SP, 220% damage [Lv 4]: 8 SP, 240% damage [Lv 5]: 6 SP, 260% damage [Lv 6]: 4 SP, 280% damage [Lv 7]: 2 SP, 300% damage |
Roundhouse Stance Max Level: 1 Requirement: Roundhouse 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Roundhouse Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Roundhouse Stance to perform this skill which will damage it's target and push back enemies around the target. Enemies that are pushed do not receive any damage. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 220% damage [Lv 2]: 12 SP, 250% damage [Lv 3]: 10 SP, 280% damage [Lv 4]: 8 SP, 310% damage [Lv 5]: 6 SP, 340% damage [Lv 6]: 4 SP, 370% damage [Lv 7]: 2 SP, 400% damage |
Counter Kick Stance Max Level: 1 Requirement: Counter Kick 1 Skill Form: Active Type: Stance Skill Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1]: 0 Sec Cast Time, 1 SP |
Counter Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Caster must be in Counter Kick Stance to perform this skill which will always hit its target. Soul Linkers cannot perform this skill. [Lv 1]: 14 SP, 220% damage [Lv 2]: 12 SP, 250% damage [Lv 3]: 10 SP, 280% damage [Lv 4]: 8 SP, 310% damage [Lv 5]: 6 SP, 340% damage [Lv 6]: 4 SP, 370% damage [Lv 7]: 2 SP, 400% damage0 |
Tumbling Max Level: 1 Requirement: Flying Kick 7 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Enables a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performing [Lv 7] Sprint or higher), Tumbling will also block other kinds of attacks. [Lv 1]: 0 Sec Cast Time, 1 SP |
Flying Kick Max Level: 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Attacks a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster's Base Level affects the amount of inflicted damage. Flying Kick7777 will have increased damage affected by Base Level during Sprint status. If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One-Hand Quicken, Kaahi, Kaite and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. Soul Linkers cannot perform this skill. [Lv 1]: 70 SP, 40% damage [Lv 2]: 60 SP, 50% damage [Lv 3]: 50 SP, 60% damage [Lv 4]: 40 SP, 70% damage [Lv 5]: 30 SP, 80% damage [Lv 6]: 20 SP, 90% damage [Lv 7]: 10 SP, 100% damage |
Peaceful Break Max Level: 10 Skill Form: Passive Description: When two or more Taekwon class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. [Lv 1]: HP +30 [Lv 2]: HP +60 [Lv 3]: HP +90 [Lv 4]: HP +120 [Lv 5]: HP +150 [Lv 6]: HP +180 [Lv 7]: HP +210 [Lv 8]: HP +240 [Lv 9]: HP +270 [Lv 10]: HP +300 |
Happy Break Max Level: 10 Skill Form: Passive Description: When two or more Taekwon class characters sit next to each other, SP will be restored for both characters. This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command. Using the /doridori command while in Happy Break status will make it last for 30 minutes. During this status, the caster will have a low chance of using the Earth Spike spell scroll, with a 10% chance at Skill Level 1, and a 1% chance at Skill Level 10. Using the Earth Spike scroll during this status will consume 10 SP. [Lv 1]: SP +3 [Lv 2]: SP +6 [Lv 3]: SP +9 [Lv 4]: SP +12 [Lv 5]: SP +15 [Lv 6]: SP +18 [Lv 7]: SP +21 [Lv 8]: SP +24 [Lv 9]: SP +27 [Lv 10]: SP +30 |
Kihop Max Level: 5 Skill Form: Passive Description: Increases Attack Power. Normal attacks and skills inflict additional damage according to the skill's level. [Lv 1]: ATK+20% [Lv 2]: ATK+40% [Lv 3]: ATK+60% [Lv 4]: ATK+80% [Lv 5]: ATK+100% |
Mild Wind Max Level: 7 Requirement: Peaceful Break 5, Happy Break 5, Kihop 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill. [Lv 1]: Earth (20 SP) [Lv 2]: Wind (20 SP) [Lv 3]: Water (20 SP) [Lv 4]: Fire (20 SP) [Lv 5]: Ghost (50 SP) [Lv 6]: Shadow (50 SP) [Lv 7]: Holy (50 SP) |
Leap Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv6+)None After Cast Delay: None Cool Down: None Description: Leaps to a targeted cell within the skill's range. So long as the targeted cell is accessable, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. Cast Time & Skill Range per Level [Lv 1]: 5 sec, 2 cells [Lv 2]: 4 sec, 4 cells [Lv 3]: 3 sec, 6 cells [Lv 4]: 2 sec, 8 cells [Lv 5]: 1 sec, 10 cells |
Taekwon Mission Max Level: 1 Requirement: Kihop 5 Skill Form: Active Type: Ranking (/taekwon) Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: This skill is disabled once the character changes to an advanced job, such as Star Gladiator or Soul Linker. Activating this skill will display the current monster target for the Taekwon Mission. Taekwon's will earn 1 Taekwon Mission Point by defeating 100 target monsters. Fulfilling the 100 target monster quota will begin a new Taekwon Mission with a randomly chosen target. Mini-Boss and Boss monsters will never be chosen as targets. Taekwon's that achieved the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can link combos with the Tornado Kick, Roundhouse, Heel Drop and Counter Kick skills. Taekwon Rankers at Base Level 90 and above with have tripled MaxHP and MaxSP and will be able to use all Taekwon skills. |
Soul Linker
Skills | ||
Alchemist Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Alchemist Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's greatest Alchemist and temporarily endow it's powers upon a targeted Alchemist, enhancing that Alchemist's Potion Pitcher skill, which is affected by Base Level and enabling the use of the Berserk Pitcher and the Twilight Pharmacy skills. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Monk Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Monk Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's toughest Monk and temporarily endow it's powers upon a targeted Monk, enhancing that Monk's Combo Finish skill so that it inflicts splash damage on enemies within a 5x5 cell area. Monk Spirit also enables Monks to use combo skills with decreased SP consumption and to restores SP during Explosion Spirits status. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Star Gladiator Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Star Gladiator Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's greatest Star Gladiator and temporarily endow its power upon a targeted Star Gladiator, enabling the use of Fusion of Sun Moon Star skill. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Sage Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Sage Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's greatest Sage and temporarily endow it's abilities upon a targeted Sage, enhancing that Sage's Auto Spell skill, which enables it casting the highest level of the Bolt skills. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Crusader Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Crusader Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's bravest Crusader and temporarily endow it's abilities on a targeted Crusader. For the skill's duration, the Crusader's Shield Boomerang skill will deal double damage and never miss it's target. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Super Novice Spirit Requirement: Star Gladiator Spirit 1 Max Level: 5 Skill Form: Active Type: Supportive Target: Super Novice Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's prodigious Super Novice and temporarily endow it's abilities on the targeted Super Novice. For the skill's duration, the Super Novice has a low chance of summoning a Guardian Angel, which will erase their previous death record. Super Novices at Base Level 90 and above can equip any headgear and at Base Level 96 and above, they can equip any Level 4 Dagger, One-Handed Sword, Axe, Mace and Staff. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Knight Spirit Max Level: 5 Requirement: Crusader Spirit 1 Skill Form: Active Type: Supportive Target: Knight Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most chivalrous Knight and endow it's abilities upon the Knight targeted by this skill. For the skill's duration, the use of One-Hand Quicken will be enabled if the Two Hand Quicken skill is mastered. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Wizard Spirit Max Level: 5 Requirement: Sage Spirit 1 Skill Form: Active Type: Supportive Target: Wizard Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most powerful Wizard and endow it's abilities upon the Wizard targeted by this skill. For the skill's duration, the targeted Wizard can use certain skills without consuming Gemstones. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Priest Spirit Max Level: 5 Requirement: Monk Spirit 1 Skill Form: Active Type: Supportive Target: Priest Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most pious Priest and endow it's abilities upon the Priest targeted by this skill. For the skill's duration, the targeted Priest's Holy Light skill will have it's MATK and SP consumption multiplied by five. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Bard and Dancer Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Bard & Dancer Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most artistic performer and endow it's abilities upon the Bard or Dancer targeted by this skill. For the skill's duration, Bard and Dancer have increased Movement Speed, receive the same effect as party members when performing Song or Dance skills and are able to combo skills with Whistle, Humming, Assassin Cross of Sunset, Please Don't Forget Me, Poem of Bragi, Fortune's Kiss, Apple of Idun and Service For You. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Rogue Spirit Max Level: 5 Requirement: Assassin Spirit 1 Skill Form: Active Type: Supportive Target: Rogue Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's sneakiest Rogue and endow it's abilities upon the Rogue targeted by this skill, enhancing Chase Walk Movement Speed and STR increase. For this skill's duration, this Rogue will be unaffected by Dispell skills and will receive more HP and SP from Potions created by a Top 10 Rank Alchemist. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Assassin Spirit Max Level: 5 Skill Form: Active Type: Supportive Target: Assassin Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most mysterious Assassin and endow it's abilities upon a targeted Assassin. For the skill's duration, Sonic Blow will have a 100% increase in damage and decreased After Cast Delay. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Blacksmith Spirit Max Level: 5 Requirement: Alchemist Spirit 1 Skill Form: Active Type: Supportive Target: Blacksmith Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most proficient Blacksmith and endow itss abilities upon a targeted Blacksmith. For the skill's duration, the use of Full Adrenaline Rush is enabled if the Blacksmith has mastered the Adrenaline Rush skill. Full Adrenaline Rush can be used on all weapons, except Bow class weapons, and cannot be used with skills with similar effects such as Two-Hand Quicken, Adrenaline Rush, One Hand Quicken, Comfort or Demon of Sun Moon and Star, Spear Quicken or Assassin Cross of Sunset. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Hunter Spirit Max Level: 5 Requirement: Bard and Dancer Spirit 1 Skill Form: Active Type: Supportive Target: Blacksmith Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summon the spirit of history's most popular Hunter and endow it's abilities on a targeted Hunter, temporarily enhancing that Hunter's Beast Bane skill according to the Hunter's STR. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Soul Linker Spirit Max Level: 5 Requirement: Star Gladiator Spirit 1 Skill Form: Active Type: Supportive Target: Soul Linker Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons the spirit of history's most skilled Soul Linker and endow its abilities on a targeted Soul Linker, temporarily allowing the use of Ka- category skills on any character. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Kaizel Max Level: 7 Requirement: Priest Spirit 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv6+)None After Cast Delay: None Cool Down: None [Ka-] Skills: Can only be used on family members and other Soul Linkers Description: Instantly revives a fallen character that will be in Kyrie Eleison status for 3 seconds upon revival. This revival lasts for 30 minutes and is canceled by resurrecting the target. This skill is disabled during WoE. [Lv 1]: 120 SP, Casting Time: 4.5 seconds, Recovers 10% MaxHP [Lv 2]: 110 SP, Casting Time: 4 seconds, Recovers 20% MaxHP [Lv 3]: 100 SP, Casting Time: 3.5 seconds, Recovers 30% MaxHP [Lv 4]: 90 SP, Casting Time: 3 seconds, Recovers 40% MaxHP [Lv 5]: 80 SP, Casting Time: 2.5 seconds, Recovers 50% MaxHP [Lv 6]: 70 SP, Casting Time: 2.5 seconds, Recovers 60% MaxHP [Lv 7]: 60 SP, Casting Time: 2.5 seconds, Recovers 70% MaxHP |
Kaahi Max Level: 7 Requirement: Priest Spirit 1, Monk Spirit 1, Crusader Spirit 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None [Ka-] Skills: Can only be used on family members and other Soul Linkers Description: Consumes a certain amount of SP to recover HP everytime an enemy attacks with normal physical damage. SP Consumption per attack: 5~35 Recovered HP per attack: 200~1,400 |
Kaupe Max Level: 3 Requirement: Assassin Spirit 1, Rogue Spirit 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.1s Fixed / 0.4s Variable After Cast Delay: None Cool Down: None [Ka-] Skills: Can only be used on family members and other Soul Linkers Description: Kaupe status enables the chance of dodging a physical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. [Lv 1]: 20 SP, Dodge +33% [Lv 2]: 30 SP, Dodge +66% [Lv 3]: 40 SP, Dodge +100% |
Kaite Requirement: Wizard Spirit 1, Sage Spirit 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.6s Fixed / 2.4s Variable After Cast Delay: None Cool Down: None [Ka-] Skills: Can only be used on family members and other Soul Linkers Description: Reflects most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of high level monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. [Lv 1]: 1 Reflection, Casting Time: 6 seconds, Duration: 1 minute [Lv 2]: 1 Reflection, Casting Time: 5.5 seconds, Duration: 2 minutes [Lv 3]: 1 Reflection, Casting Time: 5 seconds, Duration: 3 minutes [Lv 4]: 1 Reflection, Casting Time: 4.5 seconds, Duration: 4 minutes [Lv 5]: 2 Reflections, Casting Time: 4 seconds, Duration: 5 minutes [Lv 6]: 2 Reflections, Casting Time: 3.5 seconds, Duration: 6 minutes [Lv 7]: 2 Reflections, Casting Time: 3 seconds, Duration: 10 minutes |
Kaina Max Level: 7 Requirement: Happy Break 1 Skill Form: Passive Description: Increases MaxSP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill decreases the SP consumption of the Estin, Estun and Esma skills by 3% equal to the skill level of Kaina. At Base Level 80, the SP consumption is decreased by 5% and at Base Level 90, it is decreased by 7%. [Lv 1]: Happy Break Bonus +40%, MaxSP +30 [Lv 2]: Happy Break Bonus +50%, MaxSP +60 [Lv 3]: Happy Break Bonus +60%, MaxSP +90 [Lv 4]: Happy Break Bonus +70%, MaxSP +120 [Lv 5]: Happy Break Bonus +80%, MaxSP +150 [Lv 6]: Happy Break Bonus +90%, MaxSP +180 [Lv 7]: Happy Break Bonus +100%, MaxSP +210 |
Estin Max Level: 7 Requirement: Wizard Spirit 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.02s Fixed / 0.08s Variable After Cast Delay: 0.5s Cool Down: None [Es-] Skills: Can only be used on monsters. Description: Pushes back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, Estin will have a 3 second delay that will allow the casting of the Esma skill. [Lv 1]: 18 SP, 10% Damage [Lv 2]: 20 SP, 20% Damage [Lv 3]: 22 SP, 30% Damage [Lv 4]: 24 SP, 40% Damage [Lv 5]: 26 SP, 50% Damage [Lv 6]: 28 SP, 60% Damage [Lv 7]: 30 SP, 70% Damage |
Estun Max Level: 7 Requirement: Wizard Spirit 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.02s Fixed / 0.08s Variable After Cast Delay: 0.5s Cool Down: None [Es-] Skills: Can only be used on monsters. Description: Pushes back a targeted monster 2 cells away. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, Estun will have a 3 second delay that will allow the casting of the Esma skill. [Lv 1]: 18 SP, 5% Damage [Lv 2]: 20 SP, 10% Damage [Lv 3]: 22 SP, 15% Damage [Lv 4]: 24 SP, 20% Damage [Lv 5]: 26 SP, 25% Damage [Lv 6]: 28 SP, 30% Damage [Lv 7]: 30 SP, 35% Damage |
Esma Max Level: 10 Requirement: Estin 7, Estun 7 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.4s Fixed / 1.6s Variable After Cast Delay: 0.5s Cool Down: None [Es-] Skills: Can only be used on monsters. Description: This skill can be activated only when the Esma casting requirement is fulfilled. Each hit inflicts magical damage, which is calculated at (40+Base Level)% MATK and has the same element as the active Mild Wind skill. [Lv 1]: 8 SP, 1 Hit [Lv 2]: 16 SP, 2 Hits [Lv 3]: 24 SP, 3 Hits [Lv 4]: 32 SP, 4 Hits [Lv 5]: 40 SP, 5 Hits [Lv 6]: 48 SP, 6 Hits [Lv 7]: 56 SP, 7 Hits [Lv 8]: 64 SP, 8 Hits [Lv 9]: 72 SP, 9 Hits [Lv 10]: 80 SP, 10 Hits |
Eswoo Max Level: 7 Requirement: Priest Spirit 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 0.5s Cool Down: None [Es-] Skills: Can only be used on monsters. Description: Temporarily shrinks a monster to reduce it's Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status and the targeted monster will recover from Shrunken status more quickly. [Lv 1]: 75 SP, Duration: 1 seconds [Lv 2]: 65 SP, Duration: 2 seconds [Lv 3]: 55 SP, Duration: 3 seconds [Lv 4]: 45 SP, Duration: 4 seconds [Lv 5]: 35 SP, Duration: 5 seconds [Lv 6]: 25 SP, Duration: 6 seconds [Lv 7]: 15 SP, Duration: 7 seconds |
Eske Max Level: 3 Requirement: Knight Spirit 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv3)0.2s Fixed / 0.8s Variable After Cast Delay: 0.5s Cool Down: None [Es-] Skills: Can only be used on monsters. Description: Increases a targeted monster's Attack Power, multiplying it by 4, but reduce it's Defense by half. This skill is followed by a 3 second delay in which the Esma skill can be cast. [Lv 1]: 45 SP, Casting Time: 3 seconds, Duration: 10 seconds [Lv 2]: 30 SP, Casting Time: 2 seconds, Duration: 20 seconds [Lv 3]: 15 SP, Casting Time: 1 seconds, Duration: 30 seconds |
Eska Max Level: 3 Requirement: Monk Spirit 1 Type: Debuff Target: 1 Character Cast Time: (Lv3)0.2s Fixed / 0.8s Variable After Cast Delay: 0.5s Cool Down: None [Es-] Skills: Can only be used on monsters. Description: Forces a monster into a status similar to Monk's Steel Body, in which Movement and Attack Speed is decreased, but Defense and Magic Defense will be temporarily enhanced. [Lv 1]: 100 SP, Casting Time: 3 seconds, Duration: 10 seconds [Lv 2]: 80 SP, Casting Time: 2 seconds, Duration: 20 seconds [Lv 3]: 60 SP, Casting Time: 1 second, Duration: 30 seconds |
Rebirth Spirit Max Level: 5 Requirement: Super Novice Spirit 5 Skill Form: Active Type: Supportive Target: 1st Transcendent Classes Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Calls upon the spirits of the most powerful 1st Transcendent Class warriors ever so that they can lend their powers to their successors. This skill will increase every Stat of 1st Transcendent characters based on their Base Level, but every Stat bonus will not exceed +50. [Lv 1]: 460 SP, Duration: 150 seconds [Lv 2]: 360 SP, Duration: 200 seconds [Lv 3]: 260 SP, Duration: 250 seconds [Lv 4]: 160 SP, Duration: 300 seconds [Lv 5]: 60 SP, Duration: 350 seconds |
Soul Reaper
Skills | ||
Golem's Soul Max Level: 5 Requirement: Soul Revolution 2 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Change your Soul to the Golem's Soul and endow it to you or another player. Golem's Soul increases the DEF and MDEF for the skill's duration. However, this skill can not be used on targets which already have a different Soul Buff active. Consumes 1 Soul Energy. [Lv 1]: DEF +60, MDEF +20, Duration: 60 seconds [Lv 2]: DEF +120, MDEF +25, Duration: 120 seconds [Lv 3]: DEF +180, MDEF +30, Duration: 180 seconds [Lv 4]: DEF +240, MDEF +35, Duration: 240 seconds [Lv 5]: DEF +300, MDEF +40, Duration: 300 seconds |
Shadow's Soul Max Level: 5 Requirement: Soul Unity 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Change your Soul to the Shadow's Soul and endow it to you or another player. Shadow's Soul increases the Critical and Attack Speed for skill's duration. However, this skill can not be used on targets which already have a different Soul Buff active. Consumes 1 Soul Energy. [Lv 1]: Critical +12, ASPD +1, Duration: 60 seconds [Lv 2]: Critical +14, ASPD +1, Duration: 120 seconds [Lv 3]: Critical +16, ASPD +2, Duration: 180 seconds [Lv 4]: Critical +18, ASPD +2, Duration: 240 seconds [Lv 5]: Critical +20, ASPD +3, Duration: 300 seconds |
Falcon's Soul Max Level: 5 Requirement: Soul Revolution 2 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Change your Soul to the Falcon's Soul and endow it to you or another player. Falcon's Soul increases the ATK and HIT for skill's duration. However, this skill can not be used on targets which already have a different Soul Buff active. Consumes 1 Soul Energy. [Lv 1]: ATK +10, HIT +10, Duration: 60 seconds [Lv 2]: ATK +20, HIT +10, Duration: 120 seconds [Lv 3]: ATK +30, HIT +13, Duration: 180 seconds [Lv 4]: ATK +40, HIT +13, Duration: 240 seconds [Lv 5]: ATK +50, HIT +15, Duration: 300 seconds |
Fairy's Soul Max Level: 5 Requirement: Soul Unity 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Change your Soul to the Fairy's Soul and endow it to you or another player. Fairy's Soul increases the MATK and decreases Variable Casting Time for skill's duration. However, this skill can not be used on targets which already have a different Soul Buff active. Consumes 1 Soul Energy. [Lv 1]: MATK +10, Variable Casting Time -5%, Duration: 60 seconds [Lv 2]: MATK +20, Variable Casting Time -5%, Duration: 120 seconds [Lv 3]: MATK +30, Variable Casting Time -7%, Duration: 180 seconds [Lv 4]: MATK +40, Variable Casting Time -7%, Duration: 240 seconds [Lv 5]: MATK +50, Variable Casting Time -10%, Duration: 300 seconds |
Curse Explosion Max Level: 10 Requirement: Curse of Wicked Soul 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 3s Variable After Cast Delay: 0.5s Cool Down: 1s Description: Deal Shadow elemental magical damage to the target and surrounding enemies in a 7x7 area. It will deal more damage to targets under Evil Curse status. [Lv 1]: 500%, 1500% (Cursed Targets) MATK [Lv 2]: 600%, 1700% (Cursed Targets) MATK [Lv 3]: 700%, 2100% (Cursed Targets) MATK [Lv 4]: 800%, 2400% (Cursed Targets) MATK [Lv 5]: 900%, 2700% (Cursed Targets) MATK [Lv 6]: 1000%, 3000% (Cursed Targets) MATK [Lv 7]: 1100%, 3300% (Cursed Targets) MATK [Lv 8]: 1200%, 3600% (Cursed Targets) MATK [Lv 9]: 1300%, 3900% (Cursed Targets) MATK [Lv 10]: 1400%, 4200% (Cursed Targets) MATK |
Curse of Wicked Soul Max Level: 5 Requirement: Soul Reaper 3 Skill Form: Active Type: Debuff Cast Time: 1s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 5s Description: Uses evil spirits to inflict Evil Curse status on the target and surrounding enemies. Cursed targets receive 100% more damage from Shadow elemental attacks. (20% for Boss monsters and Players) Consumes 3 Soul Energy. [Lv 1]: Curse Chance: 40%, AoE: 7x7 cells [Lv 2]: Curse Chance: 50%, AoE: 7x7 cells [Lv 3]: Curse Chance: 60%, AoE: 7x7 cells [Lv 4]: Curse Chance: 70%, AoE: 7x7 cells [Lv 5]: Curse Chance: 80%, AoE: 7x7 cells |
Espa Max Level: 10 Requirement: Esha 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 0.5s Variable After Cast Delay: None Cool Down: None Description: Deals magical damage to a target. Eswhoo can be used within 5 seconds after using Espa. Damage increases according to the caster's Base Level. However, this skill can't be used on players. Consumes 1 Soul Energy, at Level 10 removes the Soul Energy consumption. [Lv 1]: 750% MATK [Lv 2]: 1000% MATK [Lv 3]: 1250% MATK [Lv 4]: 1500% MATK [Lv 5]: 1750% MATK [Lv 6]: 2000% MATK [Lv 7]: 2250% MATK [Lv 8]: 2500% MATK [Lv 9]: 2750% MATK [Lv 10]: 3000% MATK, Consumes no Soul Energy |
Esha Max Level: 5 Requirement: Soul Reaper 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 3s Description: Deal magical damage to a target and surrounding enemies, reducing their Movement Speed by half. You can use Esma within 5 seconds after using Esha. However, this skill can't be used on players. Consumes 1 Soul Energy. [Lv 1]: 5% MATK, Movement Speed Reduction lasts for 3 seconds [Lv 2]: 10% MATK, Movement Speed Reduction lasts for 4 seconds [Lv 3]: 15% MATK, Movement Speed Reduction lasts for 5 seconds [Lv 4]: 20% MATK, Movement Speed Reduction lasts for 6 seconds [Lv 5]: 25% MATK, Movement Speed Reduction lasts for 7 seconds |
Eswhoo Max Level: 10 Requirement: Espa 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 2s Description: Deals magical damage to a target and surrounding enemies. Esma can be used within 5 seconds after using Eswhoo. Damage increases according to Base Level. However, this skill can't be used on players. Consumes 2 Soul Energy, at Level 10 consumes 1 Soul Energy. [Lv 1]: 1700% MATK, AoE: 3x3 cells [Lv 2]: 1900% MATK, AoE: 3x3 cells [Lv 3]: 2100% MATK, AoE: 3x3 cells [Lv 4]: 2300% MATK, AoE: 5x5 cells [Lv 5]: 2500% MATK, AoE: 5x5 cells [Lv 6]: 2700% MATK, AoE: 5x5 cells [Lv 7]: 2900% MATK, AoE: 7x7 cells [Lv 8]: 3100% MATK, AoE: 7x7 cells [Lv 9]: 3300% MATK, AoE: 7x7 cells [Lv 10]: 3500% MATK, AoE: 9x9 cells |
Soul Unity Max Level: 7 Requirement: Soul Energy Research 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 4s Fixed / 0s Variable After Cast Delay: None Cool Down: (Lv5)180s Description: Binds the Soul of yourself and party members. Soul-united players will restore a certain amount of HP per 3 seconds and you can use Kaute on them. The skill will cancel if the caster is Silenced or Cursed. Consumes 10 Soul Energy. [Lv 1]: HP Recovery: 150, AoE: 3x3 cells [Lv 2]: HP Recovery: 300, AoE: 3x3 cells [Lv 3]: HP Recovery: 450, AoE: 5x5 cells [Lv 4]: HP Recovery: 600, AoE: 5x5 cells [Lv 5]: HP Recovery: 750, AoE: 7x7 cells [Lv 6]: HP Recovery: 900, AoE: 7x7 cells [Lv 7]: HP Recovery: 1050, AoE: 9x9 cells |
Soul Division Max Level: 5 Requirement: Esha 5, Espa 5 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 1.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 3s Description: Can be used in WoE and PVP mode only. Disrupts the Soul of the target for a while by disturbing their rational thinking. Increases their After Cast Delay for 5 seconds. Consumes 1 Soul Energy. [Lv 1]: After Cast Delay +10% [Lv 2]: After Cast Delay +20% [Lv 3]: After Cast Delay +30% [Lv 4]: After Cast Delay +40% [Lv 5]: After Cast Delay +50% |
Soul Reaper Max Level: 5 Requirement: Soul Collect 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 3s Variable After Cast Delay: None Cool Down: (Lv5)210s Description: Harvests souls when attacking. Has a certain chance to gain 1 Soul Energy during the skill's duration. Consumes 2 Soul Energy. [Lv 1]: Harvest Chance: 15%, Duration: 90 seconds [Lv 2]: Harvest Chance: 20%, Duration: 120 seconds [Lv 3]: Harvest Chance: 25%, Duration: 150 seconds [Lv 4]: Harvest Chance: 30%, Duration: 180 seconds [Lv 5]: Harvest Chance: 35%, Duration: 210 seconds |
Soul Revolution Max Level: 3 Requirement: Soul Energy Research 3, Kaute 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 0s Variable After Cast Delay: 0.5s Cool Down: 3s Description: Can be used on targets with a Soul Buff only. Energizes the Soul assigned to you or your party members to restore their SP. Consumes a Soul Buff. [Lv 1]: SP Recovery: 50 [Lv 2]: SP Recovery: 100 [Lv 3]: SP Recovery: 150 |
Soul Collect Max Level: 5 Requirement: Basic Skill Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Collects the Soul Energy needed for the Soul Reaper's skills at constant intervals. The basic Soul Energy amount is maximum 5. The skill will no longer collect Soul Energy when the maximum amount has been reached. [Lv 1]: Gain 1 Soul Energy per 60 seconds [Lv 2]: Gain 1 Soul Energy per 50 seconds [Lv 3]: Gain 1 Soul Energy per 40 seconds [Lv 4]: Gain 1 Soul Energy per 30 seconds [Lv 5]: Gain 1 Soul Energy per 20 seconds |
Soul Explosion Max Level: 5 Requirement: Curse Explosion 2, Shadow's Soul 1, Fairy's Soul 1, Falcon's Soul 1, Golem's Soul 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1ss Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 60s Description: Can be used in WoE and PVP mode only. Burst the Soul Buff that is assigned to the target and inflicts damage proportional to their current HP. Can not be used if the target doesn't have an Soul Buff active or their remaining HP is less than 10%. Consumes 10 Soul Energy. [Lv 1]: Damage to current HP: 30% [Lv 2]: Damage to current HP: 40% [Lv 3]: Damage to current HP: 50% [Lv 4]: Damage to current HP: 60% [Lv 5]: Damage to current HP: 70% |
Soul Energy Research Max Level: 5 Requirement: Soul Collect 1 Skill Form: Passive Description: Study the special energy emitted from the Soul to increase the maximum amount of Soul Energy which you can collect. [Lv 1]: Maximum Soul Energy: 8 [Lv 2]: Maximum Soul Energy: 11 [Lv 3]: Maximum Soul Energy: 14 [Lv 4]: Maximum Soul Energy: 17 [Lv 5]: Maximum Soul Energy: 20 |
Kaute Max Level: 5 Requirement: Soul Energy Research 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: Use Soul Energy to sacrifice your HP to restore SP of the target. Kaute can only be used to yourself, your family, other Soul Linker classes and on targets which has the Soul Unity buff. However, you can not use this skill if your remaining HP is less than 30%. Consumes 5 Soul Energy. [Lv 1]: Consume MaxHP 12%, Recover SP 12% [Lv 2]: Consume MaxHP 14%, Recover SP 14% [Lv 3]: Consume MaxHP 16%, Recover SP 16% [Lv 4]: Consume MaxHP 18%, Recover SP 18% [Lv 5]: Consume MaxHP 20%, Recover SP 20% |
Soul Ascetic
Skills | ||
Talisman Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Increases the insight of talismans, increasing S.MATK and effectiveness of skills that use talismans. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv 10]: S.MATK +10 |
Soul Mastery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: The studying of Soul Guiding Art increases your SPL. [Lv 1]: SPL +1 [Lv 2]: SPL +2 [Lv 3]: SPL +3 [Lv 4]: SPL +4 [Lv 5]: SPL +5 [Lv 6]: SPL +6 [Lv 7]: SPL +7 [Lv 8]: SPL +8 [Lv 9]: SPL +9 [Lv 10]: SPL +10 |
Talisman of Protection Max Level: 5 Requirement: Talisman Mastery 1 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: 1s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: None Recover: 2 AP Description: Attaches a protective amulet to either yourself or one party member to recover the target's HP every 3 seconds. HP Recovery is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and CRT. Consumes 1 Soul Talisman. [Lv 1]: HP: 500+(Talisman Mastery Lv x50) Duration: 180 seconds [Lv 2]: HP: 1000+(Talisman Mastery Lv x100) Duration: 210 seconds [Lv 3]: HP: 1500+(Talisman Mastery Lv x150) Duration: 240 seconds [Lv 4]: HP: 2000+(Talisman Mastery Lv x200) Duration: 270 seconds [Lv 5]: HP: 2500+(Talisman Mastery Lv x250) Duration: 300 seconds |
Talisman of Warrior Max Level: 5 Requirement: Talisman Mastery 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: None Recover: 2 AP Description: Attaching a warrior talisman to the weapon of either yourself or one party member to increase P.ATK for a certain duration. Can only be used on targets equipped with Weapons. Consumes 1 Soul Talisman. [Lv 1]: P.ATK +2/Duration: 180 seconds [Lv 2]: P.ATK +4/Duration: 210 seconds [Lv 3]: P.ATK +6/Duration: 240 seconds [Lv 4]: P.ATK +8/Duration: 270 seconds [Lv 5]: P.ATK +10/Duration: 300 seconds |
Talisman of Magician Max Level: 5 Requirement: Talisman Mastery 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: None Recover: 2 AP Description: Attaches the magician's amulet to the weapon of either yourself or one party member to increase S.MATK for a certain duration. Can only be used on targets equipped with Weapons. Consumes 1 Soul Talisman. [Lv 1]: S.MATK +2/Duration: 180 seconds [Lv 2]: S.MATK +4/Duration: 210 seconds [Lv 3]: S.MATK +6/Duration: 240 seconds [Lv 4]: S.MATK +8/Duration: 270 seconds [Lv 5]: S.MATK +10/Duration: 300 seconds |
Soul Gathering Max Level: 5 Requirement: Soul Energy Research 5,\n Soul Mastery 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1.5s Variable After Cast Delay: None Cool Down: (Lv5) 1s Description: Can only be used when Soul Collect is active. Gathers the wandering spirits that lingering around, instantly filling your Soul Energy to the maximum amount that the caster can accumulate. [Lv 1]: Skill Cooldown: 5 seconds [Lv 2]: Skill Cooldown: 4 seconds [Lv 3]: Skill Cooldown: 3 seconds [Lv 4]: Skill Cooldown: 2 seconds [Lv 5]: Skill Cooldown: 1 seconds |
Totem of Tutelary Max Level: 5 Requirement: Talisman Mastery 3,\n Soul Mastery 3 Skill Form: Active Type: Recovery Target: Ground Cast Time: 1s Fixed / 3.5s Variable After Cast Delay: None Cool Down: 15s Description: Summons the Totem of Tutelary which worships the guardian deity on ground to recover HP and SP of nearby party members including the caster at certain intervals. HP/SP Recovery is increased according to the Talisman Mastery skill level, the caster's CRT x 5 and finally multiplied by (Base Level / 100) Consumes 10 Soul Talisman. [Lv 1]: HP: 1000+(Talisman Mastery Lv x50) SP: 50+(Talisman Mastery Lv x5) AoE: 5x5 cells [Lv 2]: HP: 1500+(Talisman Mastery Lv x100) SP: 100+(Talisman Mastery Lv x10) AoE: 5x5 cells [Lv 3]: HP: 2000+(Talisman Mastery Lv x150) SP: 150+(Talisman Mastery Lv x15) AoE: 7x7 cells [Lv 4]: HP: 2500+(Talisman Mastery Lv x200) SP: 200+(Talisman Mastery Lv x20) AoE: 7x7 cells [Lv 5]: HP: 3000+(Talisman Mastery Lv x250) SP: 250+(Talisman Mastery Lv x25) AoE: 9x9 cells |
Talisman of Five Elements Max Level: 5 Requirement: Talisman Mastery 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: None Description: Increases physical and magical damage inflicted on Water, Wind, Earth, Fire and Neutral elemental enemies by attaching talisman to five elements to the weapon of either yourself or one party member. Can only be used on targets equipped with Weapons. Consumes 5 Soul Talisman. [Lv 1]: Damage +4%/Duration: 180 seconds [Lv 2]: Damage +8%/Duration: 210 seconds [Lv 3]: Damage +12%/Duration: 240 seconds [Lv 4]: Damage +16%/Duration: 270 seconds [Lv 5]: Damage +20%/Duration: 300 seconds |
Talisman of Soul Stealing Max Level: 5 Requirement: Talisman Mastery 1,\n Soul Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 2.2s Variable After Cast Delay: None Cool Down: 1s Description: Throws a talisman at the target to inflict Neutral elemental magic damage and restores the caster's SP. Damage is increased according to the Talisman Mastery and Soul Mastery skill level, the caster's Base Level and SPL. SP Recovery is additionally increased by the caster's Base Level. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). Consumes 1 Soul Talisman. [Lv 1]: MATK 1750 + ((Talisman Mastery Lv+ Soul Mastery Lv)x7)% [Lv 2]: MATK 3000 + ((Talisman Mastery Lv+Soul Mastery Lv)x14)% [Lv 3]: MATK 4250 + ((Talisman Mastery Lv+Soul Mastery Lv)x21)% [Lv 4]: MATK 5500 + ((Talisman Mastery Lv+Soul Mastery Lv)x28)% [Lv 5]: MATK 6750 + ((Talisman Mastery Lv+Soul Mastery Lv)x35)% |
Exorcism of Malicious Soul Max Level: 5 Requirement: Curse of Wicked Soul 5,\n Soul Gathering 1 Skill Form: Active Type: Magical Target: Caster Cast Time: 1.5s Fixed / 2.2s Variable After Cast Delay: 0.5s Cool Down: 1s Recover: 2 AP Description: Consumes all of your Soul Energy and inflicts Neutral elemental magic damage to all targets around the caster. Inflicts more damage if the target is under the Curse of Evil Spirit effect or if the caster is under the Totem of Tutelary effect. Damage is additionally increased according to the consumed Soul Energy, Soul Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: (MATK 150+(Mastery Lv x2)) xSoul Energy% Curse of Evil Spirit: (MATK 250+(Mastery Lv x2)) xSoul Energy% AoE: 11x11 cells [Lv 2]: (MATK 300+(Mastery Lv x2)) xSoul Energy% Curse of Evil Spirit: (MATK 500+(Mastery Lv x2)) xSoul Energy% AoE: 11x11 cells [Lv 3]: (MATK 450+(Mastery Lv x2)) xSoul Energy% Curse of Evil Spirit: (MATK 750+(Mastery Lv x2)) xSoul Energy% AoE: 11x11 cells [Lv 4]: (MATK 600+(Mastery Lv x2)) xSoul Energy% Curse of Evil Spirit: (MATK 1000+(Mastery Lv x2)) xSoul Energy% AoE: 13x13 cells [Lv 5]: (MATK 750+(Mastery Lv x2)) xSoul Energy)% Curse of Evil Spirit: (MATK 1250+(Mastery Lv x2)) xSoul Energy% AoE: 13x13 cells |
Talisman of Blue Dragon Max Level: 5 Requirement: Talisman of Soul Stealing 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.3s Recover: 2 AP Description: Throws an amulet imbued the power of Cheongnyong, guardian deity of the east, to the target and inflicts Neutral elemental magic damage to it and apply Blessing of the East effect to yourself. Inflicts more damage when the caster is under the effect of Blessing of Four Directions. Damage is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). Consumes 1 Soul Talisman. [Lv 1]: MATK 3100+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 3900+(Talisman Mastery Lv x15)% [Lv 2]: MATK 5350+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 6850+(Talisman Mastery Lv x30)% [Lv 3]: MATK 7600+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 9800+(Talisman Mastery Lv x45)% [Lv 4]: MATK 9850+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 12750+(Talisman Mastery Lv x60)% [Lv 5]: MATK 12100+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 15700+(Talisman Mastery Lv x75)% |
Talisman of White Tiger Max Level: 5 Requirement: Talisman of Blue Dragon 1 Skill Form: Active Type: Magical Target: Caster Cast Time: 1.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.4s Recover: 2 AP Description: Throws the talisman imbued with the power of Baekho, guardian deity of the west, to all targets around the caster and inflicts Neutral elemental magical damage. If you have Blessing of the East active, it will be changed to Blessing of the West. Inflicts more damage when the caster is under the effect of Blessing of Four Directions. Damage is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). Consumes 1 Soul Talisman. [Lv 1]: MATK 1400+(Talisman Mastery Lv x15)% AoE: 11x11 cells Blessing of Four Directions: MATK 1800+(Talisman Mastery Lv x15)% [Lv 2]: MATK 2400+(Talisman Mastery Lv x30)% AoE: 11x11 cells Blessing of Four Directions: MATK 3200+(Talisman Mastery Lv x30)% [Lv 3]: MATK 3400+(Talisman Mastery Lv x45)% AoE: 13x13 cells Blessing of Four Directions: MATK 4600+(Talisman Mastery Lv x45)% [Lv 4]: MATK 4400+(Talisman Mastery Lv x60)% AoE: 13x13 cells Blessing of Four Directions: MATK 6000+(Talisman Mastery Lv x60)% [Lv 5]: MATK 5400+(Talisman Mastery Lv x75)% AoE: 15x15 cells Blessing of Four Directions: MATK 7400+(Talisman Mastery Lv x75)% |
Talisman of Red Phoenix Max Level: 5 Requirement: Talisman of White Tiger 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.45s Recover: 3 AP Description: Throws a talisman imbued the power of Jujak, guardian deity of the south, to the target and inflicts Neutral elemental magic damage to it and targets within its surrounding range. If you have Blessing of the West active, it will be changed to Blessing of the South. Inflicts more damage when the caster is under the effect of Blessing of Four Directions. Damage is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). Consumes 1 Soul Talisman. [Lv 1]: MATK 2850+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 3450+(Talisman Mastery Lv x15)% AoE: 3x3 cells [Lv 2]: MATK 4300+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 5300+(Talisman Mastery Lv x30)% AoE: 3x3 cells [Lv 3]: MATK 5750+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 7150+(Talisman Mastery Lv x45)% AoE: 5x5 cells [Lv 4]: MATK 7200+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 9000+(Talisman Mastery Lv x60)% AoE: 5x5 cells [Lv 5]: MATK 8650+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 10850+(Talisman Mastery Lv x75)% AoE: 7x7 cells |
Talisman of Black Tortoise Max Level: 5 Requirement: Talisman of Red Phoenix 1 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.7s Recover: 3 AP Description: Throws a talisman imbued the power of Xuanwu, guardian deity of the north, inflicting Neutral elemental magic damage to enemies within range. If you have Blessing of the South active, it will be changed to Blessing of the North. Inflicts more damage when the caster is under the effect of Blessing of Four Directions. Damage is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). Consumes 1 Soul Talisman. [Lv 1]: MATK 3750+(Talisman Mastery Lv x15)% Blessing of Four Directions: MATK 4400+(Talisman Mastery Lv x15)% AoE: 7x7 cells [Lv 2]: MATK 5350+(Talisman Mastery Lv x30)% Blessing of Four Directions: MATK 6500+(Talisman Mastery Lv x30)% AoE: 7x7 cells [Lv 3]: MATK 6950+(Talisman Mastery Lv x45)% Blessing of Four Directions: MATK 8600+(Talisman Mastery Lv x45)% AoE: 9x9 cells [Lv 4]: MATK 8550+(Talisman Mastery Lv x60)% Blessing of Four Directions: MATK 10700+(Talisman Mastery Lv x60)% AoE: 9x9 cells [Lv 5]: MATK 10150+(Talisman Mastery Lv x75)% Blessing of Four Directions: MATK 12800+(Talisman Mastery Lv x75)% AoE: 11x11 cells |
Talisman of Four Bearing God Max Level: 5 Requirement: Talisman of Blue Dragon 1,\n Talisman of White Tiger 1,\n Talisman of Red Phoenix 1,\n Talisman of Black Tortoise 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: 1s Recover: 3 AP Description: Throws a talisman at one target to inflict Neutral elemental magic damage to the target and enemies within its range. Basically, it attacks once, but it attacks > 2 times with Blessing of the East > 3 times with Blessing of the West > 4 times with Blessing of the South > 5 times with Blessing of the North > 7 times with Blessing of the Four Directions Damage is additionally increased according to the Talisman Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). Consumes 1 Soul Talisman. [Lv 1]: MATK 300+(Mastery Lv x15)% per Hit AoE: 7x7 cells [Lv 2]: MATK 550+(Mastery Lv x30)% per Hit AoE: 7x7 cells [Lv 3]: MATK 800+(Mastery Lv x45)% per Hit AoE: 9x9 cells [Lv 4]: MATK 1050+(Mastery Lv x60)% per Hit AoE: 9x9 cells [Lv 5]: MATK 1300+(Mastery Lv x75)% per Hit AoE: 11x11 cells |
Circle of Directions and Elementals Max Level: 5 Requirement: Soul Mastery 3,\n Talisman of Four Bearing God 1,\n Talisman of Five Elements 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: 5s AP Cost: 35 Dispellable: No Description: Can only be used when Blessing of the North or Blessing of the Four Directions effect is active. Inflicts powerful Neutral elemental magic damage 5 times to the target and enemies in the surrounding range by fusing the power of the four gods and the five elements together. Additionally, Blessing of the North is changed to Blessing of the Four Directions and the caster's S.MATK is increased for a certain duration. (If Blessing of the Four Directions is already applied, the effect is renewed.) Damage is additionally increased according to the Talisman Mastery and Soul Mastery skill level, the caster's Base Level and SPL. The damage element is according on the used Mild Wind. Base damage is increased by 5% every 1 SPL Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 2500+ ((Talisman+Soul Mastery Lv) x15) per Hit% AoE: 7x7 cells S.MATK +5 for 30 seconds [Lv 2]: MATK 4500+ ((Talisman+Soul Mastery Lv) x30)% per Hit AoE: 7x7 cells S.MATK +10 for 60 seconds [Lv 3]: MATK 6500+ ((Talisman+Soul Mastery Lv) x45)% per Hit AoE: 9x9 cells S.MATK +15 for 90 seconds [Lv 4]: MATK 8500+ ((Talisman+Soul Mastery Lv) x60)% per Hit AoE: 9x9 cells S.MATK +20 for 120 seconds [Lv 5]: MATK 10500+ ((Talisman+Soul Mastery Lv) x75)% per Hit AoE: 11x11 cells S.MATK +25 for 150 seconds |
Soul of Heaven and Earth Max Level: 10 Requirement: Talisman of Protection 5,\n Talisman of Warrior 5, Talisman of Magician 5,\n Talisman of Five Elements 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 4s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 300s AP Cost: 180 Dispellable: Yes (except self) Description: Calls the divine power from the heaven upon the earth, fully recovering SP of all party members within 23x23 cells around the caster. Increases melee and ranged physical damage as well as magical damage with every element of every party member for 300 seconds. While you are under the effect of Totem of Tutelary, it also recovers AP of the party members. [Lv 1]: Melee/Ranged Physical Damage +7% Magic Damage of every Element +7%/AP +3 [Lv 2]: Melee/Ranged Physical Damage +9% Magic Damage of every Element +9%/AP +6 [Lv 3]: Melee/Ranged Physical Damage +11% Magic Damage of every Element +11%/AP +9 [Lv 4]: Melee/Ranged Physical Damage +13% Magic Damage of every Element +13%/AP +12 [Lv 5]: Melee/Ranged Physical Damage +15% Magic Damage of every Element +15%/AP +15 [Lv 6]: Melee/Ranged Physical Damage +17% Magic Damage of every Element +17%/AP +18 [Lv 7]: Melee/Ranged Physical Damage +19% Magic Damage of every Element +19%/AP +21 [Lv 8]: Melee/Ranged Physical Damage +21% Magic Damage of every Element +21%/AP +24 [Lv 9]: Melee/Ranged Physical Damage +23% Magic Damage of every Element +23%/AP +27 [Lv 10]: Melee/Ranged Physical Damage +25% Magic Damage of every Element +25%/AP +30 |