Constellation Tower/ms: Difference between revisions

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[[File:ConsEntrance.png]] <br>
[[File:ConsEntrance.png]] <br>


<div lang="en" dir="ltr" class="mw-content-ltr">
= Instans =
= Instance =
Constellation Tower ialah perubahan besar bagi Endless Tower.  <br>
Constellation Tower is the major overhaul of Endless Tower.  <br>
Dipandu oleh Oscar sekali lagi, Constellation Tower mencapai bintang-bintang dari segi kesukaran dengan sistem kesukaran rawak yang unik dan sekatan masa. <br>
Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction. <br>
Tidak seperti Endless Tower yang mempunyai monster tertentu dan MVP pada tingkat yang ditetapkan, tingkat-tingkat Constellation Tower mempunyai semua monster yang dirawakkan bagi setiap tingkat. <br>
Unlike Endless Tower which had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. <br>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Skips"></span>
= Skips =
= Langkauan =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Pada setiap tingkat ke-5, anda boleh memilih untuk melangkau 4 tingkat dengan berinteraksi dengan pedupaan biru di bahagian atas pada permulaan tingkat semasa. <br>
On every 5th floor you can choose to skip 4 floors by interacting with the top blue brazier at the start of the current floor. <br>
Menggunakan langkauan berharga 50x {{#item:1000372}}, meningkat sebanyak 25 untuk setiap langkauan
Using a skip costs 50x {{#item:1000372}}, increasing by 25 for each skip
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Monsters"></span>
= Monsters =
= Monster =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Monster adalah berbeza daripada versi asal Endless Tower atau versi padang mereka dan tidak mempunyai jadual loot asal. <br>
Monsters are different from their original Endless Tower or field version and don't have their original loot table. <br>
Monster menjadi lebih kuat pada setiap tingkat, meningkatkan kedua-dua kesihatan dan kerosakan mereka. <br>
Monsters become stronger with every floor, increasing both their health and damage. <br>
Setiap tingkat ke-5 juga mempunyai monster bos rawak. <br>
Every 5th floor additionally has a random boss monster. <br>
Monster bos tidak terjejas oleh pengubah suai kesukaran kemajuan tingkat dan tidak perlu dikalahkan untuk maju ke tingkat seterusnya.
Boss monsters are not affected by the floor progression difficulty modifier and don't need to be defeated to advance to the next floor.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
|- style="background-color:#E1C7C1;"
|- style="background-color:#E1C7C1;"
| colspan="5" | Normal Monsters
| colspan="5" | Monster Normal
|-
|-
| {{#mob:20998}} || {{#mob:20999}} || {{#mob:21000}} || {{#mob:21001}} || {{#mob:21002}}
| {{#mob:20998}} || {{#mob:20999}} || {{#mob:21000}} || {{#mob:21001}} || {{#mob:21002}}
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| {{#mob:21043}} || {{#mob:21044}} || {{#mob:21045}} || {{#mob:21046}} || {{#mob:21047}}
| {{#mob:21043}} || {{#mob:21044}} || {{#mob:21045}} || {{#mob:21046}} || {{#mob:21047}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;text-align:center;"  
|- style="background-color:#E1C7C1;"
|- style="background-color:#E1C7C1;"
| colspan="5" | 5th Floor Bosses
| colspan="5" | Bos Tingkat ke-5
|-
|-
| {{#mob:21325}} || {{#mob:21326}} || {{#mob:21327}} || {{#mob:21328}} || {{#mob:21329}}
| {{#mob:21325}} || {{#mob:21326}} || {{#mob:21327}} || {{#mob:21328}} || {{#mob:21329}}
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| {{#mob:21355}} || {{#mob:21356}} || {{#mob:21357}} || {{#mob:21358}} || {{#mob:21359}}
| {{#mob:21355}} || {{#mob:21356}} || {{#mob:21357}} || {{#mob:21358}} || {{#mob:21359}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Final_Boss"></span>
= Final Boss =
= Bos Terakhir =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Sebaik sahaja mencapai tingkat 25, anda boleh memilih untuk melawan Naght Sieger atau terus mendaki. <br>
Upon reaching floor 25, you can choose to fight Naght Sieger or continue to climb. <br>
Apabila mencapai tingkat 50, anda boleh memilih untuk melawan Betelgeuse atau terus mendaki ke tingkat 75 untuk melawan versi Betelgeuse yang lebih kuat.
Reaching floor 50, you can choose to fight Betelgeuse or continue to climb to floor 75 to fight an even stronger version of Betelgeuse.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
|- style="background-color:#E1C7C1;"
|- style="background-color:#E1C7C1;"
| colspan="2" | Easy Final Bosses || colspan="2" | Hard Final Bosses
| colspan="2" | Bos Terakhir Mudah || colspan="2" | Bos Terakhir Sukar
|-
|-
| {{#mob:20996}} || {{#mob:20997}} || {{#mob:20994}} || {{#mob:20995}}
| {{#mob:20996}} || {{#mob:20997}} || {{#mob:20994}} || {{#mob:20995}}
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Difficulty"></span>
== Difficulty ==
== Kesukaran ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Betelgeuse mempunyai 5 stat: Kesihatan, Serangan, Pemulihan, Pertahanan, dan Perangkap. Stat ini boleh berada dalam julat dari Dimeterai (0 bintang) hingga 5 bintang. <br>
Betelgeuse has 5 stats: Health, Attack, Recovery, Defense, and Traps. These stats can range from Sealed(0 stars) to 5 stars. <br>
Pada tingkat 50, kesukaran maksimum ialah 3 bintang. <br>
On floor 50, the max difficulty will be 3 stars. <br>
Pada tingkat 75, kesukaran maksimum ialah 5 bintang, dengan nilai rawak dari 3 hingga 5 bintang.
On floor 75, the max difficulty will be 5 stars, with random rolls going from 3 to 5 stars.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Jika anda tidak menukar kesukaran, ia akan menjadi 0 bintang pada tingkat 50 dan 3 bintang pada tingkat 75.<br>
If you don't change the difficulty, it will be 0 stars on floor 50 and 3 stars on floor 75.<br>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Dengan bercakap dengan air pancut sebelum memasuki bilik bos, anda boleh menukar kesukaran pertarungan:
By talking to the fountain before entering the boss room, you can change the difficulty of the fight:
* Rawak semula semua stat - 20 {{#item:1000372}}
* Reroll all stats - 20 {{#item:1000372}}
* Maksimumkan 1 stat terpilih - 300 {{#item:1000372}}
* Max 1 selected stat - 300 {{#item:1000372}}
* Meterai 1 stat terpilih - 150 {{#item:1000372}}
* Seal 1 selected stat - 150 {{#item:1000372}}
Meterai stat akan menguncinya pada 0 bintang dan menjadikannya tidak boleh diubah. <br>
Sealing a stat will lock it at 0 stars and make it unable to be changed. <br>
Semua perubahan stat juga akan disiarkan ke peta semasa.
All stat changes will also be broadcasted to the current map.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable" style=" text-align:center;"  
{| class="wikitable" style=" text-align:center;"  
|- style = "background-color:#E1C7C1;
|- style = "background-color:#E1C7C1;
| style = "width: 10%" | Stat || style = "width: 10%" |  Sealed || style = "width: 10%" | ★ || style = "width: 10%" | ★★ || style = "width: 10%" | ★★★ || style = "width: 10%" | ★★★★ || style = "width: 10%" | ★★★★★
| style = "width: 10%" | Stat || style = "width: 10%" |  Dimeterai || style = "width: 10%" | ★ || style = "width: 10%" | ★★ || style = "width: 10%" | ★★★ || style = "width: 10%" | ★★★★ || style = "width: 10%" | ★★★★★
|-
|-
| Health || 0% || 15% || 30% || 45% || 60% || 75%
| Kesihatan || 0% || 15% || 30% || 45% || 60% || 75%
|-
|-
| Attack || 0% || 20% || 40% || 60% || 80% || 100%
| Serangan || 0% || 20% || 40% || 60% || 80% || 100%
|-
|-
| Recovery || 0% || 30% || 60% || 90% || 120% || 150%
| Pemulihan || 0% || 30% || 60% || 90% || 120% || 150%
|-
|-
| Defense || 0% || 50% || 100% || 150% || 200% || 250%
| Pertahanan || 0% || 50% || 100% || 150% || 200% || 250%
|-
|-
| Traps || 0% || 85% || 170% || 235% || 340% || 425%
| Perangkap || 0% || 85% || 170% || 235% || 340% || 425%
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Mata kesukaran dikira dengan menjumlahkan pengubah suai stat.
Difficulty points are calculated by adding together the stat modifiers.
{| class="wikitable mw-collapsible mw-collapsed"  style="text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed"  style="text-align:center;"
|+ Example
|+ Contoh
! Stat || Stars || Points
! Stat || Bintang || Mata
|-  
|-  
| Health || ★★ || 30
| Kesihatan || ★★ || 30
|-
|-
| Attack || ★ || 20
| Serangan || ★ || 20
|-
|-
| Recovery || ★★|| 60
| Pemulihan || ★★|| 60
|-
|-
| Defense || ★★★ || 150
| Pertahanan || ★★★ || 150
|-
|-
| Trap || ★★ || 170
| Perangkap || ★★ || 170
|-
|-
! colspan="2" | Total
! colspan="2" | Jumlah
| 430
| 430
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Rewards"></span>
= Rewards =
= Ganjaran =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Setiap monster mempunyai peluang untuk menjatuhkan {{#item:1000372}} <br>
Each monster has a chance to drop {{#item:1000372}} <br>
Mengalahkan Naght Sieger akan memberi anda ganjaran 1x {{#item:1000373}} 1x {{#item:1000396}} <br>
Defeating Naght Sieger will reward you with 1x {{#item:1000373}} 1x {{#item:1000396}} <br>
Mengalahkan Betelgeuse akan memberi anda item berikut, bergantung pada kesukaran:
Defeating Betelgeuse will reward you with the following items, depending on the difficulty:
* {{#item:1000372}}
* {{#item:1000372}}
* {{#item:1000373}}
* {{#item:1000373}}
* {{#item:1000397}}
* {{#item:1000397}}
* {{#item:1001599}} as personal reward (once per master account)
* {{#item:1001599}} sebagai ganjaran peribadi (sekali per akaun induk)
Additionally, special treasure chest will spawn, with more chest spawning at higher difficulties. These chests may contain the following items:
Selain itu, peti harta karun istimewa akan muncul, dengan lebih banyak peti muncul pada kesukaran yang lebih tinggi. Peti-peti ini mungkin mengandungi item berikut:
* {{#item:1000398}}
* {{#item:1000398}}
* {{#item:1000399}}
* {{#item:1000399}}
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* {{#item:1001599}}
* {{#item:1001599}}
* {{#item:1001593}}
* {{#item:1001593}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Pada kesukaran 400 atau lebih tinggi, terdapat juga peluang untuk mendapatkan kostum ini:
On difficulty 400 or higher there is also a chance for these costumes:
* {{#item:400147}}
* {{#item:400147}}
* {{#item:400148}}
* {{#item:400148}}
* {{#item:62385}}
* {{#item:62385}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{:Constellation_Tower_Gear}}
{{:Constellation_Tower_Gear}}
{{:Constellation_Tower_Enchants}}
{{:Constellation_Tower_Enchants}}
{{:Stellar_Seal_Accessories_Enchants}}
{{:Stellar_Seal_Accessories_Enchants}}
</div>