Equipment ~ to be implemented: Difference between revisions

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== '''Not yet implemented, we are happy to receive suggestions.''' ==
== '''Not yet implemented, we are happy to receive suggestions.''' ==
===<span style="color: #DC143C;">In progress, not yet finished!!!</span>===
===Angel Poring Boots and Sunglasses===


{| class="wikitable mw-collapsible" style="width: 1154px;" data-mce-style="width: 1154px;"
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|Image
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Name
| style="width: 671px;" data-mce-style="width: 671px;"|Effect
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:22101.png|center|middle]]<br />
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Angel Poring Boots [1]
| style="width: 671px;" data-mce-style="width: 671px;"|All Stat + 1.Enables to use Heal lv.1
Class: Shoes
Defense: 15
Weight: 30
Required Level: 1
Usable Jobs : All
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19117.png|center|middle]]<br />
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Required Level: 1
Usable Jobs: All
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19118.png|center|middle]]
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses [1]
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Required Level: 1
Usable Jobs: All
|}
There are 6 special enchants (must be put in card slot).
They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.
'''Warning : this item can't be removed via card desocketing system.'''
{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
|-
| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;" |Enchant-Stone
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;" |Effect
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Leo Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Str + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Atk + 2%.
If refine rate is 9 or higher, Atk + 3%.
If refine rate is 12 or higher, reduces delay after skill by5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Pisces Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Int + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Matk + 2%.
If refine rate is 9 or higher, Matk + 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Capricorn Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Agi + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Aquarius Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Vit + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Scorpio Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Dex + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Taurus Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Luk + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|}
===Drooping Gunslinger [1]===
{| class="wikitable" style="width: 1176px;" data-mce-style="width: 1176px;"
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:19157 (1).png|center|middle]]Drooping Gunslinger [1]<br />
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|All Stat + 1, reduces SP consumption of skills by 10%.
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
If refine rate is 9 or higher, ASPD + 1.
If refine rateis 12 or higher, increases movement speed.
Class: Headgear
Defense: 0
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:23100.png|center|text-bottom]]Gunslinger Scroll
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|[[File:Image.png.b34f39f3714da6300876009b1992b3de.png|center|middle]]<br />
|}
Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
'''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''
===Sea Otter and Fur Seal Mini Fan [1]===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|[[File:28439.png|center|frameless]]
|Sea Otter Mini Fan [1]
Accessory
|All Stat + 1, increases EXP gained from killing monsters by 5%.
|rowspan="2=| Enchantment possible with
[[File:23170.png|frameless]]
Fan Modification Kit
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
[[File:Image.png.2c8e701777c9df4f2d0f0f663d7d6436.png|frameless]]
|-
|[[File:28440.png|center|frameless]]
|Fur Seal Mini Fan [1]
Accessory
|All Stat + 1, increases EXP gained from killing monsters by 5%.
|}
===Kafra Uniform Enchant [1]===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|[[File:15186.png|center|frameless]]
|Kafra Uniform [1]
|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
MaxHP + 100 and MaxSP + 20 per refine rate.
If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%.
If refine rate is 12 or higher, increases HP and SP recovery by 100%.
|Enchantment possible with
[[File:23175.png|frameless]]
Uniform Repair Kit
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
[[File:Image.png.aaf28ddec7d4c3c50bc0ed852123c436.png|frameless]]
|}
===Candy Bag Backpack===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants (buy at NPC with 1m zeny or 2 Nyangvine Fruits)
|-
| rowspan="3" |[[File:20842.png|center|frameless]]
|Candy Bag Backpack(physical) [1]
Garment
|Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces delay after attack by 10%.
If refine rate is 12 or higher, reduces delay after skill by 7%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23289.png|frameless]]
Candy Bag Blessing Scroll (physical)
|-
|Candy Bag Backpack(distance) [1]
Garment
|Increases long ranged physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, reduces delay after attack by 10%.
If refine rate is 12 or higher, reduces delay after skill by 7%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23290.png|frameless]]
Candy Bag Blessing Scroll(distance)
|-
|Candy Bag Backpack(magical) [1]
Garment
|Matk + 2% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 12 or higher, reduces delay after skill by 7%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23291.png|frameless]]
Candy Bag Blessing Scroll(magical)
|-
| colspan="4" |[[File:Image.png.7b39d21a97d79bac5b63048cd9136874.png|left|frameless]][[File:Image.png.43123d37b5f562e5d884eebb4d2853b4.png|frameless]]
Candy Bag Backpack can combo with Indigo Rear Ribbon:                                                   
|-
|[[File:19243.png|center|frameless]]
|Indigo Rear Ribbon
Lower Headgear
| colspan="2" |Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%.
When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%.
When equipped with Candy Bag Backpack(distance), Atk + 4%.
If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1.
|}
===Magical Booster===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Booster Amplifier
| style="width: 50%"|Enchants
|-
|[[File:19241.png|frameless]]
|Magical Booster [1]
Middle Headgear
|[[File:23308.png|frameless]]
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
|[[File:Mbench.png|center|frameless]]
|-
|[[File:19245.png|frameless]]
|Crimson Booster [1]
Middle Headgear
|There is a low chance of transforming Magical Booster into Crimson Booster. (You still get enchant on Crimson Booster)
|Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again.
|-
| colspan="4" |In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.
|-
|[[File:20940.png|center|frameless]]
|Violet Halo [1]
Garment
| colspan="2" |Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
|}
===Kitten Headdress===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|[[File:19242.png|frameless]]
|Kitten Headdress [1]
Upper Headgear
|All Stat + 1, reduces delay after attack by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 12 or higher, skill casting can't be interrupted.
When equipped with Blush, increases heal effectiveness by 5%.
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23311.png|frameless]]
Magic Cat Hand can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
[[File:Image.png.8194d2091a9ad95b0a43de779822e016.png|frameless]]


|}
===Cursed Knight's Shield===
===Cursed Knight's Schild===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
|- style="background-color:#DC143C;color:white;text-align:center;"
Line 449: Line 76:


[[File:Goldangelenchatn purified.png|frameless]]
[[File:Goldangelenchatn purified.png|frameless]]
|}
=== Victorious Wing Ears===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|[[File:400002.png|frameless]]
|Victorious Wing Ears [1]
Middle Headgear
|Atk + 5, Matk + 5.
Reduces delay after skill by 4%
|Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:100009.png|frameless]]
[[File:Image.png.ea11496cdbcef10c4fac133ce7ef23ea.png|frameless]]
|}
===Ancient hero weapons enchant===
Ancient hero weapons and Great hero weapons can be enchanted by using Ancient Hero's Bravery (for physical type enchants) or Ancient Hero's Wisdom (for magical type enchants). Currently Ancient Hero's Bravery and Ancient Hero's Wisdom can be obtained randomly from Kashua's secret box.
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%" |Image
| style="width: 15%" |Name
| style="width: 80%" |Enchant
|-
|[[File:100023.png|frameless]]
|Ancient Hero's Bravery
|[[File:426867031 AncientHeroBravery.png.072e1c80dc4ccd593175f40ecbb229a9.png|frameless]]
|-
|[[File:100025.png|frameless]]
|Ancient Hero's Wisdom
|[[File:1683197901 AncientHeroWisdom.png.1c7009dc6fb379c9dcb7b2cbf5d4aa4b.png|center|frameless]]
|}
===Great hero weapons enchant===
Great hero weapons can be enchanted by using Great Hero's Bravery (for physical type enchants) or Great Hero's Wisdom (for magical type enchants). Great Hero's Bravery can be obtained by exchanging 2 Ancient Hero's Bravery and Great Hero's Wisdom can be obtained by exchanging 2 Ancient Hero's Wisdom. Currently Ancient Hero's Bravery and Ancient Hero's Wisdom can be obtained randomly from Kashua's secret box.
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%" |Image
| style="width: 15%" |Name
| style="width: 80%" |Enchant
|-
|[[File:Orangejewel.png|frameless]]
|Great Hero's Bravery
|[[File:Greatherosberavery.png|frameless]]
|-
|[[File:Greenjewel.png|frameless]]
|Great Hero's Wisdom
|[[File:Greatheroswisdom.png|frameless]]
|}
===Temporal Manteau===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
| rowspan="6" |[[File:20964.png|frameless]]
|Temporal Str Manteau [1]
|Atk + 10 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
| rowspan="6" |Temporal Manteau can be enchanted by using Temporal Seal Key as enchant material. Temporal Seal Key can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:9551.png|frameless]]
[[File:Image.png.f5d089bf666002be353ff6a2022bc9db.png|frameless]]
|-
|Temporal Agi Manteau [1]
|Atk + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|Temporal Vit Manteau [1]
|Atk + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|Temporal Int Manteau [1]
|Matk + 10 and  Matk + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Matk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|Temporal Dex Manteau [1]
|Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|Temporal Luk Manteau [1]
|Cri + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|}
===Temporal Armor===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|[[File:15353.png|frameless]]
|Splendid Swift Armor [1]
|Atk + 50.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
ASPD + 1.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
| rowspan="6" |Temporal Armor can be enchanted by using Temporal Gem as enchant material. Temporal Gem can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:9550.png|frameless]]
[[File:Image.png.1dcb6ad97443a08b80c44843bab26d79.png|frameless]]
|-
|[[File:15354.png|frameless]]
|Excellent Dexterous Armor [1]
|Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
Increases long ranged physical damage by 5%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|[[File:15346.png|frameless]]
|Unexpected Fortune Armor [1]
|Atk + 50.
Increases critical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
increases critical damage by 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|[[File:15347.png|frameless]]
|Strong Healthy Armor [1]
|Atk + 50.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
MaxHP + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|[[File:15278.png|frameless]]
|Soaring Physical Armor [1]
|Atk + 50.
Atk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
Atk + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|[[File:15279.png|center|frameless]]
|Robust Magical Armor [1]
|Matk + 50.
Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
Matk + 10%.
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
|}
===Shadow Gear Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 80%"|Enchants
|-
|[[File:23720.png|frameless]]
|Shadow Random Option Tooktak Box
|All shadow gears except class shadow set can be enchanted by using Shadow Random Option Tooktak Box.
The shadow gear that player want to enchant must have refine rate at least 7 to process.
1 option will be given randomly as following table. (Shadow gear won't lost refine rate when enchantment finishes)
[[File:Image.png.15f187e059328ff2e4f0c94fbd659c9a.png|frameless]]
|}
===Class Shadow Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
| rowspan="6" |[[File:23986odi.png|frameless]]
|Class Shadow Tooktak Box (Shield)
|Agi, Luk
| rowspan="6" |Class shadow set can be enchanted by using "Class Shadow Tooktak Boxes"
There are 6 type of box for 6 part of shadow equipment categories.
The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part)
Class shadow gear must have refine rate as 7 or more.
The box will transmute your class shadow gear by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value)
Each part of shadow box shall give the certain stat.
|-
|Class Shadow Tooktak Box (Shoes)
|Vit, Agi
|-
|Class Shadow Tooktak Box (Armor)
|Int, Vit
|-
|Class Shadow Tooktak Box (Weapon)
|Str, Int
|-
|Class Shadow Tooktak Box (Earring)
|Dex, Str
|-
|Class Shadow Tooktak Box (Pendant)
|Luk, Dex
|-
| colspan="4" |Enchants with Tome
Class shadow set can be enchanted by using Class Shadow Tome (physical) or Class Shadow Tome (magical).
|-
| rowspan="2" |[[File:100205.png|frameless]]
|Class Shadow Tome (physical)
| colspan="2" |[[File:1623535636 classphysical.png.391fac9e29482ca882b61d4067b7e51b.png|frameless]]
|-
|Class Shadow Tome (magical)
| colspan="2" |[[File:220696919 classmagical.png.61c5b8009c8f11d9741a0c1385423060.png|frameless]]
|}
===Skill Shadow Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 80%"|Enchants
|-
| rowspan="2" |[[File:100205.png|frameless]]
|Skill Shadow Tome (physical)
|[[File:Skillphysical.png|frameless]]
|-
|Skill Shadow Tome (magical)
|[[File:Skillmagical.png|frameless]]
|}
|}

Latest revision as of 09:38, 24 September 2024

Not yet implemented, we are happy to receive suggestions.

Cursed Knight's Shield

Image Name Effect Enchants
Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%).

Atk + 3%, Matk + 3%.

Reduces damage taken from all properties by 7%.

When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.

When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.

If refine rate is 7 or higher, Atk + 10, Matk + 10.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 12 or higher, reduces delay after skill by 3%.

Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
Bloody Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%).

Atk + 3%, Matk + 3%.

Reduces damage taken from all properties by 7%.

When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.

When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.

If refine rate is 7 or higher, Atk + 10, Matk + 10.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 12 or higher, reduces delay after skill by 3%.

Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.

Purified Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%).

Atk + 5%, Matk + 5%.

Reduces damage taken from all properties by 10%.

When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.

When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.

If refine rate is 7 or higher, Atk + 20, Matk + 20.

If refine rate is 9 or higher, ASPD + 2.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.