Chapter 2/es: Difference between revisions
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#; [[File:Ch2DBranchDUN.png|220px]] | #; [[File:Ch2DBranchDUN.png|220px]] | ||
=== A Dormant Matter === | === A Dormant Matter === | ||
# | # Habla con One en {{#navi:uknw_ruin|157|161}} y luego con Zero, necesitan otros 20x Shadow Jailer de Brimir para su investigación. | ||
#; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | #; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | ||
# | # Repórtate con One, luego habla con Zero y Gregor. Recibirás 4x {{#item:1002700}} como recompensa. | ||
# | # Regresa con Guardian El en {{#navi:veledor|134|323}}. | ||
#; [[File:Ch2El.png|220px]] | #; [[File:Ch2El.png|220px]] | ||
=== Seed of Heat === | === Seed of Heat === | ||
Los Harvans y el refugio unen fuerzas para el Heat Exchange Project. En Kindlebrook habla con Bartum {{#navi:kindlbrk|191|148}}, Karillon {{#navi:kindlbrk|195|146}} y Einhar {{#navi:kindlbrk|194|149}}, luego adentro: Maura {{#navi:kin_in01|88|50}}, Einhar {{#navi:kin_in01|82|45}} y Gregor {{#navi:kin_in01|84|43}}. | |||
Orion | Orion en {{#navi:ch2gms|19|36}} necesita material para las piezas: caza 10x Alpuring y 10x Icy Blast en el Root of Death, excava los tres montones de Frozen Materials en {{#navi:deadroot|345|291}}, {{#navi:deadroot|289|360}} y {{#navi:deadroot|167|308}}, luego recoge 5x {{#item:1002695}} y 5x {{#item:1002693}}. | ||
Sigue el ensamblaje en el refugio (Gregor, Orion, Charles, el Sprout Origin) - obtendrás 1x {{#item:1002700}} y las piezas terminadas. Entrégaselas a Bartum en {{#navi:kin_in01|86|47}}, pulsa el Machine Button y observa cómo el intercambiador de calor cobra vida. | |||
Lleva las cálidas noticias al Cradle of Fire - Samsin Harvan y el Baby Harvan en {{#navi:ch2safe2|138|41}} (4x {{#item:1002700}}) - y de vuelta a Gregor en {{#navi:kin_in01|84|43}} (2x {{#item:1002700}}). Luego regresa con El. | |||
=== Distorted Ragsroot === | === Distorted Ragsroot === | ||
El | El percibe maná extraño en Ragsroot. Habla con Devries en {{#navi:ch2safe4|217|234}}, luego encuentra a los supervivientes dentro de la mazmorra Distorted Ragsroot: Impati {{#navi:rgs_dun1|131|147}}, Violas {{#navi:rgs_dun1|37|236}} (lleva 1x {{#item:512}}) y Elder Helia mediante {{#navi:rgs_dun1|219|265}}. Cada uno de ellos te teletransporta a refugios seguros en Ragsroot donde continúa la cadena. | ||
Finalmente habla con Painu en {{#navi:ch2safe4|235|176}} - ¡la Leaf está en peligro! | |||
Phantom of Artea | Phantom of Artea espera en {{#navi:ch2safe4|207|35}}. Forma una party - el líder crea la instancia Phantom of Nyrholt (ver Instancias más abajo). Recoge el maná extraño y derrota al Snapdragon Phantom. Llegar a la salida completa la recolección - 3x {{#item:1002700}}. | ||
Informa a Devries en {{#navi:ch2safe4|23|175}} (3x {{#item:1002700}}) y lleva los fragmentos a Guardian El en {{#navi:veledor|134|323}}. ¡Capítulo 2 completado! Obtendrás 10x {{#item:1002700}}. | |||
|} | |} | ||
==Daily Quests== | ==Daily Quests== | ||
Todas las diarias se desbloquean al completar la misión principal y se reinician con un temporizador de espera de 4 horas. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Diaria | ||
!NPC | !NPC | ||
! | !Tarea | ||
! | !Recompensa | ||
|- | |- | ||
|Kindlebrook Noodle Soup | |Kindlebrook Noodle Soup | ||
| rowspan="3" |Tamarin <br> {{#navi:kin_in01|34|251}} <br> ( | | rowspan="3" |Tamarin <br> {{#navi:kin_in01|34|251}} <br> (primero una breve cadena de introducción con los Harvans en el mercado) | ||
| | |Caza 10x {{#mob:22674}} en Volund Plains y trae 5x {{#item:1002678}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Hotter! Even Hotter! | |Hotter! Even Hotter! | ||
| | |Caza 10x {{#mob:22685}} en Volund Plains y trae 5x {{#item:1002679}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Hot Pup! Even Hotter Pup! | |Hot Pup! Even Hotter Pup! | ||
| | |Caza 10x {{#mob:22687}} en Volund Plains/Forest y trae 5x {{#item:1002681}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Dream of Perpetual Motion | |Dream of Perpetual Motion | ||
|Nedim <br> {{#navi:kindlbrk|110|218}} | |Nedim <br> {{#navi:kindlbrk|110|218}} | ||
| | |Caza 15x de cada {{#mob:22691}}, {{#mob:22692}}, {{#mob:22693}} en Primordial Flame | ||
|3x {{#item:1002700}} | |3x {{#item:1002700}} | ||
|- | |- | ||
|Retrieve 10 Hal Puffs | |Retrieve 10 Hal Puffs | ||
|Lutem <br> {{#navi:kindlbrk|103|137}} <br> ( | |Lutem <br> {{#navi:kindlbrk|103|137}} <br> (desbloqueado mediante Bartum en {{#navi:kin_in01|86|47}}) | ||
| | |Recoge 10x {{#item:1002705}} de los monstruos mano en Primordial Flame 1F | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Jemis' Parts Delivery | |Jemis' Parts Delivery | ||
|Karillon <br> {{#navi:kin_in01|87|36}}, | |Karillon <br> {{#navi:kin_in01|87|36}}, luego Orion {{#navi:ch2gms|19|36}} | ||
| | |Caza 10x {{#mob:22699}} + 10x {{#mob:22700}}, recoge 5x {{#item:1002695}} + 5x {{#item:1002693}}, cava en el montón marcado de Frozen Materials en Root of Death, entrega las piezas de vuelta a Karillon | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Heat Preservation Equipment Research | |Heat Preservation Equipment Research | ||
|Samra <br> {{#navi:kin_in01|89|36}} | |Samra <br> {{#navi:kin_in01|89|36}} | ||
| | |Caza 10x {{#mob:22688}} en Volund Forest y trae 3x {{#item:1002683}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Even a Handful of Mana | |Even a Handful of Mana | ||
|Devries <br> {{#navi:ch2safe4|217|234}} | |Devries <br> {{#navi:ch2safe4|217|234}} | ||
| | |Reúne 10x {{#item:1002702}} de los montones de hierba en Distorted Ragsroot | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|I Understand, So Calm Down | |I Understand, So Calm Down | ||
|Gregor <br> {{#navi:ch2safe4|215|234}} | |Gregor <br> {{#navi:ch2safe4|215|234}} | ||
| | |Derrota a 100 monstruos en Distorted Ragsroot | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Phantom of Nyrholt | |Phantom of Nyrholt | ||
|Phantom of Artea <br> {{#navi:ch2safe4|207|35}} | |Phantom of Artea <br> {{#navi:ch2safe4|207|35}} | ||
| | |Completa la instancia y derrota al Snapdragon Phantom | ||
|3x {{#item:1002700}} + | |3x {{#item:1002700}} + botín del jefe | ||
|} | |} | ||
==Campos/Monstruos== | |||
== | Aquí tienes una lista de los nuevos mapas y monstruos. Cada muerte en estos mapas puede además soltar {{#item:1000322}}, {{#item:25729}} y {{#item:25731}} (botín de mapa). | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 100%" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 100%" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Mapa || colspan="4" | Monstruo | ||
| | | | ||
|- style="background: #B0E2FF;" | |- style="background: #B0E2FF;" | ||
| Line 259: | Line 248: | ||
| {{#mob:22687}} | | {{#mob:22687}} | ||
| {{#mob:22689}} | | {{#mob:22689}} | ||
| | | Jefe <br> {{#mob:22686}} | ||
| | | | ||
|- style="background: #B0E2FF;" | |- style="background: #B0E2FF;" | ||
| Line 271: | Line 260: | ||
| {{#mob:22694}} | | {{#mob:22694}} | ||
| {{#mob:22695}} | | {{#mob:22695}} | ||
| rowspan="2" | | | rowspan="2" | Jefe <br> {{#mob:22697}} | ||
| | | | ||
|- style="background: #BFEFFF;" | |- style="background: #BFEFFF;" | ||
| Line 280: | Line 269: | ||
| {{#mob:22700}} | | {{#mob:22700}} | ||
| {{#mob:22701}} | | {{#mob:22701}} | ||
| rowspan="2" | | | rowspan="2" | Jefe <br> {{#mob:22698}} | ||
| | | | ||
|- style="background: #B0E2FF;" | |- style="background: #B0E2FF;" | ||
| Line 290: | Line 279: | ||
| {{#mob:22703}} | | {{#mob:22703}} | ||
| {{#mob:22704}} | | {{#mob:22704}} | ||
| | | Jefe <br> {{#mob:22705}} | ||
|} | |} | ||
Los jefes de campo (Urochs, Flame Anima, Frost Morbang, Feeos) aparecen una vez cada 2 horas. | |||
==Instancias== | |||
= | Crossroads of Tangled Mana - instancia de historia durante la misión principal. Varg en {{#navi:veledor|270|210}} la crea para el líder del grupo. Sigue a los druidas, desenreda cuatro nudos de Tangled Mana (cada uno genera Wandering Mana) y derrota a Sollith para conocer a El. | ||
Crossroads of Tangled Mana - | |||
Nyrholt - instancia de historia durante el arco de Ragsroot. Artea en {{#navi:ragsruth|124|47}} libera la barrera para el líder del grupo. Ábrete paso a través de cuatro puertas de Mysterious Intruders y enfréntate al Snapdragon. | |||
Nyrholt - | |||
Phantom of Nyrholt - la instancia repetible del Capítulo 2 (enfriamiento diario). Phantom of Artea en {{#navi:ch2safe4|207|35}}: el líder del grupo obtiene un menú Crear/Entrar, los miembros eligen Entrar. Las mismas cuatro oleadas de puertas, pero el Snapdragon Phantom es una bestia diferente: casi no recibe daño hasta que lo atraigas a los círculos mágicos de Artea: ¡golpéalo con fuerza durante la ventana de aturdimiento! <br> | |||
Phantom of Nyrholt - | Recompensas: 3x {{#item:1002700}} por completarla y un 10% de probabilidad de {{#item:106441}}, que se abre en un paquete de Frontier Magic Dust, Rune Ores y Illusion Fragments.<br> | ||
[[File:Ch2PhantomArtea.png]] | [[File:Ch2PhantomArtea.png]] | ||
==NPC de intercambio== | |||
= | El Flame Coin Exchanger en {{#navi:kin_in01|27|197}} administra las tiendas del Capítulo 2. Antes de terminar la misión principal, solo está disponible la Traveler's Leaf; al completarla, se abren todas las categorías. | ||
Las monedas: {{#item:1002700}} (recompensas de misión y diarias) y {{#item:1001996}} (Capítulo 1). | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Disponible: | ||
! | !Objeto | ||
! | !Coste | ||
|- | |- | ||
|Traveler's Leaf | |Traveler's Leaf | ||
| Line 327: | Line 306: | ||
|1x {{#item:1002700}} <br> 5,000 zeny | |1x {{#item:1002700}} <br> 5,000 zeny | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |Intercambio de monedas | ||
|{{#item:1001996}} | |{{#item:1001996}} | ||
|1x {{#item:1002700}} <br> 50,000 zeny | |1x {{#item:1002700}} <br> 50,000 zeny | ||
| Line 334: | Line 313: | ||
|1x {{#item:1001996}} <br> 30,000 zeny | |1x {{#item:1001996}} <br> 30,000 zeny | ||
|- | |- | ||
| rowspan="2" |Azure Flame Mana | | rowspan="2" |Equipo Azure Flame Mana | ||
|{{#item:450531}} {{#item:450532}} {{#item:480751}} {{#item:480752}} {{#item:470420}} {{#item:470421}} | |{{#item:450531}} {{#item:450532}} {{#item:480751}} {{#item:480752}} {{#item:470420}} {{#item:470421}} | ||
|125x {{#item:1002700}} <br> 4,000,000 zeny | |125x {{#item:1002700}} <br> 4,000,000 zeny cada uno | ||
|- | |- | ||
|{{#item:460147}} {{#item:490930}} {{#item:490931}} {{#item:490932}} {{#item:490933}} | |{{#item:460147}} {{#item:490930}} {{#item:490931}} {{#item:490932}} {{#item:490933}} | ||
|200x {{#item:1002700}} <br> 6,000,000 zeny | |200x {{#item:1002700}} <br> 6,000,000 zeny cada uno | ||
|- | |- | ||
| rowspan="2" |Hal | | rowspan="2" |Intercambio de Hal | ||
|{{#item:106471}} / {{#item:106472}} / {{#item:106473}} | |{{#item:106471}} / {{#item:106472}} / {{#item:106473}} | ||
|100 / 150 / 250x {{#item:1002700}} <br> + 1.5M / 3M / 7M zeny | |100 / 150 / 250x {{#item:1002700}} <br> + 1.5M / 3M / 7M zeny | ||
| Line 348: | Line 327: | ||
|200,000 / 400,000 / 700,000 zeny | |200,000 / 400,000 / 700,000 zeny | ||
|} | |} | ||
==Equipo Blaze Mana y encantamientos== | |||
==Blaze Mana | El conjunto Azure Flame Mana (comprado con Flame Coins) puede mejorarse y encantarse por Harvan Artisan Kadron en {{#navi:kin_in01|31|197}} después de completar la misión principal. | ||
Aumento de refino (reforma): usando los Dreamweave Hals puedes subir el refino de cualquier pieza del conjunto un nivel a la vez - +9 a +10 (Azul), +10 a +11 (Rojo), +11 a +12 (Amarillo) - pagando Zelunium, Shadowdecon y Kindle Hals. | |||
Mejora de Azure a Blaze: las piezas de armadura en +11 o superior pueden mejorarse a la versión más fuerte de Blaze Mana (pierde 2 de refino) por 125x {{#item:1002700}} + 75x {{#item:1001996}} + 15x de cada Kindle Hal. Los accesorios se mejoran con cualquier refino por 250x {{#item:1002700}} + 150x {{#item:1001996}} + 25x de cada Kindle Hal. | |||
Azure | |||
Encantamientos: todos los encantamientos del Capítulo 2 son perfectos (elegibles), se encantan en el orden ranura 3, luego 2, luego 1: | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Ranura | ||
! | !Coste por encantamiento | ||
|- | |- | ||
|4 | |4 | ||
| Line 379: | Line 350: | ||
|20,000,000 zeny + 150x {{#item:1002700}} + 100x {{#item:1001996}} + 5x {{#item:1002753}} | |20,000,000 zeny + 150x {{#item:1002700}} + 100x {{#item:1001996}} + 5x {{#item:1002753}} | ||
|} | |} | ||
==Encantamientos de armadura Azure Flame Mana y Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objetos objetivo | ||
| rowspan="2" | | | rowspan="2" | Orden de ranuras | ||
| colspan="2" | | | colspan="2" | Requisitos mínimos | ||
| rowspan="2" | | | rowspan="2" | Opciones de línea | ||
| rowspan="2" | | | rowspan="2" | Proceso de reinicio | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grado | ||
| | | Refino | ||
|- | |- | ||
| {{#item:450531}} | | {{#item:450531}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Sin grado | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | permitido | ||
| rowspan="2" | | | rowspan="2" | Sin reinicio | ||
|- | |- | ||
| {{#item:450532}} | | {{#item:450532}} | ||
| Line 405: | Line 374: | ||
|{{#item:450533}} | |{{#item:450533}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Sin grado | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |permitido | ||
| rowspan="2" | | | rowspan="2" |Sin reinicio | ||
|- | |- | ||
|{{#item:450534}} | |{{#item:450534}} | ||
|} | |} | ||
< | <span id="Armor_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Encantamiento perfecto de armadura (Ranura 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 2 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 441: | Line 407: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Armor_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Encantamiento perfecto de armadura (Ranura 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de Ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 485: | Line 448: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Armor_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Encantamiento Perfecto de Armadura (Ranura 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 529: | Line 489: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Encantamientos de prenda de Azure Flame Mana y Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objetos a encantar | ||
| rowspan="2" | | | rowspan="2" | Orden de ranuras | ||
| colspan="2" | | | colspan="2" | Requisitos mínimos | ||
| rowspan="2" | | | rowspan="2" | Opciones de línea | ||
| rowspan="2" | | | rowspan="2" | Proceso de reinicio | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grado | ||
| | | Refinamiento | ||
|- | |- | ||
| {{#item:480751}} | | {{#item:480751}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Sin grado | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | permitido | ||
| rowspan="2" | | | rowspan="2" | Sin reinicio | ||
|- | |- | ||
| {{#item:480752}} | | {{#item:480752}} | ||
| Line 555: | Line 513: | ||
|{{#item:480753}} | |{{#item:480753}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Sin grado | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |permitido | ||
| rowspan="2" | | | rowspan="2" |Sin reinicio | ||
|- | |- | ||
|{{#item:480754}} | |{{#item:480754}} | ||
|} | |} | ||
< | <span id="Garment_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Encantamiento perfecto de prenda (ranura 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 2 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 606: | Line 561: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Garment_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Encantamiento perfecto de prenda (ranura 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 630: | Line 582: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Garment_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Encantamiento perfecto de prenda (ranura 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 4 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 659: | Line 608: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Encantamientos de calzado de Azure Flame Mana y Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objetos a encantar | ||
| rowspan="2" | | | rowspan="2" | Orden de ranuras | ||
| colspan="2" | | | colspan="2" | Requisitos mínimos | ||
| rowspan="2" | | | rowspan="2" | Opciones de línea | ||
| rowspan="2" | | | rowspan="2" | Proceso de reinicio | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grado | ||
| | | Refinamiento | ||
|- | |- | ||
| {{#item:470420}} | | {{#item:470420}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Sin grado | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | permitido | ||
| rowspan="2" | | | rowspan="2" | Sin reinicio | ||
|- | |- | ||
| {{#item:470421}} | | {{#item:470421}} | ||
| Line 685: | Line 632: | ||
|{{#item:470422}} | |{{#item:470422}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Sin grado | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |permitido | ||
| rowspan="2" | | | rowspan="2" |Sin reinicio | ||
|- | |- | ||
|{{#item:470423}} | |{{#item:470423}} | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Encantamiento perfecto de calzado (ranura 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 2 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 736: | Line 680: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Encantamiento perfecto de calzado (ranura 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 770: | Line 711: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Encantamiento Perfecto de Calzado (Ranura 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 794: | Line 732: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Encantamientos para accesorios de Azure Flame Mana y Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objetos objetivo | ||
| rowspan="2" | | | rowspan="2" | Orden de ranuras | ||
| colspan="2" | | | colspan="2" | Requisitos mínimos | ||
| rowspan="2" | | | rowspan="2" | Opciones de línea | ||
| rowspan="2" | | | rowspan="2" | Proceso de reinicio | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grado | ||
| | | Refinamiento | ||
|- | |- | ||
| {{#item:490930}} | | {{#item:490930}} | ||
| rowspan="4" | 4→3→2 | | rowspan="4" | 4→3→2 | ||
| rowspan="4" | | | rowspan="4" | Sin grado | ||
| rowspan="4" | 0 | | rowspan="4" | 0 | ||
| rowspan="4" | | | rowspan="4" | permitidas | ||
| rowspan="4" | | | rowspan="4" | Sin reinicio | ||
|- | |- | ||
| {{#item:490931}} | | {{#item:490931}} | ||
| Line 824: | Line 760: | ||
|{{#item:490934}} | |{{#item:490934}} | ||
| rowspan="4" |4→3→2 | | rowspan="4" |4→3→2 | ||
| rowspan="4" | | | rowspan="4" |Sin grado | ||
| rowspan="4" |0 | | rowspan="4" |0 | ||
| rowspan="4" | | | rowspan="4" |permitidas | ||
| rowspan="4" | | | rowspan="4" |Sin reinicio | ||
|- | |- | ||
|{{#item:490935}} | |{{#item:490935}} | ||
| Line 835: | Line 771: | ||
|{{#item:490937}} | |{{#item:490937}} | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Encantamiento Perfecto de Accesorio (Ranura 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 2 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 859: | Line 792: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Encantamiento Perfecto de Accesorio (Ranura 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 903: | Line 833: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Encantamiento perfecto de accesorio (Ranura 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 947: | Line 874: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
< | <span id="Azure_Flame_Mana_and_Blaze_Mana_Shield_Enchants"></span> | ||
== Azure Flame Mana | == Encantamientos para escudo de Azure Flame Mana y Blaze Mana == | ||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
! rowspan="2" | | ! rowspan="2" | Objetos objetivo | ||
! rowspan="2" | | ! rowspan="2" | Orden de ranuras | ||
! colspan="2" | | ! colspan="2" | Requisitos mínimos | ||
! rowspan="2" | | ! rowspan="2" | Opciones de línea | ||
! rowspan="2" | | ! rowspan="2" | Proceso de reinicio | ||
|- | |- | ||
! | ! Grado | ||
! | ! Refinamiento | ||
|- | |- | ||
| {{#item:460147}} | | {{#item:460147}} | ||
| 3→2→1 | | 3→2→1 | ||
| | | Sin grado | ||
| 0 | | 0 | ||
| | | permitido | ||
| | | Sin reinicio | ||
|- | |- | ||
| {{#item:460148}} | | {{#item:460148}} | ||
| 3→2→1 | | 3→2→1 | ||
| | | Sin grado | ||
| 0 | | 0 | ||
| | | permitido | ||
| | | Sin reinicio | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Encantamiento Perfecto de Escudo (Ranura 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de Ranura 2 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 1,003: | Line 924: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Encantamiento perfecto de escudo (Ranura 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 1,027: | Line 945: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Encantamiento perfecto de escudo (Ranura 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Encantamiento de Ranura 3 | ||
| | | Descripción | ||
| | | Materiales | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 1,051: | Line 966: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
=Cartas= | |||
Nuevas cartas de monstruos con varias combinaciones de conjunto entre ellas. | |||
== Normal Monster Cards == | == Normal Monster Cards == | ||
Latest revision as of 11:04, 13 October 2026
Call of the Guardian
La llamada del Árbol del Mundo llega más lejos de lo que nadie esperaba. Más allá del santuario de Veledor, los druidas guardianes Vedr y Varg esperan a los aventureros para desenredar el maná caótico que dejó el equilibrio destrozado de las dimensiones. El viaje lleva desde el santuario hasta la tierra natal en llamas de los Harvans, Kindlebrook, baja por la gélida Root of Death y se adentra en las profundidades ocultas de Nyrholt, donde algo valioso ha sido robado. Este capítulo continúa la historia del Capítulo 1 con nuevas regiones, nuevos aliados, dos nuevas cadenas de mazmorras, tres instancias y un nuevo nivel de equipo.
Requisitos
- Nivel 225+
- Capítulo 1 completado
- 5x
Apple (512) (¡llévalos contigo para los aldeanos de Ragsroot!) - Punto de inicio: Laphine Shasha
(ygg_edge 156, 179)
Misión principal
Call of the Guardian
- ¡El Árbol del Mundo vuelve a llamar! Habla con Laphine Shasha en (ygg_edge 156, 179), ella te enviará a Sanctuary Veledor. A partir de ahora puedes viajar allí en cualquier momento a través de la pequeña rama en (ygg_edge 152, 177).
- En Veledor, habla con el druida Vedr en (veledor 268, 212). Él y su gemelo Varg protegen el manantial del Árbol del Mundo.
- Habla con Varg en (veledor 270, 210). Forma un grupo: el líder del grupo crea la instancia Crossroads of Tangled Mana y Varg los guía al interior (ver Instancias más abajo). Sigue a Vedr y Varg a través del manantial, desenreda los cuatro nudos de Tangled Mana y derrota a Sollith. Al final conocerás a El, quien nació del maná desenredado.
- De vuelta en Veledor, habla con Laphine Shasha en (veledor 270, 207).
- Recibirás como recompensa 3x
Flame Coin (1002700). - Luego vuelve a encontrarte con ella en (ygg_fruit 79, 121).
Meeting El
- Habla con Guardian El en (veledor 134, 323) - a partir de ahora El sirve directamente como emisario de la voluntad del Árbol del Mundo.
- Habla con Newt junto a El en (veledor 131, 322). Hay noticias de la tierra en llamas: los Harvans necesitan ayuda.
- Dirígete a (mu_fild01 110, 166) en Volund Valley - Chez te recogerá y te llevará a la encrucijada.
Between Cold and Heat
- Habla con Yupilus en (ch1_sf01 195, 216) y con Beryl en (ch1_sf01 197, 212).
- Beryl te teletransporta de vuelta a Volund Valley; viaja hacia el este a través de (mu_fild02 1, 1) (Volund Plains) y (mu_fild03 1, 1) (Volund Forest) hasta llegar a Kindlebrook, la aldea de los Harvans.
- Vuelve a encontrarte con Beryl en (kindlbrk 101, 103) y habla con Bromin en (kindlbrk 102, 96).
- Recibirás como recompensa 2x
Flame Coin (1002700). - Conoce a los aldeanos:
- Farmer Harvan (kindlbrk 128, 171)
- Miner Harvan (kindlbrk 123, 204)
- Fisherman Harvan (kindlbrk 156, 100)
- Weapon Artisan Harvan (kindlbrk 191, 187)
- White Ash (kindlbrk 173, 120).
- Vuelve a informar a Beryl en (kindlbrk 101, 103), luego toma su bote en (kindlbrk 262, 110) hacia la Root of Death. Recibirás como recompensa 2x
Flame Coin (1002700).
- Habla con Harvan Sailor para subir al bote.
- Entra al portal.
- Habla con Chez (deadroot 103, 124) y con Dew (deadroot 278, 73)
- Luego regresa al interior de Kindlebrook: Tamarin (kin_in01 34, 251) y el Strange Hal junto a ella.
- Recibirás como recompensa 2x
Flame Coin (1002700).
The Root of Death
- Habla con Gregor en (deadroot 101, 167).
- Luego inspecciona la raíz congelada: encuentra los tres puntos de reconocimiento en el Root of Death en (deadroot 154, 172), (deadroot 282, 251) y (deadroot 334, 288).
- Preséntate ante Maura en (ch2safe3 30, 114), luego cruza el Root of Death hasta Shelter Jemis (portal en (deadroot 349, 351)).
- Una vez dentro, habla con Gregor (ch2gms 20, 34), investiga el "?" en (ch2gms 18, 41) y vuelve a hablar con Gregor.
- Reúnete con Maura en (ch2gms 76, 85).
- Habla con Frozen Harvan en (deadroot 348, 347).
- Flame Trapped in Ice: Vuelve a Kindlebrook y habla con Prasium (kindlbrk 252, 118), obtendrás 4x
Flame Coin (1002700).
- Vuelve a hablar con Prasium en (kindlbrk 106, 215).
- Luego entra en el Cradle of Fire a través de la Primordial Flame. Sigue la cadena de Samsin Harvan en (ch2safe2 133, 51).
- Habla con Maura junto a él.
- Samsin Harvan te pide recolectar 5x
Fluffy Ember (1002683) de Fire Cotton en Volund Forest. Tráelas de vuelta para obtener 4x
Flame Coin (1002700) y termina el arco con Nedim en (ch2safe2 137, 44).
- Shelter Jemis: vuelve con Charles en (ch2gms 21, 35) y recorre el refugio.
- Habla con Orion.
- Cryo Capsule
- Shelter Passage
- Los dispositivos de preservación dañados
- The Crystal and Orion, obtendrás 5x
Flame Coin (1002700) en el camino.
- Y el Ice.
- Termina con Nedim en (kindlbrk 110, 218), habla con él tres veces hasta que obtengas 5x
Flame Coin (1002700) y repórtate con Laphine Shasha en (ygg_fruit 79, 121).
Sprout of a World's End
- Busca el consejo de El en (veledor 134, 323).
- Luego encuentra a Gregor en (uknw_ruin 273, 237) en Brimir; él te llevará al campo nevado paralelo.
- Habla con One en (ch1_sf02 160, 160). Ella te pide cazar 20x Shadow Jailer en Brimir (uknw_ruin / uknw_ruin2).
- Ella te recompensará con 3x
Flame Coin (1002700). - Planta la pluma en el lugar donde quedan las raíces del World Tree: (uknw_ruin2 266, 243). Te llevarán a Ragsroot.
Residents of the Tattered Root
- Habla con Devries en (ch2safe4 201, 111).
- Habla con el Pony.
- Habla con Violas (ragsruth 110, 113).
- Habla con Gregor.
- Habla con Violas de nuevo. Lo encontrarás en 2 puntos:
- Habla con Sirina.
- Habla con Orion.
- Habla con Devries cerca del pueblo (ragsruth 87, 115).
- Habla con Heria en (ragsruth 124, 47).
- Habla con Elder Heria. Obtendrás 4x
Flame Coin (1002700).
- De vuelta en Ragsroot, habla con Elder Heria.
- Luego con Devries.
- Luego con Painu (ragsruth 115, 117). Necesitas 5x
Apple (512)
- Tienes que llevar las Apples a Sirina (ragsruth 92, 83), Violas (ragsruth 86, 112), Gregor (ragsruth 130, 68) y Artea (ragsruth 114, 46).
- Artea abrirá una instancia para ti. Aparecerán algunos Mysterious Intruder; mátalos a todos.
- En la parte superior del mapa encontrarás un portal, entra en él. Mata a Snapdragon; si tienes problemas, atráelo hacia los portales.
- Después de matar al MVP, reúnete con Roarin en (rgs_dun01 218, 155).
- Encontrarás a Jasminna en (rgs_dun01 102, 197).
- Para reunirte con Devries, entra en la rama en (rgs_dun01 267, 85). Vuelve a Brimir.
A Dormant Matter
- Habla con One en (uknw_ruin 157, 161) y luego con Zero, necesitan otros 20x Shadow Jailer de Brimir para su investigación.
- Repórtate con One, luego habla con Zero y Gregor. Recibirás 4x
Flame Coin (1002700) como recompensa. - Regresa con Guardian El en (veledor 134, 323).
Seed of Heat
Los Harvans y el refugio unen fuerzas para el Heat Exchange Project. En Kindlebrook habla con Bartum (kindlbrk 191, 148), Karillon (kindlbrk 195, 146) y Einhar (kindlbrk 194, 149), luego adentro: Maura (kin_in01 88, 50), Einhar (kin_in01 82, 45) y Gregor (kin_in01 84, 43).
Orion en (ch2gms 19, 36) necesita material para las piezas: caza 10x Alpuring y 10x Icy Blast en el Root of Death, excava los tres montones de Frozen Materials en (deadroot 345, 291), (deadroot 289, 360) y (deadroot 167, 308), luego recoge 5x
Ice Jelly (1002695) y 5x
Frost Shard (1002693).
Sigue el ensamblaje en el refugio (Gregor, Orion, Charles, el Sprout Origin) - obtendrás 1x
Flame Coin (1002700) y las piezas terminadas. Entrégaselas a Bartum en (kin_in01 86, 47), pulsa el Machine Button y observa cómo el intercambiador de calor cobra vida.
Lleva las cálidas noticias al Cradle of Fire - Samsin Harvan y el Baby Harvan en (ch2safe2 138, 41) (4x
Flame Coin (1002700)) - y de vuelta a Gregor en (kin_in01 84, 43) (2x
Flame Coin (1002700)). Luego regresa con El.
Distorted Ragsroot
El percibe maná extraño en Ragsroot. Habla con Devries en (ch2safe4 217, 234), luego encuentra a los supervivientes dentro de la mazmorra Distorted Ragsroot: Impati (rgs_dun1 131, 147), Violas (rgs_dun1 37, 236) (lleva 1x
Apple (512)) y Elder Helia mediante (rgs_dun1 219, 265). Cada uno de ellos te teletransporta a refugios seguros en Ragsroot donde continúa la cadena.
Finalmente habla con Painu en (ch2safe4 235, 176) - ¡la Leaf está en peligro!
Phantom of Artea espera en (ch2safe4 207, 35). Forma una party - el líder crea la instancia Phantom of Nyrholt (ver Instancias más abajo). Recoge el maná extraño y derrota al Snapdragon Phantom. Llegar a la salida completa la recolección - 3x
Flame Coin (1002700).
Informa a Devries en (ch2safe4 23, 175) (3x
Flame Coin (1002700)) y lleva los fragmentos a Guardian El en (veledor 134, 323). ¡Capítulo 2 completado! Obtendrás 10x
Flame Coin (1002700).
|}
Daily Quests
Todas las diarias se desbloquean al completar la misión principal y se reinician con un temporizador de espera de 4 horas.
| Diaria | NPC | Tarea | Recompensa |
|---|---|---|---|
| Kindlebrook Noodle Soup | Tamarin (kin_in01 34, 251) (primero una breve cadena de introducción con los Harvans en el mercado) |
Caza 10x (22674) en Volund Plains y trae 5x |
6x |
| Hotter! Even Hotter! | Caza 10x (22685) en Volund Plains y trae 5x |
6x | |
| Hot Pup! Even Hotter Pup! | Caza 10x (22687) en Volund Plains/Forest y trae 5x |
6x | |
| Dream of Perpetual Motion | Nedim (kindlbrk 110, 218) |
Caza 15x de cada (22691), (22692), (22693) en Primordial Flame |
3x |
| Retrieve 10 Hal Puffs | Lutem (kindlbrk 103, 137) (desbloqueado mediante Bartum en (kin_in01 86, 47)) |
Recoge 10x |
6x |
| Jemis' Parts Delivery | Karillon (kin_in01 87, 36), luego Orion (ch2gms 19, 36) |
Caza 10x (22699) + 10x (22700), recoge 5x |
6x |
| Heat Preservation Equipment Research | Samra (kin_in01 89, 36) |
Caza 10x (22688) en Volund Forest y trae 3x |
6x |
| Even a Handful of Mana | Devries (ch2safe4 217, 234) |
Reúne 10x |
6x |
| I Understand, So Calm Down | Gregor (ch2safe4 215, 234) |
Derrota a 100 monstruos en Distorted Ragsroot | 6x |
| Phantom of Nyrholt | Phantom of Artea (ch2safe4 207, 35) |
Completa la instancia y derrota al Snapdragon Phantom | 3x |
Campos/Monstruos
Aquí tienes una lista de los nuevos mapas y monstruos. Cada muerte en estos mapas puede además soltar
Etel Dust (1000322),
Shadowdecon (25729) y
Zelunium (25731) (botín de mapa).
| Mapa | Monstruo | ||||
| Volund Plains mu_fild02 File:Volund Plains (mu fild02).png |
(22674) |
(22685) |
(22687) |
||
| Volund Forest mu_fild03 File:Volund Forest (mu fild03).png |
(22688) |
(22687) |
(22689) |
Jefe (22686) |
|
| Primordial Flame 1F mu_dun01 File:Primordial Flame 1F (mu dun01).png |
(22690) |
(22691) |
(22692) |
(22693) |
|
| Primordial Flame 2F mu_dun02 File:Primordial Flame 2F (mu dun02).png |
(22693) |
(22694) |
(22695) |
Jefe (22697) |
|
(22696) |
|||||
| Root of Death deadroot File:Root of Death (deadroot).png |
(22699) |
(22700) |
(22701) |
Jefe (22698) |
|
| Distorted Ragsroot rgs_dun1 File:Distorted Ragsroot (rgs dun1).png |
(22702) |
(22703) |
(22704) |
Jefe (22705) | |
Los jefes de campo (Urochs, Flame Anima, Frost Morbang, Feeos) aparecen una vez cada 2 horas.
Instancias
Crossroads of Tangled Mana - instancia de historia durante la misión principal. Varg en (veledor 270, 210) la crea para el líder del grupo. Sigue a los druidas, desenreda cuatro nudos de Tangled Mana (cada uno genera Wandering Mana) y derrota a Sollith para conocer a El.
Nyrholt - instancia de historia durante el arco de Ragsroot. Artea en (ragsruth 124, 47) libera la barrera para el líder del grupo. Ábrete paso a través de cuatro puertas de Mysterious Intruders y enfréntate al Snapdragon.
Phantom of Nyrholt - la instancia repetible del Capítulo 2 (enfriamiento diario). Phantom of Artea en (ch2safe4 207, 35): el líder del grupo obtiene un menú Crear/Entrar, los miembros eligen Entrar. Las mismas cuatro oleadas de puertas, pero el Snapdragon Phantom es una bestia diferente: casi no recibe daño hasta que lo atraigas a los círculos mágicos de Artea: ¡golpéalo con fuerza durante la ventana de aturdimiento!
Recompensas: 3x
Flame Coin (1002700) por completarla y un 10% de probabilidad de
Snapdragon's Phantom Crystal (106441), que se abre en un paquete de Frontier Magic Dust, Rune Ores y Illusion Fragments.
File:Ch2PhantomArtea.png
NPC de intercambio
El Flame Coin Exchanger en (kin_in01 27, 197) administra las tiendas del Capítulo 2. Antes de terminar la misión principal, solo está disponible la Traveler's Leaf; al completarla, se abren todas las categorías.
Las monedas:
Flame Coin (1002700) (recompensas de misión y diarias) y
Mana Ring (1001996) (Capítulo 1).
| Disponible: | Objeto | Coste |
|---|---|---|
| Traveler's Leaf | 1x 5,000 zeny | |
| Intercambio de monedas | 1x 50,000 zeny | |
| 1x 30,000 zeny | ||
| Equipo Azure Flame Mana | 125x 4,000,000 zeny cada uno | |
| 200x 6,000,000 zeny cada uno | ||
| Intercambio de Hal | 100 / 150 / 250x + 1.5M / 3M / 7M zeny | |
| 200,000 / 400,000 / 700,000 zeny |
Equipo Blaze Mana y encantamientos
El conjunto Azure Flame Mana (comprado con Flame Coins) puede mejorarse y encantarse por Harvan Artisan Kadron en (kin_in01 31, 197) después de completar la misión principal.
Aumento de refino (reforma): usando los Dreamweave Hals puedes subir el refino de cualquier pieza del conjunto un nivel a la vez - +9 a +10 (Azul), +10 a +11 (Rojo), +11 a +12 (Amarillo) - pagando Zelunium, Shadowdecon y Kindle Hals.
Mejora de Azure a Blaze: las piezas de armadura en +11 o superior pueden mejorarse a la versión más fuerte de Blaze Mana (pierde 2 de refino) por 125x
Flame Coin (1002700) + 75x
Mana Ring (1001996) + 15x de cada Kindle Hal. Los accesorios se mejoran con cualquier refino por 250x
Flame Coin (1002700) + 150x
Mana Ring (1001996) + 25x de cada Kindle Hal.
Encantamientos: todos los encantamientos del Capítulo 2 son perfectos (elegibles), se encantan en el orden ranura 3, luego 2, luego 1:
| Ranura | Coste por encantamiento |
|---|---|
| 4 | 15,000,000 zeny + 50x |
| 3 | 17,500,000 zeny + 100x |
| 2 | 20,000,000 zeny + 150x |
Encantamientos de armadura Azure Flame Mana y Blaze Mana
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refino | ||||
| 4→3→2 | Sin grado | 0 | permitido | Sin reinicio | |
| 4→3→2 | Sin grado | 0 | permitido | Sin reinicio | |
Encantamiento perfecto de armadura (Ranura 2)
| Encantamiento de ranura 2 | Descripción | Materiales | Zeny |
| After Cast Delay -2% _______________________ Refine +7 or higher (additional): After Cast Delay -2% _______________________ Refine +9 or higher (additional): After Cast Delay -2% _______________________ Grade D or higher (additional): After Cast Delay -2% _______________________ Grade C or higher (additional): After Cast Delay -2% _______________________ Grade B or higher (additional): After Cast Delay -1% _______________________ Grade A or higher (additional): After Cast Delay -1% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +3% P.ATK +3 _______________________ Refine +7 or higher (additional): ATK +3% _______________________ Refine +9 or higher (additional): ATK +4% _______________________ Grade D or higher (additional): ATK +2% _______________________ Grade C or higher (additional): ATK +3% _______________________ Grade B or higher (additional): ATK +3% _______________________ Grade A or higher (additional): ATK +2% ATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +3% S.MATK +3 _______________________ Refine +7 or higher (additional): MATK +3% _______________________ Refine +9 or higher (additional): MATK +4% _______________________ Grade D or higher (additional): MATK +2% _______________________ Grade C or higher (additional): MATK +3% _______________________ Grade B or higher (additional): MATK +3% _______________________ Grade A or higher (additional): MATK +2% MATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Encantamiento perfecto de armadura (Ranura 3)
| Encantamiento de Ranura 3 | Descripción | Materiales | Zeny |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): Melee Physical Damage +5% _______________________ Grade B or higher (additional): Melee Physical Damage +5% _______________________ Grade A or higher (additional): Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): Ranged Physical Damage +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +5% _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Blaze Mana (Marksman) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% MATK +50 S.MATK +2 _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +10% _______________________ Refine +9 or higher (additional): Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% Blaze Mana (Grand Sage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% S.MATK +2 MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +10% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% Blaze Mana (Grand Mage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Critical +7 P.ATK +2 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% _______________________ Grade B or higher (additional): Critical Damage +5% _______________________ Grade A or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Encantamiento Perfecto de Armadura (Ranura 4)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| ATK +50 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Earth, Water and Wind magic damage +12% _______________________ Refine +9 or higher (additional): Neutral, Fire and Poison magic damage +12% Shadow magic damage +12% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +12% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% Blaze Mana (Mage) _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +35 Critical +5 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Encantamientos de prenda de Azure Flame Mana y Blaze Mana
| Objetos a encantar | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refinamiento | ||||
| 4→3→2 | Sin grado | 0 | permitido | Sin reinicio | |
| 4→3→2 | Sin grado | 0 | permitido | Sin reinicio | |
Encantamiento perfecto de prenda (ranura 2)
| Encantamiento de ranura 2 | Descripción | Materiales | Zeny |
| P.ATK +5 Melee Physical Damage +5% _______________________ Refine +7 or higher (additional): Melee Physical Damage +3% _______________________ Refine +9 or higher (additional): Melee Physical Damage +3% _______________________ Grade D or higher (additional): Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Melee Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Melee Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Melee Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +5 Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +3% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +3% _______________________ Grade D or higher (additional): Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Ranged Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Ranged Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Refine +9 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Water, Wind and Earth magic damage +4% Fire, Poison and Shadow magic damage +4% Neutral magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Refine +9 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +4% Wind, Shadow and Ghost magic damage +4% Undead magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| CRate +5 Critical Damage +5% _______________________ Refine +7 or higher (additional): Critical Damage +3% _______________________ Refine +9 or higher (additional): Critical Damage +3% _______________________ Grade D or higher (additional): Critical Damage +4% Critical +2 _______________________ Grade C or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade B or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade A or higher (additional): Critical Damage +5% Critical +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Non-critical Physical Damage +3% Melee Physical Damage +5% Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +3% _______________________ Grade D or higher (additional): Non-critical Physical Damage +4% Perfect Hit +3 _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Perfect Hit +2 _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Encantamiento perfecto de prenda (ranura 3)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| ASPD +10% _______________________ Refine +7 or higher (additional): ASPD +7% _______________________ Refine +9 or higher (additional): ASPD +8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Variable Cast Time -10% _______________________ Refine +7 or higher (additional): Variable Cast Time -7% _______________________ Refine +9 or higher (additional): Variable Cast Time -8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Encantamiento perfecto de prenda (ranura 4)
| Encantamiento de ranura 4 | Descripción | Materiales | Zeny |
| DEF +100 RES +15 _______________________ Refine +7 or higher (additional): DEF +50 RES +10 _______________________ Refine +9 or higher (additional): DEF +50 RES +10 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MDEF +20 M.RES +10 _______________________ Refine +7 or higher (additional): MDEF +10 M.RES +7 _______________________ Refine +9 or higher (additional): MDEF +10 M.RES +8 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Max HP +3% Max SP +3% _______________________ Refine +7 or higher (additional): Max HP +2% Max SP +2% _______________________ Refine +9 or higher (additional): Max HP +1% Max SP +1% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Encantamientos de calzado de Azure Flame Mana y Blaze Mana
| Objetos a encantar | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refinamiento | ||||
| 4→3→2 | Sin grado | 0 | permitido | Sin reinicio | |
| 4→3→2 | Sin grado | 0 | permitido | Sin reinicio | |
Encantamiento perfecto de calzado (ranura 2)
| Encantamiento de ranura 2 | Descripción | Materiales | Zeny |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Melee Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Melee Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Ranged Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Ranged Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Critical +5 P.ATK +3 _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% CRate +2 _______________________ Grade B or higher (additional): Critical Damage +5% CRate +3 _______________________ Grade A or higher (additional): Critical Damage +5% CRate +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Hit +25 P.ATK +3 _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +4% Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Encantamiento perfecto de calzado (ranura 3)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| ATK +15 ATK +1% P.ATK +1 _______________________ Refine +7 or higher (additional): ATK +15 ATK +1% _______________________ Refine +9 or higher (additional): ATK +20 ATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +15 MATK +1% S.MATK +1 _______________________ Refine +7 or higher (additional): MATK +15 MATK +1% _______________________ Refine +9 or higher (additional): MATK +20 MATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max HP +3% _______________________ Refine +7 or higher (additional): Max HP +2% _______________________ Refine +9 or higher (additional): Max HP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max SP +3% _______________________ Refine +7 or higher (additional): Max SP +2% _______________________ Refine +9 or higher (additional): Max SP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Encantamiento Perfecto de Calzado (Ranura 4)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| Physical damage to All sizes +5% _______________________ Refine +7 or higher (additional): Physical damage to All sizes +5% _______________________ Refine +9 or higher (additional): Physical damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Magic damage to All sizes +5% _______________________ Refine +7 or higher (additional): Magic damage to All sizes +5% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Encantamientos para accesorios de Azure Flame Mana y Blaze Mana
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
| Grado | Refinamiento | ||||
| 4→3→2 | Sin grado | 0 | permitidas | Sin reinicio | |
| 4→3→2 | Sin grado | 0 | permitidas | Sin reinicio | |
Encantamiento Perfecto de Accesorio (Ranura 2)
| Encantamiento de ranura 2 | Descripción | Materiales | Zeny |
| P.ATK +5 Physical damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Magic damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Encantamiento Perfecto de Accesorio (Ranura 3)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| ATK +35 Melee Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Ranged Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Water, Wind and Earth magic damage +12% Fire, Poison and Shadow magic damage +12% Neutral magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Fire, Neutral and Holy magic damage +12% Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Critical +15 Critical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Non-critical Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Encantamiento perfecto de accesorio (Ranura 4)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| ATK +25 Melee Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Ranged Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Water, Wind and Earth magic damage +10% Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Fire, Neutral and Holy magic damage +10% Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Critical +10 Critical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Non-critical Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Encantamientos para escudo de Azure Flame Mana y Blaze Mana
| Objetos objetivo | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | |
|---|---|---|---|---|---|
| Grado | Refinamiento | ||||
| 3→2→1 | Sin grado | 0 | permitido | Sin reinicio | |
| 3→2→1 | Sin grado | 0 | permitido | Sin reinicio | |
Encantamiento Perfecto de Escudo (Ranura 2)
| Encantamiento de Ranura 2 | Descripción | Materiales | Zeny |
| DEF +100 RES +50 _______________________ Refine +7 or higher (additional): Physical damage from All elements property -5% Magic damage from All elements property -5% _______________________ Refine +9 or higher (additional): Physical damage from All sizes -5% _______________________ Grade D or higher (additional): Variable Cast Time -5% _______________________ Grade C or higher (additional): Variable Cast Time -5% _______________________ Grade B or higher (additional): Max HP +5% Max SP +3% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +1 S.MATK +1 _______________________ Refine +7 or higher (additional): Magic damage to All elements property +3% Physical damage to All elements property +3% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +3% Physical damage to All sizes +3% _______________________ Refine +11 or higher (additional): Magic damage to all races (except players) +3% Physical damage to all races (except players) +3% _______________________ Grade D or higher (additional): Magic damage to Normal monsters +2% Physical damage to Normal monsters +2% Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% _______________________ Grade C or higher (additional): Magic damage to Normal monsters +1% Physical damage to Normal monsters +1% Magic damage to Boss monsters +1% Physical damage to Boss monsters +1% _______________________ Grade B or higher (additional): P.ATK +2 S.MATK +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Encantamiento perfecto de escudo (Ranura 3)
| Encantamiento de ranura 3 | Descripción | Materiales | Zeny |
| RES +25 _______________________ Refine +7 or higher (additional): RES +15 _______________________ Refine +9 or higher (additional): RES +15 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| M.RES +15 _______________________ Refine +7 or higher (additional): M.RES +10 _______________________ Refine +9 or higher (additional): M.RES +10 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Encantamiento perfecto de escudo (Ranura 4)
| Encantamiento de Ranura 3 | Descripción | Materiales | Zeny |
| DEF +100 MDEF +20 _______________________ Refine +7 or higher (additional): DEF +50 MDEF +10 _______________________ Refine +9 or higher (additional): DEF +30 MDEF +5 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +3% MATK +3% _______________________ Refine +7 or higher (additional): ATK +20 MATK +20 _______________________ Refine +9 or higher (additional): ATK +15 MATK +15 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Cartas
Nuevas cartas de monstruos con varias combinaciones de conjunto entre ellas.
Normal Monster Cards
| Normal Monster Cards | |||
| Normal Monster Card | Card Effect | ||
|---|---|---|---|
| S.MATK +5 Magic damage to Poison property +7% _______________________ Refine >= 10: Magic damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Dragon Clam Card]<INFO>300761</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Magic damage to Poison property +18% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| P.ATK +7 Physical damage to Poison property +12% _______________________ Refine >= 10: Physical damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Logidogi Card]<INFO>300764</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Physical damage to Poison property +15% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| MATK +5% Variable Cast Time -5% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Critical Damage +7% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ Weapon Level = 5: Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ Weapon Level = 5: Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ Weapon Level = 5: Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ Weapon Level = 5: Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Max HP -4% Resistance to Fire property +15% Physical damage from Formless monsters -15% Physical damage from Medium enemies -15% Physical damage from Large enemies -15% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Left Hand Weight: 1 | |||
| Max HP +3% Max SP +3% _______________________ For each 2 Refine Levels: Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Refine >= 12: Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 | |||
| MATK +5% Variable Cast Time -5% After Cast Delay -4% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| P.ATK +7 Physical damage to Undead property +12% _______________________ Refine >= 10: Physical damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Hit +15 Melee Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Ice Needle Card]<INFO>300778</INFO></ITEM> <ITEM>[Folnir Nilf Card]<INFO>300779</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +5 Magic damage to Undead property +7% _______________________ Refine >= 10: Magic damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
MVP Monster Cards
| MVP Monster Cards | |||
| MVP Monster Card | Card Effect | ||
|---|---|---|---|
| Hit +45 Non-critical Physical Damage +25% _______________________ CON >= 100: Non-critical Physical Damage +30% _______________________ DEX >= 120: Perfect Hit +20 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +15 ASPD +3 12% chance to autocast Crimson Arrow Level 5 on melee attack 4% chance to autocast Conflagration Level 5 on melee attack 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Ranged Physical Damage +25% Max HP -20% _______________________ DEX >= 70: Negates size penalty _______________________ Base Level >= 230: Ranged Physical Damage +45% VIT -20 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Melee Physical Damage +20% Ranged Physical Damage +20% Max SP -5% Critical Damage -25% 이름없는카드 _______________________ Type: Card Compound on: Shoes Weight: 1 | |||
| Physical damage to Boss monsters +40% Max SP -35% _______________________ Refine >= 12: P.ATK +15 _______________________ Base Level >= 200: CON +10 POW +10 _______________________ POW >= 90: ATK +15% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 |
|||

