Melee Abyss Chaser Guide: Difference between revisions
Created page with "= Introduction == This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations. The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements. = Stats = == Basic stats == {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" |STR |120 |STR is the primary source of dam..." |
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= Introduction | = Introduction = | ||
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations. | This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations. | ||
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements. | The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements. | ||
= Stats = | = Stats = | ||
== Basic stats == | == Basic stats == | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
|- | |||
|STR | |STR | ||
|120 | |120 | ||
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points. | |STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points. | ||
|- | |- | ||
AGI | |AGI | ||
|120 | |120 | ||
|AGI complements the build and is also relevant for several skills. | |AGI complements the build and is also relevant for several skills. | ||
|- | |- | ||
VIT | |VIT | ||
|100 total or more | |100 total or more | ||
|At least 100 total VIT is recommended for stun immunity. | |At least 100 total VIT is recommended for stun immunity. | ||
|- | |- | ||
INT | |INT | ||
|~50 | |~50 | ||
|Remaining stat points can be distributed between LUK and INT depending on the character's requirements. | |Remaining stat points can be distributed between LUK and INT depending on the character's requirements. <br> | ||
INT increases the available SP pool, which is useful for a skill-focused leveling build. | |||
|- | |- | ||
LUK | |LUK | ||
|~90 | |~90 | ||
|LUK provides additional ATK and curse resistance. | |LUK provides additional ATK and curse resistance. | ||
|- | |- | ||
DEX | |DEX | ||
|~80 | |~80 | ||
|Around 80 base DEX provides sufficient accuracy for general progression. | |Around 80 base DEX provides sufficient accuracy for general progression. | ||
| Line 32: | Line 34: | ||
Take a look [[Stats | here]] too. | Take a look [[Stats | here]] too. | ||
== Traits == | == Traits == | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
| Line 44: | Line 47: | ||
|STA | |STA | ||
|40 | |40 | ||
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character's defensive requirements. <br> STA and WIS are useful options for increasing physical and magical resistance respectively. | | rowspan="2" |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character's defensive requirements. <br> STA and WIS are useful options for increasing physical and magical resistance respectively. | ||
|- | |- | ||
|WIS | |WIS | ||
|32 | |32 | ||
|} | |} | ||
| Line 60: | Line 62: | ||
|- | |- | ||
|{{#skill:212}} | |{{#skill:212}} | ||
|{{# | |{{#skillDesc:212}} | ||
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly. | |A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly. | ||
|- | |- | ||
|{{#skill:224}} | |{{#skill:224}} | ||
|{{# | |{{#skillDesc:224}} | ||
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount. | |Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount. | ||
|- | |- | ||
|{{#skill:475}} | |{{#skill:475}} | ||
|{{# | |{{#skillDesc:475}} | ||
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling. | |An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling. | ||
|- | |- | ||
|{{#skill:389}} | |{{#skill:389}} | ||
|{{# | |{{#skillDesc:389}} | ||
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell. | |Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell. | ||
|} | |} | ||
== Shadow Chaser == | == Shadow Chaser == | ||
For a melee Shadow Chaser, only a limited number of skills are essential to the core build. | For a melee Shadow Chaser, only a limited number of skills are essential to the core build. | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
|{{#skill:2285}} | |{{#skill:2285}} | ||
|{{# | |{{#skillDesc:2285}} | ||
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser. | |Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser. | ||
|- | |- | ||
|{{#skill:2054}} | |{{#skill:2054}} | ||
|{{# | |{{#skillDesc:2054}} | ||
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters. | |Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters. | ||
|- | |- | ||
|{{#skill:2006}} | |{{#skill:2006}} | ||
|{{# | |{{#skillDesc:2006}} | ||
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill's weapon modifiers, although other leveling options remain available. | |Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill's weapon modifiers, although other leveling options remain available. | ||
|- | |- | ||
|{{#skill:2284}} | |{{#skill:2284}} | ||
|{{# | |{{#skillDesc:2284}} | ||
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200. | | Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200. | ||
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build. | After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build. | ||
|} | |} | ||
== Abyss Chaser== | |||
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch. | The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch. | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
|{{#skill:5311}} | |{{#skill:5311}} | ||
|{{# | |{{#skillDesc:5311}} | ||
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target's size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills. | |One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target's size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills. | ||
|- | |- | ||
|{{#skill:5314}} | |{{#skill:5314}} | ||
|{{# | |{{#skillDesc:5314}} | ||
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage. | |A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage. | ||
|- | |- | ||
|{{#skill:5320}} | |{{#skill:5320}} | ||
|{{# | |{{#skillDesc:5320}} | ||
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed. | |The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed. | ||
|- | |- | ||
|{{#skill:5318}} | |{{#skill:5318}} | ||
|{{# | |{{#skillDesc:5318}} | ||
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat. | |The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat. | ||
|- | |- | ||
|{{#skill:5315}} | |{{#skill:5315}} | ||
|{{# | |{{#skillDesc:5315}} | ||
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat. | |An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat. | ||
|- | |- | ||
|{{#skill:6512}} | |{{#skill:6512}} | ||
|{{# | |{{#skillDesc:6512}} | ||
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage. | |Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage. | ||
|- | |- | ||
|{{#skill:6513}} | |{{#skill:6513}} | ||
{{# | |{{#skillDesc:6513}} | ||
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination. | |Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination. | ||
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills. | At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills. | ||
| Line 140: | Line 143: | ||
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build. | |After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build. | ||
|} | |} | ||
= Gears = | = Gears = | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
| rowspan=" | | rowspan="2" | Starter Gears | ||
|Eden gears | |Eden gears | ||
|Grace set | | colspan="2" |Grace set | ||
|Automatic gears | | colspan="2" |Automatic gears | ||
|- | |- | ||
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100. | |The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100. | ||
|The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [ | | colspan="2" |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]]. | ||
|Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt's Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [ | | colspan="2" |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt's Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]]. | ||
|- | |- | ||
| rowspan=" | | rowspan="4" |Late Game Gears | ||
|Gray Wolf gears | |Gray Wolf gears | ||
|Snow Flower gears | |Snow Flower gears | ||
| Line 157: | Line 161: | ||
|Glacier armors | |Glacier armors | ||
|Varmundt gears | |Varmundt gears | ||
|- | |- | ||
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information | |Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]]. | ||
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information | |Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]]. | ||
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage. | |Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage. | ||
Enchanting materials can be farmed in Snake's Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped. | Enchanting materials can be farmed in Snake's Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped. | ||
More detailed information about farming, enchanting and refining Dim Glacier weapons | More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]]. | ||
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage. | |Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage. | ||
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues. | The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues. | ||
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression. | |Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression. | ||
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics. | For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics. | ||
Detailed information about reforming, grading and enchanting | Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]]. | ||
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system | Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]]. | ||
|After progressing beyond Fire Rune equipment, [ | |- | ||
|Depth 1 armor | |||
|Depth 2 Dimensional gear set | |||
|Hall of Life + Nebula gears combo | |||
|Episode 21 Gaebolg/Yorscalp gears | |||
|Sky Rune set | |||
|- | |||
|After progressing beyond Fire Rune equipment, [[Varmundt's Biosphere Depth]] armor becomes another available upgrade. | |||
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression. | Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression. | ||
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again. | Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again. | ||
|The Dimensional gear set from [ | |The Dimensional gear set from [[Varmundt's Biosphere Depth 2]] is one of the strongest available equipment options for Deft Stab builds. | ||
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown. | For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown. | ||
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds. | |Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds. | ||
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|Informations | |Informations | ||
|- | |- | ||
|{{#item: | |{{#item:18975}} | ||
|{{#itemdesc: | |{{#itemdesc:18975}} | ||
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available. | |A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available. | ||
|- | |- | ||
|{{#item: | |{{#item:400110}} | ||
|{{#itemDesc: | |{{#itemDesc:400110}} | ||
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market. | |A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market. | ||
|- | |- | ||
| Line 216: | Line 222: | ||
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here]. | |A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here]. | ||
|} | |} | ||
== Costume enchant stones == | == Costume enchant stones == | ||
Costume enchant stones become relevant during Shadow Chaser progression. <br> | Costume enchant stones become relevant during Shadow Chaser progression. <br> | ||
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|- | |- | ||
|{{#item:25807}} | |{{#item:25807}} | ||
|{{# | |{{#itemdesc:25807}} | ||
|- | |- | ||
|{{#item:1002280}} | |{{#item:1002280}} | ||
| Line 258: | Line 265: | ||
|{{#itemDesc:1002278}} | |{{#itemDesc:1002278}} | ||
|} | |} | ||
== Shadow gears == | == Shadow gears == | ||
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser. | The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser. | ||
| Line 282: | Line 290: | ||
|- | |- | ||
|Infinity Shadow Weapon <br> | |Infinity Shadow Weapon <br> | ||
{{#item: | {{#item:24386}} | ||
|{{#itemDesc: | |{{#itemDesc:24386}} | ||
|- | |- | ||
|Full Penetration Shadow Accessories <br> | |Full Penetration Shadow Accessories <br> | ||
| Line 310: | Line 318: | ||
|{{#itemDesc:24685}} | |{{#itemDesc:24685}} | ||
|} | |} | ||
= Useful cards = | = Useful cards = | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
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|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target's DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30. | |The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target's DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30. | ||
|} | |} | ||
= Pets = | |||
Several pets can provide useful bonuses depending on the character's equipment and required statistics. | Several pets can provide useful bonuses depending on the character's equipment and required statistics. | ||
{| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | {| class="wikitable mw-collapsible" style="text-align: center;width: 100%;" | ||
| Line 454: | Line 463: | ||
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy. | Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy. | ||
|} | |} | ||
= Leveling = | = Leveling = | ||
The following locations are intended as general leveling guidelines rather than strict requirements. | The following locations are intended as general leveling guidelines rather than strict requirements. | ||
| Line 520: | Line 530: | ||
| [[Abyss Lake]] <br> The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. <br> | | [[Abyss Lake]] <br> The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. <br> | ||
[[Rudus]] <br> You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. <br> | [[Rudus]] <br> You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. <br> | ||
[[Niflheim]] <br> Use @go niflheim and walk to Mila {{ | [[Niflheim]] <br> Use @go niflheim and walk to Mila {{#navi:niflheim|164|102}} to unlock Warper. | ||
|- | |- | ||
|210 ~ 230 | |210 ~ 230 | ||
|Episode 19 fields like Snake's Nest 1 & 2, Amicitia 1 | |Episode 19 fields like Snake's Nest 1 & 2, Amicitia 1 | ||
|For Snake's Nest use Warper > Dungeons > Snake's Nest <br> | |For Snake's Nest use Warper > Dungeons > Snake's Nest <br> | ||
[[Amicitia]] <br> @go einbroch, leave the map south, walk to Lara {{ | [[Amicitia]] <br> @go einbroch, leave the map south, walk to Lara {{#navi:ein_fild08|156|96}} to unlock the Warper. | ||
|- | |- | ||
|230 ~ 240 | |230 ~ 240 | ||
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|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1 | |Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1 | ||
|Niflheim Dungeon entrance is on Level 1 south. <br> | |Niflheim Dungeon entrance is on Level 1 south. <br> | ||
[[Power Twisted Plains]] To unlock in Warper, use Warper > Oz Dungeon > Climb Robe, Talk to NPC at {{ | [[Power Twisted Plains]] To unlock in Warper, use Warper > Oz Dungeon > Climb Robe, Talk to NPC at {{#navi:ra_fild10|352|341}} (Top right of the map). <br> | ||
[[Mjolnir Underground Cave]] <br> @go einbroch, leave the map south, walk to Rebellion {{ | [[Mjolnir Underground Cave]] <br> @go einbroch, leave the map south, walk to Rebellion {{#navi:ein_fild08|192|49}} to unlock the Warper. <br> | ||
[[Clock Tower Unknown Basement]] <br> Use Warper > Dungeons > Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{ | [[Clock Tower Unknown Basement]] <br> Use Warper > Dungeons > Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{#navi:c_tower1|243|202}} to unlock the Warper. <br> | ||
[[Varmundt's Biosphere]] Use Warper > Dungeons > Varmundt Dungeons <br> | [[Varmundt's Biosphere]] Use Warper > Dungeons > Varmundt Dungeons <br> | ||
[[Varmundt's Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. <br> | [[Varmundt's Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. <br> | ||
[[Varmundt's Biosphere Depth 2]] @go Varmundt, at {{ | [[Varmundt's Biosphere Depth 2]] @go Varmundt, at {{#navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. | ||
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[[Category:Abyss Chaser]] | [[Category:Abyss Chaser]] | ||