The Complete Elemental Master Guide by Goldie: Difference between revisions

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'''<big>Elemental Master</big>''' (<small>''abbrev''.</small> <small>as</small> '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment.  
'''<big>Elemental Master</big>''' (<small>''abbreviated''</small> <small>as</small> '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment.  


Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
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* Mostly used in PvP or WoE scenes. Not much use in PvM.
* Mostly used in PvP or WoE scenes. Not much use in PvM.
* When used, it'll consume 1 {{#item:1025}}and reduce their FLEE rate by a flat amount of 50 pts. of whoever is trapped in it.
* When used, it'll consume 1 {{#item:1025}}and reduce their FLEE rate by a flat amount of 50 pts. of whoever is trapped in it.
** Cobwebs are dropped by Argos and they can be found at Mjolnir 10 {{#navi:mjolnir_10}}.
** Cobwebs are dropped by {{#linkmob:1100}} and they can be found at '''Mjolnir 10''' {{#navi:mjolnir_10}}.
* It's got some uses though for some of the server's events like the recently ended [[Autumn Event]]. It works perfectly on the Sentinels, though just keep in mind it gets destroyed when it gets struck by any <span style="color:red;">Fire</span> property attacks.
* It's got some uses though for some of the server's events like the recently ended [[Autumn Event]]. It works perfectly on the Sentinels, though just keep in mind it gets destroyed when it gets struck by any <span style="color:red;">Fire</span> property attacks.
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** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.  
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.  
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''.
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}} {{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
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|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
|-
|-
| [[File:Elemental Integration.png|25px]] Elemental Integration <br> <small>(''not yet implemented'')</small>
| [[File:Elemental Integration.png|28px]] Elemental Integration <br> <small>(''not yet implemented'')</small>
||
||
* Not yet officially released.
* Not yet officially released.
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===x1 Experience Rate===
===x1 Experience Rate===
The benefit of creating a x1 EM character is the '''+50% drop rate buff''' that you will get once you've reached '''Base Level 250''' and it is capped at this level. Going for Base Level 251 and above will no longer give you any additional drop rate buff. As you climb higher starting from Level 1, you will already get the drop rate buff but at a much lower percentage. The drop rate buff you get from x1 only affects raw loots but not cards though so keep that in mind. Some players will settle for Level 250 and stop, but there are those who would level up 'til 260, 265, and 275 so they can equip items that has level restrictions or so that they can enter and farm dungeons that have level requirements like [[Zero Cell Sector|Zero Cell Sector.]] Important reminder to never ever change your rates on your x1 EM character; doing so will permanently remove the drop rate buff you have going on with that character and you will have to start anew.
The benefit of creating a x1 EM character is the '''[[Drop_Rates#Low_Rate_Drop_Boost|+50% drop rate buff]]''' that you will get once you've reached '''Base Level 250''' and it is capped at this level. Going for Base Level 251 and above will no longer give you any additional drop rate buff. As you climb higher starting from Level 1, you will already get the drop rate buff but at a much lower percentage. The drop rate buff you get from x1 only affects raw loots but not cards though so keep that in mind. Some players will settle for Level 250 and stop, but there are those who would level up 'til 260, 265, and 275 so they can equip items that has level restrictions or so that they can enter and farm dungeons that have level requirements like [[Zero Cell Sector|Zero Cell Sector.]] Important reminder to never ever change your rates on your x1 EM character; doing so will permanently remove the drop rate buff you have going on with that character and you will have to start anew.


In all honesty, the experience of leveling a x1 character is really fun, and brings in the authentic RO grinding experience closer to officials—still far from it but closer as compared to x50 experience rate. I say this because unlike in officials, all the consumables and comforts in life that will help you level up faster are basically free and farmable. We are even allowed to dual client, wherein the other client can be reserved for your '''{{#skill:307}}''' performer buff slave so you can get '''+60% EXP points when killing monsters'''; triple client is also feasible if you want another buff slave like Cardinal that can give you '''{{#skill:5278}}''', '''{{#skill:5281}}''', and '''{{#skill:5271}}''' to help your character level up faster. We have the means to buy +50% EXP {{#item:12263}} from the Eden Machine {{#navi:moc_para01|49|31}} at the cost of 20 {{#item:25223}}; we can even condense these Battle Manuals into +100% {{#item:14533}} by talking to '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. If you are hardcore and have lots of {{#item:50000}}, you can buy +200% EXP {{#item:12411}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. The server also have [[Beginners Guide#Eden Boards|Eden Board]] and [[Board Quests|Daily turn-in quests]] that greatly assist players in gaining large amounts of EXP points. Use all these benefits to create your x1 character to make the experience unforgettable and fun. It will be very rewarding in the end and you'll get to enjoy that +50% drop rate buff!  
In all honesty, the experience of leveling a x1 character is really fun, and brings in the authentic RO grinding experience closer to officials—still far from it but closer as compared to x50 experience rate. I say this because unlike in officials, all the consumables and comforts in life that will help you level up faster are basically free and farmable. We are even allowed to dual client, wherein the other client can be reserved for your '''{{#skill:307}}''' performer buff slave so you can get '''+60% EXP points when killing monsters'''; triple client is also feasible if you want another buff slave like Cardinal that can give you '''{{#skill:5278}}''', '''{{#skill:5281}}''', and '''{{#skill:5271}}''' to help your character level up faster. We have the means to buy +50% EXP {{#item:12263}} from the Eden Machine {{#navi:moc_para01|49|31}} at the cost of 20 {{#item:25223}}; we can even condense these Battle Manuals into +100% {{#item:14533}} by talking to '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. If you are hardcore and have lots of {{#item:50000}}, you can buy +200% EXP {{#item:12411}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. The server also have [[Beginners Guide#Eden Boards|Eden Board]] and [[Board Quests|Daily turn-in quests]] that greatly assist players in gaining large amounts of EXP points. Use all these benefits to create your x1 character to make the experience unforgettable and fun. It will be very rewarding in the end and you'll get to enjoy that +50% drop rate buff!  
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* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
*Use any of the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
|- style=height:37.2em
|- style=height:37.2em
|'''Shoe'''
|'''Shoe'''
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*A remainder from your early leveling gears as a Sorcerer.
*A remainder from your early leveling gears as a Sorcerer.
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In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from [[17.2 Sage Legacy|Episode 17.2]]. To start Episode 17.2, you first need to clear [[17.1 Illusion|Episode 17.1]], and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny.  
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from [[17.2 Sage Legacy|Episode 17.2]]. To start Episode 17.2, you first need to clear [[17.1 Illusion|Episode 17.1]], and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}} from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny.  


With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]] or [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]].
With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}} and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}} to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]] or [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]].


When refining {{#item:19428}}, {{#item:550030}}, and {{#item:460018}} and to all succeeding '''Level 1 Armors''' and '''Level 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] such as {{#icon:6993}}{{#linkitem:6993|Safe to +10 Weapon Certificate}}and {{#icon:6994}}{{#linkitem:6994|Safe to +10 Armor Certificate}}as these will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera  ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]].
When refining {{#item:19428}}, {{#item:550030}}, and {{#item:460018}} and to all succeeding '''Level 1 Armors''' and '''Level 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] such as {{#icon:6993}}{{#linkitem:6993|Safe to +10 Weapon Certificate}}and {{#icon:6994}}{{#linkitem:6994|Safe to +10 Armor Certificate}}as these will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera  ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]].
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*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''.
*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''.
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At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]].  
At this stage, you ought to purchase the {{#item:450178}} after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}} for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]].  


The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]].  
The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]].  
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**If you have enough budget and resources to re-enchant, try aiming for {{#item:310256}}.
**If you have enough budget and resources to re-enchant, try aiming for {{#item:310256}}.
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You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one  and cheap to get. The books {{#item:540079}} and {{#item:540080}}can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start [[Grade_Enhancing|grading]] and [[Refinement|refining]] these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success.
You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one  and cheap to get. The books {{#item:540079}} and {{#item:540080}} can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start [[Grade_Enhancing|grading]] and [[Refinement|refining]] these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success.


One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
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Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  
Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  


Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}} first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].


<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
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[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%.  
[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%.  


The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with '''Chapter 2''' once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. Furthermore, a brand new skill called [[File:Elemental Integration.png|25px]] '''Elemental Integration''' will be released soon and it is anticipated to be a complementary skill to Spell Fist. To know more about the new skill, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Future|below]].
The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with [[Chapter 2]] once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. Furthermore, a brand new skill called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' will be released soon and it is anticipated to be a complementary skill to Spell Fist. To know more about the new skill, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Future|below]].


==== Stats ====
==== Stats ====
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The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].
The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].


For more added Dragon resistance, you will need to get a {{#item:460005}}from [[Geffen Night Arena]] or a {{#item:28942}}, {{#item:28945}}, and {{#item:28946}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a '''Purified Knight's Shield'''; PKS is the most preferred choice among the three Knight's shields because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possesses 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants).
For more added Dragon resistance, you will need to get a {{#item:460005}} from [[Geffen Night Arena]] or a {{#item:28942}}, {{#item:28945}}, and {{#item:28946}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a '''Purified Knight's Shield'''; PKS is the most preferred choice among the three Knight's shields because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possesses 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants).


Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters.
Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters.
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* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* '''Time Dimensions combo''' consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up.
* '''Time Dimensions combo''' consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up.
* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
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== Future ==
== Future ==
Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is '''Chapter 2''': '''Fragments of the End''' and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the  [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>] for '''{{#skill:2445}}''' build.
Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is [[Chapter_2|Chapter 2: Fragments of the End]] and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the  [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>] for '''{{#skill:2445}}''' build.


The kRO developers have recently released new pieces of information regarding the new skills that are anticipated to come out sometime during the 3rd Quarter of the year. Among these, Elemental Master will get a new skill that will complement the Spell Fist Build. The new skill is called [[File:Elemental Integration.png|25px]] '''Elemental Integration''' and it works by concentrating a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased.
The kRO developers have recently released new pieces of information regarding the new skills that are anticipated to come out sometime during the 3rd Quarter of the year. Among these, Elemental Master will get a new skill that will complement the Spell Fist Build. The new skill is called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' and it works by concentrating a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased.


According to the skill level, [[File:Elemental Integration.png|25px]] '''Elemental Integration''' will activate the following elemental magic:
According to the skill level, [[File:Elemental Integration.png|28px]] '''Elemental Integration''' will activate the following elemental magic:
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets.  
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets.  
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets.  
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets.  
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#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets.
#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets.


[[File:Elemental Integration.png|25px]] '''Elemental Integration''' consumes AP and seems to act as a self-buff much like '''{{#skill:2445}}'''; there is still a lack of cohesive details and we don't know for sure if it will override Spell Fist since Spell Fist in itself also concentrates the power of your elemental bolt skills to your basic attacks. However, it is also possible that Elemental Integration will just serve as your 4th Job equivalent of '''{{#skill:279}}''' wherein it will give you the ability to autocast the aforementioned elemental magical skills at a certain chance every time you inflict basic attacks. What's good with this new skill is it will solve the issue with the Spell Fist build lacking any reliable form of AoE magical damage outside of the '''Frontier combo''''s autocast '''{{#skill:5220}}''' skill and {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}'s autocast '''{{#skill:6515}}''' and '''{{#skill:5233}}''' skills. Whether the AoE will be wide, centered around you, or around the monster is something we still can't determine until the developers release more details since no showcase were shown during their initial posts. This makes me and any Spell Fist enthusiasts overjoyed, knowing that the Battle Mage playstyle will be given some serious love and is not totally forgotten. Let's just hope it will be as good as the Caster build! In case you are curious about the new skills, you may check out this YouTube [https://www.youtube.com/live/EnE5S8wLJwI?si=4dkebvj_d7-XYhRN&t=544 link] for the whole livestream or this [https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4200579&curpage=1 link] for the developer's notes.
[[File:Elemental Integration.png|28px]] '''Elemental Integration''' consumes AP and seems to act as a self-buff much like '''{{#skill:2445}}'''; there is still a lack of cohesive details and we don't know for sure if it will override Spell Fist since Spell Fist in itself also concentrates the power of your elemental bolt skills to your basic attacks. However, it is also possible that Elemental Integration will just serve as your 4th Job equivalent of '''{{#skill:279}}''' wherein it will give you the ability to autocast the aforementioned elemental magical skills at a certain chance every time you inflict basic attacks. What's good with this new skill is it will solve the issue with the Spell Fist build lacking any reliable form of AoE magical damage outside of the '''Frontier combo''''s autocast '''{{#skill:5220}}''' skill and {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}'s autocast '''{{#skill:6515}}''' and '''{{#skill:5233}}''' skills. Whether the AoE will be wide, centered around you, or around the monster is something we still can't determine until the developers release more details since no showcase was shown during their initial posts. This makes me and any Spell Fist enthusiasts overjoyed, knowing that the Battle Mage playstyle will be given some serious love and is not totally forgotten. Let's just hope it will be as good as the Caster build! In case you are curious about the new skills, you may check out this YouTube [https://www.youtube.com/live/EnE5S8wLJwI?si=4dkebvj_d7-XYhRN&t=544 link] for the whole livestream or this [https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4200579&curpage=1 link] for the developer's notes.


Meanwhile in my to do list, I plan to add new sections for:
Meanwhile in my to do list, I plan to add new sections for: