The Complete Elemental Master Guide by Goldie: Difference between revisions

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* A must have in any EM builds so always max this one out. No exceptions.
* A must have in any EM builds so always max this one out. No exceptions.
* Diamond Storm ('''DS''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Diamond Storm. Crazy. I know, right?  
* Diamond Storm ('''DS''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Diamond Storm. Crazy. I know, right?  
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting!
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting!
* With the arrival of [[Chapter 1]]'s new content called [[Zero Cell Sector]], this introduced the new book {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}as part of the [[Another Dimension Weapon|Another Dimension Weapon series]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Now, instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and DS to autocast Elemental Buster!
* With the arrival of [[Chapter 1]]'s new content called [[Zero Cell Sector]], this introduced the new book {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}as part of the [[Another Dimension Weapon|Another Dimension Weapon series]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Now, instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and DS to autocast Elemental Buster!
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* A must have in any EM builds so always max this one out especially if you plan on using the other book called {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}.
* A must have in any EM builds so always max this one out especially if you plan on using the Dimensions book called {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} or the Another Dimensions book known as {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}.
* Terra Drive ('''TD''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~
* Terra Drive ('''TD''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a 1 second cooldown so for every second, they can freely do just that. But wait there's moreee~
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a 1 second cooldown so for every second, they can freely do just that. But wait there's moreee~
** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~
** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~
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** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.  
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.  
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''.
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
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=== Beginner ===
=== Beginner ===
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* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux.
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux.
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''.
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''.


==== Double Book ====
==== Double Book ====
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* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one  [[File:Hotkeys.png]]
* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one  [[File:Hotkeys.png]]
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you.
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you.


=== Elemental Spirits {{#icon:540114}} ===
=== Elemental Spirits {{#icon:540114}} ===
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* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them.
* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them.
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more.
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more.


==== Casual Farming with Psychic Stream ====
==== Casual Farming with Psychic Stream ====
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* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}} that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are <u>refined to +10</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}}{{#linkitem:50033|Shadows}}and {{#icon:25729}}{{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this:
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are <u>refined to +10</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}}{{#linkitem:50033|Shadows}}and {{#icon:25729}}{{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this:


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* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}}[GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}} either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15''').
* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}} [GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}} either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15''').


==== Leveling as an Elemental Master ====
==== Leveling as an Elemental Master ====
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**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with:
**Enchanted with:
***'''1st line''': +7% EXP gain from all race monsters.
***'''1st line''': +7% EXP gain from all race monsters.
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**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with:
**Enchanted with:
***'''1st line''': +7% EXP gain from all race monsters.
***'''1st line''': +7% EXP gain from all race monsters.
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*'''Illusion Armor Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
*'''Illusion Armor Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
** Enchanted with {{#item:29535}}, {{#item:29535}}, and {{#item:29540}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
** Enchanted with {{#item:29535}}, {{#item:29535}}, and {{#item:29540}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
*'''Convertible Magical Armor''' needs to be [[Convertible_Armors|crafted]]. '''NPC Cool Mechanic''' {{#navi:m_crafting|56|39}} will craft it for you and she is situated inside the '''Equipment Workshop''' ('''@go 59''').
*'''Convertible Magical Armor''' needs to be [[Convertible_Armors|crafted]]. '''NPC Cool Mechanic''' {{#navi:m_crafting|56|39}} will craft it for you and she is situated inside the '''Equipment Workshop''' ('''@go 59''').
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*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
*Enchanted with any of the following:
*Enchanted with any of the following:
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
*Enchanted with any of the following:
*Enchanted with any of the following:
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with:
**Enchanted with:
***'''1st line''': +7% EXP gain from all race monsters.
***'''1st line''': +7% EXP gain from all race monsters.
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*'''Sea Otter Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*'''Sea Otter Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with any of the following:
**Enchanted with any of the following:
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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*'''Fur Seal Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*'''Fur Seal Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with any of the following:
**Enchanted with any of the following:
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely. Furthermore, the entire scope of this gear progression section will fundamentally cover the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> build and other unique builds of the class will have their own [[The Complete Elemental Master Guide by Goldie#Builds|separate sections]].  
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely. Furthermore, the entire scope of this gear progression section will fundamentally cover the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> build and other unique builds of the class will have their own [[The Complete Elemental Master Guide by Goldie#Builds|separate sections]].  


The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''')  '''subcategories''': '''Part I''', '''Part II''', and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til endgame such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]].
The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''')  '''subcategories''': '''Part I''', '''Part II''', and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til endgame such as {{#item:540079}} and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]].


In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]]. Most of mid game's '''Part I''' will be spent finishing Episodic Quests 19-21 until Chapter 1 so you may get better gears. In '''Part II''' of mid game, this will mark the start of your introduction to the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. You will slowly-by-slowly farm for materials needed to craft your HoL gears. Brace yourselves because I am not exaggerating when I say this is one of the grindiest part of the game.  
In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]]. Most of mid game's '''Part I''' will be spent finishing Episodic Quests 19-21 until Chapter 1 so you may get better gears. In '''Part II''' of mid game, this will mark the start of your introduction to the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. You will slowly-by-slowly farm for materials needed to craft your HoL gears. Brace yourselves because I am not exaggerating when I say this is one of the grindiest part of the game.