The Complete Elemental Master Guide by Goldie: Difference between revisions

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'''<big>Elemental Master</big>''' (<small>''abbrev''.</small> <small>as</small> '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment.  
'''<big>Elemental Master</big>''' (<small>''abbreviated''</small> <small>as</small> '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment.  


Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
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| {{#skill:10}}
| {{#skill:10}}
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* Allot 1 skill point to this skill. It will reveal monsters under the Cloaking or Hiding state. Monsters in [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] such as the Two-Eyes Dollocaris and Flame Ghost will be unveiled by this spell.
* Allot 1 skill point to this skill. It will reveal monsters under the Cloaking or Hiding state. Monsters in [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] such as the {{#linkmob:22255}} and {{#linkmob:22257}} will be unveiled by this spell.
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* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill.
* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill.
* Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Red Gemstones can be packaged into a {{#item:100194}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Red Gemstones can be packaged into a {{#item:100194}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
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Besides their defensive skills, they also have supportive spells to amplify the damage output of their own elemental spells or their party members' in the form of '''{{#skill:285}}''', '''{{#skill:286}}''', and '''{{#skill:287}}'''. This is further enhanced by their endow skills '''{{#skill:280}}''', '''{{#skill:281}}''', '''{{#skill:282}}''', and  '''{{#skill:283}}''' which makes them essential members in a party for physical classes particularly as they can flexibly change the elements of their weapons anytime and as needed.   
Besides their defensive skills, they also have supportive spells to amplify the damage output of their own elemental spells or their party members' in the form of '''{{#skill:285}}''', '''{{#skill:286}}''', and '''{{#skill:287}}'''. This is further enhanced by their endow skills '''{{#skill:280}}''', '''{{#skill:281}}''', '''{{#skill:282}}''', and  '''{{#skill:283}}''' which makes them essential members in a party for physical classes particularly as they can flexibly change the elements of their weapons anytime and as needed.   


Additionally, Sages have the ability to craft '''Elemental Converters''' ({{#icon:12114}}{{#linkitem:12114|Fire Elemental Converter}}, {{#icon:12115}}{{#linkitem:12115|Water Elemental Converter}}, {{#icon:12117}}{{#linkitem:12117|Wind Elemental Converter}}, and {{#icon:12116}}{{#linkitem:12116|Earth Elemental Converter}}) with their skill '''{{#skill:1007}}''' so long as you have the right materials with you. Your physical player friends would probably be interested to request you to craft some of these for them or you could craft them to sell to players cheaper than NPC price of course.   
Additionally, Sages have the ability to craft '''Elemental Converters''' ({{#icon:12114}} {{#linkitem:12114|Fire Elemental Converter}}, {{#icon:12115}} {{#linkitem:12115|Water Elemental Converter}}, {{#icon:12117}} {{#linkitem:12117|Wind Elemental Converter}}, and {{#icon:12116}} {{#linkitem:12116|Earth Elemental Converter}}) with their skill '''{{#skill:1007}}''' so long as you have the right materials with you. Your physical player friends would probably be interested to request you to craft some of these for them or you could craft them to sell to players cheaper than NPC price of course.   


Their skill kit will always prove useful in the later stages of the game so take your time to learn and understand the skills of the Sage branch as I try my best to explain each and one of them elaboratively and precisely. You won't regret it!
Their skill kit will always prove useful in the later stages of the game so take your time to learn and understand the skills of the Sage branch as I try my best to explain each and one of them elaboratively and precisely. You won't regret it!
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* Any entity inside its AoE will benefit from Volcano's effects.  
* Any entity inside its AoE will benefit from Volcano's effects.  
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano.
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* Any entity inside its AoE will benefit from Deluge's effects.
* Any entity inside its AoE will benefit from Deluge's effects.
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
*Priest classes standing on Deluge can endlessly cast their '''{{#skill:31}}''' to produce {{#item:523}}. On the other hand, the Wizard class' '''{{#skill:86}}''' can also be casted underneath Deluge though the shallow water cells of Deluge will be consumed by the Water Ball skill; in such cases, Deluge will have to be recasted to allow the usage of Water Ball in the absence of a fixed supply of shallow <span style="color:blue;">Water</span> in the environment.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge.
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* Any entity inside its AoE will benefit from Violent Gale's effects.
* Any entity inside its AoE will benefit from Violent Gale's effects.
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your  '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your  '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale.
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* Land Protector (LP) will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* Land Protector (LP) will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]].
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]].
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. Both Blue and Yellow Gemstones can be packaged into a {{#item:100192}}and {{#item:100193}} by talking to the'''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Requires 1 {{#item:717}} and 1 {{#item:715}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. Both Blue and Yellow Gemstones can be packaged into a {{#item:100192}} and {{#item:100193}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs.
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* No reason to leave it Lvl. 1. Always get the maximum level of this skill.
* No reason to leave it Lvl. 1. Always get the maximum level of this skill.
* Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Warlock's '''{{#skill:2213}}''''s<nowiki/> Magic Intoxication or the Rogue's  '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Dispell|below]].
* Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Warlock's '''{{#skill:2213}}''''s<nowiki/> Magic Intoxication or the Rogue's  '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Dispell|below]].
* Dispell can't be self-casted and you will need the assistance of another Sage player to cast Dispell unto you to cancel any active debuffs you want removed.
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|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
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* Skip this one. No place as a prerequisite skill either.
* Skip this one. No place as a prerequisite skill either.
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6.
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6.
* Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} situated in '''Geffen''' ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.  
* Requires 2 {{#item:715}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} situated in '''Geffen''' ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.  
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2.
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2.
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|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
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| {{#skill:91}} Heaven's Drive
| {{#skill:91}}
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* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill.
* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill.
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* Mostly used in PvP or WoE scenes. Not much use in PvM.
* Mostly used in PvP or WoE scenes. Not much use in PvM.
* When used, it'll consume 1 {{#item:1025}}and reduce their FLEE rate by a flat amount of 50 pts. of whoever is trapped in it.
* When used, it'll consume 1 {{#item:1025}}and reduce their FLEE rate by a flat amount of 50 pts. of whoever is trapped in it.
** Cobwebs are dropped by Argos and they can be found at Mjolnir 10 {{#navi:mjolnir_10}}.
** Cobwebs are dropped by {{#linkmob:1100}} and they can be found at '''Mjolnir 10''' {{#navi:mjolnir_10}}.
* It's got some uses though for some of the server's events like the recently ended [[Autumn Event]]. It works perfectly on the Sentinels, though just keep in mind it gets destroyed when it gets struck by any <span style="color:red;">Fire</span> property attacks.
* It's got some uses though for some of the server's events like the recently ended [[Autumn Event]]. It works perfectly on the Sentinels, though just keep in mind it gets destroyed when it gets struck by any <span style="color:red;">Fire</span> property attacks.
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* This is your main damaging skill as a Sorcerer with an 11x11 AoE at max level. Effective for leveling your character upon transitioning to 3rd job.
* This is your main damaging skill as a Sorcerer with an 11x11 AoE at max level. Effective for leveling your character upon transitioning to 3rd job.
* At max level, this skill lingers on the ground for up to 3 seconds and does seven (7) ticks; when equipped with staves and book-type weapons, Psychic Wave will hit twice which makes it a total of fourteen (14) ticks with every recurring two (2) ticks bundled into one. [[Abyss Chaser|Abyss Chasers]] can't abuse this effect since their job tree can't equip staves nor books.
* At max level, this skill lingers on the ground for up to 3 seconds and does seven (7) ticks; when equipped with staves and book-type weapons, Psychic Wave will hit twice which makes it a total of fourteen (14) ticks with every recurring two (2) ticks bundled into one. [[Abyss Chaser|Abyss Chasers]] can't abuse this effect since their job tree can't equip staves nor books.
* It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#icon:26118}}{{#linkitem:26118|Shadow Staff}} or its enhanced version {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, and {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} that reduce its cooldown by 3 seconds in total, which are useful in leveling. Moreover, a {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}}with the enchant {{#icon:311225}}{{#linkitem:311225|Glacier Flower Spell (Psychic Wave)}}reduces PW's CD by 1.5 seconds, a half a second more than the Shadow staves. In line with this, more than one (1) PW can be casted and recasting it will not replace the previous one which makes it possible to leave out two (2) instances of Psychic Wave on the ground.  
* It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#icon:26118}}{{#linkitem:26118|Shadow Staff}} or its enhanced version {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, and {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} that reduce its cooldown by 3 seconds in total, which are useful in leveling. Moreover, a {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}}with the enchant {{#icon:311225}} {{#linkitem:311225|Glacier Flower Spell (Psychic Wave)}}reduces PW's CD by 1.5 seconds, a half a second more than the Shadow staves. In line with this, more than one (1) PW can be casted and recasting it will not replace the previous one which makes it possible to leave out two (2) instances of Psychic Wave on the ground.  
* {{#icon:25417}}{{#linkitem:25417|Professor Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} are some of the easily available resources that would boost Psychic Wave's damage.
* {{#icon:25417}}{{#linkitem:25417|Professor Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} are some of the easily available resources that would boost Psychic Wave's damage.
* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals.
* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals.
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* Allot 5 skill points to this skill.
* Allot 5 skill points to this skill.
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}}. For every level of Diamond Dust, it gives you +2% '''Variable Cast Time''' ('''VCT''') reduction. This will be needed for you to reach instant cast thru VCT%.  
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}}. For every level of Diamond Dust, it gives you +2% '''Variable Cast Time''' ('''VCT''') reduction. This will be needed for you to reach instant cast thru VCT%.  
* Diamond Dust ('''DD''') will be one (1) of your main AoE skill in your skill rotation for leveling up. Like PW, it has a 5 seconds cooldown but this can be reduced with the right equipment such as the {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}}. A +10 Sorcerer Shadow Weapon will reduce the cooldown of this skill by 4 seconds, making it possible to reduce your skill rotation down to two (2) skills in a sequence similar to this:  
* Diamond Dust ('''DD''') will be one (1) of your main AoE skill in your skill rotation for leveling up. Like PW, it has a 5 seconds cooldown but this can be reduced with the right equipment such as the {{#icon:24297}} {{#linkitem:24297|Sorcerer Shadow Weapon}}. A +10 Sorcerer Shadow Weapon will reduce the cooldown of this skill by 4 seconds, making it possible to reduce your skill rotation down to two (2) skills in a sequence similar to this:  




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* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then.
* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}} {{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. The {{#icon:24297}} {{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then.
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. At Level 5, Diamond Dust has a 30% base chance to apply the <span style="color:#49AFFC;">crystallization</span> debuff, which has 20 seconds base duration. The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. <span style="color:blue;">Aqua</span> also increases Diamond Dust's damage by ('''JobLv x 5''')%.
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. At Level 5, Diamond Dust has a 30% base chance to apply the <span style="color:#49AFFC;">crystallization</span> debuff, which has 20 seconds base duration. The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. <span style="color:blue;">Aqua</span> also increases Diamond Dust's damage by ('''JobLv x 5''')%.
** This debuff only affects normal monsters and players, and useless against boss monsters and MVPs.
** This debuff only affects normal monsters and players, and useless against boss monsters and MVPs.
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* Allot 5 skill points to this skill.
* Allot 5 skill points to this skill.
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}}. For every level of Earth Grave, it gives you +2% All property magical damage.  
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}}. For every level of Earth Grave, it gives you +2% All property magical damage.  
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#icon:24310}}{{#linkitem:24310|Sorcerer Shadow Shield}} exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}} or a +9 {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}} with the enchant {{#icon:311228}}{{#linkitem:311228|Glacier Flower Spell (Earth Grave)}}.
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#icon:24310}} {{#linkitem:24310|Sorcerer Shadow Shield}} exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#icon:540014}} {{#linkitem:540014|Poenitentia Codex}} or a +9 {{#icon:540056}} {{#linkitem:540056|Dim Glacier Book}} with the enchant {{#icon:311228}} {{#linkitem:311228|Glacier Flower Spell (Earth Grave)}}.
* EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level.
* EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level.
* Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state.
* Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state.
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** Hits are blocked by '''{{#skill:12}}'''.
** Hits are blocked by '''{{#skill:12}}'''.
** Hits are mirrored back by '''{{#skill:252}}'''.
** Hits are mirrored back by '''{{#skill:252}}'''.
** Inflicted hits will benefit from {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}.
** Attacks would hit twice with the passive skill '''{{#skill:48}}''' (provided by items like {{#icon:25302}}{{#linkitem:25302|Double Attack Garment Stone}})
** Attacks would hit twice with the passive skill '''{{#skill:48}}''' (provided by items like {{#icon:25302}}{{#linkitem:25302|Double Attack Garment Stone}})
** Affected by the skill https://static.divine-pride.net/images/skill/675.png '''Stone Skin'''.
** Affected by the skill https://static.divine-pride.net/images/skill/675.png '''Stone Skin'''.
** Benefits from the Guillotine Cross skill '''{{#skill:5001}}'''.
** Benefits from the Guillotine Cross skill '''{{#skill:5001}}'''.
** Does not apply {{#item:4147}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks.
** Does not apply {{#icon:4147}}{{#linkitem:4147|(MVP) Baphomet Card}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks.
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature.
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature.
* Any direct buffs made to the three elemental bolts whether they are skill modifiers (i.e. {{#icon:300267}}{{#linkitem:300267|Crow Baron Card}}& {{#icon:300268}}{{#linkitem:300268|Crow Duke Card}}combo) or the EM's High Elemental's Passive Mode will always be translated into Spell Fist's individual hits.
* Any direct buffs made to the three elemental bolts whether they are skill modifiers (i.e. {{#icon:300267}}{{#linkitem:300267|Crow Baron Card}}& {{#icon:300268}}{{#linkitem:300268|Crow Duke Card}}combo) or the EM's High Elemental's Passive Mode will always be translated into Spell Fist's individual hits.
* When soloing with Spell Fist, slotting in a {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}on your weapon is a great choice for sustain during long periods of battle like endgame instances or MVP fights. If every hit of your melee magical damage does 5 billion, that is basically equivalent to 750,000,000 HP leech. Instead of chugging countless {{#icon:1100005}}{{#linkitem:1100005|Concentrated Golden Syrup Potions}}and {{#icon:607}}{{#linkitem:607|Yggdrasil Berries}} to keep your character alive, you can feasibly reduce the amount of healing consumables you will use and simply rely on your Spell Fist hits for sustainability albeit the chance for the HP leech is sitting at 3%.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
|style="text-align: center;" | 0 / 10
|style="text-align: center;" | 0 / 10
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* Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>.
* Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>.
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives.
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives.
** Items that reduce Warmer's CD include the costume enchant stone combo of {{#icon:25418}}{{#linkitem:25418|Professor Stone (Mid)}}+ {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}with 2x {{#icon:310149}}{{#linkitem:310149|Automatic Orbs (Warm Wave)}}. The stones reduce Warmer's CD by 15 seconds while the armor enchants reduce it by 14 seconds. A Level 1 Warmer has a CD of 35 seconds but when paired with these items, Warmer's CD can be as low as 6 seconds.
** Items that reduce Warmer's CD include the costume enchant stone combo of {{#icon:25418}}{{#linkitem:25418|Professor Stone (Mid)}}+ {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}with 2x {{#icon:310149}} {{#linkitem:310149|Automatic Orbs (Warm Wave)}}. The stones reduce Warmer's CD by 15 seconds while the armor enchants reduce it by 14 seconds. A Level 1 Warmer has a CD of 35 seconds but when paired with these items, Warmer's CD can be as low as 6 seconds.
* Warmer lingers on the ground for 35~60 seconds (scales with level), but not more than one (1) Warmer can be placed at a time from the same caster. Recasting Warmer will replace the previous one.
* Warmer lingers on the ground for 35~60 seconds (scales with level), but not more than one (1) Warmer can be placed at a time from the same caster. Recasting Warmer will replace the previous one.
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer!
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer!
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** 2% of MaxHP and MaxSP is recovered each second.
** 2% of MaxHP and MaxSP is recovered each second.
** Damage from the next attack is amplified by 150%.
** Damage from the next attack is amplified by 150%.
* Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
* Requires 1 {{#item:715}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility.
|style="text-align: center;" | 0 / 5
|style="text-align: center;" | 0 / 5
|style="text-align: center; background:#ffffcc"| Active
|style="text-align: center; background:#ffffcc"| Active
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|style="text-align: center;" | 3  
|style="text-align: center;" | 3  
|style="text-align: center; background:#ffffcc"| Active
|style="text-align: center; background:#ffffcc"| Active
|-
| {{#skill:5014}}
||
* Ignore this skill and never put any points here.
* A skill that gives more drawbacks than benefits and also a skill that is shared by all 3rd Job classes that passed through transcendence.
|style="text-align: center;" | 0
|style="text-align: center; background:#ccffcc"| Supportive
|}
|}


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||
||
* A must have in any EM builds so always max this one out. No exceptions.
* A must have in any EM builds so always max this one out. No exceptions.
* Diamond Storm ('''DS''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Diamond Storm. Crazy. I know, right?  
* Diamond Storm ('''DS''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Diamond Storm. Crazy. I know, right?  
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting!
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting!
* With the arrival of [[Chapter 1]]'s new content called [[Zero Cell Sector]], this introduced the new book {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}as part of the [[Another Dimension Weapon|Another Dimension Weapon series]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Now, instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and DS to autocast Elemental Buster!
* With the arrival of [[Chapter 1]]'s new content called [[Zero Cell Sector]], this introduced the new book {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}as part of the [[Another Dimension Weapon|Another Dimension Weapon series]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Now, instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and DS to autocast Elemental Buster!
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| {{#skill:5373}}
| {{#skill:5373}}
||
||
* A must have in any EM builds so always max this one out especially if you plan on using the other book called {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}.
* A must have in any EM builds so always max this one out especially if you plan on using the Dimensions book called {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} or the Another Dimensions book known as {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}.
* Terra Drive ('''TD''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~
* Terra Drive ('''TD''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a 1 second cooldown so for every second, they can freely do just that. But wait there's moreee~
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a 1 second cooldown so for every second, they can freely do just that. But wait there's moreee~
** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~
** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~
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* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:#0685CF;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:#966606;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). '''Does not work with Sorcerer's Elementals'''.
* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:#0685CF;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:#966606;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). '''Does not work with Sorcerer's Elementals'''.
*With a 13x13 AoE centered around you and with an '''SPL''' '''scaling''' of <code>'''(10 x SPL)'''</code>, EB deals increased damage against Dragon/Formless races. Originally, it has a 2 seconds cooldown and consumes 15 AP per manual cast, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content.
*With a 13x13 AoE centered around you and with an '''SPL''' '''scaling''' of <code>'''(10 x SPL)'''</code>, EB deals increased damage against Dragon/Formless races. Originally, it has a 2 seconds cooldown and consumes 15 AP per manual cast, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content.
*When autocasting this skill using the Dimensions combo, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's.
*When autocasting this skill using the Dimensions combo and Elemental Spirits weapon, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive.
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master one of the strongest magical DPS class.
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo and Elemental Spirits is what makes Elemental Master one of the strongest magical DPS class.
|style="text-align: center;" | 10  
|style="text-align: center;" | 10  
|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
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* When hitting mobs immune to <span style="color:gray;">Neutral</span> property such as <span style="color:#F0DF5D;">Ghost 4</span> mobs, the damage won't be dealt but the blink/dash will still connect.
* When hitting mobs immune to <span style="color:gray;">Neutral</span> property such as <span style="color:#F0DF5D;">Ghost 4</span> mobs, the damage won't be dealt but the blink/dash will still connect.
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* Since the updates on 20 March 2026 of [https://forum.muhro.eu/d/4924-patch-notes-217-20-march-2026 Patch Notes#217] and 17 April 2026 of [https://forum.muhro.eu/d/5051-patch-notes-221-17-april-2026 Patch Notes#221]:
* Since the updates on 20 March 2026 with [https://forum.muhro.eu/d/4924-patch-notes-217-20-march-2026 Patch Notes#217] and 17 April 2026 with [https://forum.muhro.eu/d/5051-patch-notes-221-17-april-2026 Patch Notes#221]:
** Psychic Stream's CD got reduced by 0.5 second in all levels. Now at Level 5, this skill's original CD of 2.5 seconds got reduced to 2 seconds.
** Psychic Stream's CD got reduced by 0.5 second in all levels. Now at Level 5, this skill's original CD of 2.5 seconds got reduced to 2 seconds.
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>.
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.  
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.  
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''.
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}} {{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
|style="text-align: center;" | 0 / 5
|style="text-align: center;" | 0 / 5
|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
|-
| https://static.divine-pride.net/images/skill/6615.png Elemental Integration <br> <small>(''not yet implemented'')</small>
||
* Not yet officially released.
* Concentrates a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased.
* According to the skill level, https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' will activate the following elemental magic:
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets.
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets.
#'''<span style="color:#44C769;">Storm Rise</span>''': Inflicts <span style="color:green;">Wind</span> magic damage to nearby targets.
#'''<span style="color:#A35946;">Terra Burst</span>''': Inflicts <span style="color:brown;">Earth</span> magical damage to nearby targets.
#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets.
|style="text-align: center;" | 0 / 5
|style="text-align: center; background:#ffffcc"| Active
|}
|}


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'''Passive Mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves. Also starting from Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance I could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental. To not be confused, Passive Mode is not the same as the '''High Elemental's''' '''passive effects'''; unlike Passive Mode which requires a separate activation mechanic via '''Lvl'''. '''1''' '''{{#skill:2456}}''', the passive effects of your High Elementals are like active buffs that they bestow upon you for as long as they are alive and present.
'''Passive Mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves. Also starting from Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance I could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental. To not be confused, Passive Mode is not the same as the '''High Elemental's''' '''passive effects'''; unlike Passive Mode which requires a separate activation mechanic via '''Lvl'''. '''1''' '''{{#skill:2456}}''', the passive effects of your High Elementals are like active buffs that they bestow upon you for as long as they are alive and present.


On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active.   
On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive Mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Elemental property changes brought about by Defensive Mode takes the highest priority over consumables and cards such as {{#icon:4119}}{{#linkitem:4119|Bathory Card}}, {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}, and {{#icon:14540}} {{#linkitem:14540|Holy Armor Scroll}} that also change your armor's elemental property. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}} {{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active.   


Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus.
Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals.


The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times.
The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. In all active modes except for Waiting Mode, Spirits will be unable to recover HP/SP passively and they will drain a portion of the summoner's SP every 10 seconds. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times.  


Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space.
Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space.
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** [[Old Glast Heim Challenge Mode]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
* Casual Farming
|- style="height:20em"
|- style="height:21.5em"
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
||
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*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
* When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), <span style="color:blue;">Aqua</span> will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}, {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}, and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}.
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
* <span style="color:blue;">Aqua</span> is also the best Elemental to use for the x1 EXP rate leveling fever, most especially during the Sorcerer stage. When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), she will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#item:300124}}, {{#item:300081}}, and {{#item:300104}}.
||
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*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]]
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]]
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* [[Forgotten Time]]
* [[Forgotten Time]]
* [[Varmundt's Biosphere Depth 2]]
* [[Varmundt's Biosphere Depth 2]]
|-
|- style="height:28.5em"
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>'''
| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>'''
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* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.  
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''Lasgand''' and '''Immortal Monarch'''<nowiki/>'s '''{{#skill:83}}s''' and resist their '''{{#skill:91}}''' skill; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.  
* When playing '''{{#skill:2445}}''' build, <span style="color:#bd0f1e;">Ardor</span> will also be the most ideal spirit to summon <u>in a party setting</u> while <span style="color:limegreen;">Procella</span> herself will remain the best choice for solo setups. This is because in a party setting you will most likely than not have a debuffer Arch Mage class that will reduce a group of monster's <span style="color:red;">Fire</span> element resistance by 100% via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom''').
** The Climax Bloom debuff will substantially boost your <span style="color:red;">Fire</span>-infused melee magical attacks, <span style="color:#bd0f1e;">Ardor</span>'s own '''{{#skill:19}}''' autocasts during https://static.divine-pride.net/images/skill/2456.png '''Passive Mode''', '''{{#skill:6515}}''' + '''{{#skill:5235}}''' + '''{{#skill:5372}}''' autocasts coming from items like {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}+ {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}}, and eventually https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''''s '''<span style="color:#ED3F13;">Burning Flame</span>''' elemental magic, which will singlehandedly turn <span style="color:#bd0f1e;">Ardor</span> as the mightiest High Elemental to stand by you in a party scenario.
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''{{#skill:83}}s''' and resist the '''{{#skill:91}}''' skill of {{#linkmob:21981}} and {{#linkmob:22497}}; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.  
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* [[Mjolnir Underground Cave]]
* [[Mjolnir Underground Cave]]
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* The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}.
* The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}.
* Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}}you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time!  
* Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}} you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time! For these reasons, <span style="color:limegreen;">Procella</span> will be your best pick to use in solo setups.
* I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let us rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>.
* I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let us rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>.
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** [[Old Glast Heim Challenge Mode]]
** [[Old Glast Heim Challenge Mode]]
* Casual Farming
* Casual Farming
|- style="height:20em"
|- style="height:21.5em"
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
||
||
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.  
* When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), <span style="color:blue;">Aqua</span> will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}, {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}, and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}.
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
* <span style="color:blue;">Aqua</span> is also the best Elemental to use for the x1 EXP rate leveling fever, most especially during the Sorcerer stage. When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), she will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#item:300124}}, {{#item:300081}}, and {{#item:300104}}.
||
||
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]]
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]]
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* Boosts Agni's ATK by 20%.
* Boosts Agni's ATK by 20%.
* Doubles Agni's natural recovery.
* Doubles Agni's natural recovery.
<small>Requires 1 {{#item:6360}}to cast.</small>
<small>Requires 1 {{#item:6360}} to cast.</small>
|style="background-color:#B2D1FF;" |'''Level 1''':
|style="background-color:#B2D1FF;" |'''Level 1''':


* Boosts Aqua's ATK by 20%.
* Boosts Aqua's ATK by 20%.
* Doubles Aqua's natural recovery.
* Doubles Aqua's natural recovery.
<small>Requires 1 {{#item:6361}}to cast.</small>
<small>Requires 1 {{#item:6361}} to cast.</small>
|style="background-color:#D6EFD6;" |'''Level 1''':
|style="background-color:#D6EFD6;" |'''Level 1''':


* Boosts Ventus's ATK by 20%.
* Boosts Ventus's ATK by 20%.
* Doubles Ventus's natural recovery.
* Doubles Ventus's natural recovery.
<small>Requires 1 {{#item:6362}}to cast.</small>
<small>Requires 1 {{#item:6362}} to cast.</small>
|style="background-color:#E7E0C8;" |'''Level 1''':
|style="background-color:#E7E0C8;" |'''Level 1''':


* Boosts Tera's ATK by 20%.
* Boosts Tera's ATK by 20%.
* Doubles Tera's natural recovery.
* Doubles Tera's natural recovery.
<small>Requires 1 {{#item:6363}}to cast.</small>
<small>Requires 1 {{#item:6363}} to cast.</small>
|-
|-
| style="background-color:#F79A9A;" |'''Level 2''':
| style="background-color:#F79A9A;" |'''Level 2''':
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* +10% ATK.
* +10% ATK.
* Endows weapon with the Fire property.
* Endows weapon with the Fire property.
<small>Requires 2 {{#item:6360}}to cast.</small>
<small>Requires 2 {{#item:6360}} to cast.</small>
|style="background-color:#B2D1FF;" |'''Level 2''':
|style="background-color:#B2D1FF;" |'''Level 2''':


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* +10% ATK.
* +10% ATK.
* Endows weapon with the Water property.
* Endows weapon with the Water property.
<small>Requires 2 {{#item:6361}}to cast.</small>
<small>Requires 2 {{#item:6361}} to cast.</small>
|style="background-color:#D6EFD6;" |'''Level 2''':
|style="background-color:#D6EFD6;" |'''Level 2''':


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* +10% ATK.
* +10% ATK.
* Endows weapon with the Wind property.
* Endows weapon with the Wind property.
<small>Requires 2 {{#item:6362}}to cast.</small>
<small>Requires 2 {{#item:6362}} to cast.</small>
|style="background-color:#E7E0C8;" |'''Level 2''':
|style="background-color:#E7E0C8;" |'''Level 2''':


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* +10% ATK.
* +10% ATK.
* Endows weapon with the Earth property.
* Endows weapon with the Earth property.
<small>Requires 2 {{#item:6363}}to cast.</small>
<small>Requires 2 {{#item:6363}} to cast.</small>
|-
|-
|style="background-color:#F79A9A;" |'''Level 3''':
|style="background-color:#F79A9A;" |'''Level 3''':
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* +50 MAtk.
* +50 MAtk.
* +25% Fire property magical damage.
* +25% Fire property magical damage.
<small>Requires 3 {{#item:6360}}to cast.</small>
<small>Requires 3 {{#item:6360}} to cast.</small>
|style="background-color:#B2D1FF;" |'''Level 3:'''
|style="background-color:#B2D1FF;" |'''Level 3:'''
* -30% VCT on Water property magical skills.
* -30% VCT on Water property magical skills.
* +25% Water property magical damage.
* +25% Water property magical damage.
<small>Requires 3 {{#item:6361}}to cast.</small>
<small>Requires 3 {{#item:6361}} to cast.</small>
|style="background-color:#D6EFD6;" |'''Level 3''':
|style="background-color:#D6EFD6;" |'''Level 3''':
* +50% ACD on Wind property skills.
* +50% ACD on Wind property skills.
* +25% Wind property magical damage.
* +25% Wind property magical damage.
<small>Requires 3 {{#item:6362}}to cast.</small>
<small>Requires 3 {{#item:6362}} to cast.</small>
|style="background-color:#E7E0C8;" |'''Level 3''':
|style="background-color:#E7E0C8;" |'''Level 3''':


* +50 MaxSP & +50 MDef.
* +50 MaxSP & +50 MDef.
* +25% Earth property magical damage.
* +25% Earth property magical damage.
<small>Requires 3 {{#item:6363}}to cast.</small>
<small>Requires 3 {{#item:6363}} to cast.</small>
|}
|}
</center>
</center>
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</center>
</center>


=== Beginner ===
=== Beginner ===
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* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux.
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux.
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''.
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''.


==== Double Book ====
==== Double Book ====
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* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one  [[File:Hotkeys.png]]
* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one  [[File:Hotkeys.png]]
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you.
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you.


=== Elemental Spirits {{#icon:540114}} ===
=== Elemental Spirits {{#icon:540114}} ===
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* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them.
* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them.
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more.
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more.


==== Casual Farming with Psychic Stream ====
==== Casual Farming with Psychic Stream ====
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* In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted  https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage.
* In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted  https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage.
* Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.
* Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. If you play in a party and a Shadow Cross class and a dedicated EM support class are both present, they can also improve your Venom Swamp's damage with their '''{{#skill:2021}}''' skill debuff and https://static.divine-pride.net/images/skill/2450.png '''Cloud Poison''' debuff which reduce the monsters' <span style="color:purple;>Poison</span> property resistance by 75%, additively. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills.
* The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds.  
* The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds.  
* One last reminder I would like to share is that don't let people tell you otherwise not to run 72% ACD or else it's impractical. We have different set of rotations and different need of ACD for very different situations. When farming maps and dungeons where walking will be inevitable, that alone will already save time and before you know it your skills will be off-CD already. You will also not rotate all your skills and only some of them, but here since in this section we are talking about DPS we will treat it differently. DPS will mean achieving the highest possible value over time, which is different from bursting and farming. 72% ACD is possible to get with the gears and buffs we have, and so long as there's discipline for passion, fight for it!
* One last reminder I would like to share is that don't let people tell you otherwise not to run 72% ACD or else it's impractical. We have different set of rotations and different need of ACD for very different situations. When farming maps and dungeons where walking will be inevitable, that alone will already save time and before you know it your skills will be off-CD already. You will also not rotate all your skills and only some of them, but here since in this section we are talking about DPS we will treat it differently. DPS will mean achieving the highest possible value over time, which is different from bursting and farming. 72% ACD is possible to get with the gears and buffs we have, and so long as there's discipline for passion, fight for it!




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* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available. To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]].  
* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as  '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available. To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]].  
* Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in  your quests for every completed Kill Count.
* Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in  your quests for every completed Kill Count.
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''NPC Eden Machine''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]].
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}} {{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''NPC Eden Machine''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]].
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time.
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time.
* In Yvonne's guide, she didn't include Glast Heim Monastery for Level 80-99 but I'd suggest you level up here instead right after Orc Dungeon. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element.
* In Yvonne's guide, she didn't include Glast Heim Monastery for Level 80-99 but I'd suggest you level up here instead right after Orc Dungeon. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element.
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* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options:
* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options:
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''NPC''' '''Dus the Smith''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master.  
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''NPC''' '''Dus the Smith''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master.  
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up:
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up:


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* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}} that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD.
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are <u>refined to +10</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}}{{#linkitem:50033|Shadows}}and {{#icon:25729}}{{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this:
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are <u>refined to +10</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}} {{#linkitem:50033|Shadows}}and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this:




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* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}}[GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}} either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15''').
* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}} [GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}} either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15''').


==== Leveling as an Elemental Master ====
==== Leveling as an Elemental Master ====
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===x1 Experience Rate===
===x1 Experience Rate===
The benefit of creating a x1 EM character is the '''+50% drop rate buff''' that you will get once you've reached '''Base Level 250''' and it is capped at this level. Going for Base Level 251 and above will no longer give you any additional drop rate buff. As you climb higher starting from Level 1, you will already get the drop rate buff but at a much lower percentage. The drop rate buff you get from x1 only affects raw loots but not cards though so keep that in mind. Some players will settle for Level 250 and stop, but there are those who would level up 'til 260, 265, and 275 so they can equip items that has level restrictions or so that they can enter and farm dungeons that have level requirements like [[Zero Cell Sector|Zero Cell Sector.]] Important reminder to never ever change your rates on your x1 EM character; doing so will permanently remove the drop rate buff you have going on with that character and you will have to start anew.
The benefit of creating a x1 EM character is the '''[[Drop_Rates#Low_Rate_Drop_Boost|+50% drop rate buff]]''' that you will get once you've reached '''Base Level 250''' and it is capped at this level. Going for Base Level 251 and above will no longer give you any additional drop rate buff. As you climb higher starting from Level 1, you will already get the drop rate buff but at a much lower percentage. The drop rate buff you get from x1 only affects raw loots but not cards though so keep that in mind. Some players will settle for Level 250 and stop, but there are those who would level up 'til 260, 265, and 275 so they can equip items that has level restrictions or so that they can enter and farm dungeons that have level requirements like [[Zero Cell Sector|Zero Cell Sector.]] Important reminder to never ever change your rates on your x1 EM character; doing so will permanently remove the drop rate buff you have going on with that character and you will have to start anew.


In all honesty, the experience of leveling a x1 character is really fun, and brings in the authentic RO grinding experience closer to officials—still far from it but closer as compared to x50 experience rate. I say this because unlike in officials, all the consumables and comforts in life that will help you level up faster are basically free and farmable. We are even allowed to dual client, wherein the other client can be reserved for your '''{{#skill:307}}''' performer buff slave so you can get '''+60% EXP points when killing monsters'''; triple client is also feasible if you want another buff slave like Cardinal that can give you '''{{#skill:5278}}''', '''{{#skill:5281}}''', and '''{{#skill:5271}}''' to help your character level up faster. We have the means to buy +50% EXP {{#item:12263}} from the Eden Machine {{#navi:moc_para01|49|31}} at the cost of 20 {{#item:25223}}; we can even condense these Battle Manuals into +100% {{#item:14533}} by talking to '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. If you are hardcore and have lots of {{#item:50000}}, you can buy +200% EXP {{#item:12411}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. The server also have [[Beginners Guide#Eden Boards|Eden Board]] and [[Board Quests|Daily turn-in quests]] that greatly assist players in gaining large amounts of EXP points. Use all these benefits to create your x1 character to make the experience unforgettable and fun. It will be very rewarding in the end and you'll get to enjoy that +50% drop rate buff!  
In all honesty, the experience of leveling a x1 character is really fun, and brings in the authentic RO grinding experience closer to officials—still far from it but closer as compared to x50 experience rate. I say this because unlike in officials, all the consumables and comforts in life that will help you level up faster are basically free and farmable. We are even allowed to dual client, wherein the other client can be reserved for your '''{{#skill:307}}''' performer buff slave so you can get '''+60% EXP points when killing monsters'''; triple client is also feasible if you want another buff slave like Cardinal that can give you '''{{#skill:5278}}''', '''{{#skill:5281}}''', and '''{{#skill:5271}}''' to help your character level up faster. We have the means to buy +50% EXP {{#item:12263}} from the Eden Machine {{#navi:moc_para01|49|31}} at the cost of 20 {{#item:25223}}; we can even condense these Battle Manuals into +100% {{#item:14533}} by talking to '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. If you are hardcore and have lots of {{#item:50000}}, you can buy +200% EXP {{#item:12411}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. The server also have [[Beginners Guide#Eden Boards|Eden Board]] and [[Board Quests|Daily turn-in quests]] that greatly assist players in gaining large amounts of EXP points. Use all these benefits to create your x1 character to make the experience unforgettable and fun. It will be very rewarding in the end and you'll get to enjoy that +50% drop rate buff!  
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*Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
*Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
*Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Katrinn Card''' will help with instant casting.
*'''Katrinn Card''' will help with instant casting.
|- style=height:19.8em
|- style=height:19.8em
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**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with:
**Enchanted with:
***'''1st line''': +7% EXP gain from all race monsters.
***'''1st line''': +7% EXP gain from all race monsters.
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***'''3rd slot''': {{#item:311004}}
***'''3rd slot''': {{#item:311004}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
|- style=height:9.5em
|- style=height:10.5em
|'''Armor'''
|'''Armor'''
| align="center" | +0 to +10 {{#item:15186}}
| align="center" | +0 to +10 {{#item:15186}}
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**'''1st line''': Indestructible in battle
**'''1st line''': Indestructible in battle
**'''2nd line''': Any of the raw stats
**'''2nd line''': Any of the raw stats
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
|- style=height:23.5em
|- style=height:23.5em
|'''Weapon'''
|'''Weapon'''
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|}
|}
</center>
</center>
|- style=height:16.5em
|- style=height:18.5em
|'''Shield'''
|'''Shield'''
| align="center" | {{#item:2102}} <br> or <br> +0 to +10 {{#item:2195}}
| align="center" | {{#item:2102}} <br> or <br> +0 to +10 {{#item:2195}}
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*Socketed '''Guard''' is dropped by {{#linkmob:1230}}. If you really need an early protective shield to socket in '''Mutating Khalitzburg Card''', you can wear this shield until EXP shields at Level 65.
*Socketed '''Guard''' is dropped by {{#linkmob:1230}}. If you really need an early protective shield to socket in '''Mutating Khalitzburg Card''', you can wear this shield until EXP shields at Level 65.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
<center>
<center>
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|
|
* Obtained from {{#item:23107}} as one of the possible rewards.
* Obtained from {{#item:23107}} as one of the possible rewards.
* Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
*Use any of the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up.
|- style=height:32.3em
|- style=height:37.2em
|'''Shoe'''
|'''Shoe'''
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> {{#item:470068}}
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> {{#item:470068}}
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<small>
<small>
*{{#item:300081}}
*{{#item:300081}}
*{{#item:4275}}
*{{#item:4221}}
*{{#item:4658}}  
*{{#item:4658}}  
*{{#item:300458}}
*{{#item:300458}}
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* '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
* '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** Shares a combo with both {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}} {{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively.  
** Shares a combo with both {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}} {{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively.  
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots which prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill.
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots and this prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill.
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers.
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers.
*'''Skeleton General''' and '''Zombie Prisoner Cards''' are your EXP racial cards; the latter will cover at least [[The_Complete_Elemental_Master_Guide_by_Goldie#Dungeons|three (3) separate dungeons]] where the Undead race is abundant.
*'''Nightmare Verit Card''' gives MAtk% and will boost your damage early on.
*'''Nightmare Verit Card''' gives MAtk% and will boost your damage early on.
*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''.
*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''.
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!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style=height:60.7em
|- style=height:83.2em
|'''Upper'''
|'''Upper'''
| align="center" | <center>  
| align="center" | <center>  
+10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +10 to +12 {{#item:19483}}   
+10 to +12 [B] {{#item:400445}} <br> or <br> +10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +10 to +12 {{#item:19483}}   
</center>
</center>
|  
|  
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</small>
</small>
|
|
*'''Officer's Hat'''-'''LT''' is [[Officer%27s_Hat-LT|reformed]] from a +9 and above {{#item:400011}}. Unreformed Officer's Hat is [[Equipment_Crafting#Floating_Book_-_Rideword_Hat,_Blood_Sucker,_Officer's_Hat|crafted]] by '''NPC Floating Book''' {{#navi:m_crafting|70|164}}, located at '''Equipment Workshop''' ('''@go 59'''). Officer's Hat-LT gives the most EXP gain at 11%~15% (scales with Base Level and Grade Level) when enchanted with {{#icon:312406}} {{#linkitem:312406|Experience Badge}}.
**Can be enchanted via zeny by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). Zeny cost to enchant from 4th slot up to 3rd slot is 1,500,000 zeny while resetting the enchants will require 300,000 zeny. For more info, check this [[Officer%27s_Hat-LT|page]].
***'''3rd slot''': {{#item:312406}}
***'''4th slot''': {{#item:4712}} ''or'' any of the raw stats
** It is a Level 2 Armor which you can already wear as early as Level 100. The moment you transition to 3rd Job Sorcerer, you can opt to wear this headgear instead of {{#icon:19136}} {{#linkitem:19136|Spirit of Chung E}} or {{#icon:19157}} {{#linkitem:19157|Drooping Gunslinger}} so you may gain more EXP points while leveling though with lesser drop rate boost.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
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**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
** Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
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**Enchanted with {{#item:29001}} and {{#item:29001}}.
**Enchanted with {{#item:29001}} and {{#item:29001}}.
**It combos with {{#icon:550030}}{{#linkitem:550030|ITSoD}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**It combos with {{#icon:550030}}{{#linkitem:550030|ITSoD}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
*'''Survival Circlet'''-'''LT''' is [[Various Headgears Reform#Survival Circlet|reformed]] from a +9 and above {{#item:19266}}. Unreformed Survival Circlet is [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] by '''NPC Jewy''' {{#navi:m_crafting|47|109}}, located at '''Equipment Workshop''' ('''@go 59''').
*'''Survival Circlet'''-'''LT''' is [[Various Headgears Reform#Survival Circlet|reformed]] from a +9 and above {{#item:19266}}. Unreformed Survival Circlet is [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] by '''NPC Jewy''' {{#navi:m_crafting|47|109}}, located at '''Equipment Workshop''' ('''@go 59''').
**It is a Level 2 Armor which you can already wear as early as Level 150. You will use this headgear more once you've transitioned to Elemental Master. While for 3rd jobs Temporal Circlet is stronger and if you don't want expend too much resources on it, you can use Survival Circlet-LT instead.  
**It is a Level 2 Armor which you can already wear as early as Level 150. You will use this headgear more once you've transitioned to Elemental Master. While for 3rd jobs Temporal Circlet is stronger and if you don't want expend too much resources on it, you can use Survival Circlet-LT instead.  
*'''Temporal Circlet (Sorcerer)''' enchanted with {{#item:29075}}, {{#item:29076}}, or {{#item:29077}}, {{#item:29683}}, and {{#item:4713}}.
*'''Temporal Circlet (Sorcerer)''' enchanted with {{#item:29075}}, {{#item:29076}}, or {{#item:29077}}, {{#item:29683}}, and {{#item:4713}}.
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|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|
|
*'''Level 100''': Officer's Hat-LT
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 150''': Survival Circlet-LT
*'''Level 150''': Survival Circlet-LT
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**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with:
**Enchanted with:
***'''1st line''': +7% EXP gain from all race monsters.
***'''1st line''': +7% EXP gain from all race monsters.
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***'''3rd slot''': {{#item:311004}}
***'''3rd slot''': {{#item:311004}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
|- style=height:111.5em
|- style=height:120em
|'''Armor'''
|'''Armor'''
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}}
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}}
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***'''1st line''': Indestructible in battle
***'''1st line''': Indestructible in battle
***'''2nd line''': Any of the raw stats
***'''2nd line''': Any of the raw stats
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Noblesse Psychic Robe''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
*'''Noblesse Psychic Robe''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
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*'''Illusion Armor Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
*'''Illusion Armor Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
** Enchanted with {{#item:29535}}, {{#item:29535}}, and {{#item:29540}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
** Enchanted with {{#item:29535}}, {{#item:29535}}, and {{#item:29540}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
*'''Convertible Magical Armor''' needs to be [[Convertible_Armors|crafted]]. '''NPC Cool Mechanic''' {{#navi:m_crafting|56|39}} will craft it for you and she is situated inside the '''Equipment Workshop''' ('''@go 59''').
*'''Convertible Magical Armor''' needs to be [[Convertible_Armors|crafted]]. '''NPC Cool Mechanic''' {{#navi:m_crafting|56|39}} will craft it for you and she is situated inside the '''Equipment Workshop''' ('''@go 59''').
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**Can be enchanted with the following combination and set of enchants:
**Can be enchanted with the following combination and set of enchants:
***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}}
***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}}
***'''3rd slot''': {{#item:310100}}
***'''3rd slot''': {{#item:310100}} ''or'' {{#item:310143}}
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}}
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}}
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]].
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]].
***A combination of 2x {{#icon:310143}}{{#linkitem:310143|Shadow Spells}}and 1x {{#icon:310100}} {{#linkitem:310100|Magic Power}}is also possible but it won't be as strong as 1x Shadow Spell and 2x Magic Powers due to [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] because as a Sorcerer you will mostly focus only on 1 or 2 elements at most (either <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span>, or <span style="color:gray;">Neutral</span>, or both). 2x Shadow Spells and 1x Magic Power only starts to shine when you transition to EM when you cast more than 2 elements, but by the time you reach this stage {{#icon:450178}}{{#linkitem:450178|Grey Wolf Robe}} is already functional and miles stronger.
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work.
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
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|}
|}
</center>
</center>
|- style=height:64em
|- style=height:69em
|'''Weapon'''
|'''Weapon'''
| align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}}
| align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}}
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** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}.
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}.
**ITSoD combos with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**ITSoD combos with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears).
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears).
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
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**{{#item:300124}} & {{#item:300442}}
**{{#item:300124}} & {{#item:300442}}
**Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
**Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves.
**If you're tenacious enough to ditch the 17.2 Card set in favor of EXP racial cards on your shoe slot, you can replace {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card Card}}with either {{#icon:27384}}{{#linkitem:27384|Mutating White Knight (MWK) Card}}or {{#icon:300442}}{{#linkitem:300442|Deadsera Card}}, and run 2x MWK, 2x Deadsera, or a mix of both; though truthfully, 2x MWK will most likely be stronger than 2x Deadsera or 1x MWK & 1x Deadsera.
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's CD by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves.
<center>
<center>
{| class="wikitable" style="width: 40%;"
{| class="wikitable" style="width: 40%;"
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|}
|}
</center>
</center>
|- style=height:21.3em
|- style=height:22.5em
|'''Shield'''
|'''Shield'''
| align="center" | +0 to +10 {{#item:2195}} <br> or <br>+9 to +10 {{#item:460018}}
| align="center" | +0 to +10 {{#item:2195}} <br> or <br>+9 to +10 {{#item:460018}}
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|
|
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
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|}
|}
</center>
</center>
|- style=height:57em
|- style=height:78em
|'''Garment'''
|'''Garment'''
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}}  
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 to +11 {{#item:20966}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}}  
|  
|  
<small>
<small>
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</small>
</small>
|
|
*'''Teleport Amistr Bag''' obtained from {{#item:23107}} as one of the possible rewards.
*'''Teleport Amistr Bag''' is obtained from {{#item:23107}} as one of the possible rewards.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
*'''Temporal Int Manteau''' is obtained from [[Fall_of_Glastheim#Normal_Mode|Fall of Glast Heim (Normal Mode)]], dropped by the MVP {{#linkmob:20386}}.
**Can be enchanted using {{#item:9551}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. For more info about the list of possible enchants, check this [[Temporal_Manteaus|page]].
**As early as Level 100, this manteau can already be worn and actually provides the <u>2nd most damage boost to your skills as a Sorcerer</u> until you can wear {{#icon:480125}} {{#linkitem:480125|Convertible Magical Wing}} at Level 150. Only downside is that it doesn't provide any VCT% outside of its enchants which may be infuriating for some. It also shares a combo with {{#icon:22009}}{{#linkitem:22009|Temporal INT Boots}}for more raw power.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can also be dropped from {{#item:102550}}, already pre-refined to +7~+11.
*'''Noblesse Magic Manteau''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
*'''Noblesse Magic Manteau''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace'''  from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}.
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*'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
*'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.  
** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]].
** In terms of damage, Illusion Wing, even with its combo with {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}, didn't perform stronger than {{#icon:20966}} {{#linkitem:20966|Temporal Int Manteau}}; the biggest advantage of Illusion Wing is it can provide more VCT% (about 23%) for instant cast and some resistances which Temporal Int Manteau lacks.
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work.
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
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*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your strongest garment choice for 3rd Jobs and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}.
** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your <u>strongest garment choice for 3rd Jobs</u> and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}.
<center>
<center>
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|
|
*'''Level 100''': Noblesse Magic Manteau
*'''Level 100''': Temporal Int Manteau & Noblesse Magic Manteau
*'''Level 130''': Illusion Engine Wing Type B
*'''Level 130''': Illusion Engine Wing Type B
* '''Level 150''': Grace Magic Manteau & Convertible Magical Wing
* '''Level 150''': Convertible Magical Wing & Grace Magic Manteau
|}
|}
</center>
</center>
|- style=height:114.5em
|- style=height:119em
|'''Shoe'''
|'''Shoe'''
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}}
| align="center" | +0 to +12 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}}
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<small>
<small>
*{{#item:300081}}
*{{#item:300081}}
*{{#item:4275}}
*{{#item:4239}}
*{{#item:4221}}
*{{#item:4267}}
*{{#item:4658}}
*{{#item:4658}}
*{{#item:300458}}
*{{#item:300458}}
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|
|
*'''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
*'''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}.
*Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}.
**Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
**For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Temporal INT'''/'''DEX Boots''' are both obtained from [[Old_Glast_Heim#Temporal_Boots|Old Glast Heim]] instance. They will be enchanted with {{#item:4876}} and {{#item:4826}}. For more info about the enchanting process, check this [[Temporal_Boots_Enchanting|page]].
*'''Temporal INT'''/'''DEX Boots''' are both obtained from [[Old_Glast_Heim#Temporal_Boots|Old Glast Heim]] instance. They will be enchanted with {{#item:4876}} and {{#item:4826}}. For more info about the enchanting process, check this [[Temporal_Boots_Enchanting|page]].
**'''Temporal INT''' is desired for its huge raw power, while '''Temporal DEX''' is sought after for its utility by reducing your FCT by 0.5 second (at Level 5, '''{{#skill:2449}}''' needs 0.6 second while '''{{#skill:2446}}''' needs 1 second; '''{{#skill:2447}}''' is all VCT and doesn't require FCT). Both boots can be worn as early as Level 99, and actually <u>gives the best damage boost to all your Sorcerer skills</u> once {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}gets proced.
**'''Temporal INT''' is desired for its huge raw power, while '''Temporal DEX''' is sought after for its utility by reducing your FCT by 0.5 second (at Level 5, '''{{#skill:2449}}''' needs 0.6 second while '''{{#skill:2446}}''' needs 1 second; '''{{#skill:2447}}''' is all VCT and doesn't require FCT). Both boots can be worn as early as Level 99, and actually <u>gives the best damage boost to all your Sorcerer skills</u> once {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}gets proced.
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**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open.
*Collectively known as the '''17'''.'''2 Card set''', {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}will work as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
*Collectively known as the '''17'''.'''2 Card set''', {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}will work as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer.
*'''Zombie Prisoner''', '''Iron Fist''', '''Skeleton General''', and '''Explosion Cards''' will be your most commonly used EXP racial cards for this stage. Only socket them in your shoe slot if you can kill fast enough even without the damage boost from your 17.2 Card set.
<center>
<center>
{| class="wikitable" style="width: 40%;"
{| class="wikitable" style="width: 40%;"
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|
|
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
*Enchanted with any of the following:
*Enchanted with any of the following:
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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|
|
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
*Enchanted with any of the following:
*Enchanted with any of the following:
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
**'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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</center>
</center>
|}
|}
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any.
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any. For transparency's sake and before the breakdown of gears for leveling, the [[Noblesse_set_(16.1)|Noblesse Set]] and [[Grace Set]] are so far only sufficient as placeholders and they are available for quick budget options; however don't expect them to be stronger than either Temporal, Illusion, Automatic, or Convertible sets. This is partly because you will not be using the whole set for Noblesse and Grace since the right accessories {{#icon:490015}} {{#linkitem:490015|Noblesse Magic Ring}} and {{#icon:490020}} {{#linkitem:490020|Grace Magic Ring}}<u>will always be supplanted by your EXP gear</u> {{#icon:490374}}{{#linkitem:490374|Sea Otter Mini Fan-LT}}; thus you will miss out on their shared bonuses as a set together.


In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of my choice such as {{#item:1000168}}, I exchanged 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}} or just buy the epic modules straight from market vendors if available.
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so, so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of your choice such as {{#item:1000168}}, you may trade 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}}; exchange 100 {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') for 50 Soapstones, or just buy the epic modules straight from market vendors if available.


Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter options.
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter decisions.


====Leveling as an Elemental Master (200-275)====
====Leveling as an Elemental Master (200-275)====
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!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style=height:57.5em
|- style=height:81.2em
|'''Upper'''
|'''Upper'''
| align="center" | <center>  
| align="center" | <center>  
+10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}}  <br> or <br>  +9 to +10 [C/A] {{#item:400111}} <br> or <br> +12 to +15 [A] {{#item:400536}} <br>or<br> +12 to +15 [A] {{#item:400724}}  
+10 to +12 [B] {{#item:400445}} <br> or <br> +10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}}  <br> or <br>  +9 to +10 [C/A] {{#item:400111}} <br> or <br> +12 to +15 [A] {{#item:400536}} <br>or<br> +12 to +15 [A] {{#item:400724}}  
</center>
</center>
|  
|  
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</small>
</small>
|
|
*'''Officer's Hat'''-'''LT''' is [[Officer%27s_Hat-LT|reformed]] from a +9 and above {{#item:400011}}. Unreformed Officer's Hat is [[Equipment_Crafting#Floating_Book_-_Rideword_Hat,_Blood_Sucker,_Officer's_Hat|crafted]] by '''NPC Floating Book''' {{#navi:m_crafting|70|164}}, located at '''Equipment Workshop''' ('''@go 59'''). Officer's Hat-LT gives the most EXP gain at 11%~15% (scales with Base Level and Grade Level) when enchanted with {{#icon:312406}} {{#linkitem:312406|Experience Badge}}.
**Can be enchanted via zeny by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). Zeny cost to enchant from 4th slot up to 3rd slot is 1,500,000 zeny while resetting the enchants will require 300,000 zeny. For more info, check this [[Officer%27s_Hat-LT|page]].
***'''3rd slot''': {{#item:312406}}
***'''4th slot''': {{#item:4712}} ''or'' any of the raw stats
** You can keep using this headgear for leveling purposes once you transition to Elemental Master. You can opt to wear this headgear instead of {{#icon:19136}} {{#linkitem:19136|Spirit of Chung E}} or {{#icon:19157}} {{#linkitem:19157|Drooping Gunslinger}} so you may gain more EXP points while leveling though with lesser drop rate boost.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
*'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}.
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
**Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37''').   
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**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
**Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
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|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements'''
|
|
*'''Level 100''': Officer's Hat-LT
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood
*'''Level 150''': Survival Circlet-LT
*'''Level 150''': Survival Circlet-LT
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*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills.
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with:
**Enchanted with:
***'''1st line''': +7% EXP gain from all race monsters.
***'''1st line''': +7% EXP gain from all race monsters.
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***'''3rd slot''': {{#item:311004}}
***'''3rd slot''': {{#item:311004}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}}
|- style=height:26.3em
|- style=height:27.8em
|'''Armor'''
|'''Armor'''
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +11 to +12 {{#item:450178}} <br> or <br> +12 to 15 [A] {{#item:450173}}
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +11 to +12 {{#item:450178}} <br> or <br> +12 to 15 [A] {{#item:450173}}
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***'''1st line''': Indestructible in battle
***'''1st line''': Indestructible in battle
***'''2nd line''': Any of the raw stats
***'''2nd line''': Any of the raw stats
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]].
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]].
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
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|}
|}
</center>
</center>
|- style=height:99.2em
|- style=height:98.8em
|'''Weapon'''
|'''Weapon'''
| align="center" | +11 {{#item:550012}}<br> or <br>+10 to +12 {{#item:550030}} <br> or <br> +9 {{#item:540049}} <br> or <br> +12 to +15 [A] {{#item:540056}} <br> or <br> +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}} <br>or <br> +12 to +15 [A] {{#item:540114}}
| align="center" | +11 {{#item:550012}}<br> or <br>+10 to +12 {{#item:550030}} <br> or <br> +9 {{#item:540049}} <br> or <br> +12 to +15 [A] {{#item:540056}} <br> or <br> +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}} <br>or <br> +12 to +15 [A] {{#item:540114}}
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** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}.
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}.
**ITSoD combos with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**ITSoD combos with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>.
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears).
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears).
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
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|
|
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market.
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]].
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|}
|}
</center>
</center>
|- style=height:35em
|- style=height:36.7em
|'''Garment'''
|'''Garment'''
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +11 to +12 {{#item:480125}} <br> or <br> +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 to +15 [A] {{#item:480351}}
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +11 to +12 {{#item:480125}} <br> or <br> +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 to +15 [A] {{#item:480351}}
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</small>
</small>
|
|
*'''Teleport Amistr Bag''' obtained from {{#item:23107}} as one of the possible rewards.
*'''Teleport Amistr Bag''' is obtained from {{#item:23107}} as one of the possible rewards.
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''.
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]].
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|}
|}
</center>
</center>
|- style=height:58.7em
|- style=height:60.7em
|'''Shoe'''
|'''Shoe'''
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}}
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}}
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<small>
<small>
*{{#item:300458}}
*{{#item:300458}}
*{{#item:4204}}
*{{#item:4249}}
*{{#item:4245}}
*{{#item:4235}}
*{{#item:4658}}
*{{#item:4658}}
*{{#item:300215}}  
*{{#item:300215}}  
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|
|
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}.  
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}.  
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work.
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can be enchanted with the following set of enchants:
**Can be enchanted with the following set of enchants:
***'''2nd slot''':{{#item:310122}}
***'''2nd slot''':{{#item:310122}}
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**'''4th slot''': Any of the racial damage modifiers of your choice.
**'''4th slot''': Any of the racial damage modifiers of your choice.
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]].
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]].
*You may use your EXP racial cards as you deem fit and necessary. I personally wore '''Ancient Worm Card''' when I tried leveling in [[Niflheim#Level_2|Niflheim Floor 2]] for example.
<center>
<center>
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|
|
*'''Sea Otter Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*'''Sea Otter Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with any of the following:
**Enchanted with any of the following:
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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|
|
*'''Fur Seal Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
*'''Fur Seal Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50''').
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
**Enchanted with any of the following:
**Enchanted with any of the following:
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
***'''1st line''': MAtk% + 1~5% or any enchants of your choice.
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Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.
Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.


Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}}and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming.  
Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}} and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming.  


Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck!
Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck!
Line 3,944: Line 4,020:
For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].
For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].


The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}}can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect; however if you lack enough VCT% and FCT to instant cast your skills, it's advisable to wear the combination of {{#item:24747}} and {{#item:24748}} instead. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear.
The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}} can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect; however if you lack enough VCT% and FCT to instant cast your skills, it's advisable to wear the combination of {{#item:24747}} and {{#item:24748}} instead. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear.


As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your Experience, Spell Caster, and Lord Bearer's Shadow Gears to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim.
As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your Experience, Spell Caster, and Lord Bearer's Shadow Gears to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim.
Line 4,015: Line 4,091:
After you're done with 3rd Job leveling, you can immediately switch back to your much coveted EXP stones. If you feel like you are not killing fast enough or lacking with VCT or FCT then I suggest you use your costumes stones geared for that purpose such as {{#item:1001420}} and all three of the Sorcerer Stones. Personally, I only switched the lower and garment stones to EXP when I did mine and left the rest as is, but like I said you do you.
After you're done with 3rd Job leveling, you can immediately switch back to your much coveted EXP stones. If you feel like you are not killing fast enough or lacking with VCT or FCT then I suggest you use your costumes stones geared for that purpose such as {{#item:1001420}} and all three of the Sorcerer Stones. Personally, I only switched the lower and garment stones to EXP when I did mine and left the rest as is, but like I said you do you.


====Dungeons====
==== Pet Suggestions ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:90%;"
 
! rowspan="2" | Levels
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%;"
! rowspan="2" | Dungeons
!Pet
! colspan="2" | Quests
!Egg
! rowspan="2" | Notes
!Notes
|-
|-
! Board
|- style=height:3em
! Daily
| <center> {{#mob:3790}} </center>
|-
| <center> {{#item:9109}} </center>
! <center> 1-9 </center>
|
| <center> Hidden Dungeon Floor 1 </center>
* At Loyal intimacy, it increases EXP gained from defeating monsters by 1%.
| <center> </center>
|- style=height:3em
| <center> </center>
| <center> {{#mob:20391}} </center>
| <center> {{#item:9134}} </center>
|
|
*No available turn-in quests.
* At Loyal intimacy, it gives MAtk + 5%, S.MAtk + 2, and increased magical damage against Boss monsters by 5%.
*The moment you warp to Hidden Dungeon, there should be some {{#linkmob:1002}} for you to kill; if not, you can enter and exit the portals until you can see mobs that you can kill like {{#linkmob:1174}} or {{#linkmob:1008}}.
|- style=height:3em
*Watch out for {{#linkmob:1013}} and {{#linkmob:1092}} because they may randomly appear on the spawning point and they may kill you. Immediately warp out when you spot them.
| <center> {{#mob:21967}} </center>
|-
| <center> {{#item:9147}} </center>
! rowspan="2" | <center> 10-39 </center>
| <center> Payon Dungeon Floor 1 </center>
| <center> ✔️ </center>
| <center> ❌ </center>
|
|
* Turn-in quests (only Board Quests) are available at Eden.
* At Loyal intimacy, it gives MAtk + 3% and SPL + 2.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1015}} and {{#linkmob:1076}} for the Kill Count quest, and {{#linkmob:1005}} and {{#linkmob:1031}} for additional experience points.
|- style=height:4em
|-
| <center> {{#mob:1768}} </center>
| <center> Anthell Dungeon Floor 1 </center>
| <center>{{#item:9122}} </center>
| <center> ❌ </center>
| <center> ❌ </center>
|
|
* No available turn-in quests.
* At Loyal intimacy, it gives MAtk + 30, and increases <span style="color:#F0DF5D;">Ghost</span> and <span style="color:red;">Fire</span> property magical damage by 5%.
* Kill the stationary {{#linkmob:1236}} as well as the {{#linkmob:1239}}, {{#linkmob:1237}}, {{#linkmob:1238}}, and {{#linkmob:1176}} with your '''{{#skill:17}}'''.
|- style=height:3em
|-
| <center> {{#mob:3074}} </center>
! <center> 40-79 </center>
| <center> {{#item:9171}} </center>
| <center> Orc Dungeon Floors 1 & 2 </center>
| <center> ✔️ </center>
| <center> </center>
|
|
* Turn-in quests (only Board Quests) are available at Eden.
* At Loyal intimacy, it gives MAtk + 6%, and increases <span style="color:gray;">Neutral</span> and <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> property magical damage by 7%.
* Kill {{#linkmob:3898}}, {{#linkmob:1152}}, and {{#linkmob:1177}} with your '''{{#skill:17}}'''.
|- style=height:3em
|-
| <center> {{#mob:1301}} </center>
! <center> 80-89 </center>
| <center> {{#item:9089}} </center>
| <center> Glast Heim Monastery Floor 1 </center>
| <center> ✔️ </center>
| <center> </center>
|
|
* Turn-in quests (only Board Quests) are available at Eden.
* At Loyal intimacy, it gives MAtk + 4%.
* Kill {{#linkmob:1192}} and {{#linkmob:1117}} with your '''{{#skill:17}}'''.
|- style=height:8em
|-
| <center> {{#mob:1382}} </center>
! rowspan="2" | <center> 90-99 </center>
| <center> {{#item:9097}} </center>
| <center> Glast Heim Monastery Floor 2 </center>
|
| <center> ✔️ </center>
* At Loyal intimacy, it gives MAtk + 2%, ATK + 2%, MaxHP + 2%, MaxSP + 2%, and adds a random chance to autocast '''Level 3 {{#skill:19}}''' when dealing melee physical attacks.
|- style=height:4em
| <center> {{#mob:1518}} </center>
| <center> {{#item:9115}} </center>
|
* At Loyal intimacy, it gives MaxSP + 5% and decreases after cast delay (ACD) by 3%.
|- style=height:4em
| <center> {{#mob:1404}} </center>
| <center> {{#item:9048}} </center>
| rowspan=4 |
* At Loyal intimacy, they decrease Variable Casting Time (VCT) by 5%.
|- style=height:4em
| <center> {{#mob:1735}} </center>
| <center> {{#item:9119}} </center>
|- style=height:4em
| <center> {{#mob:1302}} </center>
| <center> {{#item:9139}} </center>
|- style=height:4em
| <center> {{#mob:1303}} </center>
| <center> {{#item:9192}} </center>
|}
For more info on how to '''tame''', '''raise''', and '''evolve''' pets, check this [[Pet_System|page]].
 
Among all the listed pets above, only {{#icon:9109}}{{#linkitem:9109|Sweet Drops}}gives additional EXP gain from defeating monsters. Sweet Drops is the evolved form of {{#icon:9002}}{{#linkitem:9002|Drops}}and it needs to reach max intimacy first before you can benefit from its bonuses. VCT% pets such as {{#icon:9048}}{{#linkitem:9048|Miyabi Ningyo}}and {{#icon:9119}}{{#linkitem:9119|Alicel}}are also available to pick from if you need to complete your instant cast; choose damage-focused pets like {{#icon:9134}}{{#linkitem:9134|White Knight}} and {{#icon:9147}} {{#linkitem:9147|Icewind}}if you need the extra oomph in your skills to kill efficiently.
 
====Dungeons====
{| class="wikitable mw-collapsible mw-collapsed" style="width:91%;"
! rowspan="2" | Levels
! rowspan="2" | Dungeons
! colspan="2" | Quests
! rowspan="2" | Notes
|-
! Board
! Daily
|-
! <center> 1-9 </center>
| <center> Hidden Dungeon Floor 1 </center>
| <center> </center>
| <center> ❌ </center>
| <center> ❌ </center>
|
|
* Turn-in quests (only Board Quests) are available at Eden.
*No available turn-in quests.
* You will need to kill 10 {{#linkmob:2283}} and 1 {{#linkmob:2861}} here before turning-in your quests. The '''Furious Dark Priest''' is enveloped with red color and yet it's still hard to track him due to the wide area of the map.
*The moment you warp to Hidden Dungeon, there should be some {{#linkmob:1002}} for you to kill; if not, you can enter and exit the portals until you can see mobs that you can kill like {{#linkmob:1174}} or {{#linkmob:1008}}.
*Watch out for {{#linkmob:1013}} and {{#linkmob:1092}} because they may randomly appear on the spawning point and they may kill you. Immediately warp out when you spot them.
|-
|-
| <center> Veins Field 7 <small>(right outside of the City Veins)</small> </center>
! rowspan="2" | <center> 10-39 </center>
| <center> Payon Dungeon Floor 1 </center>
| <center> ✔️ </center>
| <center> ✔️ </center>
| <center> ❌ </center>
| <center> ❌ </center>
|
|
* Turn-in quests (only Board Quests) are available at Eden.
* Turn-in quests (only Board Quests) are available at Eden.
* Type '''@go veins''' and walk towards south to enter Veins Field 7 {{#navi:ve_fild07|147|366}}.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1015}} and {{#linkmob:1076}} for the Kill Count quest, and {{#linkmob:1005}} and {{#linkmob:1031}} for additional experience points.
* You can command your Cardinal to '''/memo''' Veins Field 7 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Zombies''' and '''Skeletons''' are both Undead race.
* Kill {{#linkmob:1784}}, {{#linkmob:1781}}, and {{#linkmob:1780}} with your '''{{#skill:17}}'''.
|-
|-
! <center> 100-129 </center>
| <center> Anthell Dungeon Floor 1 </center>
| <center> [[Illusion of Moonlight]] </center>
| <center> </center>
| <center> ❌ </center>
| <center> ❌ </center>
| <center> ✔️ </center>
|
|
* Turn-in quests (only Daily Hunts) are available at Eden.  
* No available turn-in quests.
* Kill the stationary {{#linkmob:1236}} as well as the {{#linkmob:1239}}, {{#linkmob:1237}}, {{#linkmob:1238}}, and {{#linkmob:1176}} with your '''{{#skill:17}}'''.
* You may also use the {{#icon:4221}}{{#linkitem:4221|Skeleton General Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. All four (4) '''ant mobs''' are Insect race, except for the '''Ant Egg''' which is Formless.
|-
! <center> 40-79 </center>
| <center> Orc Dungeon Floors 1 & 2 </center>
| <center> ✔️ </center>
| <center> ❌ </center>
|
* Turn-in quests (only Board Quests) are available at Eden.
* Kill {{#linkmob:3898}}, {{#linkmob:1152}}, and {{#linkmob:1177}} with your '''{{#skill:17}}'''.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Orc Zombies''' and '''Orc Skeletons''' are both Undead race.
|-
! <center> 80-89 </center>
| <center> Glast Heim Monastery Floor 1 </center>
| <center> ✔️ </center>
| <center> ❌ </center>
|
* Turn-in quests (only Board Quests) are available at Eden.
* Kill {{#linkmob:1192}} and {{#linkmob:1117}} with your '''{{#skill:17}}'''.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Wraiths''' and '''Evil Druids''' are both Undead race.
|-
! rowspan="2" | <center> 90-99 </center>
| <center> Glast Heim Monastery Floor 2 </center>
| <center> ✔️ </center>
| <center> ❌ </center>
|
* Turn-in quests (only Board Quests) are available at Eden.
* You will need to kill 10 {{#linkmob:2283}} and 1 {{#linkmob:2861}} here before turning-in your quests. The '''Furious Dark Priest''' is enveloped with red color and yet it's still hard to track him due to the wide area of the map.
|-
| <center> Veins Field 7 <small>(right outside of the City Veins)</small> </center>
| <center> ✔️ </center>
| <center> ❌ </center>
|
* Turn-in quests (only Board Quests) are available at Eden.
* Type '''@go veins''' and walk towards south to enter Veins Field 7 {{#navi:ve_fild07|147|366}}.
* You can command your Cardinal to '''/memo''' Veins Field 7 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time.
* Using your '''{{#skill:17}}''', kill {{#linkmob:1784}} for the Kill Count quest, and {{#linkmob:1781}} and {{#linkmob:1780}} for additional experience points.
|-
! <center> 100-129 </center>
| <center> [[Illusion of Moonlight]] </center>
| <center> ❌ </center>
| <center> ✔️ </center>
|
* Turn-in quests (only Daily Hunts) are available at Eden.  
* Prior to Level 100, no Daily Hunt Quests are available. This stage marks the availability of Daily Hunt Quests.  
* Prior to Level 100, no Daily Hunt Quests are available. This stage marks the availability of Daily Hunt Quests.  
* Reach Level 100 first then speak to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden''') to accept the Daily Hunt Quests.  
* Reach Level 100 first then speak to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden''') to accept the Daily Hunt Quests.  
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW.
* {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Five (5) of the monsters here are Undead race including {{#linkmob:3760}}, {{#linkmob:3761}}, and {{#linkmob:3763}}, {{#linkmob:3764}}, and {{#linkmob:3765}}.
|-
|-
! <center> 120-129 </center>
! <center> 120-129 </center>
Line 4,102: Line 4,249:
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills.
* All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element.
* All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element.
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Three (3) of the monsters here are Formless race including {{#linkmob:3793}}, {{#linkmob:3794}}, and {{#linkmob:3795}}.
|-
|-
! <center> 130-149 </center>
! <center> 130-149 </center>
Line 4,110: Line 4,258:
* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Three (3) of the monsters here are Undead race including {{#linkmob:3751}}, {{#linkmob:3752}}, and {{#linkmob:3753}}.
|-
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! <center> 150-159 </center>
! <center> 150-159 </center>
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* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly.
* {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly.
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. All of the monsters here are Formless race except for {{#linkmob:20261}}.
|-
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! <center> 160-169 </center>
! <center> 160-169 </center>
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* Turn-in quests (only Daily Hunts) are available at Eden.
* Turn-in quests (only Daily Hunts) are available at Eden.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> or <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* You may also use the {{#icon:4221}}{{#linkitem:4221|Skeleton General Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. Seven (7) of the monsters here are Insect race including {{#linkmob:21386}}, {{#linkmob:21387}}, {{#linkmob:21388}}, {{#linkmob:21389}}, {{#linkmob:21390}}, {{#linkmob:21394}}, and {{#linkmob:21395}}.
|-
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! <center> 170-179 </center>
! <center> 170-179 </center>
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* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden.
* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden.
* If this is your first time to enter Einbech Dungeon Floor 3, you will need to walk your way towards the main entrance {{#navi:ein_dun02|20|250}} first, and after which you will gain access to the '''NPC Warper'''.
* Kill all the mobs here with your <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>.
* {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>.
* If this is your first time to enter Einbech Dungeon Floor 3, you will need to walk your way towards the main entrance first, and after which you will gain access to the '''NPC Warper'''.
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Seven (7) of the monsters here are Formless race including {{#linkmob:20592}}, {{#linkmob:20593}}, {{#linkmob:20594}}, {{#linkmob:20595}}, {{#linkmob:20596}}, {{#linkmob:20597}}, and {{#linkmob:20600}}.
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! <center> 190-229 </center>
! <center> 190-229 </center>
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* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden.
* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden.
* If this is your first time to enter Abyss Lake Floor 4, you will need to walk your way towards the main entrance {{#navi:abyss_03|94|108}} first, and after which you will gain access to the '''NPC Warper'''.
* Kill all the mobs here with your <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* Kill all the mobs here with your <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and  '''{{#skill:2447}}''' skills.
* The moment you job change to Elemental Master, you may now start rotating and use your 4th job skills. Not sure how to properly rotate your skills? Don't worry, I got you! I've written it all down for you [[The Complete Elemental Master Guide by Goldie#Skill Rotation|here]]~
* The moment you job change to Elemental Master, you may now start rotating and use your 4th job skills. Not sure how to properly rotate your skills? Don't worry, I got you! I've written it all down for you [[The Complete Elemental Master Guide by Goldie#Skill Rotation|here]]~
* Summon our buddy <span style="color:#BD0F1E;">Ardor</span>, and try to refrain from casting '''{{#skill:5371}}''' and don't summon <span style="color:purple;">Serpens</span> here since the mobs here are mostly <span style="color:#C95FB4;">Undead</span> and <span style="color:#F0DF5D;">Ghost</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> elements and they are immune and resists <span style="color:purple;">Poison</span>, respectively.  
* Summon our buddy <span style="color:#BD0F1E;">Ardor</span>, and try to refrain from casting '''{{#skill:5371}}''' and don't summon <span style="color:purple;">Serpens</span> here since the mobs here are mostly <span style="color:#C95FB4;">Undead</span> and <span style="color:#F0DF5D;">Ghost</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> elements and they are immune and resists <span style="color:purple;">Poison</span>, respectively.  
* Some players stay at Abyss Lake Floor 4 until '''Level 240''' if they can't farm comfortably well in '''Amicitia Dungeon Floor 2'''. Abyss 4 will still be a good place to level up because of its Board and Daily quests, and you get to farm {{#item:25223}} at the same time too.  
* Some players stay at Abyss Lake Floor 4 until '''Level 240''' if they can't farm comfortably well in '''Amicitia Dungeon Floor 2'''. Abyss 4 will still be a good place to level up because of its Board and Daily quests, and you get to farm {{#item:25223}} at the same time too.  
* You may also use the {{#icon:4267}}{{#linkitem:4267|Explosion Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' while you're still a Sorcerer and you may dislike its side effect of you increasing the physical attack damage you receive from Dragon monsters. Three (3) of the monsters here are Dragon race including {{#linkmob:20612}}, {{#linkmob:20614}}, and {{#linkmob:20615}}.
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! <center> 230-239 </center>
! <center> 230-239 </center>
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* Use <span style="color:red;">Fire</span> element here and let our best friend <span style="color:#BD0F1E;">Ardor</span> aid us in leveling. Three (3) of the mobs here are <span style="color:brown;">Earth</span> element, while the rest are <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> and <span style="color:green;">Wind</span>. <span style="color:purple;">Serpens</span> would have been perfect here too but the {{#linkmob:21548}} is <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy 3</span> and would resist <span style="color:purple;">Poison</span>.
* Use <span style="color:red;">Fire</span> element here and let our best friend <span style="color:#BD0F1E;">Ardor</span> aid us in leveling. Three (3) of the mobs here are <span style="color:brown;">Earth</span> element, while the rest are <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> and <span style="color:green;">Wind</span>. <span style="color:purple;">Serpens</span> would have been perfect here too but the {{#linkmob:21548}} is <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy 3</span> and would resist <span style="color:purple;">Poison</span>.
* A good place to level up and grind for zeny at the same time. Raw zeny value are high, and map is full of aggressive mobs. Consider popping a {{#item:12264}} here.
* A good place to level up and grind for zeny at the same time. Raw zeny value are high, and map is full of aggressive mobs. Consider popping a {{#item:12264}} here.
* You may also use the {{#item:4204}} here for added EXP bonus, though you may not benefit from its other bonuses due to it adding physical attack bonuses. The monsters '''Verdant Cornus''', {{#linkmob:21552}}, and {{#linkmob:21554}} are all Brute race.
* You may also use the {{#icon:4204}}{{#linkitem:4204|Mini Demon Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Brute monsters. Three (3) of the monsters here are Brute race including '''Verdant Cornus''', {{#linkmob:21552}}, and {{#linkmob:21554}}.
|-
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| <center> [[Niflheim#Level_2|Niflheim Floor 2]] </center>
| <center> [[Niflheim#Level_2|Niflheim Floor 2]] </center>
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* If you want to level up and at the same time make profit by farming {{#item:12103}}, Niflheim Floor 2 is a great place to do just that. I find the experience points gained from monsters and the quests lower than Varmundt's Bioshpere (Grass) though.
* If you want to level up and at the same time make profit by farming {{#item:12103}}, Niflheim Floor 2 is a great place to do just that. I find the experience points gained from monsters and the quests lower than Varmundt's Bioshpere (Grass) though.
* Use either <span style="color:#BD0F1E;">Ardor</span> or <span style="color:purple;">Serpens</span> in this dungeon. Both <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> elements have mobs such as {{#linkmob:20940}}, {{#linkmob:20936}}, and {{#linkmob:20942}} that resist them but your 4th Job skills should be strong enough to kill them fast.
* Use either <span style="color:#BD0F1E;">Ardor</span> or <span style="color:purple;">Serpens</span> in this dungeon. Both <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> elements have mobs such as {{#linkmob:20940}}, {{#linkmob:20936}}, and {{#linkmob:20942}} that resist them but your 4th Job skills should be strong enough to kill them fast.
* You may also use the {{#icon:4249}}{{#linkitem:4249|Ancient Worm Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demon monsters. All of the normal monsters here are Demon race, namely {{#linkmob:20941}}, {{#linkmob:20936}}, {{#linkmob:20940}}, and {{#linkmob:20942}}.
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! rowspan="3" | <center> 250-275 </center>
! rowspan="3" | <center> 250-275 </center>
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* Always swarmed with Leveling parties every time there is an '''EXP event'''. The EXP points are even shared and every party member's combined efforts make Unknown Blue Hole one of the best leveling areas for Levels 250-275.
* Always swarmed with Leveling parties every time there is an '''EXP event'''. The EXP points are even shared and every party member's combined efforts make Unknown Blue Hole one of the best leveling areas for Levels 250-275.
* If you cannot solo Depths 1 and 2, you can level up here with a party. Some parties bring in a dedicated '''{{#skill:307}}''' performer slave and they will notify everybody in the party once it's time to rebuff again.
* If you cannot solo Depths 1 and 2, you can level up here with a party. Some parties bring in a dedicated '''{{#skill:307}}''' performer slave and they will notify everybody in the party once it's time to rebuff again.
* You may also use the {{#item:4245}} here for added EXP bonus, though you may not benefit from its other bonuses due to it adding physical attack bonuses. The monsters {{#linkmob:22437}}, {{#linkmob:22442}}, {{#linkmob:22434}}, and {{#linkmob:22439}} are all Demi-Human race.
* You may also use the {{#icon:4245}}{{#linkitem:4245|Am Mut Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demi-Human monsters. Four (4) of the monsters here are Demi-Human race including {{#linkmob:22437}}, {{#linkmob:22442}}, {{#linkmob:22434}}, and {{#linkmob:22439}}.
|-
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| <center> [[Varmundt's Biosphere Depth]] </center>
| <center> [[Varmundt's Biosphere Depth]] </center>
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* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance at Varmundt's Biosphere A/B (use command '''@lw''').
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance at Varmundt's Biosphere A/B (use command '''@lw''').
* Among the three dungeons, this is my least preferred dungeon to level up not because it's bad but I don't really like the fact that you'll have to warp, walk, and teleport until you enter the main entrance to Depth 1.
* Among the three dungeons, this is my least preferred dungeon to level up not because it's bad but I don't really like the fact that you'll have to warp, walk, and teleport until you enter the main entrance to Depth 1.
* You may also use the {{#icon:4235}}{{#linkitem:4235|Christmas Cookie Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Angel monsters. Four (4) of the monsters here are Angel race including {{#linkmob:22146}}, {{#linkmob:22148}}, {{#linkmob:22149}}, and {{#linkmob:22154}}.
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| <center> [[Varmundt's Biosphere Depth 2]] </center>
| <center> [[Varmundt's Biosphere Depth 2]] </center>
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* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Depth Abyss (use command '''@lw''').
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Depth Abyss (use command '''@lw''').
* '''Note''': Besides a minimum level requirement of 250, you will need 2,000 Depth 1 reputation points before you can enter Depth 2.
* '''Tip''': There is a portal in the middle of the dungeon and when you've completed your Kill Count quests and you're near the portal, sometimes it's a lot faster to interact with it instead of using the command '''@lw'''.
* Leave your  '''{{#skill:307}}''' performer slave inside the Depth Abyss entrance for easier rebuffing.  
* Leave your  '''{{#skill:307}}''' performer slave inside the Depth Abyss entrance for easier rebuffing.  
* '''Tip''': There is a portal in the middle of the dungeon and when you've completed your Kill Count quests and you're near the portal, sometimes it's a lot faster to interact with it instead of using the command '''@lw'''.
* Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon.
* Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon.
* My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared,  '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}, and not all classes can do this.  
* My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared,  '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}, and not all classes can do this.  
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Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely. Furthermore, the entire scope of this gear progression section will fundamentally cover the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> build and other unique builds of the class will have their own [[The Complete Elemental Master Guide by Goldie#Builds|separate sections]].  
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely. Furthermore, the entire scope of this gear progression section will fundamentally cover the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> build and other unique builds of the class will have their own [[The Complete Elemental Master Guide by Goldie#Builds|separate sections]].  


The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''')  '''subcategories''': '''Part I''', '''Part II''', and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til endgame such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]].
The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''')  '''subcategories''': '''Part I''', '''Part II''', and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til endgame such as {{#item:540079}} and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]].


In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]]. Most of mid game's '''Part I''' will be spent finishing Episodic Quests 19-21 until Chapter 1 so you may get better gears. In '''Part II''' of mid game, this will mark the start of your introduction to the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. You will slowly-by-slowly farm for materials needed to craft your HoL gears. Brace yourselves because I am not exaggerating when I say this is one of the grindiest part of the game.  
In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]]. Most of mid game's '''Part I''' will be spent finishing Episodic Quests 19-21 until Chapter 1 so you may get better gears. In '''Part II''' of mid game, this will mark the start of your introduction to the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. You will slowly-by-slowly farm for materials needed to craft your HoL gears. Brace yourselves because I am not exaggerating when I say this is one of the grindiest part of the game.  
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*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much.
*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much.
|- style=height:15em
|- style=height:22.2em
|'''Armor'''
|'''Armor'''
| align="center" | +9 {{#item:450112}}
| align="center" | +9 {{#item:450112}}
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*{{#item:300665}}
*{{#item:300665}}
*{{#item:4409}}
*{{#item:4409}}
*{{#item:4119}}
</small>
</small>
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*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper.
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper.
*'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''.
*Instead of equipping a {{#item:4119}}, a {{#item:14539}} is now preferably used when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This consumable makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. Save your armor card slot for cards focused on damage so you can hunt more efficiently.
**Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last).
|- style=height:24.5em
|- style=height:24.5em
|'''Weapon'''
|'''Weapon'''
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*A remainder from your early leveling gears as a Sorcerer.
*A remainder from your early leveling gears as a Sorcerer.
|}
|}
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from [[17.2 Sage Legacy|Episode 17.2]]. To start Episode 17.2, you first need to clear [[17.1 Illusion|Episode 17.1]], and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny.  
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from [[17.2 Sage Legacy|Episode 17.2]]. To start Episode 17.2, you first need to clear [[17.1 Illusion|Episode 17.1]], and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}} from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny.  


With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]] or [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]].
With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}} and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}} to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]] or [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]].


When refining {{#item:19428}}, {{#item:550030}}, and {{#item:460018}} and to all succeeding '''Level 1 Armors''' and '''Level 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] such as {{#icon:6993}}{{#linkitem:6993|Safe to +10 Weapon Certificate}}and {{#icon:6994}}{{#linkitem:6994|Safe to +10 Armor Certificate}}as these will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera  ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]].
When refining {{#item:19428}}, {{#item:550030}}, and {{#item:460018}} and to all succeeding '''Level 1 Armors''' and '''Level 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] such as {{#icon:6993}}{{#linkitem:6993|Safe to +10 Weapon Certificate}}and {{#icon:6994}}{{#linkitem:6994|Safe to +10 Armor Certificate}}as these will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera  ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]].
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*{{#item:300376}}  
*{{#item:300376}}  
*{{#item:300308}}
*{{#item:300308}}
*{{#item:4119}}
</small>
</small>
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*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity.
*Keep using {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity.
|- style=height:21.5em
|- style=height:20.5em
|'''Weapon'''
|'''Weapon'''
| align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}}
| align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}}
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*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage.
*'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage.
|- style=height:36.5em
|- style=height:38.3em
|'''Shoe'''
|'''Shoe'''
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}}
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}}
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|
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}.  
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}.  
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work.
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11.
**Can be enchanted with the following set of enchants:
**Can be enchanted with the following set of enchants:
***'''2nd slot''':{{#item:310122}}
***'''2nd slot''':{{#item:310122}}
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*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''.
*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''.
|}
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At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]].  
At this stage, you ought to purchase the {{#item:450178}} after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}} for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with  {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]].  


The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]].  
The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]].  
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**If you have enough budget and resources to re-enchant, try aiming for {{#item:310256}}.
**If you have enough budget and resources to re-enchant, try aiming for {{#item:310256}}.
|}
|}
You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one  and cheap to get. The books {{#item:540079}} and {{#item:540080}}can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start [[Grade_Enhancing|grading]] and [[Refinement|refining]] these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success.
You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one  and cheap to get. The books {{#item:540079}} and {{#item:540080}} can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start [[Grade_Enhancing|grading]] and [[Refinement|refining]] these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success.


One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
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Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  
Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  


Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}} first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].


<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
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The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] (LoF) instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. Watch out for those frequent public invitations in the #LFG channel in-game for LoF; I advise you to party up with fellow players and clear the instance together to benefit from the server's '''party loot drop system''' for this instance. For more info about the Autumn Manteau, kindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party.  
The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] (LoF) instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. Watch out for those frequent public invitations in the #LFG channel in-game for LoF; I advise you to party up with fellow players and clear the instance together to benefit from the server's '''party loot drop system''' for this instance. For more info about the Autumn Manteau, kindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party.  


If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. Since the updates on 22 May 2026 and 1 June 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227] and [https://dis.muhro.eu/t/patch-notes-229-01-june-2026/4775 Patch Notes #229], OGH loots like Coagulated Spells and Contaminated Magics can now be purchased from '''NPC Heimhunter''' {{#navi:paramk|119|102}} at [[Eden_Market#Bio,_Bioresearch,_OGH_Stuff|Eden Market]] ('''@go 40''') for 100,000 zeny each with unlimited stock and supplies; if you want to cross out OGH in your list of instances to farm, you now have the option to just buy them straight from the NPC.
If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. Since the updates on 22 May 2026 and 1 June 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227] and [https://dis.muhro.eu/t/patch-notes-229-01-june-2026/4775 Patch Notes #229], OGH loots like Coagulated Spells and Contaminated Magics can now be purchased from '''NPC Heimhunter''' {{#navi:paramk|119|102}} at [[Eden_Market#Bio,_Bioresearch,_OGH_Stuff|Eden Market]] ('''@go 40''') for a fixed price of 100,000 zeny each with unlimited stock and supplies; if you want to cross out OGH in your list of instances to farm, you now have the option to just buy them straight from the NPC.


===Endgame===
===Endgame===
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If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part (or earlier before now) where you should have a {{#item:400536}} to pair with one of your books. Put as much attention as you can on the Dimensions Rune Crown and Dimensions Book and refine them to +12 to +15 if you can because besides allowing you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', these two will also give you Elemental Buster skill modifier. At +15 for both pieces of equipment, it'll be a total of '''60% Elemental Buster skill modifier'''! No other classes besides EM and only EM gets the privilege and the prestige of autocasting their ultimate and on top of that gets skill modifier for it, so make sure to capitalize on that. Time Dimensions will still have its uses for [[The Complete Elemental Master Guide by Goldie#x1 Experience Rate|x1 rate leveling]] and increased efficiency farming  in Depth 2, even though it is no longer your equipment for absolute endgame. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]].  
If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part (or earlier before now) where you should have a {{#item:400536}} to pair with one of your books. Put as much attention as you can on the Dimensions Rune Crown and Dimensions Book and refine them to +12 to +15 if you can because besides allowing you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', these two will also give you Elemental Buster skill modifier. At +15 for both pieces of equipment, it'll be a total of '''60% Elemental Buster skill modifier'''! No other classes besides EM and only EM gets the privilege and the prestige of autocasting their ultimate and on top of that gets skill modifier for it, so make sure to capitalize on that. Time Dimensions will still have its uses for [[The Complete Elemental Master Guide by Goldie#x1 Experience Rate|x1 rate leveling]] and increased efficiency farming  in Depth 2, even though it is no longer your equipment for absolute endgame. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]].  


Your other better option for a weapon is the [[Another Dimension Weapon]] {{#item:540114}}, which also allows you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>''' <u>without ever needing to swap between two books and acts indepedently on its own without a combo headgear</u>. This gives you freedom to choose a headgear of your choice and in this case {{#item:400724}} is the perfect option because of its {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}enchant. Once proced, it will instantly give you '''20% Size'''/'''Race'''/'''Element'''/'''Protocol modifiers''' which substantially increases your damage for all your skills! And as you should know, our class have no problems triggering this proc due to the nature of our skills being multi-hit which means each hit will serve as separate chances to activate Warrant of Bailiff's effect. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]]. Moreover, if you are curious which between Time Dimensions and Elemental Spirits is stronger and which will carry you through to absolute endgame, you can check the [[The_Complete_Elemental_Master_Guide_by_Goldie#Time_Dimensions_vs._Elemental_Spirits| FAQs section]] of the guide.
Your other better option for a weapon is the [[Another Dimension Weapon]] {{#item:540114}}, which also allows you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>''' <u>without ever needing to swap between two books and acts indepedently on its own without a combo headgear</u>. This gives you freedom to choose a headgear of your choice and in this case {{#item:400724}} is the perfect option because of its {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}enchant. Once proced, it will instantly give you '''20% Size'''/'''Race'''/'''Element'''/'''Protocol modifiers''' which substantially increases your damage for all your skills! And as you should know, our class have no problems triggering this proc due to the nature of our skills being multi-hit which means each hit will serve as separate chances to activate Warrant of Bailiff's effect. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]]. Moreover, if you are curious which between Time Dimensions and Elemental Spirits is stronger and which will carry you through to absolute endgame, you can check the [[The_Complete_Elemental_Master_Guide_by_Goldie#Time_Dimensions_vs._Elemental_Spirits| FAQs section]] of the guide.


You may also now begin [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reforming]] your {{#item:480347}} to {{#item:480351}} and then start maximizing its enchant altogether with the {{#item:490485}} and {{#item:490136}}. All four (4) pieces of these Hall of Life equipment have noteworthy enchants such as {{#item:310688}} from the Nebula Robe, {{#item:313018}} from the Manteau, {{#item:312996}} and {{#item:312981}} from the Signet, and {{#item:313038}} from the Spell Signet that will combo with one another to give you considerable amounts of damage modifiers, stats, and boosts. Completing all of them will exceedingly improve your DPS potential, and they will pretty much be needed to let you comfortably farm endgame dungeons such as Depth 2 and Chapter 1 areas.
You may also now begin [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reforming]] your {{#item:480347}} to {{#item:480351}} and then start maximizing its enchant altogether with the {{#item:490485}} and {{#item:490136}}. All four (4) pieces of these Hall of Life equipment have noteworthy enchants such as {{#item:310688}} from the Nebula Robe, {{#item:313018}} from the Manteau, {{#item:312996}} and {{#item:312981}} from the Signet, and {{#item:313038}} from the Spell Signet that will combo with one another to give you considerable amounts of damage modifiers, stats, and boosts. Completing all of them will exceedingly improve your DPS potential, and they will pretty much be needed to let you comfortably farm endgame dungeons such as Depth 2 and Chapter 1 areas.


====Part II – Absolute Endgame====
====Part II – Absolute Endgame====
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:87%;"
!Type
!Type
!Item
!Item
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*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.  
*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.  
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:29.5em
|- style=height:29.2em
|'''Weapon'''
|'''Weapon'''
| align="center" | +15 [A] {{#item:540114}}
| align="center" | +15 [A] {{#item:540114}}
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**For normal field farming sessions where you don't need as much ACD, Glacier Shield will still be a suitable choice.
**For normal field farming sessions where you don't need as much ACD, Glacier Shield will still be a suitable choice.
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
|- style=height:21em
|- style=height:49.3em
|'''Garment'''
|'''Garment'''
| align="center" | +15 [A] {{#item:480351}}
| align="center" | +15 [A] {{#item:480351}}
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**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills.
**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills.
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists.
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists.
* The dual combo of '''Golden Thief Bug''' ('''GTB''') '''Card'''  and '''Deviling Card''' is also a strong choice when farming the renewed [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. Since the changes on their stats on 22 May 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227], mobs here now hit faster and harder. When you don't have a GTB Card and you want to make your farming experience here a little bit more bearable, I encourage you to use a {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}so you can be immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike'''.
**Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last).
|- style=height:37.5em
|- style=height:37.5em
|'''Shoe'''
|'''Shoe'''
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!Card
!Card
!Notes
!Notes
|- style="height:33em"
|- style="height:36em"
|'''Upper'''
|'''Upper'''
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center>
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center>
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*Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''.
*Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''.
*Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet.
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters.  
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters.  
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster.
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster.
*Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}}, summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state, or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}.
*Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}}, summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state, or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}.
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**'''1st line''': Indestructible in battle  
**'''1st line''': Indestructible in battle  
**'''2nd line''': Any of the raw stats  
**'''2nd line''': Any of the raw stats  
 
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters.
*For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters.
|- style=height:13em
|- style=height:13em
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|
|
*Obtained from {{#item:23107}} as one of the possible rewards.  
*Obtained from {{#item:23107}} as one of the possible rewards.  
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''.
*Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''.
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills.
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|
|
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks).
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks).
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total.
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total.
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| 40%
| 40%
|-
|-
! rowspan="13" | Weapon
! rowspan="14" | Weapon
| <small>{{#item:300096}}</small>
| <small>{{#item:300096}}</small>
| style="background-color:#bdbfbb;" |
| style="background-color:#bdbfbb;" |
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| <small> 40%<big>*</big> (VS) </small>
| <small> 40%<big>*</big> (VS) </small>
| style="background-color:#bdbfbb;" colspan="2" |
| style="background-color:#bdbfbb;" colspan="2" |
|-
| <small>{{#item:300442}}</small>
| 5%
| style="background-color:#bdbfbb;" colspan="12" |
|-
|-
| <small>{{#item:27384}}</small>
| <small>{{#item:27384}}</small>
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|+ style="white-space:nowrap; border:1px solid black; padding:4px; align="center" | Compiles the effects of the following consumables:
|+ style="white-space:nowrap; border:1px solid black; padding:4px; align="center" | Compiles the effects of the following consumables:
|
|
<center>{{#icon:14534}}{{#linkitem:14534|Small Life Potion}}, {{#icon:23203}}{{#linkitem:23203|Small Mana Potion}}, {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scroll}}, {{#icon:12883}}{{#linkitem:12883|Almighty}}, {{#icon:14766}}{{#linkitem:14766|Limited Power Booster}}, {{#icon:23475}}{{#linkitem:23475|Infinity Drink}}, {{#icon:12796}}{{#linkitem:12796|Red Booster}}, {{#icon:12684}}{{#linkitem:12684|Enhanced ASPD Potion}}, {{#icon:14601}}{{#linkitem:14601|Tyr's Blessing}}, & {{#icon:14600}}{{#linkitem:14600|Mental Potion}}</center>  
<center>{{#icon:14534}}{{#linkitem:14534|Small Life Potion}}, {{#icon:23203}}{{#linkitem:23203|Small Mana Potion}}, {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scroll}}, {{#icon:12883}} {{#linkitem:12883|Almighty}}, {{#icon:14766}} {{#linkitem:14766|Limited Power Booster}}, {{#icon:23475}} {{#linkitem:23475|Infinity Drink}}, {{#icon:12796}} {{#linkitem:12796|Red Booster}}, {{#icon:12684}} {{#linkitem:12684|Enhanced ASPD Potion}}, {{#icon:14601}} {{#linkitem:14601|Tyr's Blessing}}, & {{#icon:14600}}{{#linkitem:14600|Mental Potion}}</center>  
|}
|}
</center>
</center>
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*Like Guyak Pudding, Bubble Gum (BBG) is a must have every time you farm. BBG is basically free and using one will increase your farm rates so you could gain more zeny or use your resources to upgrade your equipment.
*Like Guyak Pudding, Bubble Gum (BBG) is a must have every time you farm. BBG is basically free and using one will increase your farm rates so you could gain more zeny or use your resources to upgrade your equipment.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
| <center>{{#item:12412}}</center>
|
*HE Bubble Gum gives you +200% increase item drop rate for 15 minutes—the most that any bubble gums can give. This consumable should always be used when your biggest goal is to farm MVP cards and you want to <u>increase its base drop rate from 0.04% to 0.12%</u> (up to 0.13% if you include at least +25% [[The_Complete_Elemental_Master_Guide_by_Goldie#Drop_Rate_Gears|drop rate from equipment]]).
*Some players pop HE BBGs just to get higher yields of {{#icon:12103}} {{#linkitem:12103|Bloody Branches}}, {{#icon:25731}} {{#linkitem:25731|Zeluniums}}, and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}in their farming sessions. Depending on the fluctuating price of Muh Coins and availability of resources, you may follow this method if it fits you.
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 200 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
| <center>{{#item:14533}}</center>
|
*Core Battle Manual (Bound Version) gives you +100% EXP gain for 30 minutes. This consumable should always be used when one of your biggest goal is to level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1]] or [[The_Complete_Elemental_Master_Guide_by_Goldie#x50_Experience_Rate|x50]] EM character.
*{{#item:12263}} is the Bound 50% version, which is farmed and bought with {{#item:25223}}; {{#item:12208}} is the Cash Shop equivalent, which can be bought by converting {{#item:50000}} to Muh Point or by redeeming {{#item:50003}} to buy from Cash Shop. Both versions last for an hour and they can be combined into a Core Battle Manual by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
| <center>{{#item:12411}}</center>
|
*HE Battle Manual gives you +200% EXP gain for 30 minutes—the most that any battle manuals can give. This consumable should always be used when your biggest goal is to level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] and when you have the means to provide for yourself.
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
| <center>{{#item:12209}}</center>
|
*Life Insurance prevents EXP penalty loss every time you unexpectedly die. Gets the most value when leveling your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]], but still useful if you also level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x50_Experience_Rate|x50 EM character]] and you just dislike EXP penalty loss in general.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*Does not have an hour version.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, redeem {{#item:50003}} to buy from Cash Shop, or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center></center>
| <center>✔️</center>
| <center></center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
|-
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables.
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, redeem {{#item:50003}} to buy from Cash Shop, or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40''').
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
| <center>{{#item:12578}}</center>
|
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}}, {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}, and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}.
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. I advise you only add this consumable to your list when you ''really'' need it. One (1) bottle of Rapid Life Potion requires 25 {{#item:25223}} and it only lasts for 10 minutes; even when you convert it to its 1 hr. version, that is already six (6) Rapid Life Potions which cost 150 Eden Coins in total. Best contents and places to use this consumable would be '''Temple of Demon God''' ('''Hard Mode'''), [[Tower of Trials]], [[Zero Cell Sector]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]].
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*10 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
| <center>{{#item:14537}}</center>
|
*This consumable increases the efficacy of healing potions as well as the recovery amount you receive from '''{{#skill:28}}''' and other Healing skill variants by 20%.
*Be extra smart and careful when you choose to use this consumable. While it is not as expensive as {{#icon:12578}}{{#linkitem:12578|Rapid Life Potion}}, Regeneration Potion <u>gets dispelled upon death</u> which can be a waste of resources. To avoid this, my advice is to bring multiple copies but don't convert them to their 1 hr. version, and just pop them as needed.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
| <center>❌</center>
|-
|-
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|
|
*Minor Brisket gives '''+20 VIT''' which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Minor Brisket gives '''+20 VIT''' which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[Varmundt's Biosphere Depth 2]], and [[Hall of Life]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], [[Hall of Life]], and [[Tower of Trials]].
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]].
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]].
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15''').
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15''').
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|
|
*Trans Candy Red gives MaxHP + 20% which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Trans Candy Red gives MaxHP + 20% which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[Varmundt's Biosphere Depth 2]], and [[Hall of Life]].
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], [[Hall of Life]], and [[Tower of Trials]].
*Farmed and bought with {{#item:25223}}.
*Farmed and bought with {{#item:25223}}.
*Dropped by Halloween-exclusive monsters during [[Halloween Event]].
*Dropped by Halloween-exclusive monsters during [[Halloween Event]].
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| <center>❌</center>
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
|-
| <center>{{#item:14539}}</center>
|
*This scroll endows your armor to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span> property. This card eliminates the need to equip a {{#item:4119}} when farming areas like [[Thanatos_Tower_Revamp|Thanatos Tower Floor 12]], [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. By changing your armor's elemental property to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span>, you will be immune to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> elemental attacks such as https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''.
*As an example, if you farm '''Encroached Geffenia''' and you lack a {{#item:4128}}, this armor scroll will add another layer of immunity without compromising anything on your side.
*Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last). Instead, place them in either '''Waiting Mode''', '''Passive Mode''', or '''Offensive Mode'''.
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop.
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''.
| <center>❌</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>✔️</center>
| <center>❌</center>
|-
|-
| <center>{{#item:12216}}</center>
| <center>{{#item:12216}}</center>
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|}
|}


In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}}{{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players.
In order to convert {{#icon:50000}} {{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}} {{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players.


For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper.
For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}} {{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper.


=== Pet Suggestions ===
=== Pet Suggestions ===
For more info on how to tame, raise, and evolve pets, check this [[Pet_System|page]].
For more info on how to '''tame''', '''raise''', and '''evolve''' pets, check this [[Pet_System|page]].


{| class="wikitable mw-collapsible mw-collapsed" style="width:65%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%;"
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[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%.  
[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%.  


The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with '''Chapter 2''' once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card.
The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with [[Chapter 2]] once we get the {{#item:300774}}, which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. Furthermore, a brand new skill called https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' will be released soon and it is anticipated to be a complementary skill to Spell Fist. To know more about the new skill, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Future|below]].


==== Stats ====
==== Stats ====
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|
|
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
|- style="height:34.5em"
|- style="height:38em"
| '''Weapon'''
| '''Weapon'''
| align="center" | +12 to +14 [A]{{#item:540091}}
| align="center" | +12 to +14 [A]{{#item:540091}}
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*{{#item:27384}}  
*{{#item:27384}}  
*{{#item:300455}}
*{{#item:300455}}
*{{#item:4115}}
*{{#item:300594}}
*{{#item:300594}}
*{{#item:300495}}
*{{#item:300495}}
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**{{#item:300495}} & {{#item:300497}}
**{{#item:300495}} & {{#item:300497}}
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
* It is suitable to use {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}during long periods of battle wherein it can occupy one of the weapon card slots if you want sustainability without overly relying on healing consumables.
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]] and if for some wildest reason you want to have fun with Spell Fist to bonk these two MVPs to death.
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]] and if for some wildest reason you want to have fun with Spell Fist to bonk these two MVPs to death.
|- style="height:17em"
|- style="height:17em"
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!Card
!Card
!Enchants and Notes
!Enchants and Notes
|- style="height:19.2em"
|- style="height:22em"
| '''Upper'''
| '''Upper'''
| align="center" | +12 to +15 [A] {{#item:400982}}
| align="center" | +12 to +15 [A] {{#item:400982}}
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*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}.
*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}.
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended.
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended.
*'''Note''': Since the update on 12 June 2026 with [https://dis.muhro.eu/t/patch-notes-231-12-june-2026/4835 Patch Notes #231], the Frontier/Yorscalp Crown switch is no longer feasible; doing so will now cancel out the Frontier buff.
|- style=height:17.2em
|- style=height:17.2em
|'''Middle'''
|'''Middle'''
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|
|
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
|- style="height:43.3em"
|- style="height:43.2em"
| '''Weapon'''
| '''Weapon'''
| align="center" | +12 to +15 [A]{{#item:540110}}
| align="center" | +12 to +15 [A]{{#item:540110}}
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*{{#item:27384}}  
*{{#item:27384}}  
*{{#item:300455}}
*{{#item:300455}}
*{{#item:4115}}
*{{#item:300495}}
*{{#item:300495}}
*{{#item:300497}}
*{{#item:300497}}
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**{{#item:300660}} & {{#item:300455}}
**{{#item:300660}} & {{#item:300455}}
**{{#item:300495}} & {{#item:300497}}
**{{#item:300495}} & {{#item:300497}}
*{{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}is a viable option if you also use {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}on your left accessory and you use {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}as your swap headgear. Laura Valdaris actually produces the highest DPS potential for Spell Fist, but in order for that to happen you have to be able to land 3 or more '''{{#skill:6515}}''' in a span of a second, though in terms of consistency it doesn't really do well since it's entirely dependent on luck. To reiterate, I don't recommend for now the swapping tactic to activate "Frontier buff", since it could be a bug.
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic".
* It is suitable to use {{#icon:4115}}{{#linkitem:4115|Hunter Fly Card}}during long periods of battle wherein it can occupy one of the weapon card slots if you want sustainability without overly relying on healing consumables.
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality!
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers!
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers!
*'''Note''': Since the update on 12 June 2026 with [https://dis.muhro.eu/t/patch-notes-231-12-june-2026/4835 Patch Notes #231], the Frontier/Yorscalp Crown switch is no longer feasible; doing so will now cancel out the Frontier buff and slotting in a {{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}to combo with Yorscalp Crown to gain lots of '''{{#skill:6515}}''' skill modifier is no longer a workable option.
|- style="height:17em"
|- style="height:17em"
| '''Shield'''
| '''Shield'''
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**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]].
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]].
*If you already have {{#icon:470337}}{{#linkitem:470337|Dimension World Spell Shoes}}from your core builds, you could just stick with this one. '''Dimension World Magic Shoes''' is BiS for a Spell Fist Build, but since crafting and enchanting an entirely new boots could get expensive—cut yourself some slack and spare yourself the trouble of making one when their difference is not ''worlds'' apart.
*If you already have {{#icon:470337}}{{#linkitem:470337|Dimension World Spell Shoes}}from your core builds, you could just stick with this one. '''Dimension World Magic Shoes''' is BiS for a Spell Fist Build, but since crafting and enchanting an entirely new boots could get expensive—cut yourself some slack and spare yourself the trouble of making one when their difference is not ''worlds'' apart.
*World Magic Shoes covers the three principal elements (<span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span>/<span style="color:red;">Fire</span>) in this particular Spell Fist build.
*Dimension World Magic Shoes covers the three principal elements (<span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span>/<span style="color:red;">Fire</span>) in this particular Spell Fist build.
**<span style="color:green;">'''Wind'''</span>: Autocasted '''{{#skill:20}}''' <span style="color:green;">and Wind</span>-infused melee magical attacks.
**<span style="color:green;">'''Wind'''</span>: Autocasted '''{{#skill:20}}''' <span style="color:green;">and Wind</span>-infused melee magical attacks.
**<span style="color:#F0DF5D;">'''Ghost'''</span>: Autocasted '''{{#skill:5220}}''' and '''{{#skill:13}}'''.
**<span style="color:#F0DF5D;">'''Ghost'''</span>: Autocasted '''{{#skill:5220}}''' and '''{{#skill:13}}'''.
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The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].
The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]].


For more added Dragon resistance, you will need to get a {{#item:460005}}from [[Geffen Night Arena]] or a {{#item:28942}}, {{#item:28945}}, and {{#item:28946}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a '''Purified Knight's Shield'''; PKS is the most preferred choice among the three Knight's shields because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possesses 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants).
For more added Dragon resistance, you will need to get a {{#item:460005}} from [[Geffen Night Arena]] or a {{#item:28942}}, {{#item:28945}}, and {{#item:28946}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a '''Purified Knight's Shield'''; PKS is the most preferred choice among the three Knight's shields because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possesses 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants).


Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters.
Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters.
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== Frequently Asked Questions (FAQs) ==
== Frequently Asked Questions (FAQs) ==
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. Two that are already in works are the, "'''What Enchants to Aim For Dimensional World Shoes'''", and the, "'''How Big is the Jump from Furious to Frontier for Spell Fist'''", and I will add them as soon as I am able to.
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. One that is already in works is the, "'''What Enchants to Aim For Dimensional World Shoes'''", and I will add it as soon as I am able to.
 
===Time Dimensions vs. Elemental Spirits ===
===Time Dimensions vs. Elemental Spirits ===
====Which is Stronger Against a Specific Race and Element====
====Which is Stronger Against a Specific Race and Element====
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| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>60% ACD and 193 ASPD.</span>
|}
|}
</div>
</div>
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| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>72% ACD and 193 ASPD.</span>
|}
|}
     </div>
     </div>
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* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* '''Time Dimensions combo''' consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up.
* '''Time Dimensions combo''' consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up.
* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
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| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br>  The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br>  The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>60% ACD and 193 ASPD.</span>
|}
|}
</div>
</div>
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| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span>
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>72% ACD and 193 ASPD.</span>
|}
|}
     </div>
     </div>
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* Later on, you might decide to make a [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
* Later on, you might decide to make a [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element '''Depth Morroc Incarnation''' (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.
 
=== Spell Fist – <span style="font-size: 0.98rem">Furious Set vs. Frontier Combo </span> ===
==== How Big is the Jump from Furious Set to Frontier Combo ====
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
 
<div style="display: flex;">
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Furious Set'''</span>
|-
| colspan="3" | [[File:Spell Fist - Furious Set.png|center|500px]]
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>43B+</u></span>
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#0685CF;">Diluvio</span> and <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Deluge were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span>
|}
</div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Frontier Combo'''</span>
|-
| colspan="3" | [[File:Spell Fist - Frontier Combo .png|center|500px]]
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>127B+</u></span>
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:limegreen;">Procella</span> and <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Violent Gale were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span>
|}
    </div>
</div>
 
 
* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* '''Furious Set''' is comprised of {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}}, {{#icon:540091}} {{#linkitem:540091|Furious Grimoire}}, and {{#icon:470265}} {{#linkitem:470265|Furious Boots}}. On the other hand, the Frontier Combo is consisted of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} and {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}}. Both builds made use of the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}, as well as the Hall of Life "HoL" set.
* The garment card used for the Furious Set was the {{#item:27362}} to maximize our <span style="color:Blue;">Water</span>-infused melee magical attacks, as well as '''{{#skill:14}}''', '''{{#skill:5369}}''', '''{{#skill:5373}}''', and '''{{#skill:5233}}''' autocasts' damage. Conversely, the garment card used for the Frontier Combo was the {{#item:4576}} to boost the damage output of our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' autocasts.
* Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 137B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈92B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either {{#item:470204}} or {{#item:470337}} to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as '''{{#skill:279}}''' and {{#item:18666}}. On the other hand, Furious Set's autocasts were limited such that only '''Level 4''' '''{{#skill:5369}}''' and '''{{#skill:5373}}''' are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as {{#item:313121}} and {{#item:313111}}, the Frontier Combo offers far better stats on its equipment and its {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}}can even be perfectly enchanted with {{#item:312766}} while {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}} can never go beyond {{#item:29073}}.
* The clear winner between the two is the Frontier Combo as backed up by the reasonings I've previously mentioned here and in the earlier sections of the guide. Frontier Combo turned the unconventional and once forgotten '''{{#skill:2445}}''' build into a competitive and viable build with plenty of rooms for improvement. Remember, we ought to get upgrades for Spell Fist in the forthcoming updates that are yet to arrive to the server, namely {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}} from [[Chapter 2]] and the brand new skill called https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' that is yet to arrive on the main kRO. With the developers adding newer items catered to auto attack builds, this makes me believe that they are slowly but surely making the builds revitalized with Spell Fist and even Abyss Chaser's own unique gimmicky build on the forefront.


=== What Enchants to Aim for Encroached Book ===
=== What Enchants to Aim for Encroached Book ===
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== Future ==
== Future ==
Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is '''Chapter 2''': '''Fragments of the End''' and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>] for Spell Fist build.
Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is [[Chapter_2|Chapter 2: Fragments of the End]] and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the {{#item:300774}} for '''{{#skill:2445}}''' build.
 
The kRO developers have recently released new pieces of information regarding the new skills that are anticipated to come out sometime during the 3rd Quarter of the year. Among these, Elemental Master will get a new skill that will complement the Spell Fist Build. The new skill is called https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' and it works by concentrating a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased.
 
According to the skill level, https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' will activate the following elemental magic:
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets.
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets.
#'''<span style="color:#44C769;">Storm Rise</span>''': Inflicts <span style="color:green;">Wind</span> magic damage to nearby targets.
#'''<span style="color:#A35946;">Terra Burst</span>''': Inflicts <span style="color:brown;">Earth</span> magical damage to nearby targets.
#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets.


We can only deduce but it seems like the new skill for Elemental Master is like a self-buff skill since this is one of the things that the class is lacking.
https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' consumes AP and seems to act as a self-buff much like '''{{#skill:2445}}'''; there is still a lack of cohesive details and we don't know for sure if it will override Spell Fist since Spell Fist in itself also concentrates the power of your elemental bolt skills to your basic attacks. However, it is also possible that Elemental Integration will just serve as your 4th Job equivalent of '''{{#skill:279}}''' wherein it will give you the ability to autocast the aforementioned elemental magical skills at a certain chance every time you inflict basic attacks. What's good with this new skill is it will solve the issue with the Spell Fist build lacking any reliable form of AoE magical damage outside of the '''Frontier combo''''s autocast '''{{#skill:5220}}''' skill and {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}'s autocast '''{{#skill:6515}}''' and '''{{#skill:5233}}''' skills. Whether the AoE will be wide, centered around you, or around the monster is something we still can't determine until the developers release more details since no showcase was shown during their initial posts. This makes me and any Spell Fist enthusiasts overjoyed, knowing that the Battle Mage playstyle will be given some serious love and is not totally forgotten. Let's just hope it will be as good as the Caster build! In case you are curious about the new skills, you may check out this YouTube [https://www.youtube.com/live/EnE5S8wLJwI?si=4dkebvj_d7-XYhRN&t=544 link] for the whole livestream or this [https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4200579&curpage=1 link] for the developer's notes.
Five (5) shades of color can be seen from the skill icon which I suppose are the five elements (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, & <span style="color:purple;">Poison</span>) that EM primarily focuses on. There is also a silhouette of a person in the middle with the five shades of color seemingly going towards the center and body of the silhouette. My wild guess is that it will be a self-buff that will let us increase the base MAtk% of our AoE skills even without a summoned High Elemental spirit for that particular skill. So, for example, even if I have <span style="color:#BD0F1E;">Ardor</span> summoned, AoE skills like '''{{#skill:5369}}''', '''{{#skill:5373}}''', '''{{#skill:5370}}''', and '''{{#skill:5371}}''' will all have increased MAtk% as if <span style="color:#0685CF;">Diluvio</span>, <span style="color:#966606;">Terremotus</span>, <span style="color:limegreen;">Procella</span>, and <span style="color:purple;">Serpens</span> are also summoned. No information have been released yet, nothing is made official, and this is just me hoping for the best so if you got any crazy good ideas, share it and we can all speculate together! In case you are curious about the new skills, you may check out this YouTube [https://www.youtube.com/live/EnE5S8wLJwI?si=4dkebvj_d7-XYhRN&t=544 link] for the whole livestream.


Meanwhile in my to do list, I plan to add new sections for:
Meanwhile in my to do list, I plan to add new sections for:
*<s>Class-Specific x1 Rate Leveling Guide and Tips From Novice to Mage to Sage/Professor to Sorcerer until Elemental Master</s> (Finished)
*<s>Class-Specific x1 Rate Leveling Guide and Tips From Novice to Mage to Sage/Professor to Sorcerer until Elemental Master</s> (Finished)
*What Enchants to Aim For Dimensional World Shoes under FAQs
*What Enchants to Aim For Dimensional World Shoes under FAQs
*How Big is the Jump from Furious to Frontier for Spell Fist under FAQs
*<s>How Big is the Jump from Furious to Frontier for Spell Fist under FAQs</s> (Finished)
*Add the missing Rune Tablets
*Add the missing Rune Tablets
*Revise and update the Recommended Skill Trees for Elemental Spirits and Spell Fist
*Revise and update the Recommended Skill Trees for Elemental Spirits and Spell Fist
Line 8,664: Line 8,968:
* As of 7 May 2026:
* As of 7 May 2026:
** Added a new subsection called [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 Experience Rate]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling|Leveling]] section.
** Added a new subsection called [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 Experience Rate]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling|Leveling]] section.
* As of 18 August 2026:
** Added [[The_Complete_Elemental_Master_Guide_by_Goldie#How_Big_is_the_Jump_from_Furious_Set_to_Frontier_Combo|test results]] featuring Spell Fist, Furious Set, and Frontier Combo under [[The_Complete_Elemental_Master_Guide_by_Goldie#Frequently_Asked_Questions_(FAQs)|Frequently Asked Questions (FAQs) section]].
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