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| ==== Elemental Spirits {{#icon:540114}} ====
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
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| ! Spirits !! Notes !! Content
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| | [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:#966606;">TERREMOTUS</span></center>'''
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| * Surprise, surprise, the once neglected <span style="color:brown;">Earth</span> element is now your primary element and it's about time for our stalwart <span style="color:#966606;">Terremotus</span> to get his fair share of the spotlight! With {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} now as your main weapon for endgame, most of your modifiers will be funneled towards <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> elements. This is even further backed up when you pair {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} with {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. This combo will give you '''75%''' '''{{#skill:5373}}''' and '''{{#skill:5370}}''' modifiers when both your Yorscalp Crown and Elemental Spirits are refined to +15, and then on top of that you can capitalize on the 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses from {{#item:27362}}.
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| * Due to the insane amounts of skill modifiers that you will reap off of the Episode 21 card Ilse El Heine and Yorscalp Crown combo, this gives <span style="color:#966606;">Terremotus</span> a sharper edge than Diluvio even though both of them will benefit from other sources of damage modifiers.
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| * In a party composition where you will benefit from all kinds of buffs, <span style="color:brown;">Earth</span> proves to be the strongest element to choose from. The Arch Mage class will act as a dedicated debuffer via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5218}}''' ('''Climax Earth''') to reduce the affected enemies' <span style="color:brown;">Earth</span> resistance by 100%. <span style="color:blue;">Water</span> element doesn't get such debuffs from the Arch Mage, but <span style="color:red;">Fire</span> will get some via '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''), which will reduce the opponents' <span style="color:red;">Fire</span> element resistance by 100%. Combine all these debuffs with your own elemental insignias and you will for sure shine the brightest among all the magical classes in your party.
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| * Apart from increasing the base MAtk% of your Terra Drive skill, <span style="color:#966606;">Terremotus</span> will also grant you the ability to endow your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' to the <span style="color:brown;">Earth</span> element. Both skills are burst type and their main purpose is to either delete monsters in a single cast or melt them fast enough to end the fight immediately. Elemental Spirits gives you the ability for both skills to coexist at the same time via autocasting, so I would advise you to utilize this advantage.
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| * One of the best areas where <span style="color:#966606;">Terremotus</span> is ideally used is in the endgame dungeon '''Zero Cell Sector''' ('''Nox''' & '''Ark'''). Granted the monsters '''M.GN-6059''', '''M.GN-0001''' and their partner homunculus are <span style="color:red;">Fire</span> and <span style="color:brown;">Earth</span> element and thus resists and are immune against <span style="color:brown;">Earth</span>—respectively, <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will hit all the mobs here. Nox Floor mobs are also generally less tanky than Ark Floor's and they will die instantly with your Double Busters when you're endgame geared.
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| * [[Niflheim|Niflheim 2]]
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| * [[Mjolnir Underground Cave]]
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| * [[Clock Tower Unknown Basement]]
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| * [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Temple)]]
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| * [[Varmundt's Biosphere Depth]]
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| * [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]]
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| * [[Chapter 1#Fields/Monsters|Encroached Geffenia]]
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| * [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]]
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| * [[Lake of Fire]]
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| * [[Alice Twisted Madness]]
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| * [[Immortal|The Immortal]]
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| * [[Constellation Tower]]
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| * [[Hall of Life]]
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| * [[Tower of Trials]]
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| | [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:#0685CF;">DILUVIO</span></center>'''
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| * <span style="color:#0685CF;">Diluvio</span> also gets a glow up alongside <span style="color:#966606;">Terremotus</span> because she also benefits from {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}'s autocast shenanigan. Every time you cast '''{{#skill:5369}}''', you will autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and when you use the card {{#item:27362}} you will get 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses. As had been previously mentioned, the two primary reasons why Diluvio ranked 2nd and below Terremotus is because Diamond Storm won't get any skill modifiers from {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}+ {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, and <span style="color:blue;">Water</span> won't get any less 100% resistance from Arch Mage's debuffs. However, Arch Mage can give you '''30%''' <span style="color:blue;">Water</span> property elemental modifier with their skill '''Level 1''' '''{{#skill:5232}}''' + '''{{#skill:5225}}''', but with the enormous amount of elemental modifier you will have and due to the so-called diminishing returns, the added bonuses won't be as impactful as compared to when elemental resistance is reduced by 100%.
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| * <span style="color:blue;">Water</span> gets access to one of your elemental floor buffs via '''{{#skill:286}}''', and this skill boosts any <span style="color:blue;">Water</span> property elemental attacks by 20% including your Diamond Storm and <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. The damage boost you get from Deluge will make it on par with <span style="color:brown;">Earth</span>'s Ilse El Heine and Yorscalp Crown combo. One of the key reasons why both <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> builds are comparable to one another for solo-play, but differ greatly once placed in a party scenario.
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| * <span style="color:#0685CF;">Diluvio</span> will retain all of its utility including endowing your armor to the <span style="color:blue;">Water</span> property to give you 100% resistance against <span style="color:blue;">Water</span>-based attacks via '''Level 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). This will make you survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}'''. Even with no access to {{#item:4128}}, you can easily cheese your way and make instance farming effortless.
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| * [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
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| * [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]]
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| * [[Zero_Cell_Sector#Zero_Cell_Sector_-_Lux|Zero Cell Sector (Lux & Vita)]]
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| * [[Mysterious Ghost Ship]]
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| * [[Final Battle]]
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| |- style="height:26.5em"
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| | [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>'''
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| *<span style="color:purple;">Serpens</span> for the most part is only really used for '''Varmundt's Biosphere Depth 2''' and '''Forgotten Time'''. Nothing much has changed for <span style="color:purple;">Serpens</span> with the addition of {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}. Despite losing some <span style="color:purple;">Poison</span> property modifiers from Time Dimensions combo, that was compensated with the ability to double cast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' without ever needing to switch books. It just made your farming speed faster for these two dungeons honestly. And if you worry too much about the loss of <span style="color:purple;">Poison</span> property modifier, you can always find a good distribution of <span style="color:purple;">Poison</span> magical enchants on your {{#item:540109}} first before reforming it to Elemental Spirits.
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| *In Depth 2 and Forgotten Time, all the mobs, with the exception of the Valkyrie and the Contaminated Spirits, are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties and if you still remember from the previous section we've talked about—<span style="color:purple;">Poison</span> is strong against the four (4) basic elements. Levels 1 & 2 monsters of these elements take '''150% damage''' against <span style="color:purple;">Poison</span> while Levels 3 & 4 mobs receive '''125% damage'''. <span style="color:purple;">Serpens</span> is perfect for these two dungeons.
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| *<span style="color:purple;">Serpens</span> outside of Depth 2 and Forgotten Time is not technically bad; you may still use him but there are just better High Elementals for those areas. <span style="color:purple;">Poison</span> element is also mostly for coverage where it's there to hit the mobs that the four (4) basic elements resist.
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| *When using <span style="color:purple;">Serpens</span>, avoid using '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). While <span style="color:purple;">Poison</span> element is strong offensively against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, it is also weak against them defensively; if you endow your armor to <span style="color:purple;">Poison 1</span>, you'll receive '''150% damage'''. Better to just leave him in Passive Mode or Waiting Mode.
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| * [[Forgotten Time]]
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| * [[Varmundt's Biosphere Depth 2]]
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| | [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>'''
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| * <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability.
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| * There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>.
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| * <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whispe'''r instances. You will survive '''Lasgand''' and '''Immortal Monarch'''<nowiki/>'s '''{{#skill:83}}s''' and resist their '''{{#skill:91}}''' skill; likewise, if you use Ardor for Mjolnir Underground Cave, you will survive the Aferdes that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there.
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| * [[Mjolnir Underground Cave]]
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| * [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass, Death, & Venom)]]
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| * [[Varmundt's Biosphere Depth]]
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| * [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]]
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| * [[Immortal|The Immortal]]
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| * [[Recreated Dark Whisper]]
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| |- style="height:25em"
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| | [[File:High Elemental Procella.v2.png|center|200x200px|]] <br>'''<center><span style="color:limegreen;">PROCELLA</span></center>'''
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| * The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}.
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| * Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}}you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which it will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time!
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| * I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let's rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>.
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| * [[Abandoned_Pit#Floor_1|Abandoned Pit Flr. 1]]
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| * [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
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| |- style="height:18em"
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| | [[File:Child Ventus.v2.png|center|130x130px]] <br>'''<center><span style="color:green;">VENTUS</span> </center>'''
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| *<span style="color:green;">Ventus</span> will always going to make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>!
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| *We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light!
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| *Baby Ventus with her Adolescent and Adult Forms can also provide easy access to 1 second FCT reduction when '''Lvl. 1''' '''{{#skill:2456}}''' ('''Passive Mode''') is activated which helps newbies early on in their journey.
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| *Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' since this skill requires you to have your High Elementals present to activate.
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| * [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]]
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| * Low to Mid Tier Instances:
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| ** [[Old Glast Heim]]
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| ** [[Fall of Glastheim]]
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| ** [[Old Glast Heim Challenge Mode]]
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| * Casual Farming
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| |- style="height:18.5em"
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| | [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>'''
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| *Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''.
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| *Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper!
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| *[[WoE_SE|WoE]]
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| *[[Battlegrounds|Battlegrounds (BG)]]
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| |}
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| == Frequently Asked Questions (FAQs) ==
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| ===Time Dimensions vs. Elemental Spirits ===
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| ====Which is Stronger Against a Specific Race and Element====
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| To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
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|
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| <div style="display: flex;">
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| <div style="flex: 1;">
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| {| class="wikitable" style="margin: 0 auto;"
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| | colspan=5 | [[File:Time Dimensions 177B DPS.png|center|500px]]
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| |- style="text-align:center;background-color: #FFB6C1;"
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| | colspan="3" |'''Time Dimensions'''
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| |- style="text-align:center;"
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| | colspan="3" | Total DPS: <u>177B+</u>
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| |- style="text-align:center;background-color: #FFB6C1;"
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| | colspan="3" | '''Conditions Observed'''
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| |- style="text-align:center;"
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| | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is Ardor and Fire Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span>
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| |}
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| </div>
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| <div style="flex: 1;">
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| {| class="wikitable" style="margin: 0 auto;"
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| |-
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| | colspan=5 | [[File:Elemental Spirits 186B DPS.png|center|500px]]
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| |- style="text-align:center;background-color: #E0B0FF;"
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| | colspan="3" | '''Elemental Spirits'''
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| |- style="text-align:center;"
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| | colspan="3" | Total DPS: <u>186B+</u>
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| |- style="text-align:center;background-color: #E0B0FF;"
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| | colspan="3" | '''Conditions Observed'''
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| |- style="text-align:center;"
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| | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is Terremotus and Earth Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span>
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| |}
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| </div>
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| </div>
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|
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| * In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
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| * '''Time Dimensions combo''' consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up.
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| * Both builds are close in damage numbers, with Elemental Spirits being higher by ≈9B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and Earth elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against Neutral Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply.
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| * 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
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| * Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with '''every''' '''half a second''' '''spammability of https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs, '''up to''' '''180%''' '''{{#skill:5373}}''' skill modifiers, and two of our skills benefitting simultaneously from {{#item:27362}}.
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| * Total MAtk% of all our skills for '''Time Dimensions''' weighed 101,450%, while '''Elemental Spirits''' had 147,100%.
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| ** '''Time Dimensions'''
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| ***'''27''','''050%''' (https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span>) + '''21''','''600%''' (<small>3 ticks of</small> <span style="color:#ED3F13;">Conflagration</span>) + '''15''','''600%''' (<span style="color:#07C4D9;">Diamond Storm</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#44C769;">Lightning Land</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#7E139E;">Venom Swamp</span>)
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| ****'''Total MAtk%''' = '''101''','''450%'''
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| ** '''Elemental Spirits'''
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| ***'''54''','''100%''' (2x https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span>) + '''21''','''600%''' (<span style="color:#A35946;">Terra Drive</span>) + '''15''','''600%''' (<span style="color:#07C4D9;">Diamond Storm</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#44C769;">Lightning Land</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#ED3F13;">Conflagration</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#7E139E;">Venom Swamp</span>)
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| ****'''Total MAtk%''' = '''147''','''100%'''
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| * The conclusion to draw from these results is that Time Dimensions is still a strong and close choice for when you are up against a specific element/race hugely thanks to its enchants. While it is harder to get the perfect enchants for Elemental Spirits, it still performed a tad bit better and could even dish out higher DPS numbers when enchants are catered towards a specific element/race.
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| ====Which is Stronger Against a Non-Specific Race and Element====
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| To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
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| <div style="display: flex;">
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| <div style="flex: 1;">
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| {| class="wikitable" style="margin: 0 auto;"
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| |-
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| | colspan=5 | [[File:Time Dimensions 82B DPS.png|center|500px]]
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| |- style="text-align:center;background-color: #FFB6C1;"
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| | colspan="3" |'''Time Dimensions'''
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| |- style="text-align:center;"
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| | colspan="3" | Total DPS: <u>82B+</u>
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| |- style="text-align:center;background-color: #FFB6C1;"
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| | colspan="3" | '''Conditions Observed'''
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| |- style="text-align:center;"
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| | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is Ardor and Fire Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span>
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| |}
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| </div>
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| <div style="flex: 1;">
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| {| class="wikitable" style="margin: 0 auto;"
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| | colspan=5 | [[File:Elemental Spirits 1066B DPS.png|center|500px]]
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| |- style="text-align:center;background-color: #E0B0FF;"
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| | colspan="3" | '''Elemental Spirits'''
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| |- style="text-align:center;"
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| | colspan="3" | Total DPS: <u>106B+</u>
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| |- style="text-align:center;background-color: #E0B0FF;"
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| | colspan="3" | '''Conditions Observed'''
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| |- style="text-align:center;"
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| | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is Terremotus and Earth Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span>
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| |}
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| </div>
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| </div>
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| * In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
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| * For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to Holy/Plant while the Neutral/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
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| * Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 106B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈24B coming from '''Time Dimension''''s 82B.
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| * Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them.
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| * The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.
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| === When to Use Time Dimensions or Elemental Spirits ===
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| * While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete.
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| * Later on, you might decide to make a '''x1 EM character''' to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
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| * Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
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| ** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element '''Depth Morroc Incarnation''' (huge thanks to my book's <span style="color:red;">Fire</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> and Angel/Formless enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since mobs here will die in their 1st to 2nd tick even with {{#icon:22069}}{{#linkitem:22069|Lian Shoes}}.
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| === What Enchants to Aim for Encroached Book ===
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| -Insert Texts and Explanations-
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