The Imperial Guard Immortal Warrior Guide: Difference between revisions

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(More about this in the <span style="color:Red;">True Endgame</span> section).
(More about this in the <span style="color:Red;">True Endgame</span> section).
|-
|-
| Accessory 2 || {{#item:490132}} with:
| Accessory 2 || {{#item:490483}} with:
{{#item:312986}}
{{#item:312986}}


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|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build
|
|
[[File:Final Stat Build 1.png]]
[[File:Final_Stat_Build_2.png]]
|-
|-
|}
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=== WEAPONS ===
=== WEAPONS ===


==== Weapons ====
==== My Weapons ====


{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Weapons
| colspan="4" colspawn="4" |Imperial Guard Weapons
|-
|-
! Weapon !! Enchants !! Notes
! Weapon !! Enchants !! Notes
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|}
|}


==== Weapon Cards ====
==== My Weapons Configurations ====
 
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Weapon Carding - Thanatos Configurations
|-
! Weapon !! Cards !! Notes
|-
| +15[A] {{#item:530072}} || {{#item:4399}}
{{#item:300532}}
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2
|-
| - || {{#item:4399}}
{{#item:300241}}
|| Zerocell
|-
| - || {{#item:4399}}
{{#item:300240}}
|| Encroached Tan, Rigel, Betelgeuse
|-
| - || {{#item:4399}}
{{#item:27339}}
|| Poring Village Unreal Mode
|-
| - || {{#item:4399}}
{{#item:27361}}
|| Depth2, Generic Maps
|-
|}
 
==== Weapon Cards Extra Notes ====


{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:300532}}
| {{#item:300532}} ||
{{#itemDesc:300532}}
The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size.
|| The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. || {{#mob:22372}}
|-
|-
| {{#item:4399}}
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.
{{#itemDesc:4399}}
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects.
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects.


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Generally speaking Thanatos beat every other general damage card after 600 Def.
Generally speaking Thanatos beat every other general damage card after 600 Def.
|| {{#mob:1708}}
|-
|-
| {{#item:27361}}
| {{#item:27361}} ||
{{#itemDesc:27361}}
Overall good card for the majority of maps.
|| Overall good card for the majority of maps.
Relevant small size mobs are still rare.
Relevant small size mobs are still rare.
|| {{#mob:20420}}
|-
| {{#item:300240}}
{{#itemDesc:300240}}
|| The best damage card vs Large Size monsters. || {{#mob:20935}}
|-
|-
| {{#item:300241}}
| {{#item:300240}} ||
{{#itemDesc:300241}}
The best damage card vs Large Size monsters.
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}
|-
|-
| {{#item:300659}}
| {{#item:300241}} ||
{{#itemDesc:300659}}
The best damage card vs Medium Size monsters.
|| General cheap catch all Card for Maps with <span style="color:magenta;">Boss Class</span> Monsters
and also Small/Mediam/Large
|| {{#mob:22476}}
|-
|-
| {{#item:300661}}
{{#itemDesc:300661}}
|| Best catch all Card for Maps with <span style="color:magenta;">Normal Class</span> Monsters
and also Small/Mediam/Large
|| {{#mob:22480}}
|}
|}


=== SHIELDS ===
=== SHIELDS ===


==== Shields Configurations ====
==== My Shields Configurations ====


{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Armors
| colspan="4" colspawn="4" |Imperial Guard Shield Configurations
|-
|-
! Shield !! Enchants !! Cards || Where to use
! Shield !! Enchants !! Cards
|-
|-
| +12[C] {{#item:460040}} || {{#item:312094}},
| +12[C] {{#item:460040}} || {{#item:312095}}
any of the other enchants.
{{#item:312092}}
|| {{#item:4253}}  || Zerocell Nox/Ark Map.
Highest General Defense and ASPD.
|-
| +12[C] {{#item:460040}} || {{#item:312095}},
any of the other enchants.
|| {{#item:4253}} || Zerocell Nox/Ark Map.
Good General Defense, Best Damage


and ASPD.
{{#item:312091}}
|| {{#item:27298}}
|-
|-
| +12[C] {{#item:460040}} || {{#item:312095}},
| +12[C] {{#item:460040}} || {{#item:312095}}
any of the other enchants.
{{#item:312092}}
|| {{#item:4128}}  || Max Damage/ASPD and GTB.
General Tower of Trials.
|-
| +12[C] {{#item:460040}} || {{#item:312095}},
any of the other enchants.
|| {{#item:300465}} || General/Casual use.
Highest Damage and HP.


Carefull about the Luk loss.
{{#item:312091}}
 
|| {{#item:4128}}
Check Prestige Stats.
|-
|-
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD
| +12[C] {{#item:460040}} || {{#item:312095}}
or
{{#item:312092}}


{{#item:310875}} to max Tankiness
{{#item:312091}}
|| Same Cards as Glacier || Same as Glacier configuration.
|| {{#item:300379}}
This Shield is just for 5-10% more ACD.
|-
|-
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:
| +12 {{#item:2115}} || None ||
Generally good to survive more
{{#item:4253}}
 
elemental damage if not having
 
GTB Card.
|-
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:
Needed to reach 100% Fire Resistance.
 
Tower of Trials:
 
Generally good in ToT.
|-
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.
Highest Specialized CC Defense.
 
Nice ASPD.
|-
|-
| +12 {{#item:28946}} || - || - || -
| +12 {{#item:2115}} || None ||
{{#item:4128}}
|-
|-
|}
|}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:4302}}
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,
{{#itemDesc:4302}}
|| This Card will allow you to farm in the hardest maps,
where being able to tank high damage is essential.
where being able to tank high damage is essential.


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Since the latest updates this is my new default card to use everywhere.
Since the latest updates this is my new default card to use everywhere.
|| {{#mob:1583}}
|-
|-
| {{#item:300533}}
| {{#item:300533}} || The best catch all Card for vs all type of monster.
{{#itemDesc:300533}}
|| The best catch all Card for vs all type of monster.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
|| {{#mob:22373}}
|-
|-
|}
|}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:4174}}
| {{#item:4174}} || A very old card that is still useful after 20+ years.
{{#itemDesc:4174}}
|| A very old card that is still useful after 20+ years.
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.


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At the moment this and the very next one are my go to cards.
At the moment this and the very next one are my go to cards.
|| {{#mob:21345}}
|-
|-
| {{#item:4580}}
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.
{{#itemDesc:4580}}
|| Almost the opposite of {{#item:4174}}.
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.


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The Holy weakness is also nullified by {{#skill:2322}}.
The Holy weakness is also nullified by {{#skill:2322}}.
|| {{#mob:2255}}
|-
|-
| {{#item:300474}}
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback.
{{#itemDesc:300474}}
|| The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback.
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
|| {{#mob:21980}}
|-
|-
| {{#item:300644}}
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.
{{#itemDesc:300644}}
|| An hybrid card that gives both Damage and Neutral Resistance.
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.
|| {{#mob:22454}}
|-
|-
|}
|}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:300667}}
| {{#item:300667}} || The best HP% card for your Shoes slot
{{#itemDesc:300667}}
|| The best HP% card for your Shoes slot
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.


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The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP.
The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP.
|| {{#mob:22495}}
|-
|-
| {{#item:27150}}
| {{#item:27150}} ||
{{#itemDesc:27150}}
The second best HP% card for your Shoes slot.
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}
|-
|-
|}
|}