Choi's SVS Arch Mage Guide: Difference between revisions
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Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM! | Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM! | ||
<big><span style="color:#871b1b">Last updated: | <big><span style="color:#871b1b">Last updated: March 31st, 2026</span></big><br> | ||
== Notes == | == Notes == | ||
The Soul Vulcan Strike build has a very fluid progression that will allow the user to be strong throughout all parts of the game. Among the Arch Mage skills, Soul Vulcan Strike has | The Soul Vulcan Strike build has a very fluid progression that will allow the user to be strong throughout all parts of the game. Among the Arch Mage skills, Soul Vulcan Strike has the shortest Fixed Cast Time at 1s. Along with its short cooldown, its high damage and 11 x 11 AoE make Soul Vulcan Strike a very effective ability for leveling and farming. Additionally, with the Warlock Telekenesis Intense skill providing a 3x damage buff for ghost damage, Soul Vulcan Strike scales very well into the late game allowing you to MVP even the toughest MVPs. | ||
However, due to the nature of Dim Glacier Weapons providing large damage bonuses to specific abilities and the strength of specific elemental MVP cards, you will be mostly gated to having Soul Vulcan Strike as your main magic damage ability. As such, you will be weaker against [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Neutral&p=1 Neutral], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Holy Holy], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Poison Poison], and [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Dark&p=1 Shadow] Elemental MvPs and mobs (The main ones to note here is Betelgeuse and Jabberwocky). Even so, you will still be a highly effective MVPer! | However, due to the nature of Dim Glacier Weapons providing large damage bonuses to specific abilities and the strength of specific elemental MVP cards, you will be mostly gated to having Soul Vulcan Strike as your main magic damage ability. As such, you will be weaker against [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Neutral&p=1 Neutral], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Holy Holy], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Poison Poison], and [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Dark&p=1 Shadow] Elemental MvPs and mobs (The main ones to note here is Betelgeuse and Jabberwocky). Even so, you will still be a highly effective MVPer! | ||
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{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | {{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | ||
<big><span style="color:#871b1b"> | <big><span style="color:#871b1b">Crimson Arrow Build</span></big><br> | ||
[[ | At this point, moving into Stage 5, it may be worthwhile considering whether you want to use the SVS build or the [[Choi's_SVS_Arch_Mage_Guide#Crimson_Arrow_Build|Crimson Arrow Build]]. | ||
=== Phase Five === | === Phase Five === | ||
Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. | |||
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. | The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. | ||
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The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | ||
I recommend sticking with Dim/Vesper over TDRC/Time Gap, as the investment might not be worthwhile since Yorscalp/Wepawet will be better for two handed builds. However, if you think you need the upgrade ahead of Phase Six, go for it! | |||
{{#item:400724}} is much stronger than {{#item:400111}} with the proc on {{#item:313427}}. Otherwise, {{#item:400111}} is stronger. | |||
Dependent on market prices of material and parties, you may be able to skip {{#item:480233}} and work on {{#item:480351}} and {{#item:490485}}. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +11 to +12 [A]{{#item:400111}} <br> +12 [A]{{#item: | | Upper || +11 to +12 [A]{{#item:400111}} <br> +12 [A]{{#item:400535}} <br> +12 [A]{{#item:400724}} || <br> TD: {{#item:4714}}, {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}} <br> Yorscalp: {{#item:4714}}, {{#item:313413}} or {{#item:313417}} or {{#item:313421}}, {{#item:313427}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || | | Middle || {{#item:410233}} || | ||
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| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield. | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield. | ||
|- | |- | ||
| Garment || +11 | | Garment || +11 [A] {{#item:480233}} || {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
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| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | | Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | ||
|- | |- | ||
| Accessory (Left) || {{#item: | | Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance. | ||
|} | |} | ||
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# {{#item:410233}} and {{#item:420213}} | # {{#item:410233}} and {{#item:420213}} | ||
# {{#item:490136}} with the {{#item:313038}} enchant | # {{#item:490136}} with the {{#item:313038}} enchant | ||
=== Phase Six === | |||
AKA the final phase. Phase Six involves the toughest gear to get from Hall of Life and Chapter 1. | |||
The choice between {{#item:640067}} vs. {{#item:550089}} will depend on you. The {{#item:640067}} has significantly stronger dps. However, {{#item:550089}} allows better survivability since it allows the use of a shield, and it provides other stats you may need such as ACD, ASPD, etc. As such, I kept it there for one handed enjoyers. | |||
{{#item:400724}} is much stronger than {{#item:400111}} with the proc on {{#item:313427}}. Otherwise, {{#item:400111}} is stronger. | |||
For the enchants on {{#item:400724}}, the level 4 enchants are very difficult to get, so most players settle for the level 3 enchant. Don't let me stop you though! | |||
Shout out to Aewu for helping me with this section! | |||
{| class="wikitable" | |||
|+ Phase 6 Gear | |||
|- | |||
! Type !! Item !! Notes | |||
|- | |||
| Upper || +11 to +12 [A]{{#item:400111}} <br> +12 [A]{{#item:400724}} || <br> Yorscalp: {{#item:4714}}, {{#item:313412}} or {{#item:313415}} or {{#item:313420}}, {{#item:313427}} | |||
|- | |||
| Middle || {{#item:410233}} || | |||
|- | |||
| Lower || {{#item:420213}} || | |||
|- | |||
| Armor || +12 [A]{{#item:450173}} || {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} | |||
|- | |||
| Weapon || +12 [A]{{#item:550089}} <br> +12 [A]{{#item:640067}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Wepawet: Most useful will be Magic Damage of Ghost, MATK%, or VCT (as necessary for your build). | |||
|- | |||
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} <br>|| MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With Wepawet, you can't use shield. | |||
|- | |||
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | |||
|- | |||
| Shoe || +12 [A] {{#item:470338}} || {{#item:313926}}, Your choice for Slot 3 and 4 | |||
|- | |||
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | |||
|- | |||
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}} | |||
|} | |||
In terms of Priority I would recommend: | |||
# {{#item:480351}} and {{#item:490485}} | # {{#item:480351}} and {{#item:490485}} | ||
# {{#item:400724}}, {{#item:640067}}, and {{#item:470338}} | |||
After completing Phase | After completing Phase 6 for gear, you can work on Special Master Shadow Gear if you decide to go that route for shadow gear. | ||
== Misc == | == Misc == | ||
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| Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need | | Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need | ||
|- | |- | ||
| Armor || {{#item:4392}}, {{#item:300529}}, {{#item:300376}}, or {{#item:300308}} || {{#item:300529}} Pairs with {{#item:300521}}.{{#item:4392}} Pairs with {{#item:300269}} | | Armor || {{#item:4392}}, {{#item:300665}}, {{#item:300529}}, {{#item:300376}}, or {{#item:300308}} || {{#item:300529}} Pairs with {{#item:300521}}.{{#item:4392}} Pairs with {{#item:300269}}, {{#item:300665}} pairs with {{#item: 300662}} and {{#item:300660}} | ||
|- | |- | ||
| Weapon || {{#item:27384}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}. {{#item:300520}} and {{#item:300507}} should be used with two handed staffs. | | Weapon || {{#item:27384}}, {{#item: 300662}} and {{#item:300660}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}. {{#item:300520}} and {{#item:300507}} should be used with two handed staffs. | ||
|- | |- | ||
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
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== Crimson Arrow Build == | == Crimson Arrow Build == | ||
{{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. However, I don't recommend this build for general farming due to Crimson Arrow's small AOE and its reliance on {{#item:640049}} limiting the use of shields. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build: | The {{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. However, I don't recommend this build for general farming due to Crimson Arrow's small AOE and its reliance on {{#item:640049}} limiting the use of shields. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build: | ||
While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus. | While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus. | ||
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Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]]. | Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Crimson Arrow | |+ Crimson Arrow Phase Five Gear | ||
|- | |- | ||
! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
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| Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | | Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | ||
|- | |- | ||
| Garment || | | Garment || +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
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| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | | Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | ||
|- | |- | ||
| Accessory (Left) || {{#item: | | Accessory (Left) || {{#item:490307}} || <br> {{#item:311958}}, {{#item:311998}}. For Rigel: {{#item:311934}}. For Betel: {{#item:311929}} | ||
|} | |||
<br> | |||
The Gear in Phase Five is assuming that you are using this build for Rigel and Betel. The Gear in Phase Six is the final end game gear. | |||
Overall, {{#item:640064}} is the stronger DPS build and focuses on Climax 3. {{#item:400724}} will provide more dps with the {{#item:313427}} proc. Otherwise, {{#item:400981}} is stronger.<br> | |||
{{#item:400535}}/{{#item:640049}} is the stronger Crimson Arrow focused build and focuses on Climax 4.<br> | |||
<br> | |||
{| class="wikitable" | |||
|+ Crimson Arrow Phase Six Gear | |||
|- | |||
! Type !! Item !! Notes | |||
|- | |||
| Upper || +12 [A]{{#item:400535}} <br> +12[A]{{#item:400981}} <br> +12[A]{{#item:400724}} || TDRC: {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} <br> Frontier: {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} <br> Yorscalp: {{#item:4714}}, {{#item:313412}} or {{#item:313415}} or {{#item:313420}}, {{#item:313427}} | |||
|- | |||
| Middle || {{#item:410233}} || VCT or ACD Reduction Enchants. | |||
|- | |||
| Lower || {{#item:420213}} || | |||
|- | |||
| Armor || +12 [A]{{#item:450173}} || {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} | |||
|- | |||
| Weapon || +12 [A]{{#item:640049}} <br> +12 [A]{{#item:640064}} || Time Dim: Use the Enchant you prefer <br> FAC: Most useful will be Magic Damage of fire or earth, MATK%, or VCT (as necessary for your build). | |||
|- | |||
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | |||
|- | |||
| Shoe || +12 [A] {{#item:470337}} || {{#item:313920}}, Your choice for Slot 3 and 4 | |||
|- | |||
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | |||
|- | |||
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}} | |||
|} | |} | ||
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| Middle || {{#item:27396}} or {{#item:4169}} || | | Middle || {{#item:27396}} or {{#item:4169}} || | ||
|- | |- | ||
| Armor || {{#item:300376}}, | | Armor || {{#item:300376}}, {{#item:300529}}, {{#item:300665}} || {{#item:300529}} Pairs with {{#item:300521}}. {{#item:300665}} pairs with {{#item: 300662}} and {{#item:300660}} | ||
|- | |- | ||
| Weapon || {{#item: | | Weapon || {{#item: 300662}} and {{#item:300660}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
|- | |- | ||
| Garment || {{#item:300424}} or {{#item:4657}} || | | Garment || {{#item:300521}}, {{#item:300424}} or {{#item:4657}} || | ||
|- | |- | ||
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300179}} || {{#item:300455}} Pairs with {{#item:300458}} | | Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300179}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
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| Accessory (Left) || {{#item:300216}} || | | Accessory (Left) || {{#item:300216}} || | ||
|} | |} | ||
<big> | |||
'''Costume Stones'''</big><br> | |||
Some additional useful Costume Stones for CA AM are: {{#item:1002405}}, {{#item:1002408}}, {{#item:1002409}}, and {{#item:1002410}} | |||