The Imperial Guard Immortal Warrior Guide: Difference between revisions

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(More about this in the <span style="color:Red;">True Endgame</span> section).
(More about this in the <span style="color:Red;">True Endgame</span> section).
|-
|-
| Accessory 2 || {{#item:490132}} with:
| Accessory 2 || {{#item:490483}} with:
{{#item:312986}}
{{#item:312986}}


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|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build
|
|
[[File:Final Stat Build 1.png]]
[[File:Final_Stat_Build_2.png]]
|-
|-
|}
|}
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=== WEAPONS ===
=== WEAPONS ===


==== Weapons ====
==== My Weapons ====


{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Weapons
| colspan="4" colspawn="4" |Imperial Guard Weapons
|-
|-
! Weapon !! Enchants !! Notes
! Weapon !! Enchants !! Notes
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{{#item:311931}}
{{#item:311931}}
|| A very strong weapon that comboes with
|| A very strong weapon that comboes with
{{#item:400530}}
{{#item:400530}}.
|-
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %
 
or
 
~50% Non-Critical Damage and some Melee Damage
|| A very strong weapon that comboes with
{{#item:400976}}.
 
This is the new best in slot Weapon for Melee Imperial Guards.
 
Try to reform a usable one at first, at least 35% Non-Critical Damage.
 
Then slowly search for a better one to +15.
|-
|}
 
==== My Weapons Configurations ====
 
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Weapon Carding - Thanatos Configurations
|-
! Weapon !! Cards !! Notes
|-
| +15[A] {{#item:530072}} || {{#item:4399}}
{{#item:300532}}
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2
|-
| - || {{#item:4399}}
{{#item:300241}}
|| Zerocell
|-
| - || {{#item:4399}}
{{#item:300240}}
|| Encroached Tan, Rigel, Betelgeuse
|-
| - || {{#item:4399}}
{{#item:27339}}
|| Poring Village Unreal Mode
|-
| - || {{#item:4399}}
{{#item:27361}}
|| Depth2, Generic Maps
|-
|-
| +15[A] {{#item:530072}} || - || -|-
|}
|}


==== Weapon Cards ====
==== Weapon Cards Extra Notes ====


{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:300532}}
| {{#item:300532}} ||
{{#itemDesc:300532}}
The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size.
|| The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. || {{#mob:22372}}
|-
|-
| {{#item:4399}}
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.
{{#itemDesc:4399}}
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects.
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects.


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Generally speaking Thanatos beat every other general damage card after 600 Def.
Generally speaking Thanatos beat every other general damage card after 600 Def.
|| {{#mob:1708}}
|-
|-
| {{#item:27361}}
| {{#item:27361}} ||
{{#itemDesc:27361}}
Overall good card for the majority of maps.
|| Overall good card for the majority of maps.
Relevant small size mobs are still rare.
Relevant small size mobs are still rare.
|| {{#mob:20420}}
|-
|-
| {{#item:300240}}
| {{#item:300240}} ||
{{#itemDesc:300240}}
The best damage card vs Large Size monsters.
|| The best damage card vs Large Size monsters. || {{#mob:20935}}
|-
| {{#item:300241}} ||
The best damage card vs Medium Size monsters.
|-
|}
 
=== SHIELDS ===
 
==== My Shields Configurations ====
 
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Shield Configurations
|-
! Shield !! Enchants !! Cards
|-
| +12[C] {{#item:460040}} || {{#item:312095}}
{{#item:312092}}
 
{{#item:312091}}
|| {{#item:27298}}
|-
| +12[C] {{#item:460040}} || {{#item:312095}}
{{#item:312092}}
 
{{#item:312091}}
|| {{#item:4128}}
|-
| +12[C] {{#item:460040}} || {{#item:312095}}
{{#item:312092}}
 
{{#item:312091}}
|| {{#item:300379}}
|-
|-
| {{#item:300241}}
| +12 {{#item:2115}} || None ||
{{#itemDesc:300241}}
{{#item:4253}}
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}
|-
|-
| {{#item:300659}}
| +12 {{#item:2115}} || None ||
{{#itemDesc:300659}}
{{#item:4128}}
|| General cheap catch all Card for Maps with <span style="color:magenta;">Boss Class</span> Monsters
and also Small/Mediam/Large
|| {{#mob:22476}}
|-
|-
| {{#item:300661}}
{{#itemDesc:300661}}
|| Best catch all Card for Maps with <span style="color:magenta;">Normal Class</span> Monsters
and also Small/Mediam/Large
|| {{#mob:22480}}
|}
|}


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| colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:300533}}
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,
{{#itemDesc:300533}}
where being able to tank high damage is essential.
|| The best catch all Card for vs all type of monster.
 
Also makes {{#skill:5256}} a lot stronger.
 
Since the latest updates this is my new default card to use everywhere.
|-
| {{#item:300533}} || The best catch all Card for vs all type of monster.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
|| {{#mob:22373}}
|-
|-
|}
|}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments
|-
|-
! Garment !! Enchants !! Monster
! Garment !! Enchants !! Notes
|-
|-
| +15[A] {{#item:480349}} || {{#item:313012}}
| +15[A] {{#item:480349}} || {{#item:313012}}
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{{#item:312513}}
{{#item:312513}}
|| Notes
|| The most important enchant is {{#item:313012}},
followed by {{#item:312538}}.
 
Get the Life of Spring maxed as soon as you can,
 
then slowly progress to maxing the other ones.
|-
|-
|}
|}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
| {{#item:4174}} || A very old card that is still useful after 20+ years.
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.
 
Must be used in the right conditions and with the right support from
 
{{#skill:2318}} and/or {{#item:4128}}.
 
At the moment this and the very next one are my go to cards.
|-
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.
 
The basic effect is especially useful vs Matk dealers Monsters.
 
Like the Deviling, this too have to be used in the right conditions and with the right support from
 
{{#skill:2318}} and/or {{#item:4128}}.
 
The Holy weakness is also nullified by {{#skill:2322}}.
|-
|-
| {{#item:300474}}
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback.
{{#itemDesc:300474}}
|| The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback.
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
|| {{#mob:21980}}
|-
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.
|-
|-
|}
|}
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards
| colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards
|-
|-
! Cards !! Notes !! Monster
! Cards !! Notes
|-
|-
| {{#item:300667}}
| {{#item:300667}} || The best HP% card for your Shoes slot
{{#itemDesc:300667}}
|| The best HP% card for your Shoes slot
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.


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Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>.
Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>.


The <span style="color:green;">best setup</span> is from <span style="color:green;">350.000</span> HP to <span style="color:green;">450.000</span> HP.
The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP.
|| {{#mob:22495}}
|-
|-
| {{#item:27150}}
| {{#item:27150}} ||
{{#itemDesc:27150}}
The second best HP% card for your Shoes slot.
|| The second best HP% card for your Shoes slot.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
|| {{#mob:3633}}
|-
|-
|}
|}
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+12 {{#item:22101}}
+12 {{#item:22101}}
|-
|-
| Lower Headgear || {{#item:19143}}
| Lower Headgear || One of the following:
{{#item:19143}}
 
{{#item:19146}}
{{#item:19146}}


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but many cards need an upgrade bonus to work properly.
but many cards need an upgrade bonus to work properly.
|-
|-
| Shield || +0-12 {{#item:2174}}
| Shield || One of the following:
+0-12 {{#item:2174}}
 
+0-12 {{#item:2158}}
+0-12 {{#item:2158}}


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* +12[A] {{#item:530057}}
* +12[A] {{#item:530057}}
* +12[A] {{#item:530045}}
* +12[A] {{#item:530045}}
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}


After level <span style="color:magenta;">200</span> there are basically 3 path you can follow:
After level <span style="color:magenta;">200</span> there are basically 3 path you can follow:
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option three is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option three is reaching level <span style="color:magenta;">210</span> with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option four is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.


The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.
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At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too.
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too.


Follow the +12[A] {{#item:530057}} or +12[A] {{#item:530045}} progression and you will have a fun experience.
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.


{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>:
{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>:
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The Weapons alone are perfectly fine for leveling.
The Weapons alone are perfectly fine for leveling.
But the +12[A] {{#item:530014}} <span style="color:green;">HAVE TO</span> be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.




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or any Race/Element you like.
or any Race/Element you like.
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">215-230</span>.
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span>.
 
Keep in mind what i said before about this weapon.
 
You have the option to choose this or the Holy Light one.
 
I very recommend to pick one, don't stick to the basic Glacier.
|-
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">210</span> to <span style="color:magenta;">230</span>.
 
Keep in mind what i said before about this weapon.
 
You can choose this, the Holy Light or the Furious one.
 
I very recommend to pick one, don't stick to the basic Glacier.
 
Needs +11-12 {{#item:400201}}
 
to properly work for {{#skill:5266}}.
|-
|-
| +9-11 {{#item:530025}} || {{#item:311276}}
| +9-11 {{#item:530025}} || {{#item:311276}}
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{{#item:311399}}
{{#item:311399}}
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>.
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>.
Keep in mind what i said before about this weapon.
You have the option to choose this or the Furious one.
I very recommend to pick one, don't stick to the basic Glacier.
|-
|-
| +12[A] {{#item:530034}} || {{#item:311453}}
| +12[A] {{#item:530034}} || {{#item:311453}}
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* Added EXP items for the 1x EXP Challenge
* Added EXP items for the 1x EXP Challenge
* Added Weapon section for the 1x EXP Challenge
* Added Weapon section for the 1x EXP Challenge
* 18/03/2025 - Updated Endgame Gears