The Imperial Guard Immortal Warrior Guide: Difference between revisions
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(More about this in the <span style="color:Red;">True Endgame</span> section). | (More about this in the <span style="color:Red;">True Endgame</span> section). | ||
|- | |- | ||
| Accessory 2 || {{#item: | | Accessory 2 || {{#item:490483}} with: | ||
{{#item:312986}} | {{#item:312986}} | ||
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|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build | |+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build | ||
| | | | ||
[[File: | [[File:Final_Stat_Build_2.png]] | ||
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|} | |} | ||
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=== WEAPONS === | === WEAPONS === | ||
==== Weapons ==== | ==== My Weapons ==== | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="4" colspawn="4" |Imperial Guard | | colspan="4" colspawn="4" |Imperial Guard Weapons | ||
|- | |- | ||
! Weapon !! Enchants !! Notes | ! Weapon !! Enchants !! Notes | ||
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{{#item:311931}} | {{#item:311931}} | ||
|| A very strong weapon that comboes with | || A very strong weapon that comboes with | ||
{{#item:400530}} | {{#item:400530}}. | ||
|- | |||
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage % | |||
or | |||
~50% Non-Critical Damage and some Melee Damage | |||
|| A very strong weapon that comboes with | |||
{{#item:400976}}. | |||
This is the new best in slot Weapon for Melee Imperial Guards. | |||
Try to reform a usable one at first, at least 35% Non-Critical Damage. | |||
Then slowly search for a better one to +15. | |||
|- | |||
|} | |||
==== My Weapons Configurations ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Weapon Carding - Thanatos Configurations | |||
|- | |||
! Weapon !! Cards !! Notes | |||
|- | |||
| +15[A] {{#item:530072}} || {{#item:4399}} | |||
{{#item:300532}} | |||
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2 | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:300241}} | |||
|| Zerocell | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:300240}} | |||
|| Encroached Tan, Rigel, Betelgeuse | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:27339}} | |||
|| Poring Village Unreal Mode | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:27361}} | |||
|| Depth2, Generic Maps | |||
|- | |- | ||
|} | |} | ||
==== Weapon Cards ==== | ==== Weapon Cards Extra Notes ==== | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards | | colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards | ||
|- | |- | ||
! Cards !! Notes | ! Cards !! Notes | ||
|- | |- | ||
| {{#item:300532}} | | {{#item:300532}} || | ||
The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. | |||
|| The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. | |||
|- | |- | ||
| {{#item:4399}} | | {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots. | ||
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots. | |||
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects. | Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects. | ||
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Generally speaking Thanatos beat every other general damage card after 600 Def. | Generally speaking Thanatos beat every other general damage card after 600 Def. | ||
|- | |- | ||
| {{#item:27361}} | | {{#item:27361}} || | ||
Overall good card for the majority of maps. | |||
|| Overall good card for the majority of maps. | |||
Relevant small size mobs are still rare. | Relevant small size mobs are still rare. | ||
|- | |- | ||
| {{#item:300240}} | | {{#item:300240}} || | ||
{{# | The best damage card vs Large Size monsters. | ||
|| The best damage card vs | |- | ||
| {{#item:300241}} || | |||
The best damage card vs Medium Size monsters. | |||
|- | |||
|} | |||
=== SHIELDS === | |||
==== My Shields Configurations ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Shield Configurations | |||
|- | |||
! Shield !! Enchants !! Cards | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}} | |||
{{#item:312092}} | |||
{{#item:312091}} | |||
|| {{#item:27298}} | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}} | |||
{{#item:312092}} | |||
{{#item:312091}} | |||
|| {{#item:4128}} | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}} | |||
{{#item:312092}} | |||
{{#item:312091}} | |||
|| {{#item:300379}} | |||
|- | |- | ||
| {{#item: | | +12 {{#item:2115}} || None || | ||
{{#item:4253}} | |||
|| | |||
|- | |- | ||
| {{#item: | | +12 {{#item:2115}} || None || | ||
{{#item:4128}} | |||
|| | |||
|| {{# | |||
|- | |- | ||
|} | |} | ||
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards | | colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards | ||
|- | |- | ||
! Cards !! Notes | ! Cards !! Notes | ||
|- | |- | ||
| {{#item: | | {{#item:4302}} || This Card will allow you to farm in the hardest maps, | ||
{{# | where being able to tank high damage is essential. | ||
|| The best catch all Card for vs all type of monster. | |||
Also makes {{#skill:5256}} a lot stronger. | |||
Since the latest updates this is my new default card to use everywhere. | |||
|- | |||
| {{#item:300533}} || The best catch all Card for vs all type of monster. | |||
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters. | Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters. | ||
|- | |- | ||
|} | |} | ||
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments | | colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments | ||
|- | |- | ||
! Garment !! Enchants !! | ! Garment !! Enchants !! Notes | ||
|- | |- | ||
| +15[A] {{#item:480349}} || {{#item:313012}} | | +15[A] {{#item:480349}} || {{#item:313012}} | ||
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{{#item:312513}} | {{#item:312513}} | ||
|| | || The most important enchant is {{#item:313012}}, | ||
followed by {{#item:312538}}. | |||
Get the Life of Spring maxed as soon as you can, | |||
then slowly progress to maxing the other ones. | |||
|- | |- | ||
|} | |} | ||
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards | | colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards | ||
|- | |- | ||
! Cards !! Notes | ! Cards !! Notes | ||
|- | |||
| {{#item:4174}} || A very old card that is still useful after 20+ years. | |||
Do not underestimate the power of this card, it will allows you to survive the most difficult maps. | |||
Must be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
At the moment this and the very next one are my go to cards. | |||
|- | |||
| {{#item:4580}} || Almost the opposite of {{#item:4174}}. | |||
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps. | |||
The basic effect is especially useful vs Matk dealers Monsters. | |||
Like the Deviling, this too have to be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
The Holy weakness is also nullified by {{#skill:2322}}. | |||
|- | |- | ||
| {{#item:300474}} | | {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback. | ||
|| The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback. | |||
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters. | Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters. | ||
|| {{# | |- | ||
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance. | |||
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible. | |||
|- | |- | ||
|} | |} | ||
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards | | colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards | ||
|- | |- | ||
! Cards !! Notes | ! Cards !! Notes | ||
|- | |- | ||
| {{#item:300667}} | | {{#item:300667}} || The best HP% card for your Shoes slot | ||
|| The best HP% card for your Shoes slot | |||
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise. | I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise. | ||
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Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | ||
The <span style="color:green;">best setup</span> is from <span style="color:green;"> | The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP. | ||
|- | |- | ||
| {{#item:27150}} | | {{#item:27150}} || | ||
The second best HP% card for your Shoes slot. | |||
|| The second best HP% card for your Shoes slot. | |||
|- | |- | ||
|} | |} | ||
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+12 {{#item:22101}} | +12 {{#item:22101}} | ||
|- | |- | ||
| Lower Headgear || {{#item:19143}} | | Lower Headgear || One of the following: | ||
{{#item:19143}} | |||
{{#item:19146}} | {{#item:19146}} | ||
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but many cards need an upgrade bonus to work properly. | but many cards need an upgrade bonus to work properly. | ||
|- | |- | ||
| Shield || +0-12 {{#item:2174}} | | Shield || One of the following: | ||
+0-12 {{#item:2174}} | |||
+0-12 {{#item:2158}} | +0-12 {{#item:2158}} | ||
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* +12[A] {{#item:530057}} | * +12[A] {{#item:530057}} | ||
* +12[A] {{#item:530045}} | * +12[A] {{#item:530045}} | ||
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}} | |||
After level <span style="color:magenta;">200</span> there are basically 3 path you can follow: | After level <span style="color:magenta;">200</span> there are basically 3 path you can follow: | ||
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | * Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | ||
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | * Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | ||
* Option three is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | * Option three is reaching level <span style="color:magenta;">210</span> with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | ||
* Option four is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A. | The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A. | ||
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At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too. | At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too. | ||
Follow the +12[A] {{#item:530057}} or +12[A] {{#item: | Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience. | ||
{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>: | {{#icon:2720}} <span style="color:green;">Last Very Important Note</span>: | ||
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The Weapons alone are perfectly fine for leveling. | The Weapons alone are perfectly fine for leveling. | ||
But the +12[A] {{#item:530014}} <span style="color:green;">HAVE TO</span> be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage. | |||
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or any Race/Element you like. | or any Race/Element you like. | ||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;"> | || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span>. | ||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Holy Light one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">210</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You can choose this, the Holy Light or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
Needs +11-12 {{#item:400201}} | |||
to properly work for {{#skill:5266}}. | |||
|- | |- | ||
| +9-11 {{#item:530025}} || {{#item:311276}} | | +9-11 {{#item:530025}} || {{#item:311276}} | ||
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{{#item:311399}} | {{#item:311399}} | ||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>. | || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>. | ||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |- | ||
| +12[A] {{#item:530034}} || {{#item:311453}} | | +12[A] {{#item:530034}} || {{#item:311453}} | ||
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* Added EXP items for the 1x EXP Challenge | * Added EXP items for the 1x EXP Challenge | ||
* Added Weapon section for the 1x EXP Challenge | * Added Weapon section for the 1x EXP Challenge | ||
* 18/03/2025 - Updated Endgame Gears | |||