The Imperial Guard Immortal Warrior Guide: Difference between revisions

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=== Weapons ===
=== WEAPONS ===
 
==== Weapons ====


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=== Weapon Cards ===
==== Weapon Cards ====


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! Cards !! Notes !! Monster
! Cards !! Notes !! Monster
|-
|-
| {{#item:300532}} || The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size.  || {{#mob:22372}}
| {{#item:300532}}
{{#itemDesc:300532}}
|| The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size.  || {{#mob:22372}}
|-
|-
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.
| {{#item:4399}}
{{#itemDesc:4399}}
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects.
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects.


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|| {{#mob:1708}}
|| {{#mob:1708}}
|-
|-
| {{#item:27361}} || Overall good card for the majority of maps.
| {{#item:27361}}
{{#itemDesc:27361}}
|| Overall good card for the majority of maps.
Relevant small size mobs are still rare.
Relevant small size mobs are still rare.
|| {{#mob:20420}}
|| {{#mob:20420}}
|-
|-
| {{#item:300240}} || The best damage card vs Large Size monsters. || {{#mob:20935}}
| {{#item:300240}}
{{#itemDesc:300240}}
|| The best damage card vs Large Size monsters. || {{#mob:20935}}
|-
|-
| {{#item:300241}} || The best damage card vs Medium Size monsters. || {{#mob:20937}}
| {{#item:300241}}
{{#itemDesc:300241}}
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}
|-
|-
| {{#item:300659}} || General cheap catch all Card for Maps with <span style="color:magenta;">Boss Class</span> Monsters
| {{#item:300659}}
{{#itemDesc:300659}}
|| General cheap catch all Card for Maps with <span style="color:magenta;">Boss Class</span> Monsters
and also Small/Mediam/Large
and also Small/Mediam/Large
|| {{#mob:22476}}
|| {{#mob:22476}}
|-
|-
| {{#item:300661}} || Best catch all Card for Maps with <span style="color:magenta;">Normal Class</span> Monsters
| {{#item:300661}}
{{#itemDesc:300661}}
|| Best catch all Card for Maps with <span style="color:magenta;">Normal Class</span> Monsters
and also Small/Mediam/Large
and also Small/Mediam/Large
|| {{#mob:22480}}
|| {{#mob:22480}}
|}
|}


=== Armors ===
=== ARMORS ===
 
==== Armors ====


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=== Armor Cards ===
==== Armor Cards ====


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! Cards !! Notes !! Monster
! Cards !! Notes !! Monster
|-
|-
| {{#item:300533}} || The best catch all Card for vs all type of monster.
| {{#item:300533}}
{{#itemDesc:300533}}
|| The best catch all Card for vs all type of monster.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
|| {{#mob:22373}}
|| {{#mob:22373}}
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=== Shoes ===
=== GARMENTS ===
 
==== Garments ====
 
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments
|-
! Garment !! Enchants !! Monster
|-
| +15[A] {{#item:480349}} || {{#item:313012}}
{{#item:312538}}
 
{{#item:312513}}
|| Notes
|-
|}
 
==== Garment Cards ====
 
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards
|-
! Cards !! Notes !! Monster
|-
| {{#item:300474}}
{{#itemDesc:300474}}
|| The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback.
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters.
|| {{#mob:21980}}
|-
|}
 
=== SHOES ===
 
==== Shoes ====


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=== Shoes Cards ===
==== Shoes Cards ====


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Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters.
|| {{#mob:3633}}
|| {{#mob:3633}}
|-
|}
== The 1x Leveling Challenge Guide ==
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Useful EXP Gears for Imperial Guard
|-
! Slot !! Gear !! Bonus and Notes
|-
| Upper Headgear || +0-12 {{#item:19157}}
or
+10-12 {{#item:19136}}
|| Sometimes is very hard to use this equipment slot for EXP gears.
The Upper Headgears usually gives a lot of damage or enable gears combos.
You can use this only if you have really high damage.
Get this only as last item and you may also just skip this entirely.
|-
| Middle Headgear || {{#item:19117}}
or
{{#item:19118}}
|| Best Middle Headgear for EXP.
The main reason is the FCT reduction when comboed with:
+12 {{#item:22101}}
|-
| Lower Headgear || One of the following:
{{#item:19143}}
{{#item:19146}}
{{#item:19147}}
{{#item:19148}}
{{#item:19149}}
{{#item:19150}}
{{#item:19151}}
{{#item:19152}}
{{#item:19153}}
{{#item:19154}}
|| Best Lower Headgear for EXP.
Can be enchanted with specific Race EXP bonuses:
{{#item:310994}}
{{#item:310995}}
{{#item:310996}}
{{#item:310997}}
{{#item:310998}}
{{#item:310999}}
{{#item:311000}}
{{#item:311001}}
{{#item:311002}}
{{#item:311003}}
|-
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,
but many cards need an upgrade bonus to work properly.
|-
| Shield || One of the following:
+0-12 {{#item:2174}}
+0-12 {{#item:2158}}
+0-12 {{#item:2159}}
+0-12 {{#item:2163}}
+0-12 {{#item:2164}}
+0-12 {{#item:2165}}
+0-12 {{#item:2167}}
+0-12 {{#item:2194}}
+0-12 {{#item:2195}}
|| You can leave this at +0,
but many cards need an upgrade bonus to work properly.
Usually just +10 to use {{#item:300465}} max potential.
|-
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.
Can also go all in for +14.
|-
|-
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.
Leave at +0 if you don't need the FCT bonus it gives by comboing with:
{{#item:19117}}
or
{{#item:19118}}
|-
|-
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:
"<span style="color:green;">Experience gained from all race monsters +X%</span>"
on the 3rd enchant.
|-
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:
"<span style="color:green;">Experience gained from all race monsters +X%</span>"
on the 3rd enchant.
|-
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Useful EXP Shadow Gears and Stone for Imperial Guard
|-
! Slot !! Shadow Gear !! Bonus and Notes
|-
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.
|-
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.
|-
| Shadow Stones Set || {{#item:25171}}
{{#item:25141}}
{{#item:25015}}
{{#item:1002404}}
|| A very good EXP enchant.
But take this as one of your last items if you need the ""<span style="color:green;">Hit Physical Stone Set</span>" for damage.
You can still use {{#item:1002395}} as dual stone while using the EXP set.
|-
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Useful EXP Cards
|-
! Slot !! Cards !! Bonus and Notes
|-
| Shoes || {{#item:4245}}
{{#item:4249}}
{{#item:4235}}
{{#item:4267}}
{{#item:4151}}
{{#item:4164}}
{{#item:4239}}
{{#item:4204}}
{{#item:4221}}
{{#item:4275}}
|| A big 10% EXP bonus with the downside of receiving 20% more damage.
A very solid card choice, if you can slot those cards i suggest to always use those.
|-
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Useful EXP Skills
|-
! Skill !! Required Alt Char !! Bonus and Notes
|-
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)
or better use a Troubadour or a Trouvere alone.
By using the skill {{#skill:5352}}
you can use ensemble songs even with only one Performer.
|| This is a insane 60% EXP bonus.
Seems to be a different EXP mod separated from the Equip EXP bonuses.
If you can use an alt charancter don't skip this bonus.
|-
|}
=== Equips for 1x Challenge ===
==== Must Have Weapons and Optional Weapons  ====
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:
* from level <span style="color:magenta;">100</span> to <span style="color:magenta;">150</span> → {{#item:530018}}
* from level <span style="color:magenta;">150</span> to <span style="color:magenta;">170</span> → +12 {{#item:32013}}
* from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205</span> → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}
* from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span> → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}
* from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span> → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}
* from level <span style="color:magenta;">250</span> to <span style="color:magenta;">275</span> → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}
This was my progression choice, but you don't have to do the same.
I suggest to choose one weapon from level <span style="color:magenta;">205-215</span> to <span style="color:magenta;">230</span> besides the basic +9-11 {{#item:530025}} from this list:
* +12[A] {{#item:530057}}
* +12[A] {{#item:530045}}
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}
After level <span style="color:magenta;">200</span> there are basically 3 path you can follow:
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option three is reaching level <span style="color:magenta;">210</span> with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
* Option four is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}.
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.
{{#icon:2720}} <span style="color:green;">Imporant to note</span>:
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at <span style="color:magenta;">230</span>.
You can keep going with Furious or Holy Light till level <span style="color:magenta;">250</span>, both weapons can carry you there.
{{#icon:2720}} <span style="color:green;">Other important note</span>:
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and <span style="color:green;">having a good Weapon matters a lot</span>.
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.
But you can choose to follow the cheapest progression possible and still reach level <span style="color:magenta;">275</span>, you will be just slower.
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.
But <span style="color:darkorange;">i do not really recommend</span> this progression.
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too.
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.
{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>:
if you pick Furious or Holy Light weapon you <span style="color:darkorange;">DO NOT</span> have to forge all the  respective Headgears and Boots Set.
The Weapons alone are perfectly fine for leveling.
But the +12[A] {{#item:530014}} <span style="color:green;">HAVE TO</span> be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Weapons for the 1x Chanllenge leveling progression
|-
! Weapon !! Enchantment and Cards !! Notes
|-
| {{#item:530018}} || None || Your <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">100</span> to <span style="color:magenta;">170</span>.
|-
| +12 {{#item:32013}} || None || Extremely <span style="color:darkorange;">Optional</span> Weapon to cover the <span style="color:magenta;">150-170</span> level range.
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.
Since i dropped one from Mecha Spider i used this Weapon,
but i cant't really recommend.
Have a super niche use if you need that little extra damage
to oneshot monsters while wearing full EXP gears.
|-
| +11-12 {{#item:630006}} || Have many different options,
most notably +15% damage vs <span style="color:green;">Normal Class</span> monsters.
|| A reasonable <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">120+</span>.
Easy to farm and to refine using an alternate high level character.
The enchants are pretty strong,
like +15% damage vs <span style="color:green;">Normal Class</span> monsters.
The drawback: is a <span style="color:darkorange;">Two-Handed Spear</span>.
|-
| +11-12 {{#item:32025}} || {{#item:29601}}
{{#item:4820}} or Any
|| Best <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205-215</span>.
|-
| +12[A] {{#item:530057}} || {{#item:313129}}
{{#item:313117}}
or any Race/Element you like.
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span>.
Keep in mind what i said before about this weapon.
You have the option to choose this or the Holy Light one.
I very recommend to pick one, don't stick to the basic Glacier.
|-
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">210</span> to <span style="color:magenta;">230</span>.
Keep in mind what i said before about this weapon.
You can choose this, the Holy Light or the Furious one.
I very recommend to pick one, don't stick to the basic Glacier.
Needs +11-12 {{#item:400201}}
to properly work for {{#skill:5266}}.
|-
| +9-11 {{#item:530025}} || {{#item:311276}}
{{#item:311352}}
{{#item:311350}}
{{#item:311342}}
|| Best value/damage weapon if you wanna use a cheap build.
<span style="color:green;">Must Have</span> if you skip Furious or Holy Light weapons.
Level range <span style="color:magenta;">215-230</span>.
|-
| +12[A] {{#item:530045}} || {{#item:311388}}
{{#item:311399}}
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>.
Keep in mind what i said before about this weapon.
You have the option to choose this or the Furious one.
I very recommend to pick one, don't stick to the basic Glacier.
|-
| +12[A] {{#item:530034}} || {{#item:311453}}
{{#item:311276}}
{{#item:311276}}
|| Cheapest and strongest <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span>.
But only if is fully enchanted.
|-
| +12-15[A] {{#item:530054}} || {{#item:311864}}
{{#item:311931}}
or any Race/Element you like.
|| Best in slot weapon for the Melee Imperial Guard.
<span style="color:green;">Must Have</span>.
|-
|-
|}
|}
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* Added Endgame Weapon Tables
* Added Endgame Weapon Tables
* Added Endgame Armors Tables
* Added Endgame Armors Tables
* Added EXP items for the 1x EXP Challenge
* Added Weapon section for the 1x EXP Challenge

Latest revision as of 18:31, 26 February 2026


Introduction

STATS AND TRAITS

2720.png General Stats

General Stat Distribution
Stat Effects Average Amount
STR Increase Attack & Weight Limit 100-120
AGI Increase Attack Speed (Aspd) & Flee 30-50
VIT Increase Max HP & HP Healing Effectiveness of HP Healing Items 100-130
INT Increase Max SP, SP Healing Effectiveness of SP Healing Items & Reduce Cast Speed - Key stat for 2318.png Prestige 90-110
DEX Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed 80-90
LUK Increase some Hit & Attack - Key stat for 2318.png Prestige 90-110

2720.png General Traits

General Trait Distribution
Trait Effects Average Amount
POW Increases Attack & some P.Attack 110
STA Increases RES 72
WIS Increases MRES 0
SPL Increases Magic Attack 0
CON Increases Hit, Flee & some P.Attack 110
CRT Increases Critical Damage 0

SKILLS

Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.

Swordman

Swordman Key Skills
Class Key Skills Notes

Swordman
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
Very strong Swordman passive skill.

It will also increase the effectiveness of potions.

Must be level 10.


Swordman
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
Just a basic Swordman leveling Skill.

It will also affect 2317.png Over Brand damage.

Must be level 10.


Swordman
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
May be usefull to lure Normal Monsters.

Get it at level 9.


Swordman
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
This Skill is one of the strongest overall damage increaser.

Gives you a 10s buff that will increase your damage a lot.

When needed use it before your main damage skill.

You will always use it, even as Imperial Guard.

Must be level 10.


Swordman
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 10.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
Very nice Skill to prevent flinching when you get hit by a Physical Skill.

Have some niche uses, but generally you won't use this Skill much.

Get it at level 10 for the 10 MDEF it gives upon use.

Crusader - Paladin

Crusader - Paladin Key Skills
Class Key Skills Notes

Crusader - Paladin
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
This is just a basic Passive skill that increase your HP.

Crusader - Paladin
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
One of the best tool in the Crusader's arsenal.

A straight 30% chance to avoid any physical attack by parrying it.

Is a bit odd to use because to reresh it you have to deactivate and reactivate it.

it's not a big issue because is just the skill design, but keep that in mind.


Crusader - Paladin
255.png Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Cast Time: 1.50s Fixed / 1.50s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by
linking yourself to them. You will receive all of
the damage of anyone you are linked to, and
they will receive 0 damage.
Anyone you have linked will gain the effects of
your
Autoguard, Defender, Reflect Shield, and
Endure statuses.
Devotion can only be cast on party members
within 30
Base Levels of you.
Devotion links will be broken if the target is
too far away from you, or if they die.
This skill can not be used on
Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
Devotion usually have it's dedicated Build,

but i suggest to get this skill anyway because is still very usefull.


Crusader - Paladin
257.png Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.80s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect
yourself from ranged damage at the cost
of reducing your
ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires
Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
Defender have it's niche uses, but i recommend taking this skill

because we have content in MuhRO where the walking speed is fixed

and so the only drawback of this skill gets mitigated.


Crusader - Paladin
55.png Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Spear class weapon.
While mounted on a
Peco Peco, Dragon, or
Gryphon, this skill adds an additional
+1
Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Just a basic Passive skill. Is needed for the very next one.

Crusader - Paladin
258.png Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
FLEE for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
Very good ASPD and HIT Buff. Take it always to level 10.

Crusader - Paladin
63.png Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a
Peco Peco, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit by 1000,
[3]: Ignore Size Penalty with Spear weapons
against
Medium Size enemies,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 50%, which can be
regained with
Cavalier Mastery.
This Skill is necessary to access the mount.

1369.png
Grand Peco (1369)

1259.png
Gryphon (1259)

Mounted characters gain additional 25% walking speed and can carry 1000 more weight.

Mounted characters attack at half the normal speed, but this penalty can be offset by 64.png Cavalry Mastery.

While mounted, the size modifier of spear became 100% vs all sizes,

so you won't need 4137.png [MVP] Drake Card (4137) effects in your Equips.


Crusader - Paladin
64.png Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while
mounted on a
Peco Peco.
At skill level 5 your
ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
This skill in very important to proprly use the mount with any drawback.

Get it always to Max Level.


Crusader - Paladin
369.png Gospel
Max Level: 10
Requirement: Faith 8,
Divine Protection 3, Demon Bane 5

Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your
party by providing random positive effects to
anyside the area of effect. Enemies that enter
the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted
with the
Silence status. Recasting Gospel will
also cancel the skill.
[ Positive Effects ]:
[1]: Restore 1~9999 HP randomly
[2]: Cures most abnormal status effects
[3]: Grants level 10 Blessing
[4]: Grants level 10 Increase Agility
[5]: Endow weapons with Holy property
[6]: Endow armors with Holy property
[7]: Increase MaxHP by 100%
[8]: Increase MaxSP by 100%
[9]: Increase all basic stats by 20
[10]: Increase Hard DEF by 25% for 10s
[11]: Increase Attack Power by 100%
[12]: Increase FLEE and HIT by 50
[13]: Grants immunity to status effects
This skill only use is Self 2052.png Clearance if you get 476.png Full Strip or get any bad Status.

Be aware it will remove all your Buffs too.

Royal Guard

Royal Guard Key Skills
Class Key Skills Notes

Royal Guard
2312.png Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Quickly move close to target enemy
and strike them in a vital point, with a chance
to cause various abnormal status effects.
Base damage is increased by 5% every 1
AGI.
Base damage of this skill is multiplied by
(BaseLevel / 120).
This skill always deals Critical Hits.
Requires
Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
This is the best "gap closer" skill we have access to.

It's long cooldown make it very impractical, but still can be usefull.

Get it at least at Level 1.


Royal Guard
2313.png Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Bolster your defenses and gather
Rage Counters by chance when receiving
physical attacks.
Skill level affects the maximum amount of
Rage
Counters
you can have, as well as the MaxHP
and
DEF increasing bonuses.
Rage Counters can be consumed by the
Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: Counter Chance: 20%, Max Counter: 7,
MaxHP +3%, DEF +2%, SP Drain: 20 per 10s

[Lv 2]: Counter Chance: 32%, Max Counter: 9,
MaxHP +6%, DEF +4%, SP Drain: 16 per 10s

[Lv 3]: Counter Chance: 44%, Max Counter: 11,
MaxHP +9%, DEF +6%, SP Drain: 12 per 10s

[Lv 4]: Counter Chance: 56%, Max Counter: 13,
MaxHP +12%, DEF +8%, SP Drain: 8 per 10s

[Lv 5]: Counter Chance: 68%, Max Counter: 15,
MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
Standard HP% increase Skill.

Always check if it goes away when you reach 0 SP and it downtick from there.

This skill do not wear off upon relog you character.

Get it to Max Level.


Royal Guard
2315.png Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your
shield in order to grant various bonuses for
90 seconds.
You can only have one effect at a time.
Requires
Shield.
[Lv 1]: Recovers 3% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
A good Atk Boost Skill. Get it to Level 3 and only use that level.

Royal Guard
2318.png Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(
INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The
DEF bonus is based on this formula:
(SkillLv x 15) + (10 x
DefenderSkillLv)
Which is then multipled by (
BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
The first of the two Skills that will make you choose Imperal Guard as Prefession.

This is a "Built-in" 4128.png [MVP] Golden Thief Bug Card (4128) .

Well it's in some way much better!!

This is "Magic Dodge", which means 5214.png Deadly Projection do not affect this skill protection.

To be immune to Magic 100% of the time you will need at least:

INT+LUK = 277 at Base Level 275".


Royal Guard
2325.png Inspiration
Max Level: 5
Requirement: Shield Spell 3,
Genesis Ray 4, Piety 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 2.00s
Cool Down: (Lv5) 180.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Accept the holy spirit into your body
granting you the
Inspiration status, greatly
increasing your
HIT, Basic Stats, Weapon ATK,
MATK, and MaxHP.
When you cast
Inspiration, it will remove various
negative status effects from yourself, and the
Inspiration status will continue to prevent them
for the skills duration.
Every 5 seconds this skill drains some
MaxHP
and
MaxSP, if your HP or SP reach 0, this skills
effects are cancelled.
You are protected from the following effects:
Poison, Blind, Stun, Silence, Confusion,
Stone Curse, Sleep, Bleeding, Curse, Burning,
Frozen, Freezing, Fear, Toxin, Paralyze,
Venom Bleed, Magic Mushroom, Death Hurt,
Pyrexia, Oblivion, Leech End, Deep Sleep,
Frenzy
and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%,
Weapon ATK +40, MATK +40, Duration: 60s,
Consumes 3% HP/4% SP every 5 seconds

[Lv 2]: HIT +24, All Stats +12, MaxHP +8%,
Weapon ATK +80, MATK +80, Duration: 90s,
Consumes 2.5% HP/3.5% SP every 5 seconds

[Lv 3]: HIT +36, All Stats +18, MaxHP +12%,
Weapon ATK +120, MATK +120, Duration: 120s,
Consumes 2% HP/3% SP every 5 seconds

[Lv 4]: HIT +48, All Stats +24, MaxHP +16%,
Weapon ATK +160, MATK +160, Duration: 150s,
Consumes 1.5% HP/2.5% SP every 5 seconds

[Lv 5]: HIT +60, All Stats +30, MaxHP +20%,
Weapon ATK +200, MATK +200, Duration: 180s,
Consumes 1% HP/2% SP every 5 seconds
This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.

This Skills basically says "You are Immortal".

Nothing can hurt you, no altered status, no Magic damage when used together with 2318.png Prestige.

This skill let you operate in the most extreme environments, where other jobs falls, you stand.

This skill goes away when you reach 0 SP and it downtick from there.

Also constantly drain your HP and SP.

So keep 23203.png Small Mana Potion (23203) and 12460.png Small Life Potion (12460) always up

and be ready to use

1100004.png Concentrated Blue Syrup Potion (1100004) , 607.png Yggdrasil Berry (607) or 608.png Yggdrasil Seed (608)

after an offensive SP drain Skill.

Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.

Always get to Level 5.


Royal Guard
2317.png Over Brand
Max Level: 5
Requirement: Moon Slasher 3,
Pinpoint Attack 1

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 0.30s
Recover: AP
AP Cost:

Description: Draw a cross on the ground around
yourself, hitting all enemies in a 7x7 area
3 times with melee physical damage.
This skill does increased damage while the
Overbrand Ready status is active.
Base skill damage is increased by 50% for
every level of
Spear Quicken.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
Your main offensive Skill as Melee Royal Guard.

Have also future utility since is autocasted by

400530.png Time Dimensions Rune Crown (Imperial Guard) [1] (400530)

and

530054.png Dimensions Imperial Spear [2] (530054)

upon using 5266.png Overslash.


Royal Guard
2323.png Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 2.50s
Recover: AP
AP Cost:

Description: Brandish your shield to deal melee
physical damage to all nearby enemies.
This skill will remove the
Hiding status from
any enemies in the area.
This skill also removes most ground effects
in the area it is cast.
Base damage is increased by 1% every 1
STR.
Base damage is increased by 1% every 1
VIT.
While the
Shield Power status is active,
Base skill damage is increased by:
(37 x SkillLv x
ShieldMasterySkillLv)%
(Shield Power is a fourth job effect)
Base damage of this skill is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires a
Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
A very good skill to reveal hidden Enemies and remove anything on the ground.

Royal Guard
2322.png Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party
members armor with the Holy Property.
Consumes 2
Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
Armor Endow SKills are very rare, this is one of those.

Very essential in high Endgame content.


Royal Guard
5013.png King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: (Lv5) 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Bestow royal blessings upon
yourself and your party members, which
recovers
MaxHP every second, and removes
various abnormal status effects for 5 seconds.
This skill will
immobilize yourself and all party
members that are affected. You also will not
be able to take any type of damage while
this skill is active.
Remove the following status effects:
Poison, Blind, Frozen,
Stone Curse, Stun, Sleep, Bleeding,
Curse, Chaos, Hallucination, Silence,
Burning, Crystalization, Freezing,
Sleep, Fear
and Mandragora Howling.
[Lv 1]: Recover 4% MaxHP every second
[Lv 2]: Recover 5% MaxHP every second
[Lv 3]: Recover 6% MaxHP every second
[Lv 4]: Recover 7% MaxHP every second
[Lv 5]: Recover 8% MaxHP every second
This is s super niche Skill. You can take this Skill if you like.

Imperial Guard

Imperial Guard Key Skills
Class Key Skills Notes

Imperial Guard
5259.png Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the
base skill damage of
Overslash,
Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with
a
One-Handed Sword, One-Handed Spear,
or
Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
Just a Passive prereq Skill that boost other skills effects.

Get it to Max Level.


Imperial Guard
5258.png Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the
base skill damage of
Cross Rain.
These bonuses only apply while equipped with
a
Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
Just a Passive prereq Skill that boost other skills effects.

Get it to Max Level.


Imperial Guard
5260.png Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Enter the attack stance, increasing
your
P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
This Skill allow you to use your Offensive Physical Skills.

Imperial Guard
5255.png Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Increase your DEF at the cost
of reducing your
Weapon ATK.
Requires
Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
This Skill allow you to use your Defensive Skills.

Imperial Guard
5256.png Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 0.30s
Cool Down: 25.00s
Recover: AP
AP Cost: 35

Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your
shield, grant a massive physical damage
shield to yourself and party members in a
21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in
Guard Stance.
The durability of a shield is determined by
30% of the caster's MaxHP, plus base level and STA.

[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
A very good Defensive Skill, both for you and the whole party.

As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.

You have to "Stance Swap" to use it.

Rotate 5255.png Guard Stance → 5256.png Guardian Shield → 5260.png Attack Stance


Imperial Guard
5263.png Grand Judgement
Max Level: 10
Requirement: Overslash 5,
Spear & Sword Mastery 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 1.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 0.50s
Recover: AP
AP Cost: 15

Dispellable: Yes
Description: Inflict your judgement upon target
enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the
Spear Scar status for 150 seconds.
Spear Scar increases the base damage of
Banishing Point, and Cannon Spear.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
POW.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
Requires
Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
This Skill is just used to boost the damage of Imperial Cross.

Get it at least Level 1.

(The skill level do not affect the buff duration of efficiency)


Imperial Guard
5266.png Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Stab your weapon into target
enemy before tearing it away, dealing damage
to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies
are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1
POW.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 50 x OverslashLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 220%/hit
[Lv 2]: ATK 440%/hit
[Lv 3]: ATK 660%/hit
[Lv 4]: ATK 880%/hit
[Lv 5]: ATK 1100%/hit
[Lv 6]: ATK 1320%/hit
[Lv 7]: ATK 1540%/hit
[Lv 8]: ATK 1760%/hit
[Lv 9]: ATK 1980%/hit
[Lv 10]: ATK 2200%/hit
This is your main and most powerfull DPS and Burst DMG skill.

It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).

Mainly used as burst DMG skill, it will out-damage 6504.png Imperial Cross if 4+ mobs are around.


Imperial Guard
6504.png Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0.70s
Cool Down: 0.40s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Usable only in attack stance.
Deals melee physical damage to a single target
3 times. Deals additional damage if the
Spear Scar effect is active.
Damage increases based on Spear & Sword
Mastery, caster's base level, and POW.

[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 3400+(Spear&Sword Mastery Lv x25)%

[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 5050+(Spear&Sword Mastery Lv x25)%

[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 6700+(Spear&Sword Mastery Lv x25)%

[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 8350+(Spear&Sword Mastery Lv x25)%

[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 10000+(Spear&Sword Mastery Lv x25)%
Your other main damage skill, generally weaker than 5266.png Overslash but will be your main active skill.

The Frontier Combo:

400976.png Frontier Rune Crown (Imperial Guard) [1] (400976) and 530072.png Frontier Imperial Spear [2] (530072)

allows you to autocast 5266.png Overslash every time you use 6504.png Imperial Cross.


Imperial Guard
5257.png Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 15.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat
reducing the damage taken through
Devotion
by a massive amount for 60 seconds.
Rebound Shield can only be used in
Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
Option Skill if you plan to full Hybrid on Devotion.

Imperial Guard
5261.png Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3,
Guardian Shield 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 100.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate
sacrifice, reducing your
Current HP to 1,
and granting the
Ultimate Sacrifice status
to all nearby party members.
Ultimate Sacrifice status will immediately
resurrect the player with the status, with
100%
HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in
Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
A very good utility Skill, especially in high Endgame content.

Imperial Guard
5265.png Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed / 0.50s Variable
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Throw your shield at an enemy
dealing damage to them, and nearby enemies.
Shield Shooting only be used in Attack Stance.
After casting this skill, you will gain the
Shield Power status for 10 seconds.
Shield Power increases the base damage of
Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel,
Clearance, and Banishing Buster.
Base damage is increased by 10% every 1
POW.
Base skill damage is increased by:
(
ShieldWeight)% + (ShieldRefine x 100)%
+ (
ShieldMasteryLv x 150 x ShieldShootingLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
Option Skill if you plan to Hybrid on Non-critical Physical Damage" for Long Range.

Example of Full Skill Tree

Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.

Skill Tree

EQUIPS

In this section we will go over 3 stages of equips: Beginner, Midgame and Endgame. There will be a "True Endgame" separated section at the end.

The Beginner equips are the step after Eden Basic Gear. So it's your first real goal to achieve.

BUT WAIT !!

Before even checking the Beginner equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.

Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called "Non-critical Physical Damage" and is the same for both Melee and Long Range.

This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it's full % by Skills (not like Crit% that is just cut in half).

This is a huge Damage boost for us !!

But...for sure this will just be on Endgame items, right?......Right?

Well the good news is that you can farm a full Shadow Stones set (1002395.png ) just by using your Newbye Eden Gears !!

Here is a Quick Guide to get your Stone Set as soon as possible:

First you need to gather "Fashion Points". You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific Instance.

Talk to Warper → select Instances → select Wave Mode Forest/Sky → Talk to the Instance NPC and genrate Sky Mode and Enter.

Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour .

Treasure Bxoes have a chance to drop bulk 1002395.png Shadow Stones and you will collect all those Stones.

Then go to (main_office 62, 278) and talk to Designer Heidam to convert Bulk Stones into Fashion Points.

Then talk to the nearby Costume Enchant Shop to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:

This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.

This set is an MVP Card Level Damage Booster.

Lets now go back to the Gear Progression

Beginner Equip Build

Beginner Main Equips

Imperial Guard Beginner Main Equips
Equip Slot Equipment Cards Notes
Upper Head Gear +0-9 19475.png Temporal Circlet (Royal Guard) [1] (19475) enchanted with:

29706.png Tenacity Lv1 (29706) to 29710.png Tenacity Lv5 (29710)

29674.png Temporal Jewel (STR) Lv 3 (29674) or any other one

4743.png VIT+4 (4743) or any other one

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

Enchant with 25867.png Temporal Fragment (25867) 4th and 3rd slot.

Then use determined enchant for 2nd slot.

The important one is 29706.png Tenacity Lv1 (29706) , don't mind the other slots too much.

Mid Head Gear 410094.png Sealed Chain [1] (410094) Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

Super cheap on the market or drop from nif_dun01 or nif_dun02
Low Head Gear 420076.png Bondage Necklace (420076) No Card Super cheap on the market or drop from nif_dun01 or nif_dun02
Armor +11/12 [C]-[A] 450350.png Gaebolg Armor [1] (450350) enchanted with:

313080.png Forest Magic Orb (Power Force) (313080)

313076.png Forest Magic Orb (Berserker) (313076)

313072.png Forest Magic Orb (Warrior) (313072)

300646.png Encroached Dimik Card (300646) Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Weapon +9-11 530025.png Glacier Spear (530025) enchanted with:

311276.png Glacier Flower Spell (Overslash) (311276)

311350.png Glacier Flower Spell (Physical-Size) (311350)

311352.png Glacier Flower Spell (Physical-Element) (311352)

311342.png Glacier Flower Spell (ATK) (311342)

No Cards You can +9 yourself a clean one or get one +9-11 from players.

Drops refined from:

102563.png Antiquity Isgard (Juncea) (102563)

102565.png Antiquity Isgard (Aquila (First Class) (102565)

Shield +9-11 460040.png Glacier Guard [1] (460040) enchanted with;

312095.png Glacier Flower Meow Power (Intelligence) (312095)

312092.png Glacier Flower Meow Power (Physical Resistance) (312092)

312091.png Glacier Flower Meow Power (Attack) (312091)

300465.png Elite Rgan Guardian Card (300465) It drops already refined from:

102566.png Antiquity Isgard (Fallen Angel Slug) (102566)

102567.png Antiquity Isgard (Ultimate Lasgand) (102567)

102568.png Antiquity Isgard (Ultimate Lasgand (Hard)) (102568)

Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Garment +11/12 [C]-[A] 480415.png Gaebolg Manteau [1] (480415) enchanted with:

313085.png Forest Magic Orb (Melee) (313085)

313083.png Forest Magic Orb (Speed) (313083)

313070.png Forest Magic Orb (Physical Defense) (313070)

300644.png Encroached Ex-Rover Card (300644) Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Shoes +11/12 [C]-[A] 470260.png Gaebolg Boots [1] (470260) enchanted with:

313096.png Forest Magic Orb (Over Power) (313096)

313094.png Forest Magic Orb (Size Attack) (313094)

313090.png Forest Magic Orb (HP) (313090)

300111.png Elite Bellare Card (300111)

or any 10% HP Card

or

300561.png Medjed Card (300561)

or any Race Card

Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Accessory 1 490056.png Brilliant Light Ruby Ring [1] (490056) enchanted with:

310232.png Solace Lv1 (310232) to 310236.png Solace Lv5 (310236)

310247.png Divine Evil Lv1 (310247) to 310251.png Divine Evil Lv5 (310251)

300076.png Broken Beta Guards Card (300076)

or

300467.png Angel Iceslug Card (300467)

Easy to farm in Thanatos Tower maps.

Do get crazy enchants, just stick with any good one.

Accessory 2 490057.png Brilliant Light Ruby Necklace [1] (490057) enchanted with:

310232.png Solace Lv1 (310232) to 310236.png Solace Lv5 (310236)

310247.png Divine Evil Lv1 (310247) to 310251.png Divine Evil Lv5 (310251)

300076.png Broken Beta Guards Card (300076)

or

300367.png Lower Rgan Card (300367)

Easy to farm in Thanatos Tower maps.

Do get crazy enchants, just stick with any good one.

Beginner Shadow Equips and Stones

Imperial Guard Beginner Shadow Equips and Stones
Equips Slot Equipment Notes
Shadow Weapon 24699.png Royal Guard Advanced Paradise Shadow Weapon (24699) Don't bother with Shadow Weapon at this time.

Focus on Full Penetration set.

Shadow Shield 24693.png Advanced Paradise Shadow Shield (24693) Don't bother with Shadow Shield at this time.

Focus on Full Penetration set.

Shadow Armor 24694.png Advanced Paradise Shadow Armor (24694)

or

+9-10 24663.png Full Penetration Shadow Armor (24663)

Full Penetration is an essential part of your Shadow Gears.

Will stay with you till the Endgame.

I suggest using Armor/Shoes set because the lastest Skill Shadow Gears

you will looking for are in the accessory slots.

Shadow Shoes 24695.png Advanced Paradise Shadow Shoes (24695)

or

+9-10 24664.png Full Penetration Shadow Shoes (24664)

-
Shadow Earring 24696.png Advanced Paradise Shadow Earring (24696)

or

+9-10 24681.png Maximum Mammoth Shadow Earring (24681)

Max Mammoth gears are not really a beginner set, but keep in mind you will need it.
Shadow Pendant 24697.png Advanced Paradise Shadow Pendant (24697)

or

+9-10 24682.png Maximum Mammoth Shadow Pendant (24682)

-
Costume Upper 1002396.png Hit Physical Stone (Top) (1002396) As said before, this Shadow Stones are a must to have !!

Buy from other players or farm like i explained above.

Costume Middle 1002397.png Hit Physical Stone (Mid) (1002397) -
Costume Lower 1002398.png Hit Physical Stone (Low) (1002398) -
Costume Garment 1002399.png Hit Physical Stone (Garment) (1002399)

and

1002395.png Hit Physical Stone (Dual) (1002395)

The 1002395.png Hit Physical Stone (Dual) (1002395) can be hard to get, but worth it !!

Beginner Equip Build Demonstration

Gaebolg [Grade A] Set Equip Window

Gaebolg [Grade A] Set Demonstration
Garden of Time Dungeon Niffleheim Dungeon Floor 2

Intermediate Equip Build Upgrades

Your main focus transitioning from Beginner to Intermediate is forging and upgrading your Headgear and Weapon combo.

You will also add more Shadow Gears in this phase.

Intermediate Main Equips Upgrades

Imperial Guard Intermediate Main Equips Upgrades
Equip Slot Equipment Cards Notes
Upper Headgear +12 [A] 400530.png Time Dimensions Rune Crown (Imperial Guard) [1] (400530) with:

314249.png Fierce Attack Jewel 1Lv (314249) to 314253.png Fierce Attack Jewel 5Lv (314253)

314245.png Time Dimension Jewel (Power) 3Lv (314245)

+ Any Stats Enchant

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

The hardest piece of equipment to get at this part of your Imperial Guard journey.

The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.

But you can always ask other players to help you making one upon giving materials.

Then the enchant part is very expensive, but worth every Zeny.


Aside from the raw power of the item, this headgear and weapon combo allows you to autocast

2317.png Over Brand upon using 5266.png Overslash

adding more DPS for free.

Weapon +12 [A] 530054.png Dimensions Imperial Spear [2] (530054) with:

311864.png Varmundt's Crystal (Flame) Lv3 (311864) and 311931.png Biosphere Gem (Exor-scissor) (311931)

or any other Race/Element combo you need

Here you have many options

based on the ma you are farming.

One of the general setup is:

27361.png Polluted Wander Man Card (27361)

and

300455.png Copo Card (300455)

with his combo card on shoes:

300457.png Grey Icewind Card (300457)

This weapon is the easier part of the combo to forge and upgrade.

Weapons are inside 41245.png Dimension Weapon Box (41245)

which are dropped by Depth2 monsters.

Usually are very cheap to but raw.

The you can easily upgrade those weapons by using

102668.png Dimensions Weapon Refinement Device (102668) .

To then enchant the Weapon you need a proper amount of Depth2 Reputation

or you can ask other players to help you enchanting upon giving materials.

Usually a +12 [Grade A] Weapon cost around 200m Zeny.

Accessory 1 490508.png Gaebolg Glove [1] (490508) enchanted with:

313108.png Forest Magic Orb (Physical Power) (313108)

313104.png Forest Magic Orb (Tenacity) (313104)

313100.png Forest Magic Orb (Fighting Spirit) (313100)

300467.png Angel Iceslug Card (300467)

or

300076.png Broken Beta Guards Card (300076)

A little upgrade over Thanatos Accessory.

Good for general use.

Accessory 2 490507.png Gaebolg Ring [1] (490507) enchanted with:

313108.png Forest Magic Orb (Physical Power) (313108)

313104.png Forest Magic Orb (Tenacity) (313104)

313100.png Forest Magic Orb (Fighting Spirit) (313100)

300367.png Lower Rgan Card (300367)

or

300076.png Broken Beta Guards Card (300076)

A little upgrade over Thanatos Accessory.

Good for general use.

Middle Headgear 410233.png Gambler's Seal [1] (410233)

enchanted with:

Double HP% or Double Melee% or Double ACD%

or a mix of those.

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

The very last Intermediate Upgrade.
Lower Headgear 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)

enchanted with:

4744.png VIT+5 (4744) and Melee Physical Damage +7%

No cards The very last Intermediate Upgrade.

Intermediate Shadow Equips Upgrades

Imperial Guard Intermediate Shadow Equips Upgrades
Equip Slot Equipment Notes
Shadow Earring +9-10 24681.png Maximum Mammoth Shadow Earring (24681) Provides a good damage boost and also give you an important Melee Utility:

Makes you immune to Knockback Effects.

Shadow Pendant +9-10 24682.png Maximum Mammoth Shadow Pendant (24682) Provides a good damage boost and also give you an important Melee Utility:

Makes you immune to Knockback Effects.

Shadow Weapon +9-10 24792.png Master Shadow Weapon (24792) A pretty nice Shadow Gears upgrade, more towards the Endgame.

You have to enchant with: 312189.png POW+3 (312189) and 4744.png VIT+5 (4744) .

Shadow Shield +9-10 24793.png Master Shadow Shield (24793) A pretty nice Shadow Gears upgrade, more towards the Endgame.

You have to enchant with: 312189.png POW+3 (312189) and 4744.png VIT+5 (4744) .

Your First Pets

Pets are an important part of your damage boosting setup and utility setup.

Your Beloved Pets
Pet Effect Notes
3145.png
Abysmal Knight (3145)
An egg that contains a Abysmal Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Atk + 2%.
_______________________
When intimacy is Neutral, Atk + 3%.
_______________________
When intimacy is Cordial, Atk + 4%, P.Atk + 1
Increases physical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Atk + 5%, P.Atk + 2
Increases physical damage against boss monsters by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
Your primary Pet.

Gives you one of the single strongest damage modifier:

Increases physical damage against Class: Boss

1159.png
Phreeoni (1159)
An egg in which a Phreeoni pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
HIT +6
_______________________
When intimacy is Neutral:
HIT +10
Perfect HIT +5%
_______________________
When intimacy is Cordial:
HIT +14
Perfect HIT +10%
_______________________
When intimacy is Loyal:
HIT +18
Perfect HIT +15%
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
This is an optional Utility Pet.

His effect +

314665.png Hit Physical Stone (Garment) (314665)

and

314661.png Hit Physical Stone (Dual) (314661)

Gives you a total pf 25 Perfect Hit.

Your First Rune Tablet

Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.

Intermediate Rune Tablets
Tablet Runes Effect
1001283.png Rune Tablet: Demigod Set LV2 1001282.png Rune Piece of Phantom Kite

1001282.png Rune Piece of Grey Wolf

2 Set Effect: Damage vs Boss Class +10%

Intermediate Build Demonstration

Intermediate Equips Upgrades - Gear Window

Please don't mind my +15 Upgrade on the Headgear and it's 314254.png Fierce Attack Jewel 6Lv (314254) enchant, unfortunately i haven't a +12 version to showcase.

The damage of couse is higher, just keep this as general reference.

Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.


Intermediate Equips Upgrades Demonstration
Varmundt Depth Basic Dungeon Mysterious Ghost Ship Instance MVP


Advanced - Endgame Equip Build Upgrades

Your main focus transitioning from Intermediate to Advanced - Endgame is forging and upgrading your Nebula Armor 450169.png and Hall of Life 480349.png 490483.png 490132.png combos.

You will also add more Shadow Gears in this phase too.

Advanced - Endgame Main Gears Upgrades

Imperial Guard Advanced - Endgame Main Gears Upgrades
Equip Slot Equipment Cards Notes
Armor +12 [A] 450169.png Nebula Armor of Power [1] (450169) with:

310676.png Star Cluster of Power Lv.3 (310676)

310744.png Nebula of Health Lv.3 (310744)

4744.png VIT+5 (4744)

300646.png Encroached Dimik Card (300646) This item express it's true power when you

assemble all the Hall of Life Combo.

But even alone is still a strong upgrade in the beginning.

Garment +12 [A] 480349.png Circulation of Life Spring [1] (480349) with:

313012.png Life of Spring (Strength) (313012)

312538.png Physical Fruit Lv20 (312538)

312513.png Physical Flower Lv5 (312513)

300644.png Encroached Ex-Rover Card (300644) At first just reach this enchant configuration:

313012.png Life of Spring (Strength) (313012)

312519.png Physical Fruit Lv1 (312519)

312479.png Physical Seed Lv1 (312479)

Then slowly upgrade the 3rd and 4th slots

Most of you damage will come from

313012.png Life of Spring (Strength) (313012) .

Accessory 1 490132.png Power Signet of Star [1] (490132) with:

313028.png Star Cluster of Strength Lv5 (313028)

310721.png Star of Vital Lv.5 (310721)

310721.png Star of Vital Lv.5 (310721)

300076.png Broken Beta Guards Card (300076)

or

300467.png Angel Iceslug Card (300467)

Double 310721.png Star of Vital Lv.5 (310721) is the best setup

Double 310696.png Star of Mettle Lv.5 (310696) gives little more

damage, but imho it's not worth it.

(More about this in the True Endgame section).

Accessory 2 490132.png Power Signet of Star [1] (490132) with:

312986.png Signet of Power Lv5 (312986)

312981.png Token of Life (312981)

300076.png Broken Beta Guards Card (300076)

or

300367.png Lower Rgan Card (300367)

I suggest to use Determined Enchant or buy one with:

312982.png Signet of Power Lv1 (312982)

and upgrade it from there.

Shield +11-12 [C] 460040.png Glacier Guard [1] (460040) with:

312095.png Glacier Flower Meow Power (Intelligence) (312095)

312092.png Glacier Flower Meow Power (Physical Resistance) (312092)

312091.png Glacier Flower Meow Power (Attack) (312091)

300465.png Elite Rgan Guardian Card (300465) This is just a Grade update for your old

460040.png Glacier Guard [1] (460040)

Shoes +12 [A] 470303.png Yorscalp Boots [1] (470303) with:

313096.png Forest Magic Orb (Over Power) (313096)

313094.png Forest Magic Orb (Size Attack) (313094)

313090.png Forest Magic Orb (HP) (313090)

300457.png Grey Icewind Card (300457)

with his combo card on weapons:

300455.png Copo Card (300455)

This is just an Item Reform update for your old

470260.png Gaebolg Boots [1] (470260)

Advanced - Endgame Shadow Gears Upgrades

Here i present you 3 Full Shadow Gears Set.

All the 3 sets give full "Full Defense Penetration" effects.

If you don't create all the parts at the same time you will have hybrid sets while still using 24663.png Full Penetration Shadow Armor (24663) and 24664.png Full Penetration Shadow Shoes (24664) .

Anyway the first Shadow Gears you will make are: 24948.png Over Cross Shadow Earring (24948) and 24949.png Over Cross Shadow Pendant (24949) .

Imperial Guard Advanced - Endgame Shadow Gears Upgrades
Shadow Sets Equipments Notes
Double Skill Set +10 24792.png Master Shadow Weapon (24792) with 312189.png POW+3 (312189) and 4744.png VIT+5 (4744)

+10 24793.png Master Shadow Shield (24793) with 312189.png POW+3 (312189) and 4744.png VIT+5 (4744)

+10 24948.png Over Cross Shadow Earring (24948) with Melee/HP%/Any and POW5

+10 24949.png Over Cross Shadow Pendant (24949) with Melee/HP%/Any and POW5

+10 1270041.png Shield Shooter Shadow Armor (1270041) with Melee/HP%/Any and POW5

+10 1270042.png Shield Shooter Shadow Shoes (1270042) with Melee/HP%/Any and POW5

This Set usually have the higher Damage.
Hybrid Skill Master Set +10 24792.png Master Shadow Weapon (24792) with 312189.png POW+3 (312189) and 4744.png VIT+5 (4744)

+10 24793.png Master Shadow Shield (24793) with 312189.png POW+3 (312189) and 4744.png VIT+5 (4744)

+10 24948.png Over Cross Shadow Earring (24948) with Melee/HP%/Any and POW5

+10 24949.png Over Cross Shadow Pendant (24949) with Melee/HP%/Any and POW5

+10 1270005.png Sword Master Shadow Armor (1270005) with Melee/HP%/Any and POW5

+10 1270006.png Sword Master Shadow Shoes (1270006) with Melee/HP%/Any and POW5

A bit less Damage than the set above,

but more flexible items.

Master Sword Set +10 24792.png Master Shadow Weapon (24792) with 312189.png POW+3 (312189) and 4744.png VIT+5 (4744)

+10 24793.png Master Shadow Shield (24793) with 312189.png POW+3 (312189) and 4744.png VIT+5 (4744)

+10 1270007.png Sword Master Shadow Earring (1270007) with Melee/HP%/Any and POW5

+10 1270008.png Sword Master Shadow Pendant (1270008) with Melee/HP%/Any and POW5

+10 1270005.png Sword Master Shadow Armor (1270005) with Melee/HP%/Any and POW5

+10 1270006.png Sword Master Shadow Shoes (1270006) with Melee/HP%/Any and POW5

Less Damage than the 2 sets above,

but very flexible for all Melee Classes,


ENDGAME (Beta)

My Currest Stat and Trait Build

This is the Stat and Trait Build i'm using at the moment.

With this setup is possible to reach 2318.png Prestige Magic Immunity by using 50035.png The One Potion (50035) and 50121.png Big Petite Tail Noodle (50121) without the need of 34.png Blessing.

The ASPD have 3 levels:

  • Full Self Buff + Consumables = 189
  • Full Self Buff + Lunaphoma Family Buffs = 191
  • Full Self Buff + Lunaphoma Family Buffs + 29.png Increase Agility = 193

This Stas Build icludes the following buffs and consumables:

Final Stat and Trait Build

WEAPONS

Weapons

Imperial Guard Ultimate Arsenal of Weapons
Weapon Enchants Notes
+15[A] 530054.png Dimensions Imperial Spear [2] (530054) 311864.png Varmundt's Crystal (Flame) Lv3 (311864)

and

311931.png Biosphere Gem (Exor-scissor) (311931)

A very strong weapon that comboes with

400530.png Time Dimensions Rune Crown (Imperial Guard) [1] (400530)

+15[A] 530072.png Frontier Imperial Spear [2] (530072) - -

Weapon Cards

Imperial Guard Ultimate Weapon Cards
Cards Notes Monster
300532.png [MVP] Ghost Ship Captain Card (300532)

Increases Physical Damage against enemies of Boss class by 20%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Physical Damage against enemies of Boss class by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

The best catch all Card for Maps filled with Boss Class Monsters with any Size. 22372.png
Ghost Ship Captain (22372)
4399.png [MVP] Thanatos Card (4399)

DEF -30
FLEE -30
_______________________
Enchants compounded weapon with the Investigate skill effect.
Each attack drains 1 SP.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.

Which means we can wear Maximum Mammoth Shadow Set and prevent Knockback effects.

In my opinion this card is a must have to play endgame content smoothly.

Also because our Gap Closer Skill 2312.png Pinpoint Attack have a super long 5s Cooldown,

hence for us is very important to hold, maintain and have control over our position.

You can combine it with all the other damage cards:

Boss Class Maps: 300532.png [MVP] Ghost Ship Captain Card (300532) + 4399.png [MVP] Thanatos Card (4399)

Large Target: 300240.png Gan Ceann Card (300240) + 4399.png [MVP] Thanatos Card (4399)

Medium Target: 300241.png Brutal Murderer Card (300241) + 4399.png [MVP] Thanatos Card (4399)

Catch all Normal Maps: 27361.png Polluted Wander Man Card (27361) + 4399.png [MVP] Thanatos Card (4399)

High% Small Normal Maps: 300661.png Bloody Slasher Card (300661) + 4399.png [MVP] Thanatos Card (4399)

The Shadow Gears configuration will be the following:

+10 24792.png Master Shadow Weapon (24792)

+10 24793.png Master Shadow Shield (24793)

+10 24679.png Maximum Mammoth Shadow Armor (24679)

+10 24680.png Maximum Mammoth Shadow Shoes (24680)

+10 24948.png Over Cross Shadow Earring (24948)

+7 24949.png Over Cross Shadow Pendant (24949)

The +10 with +7 configuration is necessary to maximize Thanatos power.

Generally speaking Thanatos beat every other general damage card after 600 Def.

1708.png
Thanatos (1708)
27361.png Polluted Wander Man Card (27361)

Increases Physical Damage against Medium and Large size by 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Overall good card for the majority of maps.

Relevant small size mobs are still rare.

20420.png
Corrupted Wanderer (20420)
300240.png Gan Ceann Card (300240)

ATK +15
_______________________
Increases Physical Damage against Large size by 15%.
_______________________
Base Level at least 200:
Increases Physical Damage against Large size by additional 25%.
_______________________
When equipped with Dullahan Card:
Increases Physical Damage against Large size by additional 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

The best damage card vs Large Size monsters. 20935.png
Gan Ceann (20935)
300241.png Brutal Murderer Card (300241)

ATK +15
_______________________
Increases Physical Damage against Medium size by 15%.
_______________________
Base Level at least 200:
Increases Physical Damage against Medium size by additional 25%.
_______________________
When equipped with Bloody Murderer Card:
Increases Physical Damage against Medium size by additional 30%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

The best damage card vs Medium Size monsters. 20937.png
Brutal Murderer (20937)
300659.png Toxit Card (300659)

P.ATK +7
_______________________
When Weapon Level of compounded equipment is 5:
For each 3 Refine Levels:
Physical damage to Boss monsters +2%
_______________________
Grade >= A:
Physical damage to All elements property +10%
_______________________
Set Bonus with Bloody Slasher Card:

Physical damage to Boss monsters +7%
Physical damage to Normal monsters +7%
_______________________
Set Bonus with The Chief Knight of Abyss Card:

Physical damage to All sizes +8%

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

General cheap catch all Card for Maps with Boss Class Monsters

and also Small/Mediam/Large

22476.png
Toxit (22476)
300661.png Bloody Slasher Card (300661)

P.ATK +7
_______________________
When Weapon Level of compounded equipment is 5:
For each 3 Refine Levels:
Physical damage to Normal monsters +2%
_______________________
Grade >= A:
Physical damage to All sizes +12%
_______________________
Set Bonus with The Chief Knight of Abyss Card:

Physical damage to All elements property +5%
_______________________
Set Bonus with Toxit Card:

Physical damage to Boss monsters +7%
Physical damage to Normal monsters +7%

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Best catch all Card for Maps with Normal Class Monsters

and also Small/Mediam/Large

22480.png
Bloody Slasher (22480)

ARMORS

Armors

Imperial Guard Ultimate Arsenal of Armors
Armor Enchants Notes
+15[A] 450169.png Nebula Armor of Power [1] (450169) 310676.png Star Cluster of Power Lv.3 (310676)

310744.png Nebula of Health Lv.3 (310744)

4744.png VIT+5 (4744)

The strongest Armor at the currest Episode.

Shines when equipped with the Hall of Life set fully enchanted.

The middle enchant 310744.png Nebula of Health Lv.3 (310744) is always the best choice.

The 310729.png Nebula of Fighting Lv.3 (310729) is very bad compared to the HP% one,

since the damage increase is very minimal overall.

Armor Cards

Imperial Guard Ultimate Armor Cards
Cards Notes Monster
300533.png [MVP] Encroached Tan Card (300533)

Increases Physical Damage against enemies of Normal class by 30%.
Increases Physical Damage against enemies of Boss class by 30%.
MaxHP -15%
_______________________
For each Refine Level:
Atk +1%
P.Atk +1

_______________________
Type: Card
Compound on: Armor
Weight: 1

The best catch all Card for vs all type of monster.

Huge damage boost vs both Boss Class Monsters and Normal Class Monsters.

22373.png
Encroached Tan (22373)

GARMENTS

Garments

Imperial Guard Ultimate Arsenal of Garments
Garment Enchants Monster
+15[A] 480349.png Circulation of Life Spring [1] (480349) 313012.png Life of Spring (Strength) (313012)

312538.png Physical Fruit Lv20 (312538)

312513.png Physical Flower Lv5 (312513)

Notes

Garment Cards

Imperial Guard Ultimate Garment Cards
Cards Notes Monster
300474.png [MVP] Rgan Chief Cleaner Card (300474)

Increases Melee Physical Damage by 30%.
_______________________
For each 20 base LUK:
Critical -5
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by additional 5%.
_______________________
When Armor Level of compounded equipment is 2:
Increases Physical damage against monsters of Boss class by 10%.

_______________________
Type: Card
Compound on: Garment
Weight: 1

The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback.

Very nice bonus damage boost vs Boss Class Monsters.

21980.png
Rgan Chief Cleaner (21980)

SHOES

Shoes

Imperial Guard Ultimate Arsenal of Shoes
Shoes Enchants Notes
+15[A] 470335.png Dimension World Battle Greaves [1] (470335) 313908.png Dimension World Crystal (Fighting Spirit) (313908)

313882.png Frontier Crystal (Flame) 5Lv (313882)

313867.png Frontier Crystal (Good and Evil) 5Lv (313867)

The strongest Shoes at the currest Episode.

Shines when equipped with the Hall of Life set fully enchanted.

The 3rd and 4th enchant is less relevant than

313908.png Dimension World Crystal (Fighting Spirit) (313908) .

You can also be lucky and the Would Crystal for 3rd and 4th

Shoes Cards

Imperial Guard Ultimate Shoes Cards
Cards Notes Monster
300667.png [MVP] Glutto Card (300667)

Max HP +25%
Max SP -25%
Meat healing +150%

_______________________
Type: Card
Compound on: Shoes
Weight: 1

The best HP% card for your Shoes slot

I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.

And since we will equip many other stuffs that will lower our HP%, this cards helps a lot.

Generally i suggest to never go lower than 300.000 HP.

The best setup is from 350.000 HP to 450.000 HP.

22495.png
Glutto (22495)
27150.png [MVP] Venom Chimera Card (27150)

MaxHP +1000, MaxSP +200.
_______________________
Refine Level +12:
MaxHP +15%, MaxSP +15%

_______________________
Type: Card
Compound on: Shoes
Weight: 1

The second best HP% card for your Shoes slot.

Huge damage boost vs both Boss Class Monsters and Normal Class Monsters.

3633.png
Venomous Chimera (3633)

The 1x Leveling Challenge Guide

Useful EXP Gears, Shadow Gears, Cards and Skills

Useful EXP Gears for Imperial Guard
Slot Gear Bonus and Notes
Upper Headgear +0-12 19157.png Drooping Gunslinger [1] (19157)

or

+10-12 19136.png Spirit of Chung E [1] (19136)

Sometimes is very hard to use this equipment slot for EXP gears.

The Upper Headgears usually gives a lot of damage or enable gears combos.

You can use this only if you have really high damage.

Get this only as last item and you may also just skip this entirely.

Middle Headgear 19117.png Poring Sunglasses (19117)

or

19118.png Poring Sunglasses+ [1] (19118)

Best Middle Headgear for EXP.

The main reason is the FCT reduction when comboed with:

+12 22101.png Angel Poring Boots [1] (22101)

Lower Headgear One of the following:

19143.png Poring Balloon (19143)

19146.png Marin Balloon (19146)

19147.png Drops Balloon (19147)

19148.png Santa Poring Balloon (19148)

19149.png Poporing Balloon (19149)

19150.png Metaling Balloon (19150)

19151.png Deviling Balloon (19151)

19152.png Angeling Balloon (19152)

19153.png Ghostring Balloon (19153)

19154.png Arch Angeling Balloon (19154)

Best Lower Headgear for EXP.

Can be enchanted with specific Race EXP bonuses:

310994.png Blessing of Formless (310994)

310995.png Blessing of Undead (310995)

310996.png Blessing of Brute (310996)

310997.png Blessing of Plant (310997)

310998.png Blessing of Insect (310998)

310999.png Blessing of Fish (310999)

311000.png Blessing of Demon (311000)

311001.png Demi-Blessing of Human (311001)

311002.png Blessing of Angel (311002)

311003.png Blessing of Dragon (311003)

Armor +0-12 15186.png Kafra Uniform [1] (15186) You can leave this at +0,

but many cards need an upgrade bonus to work properly.

Shield One of the following:

+0-12 2174.png Lumiere Shield [1] (2174)

+0-12 2158.png Lamor Shield [1] (2158)

+0-12 2159.png Sharel Shield [1] (2159)

+0-12 2163.png Flow Shield [1] (2163)

+0-12 2164.png Sombre Shield [1] (2164)

+0-12 2165.png Sol Shield [1] (2165)

+0-12 2167.png Poison Shield [1] (2167)

+0-12 2194.png Levain Shield [1] (2194)

+0-12 2195.png Lien Shield [1] (2195)

You can leave this at +0,

but many cards need an upgrade bonus to work properly.

Usually just +10 to use 300465.png Elite Rgan Guardian Card (300465) max potential.

Garment +10-12 20803.png Heal Amistr Bag [1] (20803) Any upgrade will work, but just go for +10 or +12.

Can also go all in for +14.

Shoes +0-12 22101.png Angel Poring Boots [1] (22101) Best EXP Shoes you can get.

Leave at +0 if you don't need the FCT bonus it gives by comboing with:

19117.png Poring Sunglasses (19117)

or

19118.png Poring Sunglasses+ [1] (19118)

Accessory 1 490374.png Sea Otter Mini Fan-LT [1] (490374) Best EXP Accessory. As enchantment go for:

"Experience gained from all race monsters +X%"

on the 3rd enchant.

Accessory 2 490375.png Fur Seal Mini Fan-LT [1] (490375) Best EXP Accessory. As enchantment go for:

"Experience gained from all race monsters +X%"

on the 3rd enchant.

Useful EXP Shadow Gears and Stone for Imperial Guard
Slot Shadow Gear Bonus and Notes
Shadow Weapon +10 24770.png Experience Shadow Weapon (24770) Best Shadow Weapon. You can enchant it if you need a bit more damage.
Shadow Shield +10 24683.png Experience Shadow Shield (24683) Best Shadow Shield. You can enchant it if you need a bit more damage.
Shadow Stones Set 25171.png EXP Stone (Top) (25171)

25141.png Exp Stone (Mid) (25141)

25015.png EXP Stone (Low) (25015)

1002404.png Experience Stone (Garment) (1002404)

A very good EXP enchant.

But take this as one of your last items if you need the ""Hit Physical Stone Set" for damage.

You can still use 1002395.png Hit Physical Stone (Dual) (1002395) as dual stone while using the EXP set.

Useful EXP Cards
Slot Cards Bonus and Notes
Shoes 4245.png Am Mut Card (4245)

4249.png Ancient Worm Card (4249)

4235.png Christmas Cookie Card (4235)

4267.png Explosion Card (4267)

4151.png Gajomart Card (4151)

4164.png Gullinbursti Card (4164)

4239.png Iron Fist Card (4239)

4204.png Mini Demon Card (4204)

4221.png Skeleton General Card (4221)

4275.png Zombie Prisoner Card (4275)

A big 10% EXP bonus with the downside of receiving 20% more damage.

A very solid card choice, if you can slot those cards i suggest to always use those.

Useful EXP Skills
Skill Required Alt Char Bonus and Notes
307.png Mr. Kim A Rich Man You can use 2 Performers at the same time (Bard+Dancer)

or better use a Troubadour or a Trouvere alone.

By using the skill 5352.png Sonata of Kvasir

you can use ensemble songs even with only one Performer.

This is a insane 60% EXP bonus.

Seems to be a different EXP mod separated from the Equip EXP bonuses.

If you can use an alt charancter don't skip this bonus.

Equips for 1x Challenge

Must Have Weapons and Optional Weapons

Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:

This was my progression choice, but you don't have to do the same.

I suggest to choose one weapon from level 205-215 to 230 besides the basic +9-11 530025.png Glacier Spear (530025) from this list:

After level 200 there are basically 3 path you can follow:

The +9-11 530025.png Glacier Spear (530025) is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.

2720.png Imporant to note:

choosing +12[A] 530057.png Furious Over Spear [2] (530057) or +12[A] 530045.png Holy Light Spear [2] (530045) do not mean you are forced to get +12[A] 530034.png Dim Glacier Spear [1] (530034) at 230.

You can keep going with Furious or Holy Light till level 250, both weapons can carry you there.

2720.png Other important note:

leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and having a good Weapon matters a lot.

How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.

But you can choose to follow the cheapest progression possible and still reach level 275, you will be just slower.

The cheaper progression possible is: 530018.png Paradise Royal Guard Spear (530018) → +9-11 530025.png Glacier Spear (530025) → +12[A] 530054.png Dimensions Imperial Spear [2] (530054) .

But i do not really recommend this progression.

At least try to swap to +12[A] 530034.png Dim Glacier Spear [1] (530034) fully enchanted at level 230 before the Time Dimensional Spear at 250. but i stll do not recommend this way too.

Follow the +12[A] 530057.png Furious Over Spear [2] (530057) , the +12[A] 530045.png Holy Light Spear [2] (530045) or the +12[A] 530014.png Vivatus Fides Guardian Spear [2] (530014) with +11-12 400201.png Helm of Faith II (Royal Guard) [1] (400201) progression and you will have a fun experience.

2720.png Last Very Important Note:

if you pick Furious or Holy Light weapon you DO NOT have to forge all the respective Headgears and Boots Set.

The Weapons alone are perfectly fine for leveling.

But the +12[A] 530014.png Vivatus Fides Guardian Spear [2] (530014) HAVE TO be paired with +11-12 400201.png Helm of Faith II (Royal Guard) [1] (400201) to give some 5266.png Overslash damage.


Weapons for the 1x Chanllenge leveling progression
Weapon Enchantment and Cards Notes
530018.png Paradise Royal Guard Spear (530018) None Your Must Have Weapon from level 100 to 170.
+12 32013.png Metal Stick [3] (32013) None Extremely Optional Weapon to cover the 150-170 level range.

Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.

Since i dropped one from Mecha Spider i used this Weapon,

but i cant't really recommend.

Have a super niche use if you need that little extra damage

to oneshot monsters while wearing full EXP gears.

+11-12 630006.png Illusion Brionac [2] (630006) Have many different options,

most notably +15% damage vs Normal Class monsters.

A reasonable Optional Weapon from level 120+.

Easy to farm and to refine using an alternate high level character.

The enchants are pretty strong,

like +15% damage vs Normal Class monsters.

The drawback: is a Two-Handed Spear.

+11-12 32025.png Fortridge [2] (32025) 29601.png Randel's Memory (29601)

4820.png Fighting Spirit Lv5 (4820) or Any

Best Must Have Weapon from level 170 to 205-215.
+12[A] 530057.png Furious Over Spear [2] (530057) 313129.png Furious Energy (Demon) (313129)

313117.png Furious Crystal (Shadow) (313117)

or any Race/Element you like.

A very nice Optional Weapon from level 205 to 230.

Keep in mind what i said before about this weapon.

You have the option to choose this or the Holy Light one.

I very recommend to pick one, don't stick to the basic Glacier.

+12[A] 530014.png Vivatus Fides Guardian Spear [2] (530014) Aim for Melee% enchants A very nice Optional Weapon from level 210 to 230.

Keep in mind what i said before about this weapon.

You can choose this, the Holy Light or the Furious one.

I very recommend to pick one, don't stick to the basic Glacier.

Needs +11-12 400201.png Helm of Faith II (Royal Guard) [1] (400201)

to properly work for 5266.png Overslash.

+9-11 530025.png Glacier Spear (530025) 311276.png Glacier Flower Spell (Overslash) (311276)

311352.png Glacier Flower Spell (Physical-Element) (311352)

311350.png Glacier Flower Spell (Physical-Size) (311350)

311342.png Glacier Flower Spell (ATK) (311342)

Best value/damage weapon if you wanna use a cheap build.

Must Have if you skip Furious or Holy Light weapons.

Level range 215-230.

+12[A] 530045.png Holy Light Spear [2] (530045) 311388.png Expert Fighter Lv. 5 (311388)

311399.png Hit Plus Lv. 5 (311399)

A very nice Optional Weapon from level 215 to 230.

Keep in mind what i said before about this weapon.

You have the option to choose this or the Furious one.

I very recommend to pick one, don't stick to the basic Glacier.

+12[A] 530034.png Dim Glacier Spear [1] (530034) 311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311276.png Glacier Flower Spell (Overslash) (311276)

311276.png Glacier Flower Spell (Overslash) (311276)

Cheapest and strongest Must Have Weapon from level 230 to 250.

But only if is fully enchanted.

+12-15[A] 530054.png Dimensions Imperial Spear [2] (530054) 311864.png Varmundt's Crystal (Flame) Lv3 (311864)

311931.png Biosphere Gem (Exor-scissor) (311931)

or any Race/Element you like.

Best in slot weapon for the Melee Imperial Guard.

Must Have.

Changelog

  • Added STATUS and TRAITS description
  • Added KEY SKILLS description
  • Added Beginner Build Guide
  • Added Intermediate Main Equip upgrades tables, pets and rune tablets.
  • Added Intermediate Build Demonstration
  • Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table
  • Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table
  • Added Endgame Weapon Tables
  • Added Endgame Armors Tables
  • Added EXP items for the 1x EXP Challenge
  • Added Weapon section for the 1x EXP Challenge