The Imperial Guard Immortal Warrior Guide: Difference between revisions
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[[Category:Imperial Guard]] | |||
== Introduction == | == Introduction == | ||
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You will also add more Shadow Gears in this phase too. | You will also add more Shadow Gears in this phase too. | ||
==== Advanced - Endgame Main Gears Upgrades ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
| Line 854: | Line 858: | ||
(More about this in the <span style="color:Red;">True Endgame</span> section). | (More about this in the <span style="color:Red;">True Endgame</span> section). | ||
|- | |- | ||
| Accessory 2 || {{#item: | | Accessory 2 || {{#item:490483}} with: | ||
{{#item:312986}} | {{#item:312986}} | ||
| Line 889: | Line 893: | ||
|| This is just an Item Reform update for your old | || This is just an Item Reform update for your old | ||
{{#item:470260}} | {{#item:470260}} | ||
|} | |||
==== Advanced - Endgame Shadow Gears Upgrades ==== | |||
Here i present you 3 Full Shadow Gears Set. | |||
All the 3 sets give full "Full Defense Penetration" effects. | |||
If you don't create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}. | |||
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}. | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Advanced - Endgame Shadow Gears Upgrades | |||
|- | |||
! Shadow Sets !! Equipments !! Notes | |||
|- | |||
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}} | |||
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}} | |||
+10 {{#item:24948}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:24949}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270041}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270042}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
|| This Set usually have the higher Damage. | |||
|- | |||
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}} | |||
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}} | |||
+10 {{#item:24948}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:24949}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270005}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270006}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
|| A bit less Damage than the set above, | |||
but more flexible items. | |||
|- | |||
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}} | |||
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}} | |||
+10 {{#item:1270007}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270008}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270005}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
+10 {{#item:1270006}} with <span style="color:darkorange;">Melee/HP%/Any</span> and <span style="color:darkorange;">POW5</span> | |||
|| Less Damage than the 2 sets above, | |||
but very flexible for all Melee Classes, | |||
|} | |||
== ENDGAME (Beta) == | |||
=== My Currest Stat and Trait Build === | |||
This is the Stat and Trait Build i'm using at the moment. | |||
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}. | |||
The ASPD have 3 levels: | |||
* Full Self Buff + Consumables = 189 | |||
* Full Self Buff + Lunaphoma Family Buffs = 191 | |||
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193 | |||
This Stas Build icludes the following buffs and consumables: | |||
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity | |||
* {{#item:50113}} | |||
* {{#item:50115}} | |||
* {{#item:50111}} | |||
* {{#item:50119}} | |||
* {{#item:50117}} | |||
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect) | |||
* {{#item:50127}} | |||
* {{#item:50125}} | |||
* {{#item:50105}} | |||
* {{#item:102803}} | |||
* {{#item:102985}} | |||
* {{#item:12886}} | |||
* {{#skill:34}} from Healer NPC | |||
* {{#skill:29}} from Healer NPC | |||
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}}) | |||
{| class="wikitable" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Final Stat and Trait Build | |||
| | |||
[[File:Final_Stat_Build_2.png]] | |||
|- | |||
|} | |||
=== WEAPONS === | |||
==== My Weapons ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Weapons | |||
|- | |||
! Weapon !! Enchants !! Notes | |||
|- | |||
| +15[A] {{#item:530054}} || {{#item:311864}} | |||
and | |||
{{#item:311931}} | |||
|| A very strong weapon that comboes with | |||
{{#item:400530}}. | |||
|- | |||
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage % | |||
or | |||
~50% Non-Critical Damage and some Melee Damage | |||
|| A very strong weapon that comboes with | |||
{{#item:400976}}. | |||
This is the new best in slot Weapon for Melee Imperial Guards. | |||
Try to reform a usable one at first, at least 35% Non-Critical Damage. | |||
Then slowly search for a better one to +15. | |||
|- | |||
|} | |||
==== My Weapons Configurations ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Weapon Carding - Thanatos Configurations | |||
|- | |||
! Weapon !! Cards !! Notes | |||
|- | |||
| +15[A] {{#item:530072}} || {{#item:4399}} | |||
{{#item:300532}} | |||
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2 | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:300241}} | |||
|| Zerocell | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:300240}} | |||
|| Encroached Tan, Rigel, Betelgeuse | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:27339}} | |||
|| Poring Village Unreal Mode | |||
|- | |||
| - || {{#item:4399}} | |||
{{#item:27361}} | |||
|| Depth2, Generic Maps | |||
|- | |||
|} | |||
==== Weapon Cards Extra Notes ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Weapon Cards | |||
|- | |||
! Cards !! Notes | |||
|- | |||
| {{#item:300532}} || | |||
The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. | |||
|- | |||
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots. | |||
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects. | |||
In my opinion this card is a <span style="color:magenta;">must have</span> to play endgame content smoothly. | |||
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown, | |||
hence for us is very important to hold, maintain and have control over our position. | |||
You can combine it with all the other damage cards: | |||
Boss Class Maps: {{#item:300532}} + {{#item:4399}} | |||
Large Target: {{#item:300240}} + {{#item:4399}} | |||
Medium Target: {{#item:300241}} + {{#item:4399}} | |||
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}} | |||
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}} | |||
The <span style="color:magenta;">Shadow Gears</span> configuration will be the following: | |||
+10 {{#item:24792}} | |||
+10 {{#item:24793}} | |||
+10 {{#item:24679}} | |||
+10 {{#item:24680}} | |||
+10 {{#item:24948}} | |||
+7 {{#item:24949}} | |||
The <span style="color:magenta;">+10</span> with <span style="color:magenta;">+7</span> configuration is necessary to maximize Thanatos power. | |||
Generally speaking Thanatos beat every other general damage card after 600 Def. | |||
|- | |||
| {{#item:27361}} || | |||
Overall good card for the majority of maps. | |||
Relevant small size mobs are still rare. | |||
|- | |||
| {{#item:300240}} || | |||
The best damage card vs Large Size monsters. | |||
|- | |||
| {{#item:300241}} || | |||
The best damage card vs Medium Size monsters. | |||
|- | |||
|} | |||
=== SHIELDS === | |||
==== My Shields Configurations ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Shield Configurations | |||
|- | |||
! Shield !! Enchants !! Cards | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}} | |||
{{#item:312092}} | |||
{{#item:312091}} | |||
|| {{#item:27298}} | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}} | |||
{{#item:312092}} | |||
{{#item:312091}} | |||
|| {{#item:4128}} | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}} | |||
{{#item:312092}} | |||
{{#item:312091}} | |||
|| {{#item:300379}} | |||
|- | |||
| +12 {{#item:2115}} || None || | |||
{{#item:4253}} | |||
|- | |||
| +12 {{#item:2115}} || None || | |||
{{#item:4128}} | |||
|- | |||
|} | |||
=== ARMORS === | |||
==== Armors ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Armors | |||
|- | |||
! Armor !! Enchants !! Notes | |||
|- | |||
| +15[A] {{#item:450169}} || {{#item:310676}} | |||
{{#item:310744}} | |||
{{#item:4744}} | |||
|| The strongest Armor at the currest Episode. | |||
Shines when equipped with the Hall of Life set fully enchanted. | |||
The middle enchant {{#item:310744}} is always the <span style="color:green;">best choice</span>. | |||
The {{#item:310729}} is <span style="color:red;">very bad</span> compared to the HP% one, | |||
since the damage increase is very minimal overall. | |||
|- | |||
|} | |||
==== Armor Cards ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Armor Cards | |||
|- | |||
! Cards !! Notes | |||
|- | |||
| {{#item:4302}} || This Card will allow you to farm in the hardest maps, | |||
where being able to tank high damage is essential. | |||
Also makes {{#skill:5256}} a lot stronger. | |||
Since the latest updates this is my new default card to use everywhere. | |||
|- | |||
| {{#item:300533}} || The best catch all Card for vs all type of monster. | |||
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters. | |||
|- | |||
|} | |||
=== GARMENTS === | |||
==== Garments ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments | |||
|- | |||
! Garment !! Enchants !! Notes | |||
|- | |||
| +15[A] {{#item:480349}} || {{#item:313012}} | |||
{{#item:312538}} | |||
{{#item:312513}} | |||
|| The most important enchant is {{#item:313012}}, | |||
followed by {{#item:312538}}. | |||
Get the Life of Spring maxed as soon as you can, | |||
then slowly progress to maxing the other ones. | |||
|- | |||
|} | |||
==== Garment Cards ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards | |||
|- | |||
! Cards !! Notes | |||
|- | |||
| {{#item:4174}} || A very old card that is still useful after 20+ years. | |||
Do not underestimate the power of this card, it will allows you to survive the most difficult maps. | |||
Must be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
At the moment this and the very next one are my go to cards. | |||
|- | |||
| {{#item:4580}} || Almost the opposite of {{#item:4174}}. | |||
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps. | |||
The basic effect is especially useful vs Matk dealers Monsters. | |||
Like the Deviling, this too have to be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
The Holy weakness is also nullified by {{#skill:2322}}. | |||
|- | |||
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback. | |||
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters. | |||
|- | |||
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance. | |||
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible. | |||
|- | |||
|} | |||
=== SHOES === | |||
==== Shoes ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Shoes | |||
|- | |||
! Shoes !! Enchants !! Notes | |||
|- | |||
| +15[A] {{#item:470335}} || {{#item:313908}} | |||
{{#item:313882}} | |||
{{#item:313867}} | |||
|| The strongest Shoes at the currest Episode. | |||
Shines when equipped with the Hall of Life set fully enchanted. | |||
The 3rd and 4th enchant is less relevant than | |||
{{#item:313908}}. | |||
You can also be lucky and the Would Crystal for 3rd and 4th | |||
|- | |||
|} | |||
==== Shoes Cards ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Shoes Cards | |||
|- | |||
! Cards !! Notes | |||
|- | |||
| {{#item:300667}} || The best HP% card for your Shoes slot | |||
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise. | |||
And since we will equip many other stuffs that will lower our HP%, this cards helps a lot. | |||
Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | |||
The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP. | |||
|- | |||
| {{#item:27150}} || | |||
The second best HP% card for your Shoes slot. | |||
|- | |||
|} | |||
== The 1x Leveling Challenge Guide == | |||
=== Useful EXP Gears, Shadow Gears, Cards and Skills === | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Gears for Imperial Guard | |||
|- | |||
! Slot !! Gear !! Bonus and Notes | |||
|- | |||
| Upper Headgear || +0-12 {{#item:19157}} | |||
or | |||
+10-12 {{#item:19136}} | |||
|| Sometimes is very hard to use this equipment slot for EXP gears. | |||
The Upper Headgears usually gives a lot of damage or enable gears combos. | |||
You can use this only if you have really high damage. | |||
Get this only as last item and you may also just skip this entirely. | |||
|- | |||
| Middle Headgear || {{#item:19117}} | |||
or | |||
{{#item:19118}} | |||
|| Best Middle Headgear for EXP. | |||
The main reason is the FCT reduction when comboed with: | |||
+12 {{#item:22101}} | |||
|- | |||
| Lower Headgear || One of the following: | |||
{{#item:19143}} | |||
{{#item:19146}} | |||
{{#item:19147}} | |||
{{#item:19148}} | |||
{{#item:19149}} | |||
{{#item:19150}} | |||
{{#item:19151}} | |||
{{#item:19152}} | |||
{{#item:19153}} | |||
{{#item:19154}} | |||
|| Best Lower Headgear for EXP. | |||
Can be enchanted with specific Race EXP bonuses: | |||
{{#item:310994}} | |||
{{#item:310995}} | |||
{{#item:310996}} | |||
{{#item:310997}} | |||
{{#item:310998}} | |||
{{#item:310999}} | |||
{{#item:311000}} | |||
{{#item:311001}} | |||
{{#item:311002}} | |||
{{#item:311003}} | |||
|- | |||
| Armor || +0-12 {{#item:15186}} || You can leave this at +0, | |||
but many cards need an upgrade bonus to work properly. | |||
|- | |||
| Shield || One of the following: | |||
+0-12 {{#item:2174}} | |||
+0-12 {{#item:2158}} | |||
+0-12 {{#item:2159}} | |||
+0-12 {{#item:2163}} | |||
+0-12 {{#item:2164}} | |||
+0-12 {{#item:2165}} | |||
+0-12 {{#item:2167}} | |||
+0-12 {{#item:2194}} | |||
+0-12 {{#item:2195}} | |||
|| You can leave this at +0, | |||
but many cards need an upgrade bonus to work properly. | |||
Usually just +10 to use {{#item:300465}} max potential. | |||
|- | |||
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12. | |||
Can also go all in for +14. | |||
|- | |||
|- | |||
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get. | |||
Leave at +0 if you don't need the FCT bonus it gives by comboing with: | |||
{{#item:19117}} | |||
or | |||
{{#item:19118}} | |||
|- | |||
|- | |||
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for: | |||
"<span style="color:green;">Experience gained from all race monsters +X%</span>" | |||
on the 3rd enchant. | |||
|- | |||
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for: | |||
"<span style="color:green;">Experience gained from all race monsters +X%</span>" | |||
on the 3rd enchant. | |||
|- | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Shadow Gears and Stone for Imperial Guard | |||
|- | |||
! Slot !! Shadow Gear !! Bonus and Notes | |||
|- | |||
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage. | |||
|- | |||
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage. | |||
|- | |||
| Shadow Stones Set || {{#item:25171}} | |||
{{#item:25141}} | |||
{{#item:25015}} | |||
{{#item:1002404}} | |||
|| A very good EXP enchant. | |||
But take this as one of your last items if you need the ""<span style="color:green;">Hit Physical Stone Set</span>" for damage. | |||
You can still use {{#item:1002395}} as dual stone while using the EXP set. | |||
|- | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Cards | |||
|- | |||
! Slot !! Cards !! Bonus and Notes | |||
|- | |||
| Shoes || {{#item:4245}} | |||
{{#item:4249}} | |||
{{#item:4235}} | |||
{{#item:4267}} | |||
{{#item:4151}} | |||
{{#item:4164}} | |||
{{#item:4239}} | |||
{{#item:4204}} | |||
{{#item:4221}} | |||
{{#item:4275}} | |||
|| A big 10% EXP bonus with the downside of receiving 20% more damage. | |||
A very solid card choice, if you can slot those cards i suggest to always use those. | |||
|- | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Skills | |||
|- | |||
! Skill !! Required Alt Char !! Bonus and Notes | |||
|- | |||
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer) | |||
or better use a Troubadour or a Trouvere alone. | |||
By using the skill {{#skill:5352}} | |||
you can use ensemble songs even with only one Performer. | |||
|| This is a insane 60% EXP bonus. | |||
Seems to be a different EXP mod separated from the Equip EXP bonuses. | |||
If you can use an alt charancter don't skip this bonus. | |||
|- | |||
|} | |||
=== Equips for 1x Challenge === | |||
==== Must Have Weapons and Optional Weapons ==== | |||
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard: | |||
* from level <span style="color:magenta;">100</span> to <span style="color:magenta;">150</span> → {{#item:530018}} | |||
* from level <span style="color:magenta;">150</span> to <span style="color:magenta;">170</span> → +12 {{#item:32013}} | |||
* from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205</span> → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}} | |||
* from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span> → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}} | |||
* from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span> → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}} | |||
* from level <span style="color:magenta;">250</span> to <span style="color:magenta;">275</span> → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}} | |||
This was my progression choice, but you don't have to do the same. | |||
I suggest to choose one weapon from level <span style="color:magenta;">205-215</span> to <span style="color:magenta;">230</span> besides the basic +9-11 {{#item:530025}} from this list: | |||
* +12[A] {{#item:530057}} | |||
* +12[A] {{#item:530045}} | |||
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}} | |||
After level <span style="color:magenta;">200</span> there are basically 3 path you can follow: | |||
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option three is reaching level <span style="color:magenta;">210</span> with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option four is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A. | |||
{{#icon:2720}} <span style="color:green;">Imporant to note</span>: | |||
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at <span style="color:magenta;">230</span>. | |||
You can keep going with Furious or Holy Light till level <span style="color:magenta;">250</span>, both weapons can carry you there. | |||
{{#icon:2720}} <span style="color:green;">Other important note</span>: | |||
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and <span style="color:green;">having a good Weapon matters a lot</span>. | |||
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace. | |||
But you can choose to follow the cheapest progression possible and still reach level <span style="color:magenta;">275</span>, you will be just slower. | |||
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}. | |||
But <span style="color:darkorange;">i do not really recommend</span> this progression. | |||
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too. | |||
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience. | |||
{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>: | |||
if you pick Furious or Holy Light weapon you <span style="color:darkorange;">DO NOT</span> have to forge all the respective Headgears and Boots Set. | |||
The Weapons alone are perfectly fine for leveling. | |||
But the +12[A] {{#item:530014}} <span style="color:green;">HAVE TO</span> be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage. | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Weapons for the 1x Chanllenge leveling progression | |||
|- | |||
! Weapon !! Enchantment and Cards !! Notes | |||
|- | |||
| {{#item:530018}} || None || Your <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">100</span> to <span style="color:magenta;">170</span>. | |||
|- | |||
| +12 {{#item:32013}} || None || Extremely <span style="color:darkorange;">Optional</span> Weapon to cover the <span style="color:magenta;">150-170</span> level range. | |||
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear. | |||
Since i dropped one from Mecha Spider i used this Weapon, | |||
but i cant't really recommend. | |||
Have a super niche use if you need that little extra damage | |||
to oneshot monsters while wearing full EXP gears. | |||
|- | |||
| +11-12 {{#item:630006}} || Have many different options, | |||
most notably +15% damage vs <span style="color:green;">Normal Class</span> monsters. | |||
|| A reasonable <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">120+</span>. | |||
Easy to farm and to refine using an alternate high level character. | |||
The enchants are pretty strong, | |||
like +15% damage vs <span style="color:green;">Normal Class</span> monsters. | |||
The drawback: is a <span style="color:darkorange;">Two-Handed Spear</span>. | |||
|- | |||
| +11-12 {{#item:32025}} || {{#item:29601}} | |||
{{#item:4820}} or Any | |||
|| Best <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205-215</span>. | |||
|- | |||
| +12[A] {{#item:530057}} || {{#item:313129}} | |||
{{#item:313117}} | |||
or any Race/Element you like. | |||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Holy Light one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">210</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You can choose this, the Holy Light or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
Needs +11-12 {{#item:400201}} | |||
to properly work for {{#skill:5266}}. | |||
|- | |||
| +9-11 {{#item:530025}} || {{#item:311276}} | |||
{{#item:311352}} | |||
{{#item:311350}} | |||
{{#item:311342}} | |||
|| Best value/damage weapon if you wanna use a cheap build. | |||
<span style="color:green;">Must Have</span> if you skip Furious or Holy Light weapons. | |||
Level range <span style="color:magenta;">215-230</span>. | |||
|- | |||
| +12[A] {{#item:530045}} || {{#item:311388}} | |||
{{#item:311399}} | |||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530034}} || {{#item:311453}} | |||
{{#item:311276}} | |||
{{#item:311276}} | |||
|| Cheapest and strongest <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span>. | |||
But only if is fully enchanted. | |||
|- | |||
| +12-15[A] {{#item:530054}} || {{#item:311864}} | |||
{{#item:311931}} | |||
or any Race/Element you like. | |||
|| Best in slot weapon for the Melee Imperial Guard. | |||
<span style="color:green;">Must Have</span>. | |||
|- | |||
|} | |} | ||
| Line 899: | Line 1,652: | ||
* Added Intermediate Build Demonstration | * Added Intermediate Build Demonstration | ||
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table | * Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table | ||
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table | |||
* Added Endgame Weapon Tables | |||
* Added Endgame Armors Tables | |||
* Added EXP items for the 1x EXP Challenge | |||
* Added Weapon section for the 1x EXP Challenge | |||
* 18/03/2025 - Updated Endgame Gears | |||