Titan
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=== {{#icon:2720}} General Stats === | === {{#icon:2720}} General Stats === | ||
{| class="wikitable mw-collapsible mw- | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" colspawn="3" |General Stat Distribution | | colspan="3" colspawn="3" |General Stat Distribution | ||
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=== {{#icon:2720}} General Traits === | === {{#icon:2720}} General Traits === | ||
{| class="wikitable mw-collapsible mw- | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" colspawn="3" |General Trait Distribution | | colspan="3" colspawn="3" |General Trait Distribution | ||
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== SKILLS [[File:Skill icon (1).png|link=]] == | == SKILLS [[File:Skill icon (1).png|link=]] == | ||
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard. | |||
=== [[File:Swordman2 icon (1).png|link=]] Swordman === | === [[File:Swordman2 icon (1).png|link=]] Swordman === | ||
{| class="wikitable mw-collapsible mw- | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" colspawn="3" |Swordman Key Skills | | colspan="3" colspawn="3" |Swordman Key Skills | ||
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=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin === | === [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin === | ||
{| class="wikitable mw-collapsible mw- | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" colspawn="3" |Crusader - Paladin Key Skills | | colspan="3" colspawn="3" |Crusader - Paladin Key Skills | ||
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so you won't need {{#item:4137}} effects in your Equips. | so you won't need {{#item:4137}} effects in your Equips. | ||
|- | |- | ||
| '''<center>[[File:Paladin2 icon (1).png|link=]] <br/> Crusader - Paladin<center/> ''' || {{#skillDesc:64}} || | | '''<center>[[File:Paladin2 icon (1).png|link=]] <br/> Crusader - Paladin<center/> ''' || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback. | ||
Get it always to Max Level. | |||
|- | |- | ||
| '''<center>[[File:Paladin2 icon (1).png|link=]] <br/> Crusader - Paladin<center/> ''' || {{#skillDesc:369}} || | | '''<center>[[File:Paladin2 icon (1).png|link=]] <br/> Crusader - Paladin<center/> ''' || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status. | ||
Be aware it will remove all your Buffs too. | |||
|} | |} | ||
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard === | === [[File:Royal Guard icon (1).png|link=]] Royal Guard === | ||
{| class="wikitable mw-collapsible mw- | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" colspawn="3" |Royal Guard Key Skills | | colspan="3" colspawn="3" |Royal Guard Key Skills | ||
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! Class !! Key Skills !! Notes | ! Class !! Key Skills !! Notes | ||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2312}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2312}} || This is the best "gap closer" skill we have access to. | ||
It's long cooldown make it very impractical, but still can be usefull. | |||
Get it at least at Level 1. | |||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2313}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2313}} || Standard HP% increase Skill. | ||
Always check if it goes away when you reach 0 SP and it downtick from there. | |||
This skill do not wear off upon relog you character. | |||
Get it to Max Level. | |||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2315}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level. | ||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2318}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession. | ||
This is a "Built-in" {{#item:4128}}. | |||
Well it's in some way much better!! | |||
This is "Magic Dodge", which means {{#skill:5214}} do not affect this skill protection. | |||
To be immune to Magic 100% of the time you will need at least: | |||
<span style="color:green;">INT+LUK = 277 at Base Level 275</span>". | |||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2325}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class. | ||
This Skills basically says "You are Immortal". | |||
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}. | |||
This skill let you operate in the most extreme environments, where other jobs falls, you stand. | |||
This skill goes away when you reach 0 SP and it downtick from there. | |||
Also constantly drain your HP and SP. | |||
So keep {{#item:23203}} and {{#item:12460}} always up | |||
and be ready to use | |||
{{#item:1100004}}, {{#item:607}} or {{#item:608}} | |||
after an offensive SP drain Skill. | |||
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill. | |||
Always get to Level 5. | |||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2317}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard. | ||
Have also future utility since is autocasted by | |||
{{#item:400530}} | |||
and | |||
{{#item:530054}} | |||
upon using {{#skill:5266}}. | |||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2323}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground. | ||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2322}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those. | ||
Very essential in high Endgame content. | |||
|- | |- | ||
| '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:5013}} || | | '''<center>[[File:Royal Guard icon (1).png|link=]] <br/> Royal Guard<center/> ''' || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like. | ||
|} | |} | ||
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard === | === [[File:Imperial Guard icon (1).png|link=]] Imperial Guard === | ||
{| class="wikitable mw-collapsible mw- | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
|- style="background-color:#87CEEB;" | |- style="background-color:#87CEEB;" | ||
| colspan="3" colspawn="3" |Imperial Guard Key Skills | | colspan="3" colspawn="3" |Imperial Guard Key Skills | ||
| Line 164: | Line 216: | ||
! Class !! Key Skills !! Notes | ! Class !! Key Skills !! Notes | ||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5259}} || | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects. | ||
Get it to Max Level. | |||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5258}} || | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects. | ||
Get it to Max Level. | |||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5260}} || | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills. | ||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5255}} || | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills. | ||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5256}} || | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party. | ||
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily. | |||
You have to "Stance Swap" to use it. | |||
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}} | |||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5263}} || | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross. | ||
Get it at least Level 1. | |||
(The skill level do not affect the buff duration of efficiency) | |||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill. | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill. | ||
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Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around. | Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around. | ||
|- | |- | ||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:6504}} || Testo della cella | | '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill. | ||
The Frontier Combo: | |||
{{#item:400976}} and {{#item:530072}} | |||
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}. | |||
|- | |||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion. | |||
|- | |||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content. | |||
|- | |||
| '''<center>[[File:Imperial Guard icon (1).png|link=]] <br/> Imperial Guard<center/> ''' || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on <span style="color:green;">Non-critical Physical Damage"</span> for Long Range. | |||
|} | |||
== Example of Full Skill Tree == | |||
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting. | |||
{| class="wikitable" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Skill Tree | |||
| | |||
[[File:Skill Tree.png]] | |||
|- | |||
|} | |||
== EQUIPS [[File:Equips icon (1).png|link=]] == | |||
In this section we will go over 3 stages of equips: <span style="color:green;">Beginner</span>, <span style="color:green;">Midgame</span> and <span style="color:green;">Endgame</span>. There will be a <span style="color:Darkorange;">"True Endgame"</span> separated section at the end. | |||
The <span style="color:green;">Beginner</span> equips are the step after Eden Basic Gear. So it's your first real goal to achieve. | |||
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]] | |||
Before even checking the <span style="color:green;">Beginner</span> equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential. | |||
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called <span style="color:Darkorange;">"Non-critical Physical Damage"</span> and is the same for both Melee and Long Range. | |||
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it's full % by Skills (not like Crit% that is just cut in half). | |||
This is a huge Damage boost for us !! | |||
But...for sure this will just be on Endgame items, right?......Right? | |||
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]] | |||
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a <span style="color:Darkorange;">Quick Guide</span> to get your Stone Set as soon as possible: | |||
First you need to gather <span style="color:green;">"Fashion Points"</span>. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific <span style="color:green;">Instance</span>. | |||
Talk to <span style="color:green;">Warper</span> → select <span style="color:green;">Instances</span> → select <span style="color:green;">Wave Mode Forest/Sky</span> → Talk to the Instance NPC and genrate <span style="color:green;">Sky Mode</span> and Enter. | |||
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]]. | |||
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones. | |||
Then go to {{#navi:main_office|62|278}} and talk to <span style="color:green;">Designer Heidam</span> to convert Bulk Stones into Fashion Points. | |||
Then talk to the nearby <span style="color:green;">Costume Enchant Shop</span> to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for: | |||
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box | |||
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box | |||
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box | |||
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box | |||
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it) | |||
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks. | |||
This set is an <span style="color:Darkorange;">MVP Card Level Damage Booster</span>. | |||
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]] | |||
=== Beginner Equip Build === | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Key Skills | |||
|- | |||
! Equip Slot !! Equipment !! Cards || Notes | |||
|- | |||
| Upper Head Gear || Testo della cella || Testo della cella || Testo della cella | |||
|- | |||
| Mid Head Gear || Testo della cella || Testo della cella || Testo della cella | |||
|- | |||
| Low Head Gear || Testo della cella || Testo della cella || Testo della cella | |||
|- | |||
| Armor || +11/12 {{#item:450350}} || Testo della cella || Testo della cella | |||
|- | |||
| Weapon || Testo della cella || Testo della cella || Testo della cella | |||
|- | |||
| Shield || Testo della cella || Testo della cella || Testo della cella | |||
|- | |||
| Garment || +11/12 {{#item:480415}} || Testo della cella || Testo della cella | |||
|- | |- | ||
| | | Shoes || +11/12 {{#item:470260}} || Testo della cella || Testo della cella | ||
|- | |- | ||
| | | Accessory 1 || Testo della cella || Testo della cella || Testo della cella | ||
|- | |- | ||
| | | Accessory 2 || Testo della cella || Testo della cella || Testo della cella | ||
|} | |} | ||
Latest revision as of 02:56, 17 February 2026
Introduction
STATS AND TRAITS 
General Stats
| General Stat Distribution | ||
| Stat | Effects | Average Amount |
|---|---|---|
| STR | Increase Attack & Weight Limit | 100-120 |
| AGI | Increase Attack Speed (Aspd) & Flee | 30-50 |
| VIT | Increase Max HP & HP Healing Effectiveness of HP Healing Items | 100-130 |
| INT | Increase Max SP, SP Healing Effectiveness of SP Healing Items & Reduce Cast Speed - Key stat for |
90-110 |
| DEX | Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed | 80-90 |
| LUK | Increase some Hit & Attack - Key stat for |
90-110 |
General Traits
| General Trait Distribution | ||
| Trait | Effects | Average Amount |
|---|---|---|
| POW | Increases Attack & some P.Attack | 110 |
| STA | Increases RES | 72 |
| WIS | Increases MRES | 0 |
| SPL | Increases Magic Attack | 0 |
| CON | Increases Hit, Flee & some P.Attack | 110 |
| CRT | Increases Critical Damage | 0 |
SKILLS 
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.
Swordman
| Swordman Key Skills | ||
| Class | Key Skills | Notes |
|---|---|---|
Swordman |
Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Very strong Swordman passive skill.
It will also increase the effectiveness of potions. Must be level 10. |
Swordman |
Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Just a basic Swordman leveling Skill.
It will also affect Must be level 10. |
Swordman |
Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
May be usefull to lure Normal Monsters.
Get it at level 9. |
Swordman |
Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: 0s Fixed After Cast Delay: 0.50s Cool Down: 2.00s Recover: AP AP Cost: Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
This Skill is one of the strongest overall damage increaser.
Gives you a 10s buff that will increase your damage a lot. When needed use it before your main damage skill. You will always use it, even as Imperial Guard. Must be level 10. |
Swordman |
Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 10.00s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 |
Very nice Skill to prevent flinching when you get hit by a Physical Skill.
Have some niche uses, but generally you won't use this Skill much. Get it at level 10 for the 10 MDEF it gives upon use. |
Crusader - Paladin
| Crusader - Paladin Key Skills | ||
| Class | Key Skills | Notes |
|---|---|---|
Crusader - Paladin |
Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
This is just a basic Passive skill that increase your HP. |
Crusader - Paladin |
Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s |
One of the best tool in the Crusader's arsenal.
A straight 30% chance to avoid any physical attack by parrying it. Is a bit odd to use because to reresh it you have to deactivate and reactivate it. it's not a big issue because is just the skill design, but keep that in mind. |
Crusader - Paladin |
Max Level: 5 Requirement: Grand Cross 4, Reflect Shield 5 Skill Form: Active Type: Supportive Target: Party Member (Excluding Crusader) Cast Time: 1.50s Fixed / 1.50s Variable After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Protect target party member by linking yourself to them. You will receive all of the damage of anyone you are linked to, and they will receive 0 damage. Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses. Devotion can only be cast on party members within 30 Base Levels of you. Devotion links will be broken if the target is too far away from you, or if they die. This skill can not be used on Crusader classes. [Lv 1]: Duration 30s, Max Links: 1, Range: 7 [Lv 2]: Duration 45s, Max Links: 2, Range: 8 [Lv 3]: Duration 60s, Max Links: 3, Range: 9 [Lv 4]: Duration 75s, Max Links: 4, Range: 10 [Lv 5]: Duration 90s, Max Links: 5, Range: 11 |
Devotion usually have it's dedicated Build,
but i suggest to get this skill anyway because is still very usefull. |
Crusader - Paladin |
Max Level: 5 Requirement: Shield Boomerang 1 Skill Form: Active Type: Supportive Target: Self Cast Time: 0s Fixed After Cast Delay: 0.80s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed. Casting this skill again will cancel the effect. Requires Shield. [Lv 1]: Ranged Damage -20%, ASPD: 80% [Lv 2]: Ranged Damage -35%, ASPD: 85% [Lv 3]: Ranged Damage -50%, ASPD: 90% [Lv 4]: Ranged Damage -65%, ASPD: 95% [Lv 5]: Ranged Damage -80%, ASPD: 100% |
Defender have it's niche uses, but i recommend taking this skill
because we have content in MuhRO where the walking speed is fixed and so the only drawback of this skill gets mitigated. |
Crusader - Paladin |
Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Spear class weapon. While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Just a basic Passive skill. Is needed for the very next one. |
Crusader - Paladin |
Max Level: 10 Requirement: Spear Mastery 10 Skill Form: Active Type: Supportive Target: Self Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires Spear. [Lv 1]: Critical +3, Flee +2, Duration 30s [Lv 2]: Critical +6, Flee +4, Duration 60s [Lv 3]: Critical +9, Flee +6, Duration 90s [Lv 4]: Critical +12, Flee +8, Duration 120s [Lv 5]: Critical +15, Flee +10, Duration 150s [Lv 6]: Critical +18, Flee +12, Duration 180s [Lv 7]: Critical +21, Flee +14, Duration 210s [Lv 8]: Critical +24, Flee +16, Duration 240s [Lv 9]: Critical +27, Flee +18, Duration 270s [Lv 10]: Critical +30, Flee +20, Duration 300s |
Very good ASPD and HIT Buff. Take it always to level 10. |
Crusader - Paladin |
Max Level: 1 Requirement: Endure 1 Skill Form: Passive Description: Enables you to rent a Peco Peco. While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty with Spear weapons against Medium Size enemies, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery. |
This Skill is necessary to access the mount.
Mounted characters gain additional 25% walking speed and can carry 1000 more weight. Mounted characters attack at half the normal speed, but this penalty can be offset by While mounted, the size modifier of spear became 100% vs all sizes, so you won't need |
Crusader - Paladin |
Max Level: 5 Requirement: Riding 1 Skill Form: Passive Description: Regain ASPD that is lost while mounted on a Peco Peco. At skill level 5 your ASPD will return to normal. [Lv 1]: 60% Attack speed [Lv 2]: 70% Attack speed [Lv 3]: 80% Attack speed [Lv 4]: 90% Attack speed [Lv 5]: 100% Attack speed |
This skill in very important to proprly use the mount with any drawback.
Get it always to Max Level. |
Crusader - Paladin |
Max Level: 10 Requirement: Faith 8, Divine Protection 3, Demon Bane 5 Skill Form: Active Type: Supportive Target: Self, Party Members Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect. Enemies that enter the area will be inflicted with negative effects. This skill will be cancelled if you are inflicted with the Silence status. Recasting Gospel will also cancel the skill. [ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects |
This skill only use is Self Be aware it will remove all your Buffs too. |
Royal Guard
| Royal Guard Key Skills | ||
| Class | Key Skills | Notes |
|---|---|---|
Royal Guard |
Max Level: 5 Requirement: Banishing Point 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 5.00s Recover: AP AP Cost: Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects. Base damage is increased by 5% every 1 AGI. Base damage of this skill is multiplied by (BaseLevel / 120). This skill always deals Critical Hits. Requires Spear. [Lv 1]: ATK 100%, Cause Bleeding [Lv 2]: ATK 200%, Break enemies Headgear [Lv 3]: ATK 300%, Break enemies Shield [Lv 4]: ATK 400%, Break enemies Armor [Lv 5]: ATK 500%, Break enemies Weapon |
This is the best "gap closer" skill we have access to.
It's long cooldown make it very impractical, but still can be usefull. Get it at least at Level 1. |
Royal Guard |
Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Dispellable: No Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks. Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses. Rage Counters can be consumed by the Burst Attack skill. Casting this skill again will the effects. This skill continuously drains SP, if you run out of SP the skill will be cancelled. [Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s [Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s [Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s [Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s [Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s |
Standard HP% increase Skill.
Always check if it goes away when you reach 0 SP and it downtick from there. This skill do not wear off upon relog you character. Get it to Max Level. |
Royal Guard |
Max Level: 3 Requirement: Shield Press 3, Earth Drive 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Variable After Cast Delay: 1.00s Cool Down: 2.00s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds. You can only have one effect at a time. Requires Shield. [Lv 1]: Recovers 3% of MaxHP every 3 seconds [Lv 2]: Recovers 3% of MaxSP every 5 seconds [Lv 3]: Weapon ATK +150, MATK +150 |
A good Atk Boost Skill. Get it to Level 3 and only use that level. |
Royal Guard |
Max Level: 5 Requirement: Trample 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2.00s Fixed / 1.00s Variable After Cast Delay: 0s Cool Down: 60.00s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Increase your DEF and chance to completely dodge magic attacks. The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100). [Lv 1]: Duration: 30 seconds [Lv 2]: Duration: 45 seconds [Lv 3]: Duration: 60 seconds [Lv 4]: Duration: 75 seconds [Lv 5]: Duration: 90 seconds |
The first of the two Skills that will make you choose Imperal Guard as Prefession.
This is a "Built-in" Well it's in some way much better!! This is "Magic Dodge", which means To be immune to Magic 100% of the time you will need at least: INT+LUK = 277 at Base Level 275". |
Royal Guard |
Max Level: 5 Requirement: Shield Spell 3, Genesis Ray 4, Piety 5 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 2.00s Cool Down: (Lv5) 180.00s Recover: AP AP Cost: Dispellable: No Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP. When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration. Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled. You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect. [Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds [Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds [Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds [Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds [Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds |
This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.
This Skills basically says "You are Immortal". Nothing can hurt you, no altered status, no Magic damage when used together with This skill let you operate in the most extreme environments, where other jobs falls, you stand. This skill goes away when you reach 0 SP and it downtick from there. Also constantly drain your HP and SP. So keep and be ready to use
after an offensive SP drain Skill. Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill. Always get to Level 5. |
Royal Guard |
Max Level: 5 Requirement: Moon Slasher 3, Pinpoint Attack 1 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: 0.50s Fixed After Cast Delay: 1.00s Cool Down: 0.30s Recover: AP AP Cost: Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage. This skill does increased damage while the Overbrand Ready status is active. Base skill damage is increased by 50% for every level of Spear Quicken. Base damage of this skill is multiplied by (BaseLevel / 100). Requires Spear. [Lv 1]: ATK 350%/hit, (Overbrand Ready 500%) [Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%) [Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%) [Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%) [Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%) |
Your main offensive Skill as Melee Royal Guard.
Have also future utility since is autocasted by
and
upon using |
Royal Guard |
Max Level: 5 Requirement: Reflect Damage Reduction 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Self Cast Time: 1.00s Variable After Cast Delay: 1.00s Cool Down: (Lv5) 2.50s Recover: AP AP Cost: Description: Brandish your shield to deal melee physical damage to all nearby enemies. This skill will remove the Hiding status from any enemies in the area. This skill also removes most ground effects in the area it is cast. Base damage is increased by 1% every 1 STR. Base damage is increased by 1% every 1 VIT. While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires a Shield. [Lv 1]: ATK 380%, AoE: 3x3 [Lv 2]: ATK 760%, AoE: 3x3 [Lv 3]: ATK 1140%, AoE: 5x5 [Lv 4]: ATK 1520%, AoE: 5x5 [Lv 5]: ATK 1900%, AoE: 7x7 |
A very good skill to reveal hidden Enemies and remove anything on the ground. |
Royal Guard |
Max Level: 5 Requirement: Faith 3 Skill Form: Active Type: Supportive Target: Self, Party Member Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Endow yourself and nearby party members armor with the Holy Property. Consumes 2 Holy Water. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 80 seconds [Lv 3]: Duration: 100 seconds [Lv 4]: Duration: 120 seconds [Lv 5]: Duration: 140 seconds |
Armor Endow SKills are very rare, this is one of those.
Very essential in high Endgame content. |
Royal Guard |
Max Level: 5 Requirement: Reflect Damage 5 Skill Form: Active Type: Supportive Target: Self, Party Members Cast Time: 0s Fixed After Cast Delay: 0.50s Cool Down: (Lv5) 60.00s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds. This skill will immobilize yourself and all party members that are affected. You also will not be able to take any type of damage while this skill is active. Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling. [Lv 1]: Recover 4% MaxHP every second [Lv 2]: Recover 5% MaxHP every second [Lv 3]: Recover 6% MaxHP every second [Lv 4]: Recover 7% MaxHP every second [Lv 5]: Recover 8% MaxHP every second |
This is s super niche Skill. You can take this Skill if you like. |
Imperial Guard
| Imperial Guard Key Skills | ||
| Class | Key Skills | Notes |
|---|---|---|
Imperial Guard |
Max Level: 10 Skill Form: Passive Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain. These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon. [Lv 1]: HIT +3 [Lv 2]: HIT +6 [Lv 3]: HIT +9 [Lv 4]: HIT +12 [Lv 5]: HIT +15 [Lv 6]: HIT +18 [Lv 7]: HIT +21 [Lv 8]: HIT +24 [Lv 9]: HIT +27 [Lv 10]: HIT +30 |
Just a Passive prereq Skill that boost other skills effects.
Get it to Max Level. |
Imperial Guard |
Max Level: 10 Skill Form: Passive Description: Increases your RES, and the base skill damage of Cross Rain. These bonuses only apply while equipped with a Shield. [Lv 1]: Res +3 [Lv 2]: Res +6 [Lv 3]: Res +9 [Lv 4]: Res +12 [Lv 5]: Res +15 [Lv 6]: Res +18 [Lv 7]: Res +21 [Lv 8]: Res +24 [Lv 9]: Res +27 [Lv 10]: Res +30 |
Just a Passive prereq Skill that boost other skills effects.
Get it to Max Level. |
Imperial Guard |
Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.50s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15 |
This Skill allow you to use your Offensive Physical Skills. |
Imperial Guard |
Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.50s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250 |
This Skill allow you to use your Defensive Skills. |
Imperial Guard |
Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 0.30s Cool Down: 25.00s Recover: AP AP Cost: 35 Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125% |
A very good Defensive Skill, both for you and the whole party.
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily. You have to "Stance Swap" to use it. Rotate |
Imperial Guard |
Max Level: 10 Requirement: Overslash 5, Spear & Sword Mastery 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 1.00s Fixed / 1.00s Variable After Cast Delay: 0s Cool Down: 0.50s Recover: AP AP Cost: 15 Dispellable: Yes Description: Inflict your judgement upon target enemy, dealing great damage to them. Grand Judgement only be used in Attack Stance. After casting this skill, you will gain the Spear Scar status for 150 seconds. Spear Scar increases the base damage of Banishing Point, and Cannon Spear. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 POW. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear. [Lv 1]: ATK 1750%, (Plant/Insect 2000%) [Lv 2]: ATK 3250%, (Plant/Insect 3650%) [Lv 3]: ATK 4750%, (Plant/Insect 5300%) [Lv 4]: ATK 6250%, (Plant/Insect 6950%) [Lv 5]: ATK 7750%, (Plant/Insect 8600%) [Lv 6]: ATK 9250%, (Plant/Insect 10250%) [Lv 7]: ATK 10750%, (Plant/Insect 11900%) [Lv 8]: ATK 12250%, (Plant/Insect 13550%) [Lv 9]: ATK 13750%, (Plant/Insect 15200%) [Lv 10]: ATK 15250%, (Plant/Insect 16850%) |
This Skill is just used to boost the damage of Imperial Cross.
Get it at least Level 1. (The skill level do not affect the buff duration of efficiency) |
Imperial Guard |
Max Level: 10 Requirement: Attack Stance 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: 0.50s Fixed After Cast Delay: 0.50s Cool Down: 0.70s Recover: 5 AP AP Cost: AP Recovery: 5 Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them. Overslash can only be used in Attack Stance. This skill hits more times if more enemies are hit by it. 1 Enemies: 3 Hits. 2-3 Enemies: 5 Hits. 4+ Enemies: 7 Hits. Base damage is increased by 5% every 1 POW. Base skill damage is increased by: (SpearSwordMasteryLv x 50 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 220%/hit [Lv 2]: ATK 440%/hit [Lv 3]: ATK 660%/hit [Lv 4]: ATK 880%/hit [Lv 5]: ATK 1100%/hit [Lv 6]: ATK 1320%/hit [Lv 7]: ATK 1540%/hit [Lv 8]: ATK 1760%/hit [Lv 9]: ATK 1980%/hit [Lv 10]: ATK 2200%/hit |
This is your main and most powerfull DPS and Burst DMG skill.
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs). Mainly used as burst DMG skill, it will out-damage |
Imperial Guard |
Max Level: 5 Requirement: Over Slash 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0.70s Cool Down: 0.40s Recover: 2 AP AP Cost: AP Recovery: 2 Description: Usable only in attack stance. Deals melee physical damage to a single target 3 times. Deals additional damage if the Spear Scar effect is active. Damage increases based on Spear & Sword Mastery, caster's base level, and POW. [Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)% [Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)% [Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)% [Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)% [Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)% |
Your other main damage skill, generally weaker than The Frontier Combo:
allows you to autocast |
Imperial Guard |
Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 1.00s Cool Down: 15.00s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50% |
Option Skill if you plan to full Hybrid on Devotion. |
Imperial Guard |
Max Level: 5 Requirement: Rebound Shield 3, Guardian Shield 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2.00s Fixed / 2.00s Variable After Cast Delay: 1.00s Cool Down: (Lv5) 100.00s Recover: AP AP Cost: Dispellable: Dispell, Clearance, Banishing Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members. Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die. Ultimate Sacrifice can only be used in Guard Stance. [Lv 1]: Cooldown: 40 seconds, 3x3 AoE [Lv 2]: Cooldown: 60 seconds, 3x3 AoE [Lv 3]: Cooldown: 80 seconds, 5x5 AoE [Lv 4]: Cooldown: 100 seconds, 5x5 AoE [Lv 5]: Cooldown: 120 seconds, 7x7 AoE |
A very good utility Skill, especially in high Endgame content. |
Imperial Guard |
Max Level: 5 Requirement: Shield Mastery 5, Attack Stance 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.50s Fixed / 0.50s Variable After Cast Delay: 0.50s Cool Down: 0.70s Recover: 5 AP AP Cost: AP Recovery: 5 Description: Throw your shield at an enemy dealing damage to them, and nearby enemies. Shield Shooting only be used in Attack Stance. After casting this skill, you will gain the Shield Power status for 10 seconds. Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive. Shield Power is dispellable by Dispel, Clearance, and Banishing Buster. Base damage is increased by 10% every 1 POW. Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Shield. [Lv 1]: ATK 4500%, 5x5 AoE [Lv 2]: ATK 8000%, 5x5 AoE [Lv 3]: ATK 11500%, 5x5 AoE [Lv 4]: ATK 15000%, 7x7 AoE [Lv 5]: ATK 18500%, 7x7 AoE |
Option Skill if you plan to Hybrid on Non-critical Physical Damage" for Long Range. |
Example of Full Skill Tree
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.
EQUIPS 
In this section we will go over 3 stages of equips: Beginner, Midgame and Endgame. There will be a "True Endgame" separated section at the end.
The Beginner equips are the step after Eden Basic Gear. So it's your first real goal to achieve.
Before even checking the Beginner equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called "Non-critical Physical Damage" and is the same for both Melee and Long Range.
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it's full % by Skills (not like Crit% that is just cut in half).
This is a huge Damage boost for us !!
But...for sure this will just be on Endgame items, right?......Right?
Well the good news is that you can farm a full Shadow Stones set (
) just by using your Newbye Eden Gears !!
Here is a Quick Guide to get your Stone Set as soon as possible:
First you need to gather "Fashion Points". You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific Instance.
Talk to Warper → select Instances → select Wave Mode Forest/Sky → Talk to the Instance NPC and genrate Sky Mode and Enter.
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour .
Treasure Bxoes have a chance to drop bulk
Shadow Stones and you will collect all those Stones.
Then go to (main_office 62, 278) and talk to Designer Heidam to convert Bulk Stones into Fashion Points.
Then talk to the nearby Costume Enchant Shop to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:
Top Box 1 (41090) to get
Hit Physical Stone (Top) (1002396) costing 50 Points each Box
Mid Box 1 (41094) to get
Hit Physical Stone (Mid) (1002397) costing 50 Points each Box
Low Box 1 (41098) to get
Hit Physical Stone (Low) (1002398) costing 50 Points each Box
Garment 1st Box 1 (41102) to get
Hit Physical Stone (Garment) (1002399) costing 50 Points each Box
Garment 2nd Box (41105) to get
Hit Physical Stone (Dual) (1002395) costing 300 Points each Box (this is the hardest, but is really worth it)
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.
This set is an MVP Card Level Damage Booster.
Lets now go back to the Gear Progression
Beginner Equip Build
| Imperial Guard Key Skills | |||
| Equip Slot | Equipment | Cards | Notes |
|---|---|---|---|
| Upper Head Gear | Testo della cella | Testo della cella | Testo della cella |
| Mid Head Gear | Testo della cella | Testo della cella | Testo della cella |
| Low Head Gear | Testo della cella | Testo della cella | Testo della cella |
| Armor | +11/12 |
Testo della cella | Testo della cella |
| Weapon | Testo della cella | Testo della cella | Testo della cella |
| Shield | Testo della cella | Testo della cella | Testo della cella |
| Garment | +11/12 |
Testo della cella | Testo della cella |
| Shoes | +11/12 |
Testo della cella | Testo della cella |
| Accessory 1 | Testo della cella | Testo della cella | Testo della cella |
| Accessory 2 | Testo della cella | Testo della cella | Testo della cella |

