Another Dimension Weapon: Difference between revisions
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==Another Dimension Weapon== | ==Another Dimension Weapon== | ||
Another Dimension Weapons are part of Zero Cell Sector content. | Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli {{#navi:ygg_fruit|162|122}}. <br> [[File:Novelist.png]] | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 75%;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 75%;" | ||
|- style="background-color:#B7CDEC;text-align:center;" | |- style="background-color:#B7CDEC;text-align:center;" | ||
Latest revision as of 12:32, 11 January 2026
Another Dimension Weapon
Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).
| Weapons | |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement for 1 min to trigger: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky for 150s to trigger: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding for 30s to trigger: Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card for 150s to trigger: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend for 30s to trigger: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend for 30s to trigger: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade for 150s to trigger: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Cross Slash for 20s to trigger: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and geteleminfo ELEMINFO CLASS >= 20816 and geteleminfo ELEMINFO CLASS <= 20820: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Effligo for 30s to trigger: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical +5 _______________________ Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio Level Petitio Level when using Duple Light _______________________ Grade >= B: CRate +5 Petitio damage +15% _______________________ Grade >= A: P.ATK +10 _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade for 30s to trigger: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Item Reform
Reform change overview
| Before item reform | After item reform |
Class Restrictions: Swordsman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 380 Required Level: 260 |
Critical +5 Servant Weapon damage +5% _______________________ For each 3 Refine Levels: Servant Weapon damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Servant Weapon damage +25% _______________________ Refine >= 12 and Servant Weapon Level >= 5: 8% chance to autocast Servant Weapon Level 5 when attacking _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Servant Weapon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Dragon Knight): Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
Class Restrictions: Swordsman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Imperial Cross damage +5% _______________________ For each 3 Refine Levels: Imperial Cross damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Imperial Cross damage +15% _______________________ Refine >= 12: Imperial Cross damage +20% Overslash damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Imperial Cross damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Imperial Guard): Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Merchant classes, Druid, and Karnos _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 480 Required Level: 260 |
P.ATK +5 Powerful Swing damage +5% _______________________ For each 3 Refine Levels: Powerful Swing damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Powerful Swing damage +15% _______________________ Refine >= 12: Powerful Swing damage +20% Rush Strike damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Powerful Swing damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Meister): Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% _______________________ For each 3 Refine Levels: Dust Explosion damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Dust Explosion damage +15% _______________________ Refine >= 12: Dust Explosion damage +20% Explosive Powder damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Dust Explosion damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Biolo): Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report for 150s to trigger: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion _______________________ For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Savage Impact damage +5% _______________________ For each 3 Refine Levels: Savage Impact damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Savage Impact damage +15% _______________________ Refine >= 12: Savage Impact damage +20% Cross Slash damage +35% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Savage Impact damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Shadow Cross): Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard _______________________ Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 From The Abyss damage +5% _______________________ For each 3 Refine Levels: From The Abyss damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: From The Abyss damage +25% _______________________ Refine >= 12 / From The Abyss Level >= 5: 8% chance to autocast From The Abyss Level 5 when attacking _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: From The Abyss damage +10% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Abyss Chaser): Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer for 150s to trigger: 8% chance to autocast Abyss Flame Level 5 when attacking _______________________ For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 3 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Earth property +15% S.MATK +7 _______________________ Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine >= 12: Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Arch Mage): Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack for 10s to trigger: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s _______________________ For each 3 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Refine >= 11: Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% _______________________ Refine >= 12: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% _______________________ Grade >= D: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Grade >= C: Soul Strike damage +45% _______________________ Grade >= B: ASPD +10% ASPD +2 _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Elemental Master): Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist for 150s to trigger: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike _______________________ For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% _______________________ For each 3 Refine Levels: Divinus Flos damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: Divinus Flos damage +15% _______________________ Refine >= 12: Divinus Flos damage +20% Pneumaticus Procella damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: Divinus Flos damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Cardinal): Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio for 1 min to trigger: 100% chance to autocast Adoramus Level 10 when using Divinus Flos _______________________ For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Blazing Flame Blast damage +5% _______________________ For each 3 Refine Levels: Blazing Flame Blast damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Blazing Flame Blast damage +15% _______________________ Refine >= 12: Blazing Flame Blast damage +20% Explosion Blaster damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Blazing Flame Blast damage +10% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Inquisitor): Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster for 15s to trigger: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s _______________________ For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Critical +5 Gale Storm damage +5% _______________________ For each 3 Refine Levels: Gale Storm damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Gale Storm damage +15% _______________________ Refine >= 12: Gale Storm damage +20% Crescive Bolt damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Gale Storm damage +15% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Windhawk): Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk for 30s to trigger: Gale Storm cooldown -0.15s _______________________ For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony for 15s to trigger: Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony for 15s to trigger: Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% _______________________ For each 3 Refine Levels: Kunai - Rotation damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Kunai - Rotation damage +30% _______________________ Refine >= 12 / Kunai - Rotation Level >= 5: 100% chance to autocast Kunai - Rotation Level 5 when using Kunai - Refraction _______________________ Refine >= 12: Kunai - Refraction damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Kunai - Rotation damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui): Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare for 90s to trigger: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal _______________________ For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Critical +5 Wild Shot damage +5% _______________________ For each 3 Refine Levels: Wild Shot damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Wild Shot damage +15% _______________________ Refine >= 12: Wild Shot damage +20% Spiral Shooting damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Wild Shot damage +15% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Night Watch): Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card for 150s to trigger: CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Sky Sun damage +5% _______________________ For each 3 Refine Levels: Sky Sun damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Sky Sun damage +15% _______________________ Refine >= 12: Sky Sun damage +20% Sunset Blast damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Sky Sun damage +10% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Sky Emperor): Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky for 1 min to trigger: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ For each 3 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Refine >= 12: Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Soul Ascetic): Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals for 1 min to trigger: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% _______________________ For each 3 Refine Levels: Jack Frost Nova damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Wind property +15% Magic damage with Water property +15% S.MATK +7 _______________________ Refine >= 11: Jack Frost Nova damage +15% _______________________ Refine >= 12: Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% _______________________ Grade >= D: Magic damage with Wind property +10% Magic damage with Water property +10% S.MATK +7 _______________________ Grade >= C: Jack Frost Nova damage +10% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Hyper Novice): Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break for 150s to trigger: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova _______________________ For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% _______________________ For each 3 Refine Levels: Hyunrok Spirit Power damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Hyunrok Spirit Power damage +15% _______________________ Refine >= 12: Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Hyunrok Spirit Power damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Spirit Master): Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion for 150s to trigger: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Swordsman classes _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 650 Required Level: 260 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Class Restrictions: Swordsman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement for 1 min to trigger: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding for 30s to trigger: Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
_______________________ Type: 1hSword Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and geteleminfo ELEMINFO CLASS >= 20816 and geteleminfo ELEMINFO CLASS <= 20820: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card for 150s to trigger: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky for 150s to trigger: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade for 30s to trigger: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Cross Slash for 20s to trigger: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Effligo for 30s to trigger: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical +5 _______________________ Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio Level Petitio Level when using Duple Light _______________________ Grade >= B: CRate +5 Petitio damage +15% _______________________ Grade >= A: P.ATK +10 _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend for 30s to trigger: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend for 30s to trigger: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade for 150s to trigger: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Second Flame damage +25% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Third Flame Bomb damage +4% _______________________ Refine >= 7: Max HP +7% Melee Physical Damage +15% _______________________ Refine >= 9: Third Flame Bomb damage +20% _______________________ Refine >= 12: Third Flame Bomb damage +20% _______________________ Refine >= 12 / Grade >= A: Melee Physical Damage +20% _______________________ Refine >= 12 / Grade >= A / Third Flame Bomb Level >= 5: 100% chance to autocast Third Flame Bomb Level 5 when using Second Flame _______________________ Grade >= D: P.ATK +5 Melee Physical Damage +10% _______________________ Grade >= C: Third Flame Bomb damage +15% _______________________ Grade >= B: Max HP +7% ATK +8% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 27 Required Level: 265 |
Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Critical +5 Crescive Bolt damage +15% _______________________ For each 3 Refine Levels: Base ATK +25 ATK +1% Crescive Bolt damage +5% _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +5 Variable Cast Time -5% _______________________ Refine >= 12: Crescive Bolt damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Wild Walk for 30s to trigger: CRate +5 Ranged Physical Damage +15% Ignore 15% RES of All races except players _______________________ For each Refine Level: Critical +2 _______________________ Grade >= D: Critical +5 Critical Damage +10% _______________________ Grade >= C: Variable Cast Time -10% After Cast Delay -5% _______________________ Grade >= B: CRate +5 Crescive Bolt damage +15% _______________________ Grade >= A: P.ATK +10 After Cast Delay -5% _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 25 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Weapon cannot be broken Red Flame Cannon damage +20% Cold Blooded Cannon damage +20% _______________________ For each 2 Refine Levels: MATK +20 MATK +1% Red Flame Cannon damage +4% Cold Blooded Cannon damage +4% _______________________ Refine >= 7: Darkening Cannon damage +20% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Dark property +15% _______________________ Refine >= 9: S.MATK +7 Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% _______________________ Refine >= 12: Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% Darkening Cannon damage +25% _______________________ Refine >= 12 / Grade >= A: Ignore 15% MDEF of All races except players Thundering Cannon damage +30% Golden Dragon Cannon damage +30% _______________________ For each Refine Level: Thundering Cannon damage +4% Golden Dragon Cannon damage +4% Magic damage with Wind property +2% Magic damage with Earth property +2% _______________________ Grade >= D: S.MATK +7 Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Dark property +10% _______________________ Grade >= C: Red Flame Cannon damage +15% Cold Blooded Cannon damage +15% _______________________ Grade >= B: Darkening Cannon damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% _______________________ For each 2 Refine Levels: MATK +20 MATK +1% Talisman Of White Tiger damage +4% Talisman Of Black Tortoise damage +4% _______________________ Refine >= 7: Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Earth property +25% Magic damage with Fire property +25% Talisman Of Four Bearing God damage +25% _______________________ Refine >= 9: S.MATK +7 Variable Cast Time -10% _______________________ Refine >= 12: Talisman Of White Tiger damage +20% Talisman Of Black Tortoise damage +20% _______________________ Refine >= 12 / Grade >= A: Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% Talisman Of Four Bearing God damage +25% Magic damage with Holy property +20% Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Earth property +20% Magic damage with Water property +20% Magic damage with Wind property +20% Magic damage with Ghost property +20% Magic damage with Dark property +20% _______________________ Refine >= 12 / Grade >= A / Talisman Of White Tiger Level >= 5: 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of White Tiger _______________________ Grade >= D: S.MATK +7 Magic damage with Neutral property +25% Magic damage with Dark property +25% Magic damage with Ghost property +25% Magic damage with Holy property +25% _______________________ Grade >= C: Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% _______________________ Grade >= B: MATK +7% S.MATK +5 _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Weapon cannot be broken Critical +5 Hogogong Strike damage +15% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Hogogong Strike damage +4% _______________________ Refine >= 7: Critical Damage +15% Hogogong Strike damage +15% _______________________ Refine >= 9: Critical +10 CRate +5 _______________________ Refine >= 12: Hogogong Strike damage +15% _______________________ Refine >= 12 / Grade >= A: After Cast Delay -10% Hogogong Strike cooldown -0.3s 100% chance on using Howling of Chulho for 30s to trigger: CRate +5 Critical Damage +15% Ignore 15% RES of All races except players _______________________ For each Refine Level: Critical +2 Ranged Physical Damage +2% _______________________ Grade >= D: Critical +5 Critical Damage +15% _______________________ Grade >= C: Hogogong Strike damage +15% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard _______________________ Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Pinion Shot damage +15% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Quill Spear damage +4% _______________________ Refine >= 7: Critical Damage +15% Quill Spear damage +15% _______________________ Refine >= 9: Critical +10 Pinion Shot damage +15% _______________________ Refine >= 12: Pinion Shot damage +15% Quill Spear damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Tempest Flap for 30s to trigger: CRate +5 Ignore 15% RES of All races except players Pinion Shot damage +30% _______________________ For each Refine Level: Critical +2 Ranged Physical Damage +1% _______________________ Grade >= D: Critical +5 Critical Damage +15% _______________________ Grade >= C: Quill Spear damage +15% _______________________ Grade >= B: CRate +5 After Cast Delay -10% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Alitea _______________________ Type: Dagger Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 20 Required Level: 265 |