Another Dimension Weapon: Difference between revisions

(Created page with "==Another Dimension Weapon== Another Dimension Weapons are part of Zero Cell Sector content. {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 75%;" |- style="background-color:#B7CDEC;text-align:center;" | colspan="3" |Weapons |- | | | |}")
 
 
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==Another Dimension Weapon==
==Another Dimension Weapon==
Another Dimension Weapons are part of Zero Cell Sector content.
Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli {{#navi:ygg_fruit|162|122}}. <br> [[File:Novelist.png]]
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 75%;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 75%;"
|- style="background-color:#B7CDEC;text-align:center;"
|- style="background-color:#B7CDEC;text-align:center;"
| colspan="3" |Weapons
| colspan="2" |Weapons
|-
|-
|
| {{#item:500120}}<br>{{#itemDesc:500120}}
|
| {{#item:530074}}<br>{{#itemDesc:530074}}
|
|-
| {{#item:540115}}<br>{{#itemDesc:540115}}
| {{#item:630060}}<br>{{#itemDesc:630060}}
|-
| {{#item:700121}}<br>{{#itemDesc:700121}}
| {{#item:840039}}<br>{{#itemDesc:840039}}
|-
| {{#item:570090}}<br>{{#itemDesc:570090}}
| {{#item:580090}}<br>{{#itemDesc:580090}}
|-
| {{#item:590112}}<br>{{#itemDesc:590112}}
| {{#item:610089}}<br>{{#itemDesc:610089}}
|-
| {{#item:540114}}<br>{{#itemDesc:540114}}
| {{#item:540119}}<br>{{#itemDesc:540119}}
|-
| {{#item:640067}}<br>{{#itemDesc:640067}}
| {{#item:590111}}<br>{{#itemDesc:590111}}
|}
|}
{{:Another Dimension Weapon Reform}}

Latest revision as of 12:32, 11 January 2026

Another Dimension Weapon

Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).
 

Weapons
500120.png Falks [2] (500120)
Mayhemic Thorns damage +15%
_______________________
For each 2 Refine Levels:
Mayhemic Thorns damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Mayhemic Thorns damage additional +15%
_______________________
Refine >= 9:
Variable Cast Time -10%
CRate +7
_______________________
Refine >= 12:
Critical Damage +15%
Mayhemic Thorns damage +10%
_______________________
Grade >= D:
Critical Damage +10%
Critical +5
_______________________
Grade >= C:
Ranged Physical Damage +20%
Variable Cast Time -5%
_______________________
Grade >= B:
Mayhemic Thorns damage additional +15%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Mayhemic Thorns cooldown -0.2s
Mayhemic Thorns damage additional +15%

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
530074.png Ispetar [2] (530074)
Radiant Spear damage +20%
_______________________
For each 3 Refine Levels:
Radiant Spear damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Radiant Spear damage +25%
_______________________
Refine >= 9:
Critical Damage +15%
Critical +15
_______________________
Refine >= 12:
Radiant Spear damage +15%
_______________________
Refine >= 12 / Cannon Spear Level >= 5:
Proc:
100% chance on attack for 1 min
Ignore 15% RES of All races except players
_______________________
For each Refine Level:
Ranged Physical Damage +3%
STR +7
Cannon Spear damage +65%
_______________________
Grade >= D:
Variable Cast Time -10%
Critical +5
_______________________
Grade >= C:
Critical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Radiant Spear damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Radiant Spear cooldown -0.3s

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
540115.png Book of the Red Moon [2] (540115)
Sky Moon damage +20%
_______________________
For each 3 Refine Levels:
Sky Moon damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Variable Cast Time -10%
_______________________
Refine >= 9:
Sky Moon damage additional +20%
_______________________
Refine >= 12:
Melee Physical Damage +10%
_______________________
Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Midnight Kick damage +4%
Dawn Break damage +4%
_______________________
Grade >= D:
Non-critical Physical Damage +10%
_______________________
Grade >= C:
Sky Moon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Sky Moon cooldown -0.3s

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
630060.png Faceworm Queen's Horn [3] (630060)
Madness Crusher damage +15%
_______________________
For each 2 Refine Levels:
Madness Crusher damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Max HP +7%
_______________________
Refine >= 9:
Variable Cast Time -10%
Madness Crusher damage additional +15%
_______________________
Refine >= 12:
Ranged Physical Damage +15%
Madness Crusher damage additional +15%
_______________________
Grade >= D:
Ranged Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= C:
Madness Crusher damage additional +15%
_______________________
Grade >= B:
P.ATK +5
Max HP +5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Set Bonus with Gigant Snake Breath:

Max HP +5%
Ranged Physical Damage +8%
Dragonic Breath damage +20%
_______________________
For each 2 Right hand Refine Levels:
Dragonic Breath damage +8%

Right hand refine >= 9:
Dragonic Breath damage +20%

Right hand refine >= 9 and Right hand grade >= A:
Dragonic Breath cooldown -0.15s
Max HP +3%
Max SP +5%

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 390
Weapon Level: 5
Refinable / Gradable
Weight: 800
Required Level: 265
700121.png Beargun Crossbow [3] (700121)
Chasing Shot damage +15%
_______________________
For each 2 Refine Levels:
Chasing Shot damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Chasing Shot damage +20%
_______________________
Refine >= 9:
Critical Damage +15%
CRate +7
_______________________
Refine >= 12:
Chasing Shot damage additional +15%
Proc:
100% chance on attack for 30s
Ignore 15% RES of All races except players
CRate +12
_______________________
For each Refine Level:
Ranged Physical Damage +5%
Critical +3
Frenzy Shot damage +3%
_______________________
Grade >= D:
Variable Cast Time -10%
Chasing Shot damage additional +15%
_______________________
Grade >= C:
Ranged Physical Damage +15%
Frenzy Shot damage +15%
_______________________
Grade >= B:
Frenzy Shot damage +20%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Chasing Shot cooldown -0.3s
Frenzy Shot damage +15%

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
840039.png Agent Launcher [3] (840039)
Midnight Fallen damage +20%
_______________________
For each 3 Refine Levels:
Midnight Fallen damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Midnight Fallen damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Midnight Fallen damage +15%
_______________________
Refine >= 12 / Grade >= A / Wild Fire Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Spiral Shooting damage +5%
Wild Fire damage +5%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time -5%
Midnight Fallen damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Midnight Fallen cooldown -0.2s

_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 265
570090.png Gaig [2] (570090)
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
580090.png Needle Whip [2] (580090)
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
590112.png Jack O' Rush [2] (590112)
Weapon cannot be broken
Double Bowling Bash damage +20%
_______________________
For each 3 Refine Levels:
Double Bowling Bash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Double Bowling Bash damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Double Bowling Bash damage additional +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 150s
Double Bowling Bash cooldown -0.2s
Physical damage to All elements property +15%
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Chasing Break damage +7%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Non-critical Physical Damage +15%
_______________________
Grade >= B:
Double Bowling Bash damage +15%
_______________________
Grade >= A:
After Cast Delay -10%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265
610089.png Vida Noctorno [3] (610089)
Critical +5
Eternal Slash damage +15%
_______________________
For each 3 Refine Levels:
Eternal Slash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +10
Critical +10
_______________________
Grade >= A / Refine >= 12:
Eternal Slash damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 20s
Eternal Slash damage additional +15%
Eternal Slash cooldown -0.15s
Melee Physical Damage +15%
Critical +10
_______________________
For each Refine Level:
Cross Slash damage +3%
_______________________
Grade >= D:
Critical Damage +10%
Critical additional +5
_______________________
Grade >= C:
Melee Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Eternal Slash damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
540114.png Elemental Spirits [2] (540114)
Diamond Storm damage +20%
Terra Drive damage +20%
_______________________
For each 3 Refine Levels:
Diamond Storm damage +5%
Terra Drive damage +5%
MATK +1%
MATK +25
_______________________
Refine >= 7:
Magic damage with Water property +10%
Magic damage with Earth property +10%
Diamond Storm damage additional +20%
_______________________
Refine >= 9:
S.MATK +7
Terra Drive damage additional +20%
_______________________
Refine >= 12:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= D:
Magic damage with Water property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= B:
Magic damage with Water property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
S.MATK +15
Elemental Buster damage +25%
Elemental Buster Fire damage +25%
Elemental Buster Water damage +25%
Elemental Buster Wind damage +25%
Elemental Buster Poison damage +25%
Elemental Buster Ground damage +25%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
540119.png Judgment Day [2] (540119)
Critical +5
Petitio damage +15%
_______________________
For each 2 Refine Levels:
Petitio damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +7
Critical +15
_______________________
Refine >= 12:
Petitio damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Petitio cooldown -0.25s
Melee Physical Damage +20%
CRate +10
Critical +15
_______________________
For each Refine Level:
Duple Light Melee damage +85%
Duple Light Magic damage +85%
Effligo damage +7%
_______________________
Grade >= D:
Critical Damage +15%
Critical additional +5
_______________________
Grade >= B:
CRate +5
Petitio damage additional +15%
_______________________
Grade >= A:
P.ATK +10

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
640067.png Wepawet [3] (640067)
Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
Mystery Illusion damage additional +15%
_______________________
Refine >= 9:
S.MATK +7
Soul Vulcan Strike damage additional +15%
_______________________
Refine >= 12:
Soul Vulcan Strike damage +10%
_______________________
Grade >= D:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
SPL +7
Soul Vulcan Strike damage additional +15%
_______________________
Grade >= B:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
S.MATK +15
_______________________
Grade >= A / Refine >= 12:
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage additional +15%
Telekinesis Intense cooldown -30s

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
590111.png Submarine Anchor [2] (590111)
Weapon cannot be broken
Variable Cast Time -5%
Spark Blaster damage +15%
_______________________
For each 3 Refine Levels:
Spark Blaster damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Spark Blaster damage additional +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Energy Cannonade damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Spark Blaster cooldown -0.15s
Non-critical Physical Damage +20%
Spark Blaster damage additional +15%
_______________________
For each Refine Level:
Energy Cannonade damage +8%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time additional -5%
Spark Blaster damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 265

Item Reform

Another Dimension Weapon Item Reform
Base Item refine +10 till +20 Items you need Result item
600056.png Encroached Two-Handed Sword [3] (600056) + 200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
5x 1002331.png Physical Magic Tuning Formula (1002331)
= 600071.png Frontier Dragon Sword [3] (600071)
530071.png Encroached Spear [2] (530071) 530072.png Frontier Imperial Spear [2] (530072)
620038.png Encroached Two-Handed Axe [3] (620038) 620058.png Frontier Mechanical Axe [3] (620058)
590081.png Encroached Mace [2] (590081) 590107.png Frontier Biological Scepter [2] (590107)
610084.png Encroached Katar [3] (610084) 610085.png Frontier Shadow Katar [3] (610085)
560080.png Encroached Knuckles [2] (560080) 560081.png Frontier Judgment Claw [2] (560081)
700117.png Encroached Bow [3] (700117) 700119.png Frontier Wind Bow [3] (700119)
570086.png Encroached Instrument [2] (570086) 570087.png Frontier Musical Violin [2] (570087)
580086.png Encroached Whip [2] (580086) 580087.png Frontier Musical Rope [2] (580087)
650048.png Encroached Huuma Shuriken [3] (650048) 650058.png Frontier Moonlight Fūma Shuriken [3] (650058)
840048.png [1] (840048) 840049.png [2] (840049)
540109.png Encroached Book [2] (540109) 540111.png Frontier Emperor Battle Book [2] (540111)
510140.png Encroached Dagger [2] (510140) + 200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
5x 1002332.png Magic Tuning Formula (1002332)
= 510192.png Frontier Abyss Dagger [2] (510192)
640051.png Encroached Two-Handed Staff [3] (640051) 640064.png Frontier Arc Staff [3] (640064)
540109.png Encroached Book [2] (540109) 540110.png Frontier Elemental Book [2] (540110)
550137.png Encroached Staff [2] (550137) 550176.png Frontier Saint Lord [2] (550176)
640051.png Encroached Two-Handed Staff [3] (640051) 640065.png Frontier Soul Staff [3] (640065)
550137.png Encroached Staff [2] (550137) 550177.png Frontier Hyper Lord [2] (550177)
550174.png Encroached Foxtail [2] (550174) 550178.png Frontier Spirit Foxtail [2] (550178)
Base Item refine +10 till +20 Items you need Result item
630059.png Encroached Two-Handed Spear [3] (630059) + 10x 1001556.png Time Dimension Magic Rune (1001556)
200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
10x 1002331.png Physical Magic Tuning Formula (1002331)
= 630060.png Faceworm Queen's Horn [3] (630060)
530071.png Encroached Spear [2] (530071) 530074.png Ispetar [2] (530074)
700117.png Encroached Bow [3] (700117) 700121.png Beargun Crossbow [3] (700121)
500119.png Encroached Sword [2] (500119) 500120.png Falks [2] (500120)
810048.png Encroached Firearm [3] (810048) 840039.png Agent Launcher [3] (840039)
540109.png Encroached Book [2] (540109) 540115.png Book of the Red Moon [2] (540115)
590081.png Encroached Mace [2] (590081) 590111.png Submarine Anchor [2] (590111)
610084.png Encroached Katar [3] (610084) 610089.png Vida Noctorno [3] (610089)
540109.png Encroached Book [2] (540109) 540119.png Judgment Day [2] (540119)
590081.png Encroached Mace [2] (590081) 590112.png Jack O' Rush [2] (590112)
640051.png Encroached Two-Handed Staff [3] (640051) + 10x 1001556.png Time Dimension Magic Rune (1001556)
200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
10x 1002332.png Magic Tuning Formula (1002332)
= 640067.png Wepawet [3] (640067)
540109.png Encroached Book [2] (540109) 540114.png Elemental Spirits [2] (540114)
570086.png Encroached Instrument [2] (570086) 570090.png Gaig [2] (570090)
580086.png Encroached Whip [2] (580086) 580090.png Needle Whip [2] (580090)

Reform change overview

Before item reform After item reform

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 380
Required Level: 260
Critical +5
Servant Weapon damage +5%
_______________________
For each 3 Refine Levels:
Servant Weapon damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Servant Weapon damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Servant Weapon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Dragon Knight):

Hack And Slasher damage +45%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Hack And Slasher cooldown -0.2s

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 400
Weapon Level: 5
Refinable / Gradable
Weight: 380
Required Level: 265

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
P.ATK +5
Imperial Cross damage +5%
_______________________
For each 3 Refine Levels:
Imperial Cross damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Melee Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Imperial Cross damage +15%
_______________________
Refine >= 12:
Imperial Cross damage +20%
Overslash damage +25%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Imperial Cross damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Imperial Guard):

Overslash damage +25%
Non-critical Physical Damage +15%

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 480
Required Level: 260
P.ATK +5
Powerful Swing damage +5%
_______________________
For each 3 Refine Levels:
Powerful Swing damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Melee Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Powerful Swing damage +15%
_______________________
Refine >= 12:
Powerful Swing damage +20%
Rush Strike damage +25%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Powerful Swing damage +15%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Meister):

Rush Strike damage +25%
Non-critical Physical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Rush Strike cooldown -0.15s

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 430
Weapon Level: 5
Refinable / Gradable
Weight: 480
Required Level: 265
Weapon cannot be broken

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
P.ATK +5
Weapon cannot be broken
Dust Explosion damage +5%
_______________________
For each 3 Refine Levels:
Dust Explosion damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Melee Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Dust Explosion damage +15%
_______________________
Refine >= 12:
Dust Explosion damage +20%
Explosive Powder damage +25%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Dust Explosion damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Biolo):

Explosive Powder damage +25%
Non-critical Physical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Non-critical Physical Damage +2%
Melee Physical Damage +8%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 250
Required Level: 260
Critical +5
Savage Impact damage +5%
_______________________
For each 3 Refine Levels:
Savage Impact damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Savage Impact damage +15%
_______________________
Refine >= 12:
Savage Impact damage +20%
Cross Slash damage +35%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Savage Impact damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Shadow Cross):

Eternal Slash damage +45%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Savage Impact cooldown -0.2s

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 265

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
S.MATK +5
From The Abyss damage +5%
_______________________
For each 3 Refine Levels:
From The Abyss damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
S.MATK +7
_______________________
Refine >= 11:
From The Abyss damage +25%
_______________________
Grade >= D:
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
S.MATK +7
_______________________
Grade >= C:
From The Abyss damage +10%
_______________________
Grade >= B:
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Abyss Chaser):

Abyss Square damage +35%
Abyss Flame damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Abyss Square damage +3%
Abyss Flame damage +3%

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 100
Weapon Level: 5
Refinable
Weight: 230
Required Level: 260
Weapon cannot be broken
S.MATK +5
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
For each 3 Refine Levels:
Crimson Arrow damage +5%
Rock Down damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Fire property +15%
Magic damage with Earth property +15%
S.MATK +7
_______________________
Refine >= 11:
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Refine >= 12:
Crimson Arrow damage +20%
Rock Down damage +20%
Violent Quake damage +25%
All Bloom damage +25%
_______________________
Grade >= D:
Magic damage with Fire property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Grade >= B:
Magic damage with Fire property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Arch Mage):

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
5% chance on magic attack for 10s
Magic damage with Fire property +15%
Magic damage with Earth property +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
S.MATK +5
Lightning Bolt damage +100%
Fire Bolt damage +100%
Cold Bolt damage +100%
Lightning Bolt fixed cast time +2.5s
Fire Bolt fixed cast time +2.5s
Cold Bolt fixed cast time +2.5s
_______________________
For each 3 Refine Levels:
Lightning Bolt damage +35%
Fire Bolt damage +35%
Cold Bolt damage +35%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
S.MATK +7
_______________________
Refine >= 11:
Lightning Bolt damage +30%
Fire Bolt damage +30%
Cold Bolt damage +30%
_______________________
Refine >= 12:
Lightning Bolt damage +35%
Fire Bolt damage +35%
Cold Bolt damage +35%
Soul Strike damage +45%
_______________________
Grade >= D:
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
S.MATK +7
_______________________
Grade >= C:
Soul Strike damage +45%
_______________________
Grade >= B:
ASPD +10%
ASPD +2
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Elemental Master):

Soul Strike damage +45%
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10:
Proc:
100% chance on attack for 150s
Soul Strike cooldown +2s
_______________________
For each Right hand Refine Level:
Soul Strike damage +75%
Soul Vulcan Strike damage +7%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 220
Required Level: 260
Weapon cannot be broken
S.MATK +5
Divinus Flos damage +5%
_______________________
For each 3 Refine Levels:
Divinus Flos damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Holy property +15%
Magic damage with Neutral property +15%
S.MATK +7
_______________________
Refine >= 11:
Divinus Flos damage +15%
_______________________
Refine >= 12:
Divinus Flos damage +20%
Pneumaticus Procella damage +25%
_______________________
Grade >= D:
Magic damage with Holy property +10%
Magic damage with Neutral property +10%
S.MATK +7
_______________________
Grade >= C:
Divinus Flos damage +10%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Neutral property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Cardinal):

Pneumaticus Procella damage +25%
Magic damage with Holy property +15%
Magic damage with Neutral property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10:
Proc:
100% chance on attack for 1 min
_______________________
For each Right hand Refine Level:
Adoramus damage +35%

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 250
Required Level: 260
Critical +5
Blazing Flame Blast damage +5%
_______________________
For each 3 Refine Levels:
Blazing Flame Blast damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Blazing Flame Blast damage +15%
_______________________
Refine >= 12:
Blazing Flame Blast damage +20%
Explosion Blaster damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Blazing Flame Blast damage +10%
_______________________
Grade >= B:
Ranged Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Inquisitor):

Explosion Blaster damage +25%
Critical Damage +15%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Blazing Flame Blast cooldown -0.3s
Explosion Blaster cooldown -0.2s
_______________________
For each Right hand Refine Level:
Ranged Physical Damage +5%
CRate +1
Critical +2

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 240
Required Level: 260
Critical +5
Gale Storm damage +5%
_______________________
For each 3 Refine Levels:
Gale Storm damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Gale Storm damage +15%
_______________________
Refine >= 12:
Gale Storm damage +20%
Crescive Bolt damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Gale Storm damage +15%
_______________________
Grade >= B:
Ranged Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Windhawk):

Crescive Bolt damage +25%
Critical Damage +15%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 30s
Gale Storm cooldown -0.15s
_______________________
For each Right hand Refine Level:
Critical Damage +4%
CRate +1
Critical +3

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
P.ATK +5
Rhythm Shooting damage +5%
_______________________
For each 3 Refine Levels:
Rhythm Shooting damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Ranged Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Rhythm Shooting damage +15%
_______________________
Refine >= 12:
Rhythm Shooting damage +20%
Rose Blossom damage +25%
_______________________
Grade >= D:
Ranged Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Rhythm Shooting damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Troubadour & Trouvere):

Non-critical Physical Damage +15%
Rose Blossom damage +25%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Severe Rainstorm cooldown -1.5s
Severe Rainstorm Melee damage +150%
Rose Blossom damage +20%
Rose Blossom Attack damage +20%
_______________________
For each Right hand Refine Level:
Severe Rainstorm Melee damage +75%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
P.ATK +5
Rhythm Shooting damage +5%
_______________________
For each 3 Refine Levels:
Rhythm Shooting damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Ranged Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Rhythm Shooting damage +15%
_______________________
Refine >= 12:
Rhythm Shooting damage +20%
Rose Blossom damage +25%
_______________________
Grade >= D:
Ranged Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Rhythm Shooting damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Troubadour & Trouvere):

Non-critical Physical Damage +15%
Rose Blossom damage +25%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Severe Rainstorm cooldown -1.5s
Severe Rainstorm Melee damage +150%
Rose Blossom damage +20%
Rose Blossom Attack damage +20%
_______________________
For each Right hand Refine Level:
Severe Rainstorm Melee damage +75%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 310
Required Level: 260
Weapon cannot be broken
P.ATK +5
Kunai - Rotation damage +5%
_______________________
For each 3 Refine Levels:
Kunai - Rotation damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Ranged Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Kunai - Rotation damage +30%
_______________________
Refine >= 12:
Kunai - Refraction damage +25%
_______________________
Grade >= D:
Ranged Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Kunai - Rotation damage +15%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui):

Non-critical Physical Damage +15%
Kunai - Refraction damage +25%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10:
Proc:
100% chance on attack for 90s
Swirling Petal cooldown -2.5s
Huuma Shuriken - Construct damage +25%
Swirling Petal damage +125%
_______________________
For each Right hand Refine Level:
Swirling Petal damage +85%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 350
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Critical +5
Sky Sun damage +5%
_______________________
For each 3 Refine Levels:
Sky Sun damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Sky Sun damage +15%
_______________________
Refine >= 12:
Sky Sun damage +20%
Sunset Blast damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Sky Sun damage +10%
_______________________
Grade >= B:
Melee Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Sky Emperor):

Sunset Blast damage +25%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5:
Proc:
100% chance on attack for 1 min
CRate +10
Critical +15

_______________________
Type: Book
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 100
Weapon Level: 5
Refinable
Weight: 230
Required Level: 260
Weapon cannot be broken
S.MATK +5
Talisman Of Blue Dragon damage +5%
Talisman Of Red Phoenix damage +5%
_______________________
For each 3 Refine Levels:
Talisman Of Blue Dragon damage +5%
Talisman Of Red Phoenix damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Ghost property +15%
Magic damage with Dark property +15%
S.MATK +7
_______________________
Refine >= 11:
Talisman Of Blue Dragon damage +15%
Talisman Of Red Phoenix damage +15%
_______________________
Refine >= 12:
Talisman Of Blue Dragon damage +20%
Talisman Of Red Phoenix damage +20%
Talisman Of White Tiger damage +25%
Talisman Of Black Tortoise damage +25%
_______________________
Grade >= D:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
Talisman Of Blue Dragon damage +15%
Talisman Of Red Phoenix damage +15%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Leader):

Talisman Of White Tiger damage +35%
Talisman Of Black Tortoise damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5:
Proc:
100% chance on attack for 1 min

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
Weapon cannot be broken

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 220
Required Level: 260
Weapon cannot be broken
S.MATK +5
Jack Frost Nova damage +5%
_______________________
For each 3 Refine Levels:
Jack Frost Nova damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Wind property +15%
Magic damage with Water property +15%
S.MATK +7
_______________________
Refine >= 11:
Jack Frost Nova damage +15%
_______________________
Refine >= 12:
Jack Frost Nova damage +20%
Jupitel Thunderstorm damage +25%
_______________________
Grade >= D:
Magic damage with Wind property +10%
Magic damage with Water property +10%
S.MATK +7
_______________________
Grade >= C:
Jack Frost Nova damage +10%
_______________________
Grade >= B:
Magic damage with Wind property +10%
Magic damage with Water property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Hyper Novice):

Jupitel Thunderstorm damage +25%
Magic damage with Wind property +15%
Magic damage with Water property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Rain Of Crystal damage +7%
Tornado Storm damage +7%

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Weapon cannot be broken
S.MATK +5
Hyunrok Spirit Power damage +5%
_______________________
For each 3 Refine Levels:
Hyunrok Spirit Power damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Dark property +15%
S.MATK +7
_______________________
Refine >= 11:
Hyunrok Spirit Power damage +15%
_______________________
Refine >= 12:
Hyunrok Spirit Power damage +20%
Hyunrok Breeze damage +25%
_______________________
Grade >= D:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
Hyunrok Spirit Power damage +10%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Spirit Master):

Hyunrok Breeze damage +25%
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Dark property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7:
Proc:
100% chance on attack for 150s
Hyunrok Spirit Power cooldown -0.2s

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 450
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 650
Required Level: 260
Madness Crusher damage +15%
_______________________
For each 2 Refine Levels:
Madness Crusher damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Max HP +7%
_______________________
Refine >= 9:
Variable Cast Time -10%
Madness Crusher damage additional +15%
_______________________
Refine >= 12:
Ranged Physical Damage +15%
Madness Crusher damage additional +15%
_______________________
Grade >= D:
Ranged Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= C:
Madness Crusher damage additional +15%
_______________________
Grade >= B:
P.ATK +5
Max HP +5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Set Bonus with Gigant Snake Breath:

Max HP +5%
Ranged Physical Damage +8%
Dragonic Breath damage +20%
_______________________
For each 2 Right hand Refine Levels:
Dragonic Breath damage +8%

Right hand refine >= 9:
Dragonic Breath damage +20%

Right hand refine >= 9 and Right hand grade >= A:
Dragonic Breath cooldown -0.15s
Max HP +3%
Max SP +5%

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 390
Weapon Level: 5
Refinable / Gradable
Weight: 800
Required Level: 265

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
Radiant Spear damage +20%
_______________________
For each 3 Refine Levels:
Radiant Spear damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Radiant Spear damage +25%
_______________________
Refine >= 9:
Critical Damage +15%
Critical +15
_______________________
Refine >= 12:
Radiant Spear damage +15%
_______________________
Refine >= 12 / Cannon Spear Level >= 5:
Proc:
100% chance on attack for 1 min
Ignore 15% RES of All races except players
_______________________
For each Refine Level:
Ranged Physical Damage +3%
STR +7
Cannon Spear damage +65%
_______________________
Grade >= D:
Variable Cast Time -10%
Critical +5
_______________________
Grade >= C:
Critical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Radiant Spear damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Radiant Spear cooldown -0.3s

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 240
Required Level: 260
Chasing Shot damage +15%
_______________________
For each 2 Refine Levels:
Chasing Shot damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Chasing Shot damage +20%
_______________________
Refine >= 9:
Critical Damage +15%
CRate +7
_______________________
Refine >= 12:
Chasing Shot damage additional +15%
Proc:
100% chance on attack for 30s
Ignore 15% RES of All races except players
CRate +12
_______________________
For each Refine Level:
Ranged Physical Damage +5%
Critical +3
Frenzy Shot damage +3%
_______________________
Grade >= D:
Variable Cast Time -10%
Chasing Shot damage additional +15%
_______________________
Grade >= C:
Ranged Physical Damage +15%
Frenzy Shot damage +15%
_______________________
Grade >= B:
Frenzy Shot damage +20%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Chasing Shot cooldown -0.3s
Frenzy Shot damage +15%

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Mayhemic Thorns damage +15%
_______________________
For each 2 Refine Levels:
Mayhemic Thorns damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Mayhemic Thorns damage additional +15%
_______________________
Refine >= 9:
Variable Cast Time -10%
CRate +7
_______________________
Refine >= 12:
Critical Damage +15%
Mayhemic Thorns damage +10%
_______________________
Grade >= D:
Critical Damage +10%
Critical +5
_______________________
Grade >= C:
Ranged Physical Damage +20%
Variable Cast Time -5%
_______________________
Grade >= B:
Mayhemic Thorns damage additional +15%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Mayhemic Thorns cooldown -0.2s
Mayhemic Thorns damage additional +15%

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 100
Weapon Level: 5
Refinable
Weight: 230
Required Level: 260
Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
Mystery Illusion damage additional +15%
_______________________
Refine >= 9:
S.MATK +7
Soul Vulcan Strike damage additional +15%
_______________________
Refine >= 12:
Soul Vulcan Strike damage +10%
_______________________
Grade >= D:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
SPL +7
Soul Vulcan Strike damage additional +15%
_______________________
Grade >= B:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
S.MATK +15
_______________________
Grade >= A / Refine >= 12:
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage additional +15%
Telekinesis Intense cooldown -30s

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Diamond Storm damage +20%
Terra Drive damage +20%
_______________________
For each 3 Refine Levels:
Diamond Storm damage +5%
Terra Drive damage +5%
MATK +1%
MATK +25
_______________________
Refine >= 7:
Magic damage with Water property +10%
Magic damage with Earth property +10%
Diamond Storm damage additional +20%
_______________________
Refine >= 9:
S.MATK +7
Terra Drive damage additional +20%
_______________________
Refine >= 12:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= D:
Magic damage with Water property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= B:
Magic damage with Water property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
S.MATK +15
Elemental Buster damage +25%
Elemental Buster Fire damage +25%
Elemental Buster Water damage +25%
Elemental Buster Wind damage +25%
Elemental Buster Poison damage +25%
Elemental Buster Ground damage +25%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 260
Required Level: 260
Midnight Fallen damage +20%
_______________________
For each 3 Refine Levels:
Midnight Fallen damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Midnight Fallen damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Midnight Fallen damage +15%
_______________________
Refine >= 12 / Grade >= A / Wild Fire Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Spiral Shooting damage +5%
Wild Fire damage +5%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time -5%
Midnight Fallen damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Midnight Fallen cooldown -0.2s

_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Sky Moon damage +20%
_______________________
For each 3 Refine Levels:
Sky Moon damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Variable Cast Time -10%
_______________________
Refine >= 9:
Sky Moon damage additional +20%
_______________________
Refine >= 12:
Melee Physical Damage +10%
_______________________
Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Midnight Kick damage +4%
Dawn Break damage +4%
_______________________
Grade >= D:
Non-critical Physical Damage +10%
_______________________
Grade >= C:
Sky Moon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Sky Moon cooldown -0.3s

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
Weapon cannot be broken

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
Weapon cannot be broken
Variable Cast Time -5%
Spark Blaster damage +15%
_______________________
For each 3 Refine Levels:
Spark Blaster damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Spark Blaster damage additional +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Energy Cannonade damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Spark Blaster cooldown -0.15s
Non-critical Physical Damage +20%
Spark Blaster damage additional +15%
_______________________
For each Refine Level:
Energy Cannonade damage +8%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time additional -5%
Spark Blaster damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 265

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 250
Required Level: 260
Critical +5
Eternal Slash damage +15%
_______________________
For each 3 Refine Levels:
Eternal Slash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +10
Critical +10
_______________________
Grade >= A / Refine >= 12:
Eternal Slash damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 20s
Eternal Slash damage additional +15%
Eternal Slash cooldown -0.15s
Melee Physical Damage +15%
Critical +10
_______________________
For each Refine Level:
Cross Slash damage +3%
_______________________
Grade >= D:
Critical Damage +10%
Critical additional +5
_______________________
Grade >= C:
Melee Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Eternal Slash damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Critical +5
Petitio damage +15%
_______________________
For each 2 Refine Levels:
Petitio damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +7
Critical +15
_______________________
Refine >= 12:
Petitio damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Petitio cooldown -0.25s
Melee Physical Damage +20%
CRate +10
Critical +15
_______________________
For each Refine Level:
Duple Light Melee damage +85%
Duple Light Magic damage +85%
Effligo damage +7%
_______________________
Grade >= D:
Critical Damage +15%
Critical additional +5
_______________________
Grade >= B:
CRate +5
Petitio damage additional +15%
_______________________
Grade >= A:
P.ATK +10

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
Weapon cannot be broken
Double Bowling Bash damage +20%
_______________________
For each 3 Refine Levels:
Double Bowling Bash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Double Bowling Bash damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Double Bowling Bash damage additional +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 150s
Double Bowling Bash cooldown -0.2s
Physical damage to All elements property +15%
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Chasing Break damage +7%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Non-critical Physical Damage +15%
_______________________
Grade >= B:
Double Bowling Bash damage +15%
_______________________
Grade >= A:
After Cast Delay -10%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265