Chapter 1: Difference between revisions
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| Talk to the last patient, Elderly Patient. <br> [[File:ELder_P.png]] | | Talk to the last patient, Elderly Patient. <br> [[File:ELder_P.png]] | ||
|- | |- | ||
| After helping all patients, head back to Doctor Neumann at {{#navi:ch1_gef_in|78|74}}. File:Neumann2.png | | After helping all patients, head back to Doctor Neumann at {{#navi:ch1_gef_in|78|74}}. <br> [[File:Neumann2.png]] | ||
|- | |- | ||
| You've gathered some information about the patients, talk to Einhar to share opinions about Soren's syndrome. <br> [[File:EinharCH.png]] | | You've gathered some information about the patients, talk to Einhar to share opinions about Soren's syndrome. <br> [[File:EinharCH.png]] | ||
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|- | |- | ||
| Leave the building and enter the next building at {{#navi:ch1_geffen|76|191}}, talk to Einhar. <br> [[File:Build2CH.png]] [[File:EinharCh2.png]] | | Leave the building and enter the next building at {{#navi:ch1_geffen|76|191}}, talk to Einhar. <br> [[File:Build2CH.png]] [[File:EinharCh2.png]] | ||
|- | |} | ||
{| class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | |||
===A Lead for Research=== | |||
| After gathering information, you return to the town hall of Ruined Geffen {{#navi:ch1_geffen|102|194}}. <br> [[File:TownHall.png]] | | After gathering information, you return to the town hall of Ruined Geffen {{#navi:ch1_geffen|102|194}}. <br> [[File:TownHall.png]] | ||
|- | |- | ||
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* Patient Blood {{#navi:ch1_geffen|170|171}} Enter clinic, get permission from Doctor Neumann. <br> [[File:curseP.png]] | * Patient Blood {{#navi:ch1_geffen|170|171}} Enter clinic, get permission from Doctor Neumann. <br> [[File:curseP.png]] | ||
|- | |- | ||
| Return to Gregor at {{#navi:ch1_geffen|102|194}} after finishing the tasks. Talk to | | Return to Gregor at {{#navi:ch1_geffen|102|194}} after finishing the tasks. Talk to Einhar and Gregor till they disappear. <br> [[File:GreEinhar.png]] | ||
|- | |- | ||
| Meet Einhar and Gregor in Ruined Geffen at {{#navi:ch1_geffen|175|67}} and enter Doctor Neumann's house.<br> [[File:Einhar3Ch.png]] | | Meet Einhar and Gregor in Ruined Geffen at {{#navi:ch1_geffen|175|67}} and enter Doctor Neumann's house. You should inform Doctor Neumann of the research results as soon as possible. Einhar is warning you, that they hear something from inside the house. You can hear someone shouting: "How long do we have to keep doing this dam thing! Is there even really a cure?". Seems a another man feeling bad about whatever Doctor Neumann is hiding and want to tell the truth to everyone. <br> [[File:Einhar3Ch.png]] | ||
|- | |- | ||
| It seems like Doctor Neumann is hiding something, together with Gregor you try to find out what. Talk to Gregor. <br> [[File:GregorHouse.png]] | | It seems like Doctor Neumann is hiding something, together with Gregor you try to find out what. Talk to Gregor. <br> [[File:GregorHouse.png]] | ||
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| After talking to Gregor, go upstairs. Einhar found something interesting too. You will get rewarded with 5x {{#item:1001972}}. <br> [[File:EinharHouse.png]] | | After talking to Gregor, go upstairs. Einhar found something interesting too. You will get rewarded with 5x {{#item:1001972}}. <br> [[File:EinharHouse.png]] | ||
|- | |- | ||
| Head back to the clinic in Ruined Geffen. You will meet Taoist Jeon in front of the clinic {{#navi:ch1_geffen|165|168}}. He tells you that they found a way to enter through the barrier sealing Ruined Geffen's underground. Go to the Geffen Tower. <br> [[File:Taoist_Clinic.png]] | | Head back to the clinic in Ruined Geffen. You will meet Taoist Jeon in front of the clinic {{#navi:ch1_geffen|165|168}}. You have to tell him, that you and Gregor found a the source of infection. He tells you that they found a way to enter through the barrier sealing Ruined Geffen's underground. Go to the Geffen Tower. <br> [[File:Taoist_Clinic.png]] | ||
|- | |- | ||
| Clover removes the barrier and you can enter the basement. You will get rewarded with 3x {{#item:1001972}}. <br> [[File:Clover_tower.png]] | | Clover removes the barrier and you can enter the basement. You will get rewarded with 3x {{#item:1001972}}. <br> [[File:Clover_tower.png]] | ||
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===Between Civilization and Savagery=== | ===Between Civilization and Savagery=== | ||
| Entering the basement you meet Charles at {{#navi:hem_dun01|26|109}} in the parallel world's ruined Verus. | | Entering the basement you meet Charles at {{#navi:hem_dun01|26|109}} in the parallel world's ruined Verus. Why is it connected to the underground of Geffen? Taoist is warning you, to be more cautious and assume that it's not the same. Things are different here. | ||
<br> [[File:CharlesHem.png]] | <br> [[File:CharlesHem.png]] | ||
|- | |- | ||
| While exploring, you will find Clover's mentor in a hidden spot at {{#navi:hem_dun01|77|140}}. Talk to Clover, Sua and Parsifal. You will get rewarded with 5x {{#item:1001972}}. | | While exploring, you will find Clover's mentor in a hidden spot at {{#navi:hem_dun01|77|140}}. Talk to Clover, Sua and Parsifal. You will get rewarded with 5x {{#item:1001972}}. Clover is asking what this place was used for? Where are the people built this place? | ||
<br> [[File:CloverIns.png]] [[File:SuaIns.png]] [[File:ParsifalIns.png]] | <br> [[File:CloverIns.png]] [[File:SuaIns.png]] [[File:ParsifalIns.png]] | ||
|- | |- | ||
| Parsifal says he'll show you a new world and leads you to another hidden spot at {{#navi:hem_dun01|174|198}}. Talk to Charles, Clover, Parsifal and Taoist Jeon. | | Parsifal says he'll show you a new world and leads you to another hidden spot at {{#navi:hem_dun01|174|198}}. Talk to Charles, Clover, Parsifal and Taoist Jeon. You will see a dead person, while believers trust in the blessing of rebirth, Charles believes into a disease. | ||
<br> [[File:HideSpot2.png]] [[File:CharlesH2.png]] [[File:CloverH2.png]] [[File:ParsifalH2.png]] [[File:TaoistH2.png]] | <br> [[File:HideSpot2.png]] [[File:CharlesH2.png]] [[File:CloverH2.png]] [[File:ParsifalH2.png]] [[File:TaoistH2.png]] | ||
|- | |- | ||
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| Search the side rooms and collect 2x {{#item:1001974}}. | | Search the side rooms and collect 2x {{#item:1001974}}. | ||
|- | |- | ||
| Go first into the Right Room: You will find 3x Immortal Monsters in cubes, click on the | | Go first into the Right Room: You will find 3x Immortal Monsters in cubes, click on the tubes and kill them, to collect 1x {{#item:1001974}}. <br> [[File:ImmoCubes.png]] | ||
|- | |- | ||
| Then head back and enter the Left Room: You will find 4x Mechanical Device, click on them and collect 1x {{#item:1001974}}. <br>[[File:MechaDevice.png]] | | Then head back and enter the Left Room: You will find 4x Mechanical Device, click on them and collect 1x {{#item:1001974}}. <br>[[File:MechaDevice.png]] | ||
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| As soon as you have collected 2x {{#item:1001974}}, go back to the middle room and talk to Taoist Jeon. The Group decides to meet in Ruined Verus again to discuss the new information they got. <br> You will get rewarded with 12x {{#item:1001972}}</li> <br> [[File:TaoistSample.png]] | | As soon as you have collected 2x {{#item:1001974}}, go back to the middle room and talk to Taoist Jeon. The Group decides to meet in Ruined Verus again to discuss the new information they got. <br> You will get rewarded with 12x {{#item:1001972}}</li> <br> [[File:TaoistSample.png]] | ||
|- | |- | ||
| The new hiding spot is at {{#navi:hem_dun01|184|195}}. Talk to Clover. The group decides to avoid the swarming followers and escape to Ruined Geffen. | | The new hiding spot is at {{#navi:hem_dun01|184|195}}. Talk to Clover. The group decides to avoid the swarming followers and escape to Ruined Geffen. The Believer want to know, if you meet new humans at the temple. <br> [[File:HideSpot5.png]] | ||
|- | |- | ||
| Head back to Ruined Geffen with @go 62 and meet up with Clover at the destroyed Geffen Tower {{#navi:ch1_geffen|122|118}}.</li> <br> [[File:ClovRG.png]] | | Head back to Ruined Geffen with @go 62 and meet up with Clover at the destroyed Geffen Tower {{#navi:ch1_geffen|122|118}}.</li> <br> [[File:ClovRG.png]] | ||
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| As information about the plague is collected, the group goes ahead to the town hall in Ruined Geffen to discuss things further, follow up {{#navi:ch1_geffen|102|194}}.</li> <br> [[File:TownHall.png]] | | As information about the plague is collected, the group goes ahead to the town hall in Ruined Geffen to discuss things further, follow up {{#navi:ch1_geffen|102|194}}.</li> <br> [[File:TownHall.png]] | ||
|- | |- | ||
| At the town hall in Ruined Geffen, the group discusses the plague based on the information brought back from Dark Whisper. Talk to Einhar first and then to Taoist Jeon. You will get rewarded with 5x {{#item:1001972}}. | | At the town hall in Ruined Geffen, the group discusses the plague based on the information brought back from Dark Whisper. | ||
Talk to Einhar first and then to Taoist Jeon. You will get rewarded with 5x {{#item:1001972}}. <br> [[File:EinharTH.png]] [[File:TaoistTH.png]] | |||
|} | |} | ||
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<br> [[File:WayClinic.png]] | <br> [[File:WayClinic.png]] | ||
|- | |- | ||
| You will meet a Wandering Patient there. After talking with him, the | | You will meet a Wandering Patient there. After talking with him, he will tell you, that the door at 9 o*clock is usually locked, but now it seems to be slightly open. Enter the portal. | ||
<br> [[File:WandPat.png]] [[File:PortLeftRoom.png]] | <br> [[File:WandPat.png]] [[File:PortLeftRoom.png]] | ||
|- | |- | ||
| On the way to the next Portal, a dialogue will appear. After entering the Portal you will find a shining spot "Doorway". | | On the way to the next Portal, a dialogue will appear. After entering the Portal you will find a shining spot "Doorway". You will hear the same man like earlier, begging to save his daughter, even if that means he has to do even more horrible things than anything he had ever done before. | ||
<br> [[File:Doorway.png]] | <br> [[File:Doorway.png]] | ||
|- | |- | ||
| Follow them into the next room through the south portal. | | Follow them into the next room through the south portal. | ||
<br> [[File:southP.png]] | <br> [[File:southP.png]] | ||
|- | |- | ||
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<br> [[File:darkwarp.png]] | <br> [[File:darkwarp.png]] | ||
|- | |- | ||
| Taoist Jeon is waiting for you at {{#navi:ygg_fruit|40|72}}. You will get rewarded with 10x {{#item:1001972}}. | | Taoist Jeon is waiting for you at {{#navi:ygg_fruit|40|72}}. You will get rewarded with 10x {{#item:1001972}}. <br> [[File:TaoEntr.png]] | ||
|- | |- | ||
| Go back to Ruined Geffen (go 62) and head to the clinic at {{#navi:ch1_geffen|169|172}}. Enter the Portal and move to the room on the left again. Keep walking down until you reach the Ruined Geffen Underground. | | Go back to Ruined Geffen (go 62) and head to the clinic at {{#navi:ch1_geffen|169|172}}. Enter the Portal and move to the room on the left again. Keep walking down until you reach the Ruined Geffen Underground. | ||
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<br> [[File:EinharUnde.png]] | <br> [[File:EinharUnde.png]] | ||
|- | |- | ||
| Walk back to the basement of the clinic at {{#navi:ch1_gef_in|68|33}}. You will meet Maxim, who will reward you with 10x {{#item:1001972}}. | | Walk back to the basement of the clinic (@go 62) at {{#navi:ch1_gef_in|68|33}}. You will meet Maxim, who will reward you with 10x {{#item:1001972}}. | ||
<br> [[File:WayClinic.png]] [[File:MaximBase.png]] | <br> [[File:WayClinic.png]] [[File:MaximBase.png]] | ||
|} | |} | ||
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|- | |- | ||
| Enter the house next to Ziegler who is located at {{#navi:ch1_vrgef1|66|137}}. He asks you to find something suspicious in the room. | | Enter the house next to Ziegler who is located at {{#navi:ch1_vrgef1|66|137}}. He asks you to find something suspicious in the room. | ||
<br> [[File:Ziegler4.png]] | <br> [[File:Ziegler4.1.png]] | ||
|- | |- | ||
| In the same room, you will find items you can click on. Check them all until Ziegler gives you a new Quest icon to continue. | | In the same room, you will find items you can click on. Check them all until Ziegler gives you a new Quest icon to continue. <br> [[File:ziegel_in.png]] | ||
|- | |- | ||
| Talk to Ziegler and then leave the building. | | Talk to Ziegler and then leave the building. | ||
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| Talk to him once again in front of the house. | | Talk to him once again in front of the house. | ||
|- | |- | ||
| After talking with Ziegler move to Neumann's house at {{#navi:ch1_vrgef2|173|64}} and enter it. | | After talking with Ziegler move to Neumann's house at {{#navi:ch1_vrgef2|173|64}} and enter it. <br> [[File:Ziegler4.png]] | ||
|- | |- | ||
| There will be several dialogues, keep moving upstairs. | | There will be several dialogues, keep moving upstairs. | ||
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| What Kind of Person is the Doctor? Part 3 {{#navi:ch1_geffen|119|195}}. <br> [[File:DocP3.png]] | | What Kind of Person is the Doctor? Part 3 {{#navi:ch1_geffen|119|195}}. <br> [[File:DocP3.png]] | ||
|- | |- | ||
| Talk to all of them. You will notice that they also don't know much about what kind of person Neumann was. Return to Maxim {{#navi:ch1_geffen|102|194}}. | | Talk to all of them. You will notice that they also don't know much about what kind of person Neumann was. Return to Maxim {{#navi:ch1_geffen|102|194}}. <br> [[File:MaximTH.png]] | ||
|- | |- | ||
| Maxim says Margot, Neumann's wife, would probably know more about him. Let's visit her at {{#navi:ch1_geffen|178|63}}. Walk up the stairs. | | Maxim says Margot, Neumann's wife, would probably know more about him. Let's visit her at {{#navi:ch1_geffen|178|63}}. Walk up the stairs. | ||
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| Walk back to the entrance, where you will find a shining spot to get some water for Margot. <br> [[File:WaterK.png]] | | Walk back to the entrance, where you will find a shining spot to get some water for Margot. <br> [[File:WaterK.png]] | ||
|- | |- | ||
| Return to her and give her the water. She will tell you that Neumann had a record about his experiments, you need to find it. | | Return to her and give her the water. She will tell you that Neumann had a record about his experiments, you need to find it. <br> [[File:MagoW.png]] | ||
|- | |- | ||
| Walk back to the basement again, where you will find Neumann's record under the bed. Choose "Lift the mattress." | | Walk back to the basement again, where you will find Neumann's record under the bed. Choose "Lift the mattress." | ||
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<br> [[File:PortalDarkness.png]] | <br> [[File:PortalDarkness.png]] | ||
|- | |- | ||
| Move to {{#navi:ygg_roots|37|123}} and enter the red portal. You will meet them at {{#navi:uknw_ruin|256|238}}. Talk to one of them, they will warp you to a safe place. | | Move to {{#navi:ygg_roots|37|123}} and enter the red portal. <br> [[File:brimir_portal.png]] | ||
|- | |||
| You will meet them at {{#navi:uknw_ruin|256|238}}. Talk to one of them, they will warp you to a safe place. | |||
<br> [[File:Elisha_Isha.png]] | <br> [[File:Elisha_Isha.png]] | ||
|- | |- | ||
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* {{#navi:uknw_ruin|153|150}} <br> [[File:Brimir3.png]] | * {{#navi:uknw_ruin|153|150}} <br> [[File:Brimir3.png]] | ||
|- | |- | ||
| After visiting all Brimir Residents, | | After visiting all Brimir Residents, One will appear at {{#navi:uknw_ruin|158|158}} telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again. <br> [[File:One_3.png]] | ||
|- | |- | ||
| You have to hunt 10x {{#linkmob:22464}} and collect 5x {{#item:1001976}} from them. Then return to One at {{#navi:uknw_ruin|158|158}}. | | You have to hunt 10x {{#linkmob:22464}} and collect 5x {{#item:1001976}} from them. Then return to One at {{#navi:uknw_ruin|158|158}}. | ||
|- | |- | ||
| After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir. | | After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir. | ||
<br> [[File:DryBranch.png]] | <br> [[File:DryBranch.png]] [[File:Two_insid.png]] | ||
|- | |- | ||
| Broken Branch is located at {{#navi:uknw_ruin|255|59}}. Talking to him will summon Three. Enter the portal next to him. | | Broken Branch is located at {{#navi:uknw_ruin|255|59}}. Talking to him will summon Three. Enter the portal next to him. | ||
<br> [[File:Brokenbranch.png]] [[File:Three.png]] [[File:BRportal.png]] | <br> [[File:Brokenbranch.png]] [[File:Three.png]] [[File:BRportal.png]] | ||
|- | |- | ||
| Rotten Branch is at {{#navi:uknw_ruin|93|173}}, he warps you into a safe zone where Four spawns. Talk to them. | | Rotten Branch is at {{#navi:uknw_ruin|93|173}}, he warps you into a safe zone where Four spawns. Talk to them. <br> [[File:RottenBranch.png]] [[File:Four_safe.png]] | ||
|- | |- | ||
| Return to One at {{#navi:uknw_ruin|158|158}}, enter the safe zone and talk to him again. You will get rewarded with 10x {{#item:1001972}}. | | Return to One at {{#navi:uknw_ruin|158|158}}, enter the safe zone and talk to him again. You will get rewarded with 10x {{#item:1001972}}. | ||
|- | |- | ||
| You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.". | | You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.". | ||
|} | |} | ||
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<br> [[File:SurveyPoint.png]] | <br> [[File:SurveyPoint.png]] | ||
|- | |- | ||
| | | Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible. | ||
<br> [[File:Chez_Safe1.png]] | <br> [[File:Chez_Safe1.png]] | ||
|- | |- | ||
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| Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open. | | Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open. | ||
|- | |- | ||
| You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him) | | You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him). You will get rewarded with 20x {{#item:1001972}}. | ||
<br> [[File:ImmMonarch.png]] [[File:EstMon.png]] | <br> [[File:ImmMonarch.png]] [[File:EstMon.png]] | ||
|- | |- | ||
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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | |+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | ||
===Clover's Worry=== | ===Clover's Worry=== | ||
| | |To start the side quest talk to Clover at the Ruined Geffen {{#navi:ch1_geffen|120|114}}. <br> [[File:ClovBPortal.png]] | ||
|- | |- | ||
| | |Head into the portal and talk to the people who are left behind in Ruined Verus {{#navi:hem_dun01|78|142}}. <br> [[File:hidVerus.png]] | ||
|- | |- | ||
| | |Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions. <br> [[File:hidSua.png]] | ||
|- | |- | ||
| | |Return with @go 62 to Ruined Geffen and find Taoist Jeon at {{#navi:ch1_geffen|171|167}}, he will tell you that he'll take time to look around in Ruined verus and find a solution. <br> [[File:Taoist_gef_S.png]] | ||
|- | |- | ||
| | |Return to the safe place in Ruined Verus {{#navi:ch1_geffen|120|114}}. <br> [[File:ClovBPortal.png]] | ||
|- | |- | ||
| | |Head into the portal and enter the safe place in Ruined Verus {{#navi:hem_dun01|78|142}} again. <br> [[File:hidVerus.png]] | ||
|- | |- | ||
| | |Talk again to Sua. <br> [[File:hidSua.png]] | ||
|- | |- | ||
| | |Return back to Clover (@go 62) {{#navi:ch1_geffen|120|114}}. You will get rewarded with 10x {{#item:1001972}}. <br> [[File:ClovBPortal.png]] | ||
|- | |- | ||
| | |You unlocked the daily quests: "This is a sacred remedy" and "Save them first". | ||
|} | |} | ||
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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | |+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | ||
===Schrödinger's Dark Land=== | ===Schrödinger's Dark Land=== | ||
| | |Back to Ash Tree Village (go 61) you will meet Yvain at {{#navi:ygg_edge|180|182}}. Yvain seems very worried about the researchers in the Dark Land. <br> [[File:Yvain_Ash.png]] | ||
|- | |- | ||
| | | Enter the portal at {{#navi:ygg_edge|36|117}} to find the Investigator. <br> [[File:PortalDarkness.png]] | ||
|- | |- | ||
| | | Investigator at {{#navi:ygg_roots|280|99}} will tell you that the investigation is reporteldy smoothly. You need to find another Investigator. <br> [[File:Inve1.png]] | ||
|- | |- | ||
| | | Investigator at {{#navi:ygg_roots|208|95}}. <br> [[File:Inve2.png]] | ||
|- | |- | ||
| | | Researcher at {{#navi:ygg_roots|120|170}}, he will tell you that he injured their ankle during the tremor in the Dark Land. <br> [[File:Reserch1.png]] | ||
|- | |- | ||
| | | Return to Yvain at {{#navi:ygg_edge|180|182}} (@go 61). You will get rewarded with 10x {{#item:1001972}}. <br> [[File:Yvain_Ash.png]] | ||
|- | |- | ||
| | | You unlocked the daily quest: "Help us, doctor!" | ||
|} | |} | ||
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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | |+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | ||
===A Hazy Gate=== | ===A Hazy Gate=== | ||
| | |Back to Ash Tree Village (go 61) you will meet Rubiel at {{#navi:ygg_edge|180|182}}. Rubiel asks you to come to the Geffen Field of the Second World. <br> [[File:Rubiel_Ash.png]] | ||
|- | |- | ||
| | |First you need to leave the map at {{#navi:ygg_edge|36|117}} and enter the blue portal. <br> [[File:PortalDarkness.png]] | ||
|- | |- | ||
| | |Then you need to enter the red portal at {{#navi:ygg_roots|161|241}}. <br> [[File:CrossroadPortalNew.png]] | ||
|- | |- | ||
| | |Enter the safe space by clicking on the "Recon Point" at {{#navi:hem_fild|180|263}}. <br> [[File:Recon Point.png]] | ||
|- | |- | ||
| | |At Rubiel you unlock special buffs which cost you 45x {{#item:1001996}}. <br> [[File:Rubiel_in.png]] | ||
|- | |- | ||
| | |Here you get a buff for one hour to enter West and East Encroched Geffenia. | ||
|- | |- | ||
| | |West portal leads you to West Encroched Geffenia. | ||
|- | |- | ||
| | |East/Upper portal leads you to East Encroched Geffenia. | ||
|- | |- | ||
| | |Leave this room with the Recon Point and head to Minuel at {{#navi:hem_fild|329|191}}. | ||
|- | |- | ||
| | |At Minuel you unlock special buffs which cost you 20x {{#item:1001996}}. Here you get a buff for one hour to enter Encroched Valkyrie Realm. <br> [[File:Rubiel_in.png]] | ||
|- | |- | ||
| | |The red portal next to him will warp you to Encroched Valkyrie Realm. | ||
|} | |} | ||
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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | |+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | ||
===Give me something todo=== | ===Give me something todo=== | ||
| | |Enter the portal at {{#navi:ygg_edge|36|117}} <br> [[File:PortalDarkness.png]] | ||
|- | |- | ||
| | |To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br> [[File:HeatLandPortal.png]] | ||
|- | |- | ||
| | |Talk to Yupilus {{#navi:mu_fild01|196|184}}. She will warp you into a safe space. Talk again to her and to Harban. <br> [[File:Mus_Yup.png]] | ||
|- | |- | ||
| | |Talk again to Yupilus, you will get rewarded with 10x {{#item:1001972}}. You unlock the daily: "Many things todo". | ||
|} | |} | ||
| Line 649: | Line 653: | ||
===Help us, doctor!=== | ===Help us, doctor!=== | ||
| | | To start the daily quest talk to Yvain at {{#navi:ygg_edge|180|182}} (@go 61). <br> [[File:Yvain_Ash.png]] | ||
|- | |- | ||
| | |Enter the portal at {{#navi:ygg_edge|36|117}} to find the Investigator. <br> [[File:PortalDarkness.png]] | ||
|- | |- | ||
| | |You will find many Investigators, talk to all of them till you find the injured one. | ||
|- | |- | ||
| | |Head back to Yvain (@go 61). <br> Reward:5x {{#item:1001972}}. | ||
|} | |} | ||
| Line 665: | Line 669: | ||
| *To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br> [[File:HeatLandPortal.png]] | | *To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br> [[File:HeatLandPortal.png]] | ||
|- | |- | ||
| | | Talk to Yupilus {{#navi:mu_fild01|196|184}}. Here you can get all 4x daily quests. <br> [[File:Mus_Yup.png]] | ||
|- | |- | ||
| Grandfather: Collect 10x {{#item:1001977}}. | | Grandfather: Collect 10x {{#item:1001977}}. | ||
| Line 681: | Line 685: | ||
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | |+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" | | ||
===Brimir quests=== | ===Brimir quests=== | ||
| | | To start the daily quests head to the tree (@go 61) and use the portal at {{#navi:ygg_edge|36|117}}. <br> [[File:PortalDarkness.png]] | ||
|- | |- | ||
| | | The quest "In Fact, they too." is at NPC Four {{#navi:uknw_ruin|93|174}}. You have to kill 10x Shadow Jailers. <br> [[File:FourDaily.png]] <br> Reward: 5x {{#item:1001972}} | ||
|- | |- | ||
| | | The quest "Cats are still cats." is at NPC Three {{#navi:uknw_ruin|252|59}}. Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers. <br> [[File:ThreeDaily.png]] <br> Reward: 5x {{#item:1001972}} | ||
|- | |- | ||
| | | The quest "A formal Grave." is at NPC Two {{#navi:uknw_ruin|149|150}}. Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x {{#item:1001975}}. <br> [[File:TwoDaily.png]] <br> Reward: 5x {{#item:1001972}} | ||
|} | |} | ||
| Line 995: | Line 999: | ||
|{{#item:300667}} <br> {{#itemDesc:300667}} | |{{#item:300667}} <br> {{#itemDesc:300667}} | ||
|} | |} | ||
{{:Zero Cell Sector}} | |||
</translate> | </translate> | ||
Latest revision as of 11:49, 10 January 2026
Call the World Tree
Call the World Tree marks the beginning of a new era. As disturbances ripple across the realms, the World Tree "source of life and balance" begins to stir. Adventurers are summoned to investigate its call, uncovering ancient truths and confronting threats that endanger the very foundation of the world. This chapter introduces a new story-line, characters, and regions, setting the stage for the trials and revelations to come.
Requirements
- Level 200+
- Starting Point: Small Ash Tree
(prt_fild05 353, 252)
Main Quest
| Unbelievable, but you recieved the World Tree's call! Touch the Small Ash Tree at (prt_fild05 353, 252) to start the adventure! | |
| You will gain access to Ash Tree Village (go 61). Talk to Laphine Messenger at (ygg_edge 254, 243), she will tell you to find Sasha, she's busy with inviting more adventures. | |
| Find Laphine Shasha at (ygg_edge 168, 139), he will tell you, that she came from Eclage here to greet everyone who arrives there. Est will appear, telling you, that he was also asked for help. | |
| Talk to Maysel next to Shasha, who reward you with 10x |
| While investigating the Twisted Land of Darkness, you hear a Scream. Talk to the source of sound at (ygg_roots 164, 131). Chez will aks you to help them. You grab the root and lift it up, Chez will try to pull Yvain out of it. |
| It seems Yvain needs your help, talk to Yvain to lift the roots, she will able to escape. They will tell you, that the Yggdrasil's roots are twisting and stabilizing the ruined land. It just happened that Yvain got caught up in them. |
| At (ygg_roots 151, 198) you will find Maggi, she will tell you that she's fine, but the earthquake separated her from her friends. She's glad she ran into you. She will show you, where the place was. |
| Follow her a lil bit up (ygg_roots 163, 236), to the place where everything happened. She will tell you, that the earthquake shook the ground so much. |
| Enter the crossroads via the red portal to investigate (ygg_roots 157, 242). |
| Inside the crossroads you will find the Investigator (hem_fild 204, 22), you will obtain information from the first crossroads. He will tell you, that Mark has been looking all over for his friends. |
| Go back to Maggi (ygg_roots 163, 236), another earthquake! They will tell you, that this place wasn't like this before, something is really wrong. |
At (ygg_roots 119, 246) you will find an Investigator, he will provide you some more information about another missing companion.
|
| Find Mark at (ygg_roots 39, 268). You discover what seems to be traces left by Tamarin. |
| Tamarin is at (ygg_roots 95, 157). Tamarin and Alf found a new crossroads. |
| Move to the crossroads and check it out. Talk to Tamarin again before entering (ygg_roots 42, 126). |
| Alf, who was waiting in the Twisted Land of Darkness, seems to have entered the crossroads first. |
| The situation inside the crossroads doesn't look good. Nothing aobut this place can be called normal. Enter the blue Portal (uknw_ruin 266, 241). |
| Talk to Tamarin again, you need to head back to Mulpure village to report everything you've learned so far. Dew is still missing. |
| Talk to another Investigator at (ygg_roots 204, 178) and ask about Dew. He will tell you that Dew went towards the village. |
| On your way you will find another Investigator at (ygg_roots 290, 199). He will tell you that Dew was seen heading east. Head east to find him. |
| You will find Mark again with Chez and Dew (ygg_roots 338, 243). They will tell you, that isn't the village. It's an entrnace to a Disorted Space. You will get rewarded with 10x |
| Head back to the village (@go 61) to visit Laphine Shasha (ygg_edge 168, 139) and discuss what to do next. He will ask you how the Land of Darkness was and that they received some information about the Distorted Spaces, they currently analyzing it. |
| Devries asks you to deliver 5x |
| To investigate the Second World's Ruined Geffen, enter the portal at (ygg_edge 36, 117). |
| Among the crosspoints that appeared in the Twisted Land of Darkness, you decided to first investigate the Second World's Ruined Geffen are. There you will meet Taoist Jeon at (ygg_roots 164, 231). |
| Taoist Jeon sense an ominous presence from Geffen, so you decide to head to the ruined dimension's Geffen Field. Enter the red portal at (ygg_roots 161, 241). |
| Enter the hidden spot at (hem_fild 98, 153). There you will meet Reno and some others. |
| Talk to Reno, the group decides to go to Ruined Geffen, where help is needed. You will get rewarded with 3x |
To reach Ruined Geffen, leave the map through the west portal (hem_fild 35, 194).
|
| You will meet a Geffen Resident. Talk to him twice. You will hear, that people are worried about an illness. Find more residents for more details.
|
Another Geffen Resident is at (ch1_geffen 154, 59). They will tell you that the cause of the illness might be a mage in Geffen Tower.
|
Head to the tower at (ch1_geffen 121, 111) where you meet Charles.
|
A mysterious person is blocking your way at Geffen Tower. Ask what happened.
|
Mage Clover will appear, telling you that the path down to the basement of Geffen Tower is sealed by a barrier. The problem with the barrier is, if we remove it now, a horde of monsters will come out.
|
Ask Taoist Jeon if there's a safe way to remove it. You will get rewarded with 7x
|
| While Taoist Jeon, Charles and Clover think of a way to remove Geffen Tower's barrier, you decide to investigate the plague by going to the clinic in Ruined Geffen. |
After gathering information, you return to the town hall of Ruined Geffen (ch1_geffen 102, 194).
|
Gregor tells you that he can now use his professional skills, choose: "I'll go.". You will get rewarded with 5x
|
Return to Gregor at (ch1_geffen 102, 194) after finishing the tasks. Talk to Einhar and Gregor till they disappear.
|
Meet Einhar and Gregor in Ruined Geffen at (ch1_geffen 175, 67) and enter Doctor Neumann's house. You should inform Doctor Neumann of the research results as soon as possible. Einhar is warning you, that they hear something from inside the house. You can hear someone shouting: "How long do we have to keep doing this dam thing! Is there even really a cure?". Seems a another man feeling bad about whatever Doctor Neumann is hiding and want to tell the truth to everyone.
|
It seems like Doctor Neumann is hiding something, together with Gregor you try to find out what. Talk to Gregor.
|
After talking to Gregor, go upstairs. Einhar found something interesting too. You will get rewarded with 5x
|
Head back to the clinic in Ruined Geffen. You will meet Taoist Jeon in front of the clinic (ch1_geffen 165, 168). You have to tell him, that you and Gregor found a the source of infection. He tells you that they found a way to enter through the barrier sealing Ruined Geffen's underground. Go to the Geffen Tower.
|
Clover removes the barrier and you can enter the basement. You will get rewarded with 3x
|
| Entering the basement you meet Charles at (hem_dun01 26, 109) in the parallel world's ruined Verus. Why is it connected to the underground of Geffen? Taoist is warning you, to be more cautious and assume that it's not the same. Things are different here. |
| While exploring, you will find Clover's mentor in a hidden spot at (hem_dun01 77, 140). Talk to Clover, Sua and Parsifal. You will get rewarded with 5x |
| Parsifal says he'll show you a new world and leads you to another hidden spot at (hem_dun01 174, 198). Talk to Charles, Clover, Parsifal and Taoist Jeon. You will see a dead person, while believers trust in the blessing of rebirth, Charles believes into a disease. |
| After seeing a person who died from the plague and become part of an Immortal Legion, you decide to follow the Immortal Legion. |
| You leave the hidden spot and find Charles outside at (hem_dun01 218, 208). You will get rewarded with 5x |
| You will meet Taoist Jeon who is following an Immortal Legion. Join him and follow the creature. |
| At the end of the stairs you will find a small room. Talk to Clover. |
| Search the side rooms and collect 2x |
Go first into the Right Room: You will find 3x Immortal Monsters in cubes, click on the tubes and kill them, to collect 1x
|
Then head back and enter the Left Room: You will find 4x Mechanical Device, click on them and collect 1x
|
| As soon as you have collected 2x You will get rewarded with 12x
|
The new hiding spot is at (hem_dun01 184, 195). Talk to Clover. The group decides to avoid the swarming followers and escape to Ruined Geffen. The Believer want to know, if you meet new humans at the temple.
|
Head back to Ruined Geffen with @go 62 and meet up with Clover at the destroyed Geffen Tower (ch1_geffen 122, 118).
|
As information about the plague is collected, the group goes ahead to the town hall in Ruined Geffen to discuss things further, follow up (ch1_geffen 102, 194).
|
| At the town hall in Ruined Geffen, the group discusses the plague based on the information brought back from Dark Whisper.
Talk to Einhar first and then to Taoist Jeon. You will get rewarded with 5x |
| After discussing, the group decides to share what they've learned with Doctor Neumann at (ch1_geffen 169, 172). Enter the Portal. |
| You will meet a Wandering Patient there. After talking with him, he will tell you, that the door at 9 o*clock is usually locked, but now it seems to be slightly open. Enter the portal. |
| On the way to the next Portal, a dialogue will appear. After entering the Portal you will find a shining spot "Doorway". You will hear the same man like earlier, begging to save his daughter, even if that means he has to do even more horrible things than anything he had ever done before. |
| Follow them into the next room through the south portal. |
| Einhar will appear and spawn a dark warp for you. He advices you to calm down and get help. Enter the dark portal. |
Taoist Jeon is waiting for you at (ygg_fruit 40, 72). You will get rewarded with 10x
|
| Go back to Ruined Geffen (go 62) and head to the clinic at (ch1_geffen 169, 172). Enter the Portal and move to the room on the left again. Keep walking down until you reach the Ruined Geffen Underground. |
| An unexpected sight awaits in the basement of Doctor Neumann's clinic. Gregor seems to have found traces Einhar left behind. Talk to Gregor. |
| After wandering the basement of Doctor Neumann's clinic. Taoist Jeon manages to find Einhar's trail (ch1_que01 125, 57). |
| Follow the trail to Einhar's next mark (ch1_que01 51, 46). |
| You finally find Einhar in the basement (ch1_que01 67, 128), but he looks stunned. Talk to Einhar. |
| Walk back to the basement of the clinic (@go 62) at (ch1_gef_in 68, 33). You will meet Maxim, who will reward you with 10x |
| You may have found a clue in the diary, return to Professor Telcos (@go 61) in Ash Tree Village (ygg_edge 212, 206). |
| By talking to Professor Telcos, he will show you the journal he created. Enter the book. |
| After entering the journal, head to Ziegler who is located at (ch1_vrgef2 139, 195). |
| Ziegler seems to be busy and leaves. Move to (ch1_vrgef2 190, 137), where you will meet him again. |
| Find Ziegler, who is located at (ch1_vrgef2 50, 93), again. He asks you for some help, so follow him into the house ahead. |
| Enter the house next to Ziegler who is located at (ch1_vrgef1 66, 137). He asks you to find something suspicious in the room. |
In the same room, you will find items you can click on. Check them all until Ziegler gives you a new Quest icon to continue.
|
| Talk to Ziegler and then leave the building. |
| Talk to him once again in front of the house. |
After talking with Ziegler move to Neumann's house at (ch1_vrgef2 173, 64) and enter it.
|
| There will be several dialogues, keep moving upstairs. |
| With the last dialogue, move back out of the house, where Ziegler is waiting for you. |
| You completed the Illusion Tome Exploration. Head back to Professor Telcos (@go 61). You will get rewarded with 10x |
| Neumann was a fake doctor. Return to Ruined Geffen (go 62) and discuss this with Maxim (ch1_geffen 102, 194). You will receive 3 small visit-quests. |
What Kind of Person is the Doctor? Part 1 (ch1_geffen 179, 161).
|
What Kind of Person is the Doctor? Part 2 (ch1_geffen 56, 90).
|
What Kind of Person is the Doctor? Part 3 (ch1_geffen 119, 195).
|
Talk to all of them. You will notice that they also don't know much about what kind of person Neumann was. Return to Maxim (ch1_geffen 102, 194).
|
| Maxim says Margot, Neumann's wife, would probably know more about him. Let's visit her at (ch1_geffen 178, 63). Walk up the stairs. |
| Talk several times to her, she will ask you for a cup of water before continuing with her story about her husband Neumann. |
Walk back to the entrance, where you will find a shining spot to get some water for Margot.
|
Return to her and give her the water. She will tell you that Neumann had a record about his experiments, you need to find it.
|
| Walk back to the basement again, where you will find Neumann's record under the bed. Choose "Lift the mattress." |
| Take it and go back to Margot. You will get rewarded with 10x |
| Return to the village via @go 61 and talk to Assistant Baily (ygg_edge 73, 151) and enter the portal. She will tell you that the nurse's blood could be helpful. She will go with you to Geffen to draw some blood from Margot. |
| Head back to Margot on the top floor of her house. (@go 62 and (ch1_geffen 178, 63)). |
| Talk to Baily, she will tell you that she will stay and monitor Margot's progress and provide relief there before returning back to the village. |
| You head back with @go 61 and visit Baily's Shelf (ygg_edge 73, 151). Enter the portal. You will get rewarded with 10x |
| A team has already departed for exploration. Use the warp portal at (ygg_edge 36, 117). |
Move to (ygg_roots 37, 123) and enter the red portal.
|
| You will meet them at (uknw_ruin 256, 238). Talk to one of them, they will warp you to a safe place. |
| Talk to them again inside the safe place . One and Zero will appear, talk to them too. |
| After they all disappear, leave the room and search for the 3 Brimir Residents at: |
After visiting all Brimir Residents, One will appear at (uknw_ruin 158, 158) telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again.
|
| You have to hunt 10x Shadow Jailer (22464) and collect 5x |
| After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir. |
| Broken Branch is located at (uknw_ruin 255, 59). Talking to him will summon Three. Enter the portal next to him. |
Rotten Branch is at (uknw_ruin 93, 173), he warps you into a safe zone where Four spawns. Talk to them.
|
| Return to One at (uknw_ruin 158, 158), enter the safe zone and talk to him again. You will get rewarded with 10x |
| You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.". |
| Head back to the Village with @go 61 and talk to Laphine Shasha at (ygg_fruit 80, 122). Talk to her twice. |
| It seems the final clue for the cure can be found in Muspelheim. Visit Devries in (ygg_fruit 71, 78). You will get rewarded with 10x |
| Preparations to travel to Volund Valley in Muspelheim are complete, find the group in Volund Valley. |
| Enter the portal at (ygg_edge 36, 117) |
| To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248). |
| By entering the map you will find a Survey Point, move close to it to enter the safe place. |
| Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible. |
| Head deeper inside to find Harban at (mu_fild01 158, 217). You obtain some information about Hal, go deeper into Muspelheim to find out more. |
| Deeper in Muspelheim you will find Tamarin at (mu_fild01 224, 245). |
| You learn about the team from Tamarin, now you search for Yupilus (mu_fild01 196, 184). You will be asked to collect Hal for his experiment. |
| Head to the 8 Workers at: |
| After you've gathered the required amount of Hal, return to Yupilus at (mu_fild01 199, 185). Inside the safe place also talk to Harban. Talk to Yupilus again and you will get rewarded with 10x |
| You obtain a special Hal. Return to the Village and deliver it to Assistant Baily. Return to the village with @go 61 and follow the navi to (ygg_edge 73, 151), enter the portal. |
| Assistant Baily completes the cure using the special Hal and asks you to deliver it to Maxim in Ruined Geffen, use @go 62 and (ch1_geffen 102, 194). |
| Maxim suggest that it would be best to conduct a clinical trial rather than use the cure immediately. |
| Administer the cure to Margot first (ch1_geffen 178, 63). |
| You use the cure on the nurse. Talk to Maxim next to her. Maxim says he will take care of Margot, while the medicine takes effect. For a more accurate observation, bring him the journal of Margot's condition that he has been keeping. |
| Return to the Town Hall (ch1_geffen 102, 193), where you will see a shining spot containing the Journal. Choose "Small Journal". |
| Return to Maxim who is still with Margot (ch1_geffen 178, 63). |
| Maxim tells you that Margot's condition improved, the cure seems to be effective. Distribute the cure to the other patients at Geffen's clinic (ch1_geffen 169, 172). Enter the Portal. |
| After you have distributed the cure to the people at the clinic, return to Maxim at the Town Hall and report the results (ch1_geffen 102, 194). Talk to him twice. You will get rewarded with 10x |
| Our goal is to bring down Dark Whisper, the source of the plague. Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118). |
| Talk to Est at (hem_dun01 206, 245). Create a party to join the instance "Ominous Dark Whisper". |
| Inside the instance talk to Est again, choose "Let's move out" to start the instance. |
| Follow Est who is disguised as Succubus. After some cursed monsters appear, you will get warped out. |
| Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open. |
| You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him). You will get rewarded with 20x |
| After defeating the Immortal Monarch head back to the village via @go 61 and follow the navi: (ygg_edge 167, 137) and enter the portal. |
| Talk to Shasha inside, you will get rewarded with 10x |
| Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118). |
| The wizard professor says there's something to discuss about Dark Whisper (hem_dun01 201, 248). |
| You have completed the Main Quest of Chapter 1 and now have access to the Recreated Dark Whisper daily instance. |
Side Quests
To start the side quest talk to Clover at the Ruined Geffen (ch1_geffen 120, 114).
|
Head into the portal and talk to the people who are left behind in Ruined Verus (hem_dun01 78, 142).
|
Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions.
|
Return with @go 62 to Ruined Geffen and find Taoist Jeon at (ch1_geffen 171, 167), he will tell you that he'll take time to look around in Ruined verus and find a solution.
|
Return to the safe place in Ruined Verus (ch1_geffen 120, 114).
|
Head into the portal and enter the safe place in Ruined Verus (hem_dun01 78, 142) again.
|
Talk again to Sua.
|
Return back to Clover (@go 62) (ch1_geffen 120, 114). You will get rewarded with 10x
|
| You unlocked the daily quests: "This is a sacred remedy" and "Save them first". |
Back to Ash Tree Village (go 61) you will meet Yvain at (ygg_edge 180, 182). Yvain seems very worried about the researchers in the Dark Land.
|
Enter the portal at (ygg_edge 36, 117) to find the Investigator.
|
Investigator at (ygg_roots 280, 99) will tell you that the investigation is reporteldy smoothly. You need to find another Investigator.
|
Investigator at (ygg_roots 208, 95).
|
Researcher at (ygg_roots 120, 170), he will tell you that he injured their ankle during the tremor in the Dark Land.
|
Return to Yvain at (ygg_edge 180, 182) (@go 61). You will get rewarded with 10x
|
| You unlocked the daily quest: "Help us, doctor!" |
Back to Ash Tree Village (go 61) you will meet Rubiel at (ygg_edge 180, 182). Rubiel asks you to come to the Geffen Field of the Second World.
|
First you need to leave the map at (ygg_edge 36, 117) and enter the blue portal.
|
Then you need to enter the red portal at (ygg_roots 161, 241).
|
Enter the safe space by clicking on the "Recon Point" at (hem_fild 180, 263).
|
At Rubiel you unlock special buffs which cost you 45x
|
| Here you get a buff for one hour to enter West and East Encroched Geffenia. |
| West portal leads you to West Encroched Geffenia. |
| East/Upper portal leads you to East Encroched Geffenia. |
| Leave this room with the Recon Point and head to Minuel at (hem_fild 329, 191). |
At Minuel you unlock special buffs which cost you 20x
|
| The red portal next to him will warp you to Encroched Valkyrie Realm. |
Enter the portal at (ygg_edge 36, 117)
|
To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
|
Talk to Yupilus (mu_fild01 196, 184). She will warp you into a safe space. Talk again to her and to Harban.
|
| Talk again to Yupilus, you will get rewarded with 10x |
Daily Quests
Talk to Clover to get the daily quest "Save them first". You need to hunt 300x Monsters in Ruined Verus. Reward: 10x |
Talk to Taoist Jeon to recieve 5x Reward: 5x |
To start the daily quest talk to Yvain at (ygg_edge 180, 182) (@go 61).
|
Enter the portal at (ygg_edge 36, 117) to find the Investigator.
|
| You will find many Investigators, talk to all of them till you find the injured one. |
| Head back to Yvain (@go 61). Reward:5x |
*Enter the portal at (ygg_edge 36, 117)
|
*To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
|
Talk to Yupilus (mu_fild01 196, 184). Here you can get all 4x daily quests.
|
| Grandfather: Collect 10x |
| Can we grill it?: Hunt 20x Volcano Clams. |
| Someone seemed to want this?: Hunt 20x Firafflesias. |
| We've been tricked!!!: Hunt 20x Fire Rings. |
| *You can take all quests at once and return in, every quest will be rewarded with 5x |
To start the daily quests head to the tree (@go 61) and use the portal at (ygg_edge 36, 117).
|
The quest "In Fact, they too." is at NPC Four (uknw_ruin 93, 174). You have to kill 10x Shadow Jailers. Reward: 5x |
The quest "Cats are still cats." is at NPC Three (uknw_ruin 252, 59). Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers. Reward: 5x |
The quest "A formal Grave." is at NPC Two (uknw_ruin 149, 150). Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x Reward: 5x |
Fields/Monsters
| Map | Monster | Loot | ||||
| Twisted Dark Land ygg_roots |
![]() Yggring (22443) |
![]() Leafeing (22444) |
||||
| Outside the Bolund Valley mu_fild01 |
![]() Charcoaring (22445) |
![]() Vulring (22446) |
![]() Fireloop (22447) |
MVP ![]() Bulgasari (22494) |
||
![]() Firafflesia (22448) |
![]() Volimpet (22449) |
![]() Fire Flower (22450) |
||||
| Twisted Brimir 1F uknw_ruin |
![]() Nyaise (22463) |
![]() Shadow Jailer (22464) |
![]() Tulip (22465) |
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![]() Calendula (22466) |
![]() Scabiosa (22467) |
|||||
| Twisted Brimir 2F uknw_ruin2 |
![]() Nyaise (22463) |
![]() Shadow Jailer (22464) |
![]() Lobelia (22468) |
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![]() Myosotis (22469) |
![]() Anemone (22470) |
MVP ![]() Glutton (22495) |
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| Ruined Geffen Field hem_fild |
![]() Peeping (22451) |
![]() Polluted Silk Frog (22452) |
![]() Polluted Silk Snail (22453) |
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![]() Immortal Officer (22460) |
![]() Immortal Officer (22461) |
![]() Immortal Officer (22462) |
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| Ruined Verus hem_dun01 |
![]() Encroached Ex-Rover (22454) |
![]() Encroached Re-Rover (22455) |
![]() Encroached Dimik (22456) |
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![]() Encroached Dimik (22457) |
![]() Encroached Dimik (22458) |
![]() Encroached Dimik (22459) |
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![]() Immortal Officer (22460) |
![]() Immortal Officer (22461) |
![]() Immortal Officer (22462) |
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| Ruined Valkyrie Realm hem_dun02 |
![]() Uncanny Skogul (22471) |
![]() Uncanny Frus (22472) |
![]() Listener (22473) |
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![]() Immortal Officer (22474) |
![]() Immortal Officer (22475) |
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| East of Eroded Geffenia ch1_gfn01 |
![]() Toxit (22476) |
![]() Lunarina (22478) |
![]() Bloody Slasher (22480) |
![]() Shadiest (22482) |
||
![]() High Succubus (22484) |
![]() High Incubus (22486) |
![]() Chief Knight of Abyss (22488) |
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| West of Eroded Geffenia ch1_gfn03 |
![]() Toxit (22476) |
![]() Lunarina (22478) |
![]() Bloody Slasher (22480) |
![]() Shadiest (22482) |
||
![]() High Succubus (22484) |
![]() High Incubus (22486) |
![]() Chief Knight of Abyss (22488) |
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Instance
Mage Professor will open you the instance: "Prepare recreated Dark Whisper" at (hem_dun01 201, 248).
Exchange NPC
Enter the portal at (ygg_edge 142, 209) to exchange items with NPC Root Gold Exchanger (ygg_fruit 168, 124).
As long as you are not done with the main quest you will only have access to the "Root Gold Coin Shop" which contains the item:
Traveler's Leaf (104000) .
After completing the main quest you will have access to all categories.
Entwined Equipment & Enchants
After completing the main quest you will have access to the NPC Hotbeer Mor. He is located at (ygg_fruit 166, 123), enter the portal at (ygg_edge 142, 209).
At this NPC you can:
- Buy Entwined Equipment
- Buy Dimensional World Shoes
- Enchant Entwined Armor/Robe
- Enchant Entwined Manteau/Muffler
- Enchant Entwined Boots/Shoes
- Enchant Dimensional Greaves/Boots/Shoes
| Entwined Equipment | Costs:
150x |
Armor entwined with roots of mysterious power, it provides resistance to extradimensional magic. _______________________ ATK +120 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 5%. Increased Attack Speed (Decreases After Attack Delay by 10%.) _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: ATK +25 DEF +100 _______________________ When equipped with Entwined Magical Manteau: Decreases After Cast Delay by 5%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Glacier Ring and Glacier Pendant: ATK +10% Increases Melee and Ranged Physical Damage by 10%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ When equipped with Venom Magic Ring and Venom Rune Ring: ATK +20% Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ When equipped with Soul Magic Ring and Soul Rune Ring: ATK +20% Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 220 |
A robe entwined with roots of mysterious power, offering resistance to extradimensional magic. _______________________ MATK +120 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: MATK +25 DEF +100 _______________________ When equipped with Entwined Magical Muffler: Decreases After Cast Delay by 5%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ When equipped with Glacier Earring and Glacier Necklace: MATK +7% Increases Magical Damage with every element by 10%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 7% _______________________ When equipped with Temple Magic Ring and Temple Rune Ring: MATK +15% Increases Magical Damage with every element by 15%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 15% _______________________ [Bonus by Grade] [Grade D]: SPL +3 CON +3 Decreases After Cast Delay by 5%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Armor Defense: 126 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
A cloak with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +4500 MaxSP +150 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: POW +3 _______________________ Refine Level +10: Decreases Variable Casting Time by 5%. _______________________ When equipped with Entwined Magical Boots: Decreases Variable Casting Time by 5%. Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Garment Defense: 92 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
A muffler with roots intertwined with mysterious powers, resistant to extradimensional magic. _______________________ MaxHP +2500 MaxSP +250 FLEE +35 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: SPL +3 _______________________ Refine Level +10: Increases Attack Speed (Decreases After Attack Delay of 5%). _______________________ When equipped with Entwined Magical Shoes: Increases Attack Speed (Decreases After Attack Delay of 5%). Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. _______________________ [Bonus by Grade] [Grade D]: Increases Magical Damage with every element by 10%. _______________________ [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ Type: Armor Position: Garment Defense: 73 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 220 |
Boots with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +250 MDEF +25 HIT +25 Critical +5 _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 7%. _______________________ Refine Level +9: P.ATK +3 _______________________ Refine Level +10: DEF +50 Increases Attack Speed (Decreases After Attack Delay of 7%). _______________________ When equipped with Entwined Magical Armor: Decreases Variable Casting Time by 7%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. _______________________ Type: Armor Position: Shoes Defense: 84 Armor Level: 2 Refinable / Gradable Weight: 90 Required Level: 220 |
Shoes with roots of mysterious power intertwined, resistant to extradimensional magic. _______________________ DEF +150 MDEF +40 FLEE +35 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ Refine Level +9: S.MATK +3 _______________________ Refine Level +10: DEF +50 Decreases Variable Casting Time by 7%. _______________________ When equipped with Entwined Magical Robe: Increases Attack Speed (Decreases After Attack Delay of 7%). Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% _______________________ [Bonus by Grade] [Grade D]: RES +25 MRES +25 _______________________ [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% _______________________ Type: Armor Position: Shoes Defense: 67 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 220 |
| Dimensional World Shoes | Costs: 250x |
Battle greaves imbued with magical powers flowing from the dimensional frontier. _______________________ POW +7 CON +7 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Melee Physical Damage by additional 10%. _______________________ When equipped with Venom Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Spring: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 _______________________ [Grade C]: ATK +3% P.ATK +3 _______________________ [Grade B]: ATK +5% P.ATK +3 _______________________ [Grade A]: Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Hunting boots imbued with magical powers flowing from the dimensional frontier. _______________________ POW +7 CON +7 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Ranged Physical Damage by 10%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Ranged Physical Damage by additional 10%. _______________________ When equipped with Soul Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Summer: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 _______________________ [Grade C]: ATK +3% P.ATK +3 _______________________ [Grade B]: ATK +5% P.ATK +3 _______________________ [Grade A]: Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Sage's shoes imbued with magical power flowing from the dimensional frontier. _______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
A pair of wizard's shoes imbued with magical powers flowing from the dimensional frontier. _______________________ SPL +7 CON +7 Increases SP Consumption by 10%. _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Holy and Fire elemental attacks by 15%. _______________________ Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Shadow, Ghost, Undead and Wind elemental attacks by 15%. _______________________ When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. _______________________ When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 _______________________ [Grade C]: MATK +3% S.MATK +3 _______________________ [Grade B]: MATK +5% S.MATK +3 _______________________ [Grade A]: Increases Magical Damage of Neutral, Holy, Shadow, Ghost, Undead, Fire and Wind elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Executioner's boots imbued with magical powers flowing from the dimensional frontier. _______________________ POW +5 CRT +5 Critical +3 MaxHP -10% _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). _______________________ Refine Level +9: P.ATK +5 Increases Critical Damage by 5%. _______________________ Refine Level +11: Critical +5 Decreases Fixed Casting Time by 1 second. Increases Critical Damage by additional 10%. _______________________ When equipped with Venom Magic Ring or Soul Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. _______________________ When equipped with Signet of Circulation Winter: C.RATE +5 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. _______________________ [Bonus by Grade] [Grade D]: POW +3 CRT +3 Critical +10 _______________________ [Grade C]: ATK +3% C.RATE +4 Increases Critical Damage by 10%. _______________________ [Grade B]: ATK +5% P.ATK +4 _______________________ [Grade A]: Increases Melee and Ranged Physical Damage by 8%. Increases Physical Damage against enemies in Encroached Geffenia area by 12%. _______________________ Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 | |
Entwined Enchants
| Entwined Armor | |||
| Enchant | Description | Slot | Costs |
|---|---|---|---|
| Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown |
4th | 50x 75x | |
| Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Earth property +7% Magic damage with Water property +7% Magic damage with Wind property +7% _______________________ Refine >= 9: Magic damage with Neutral property +7% Magic damage with Fire property +7% Magic damage with Poison property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +7% Magic damage with Fire property +7% Magic damage with Neutral property +7% _______________________ Refine >= 9: Magic damage with Undead property +7% Magic damage with Wind property +7% Magic damage with Ghost property +7% Magic damage with Dark property +7% _______________________ Type: Enchant Position: Unknown | |||
| Critical +2 Base ATK +20 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +4% _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Melee Physical Damage +5% _______________________ Refine >= 9: Melee Physical Damage +5% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
3rd | 100x 125x | |
| P.ATK +2 ATK +2% Base ATK +25 _______________________ Refine >= 7: Ranged Physical Damage +5% _______________________ Refine >= 9: Ranged Physical Damage +5% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage with Neutral property +10% Magic damage with Fire property +10% Magic damage with Poison property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +2 MATK +2% MATK +25 _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage with Undead property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +2 Critical +5 Base ATK +25 _______________________ Refine >= 7: Critical Damage +5% _______________________ Refine >= 9: Critical Damage +5% _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% _______________________ Type: Enchant Position: Unknown | |||
| After Cast Delay -2% _______________________ Refine >= 7: After Cast Delay additional -2% _______________________ Refine >= 9: After Cast Delay additional -2% _______________________ Grade >= D: After Cast Delay additional -2% _______________________ Grade >= C: After Cast Delay additional -2% _______________________ Type: Enchant Position: Unknown |
2nd | 150x 175x | |
| P.ATK +1 ATK +2% _______________________ Refine >= 7: ATK +3% _______________________ Refine >= 9: ATK +4% _______________________ Grade >= D: ATK additional +2% _______________________ Grade >= C: ATK +3% _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +1 MATK +2% _______________________ Refine >= 7: MATK +3% _______________________ Refine >= 9: MATK +4% _______________________ Grade >= D: MATK additional +2% _______________________ Grade >= C: MATK +3% _______________________ Type: Enchant Position: Unknown | |||
| Entwined Garment | |||
| Enchant | Description | Slot | Costs |
|---|---|---|---|
| DEF +100 RES +15 _______________________ Refine >= 7: DEF +25 RES +5 _______________________ Refine >= 9: DEF +25 RES +5 _______________________ Type: Enchant Position: Unknown |
4th | 50x 75x | |
| MDEF +20 M.RES +10 _______________________ Refine >= 7: MDEF +5 M.RES +3 _______________________ Refine >= 9: MDEF +5 M.RES +3 _______________________ Type: Enchant Position: Unknown | |||
| ASPD +10% _______________________ Refine >= 7: ASPD +5% _______________________ Refine >= 9: ASPD +5% _______________________ Type: Enchant Position: Unknown |
3rd | 100x 125x | |
| Variable Cast Time -10% _______________________ Refine >= 7: Variable Cast Time -5% _______________________ Refine >= 9: Variable Cast Time -5% _______________________ Type: Enchant Position: Unknown | |||
| Melee Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Melee Physical Damage +3% _______________________ Refine >= 9: Melee Physical Damage +3% _______________________ Grade >= D: Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Melee Physical Damage additional +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown |
2nd | 150x 175x | |
| Ranged Physical Damage +5% P.ATK +2 _______________________ Refine >= 7: Ranged Physical Damage +3% _______________________ Refine >= 9: Ranged Physical Damage +3% _______________________ Grade >= D: Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade >= C: Ranged Physical Damage additional +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown | |||
| Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Refine >= 7: Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% _______________________ Refine >= 9: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% Max SP +2% _______________________ Grade >= C: Magic damage with Neutral property additional +5% Magic damage with Fire property additional +5% Magic damage with Earth property additional +5% Magic damage with Water property additional +5% Magic damage with Wind property additional +5% Magic damage with Poison property additional +5% Magic damage with Dark property additional +5% Max SP +3% _______________________ Type: Enchant Position: Unknown | |||
| Magic damage with Holy property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Undead property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Refine >= 7: Magic damage with Holy property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% _______________________ Refine >= 9: Magic damage with Undead property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Dark property +6% _______________________ Grade >= D: Max SP +2% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Wind property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Undead property +4% _______________________ Grade >= C: Max SP +3% Magic damage with Fire property additional +5% Magic damage with Neutral property additional +5% Magic damage with Holy property additional +5% Magic damage with Wind property additional +5% Magic damage with Dark property additional +5% Magic damage with Ghost property additional +5% Magic damage with Undead property additional +5% _______________________ Type: Enchant Position: Unknown | |||
| Critical Damage +5% CRate +2 _______________________ Refine >= 7: Critical Damage +3% _______________________ Refine >= 9: Critical Damage +3% _______________________ Grade >= D: Critical Damage +4% Critical +2 _______________________ Grade >= C: Critical Damage additional +5% Critical +3 _______________________ Type: Enchant Position: Unknown | |||
| Entwined Shoes | |||
| Enchant | Description | Slot | Costs |
|---|---|---|---|
| Physical damage to All sizes +3% _______________________ Refine >= 7: Physical damage to All sizes additional +3% _______________________ Refine >= 9: Physical damage to All sizes +2% _______________________ Type: Enchant Position: Unknown |
4th | 50x 75x | |
| Magic damage to All sizes +3% _______________________ Refine >= 7: Magic damage to All sizes additional +3% _______________________ Refine >= 9: Magic damage to All sizes +2% _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +1 ATK +1% Base ATK +10 _______________________ Refine >= 7: ATK additional +1% Base ATK additional +10 _______________________ Refine >= 9: ATK +2% Base ATK +15 _______________________ Type: Enchant Position: Unknown |
3rd | 100x 125x | |
| S.MATK +1 MATK +1% MATK +10 _______________________ Refine >= 7: MATK additional +1% MATK additional +10 _______________________ Refine >= 9: MATK +2% MATK +15 _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +3 ATK +2% _______________________ Grade >= D: Melee Physical Damage +5% _______________________ Grade >= C: Melee Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown |
2nd | 150x 175x | |
| P.ATK +3 ATK +2% _______________________ Grade >= D: Ranged Physical Damage +5% _______________________ Grade >= C: Ranged Physical Damage +5% P.ATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| S.MATK +3 MATK +2% _______________________ Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% _______________________ Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% S.MATK +2 _______________________ Type: Enchant Position: Unknown | |||
| P.ATK +3 Critical +5 _______________________ Grade >= D: Critical Damage +5% _______________________ Grade >= C: Critical Damage +5% CRate +2 _______________________ Type: Enchant Position: Unknown | |||
Dimension Shoes & Enchants
Overview
| Items | Enchant order | Reset |
|---|---|---|
| 4th > 3rd > 2nd Slot | 100% Success Rate 25x Note: Enchants do NOT downgrade on fail. | |
4th Slot Perfect Enchant
| Costs: | 4th Slot Perfect Enchant | ||||
| 30x 20x |
Physical damage to Brute-type monsters +3% Magic damage to Brute-type monsters +3% Physical damage to Plant-type monsters +3% Magic damage to Plant-type monsters +3% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown |
Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown |
Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown |
Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown |
Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 4
| All possible Enchants: | ||||||||||
| LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 | Special | |||||
Physical damage to Insect-type monsters +12% Magic damage to Insect-type monsters +12% Physical damage to Formless monsters +12% Magic damage to Formless monsters +12% _______________________ Grade >= D: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= C: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= B: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= A: Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Brute-type monsters +7% Magic damage to Brute-type monsters +7% Physical damage to Plant-type monsters +7% Magic damage to Plant-type monsters +7% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= A: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Brute-type monsters +10% Magic damage to Brute-type monsters +10% Physical damage to Plant-type monsters +10% Magic damage to Plant-type monsters +10% _______________________ Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% _______________________ Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= A: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Brute-type monsters +12% Magic damage to Brute-type monsters +12% Physical damage to Plant-type monsters +12% Magic damage to Plant-type monsters +12% _______________________ Grade >= D: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= C: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% _______________________ Grade >= B: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% _______________________ Grade >= A: Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% _______________________ Type: Enchant Position: Unknown |
Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Fish-type monsters +7% Magic damage to Fish-type monsters +7% Physical damage to Demi-Human monsters +7% Magic damage to Demi-Human monsters +7% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= A: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Fish-type monsters +10% Magic damage to Fish-type monsters +10% Physical damage to Demi-Human monsters +10% Magic damage to Demi-Human monsters +10% _______________________ Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% _______________________ Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= A: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Fish-type monsters +12% Magic damage to Fish-type monsters +12% Physical damage to Demi-Human monsters +12% Magic damage to Demi-Human monsters +12% _______________________ Grade >= D: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= C: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% _______________________ Grade >= B: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% _______________________ Grade >= A: Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% _______________________ Type: Enchant Position: Unknown |
Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Angel-type monsters +7% Magic damage to Angel-type monsters +7% Physical damage to Demon-type monsters +7% Magic damage to Demon-type monsters +7% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= A: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Angel-type monsters +10% Magic damage to Angel-type monsters +10% Physical damage to Demon-type monsters +10% Magic damage to Demon-type monsters +10% _______________________ Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% _______________________ Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= A: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Angel-type monsters +12% Magic damage to Angel-type monsters +12% Physical damage to Demon-type monsters +12% Magic damage to Demon-type monsters +12% _______________________ Grade >= D: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= C: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% _______________________ Grade >= B: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% _______________________ Grade >= A: Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% _______________________ Type: Enchant Position: Unknown |
Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Undead monsters +7% Magic damage to Undead monsters +7% Physical damage to Dragon-type monsters +7% Magic damage to Dragon-type monsters +7% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= A: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Undead monsters +10% Magic damage to Undead monsters +10% Physical damage to Dragon-type monsters +10% Magic damage to Dragon-type monsters +10% _______________________ Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% _______________________ Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= A: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Undead monsters +12% Magic damage to Undead monsters +12% Physical damage to Dragon-type monsters +12% Magic damage to Dragon-type monsters +12% _______________________ Grade >= D: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= C: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% _______________________ Grade >= B: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% _______________________ Grade >= A: Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% _______________________ Type: Enchant Position: Unknown |
Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Insect-type monsters +7% Magic damage to Insect-type monsters +7% Physical damage to Formless monsters +7% Magic damage to Formless monsters +7% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= A: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Insect-type monsters +10% Magic damage to Insect-type monsters +10% Physical damage to Formless monsters +10% Magic damage to Formless monsters +10% _______________________ Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% _______________________ Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= A: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Insect-type monsters +12% Magic damage to Insect-type monsters +12% Physical damage to Formless monsters +12% Magic damage to Formless monsters +12% _______________________ Grade >= D: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= C: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% _______________________ Grade >= B: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% _______________________ Grade >= A: Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% _______________________ Type: Enchant Position: Unknown |
3rd Slot Perfect Enchant
| Costs: | 3rd Slot Perfect Enchant | ||||
| 50x 30x |
Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown |
Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown |
Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown |
Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown |
Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 3
| Enchant | Chance | Materials | Zeny | ||
Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown |
90% |
12x |
5,000,000 |
Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
10% | ||||
Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
90% |
14x |
10,000,000 |
Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
10% | ||||
Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
90% |
16x |
17,500,000 |
Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Type: Enchant Position: Unknown |
10% | ||||
Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Type: Enchant Position: Unknown |
90% |
18x |
27,500,000 |
Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% _______________________ Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Type: Enchant Position: Unknown |
10% | ||||
Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% _______________________ Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Type: Enchant Position: Unknown |
100% |
150x |
100,000,00 |
| All possible Enchants: | ||||||||||
| LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 | Special | |||||
Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% _______________________ Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% _______________________ Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% _______________________ Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% _______________________ Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% _______________________ Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% _______________________ Type: Enchant Position: Unknown |
Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Holy property +7% Physical damage to Holy property +7% Magic damage to Water property +7% Physical damage to Water property +7% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= A: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Holy property +10% Physical damage to Holy property +10% Magic damage to Water property +10% Physical damage to Water property +10% _______________________ Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% _______________________ Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= A: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Holy property +12% Physical damage to Holy property +12% Magic damage to Water property +12% Physical damage to Water property +12% _______________________ Grade >= D: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= C: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% _______________________ Grade >= B: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% _______________________ Grade >= A: Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% _______________________ Type: Enchant Position: Unknown |
Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Earth property +7% Physical damage to Earth property +7% Magic damage to Wind property +7% Physical damage to Wind property +7% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= A: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Earth property +10% Physical damage to Earth property +10% Magic damage to Wind property +10% Physical damage to Wind property +10% _______________________ Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% _______________________ Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= A: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Earth property +12% Physical damage to Earth property +12% Magic damage to Wind property +12% Physical damage to Wind property +12% _______________________ Grade >= D: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= C: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% _______________________ Grade >= B: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% _______________________ Grade >= A: Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% _______________________ Type: Enchant Position: Unknown |
Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Ghost property +7% Magic damage to Ghost property +7% Physical damage to Undead property +7% Magic damage to Undead property +7% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= A: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Ghost property +10% Magic damage to Ghost property +10% Physical damage to Undead property +10% Magic damage to Undead property +10% _______________________ Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% _______________________ Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= A: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Ghost property +12% Magic damage to Ghost property +12% Physical damage to Undead property +12% Magic damage to Undead property +12% _______________________ Grade >= D: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= C: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% _______________________ Grade >= B: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% _______________________ Grade >= A: Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% _______________________ Type: Enchant Position: Unknown |
Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Poison property +7% Physical damage to Poison property +7% Magic damage to Neutral property +7% Physical damage to Neutral property +7% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= A: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Poison property +10% Physical damage to Poison property +10% Magic damage to Neutral property +10% Physical damage to Neutral property +10% _______________________ Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% _______________________ Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= A: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Poison property +12% Physical damage to Poison property +12% Magic damage to Neutral property +12% Physical damage to Neutral property +12% _______________________ Grade >= D: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= C: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% _______________________ Grade >= B: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% _______________________ Grade >= A: Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% _______________________ Type: Enchant Position: Unknown |
2nd Slot Perfect Enchant
| Costs: | 2nd Slot Perfect Enchant | |||||
| 70x 40x |
Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown |
Grade >= D: P.ATK +3 CON +3 _______________________ Type: Enchant Position: Unknown |
Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown |
Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown |
Grade >= D: CRate +1 P.ATK +2 POW +1 _______________________ Type: Enchant Position: Unknown |
Grade >= D: CRate +1 P.ATK +2 CON +3 _______________________ Type: Enchant Position: Unknown |
Enchant Upgrade Slot 2
| Enchant | Chance | Materials | Zeny | ||
Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +4 POW +2 _______________________ Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% _______________________ Type: Enchant Position: Unknown |
90% |
14x |
7,500,000 |
Grade >= D: P.ATK +5 POW +3 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Grade >= B: POW +3 _______________________ For each 5 Refine Levels: Base ATK +3 _______________________ Type: Enchant Position: Unknown |
10% | ||||
Grade >= D: P.ATK +4 POW +2 _______________________ Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +5 POW +3 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Grade >= B: POW +3 _______________________ For each 5 Refine Levels: Base ATK +3 _______________________ Type: Enchant Position: Unknown |
90% |
16x |
12,500,000 |
Grade >= D: P.ATK +6 POW +4 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: POW +4 _______________________ For each 4 Refine Levels: Base ATK +5 _______________________ Grade >= A: For each 3 Refine Levels: POW +5 _______________________ Type: Enchant Position: Unknown |
10% | ||||
Grade >= D: P.ATK +5 POW +3 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Grade >= B: POW +3 _______________________ For each 5 Refine Levels: Base ATK +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +6 POW +4 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: POW +4 _______________________ For each 4 Refine Levels: Base ATK +5 _______________________ Grade >= A: For each 3 Refine Levels: POW +5 _______________________ Type: Enchant Position: Unknown |
90% |
18x |
20,000,000 |
Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +7 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
10% | ||||
Grade >= D: P.ATK +6 POW +4 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: POW +4 _______________________ For each 4 Refine Levels: Base ATK +5 _______________________ Grade >= A: For each 3 Refine Levels: POW +5 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +7 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
90% |
20x |
30,000,000 |
Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +9 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
10% | ||||
Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +7 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +9 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
100% |
250x |
100,000,00 |
| All possible Enchants: | ||||||||||
| LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 | Special | |||||
Grade >= D: P.ATK +3 POW +1 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +4 POW +2 _______________________ Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +5 POW +3 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Grade >= B: POW +3 _______________________ For each 5 Refine Levels: Base ATK +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +6 POW +4 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: POW +4 _______________________ For each 4 Refine Levels: Base ATK +5 _______________________ Grade >= A: For each 3 Refine Levels: POW +5 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +7 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 POW +5 _______________________ Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% _______________________ Grade >= B: POW +5 _______________________ For each 3 Refine Levels: Base ATK +9 _______________________ Grade >= A: For each 2 Refine Levels: POW +6 _______________________ Type: Enchant Position: Unknown |
Grade >= D: P.ATK +3 CON +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +4 CON +4 _______________________ Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +5 CON +5 _______________________ Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% _______________________ Grade >= B: CON +5 _______________________ For each 5 Refine Levels: Base ATK +4 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +6 CON +6 _______________________ Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% _______________________ Grade >= B: CON +6 _______________________ For each 4 Refine Levels: Base ATK +6 _______________________ Grade >= A: For each 3 Refine Levels: CON +6 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: P.ATK +7 CON +7 _______________________ Grade >= C: Ranged Physical Damage +10% Melee Physical Damage +10% _______________________ Grade >= B: CON +7 _______________________ For each 3 Refine Levels: Base ATK +8 _______________________ Grade >= A: For each 2 Refine Levels: CON +7 _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: P.ATK +7 CON +7 _______________________ Grade >= C: Ranged Physical Damage +15% Melee Physical Damage +15% _______________________ Grade >= B: CON +7 _______________________ For each 3 Refine Levels: Base ATK +10 _______________________ Grade >= A: For each 2 Refine Levels: CON +6 _______________________ Type: Enchant Position: Unknown |
Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +4 SPL +2 _______________________ Grade >= C: Magic damage with Neutral property +2% Magic damage with Fire property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Poison property +2% Magic damage with Dark property +2% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +5 SPL +3 _______________________ Grade >= C: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% _______________________ Grade >= B: SPL +3 _______________________ For each 5 Refine Levels: MATK +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +6 SPL +4 _______________________ Grade >= C: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% _______________________ Grade >= B: SPL +4 _______________________ For each 4 Refine Levels: MATK +5 _______________________ Grade >= A: For each 3 Refine Levels: SPL +5 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Grade >= B: SPL +5 _______________________ For each 3 Refine Levels: MATK +7 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Boss monsters +5% Magic damage to All sizes +15% _______________________ Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Neutral property +12% Magic damage with Fire property +12% Magic damage with Earth property +12% Magic damage with Water property +12% Magic damage with Wind property +12% Magic damage with Poison property +12% Magic damage with Dark property +12% _______________________ Grade >= B: SPL +5 _______________________ For each 3 Refine Levels: MATK +9 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown |
Grade >= D: S.MATK +3 SPL +1 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +4 SPL +2 _______________________ Grade >= C: Magic damage with Undead property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Holy property +2% Magic damage with Dark property +2% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +5 SPL +3 _______________________ Grade >= C: Magic damage with Undead property +4% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Ghost property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% _______________________ Grade >= B: SPL +3 _______________________ For each 5 Refine Levels: MATK +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +6 SPL +4 _______________________ Grade >= C: Magic damage with Undead property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Holy property +6% Magic damage with Dark property +6% _______________________ Grade >= B: SPL +4 _______________________ For each 4 Refine Levels: MATK +5 _______________________ Grade >= A: For each 3 Refine Levels: SPL +5 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Grade >= B: SPL +5 _______________________ For each 3 Refine Levels: MATK +7 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown |
→ | Magic damage to Boss monsters +5% Magic damage to All sizes +15% _______________________ Grade >= D: S.MATK +7 SPL +5 _______________________ Grade >= C: Magic damage with Undead property +12% Magic damage with Fire property +12% Magic damage with Neutral property +12% Magic damage with Wind property +12% Magic damage with Ghost property +12% Magic damage with Holy property +12% Magic damage with Dark property +12% _______________________ Grade >= B: SPL +5 _______________________ For each 3 Refine Levels: MATK +9 _______________________ Grade >= A: For each 2 Refine Levels: SPL +6 _______________________ Type: Enchant Position: Unknown |
Grade >= D: CRate +1 P.ATK +2 POW +1 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +2 P.ATK +2 POW +2 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +1% Melee Physical Damage +1% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +2 P.ATK +3 POW +3 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Grade >= B: CRT +3 _______________________ For each 5 Refine Levels: Critical +1 Base ATK +2 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +2 P.ATK +4 POW +4 _______________________ Grade >= C: Critical Damage +3% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Grade >= B: CRT +4 _______________________ For each 4 Refine Levels: Critical +2 Base ATK +3 _______________________ Grade >= A: For each 3 Refine Levels: POW +4 CRT +1 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +3 P.ATK +4 POW +5 _______________________ Grade >= C: Critical Damage +5% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +5 _______________________ For each 3 Refine Levels: Critical +2 Base ATK +5 _______________________ Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: CRate +3 P.ATK +4 POW +5 _______________________ Grade >= C: Critical Damage +7% Ranged Physical Damage +7% Melee Physical Damage +7% _______________________ Grade >= B: CRT +5 _______________________ For each 3 Refine Levels: Critical +4 Base ATK +5 _______________________ Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 _______________________ Type: Enchant Position: Unknown |
Grade >= D: CRate +1 P.ATK +2 CON +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +2 P.ATK +2 CON +4 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +2 P.ATK +3 CON +5 _______________________ Grade >= C: Critical Damage +1% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +3 _______________________ For each 5 Refine Levels: Critical +1 Base ATK +3 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +2 P.ATK +4 CON +6 _______________________ Grade >= C: Critical Damage +3% Ranged Physical Damage +5% Melee Physical Damage +5% _______________________ Grade >= B: CRT +4 _______________________ For each 4 Refine Levels: Critical +2 Base ATK +3 _______________________ Grade >= A: For each 3 Refine Levels: CON +3 CRT +2 _______________________ Type: Enchant Position: Unknown |
→ | Grade >= D: CRate +3 P.ATK +4 CON +7 _______________________ Grade >= C: Critical Damage +5% Ranged Physical Damage +7% Melee Physical Damage +7% _______________________ Grade >= B: CRT +5 _______________________ For each 3 Refine Levels: Critical +2 Base ATK +6 _______________________ Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 _______________________ Type: Enchant Position: Unknown |
→ | Physical damage to Boss monsters +5% Physical damage to All sizes +15% _______________________ Grade >= D: CRate +3 P.ATK +4 CON +7 _______________________ Grade >= C: Critical Damage +8% Ranged Physical Damage +10% Melee Physical Damage +10% _______________________ Grade >= B: CRT +5 _______________________ For each 3 Refine Levels: Critical +4 Base ATK +6 _______________________ Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 _______________________ Type: Enchant Position: Unknown |
Cards
CRT +7 _______________________ Type: Card Compound on: Left Hand Weight: 1 |
CRT +3 _______________________ Type: Card Compound on: Right Hand Weight: 1 |
DEF +80 RES +40 _______________________ For each 3 Refine Levels: DEF +15 RES +8 _______________________ Type: Card Compound on: Armor Weight: 1 |
P.ATK +7 Physical damage to Wind property +12% _______________________ Refine >= 10: Physical damage to Wind property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Ranged Physical Damage +4% _______________________ Type: Card Compound on: Garment Weight: 1 |
ATK +8% _______________________ Refine >= 7: Physical damage to Demi-Human monsters +12% _______________________ Refine >= 9: Physical damage to Demi-Human monsters +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
S.MATK +5 Magic damage to Earth property +7% _______________________ Refine >= 10: Magic damage to Earth property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
ATK +8% _______________________ Refine >= 7: Physical damage to Plant-type monsters +12% _______________________ Refine >= 9: Physical damage to Plant-type monsters +8% _______________________ Type: Card Compound on: Shoes Weight: 1 |
Variable Cast Time -5% _______________________ For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Wind property +4% Magic damage with Undead property +4% _______________________ Refine < 11: Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Holy property +20% Magic damage with Dark property +20% Magic damage with Ghost property +20% Magic damage with Wind property +20% Magic damage with Undead property +20% _______________________ Set Bonus with Encroached Re-Rover Card: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
P.ATK +7 Physical damage to Fire property +12% _______________________ Refine >= 10: Physical damage to Fire property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Variable Cast Time -5% _______________________ For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Water property +4% Magic damage with Earth property +4% Magic damage with Dark property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% _______________________ Refine < 11: Magic damage with Fire property +20% Magic damage with Water property +20% Magic damage with Earth property +20% Magic damage with Dark property +20% Magic damage with Neutral property +20% Magic damage with Wind property +20% Magic damage with Poison property +20% _______________________ Set Bonus with Encroached Re-Rover Card: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Melee Physical Damage +4% _______________________ Set Bonus with Encroached Dimik Card: Melee Physical Damage +8% _______________________ Type: Card Compound on: Garment Weight: 1 |
Variable Cast Time -5% _______________________ For each 2 Refine Levels: Magic damage with All elements property +3% _______________________ Set Bonus with Peeping Card: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% _______________________ Set Bonus with Polluted Silk Snail Card: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
Critical +7 Flee +30 _______________________ For each 2 Refine Levels: Ranged Physical Damage +3% Melee Physical Damage +3% _______________________ Set Bonus with Nyaise Card: Ranged Physical Damage +8% _______________________ Set Bonus with Encroached Ex-Rover Card: Melee Physical Damage +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +5 Magic damage to Dark property +7% _______________________ Refine >= 10: Magic damage to Dark property +8% _______________________ Set Bonus with Encroached Dimik Card: Ranged Physical Damage +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 Physical damage to Ghost property +12% _______________________ Refine >= 10: Physical damage to Ghost property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Variable Cast Time -5% Max SP -5% _______________________ Set Bonus with Lobelia Card: After Cast Delay -5% Variable Cast Time -10% _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Melee Physical Damage +7% Critical +2 _______________________ Set Bonus with Myosotis Card: Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Ranged Physical Damage +7% Variable Cast Time -5% _______________________ Set Bonus with Anemone Card: Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
After Cast Delay -3% Variable Cast Time +5% _______________________ Set Bonus with Tulip Card: After Cast Delay -5% Variable Cast Time -10% _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
CRate +1 Critical +5 Melee Physical Damage +5% _______________________ Set Bonus with Calendula Card: Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
Variable Cast Time -3% Critical +5 Ranged Physical Damage +7% _______________________ Set Bonus with Scabiosa Card: Critical Damage +10% CRate +2 _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
MATK +5% _______________________ Refine >= 7: Magic damage to Angel-type monsters +10% _______________________ Refine >= 9: Magic damage to Angel-type monsters +7% _______________________ Type: Card Compound on: Shoes Weight: 1 |
P.ATK +7 Physical damage to Holy property +12% _______________________ Refine >= 10: Physical damage to Holy property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 Magic damage to Water property +7% _______________________ Refine >= 10: Magic damage to Water property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
S.MATK +5 Magic damage to Holy property +7% _______________________ Refine >= 10: Magic damage to Holy property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Bloody Slasher Card: Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% _______________________ Set Bonus with The Chief Knight of Abyss Card: Physical damage to All sizes +8% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ Grade >= A: Magic damage to All sizes +12% _______________________ Set Bonus with Shadiest Card: Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% _______________________ Set Bonus with The Chief Knight of Abyss Card: Magic damage to All elements property +5% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
P.ATK +7 _______________________ Grade >= A: Physical damage to All sizes +12% _______________________ Set Bonus with Toxit Card: Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% _______________________ Set Bonus with The Chief Knight of Abyss Card: Physical damage to All elements property +5% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Lunarina Card: Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% _______________________ Set Bonus with The Chief Knight of Abyss Card: Magic damage to All sizes +8% _______________________ Type: Card Compound on: Right Hand Weight: 1 |
S.MATK +5 Magic damage to Neutral property +7% _______________________ Refine >= 10: Magic damage to Neutral property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
P.ATK +7 Physical damage to Neutral property +12% _______________________ Refine >= 10: Physical damage to Neutral property +8% _______________________ Type: Card Compound on: Head Top Weight: 1 |
Max HP -25% _______________________ Grade >= A: Magic damage to Boss monsters +10% Physical damage to Boss monsters +10% _______________________ Refine > 11: Magic damage to Boss monsters +4% Physical damage to Boss monsters +7% _______________________ Set Bonus with Toxit Card: Physical damage to All sizes +8% _______________________ Set Bonus with Lunarina Card: Magic damage to All elements property +5% _______________________ Set Bonus with Bloody Slasher Card: Physical damage to All elements property +5% _______________________ Set Bonus with Shadiest Card: Magic damage to All sizes +8% _______________________ Type: Card Compound on: Armor Weight: 1 |
S.MATK +15 ASPD +3 _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
Max HP +25% Max SP -25% Meat healing +150% _______________________ Type: Card Compound on: Shoes Weight: 1 |
Zero Cell Sector
Twisted Land of Darkness - Erosion Zone 1
Zero Cell Sector - Lux
Zero Cell Sector - Nox
Zero Cell Sector - Vita
Zero Cell Sector - Ark
Gear
Frontier Rune Crown
Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).
| Crowns | ||
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Dragon Sword: Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Imperial Spear: Overslash damage +25% Non-critical Physical Damage +15% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Mechanical Axe: Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Biological Scepter: Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Shadow Katar: Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Abyss Dagger: Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Arc Staff: Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 5% chance on magic attack for 10s Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Elemental Book: Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: Proc: 100% chance on attack for 150s Soul Strike cooldown +2s _______________________ For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Saint Lord: Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: Proc: 100% chance on attack for 1 min _______________________ For each Right hand Refine Level: Adoramus damage +35% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Judgment Claw: Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s _______________________ For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Wind Bow: Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 30s Gale Storm cooldown -0.15s _______________________ For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Musical Violin: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Set Bonus with Frontier Musical Rope: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Moonlight Fūma Shuriken: Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: Proc: 100% chance on attack for 90s Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% _______________________ For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Knight Rifle: Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: Proc: 100% chance on attack for 150s CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Frontier Emperor Battle Book: Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: Proc: 100% chance on attack for 1 min CRate +10 Critical +15 _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Soul Staff: Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: Proc: 100% chance on attack for 1 min _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Hyper Lord: Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ Set Bonus with Frontier Spirit Foxtail: Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: Proc: 100% chance on attack for 150s Hyunrok Spirit Power cooldown -0.2s _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown Enchants
| Items | Enchant order | Reset |
| All Frontier Rune Crowns | 4th > 3rd > 2nd Slot | 100% Success Rate 5x |
Normal Enchants
Perfect Enchants Slot 2
| 2nd Slot Enchant | Materials | Zeny |
| 100x 85x |
100,000,000 zeny | |
Upgrade Enchant Slot 2
Another Dimension Weapon
Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).
| Weapons | |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage additional +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage additional +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage additional +15% _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: Proc: 100% chance on attack for 1 min Ignore 15% RES of All races except players _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage additional +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage additional +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage additional +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage additional +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage additional +15% Proc: 100% chance on attack for 30s Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage additional +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time additional -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage additional +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage additional +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time additional -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage additional +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage additional +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage additional +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 150s Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage additional +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 20s Eternal Slash damage additional +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical additional +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage additional +15% _______________________ Grade >= A: P.ATK +15 _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage additional +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage additional +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical additional +5 _______________________ Grade >= B: CRate +5 Petitio damage additional +15% _______________________ Grade >= A: P.ATK +10 _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage additional +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage additional +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage additional +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage additional +15% Telekinesis Intense cooldown -30s _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage additional +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage additional +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time additional -5% Spark Blaster damage additional +15% _______________________ Grade >= A: P.ATK +15 _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Item Reform
Reform change overview
| Before item reform | After item reform |
_______________________ Type: 2hSword Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 380 Required Level: 260 |
Critical +5 Servant Weapon damage +5% _______________________ For each 3 Refine Levels: Servant Weapon damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Servant Weapon damage +25% _______________________ Grade >= D: P.ATK +5 Critical additional +5 _______________________ Grade >= C: Servant Weapon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Dragon Knight): Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s _______________________ Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
_______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Imperial Cross damage +5% _______________________ For each 3 Refine Levels: Imperial Cross damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Imperial Cross damage +15% _______________________ Refine >= 12: Imperial Cross damage +20% Overslash damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Imperial Cross damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Imperial Guard): Overslash damage +25% Non-critical Physical Damage +15% _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 480 Required Level: 260 |
P.ATK +5 Powerful Swing damage +5% _______________________ For each 3 Refine Levels: Powerful Swing damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Powerful Swing damage +15% _______________________ Refine >= 12: Powerful Swing damage +20% Rush Strike damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Powerful Swing damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Meister): Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% _______________________ For each 3 Refine Levels: Dust Explosion damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Dust Explosion damage +15% _______________________ Refine >= 12: Dust Explosion damage +20% Explosive Powder damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Dust Explosion damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Biolo): Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
_______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Savage Impact damage +5% _______________________ For each 3 Refine Levels: Savage Impact damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Savage Impact damage +15% _______________________ Refine >= 12: Savage Impact damage +20% Cross Slash damage +35% _______________________ Grade >= D: P.ATK +5 Critical additional +5 _______________________ Grade >= C: Savage Impact damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Shadow Cross): Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s _______________________ Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
_______________________ Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 From The Abyss damage +5% _______________________ For each 3 Refine Levels: From The Abyss damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: From The Abyss damage +25% _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: From The Abyss damage +10% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Abyss Chaser): Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 3 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Earth property +15% S.MATK +7 _______________________ Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine >= 12: Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Arch Mage): Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 5% chance on magic attack for 10s Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
_______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s _______________________ For each 3 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Refine >= 11: Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% _______________________ Refine >= 12: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% _______________________ Grade >= D: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Grade >= C: Soul Strike damage +45% _______________________ Grade >= B: ASPD +10% ASPD +2 _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Elemental Master): Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: Proc: 100% chance on attack for 150s Soul Strike cooldown +2s _______________________ For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% _______________________ For each 3 Refine Levels: Divinus Flos damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: Divinus Flos damage +15% _______________________ Refine >= 12: Divinus Flos damage +20% Pneumaticus Procella damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: Divinus Flos damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Cardinal): Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: Proc: 100% chance on attack for 1 min _______________________ For each Right hand Refine Level: Adoramus damage +35% _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
_______________________ Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Blazing Flame Blast damage +5% _______________________ For each 3 Refine Levels: Blazing Flame Blast damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Blazing Flame Blast damage +15% _______________________ Refine >= 12: Blazing Flame Blast damage +20% Explosion Blaster damage +25% _______________________ Grade >= D: P.ATK +5 Critical additional +5 _______________________ Grade >= C: Blazing Flame Blast damage +10% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Inquisitor): Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s _______________________ For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
_______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Critical +5 Gale Storm damage +5% _______________________ For each 3 Refine Levels: Gale Storm damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Gale Storm damage +15% _______________________ Refine >= 12: Gale Storm damage +20% Crescive Bolt damage +25% _______________________ Grade >= D: P.ATK +5 Critical additional +5 _______________________ Grade >= C: Gale Storm damage +15% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Windhawk): Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 30s Gale Storm cooldown -0.15s _______________________ For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
_______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
_______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 15s Severe Rainstorm cooldown -1.5s Severe Rainstorm Melee damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% _______________________ For each Right hand Refine Level: Severe Rainstorm Melee damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% _______________________ For each 3 Refine Levels: Kunai - Rotation damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Kunai - Rotation damage +30% _______________________ Refine >= 12: Kunai - Refraction damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Kunai - Rotation damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui): Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: Proc: 100% chance on attack for 90s Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% _______________________ For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
_______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Sky Sun damage +5% _______________________ For each 3 Refine Levels: Sky Sun damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Sky Sun damage +15% _______________________ Refine >= 12: Sky Sun damage +20% Sunset Blast damage +25% _______________________ Grade >= D: P.ATK +5 Critical additional +5 _______________________ Grade >= C: Sky Sun damage +10% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: Additional For each 2 Refine Levels: P.ATK +3 _______________________ Set Bonus with Frontier Rune Crown (Sky Emperor): Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: Proc: 100% chance on attack for 1 min CRate +10 Critical +15 _______________________ Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ For each 3 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Refine >= 12: Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Leader): Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: Proc: 100% chance on attack for 1 min _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% _______________________ For each 3 Refine Levels: Jack Frost Nova damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Wind property +15% Magic damage with Water property +15% S.MATK +7 _______________________ Refine >= 11: Jack Frost Nova damage +15% _______________________ Refine >= 12: Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% _______________________ Grade >= D: Magic damage with Wind property +10% Magic damage with Water property +10% S.MATK +7 _______________________ Grade >= C: Jack Frost Nova damage +10% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Hyper Novice): Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Proc: 100% chance on attack for 150s _______________________ For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% _______________________ For each 3 Refine Levels: Hyunrok Spirit Power damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Hyunrok Spirit Power damage +15% _______________________ Refine >= 12: Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Hyunrok Spirit Power damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Additional For each 2 Refine Levels: S.MATK +3 _______________________ Set Bonus with Frontier Rune Crown (Spirit Master): Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: Proc: 100% chance on attack for 150s Hyunrok Spirit Power cooldown -0.2s _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
_______________________ Type: 2hSpear Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 650 Required Level: 260 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage additional +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage additional +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage additional +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
_______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: Proc: 100% chance on attack for 1 min Ignore 15% RES of All races except players _______________________ For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
_______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage additional +15% Proc: 100% chance on attack for 30s Ignore 15% RES of All races except players CRate +12 _______________________ For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage additional +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
_______________________ Type: 1hSword Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage additional +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage additional +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage additional +15% _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage additional +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage additional +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage additional +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage additional +15% Telekinesis Intense cooldown -30s _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
_______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage additional +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage additional +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
_______________________ Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% _______________________ For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
_______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage additional +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: Proc: 100% chance on attack for 150s Non-critical Physical Damage +15% _______________________ For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage additional +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage additional +15% _______________________ For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time additional -5% Spark Blaster damage additional +15% _______________________ Grade >= A: P.ATK +15 _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
_______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage additional +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 20s Eternal Slash damage additional +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 _______________________ For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical additional +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage additional +15% _______________________ Grade >= A: P.ATK +15 _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
_______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 _______________________ For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical additional +5 _______________________ Grade >= B: CRate +5 Petitio damage additional +15% _______________________ Grade >= A: P.ATK +10 _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
_______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time additional -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage additional +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage additional +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
_______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time additional -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage additional +15% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 30s Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage additional +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
| Weapon cannot be broken _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage additional +20% _______________________ Refine >= 12 / Grade >= A: Proc: 100% chance on attack for 150s Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% _______________________ For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: After Cast Delay -10% _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |



















































































































































































































