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#; Note: it is possible to trigger the dialogue from these spirits more than once, but is not necessary.
#; Note: it is possible to trigger the dialogue from these spirits more than once, but is not necessary.
# Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder {{#navi:lighthalzen|346|263}}.
# Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder {{#navi:lighthalzen|346|263}}.
#; [[File:Elder123.png]]
#; [[File:Elder.png]]
#;* The Elder has great wisdom regarding the research that has happened in recent years.
#;* The Elder has great wisdom regarding the research that has happened in recent years.
#;* Talk to the Elder and pay attention to her story.
#;* Talk to the Elder and pay attention to her story.
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#;* She will then guide you to the Library.
#;* She will then guide you to the Library.
# Now head to your left into the Library and talk to the Representative {{#navi:lhz_in01| 27|247}}.
# Now head to your left into the Library and talk to the Representative {{#navi:lhz_in01| 27|247}}.
#; [[File:Lipre.png]]
#; [[File:Representative.png]]
#;* Talk to her about the Corporation's History and listen closely to what she says.
#;* Talk to her about the Corporation's History and listen closely to what she says.
#;* You will need to talk to her again and discuss Rekenber's Businesses with her to find out more about what has been going on.
#;* You will need to talk to her again and discuss Rekenber's Businesses with her to find out more about what has been going on.
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# Now that you know about the fake Ymir's Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area.
# Now that you know about the fake Ymir's Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area.
# Go back to the previous room and into the room at the bottom. Talk to the Mad Scientist {{#navi:lhz_in01| 273|121}}, and offer him your help.
# Go back to the previous room and into the room at the bottom. Talk to the Mad Scientist {{#navi:lhz_in01| 273|121}}, and offer him your help.
#; [[File:maddy.png]]
#; [[File:MadScientist.png]]
# Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for.
# Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for.
#;* Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a {{#item:746}}!
#;* Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a {{#item:746}}!
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# Head north in the slums district {{#navi:lighthalzen |319|321}} and you will come to a house with a Crippled Girl that looks to be in some serious discomfort.
# Head north in the slums district {{#navi:lighthalzen |319|321}} and you will come to a house with a Crippled Girl that looks to be in some serious discomfort.
#;* Talk to the Crippled Girl {{#navi:lhz_in03| 31|162}}.
#;* Talk to the Crippled Girl {{#navi:lhz_in03| 31|162}}.
#; [[File:Crippled girl.png]]
#; [[File:CrippledGirl.png]]
#;* Show her the pendant, and listen to her story of what the pendant means to her.
#;* Show her the pendant, and listen to her story of what the pendant means to her.
#;* Then break it to her gently and then offer her some comfort.
#;* Then break it to her gently and then offer her some comfort.
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# The search for a true answer hasn't stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You will receive some EXP.
# The search for a true answer hasn't stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You will receive some EXP.
# Return to the Rekenber headquarters {{#navi:lighthalzen |103|244}}. Speak with a Secretary; Secretary Slierre {{#navi:lhz_in01|286|226}}.
# Return to the Rekenber headquarters {{#navi:lighthalzen |103|244}}. Speak with a Secretary; Secretary Slierre {{#navi:lhz_in01|286|226}}.
#; [[File:Secre oben rechts.png]]
#; [[File:SecretarySlierre.png]]
#;* Ask her about the slums, only to find out she doesn't know much about them.
#;* Ask her about the slums, only to find out she doesn't know much about them.
#;* Talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk.
#;* Talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk.
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