Party-Settings: Difference between revisions

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(Created page with "Loot chances will now increase in parties depending on unique players under these conditions: Players are nearby (about 2 screens distance) Players are active (not flagged afk) Party is set on Even Share Cards are excluded Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become...")
 
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=== Party Drop Chance Bonus ===
Loot chances will now increase in parties depending on unique players under these conditions:
Loot chances will now increase in parties depending on unique players under these conditions:
Players are nearby (about 2 screens distance)
 
Players are active (not flagged afk)
* Players are nearby (about 2 screens distance)
Party is set on Even Share
* Players are active (not flagged afk)
Cards are excluded
* Party is set on Even Share
Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions.
* Cards are excluded
* Applies on any map that doesn't feature the Party Loot System
 
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party.
We wanted to find a middle way of rewarding party play without making it overpowered.
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
 
=== New Party Loot System: ===
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party.
Conditions:
* Players are nearby (about 2 screens distance)
* Players are active (not flagged afk)
* Cards are excluded
* Each eligible party member gets their own independent roll for the item.
* In case you have more than one character in the party you can use @noshare to control which character gets the drops
* This system is currently active in:
Happy Hour Maps
Airship Assault
Airship Crash
Alice Twisted Madness
Bioresearch Laboratory
Charleston Crisis
Faceworm's Nest
Fall of Glast Heim
Friday
Ghost Palace
Horror Toy Factory
Lake Of Fire
Last Room
Memories of Thanatos
Nightmarish Jitterbug
Old Glast Heim
Poring Village
Sarah's Memory
Sky Fortress
Tomb of Remorse
Villa of Deception
Wave Mode - Forest
Wave Mode - Sky

Latest revision as of 09:38, 5 September 2025

Party Drop Chance Bonus

Loot chances will now increase in parties depending on unique players under these conditions:

  • Players are nearby (about 2 screens distance)
  • Players are active (not flagged afk)
  • Party is set on Even Share
  • Cards are excluded
  • Applies on any map that doesn't feature the Party Loot System

Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.

New Party Loot System:

Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions:

  • Players are nearby (about 2 screens distance)
  • Players are active (not flagged afk)
  • Cards are excluded
  • Each eligible party member gets their own independent roll for the item.
  • In case you have more than one character in the party you can use @noshare to control which character gets the drops
  • This system is currently active in:
Happy Hour Maps
Airship Assault
Airship Crash
Alice Twisted Madness
Bioresearch Laboratory
Charleston Crisis
Faceworm's Nest
Fall of Glast Heim
Friday
Ghost Palace
Horror Toy Factory
Lake Of Fire
Last Room
Memories of Thanatos
Nightmarish Jitterbug
Old Glast Heim
Poring Village
Sarah's Memory
Sky Fortress
Tomb of Remorse
Villa of Deception
Wave Mode - Forest
Wave Mode - Sky