Party-Settings: Difference between revisions
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(Created page with "Loot chances will now increase in parties depending on unique players under these conditions: Players are nearby (about 2 screens distance) Players are active (not flagged afk) Party is set on Even Share Cards are excluded Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become...") |
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=== Party Drop Chance Bonus === | |||
Loot chances will now increase in parties depending on unique players under these conditions: | Loot chances will now increase in parties depending on unique players under these conditions: | ||
Players are nearby (about 2 screens distance) | |||
Players are active (not flagged afk) | * Players are nearby (about 2 screens distance) | ||
Party is set on Even Share | * Players are active (not flagged afk) | ||
Cards are excluded | * Party is set on Even Share | ||
Note: this | * Cards are excluded | ||
* Applies on any map that doesn't feature the Party Loot System | |||
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party. | |||
We wanted to find a middle way of rewarding party play without making it overpowered. | |||
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | |||
=== New Party Loot System: === | |||
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | |||
Conditions: | |||
* Players are nearby (about 2 screens distance) | |||
* Players are active (not flagged afk) | |||
* Cards are excluded | |||
* Each eligible party member gets their own independent roll for the item. | |||
* In case you have more than one character in the party you can use @noshare to control which character gets the drops | |||
* This system is currently active in: | |||
Happy Hour Maps | |||
Airship Assault | |||
Airship Crash | |||
Alice Twisted Madness | |||
Bioresearch Laboratory | |||
Charleston Crisis | |||
Faceworm's Nest | |||
Fall of Glast Heim | |||
Friday | |||
Ghost Palace | |||
Horror Toy Factory | |||
Lake Of Fire | |||
Last Room | |||
Memories of Thanatos | |||
Nightmarish Jitterbug | |||
Old Glast Heim | |||
Poring Village | |||
Sarah's Memory | |||
Sky Fortress | |||
Tomb of Remorse | |||
Villa of Deception | |||
Wave Mode - Forest | |||
Wave Mode - Sky |
Latest revision as of 09:38, 5 September 2025
Party Drop Chance Bonus
Loot chances will now increase in parties depending on unique players under these conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Party is set on Even Share
- Cards are excluded
- Applies on any map that doesn't feature the Party Loot System
Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.
New Party Loot System:
Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Cards are excluded
- Each eligible party member gets their own independent roll for the item.
- In case you have more than one character in the party you can use @noshare to control which character gets the drops
- This system is currently active in:
Happy Hour Maps Airship Assault Airship Crash Alice Twisted Madness Bioresearch Laboratory Charleston Crisis Faceworm's Nest Fall of Glast Heim Friday Ghost Palace Horror Toy Factory Lake Of Fire Last Room Memories of Thanatos Nightmarish Jitterbug Old Glast Heim Poring Village Sarah's Memory Sky Fortress Tomb of Remorse Villa of Deception Wave Mode - Forest Wave Mode - Sky