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=Main Quest= | =Main Quest= | ||
# | # At {{#navi:jor_tail|233|41}} you will find Shufapa. He explains to us, that they plan to investigate Scale Island and asks you to come along. The reason for that is an unusual mana wavelength on the island. | ||
#; [[File:EP21_1.png]] | #; [[File:EP21_1.png]] | ||
# {{#navi:jor_crk|137|137}} | # {{#navi:jor_crk|137|137}} A dialogue opens and Nillen confirms that the wavelength is really unusual. Lehar spotted Nyar on the island so everyone decides to see what's up with her. | ||
#; [[File:EP_21_2.png]] | #; [[File:EP_21_2.png]] | ||
# {{#navi:jor_crk|107|112}} Talk to Nyar. Aurelie, Lehar and Nillem will appear. The reason | # {{#navi:jor_crk|107|112}} Talk to Nyar. Aurelie, Lehar, and Nillem will appear. The reason for the mana wavelength comes from a rift that opened. Not only that, the dimensional boundaries and time and parallel dimensions are collapsing because of the rift. Nyar points out that this rift leads to the past, which gives us a way to deal with Lasgand. Nyar will connect the rift to a specific point in time, where Lasgand got his power. The option you pick doesn't matter in the end. | ||
#; [[File:EP_21_3.png]] | #; [[File:EP_21_3.png]] | ||
# You get warped to {{#navi:jor_crk_p|108|106}}. Talk to Nyar again. Lehar and Nillem will appear | # You get warped to {{#navi:jor_crk_p|108|106}}. Talk to Nyar again. Lehar and Nillem will appear. Nillem points out that we are indeed in the past where the rift opened. It's the time where the foundation of Rune-Midgarts happens. This is also the time where Lasgand got the power inherited and a plan gets created how to alter the past to stop Lasgand. Lehar spots people and everyone decides to approach them as volunteers for the resistance against the Jormungandr Cult. | ||
#; [[File:EP_21_3A.png]] | #; [[File:EP_21_3A.png]] | ||
# In {{#navi:jor_crk_p|104|95}} people appear who found out about the rift. Those are | # In {{#navi:jor_crk_p|104|95}} people appear who found out about the rift. Those are against the cult, but they spotted you. He ask us what we are doing here, so were telling him that "We're Adventurers". After clearing up that we are on their side, the stranger introduces himself as Ivan from the Wigner family. So we follow him. | ||
# You will be warped to a Safe Place in | # You will be warped to a Safe Place in {{#navi:luna_sf1|258|147}}. Talk to Ivan, he tells us that we are near the cult, in the Raised Land. But instead of attacking the cult, we are on the way to the base of Gaebolg, Lunaphoma. You follow the soldier to the commander. | ||
#; [[File:EP_21_4.png]] | #; [[File:EP_21_4.png]] | ||
# Talk to the Resistance Soldier in {{#navi:jor_mbase|38|152}} who | # Talk to the Resistance Soldier in {{#navi:jor_mbase|38|152}} who introduces you to Lunaphoma. Before going to the headquarters, he needs to report something to the commander and vice-commander. Followers of Freya are complaining and Lehar suggested to listen in to hear what's the fuss. | ||
#; [[File:EP_21_5.png]] | #; [[File:EP_21_5.png]] | ||
# Talk to Tris. You hear that the people of Freya complain that the fight | # Talk to Tris. You hear that the people of Freya complain that the fight against the cult is lead in the name of Odin and they want Freya to be included as well. Tris explains the difficult time and that they didn't forget about the people of Freya, but also mentions that they need more time because the war against the cult is top priority. But the people of Freya are unhappy and decide to leave the resistance. | ||
#; [[File:EP_21_6.png]] | #; [[File:EP_21_6.png]] | ||
# Talk | # Talk to the Resistance Soldier again who introduce us to the captains. After explaining the situation, Tris wants to send you to the Richard Mercenary Group, because people with combat skills are always needed there. | ||
#; [[File:EP_21_5.png]] | #; [[File:EP_21_5.png]] | ||
# Talk to Tan who got ordered to bring you to the Richard Mercenary Group. He is clearly | # Talk to Tan who got ordered to bring you to the Richard Mercenary Group. He is clearly against us being part of the resistance. Tell him that "We'll go right away." | ||
#; [[File:EP_21_7.png]] | #; [[File:EP_21_7.png]] | ||
# Follow the navi {{#navi:jor_mbase|305|102}} | # Follow the navi {{#navi:jor_mbase|305|102}} until everyone appears. Tan shows us where the mercenary group's office is and that we need to find a Richard there. | ||
#; [[File:EP_21_MISSING.png]] | #; [[File:EP_21_MISSING.png]] | ||
# You have to go to the mercenary group's office, | # You have to go to the mercenary group's office, but no one is here. Suddenly you find a mysterious man. Lehar sends you to speak to him. | ||
# Walk | # Walk into the portal above those NPCs. | ||
#; [[File:EP21_Mercenary.png]] | #; [[File:EP21_Mercenary.png]] | ||
# Talk to ??? | # Talk to ???. We tell him that we are here to see the Mercenary King Richard. We also add that Tan sent us to this place. According to the mysterious man, Richard is not here and that we need to go to the Central Barracks where Richard's room is. | ||
#; [[File:EP_21_8.png]] | #; [[File:EP_21_8.png]] | ||
# You have to search for Richard's room {{#navi:jor_mbase|203|190}}. Check his room. | # You have to search for Richard's room {{#navi:jor_mbase|203|190}}. Check his room. | ||
#; [[File:EP21_9.png]] | #; [[File:EP21_9.png]] | ||
# Go right | # Go upstairs and right and enter the second to last portal where Richard room lies. But no ones here, so we check the next door. After a warning a woman appears and asks us what brings us to Richard. We explain that Tan sent us. | ||
#; [[File:EP21_10.png]] [[File:EP21_10A.png]] | #; [[File:EP21_10.png]] [[File:EP21_10A.png]] | ||
# They will sent you back to the Mercenary Group's Office {{#navi:jor_mbase|313|121}}. | # They will sent you back to the Mercenary Group's Office {{#navi:jor_mbase|313|121}}. | ||
#; [[File:EP21_Mercenary.png]] | #; [[File:EP21_Mercenary.png]] | ||
# | # When entering the office, a dialogue will start. You hear that Richard is not here. The lady, Valdaris, explains that we need to go through the registration process first. | ||
# Talk to the documents where you find the papers for the applications. You get | # Talk to the documents where you find the papers for the applications. You get explained that they are still using the old forms and they are not for applying to only one mercenary group. | ||
#; [[File:EP_21_12.png]] | #; [[File:EP_21_12.png]] | ||
# Talk to Valdaris to give her your form. After reviewing the forms we get welcomed to the | # Talk to Valdaris to give her your form. After reviewing the forms we get welcomed to the the Richard Mercenary Group. | ||
#; [[File:EP_21_13.png]] | #; [[File:EP_21_13.png]] | ||
# Talk to Tan, who | # Talk to Tan, who is talking to Valdaris about us being suspicious. He is still concerned about if we are good or not. Valdaris is taking us to a simple tour around the area. | ||
#; [[File:EP_21_14.png]] | #; [[File:EP_21_14.png]] | ||
# | # When leaving the office another dialogue will start where Valdaris tells us that this base was build in a rush. | ||
# Walk a | # Walk a little bit down. You learn that there are supplies stored from the Wigner Merchant Group. | ||
#; [[File:EP_21_15.png]] | #; [[File:EP_21_15.png]] | ||
# Laura | # Laura Valdaris tells us that this an area for temporary visitors. | ||
# {{#navi:jor_mbase|245|128}} some kids | # At {{#navi:jor_mbase|245|128}} some kids appear and want to play with their Sister Valdaris. She explains that the children are rescued from the Jormungandr Cult. After explaining everything about the kids she asks us to go to the training ground. | ||
#; [[File:EP_21_16.png]] | #; [[File:EP_21_16.png]] | ||
# Valdaris waiting for you at {{#navi:jor_mbase|147|108}}. She explains the | # Valdaris is waiting for you at {{#navi:jor_mbase|147|108}}. She explains the training grounds and that it is open for everyone. You hear something strange from the soldiers, so Valdaris gets angry and wants to investigate it. | ||
#; [[File:EP_21_17.png]] | #; [[File:EP_21_17.png]] | ||
# Go near the soldiers where you see someone | # Go near the soldiers where you see someone getting beaten up so bad that he nearly dies. It's Richard who gets beaten up, so Valdaris decides to bring him back to his room to treat his wounds. | ||
#; [[File:EP_21_18.png]] | #; [[File:EP_21_18.png]] | ||
# Go back to the center {{#navi:jor_mbase|202|191}}. | # Go back to the center {{#navi:jor_mbase|202|191}}. | ||
#; [[File:EP21 9.png]] | #; [[File:EP21 9.png]] | ||
# Go upstairs enter the second last portal on the right side. | # Go upstairs enter the second to last portal on the right side. | ||
#; [[File:EP21_10.png]] | #; [[File:EP21_10.png]] | ||
# Talk to Valdaris who is REALLY UPSET about the situation. Nerius tells her that Richard | # Talk to Valdaris who is REALLY UPSET about the situation. Nerius tells her that Richard wanted to be attacked. | ||
#; [[File:EP_21_19.png]] | #; [[File:EP_21_19.png]] | ||
# Talk to Richard who explains that he wants to create books for battle. Getting hit by Nerius was | # Talk to Richard who explains that he wants to create books for battle. Getting hit by Nerius was necessary to show proper combat stances which are better shown in real-life examples. Lee should draw the illustration for the book. | ||
#; [[File:EP_21_20.png]] | #; [[File:EP_21_20.png]] | ||
# Talk to Lee who instantly shows you the illustration he drawn. After some talking about the book, you get | # Talk to Lee who instantly shows you the illustration he has drawn. After some talking about the book, you get introduced to Richard. Lee gets ordered to show us the rest while Richard and Valdaris have a talk. | ||
#; [[File:EP_21_21.png]] | #; [[File:EP_21_21.png]] | ||
# Leave the room, enter the last portal. | # Leave the room, enter the last portal. | ||
#; [[File:EP21_10A.png]] | #; [[File:EP21_10A.png]] | ||
# Talk to Lee again. | # Talk to Lee again. He tells us the full story of how they met Galaxia, where she destroyed nearly the entire mercenary group alone. After clearing the armor, Lee is willing to show us the rest of the base. | ||
#; [[File:EP_21_22.png]] | #; [[File:EP_21_22.png]] | ||
# Leave the center and walk a | # Leave the center and walk a little bit left {{#navi:jor_mbase|168|195}} where Lee explains the rest of the base. Tan will appear and tell us that this should be enough and you should go and see Tris. You will be rewarded with 30x {{#item:1001618}} and 30 reputation. | ||
#; [[File:EP_21_23.png]] | #; [[File:EP_21_23.png]] | ||
# Talk to Tris. | # Talk to Tris. He asks us how everything went. After some explaining, he tells us that Alberta needs a wizard and Nillem should join them. Lehar will be sent to the Wigner Merchant Group, who are involved in relief efforts for people who escaped the cult. For us, we need to meet someone first. We meet Heine through a magic Tablet (Insert mobile phone joke here). Learning from Heine, our task will be to go to Alberta and receive the goods Heine sent to the resistance. Heine wishes to get a special Bright Eye from us. It must be from us and a fresh one, so not a single one from the storage. There are 4 dialogs in total and you need to click specific options: | ||
#;* First Dialogue: Bearable. | #;* First Dialogue: Bearable. | ||
#;* Second dialogue: Is that person you, Tris? | #;* Second dialogue: Is that person you, Tris? | ||
#;* Third Dialogue: | #;* Third Dialogue: Enjoy the text. | ||
#;* Fourth dialogue: | #;* Fourth dialogue: Get kill quest 10x {{#linkmob:22319}} and collect 1x {{#item:1001641}}. | ||
#; [[File:EP_21_24.png]] | #; [[File:EP_21_24.png]] | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|161|341}} and go to the Raised Land. Here you can do the kill quest. | ||
#; [[File:EP_21_25.png]] | #; [[File:EP_21_25.png]] | ||
# To return you can talk to the Hidden Boat on the bottom left of the map. | # To return you can talk to the Hidden Boat on the bottom left of the map {{#navi:jor_raise2|100|26}}. | ||
#; [[File:EP_21_25A.png]] | #; [[File:EP_21_25A.png]] | ||
# Go back to Tris | # Go back to Tris. You will be rewarded with 30x {{#item:1001618}} and 35 reputation. | ||
#; You | #; <nowiki>You have unlocked: Volunteer Vallen Wok Daily Quest</nowiki> | ||
#; Counselor Wool Daily Quest | #; <nowiki>You have unlocked: Counselor Wool Daily Quest</nowiki> | ||
# Go to the other Walter Sailor {{#navi:jor_mbase|333|148}}, he will take you to the | # Go to the other Walter Sailor {{#navi:jor_mbase|333|148}}, he will take you to the Alberta. | ||
#; [[File:EP_21_26.png]] | #; [[File:EP_21_26.png]] | ||
# Walk a | # Walk up a little bit and talk to Nillem. You watch how Nillem gets overloaded with work from the Sailor. After entering the discussion, the Sailor introduces himself as Megas. He forces you to go to the beach to find work, ignoring your request. | ||
#; [[File:EP_21_27.png]] | #; [[File:EP_21_27.png]] | ||
# {{#navi:jor_albe|227|117}} Walk into the quest sign, Yohan will appear. | # {{#navi:jor_albe|227|117}} Walk into the quest sign, Yohan will appear. He assigns you with moving the cargo to specific areas. Those are marked on the map. | ||
#; [[File:EP_21_28.png]] [[File:EP_21_29.png]] | #; [[File:EP_21_28.png]] [[File:EP_21_29.png]] | ||
# Visit Walter Sailor at {{#navi:jor_albe|146|224}}. | # Visit Walter Sailor at {{#navi:jor_albe|146|224}}. He explains to you that everyone needs to do those tasks, it's like a ladder where everyone begins the same. | ||
#; [[File:EP_21_30.png]] | #; [[File:EP_21_30.png]] | ||
# There is another Walter Sailor waiting inside a building {{#navi:jor_albe|120|145}}. | # There is another Walter Sailor waiting inside a building {{#navi:jor_albe|120|145}}. | ||
Line 90: | Line 93: | ||
# Enter the building, walk up, and talk to Walter Sailor. | # Enter the building, walk up, and talk to Walter Sailor. | ||
#; [[File:EP_21_32.png]] | #; [[File:EP_21_32.png]] | ||
# Go back to Yohan {{#navi:jor_albe|227|117}} | # Go back to Yohan {{#navi:jor_albe|227|117}}. With all the goods coming and going there is dirt in the town. You have to clean up 4 dirt piles. | ||
#; [[File:EP_21_29.png]] | #; [[File:EP_21_29.png]] | ||
# 4 dirt | # The 4 dirt pile locations are: | ||
#; {{#navi:jor_albe|205|132}} | #; {{#navi:jor_albe|205|132}} | ||
#; [[File:EP_21_33.png]] | #; [[File:EP_21_33.png]] | ||
Line 101: | Line 104: | ||
#; {{#navi:jor_albe|143|210}} | #; {{#navi:jor_albe|143|210}} | ||
#; [[File:EP_21_36.png]] | #; [[File:EP_21_36.png]] | ||
# Go back to Yohan {{#navi:jor_albe|227|117}}. | # Go back to Yohan {{#navi:jor_albe|227|117}}. He will give you the next job in the warehouse you were before. | ||
# Go back to the previous building {{#navi:jor_albe|120|145}}. | # Go back to the previous building {{#navi:jor_albe|120|145}}. | ||
#; [[File:EP_21_31.png]] | #; [[File:EP_21_31.png]] | ||
# Enter the building walk down | # Enter the building and walk down. You will meet Iana Operta. She wants you to deliver 2 letters. | ||
#; [[File:EP_21_37.png]] | #; [[File:EP_21_37.png]] | ||
# First letter: {{#navi:jor_albe|200|107}} | # First letter: Enter the building at {{#navi:jor_albe|200|107}}. | ||
#; [[File:EP_21_38.png]] | #; [[File:EP_21_38.png]] | ||
# | # Talk to Professor Sanguin. He takes the letter and mentions that your name is mentioned in the letter too. After some waiting, he gives you a written reply. | ||
#; [[File:EP_21_39.png]] | #; [[File:EP_21_39.png]] | ||
# Second letter: {{#navi:jor_albe|60|237}} | # Second letter: Enter the building at {{#navi:jor_albe|60|237}}. | ||
#; [[File:EP_21_40.png]] | #; [[File:EP_21_40.png]] | ||
# Talk to Patissier Edel. Choose second option | # Talk to Patissier Edel. She introduces herself and asks about your business. Choose the second option (First Option would mean trouble!) and hear her reply. | ||
#; [[File:EP_21_41.png]] | #; [[File:EP_21_41.png]] | ||
# Go back to Iana | # Go back to Iana {{#navi:jor_albe|120|145}}. Enter the building, walk down and talk to Iana. You bring her both replies and she tells you that those aren't basic trivial errands. You get introduced to Mariastella Walter and start talking about the stories of the ghost ship. We are told that Maria's father, Walter, might be on the ship and we need to gather information about it's location. | ||
#; [[File:EP_21_31.png]] [[File:EP_21_31A.png]] | #; [[File:EP_21_31.png]] [[File:EP_21_31A.png]] | ||
# | # You will be rewarded with 40x {{#item:1001618}} and 40 reputation. | ||
# Go back to Lunaforma, talk to the Walter Sailor at {{#navi:jor_albe|194|200}}. | # Go back to Lunaforma, talk to the Walter Sailor at {{#navi:jor_albe|194|200}}. | ||
#; [[File:EP_21_42.png]] | #; [[File:EP_21_42.png]] | ||
# Talk to Ivan at {{#navi:jor_mbase|240|277}}. Ask about the | # Talk to Ivan at {{#navi:jor_mbase|240|277}}. Ask about the ghost ship. But instead of getting information, you will get assigned to helping with the meal. | ||
#; [[File:EP_21_43.png]] | #; [[File:EP_21_43.png]] | ||
# Talk to Lehar | # Talk to Lehar in {{#navi:jor_mbase|214|306}} several times. You decide to help him with the meals for the Wigner groups. Everyone is enjoying Lehar's rice a lot. Lehar mentions that he heard people mention a ghost ship. | ||
#; [[File:EP_21_44.png]] | #; [[File:EP_21_44.png]] | ||
# Talk to Ivan at {{#navi:jor_mbase|193|287}}. | # Talk to Ivan at {{#navi:jor_mbase|193|287}} who tells you how many people saw the ghost ship. He gives you the name of who you should ask first, because he saw most of the stuff happening. | ||
#; [[File:EP_21_45.png]] | #; [[File:EP_21_45.png]] | ||
# Talk to Lyriq at {{#navi:jor_mbase|191|306}}, talk to | # Talk to Lyriq at {{#navi:jor_mbase|191|306}}, who gets introduced by Lehar. After some small talk he gets more comfy around you and begins to tell you the story of what happened on that day with the ghost ship. We decide to go back to Ivan. | ||
#; [[File:EP_21_46.png]] | #; [[File:EP_21_46.png]] | ||
# Talk to Ivan at {{#navi:jor_mbase|237|281}}. | # Talk to Ivan at {{#navi:jor_mbase|237|281}}. He tells us that he wants to join us on the ghost ship mission. But we need to deliver a package to his sister in Alberta first. | ||
#; [[File:EP_21_47.png]] | #; [[File:EP_21_47.png]] | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|333|148}}, he will take you to Alberta again. | ||
#; [[File:EP_21_26.png]] | #; [[File:EP_21_26.png]] | ||
# Enter the building at {{#navi:jor_albe|100|238}} | # Enter the building at {{#navi:jor_albe|100|238}} | ||
#; [[File:EP_21_48.png]] | #; [[File:EP_21_48.png]] | ||
# Talk to Lalaila Wigner | # Talk to Lalaila Wigner, who is surprised about Ivan's package. She explains to you that she sends others to look over Ivan. We should take something he left behind and bring it to him. | ||
#; [[File:EP_21_49.png]] | #; [[File:EP_21_49.png]] | ||
# Enter the portal at top and check the dusty box. | # Enter the portal at the top and check the dusty box. It contains well maintained knuckles which get cleaned and everything by Lalaila. She confirms that Ivan wanted those knuckles to be thrown away but Lalaila refused. She also gives you a letter for Maria Walter. | ||
#; [[File:EP_21_50.png]] | #; [[File:EP_21_50.png]] | ||
# Leave the building and go to the next one at {{#navi:jor_albe|120|146}}. | # Leave the building and go to the next one at {{#navi:jor_albe|120|146}}. | ||
#; [[File:EP_21_51.png]] | #; [[File:EP_21_51.png]] | ||
# Talk to Maristella Walter. You will | # Talk to Maristella Walter and give her the letter. She doesn't say anything and just smiles. You will be rewarded with 10x {{#item:1001618}} and 5 reputation. | ||
#; [[File:EP_21_52.png]] | #; [[File:EP_21_52.png]] | ||
# Go back to Lunaforma, talk to the Walter Sailor at {{#navi:jor_albe|194|200}}. | # Go back to Lunaforma, talk to the Walter Sailor at {{#navi:jor_albe|194|200}}. | ||
#; [[File:EP_21_42.png]] | #; [[File:EP_21_42.png]] | ||
# Talk to Ivan at {{#navi:jor_mbase|237|281}}. You will | # Talk to Ivan at {{#navi:jor_mbase|237|281}}. He suggests to infiltrate through the north of the Raised Land and to meet there. You will be rewarded with 40x {{#item:1001618}} and 40 reputation. | ||
#; [[File:EP_21_47.png]] | #; [[File:EP_21_47.png]] | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|161|341}} and go to the Raised Land. | ||
#; [[File:EP_21_25.png]] | #; [[File:EP_21_25.png]] | ||
# Leave the map | # Leave the map through the top portal. | ||
#; [[File:EP_21_53.png]] | #; [[File:EP_21_53.png]] | ||
# Walk into the | # Walk into the bushes at {{#navi:jor_raise1|322|64}} <br> '''Note''': {{#linkmob:22315}} on this map drops {{#item:1001643}}. 2 are required for step 166 | ||
#; [[File:EP_21_54.png]] | #; [[File:EP_21_54.png]] | ||
# You will ported | # You will be ported to another map. Talk to Ivan. A plan is made to infiltrate the temple. Why is there a temple and why does it look like it's made by human? This question is asked and the only way to find out is to go inside. | ||
#; [[File:EP_21_55.png]] | #; [[File:EP_21_55.png]] | ||
#; Unlocked Jormungand Church Temple. | #; Unlocked Jormungand Church Temple. | ||
# Enter the dungeon at {{#navi:jor_raise1|152|316}} | # Enter the dungeon at {{#navi:jor_raise1|152|316}} | ||
#; [[File:EP_21_56.png]] | #; [[File:EP_21_56.png]] | ||
# Enter the | # Enter the safe spot at {{#navi:jor_tmple1|170|62}} | ||
#; [[File:EP_21_57.png]] | #; [[File:EP_21_57.png]] | ||
# | # Talk to Ivan. Ivan sorts out a plan out to find any humans who are looking to escape. Top priority is gathering information about the ghost ship though, so we go with Tan to gather information. | ||
#; [[File:EP_21_58.png]] | #; [[File:EP_21_58.png]] | ||
# | # Go to the next safe spot at {{#navi:jor_tmple1|103|180}} | ||
#; [[File:EP_21_59.png]] | #; [[File:EP_21_59.png]] | ||
# Talk to believer. | # Talk to the believer. After asking, they can't give any information about the ghost ship. Because of their strong faith Tan decides not to ask about escaping. | ||
#; [[File:EP_21_60.png]] | #; [[File:EP_21_60.png]] | ||
# | # Go to the next safe spot at {{#navi:jor_tmple1|181|235}} | ||
#; [[File:EP_21_61.png]] | #; [[File:EP_21_61.png]] | ||
# | # Talk to another believer. They are unhappy, but after asking about escaping, they think we want to capture them and bring them to the 2nd floor, where humans get taken away by the guards. Tan suggested to go there for potential information. | ||
#; [[File:EP_21_62.png]] | #; [[File:EP_21_62.png]] | ||
# | # Go to the next safe spot at {{#navi:jor_tmple1|229|270}} | ||
#; [[File:EP_21_63.png]] | #; [[File:EP_21_63.png]] | ||
# Talk to the next believer. | # Talk to the next believer. You get told to go to the 2nd floor, but you need to be registered by the priests as a believer first. But currently they have disappeared, so Tan suggests to go back to the gathering point. | ||
#; [[File:EP_21_64.png]] | #; [[File:EP_21_64.png]] | ||
# Go back to the first | # Go back to the first safe spot at {{#navi:jor_tmple1|170|62}} | ||
#; [[File:EP_21_57.png]] | #; [[File:EP_21_57.png]] | ||
# | # Talk to Ivan. Ivan and Yohan came to the same conclusion and without any information. It's said that we need more information about the place first before we can get more. | ||
#; [[File:EP_21_58.png]] | #; [[File:EP_21_58.png]] | ||
# | # Go back to Lunaforma. | ||
# Talk to Tris at {{#navi:jor_mbase|142|264}}. You will | # Talk to Tris at {{#navi:jor_mbase|142|264}}. Tris is bit frustrated that we couldn't find any humans who wanted to escape or any information about the ghost ship. But someone will arrive soon with potential inside information, so we will meet him and maybe he can guide us to the second floor! You will be rewarded with 15x {{#item:1001618}} and 15 reputation. | ||
#; [[File:EP_21_65.png]] | #; [[File:EP_21_65.png]] | ||
# Visit the small boat at {{#navi:jor_mbase|124|33}}. | # Visit the small boat at {{#navi:jor_mbase|124|33}}. | ||
#; [[File:EP_21_66.png]] | #; [[File:EP_21_66.png]] | ||
# Talk to Tan at {{#navi:jor_crk_p|72|76}}. | # Talk to Tan at {{#navi:jor_crk_p|72|76}}. The informant, Nadoyo, explains that there is someone who wants to escape from the temple and has every information we need. But to get there safely we need someone tall with long black hair similar to Tan. | ||
#; [[File:EP_21_67.png]] | #; [[File:EP_21_67.png]] | ||
# Talk to Ivan. | # Talk to Ivan who has an idea which person fits the description perfectly, but he is afraid of that thought. | ||
#; [[File:EP_21_68.png]] | #; [[File:EP_21_68.png]] | ||
# Go back to Lunaform, by talking to the small boat. | # Go back to Lunaform, by talking to the small boat. | ||
#; [[File:EP_21_69.png]] | #; [[File:EP_21_69.png]] | ||
# Talk to Ivan at {{#navi:jor_mbase|163|295}}. | # Talk to Ivan at {{#navi:jor_mbase|163|295}}. We're meeting Wilhelm who doesn't want to join the mission. After Tan mentions the reason why Wilhelm is working there and after some convincing, he agrees to come along to infiltrate the temple for information about the ghost ship and finding people who want to escape. | ||
#; [[File:EP_21_70.png]] | #; [[File:EP_21_70.png]] | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|161|341}} and go to the Raised Land. | ||
#; [[File:EP_21_25.png]] | #; [[File:EP_21_25.png]] | ||
# Leave the map | # Leave the map through the top portal. | ||
#; [[File:EP_21_53.png]] | #; [[File:EP_21_53.png]] | ||
# Walk into the | # Walk into the bushes at {{#navi:jor_raise1|322|64}} | ||
#; [[File:EP_21_54.png]] | #; [[File:EP_21_54.png]] | ||
# You will ported | # You will be ported to another map. Talk to Tan. Nadoyo explains the plan. Wilhelm will disguise as a High Rank Priest so we can enter the restricted area of the church, in hopes to find information or people who want to escape. Wilhelm made it clear that he wants to find one person and that's the only reason why he is doing it. Nadoyo mentions that the high priest we disguised into wants to escape from the cult too. You will be rewarded with 15x {{#item:1001618}} and 15 reputation. | ||
#; [[File:EP_21_71.png]] | #; [[File:EP_21_71.png]] | ||
# Enter the dungeon at {{#navi:jor_raise1|152|316}} | # Enter the dungeon at {{#navi:jor_raise1|152|316}} | ||
#; [[File:EP_21_56.png]] | #; [[File:EP_21_56.png]] | ||
# Enter the | # Enter the safe spot at {{#navi:jor_tmple1|229|266}} | ||
#; [[File:EP_21_72.png]] | #; [[File:EP_21_72.png]] | ||
# Talk to Nadoyo. | # Talk to Nadoyo, who explains the plan. Wilhelm will pose as high priest Carmigand, a key figure in the cult. We just have to follow him and everything should work out fine, but Wilhelm is skeptical about the plan. | ||
#; [[File:EP_21_73.png]] | #; [[File:EP_21_73.png]] | ||
# Talk to Guard. Talk | # Talk to the Guard who registers our party with mostly fake names. Nadoyo will go ahead. Talk to the guard again to start the Gimli Infiltration instance. NOTE EVERYONE CAN OPEN INSTANCE FROM PARTY. | ||
#; [[File:EP_21_74.png]] | #; [[File:EP_21_74.png]] | ||
# Talk to Nadoyo | # Talk to Nadoyo who tells us that Carmigand's plan to escape got leaked. Now we need to act fast in to find and rescue him from the cult, because he has all information we need. | ||
#; [[File:EP_21_X74.png]] | #; [[File:EP_21_X74.png]] | ||
# Talk to Tan | # Talk to Tan who teleports you into a new room. | ||
#; [[File:EP_21_75.png]] | #; [[File:EP_21_75.png]] | ||
# Talk to Wilhelm | # Talk to Wilhelm who asks the believers about Carmigand. They don't know where he is, but they tell us to look for him at the inner payer room. Wilhelm uses the time to ask about someone named Reinhard, the guy who he is looking for. After the dialog you get warped out. | ||
#; [[File:EP_21_76.png]] | #; [[File:EP_21_76.png]] | ||
# Talk to Tan | # Talk to Tan at the new location. | ||
#; [[File:EP_21_77.png]] | #; [[File:EP_21_77.png]] | ||
# Talk to Tan | # Talk to Tan to get warped to another prayer room. | ||
#; [[File:EP_21_78.png]] | #; [[File:EP_21_78.png]] | ||
# Talk to Believer | # Talk to the Believer, who are complaining about their time at the temple. They want to escape and Wilhelm offers them the way out. But guards appear who are suspicious about the loud noises and forbid meeting in groups bigger than 2. They start attacking you. | ||
#; [[File:EP_21_79.png]] | #; [[File:EP_21_79.png]] | ||
# Kill the | # Kill the guards. | ||
# Talk to again | # Talk to the Believer again. They agree to escape, but don't know anything about Reinhard either. You get warped out. | ||
#; [[File:EP_21_80.png]] | #; [[File:EP_21_80.png]] | ||
# Talk to Tan | # Talk to Tan to get the next location. | ||
#; [[File:EP_21_81.png]] | #; [[File:EP_21_81.png]] | ||
# Talk to the guard | # Talk to the guard who is surprised to see Carmigand. Wilhelm, who pretends to be Carmigand, uses this time to surprise attack the guards. | ||
#; [[File:EP_21_82.png]] | #; [[File:EP_21_82.png]] | ||
# Kill the | # Kill the guards. | ||
# Enter the portal, which | # Enter the portal, which appears after killing both guards. | ||
#; [[File:EP_21_83.png]] | #; [[File:EP_21_83.png]] | ||
# Talk to the | # Talk to the Believer at the top of the room. They are happy to be rescued by us and are willing to trust us to escape. But no one knows anything about Reinhard. One of them suggests that he died from the suffering at the temple. | ||
#; [[File:EP_21_84.png]] | #; [[File:EP_21_84.png]] | ||
# You have to search for another prayer room {{#navi:1@mdtem|117|38}}. | # You have to search for another prayer room {{#navi:1@mdtem|117|38}}. | ||
# Talk to Tan. | # Talk to Tan. Guards will appear. They claim that Wilhelm is Carmigand and try to capture him. You have to kill both guards again. | ||
#; [[File:EP_21_85.png]] | #; [[File:EP_21_85.png]] | ||
# After killing the guards | # After killing the guards, more guards appear. Talk to the yellow guard and even more guards appear. Wilhelm suggest to be captured so they bring us to the real Carmigand. This would be more efficient than wandering around. | ||
#; [[File:EP_21_86.png]] | #; [[File:EP_21_86.png]] | ||
# You will be warped | # You will be warped to a preacher room. Talk to Wilhelm. Carmigand will appear and you will learn that he is actually Reinhardt, the guy Wilhelm is looking for. They are brothers and their parents died. Reinhardt is happy that he has finally found him, but he is also disappointed that he became a high priest for this temple. Carmigand explains that there is a secret passage in the room, that no Rgan knows about and we need to find it to escape. | ||
#; [[File:EP_21_87.png]] | #; [[File:EP_21_87.png]] | ||
# Suspicious Places will appear. | # Suspicious Places will appear. Click on all of them, until you hit the right one and get warped out. | ||
#; [[File:EP_21_88.png]] | #; [[File:EP_21_88.png]] | ||
# Talk to Wilhelm | # Talk to Wilhelm, who is confused why the passage is like a mace. Carmigand explains that each prayer room is connected to the mace and we need to find the right one to escape. | ||
#; [[File:EP_21_89.png]] | #; [[File:EP_21_89.png]] | ||
# Two | # Two guards appear and want to re-capture Carmigand and Wilhelm. Kill both of them. After Killing the guards talk to Wilhelm again, who teleports you to a new place. | ||
# Talk to Tan. | # Talk to Tan. Wilhelm finds it funny that he, who was weaker as a kid is now protecting his brother. | ||
#; [[File:EP_21_90.png]] | #; [[File:EP_21_90.png]] | ||
# 4 | # 4 Guards will appear to capture us. Kill them. | ||
# Talk to Tan again. | # Talk to Tan again. Carmigand doesn't know where the exit is exactly. You get ported to a new location | ||
# Talk to Wilhelm. | # Talk to Wilhelm. Hyasagand appears with guards and explains that she is happy to see Carmigand's downfall. Carmigand tells her what he thinks of the church and how big of a lie it is. She sends the guard to capture him, even with force. | ||
#; [[File:EP_21_91.png]] | #; [[File:EP_21_91.png]] | ||
# 3 | # Kill the 3 guards that Hyasagand sends out to capture Carmigand. | ||
# Talk to Wilhelm. 9 | # Talk to Wilhelm. Believers witness what happens and Hyasagand twists the words to make Carmigand look like the bad guy. Kill all 9 guards in order to progress. | ||
#; [[File:EP_21_92.png]] | #; [[File:EP_21_92.png]] | ||
# Talk to Tan and enter the | # Talk to Tan. Ivan and the others appear with believers to escape. Hyasagand retreats for now. Carmigand makes a speech to his people to follow him, even when he caused a lot of pain. A portal will appear, enter it to leave the instance. | ||
#; [[File:EP_21_93.png]] | #; [[File:EP_21_93.png]] | ||
# You will be warped back to the | # You will be warped back to the safe spot. Enter the bushes. You will meet Nadoyo and the others inside. Ivan explains what happened inside of the temple and Nadoyo is not surprised that it turned out this way. Carmigand promises to her that he will not make the same mistake twice. You will be rewarded with 20x {{#item:1001618}} and 20 reputation. | ||
#; [[File:EP_21_94.png]] | #; [[File:EP_21_94.png]] | ||
# Go back to Lunaforma and talk to Tris {{#navi:jor_mbase|149|270}}. | # Go back to Lunaforma and talk to Tris {{#navi:jor_mbase|149|270}}. He greets all the newly escaped people from the cult. They are a bit unsure of the place, but Tris makes a clear speech about the place and it's purpose. The old believers wish for justice over Carmigand's betrayal, so Tris decides to speak in private while Ivan shows them the lands here. | ||
#; [[File:EP_21_95.png]] | #; [[File:EP_21_95.png]] | ||
# Go back to the center | # Go back to the center barracks {{#navi:jor_mbase|203|190}}. Enter the portal. | ||
#; [[File:EP21_9.png]] | #; [[File:EP21_9.png]] | ||
# | # Go straight up into the portal at the top. | ||
#; [[File:EP_21_96.png]] | #; [[File:EP_21_96.png]] | ||
# Talk to Wilhelm. | # Talk to Wilhelm. They clear up why they brought Carmigand up here. He wishes to be called by his old name, Reinhard Lugenburg. He is willing to give us any information needed to defeat the cult. | ||
#; [[File:EP_21_97.png]] | #; [[File:EP_21_97.png]] | ||
# Talk to Reinhardt. You will | # Talk to Reinhardt. He tells us about the Ghost Ship, which fits everything we know so far. He also mentions that the cult uses a new route in fear of the ship. We also learn, that the cult has weakened over time because of the humans leaving, but we don't know anything about their main force. Because Reinhard is human, he did not get all the information. You will be rewarded with 30x {{#item:1001618}} and 30 reputation. | ||
#; [[File:EP_21_98.png]] | #; [[File:EP_21_98.png]] | ||
# Talk to Wilhelm. | # Talk to Wilhelm. He starts explaining about how their parents died and begins to rant about how Reinhard betrayed their family by becoming something they are fighting against. | ||
#; [[File:EP_21_97.png]] | #; [[File:EP_21_97.png]] | ||
# Talk to Reinhardt. | # Talk to Reinhardt, who explains that he wanted to help everyone, believing the church was the answer. Wilhelm leaves disappointed , even saying that he buried his feelings for his brother because of what he did. | ||
#; [[File:EP_21_98.png]] | #; [[File:EP_21_98.png]] | ||
#;* Unlocks Side Quest: Lugenburg Brothers. | #;* Unlocks Side Quest: Lugenburg Brothers. | ||
# Enter the building at {{#navi:jor_albe|120|146}}. | # Enter the building at {{#navi:jor_albe|120|146}}. | ||
#; [[File:EP_21_51.png]] | #; [[File:EP_21_51.png]] | ||
# Talk to Maristella Walter. | # Talk to Maristella Walter. She asks you to meet her at the harbor for the journey to the ship, now knowing the location where to find it. | ||
#; [[File:EP_21_52.png]] | #; [[File:EP_21_52.png]] | ||
# Leave the building and go to {{#navi:jor_albe|191|180}}. | # Leave the building and go to {{#navi:jor_albe|191|180}}. | ||
#; [[File:EP_21_99.png]] | #; [[File:EP_21_99.png]] | ||
# Talk to Maristella Walter. Enter | # Talk to Maristella Walter. Enter the Ghost Ship instance. | ||
# Talk to Maristella inside. | # Talk to Maristella inside. It is planned to move with caution and check if it's really the ship of the Walter. | ||
#; [[File:EP_21_100.png]] | #; [[File:EP_21_100.png]] | ||
# Walk left, kill the | # Walk left, kill the ghost ship crew and a Sternlight will appear. It feels familiar, but it's not the same as the one Maria remembers. | ||
#; [[File:EP_21_102.png]] | #; [[File:EP_21_102.png]] | ||
# Walk right and click on the Mast Traces. | # Walk right and click on the Mast Traces. Maria finds marks from back then, when she was younger. | ||
#; [[File:EP_21_103.png]] | #; [[File:EP_21_103.png]] | ||
# Walk up | # Walk up to the right side and click on the Old Box. Inside the box you find old wooden toys, which are by Howell for his daughter. | ||
#; [[File:EP_21_104.png]] | #; [[File:EP_21_104.png]] | ||
# Walk down and kill | # Walk down and kill the ghost ship crew again, a portal will appear. | ||
#; [[File:EP_21_105.png]] | #; [[File:EP_21_105.png]] | ||
# Kill | # Kill the ghost ship crew again and click on the Crumpled Documents which are unreadable. Even Yohan can't read whats on the papers which are smudged by the seawater. BEFORE ENTERING THE PORTAL!! | ||
#; [[File:EP_21_106.png]] | #; [[File:EP_21_106.png]] | ||
# Find the Rusty Fountain Pen at {{#navi:1@wtgs|184|121}}. | # Find the Rusty Fountain Pen at {{#navi:1@wtgs|184|121}}. Yohan recognizes the pen and with that it's certain what this ship is about. | ||
#; [[File:EP_21_107.png]] | #; [[File:EP_21_107.png]] | ||
# Kill the | # Kill the ghost ship crew on the other side. | ||
# Follow the way | # Follow the way till you find the Box under a Bed. {{#navi:1@wtgs|149|127}}. You find a journal. It says, that after Maria escaped a strange woman appeared on the deck, who granted a wish to the captain. When the captain answered everything on the ship changed; memories were fading and crew members turned into monsters. Now we know, that this is the ship Maria was looking for. | ||
#; [[File:EP_21_BOX_UNDER.png]] | #; [[File:EP_21_BOX_UNDER.png]] | ||
# Search for the rest of the | # Search for the rest of the ghost ship Crew and kill them. | ||
# | # After killing them all, a portal will appear at {{#navi:1@wtgs|109|114}}. Before entering Maria gives a short speech confirming that this ship is the missing Walter and that every answer must lie in the Captains Quarter. | ||
#; [[File:EP_21_108.png]] | #; [[File:EP_21_108.png]] | ||
# Upstairs you will meet the Ghostship Captain. | # Upstairs you will meet the Ghostship Captain. | ||
#; [[File:EP_21_109.png]] | #; [[File:EP_21_109.png]] | ||
# Talk to him | # Talk to him to start the fight after Maria gives a speech to bolster morale. | ||
# Talk to him after his death | # Talk to him after his death. He will turn into human form for a while to explain what happened in the past. His wish was to sink every cult ship, even in death. He is glad that he could at least see everyone one last time before dying. | ||
# Leave the room on the right side {{#navi:1@wtgs|331|27}}. | # Leave the room on the right side {{#navi:1@wtgs|331|27}}. | ||
#; [[File:EP_21_110.png]] | #; [[File:EP_21_110.png]] | ||
# Outside | # Outside of the ship talk to Maristella. She summarizes what happened and that they need to leave before the ship disappears. | ||
#; [[File:EP_21_111.png]] | #; [[File:EP_21_111.png]] | ||
# Leave the instance through the portal, which appears next to Maristella. | # Leave the instance through the portal, which appears next to Maristella. | ||
#; [[File:EP_21_112.png]] | #; [[File:EP_21_112.png]] | ||
# Talk to Maristella Walter. | # Talk to Maristella Walter who reports to Megas what happened on the ghost ship. | ||
#; [[File:EP_21_100A.png]] | #; [[File:EP_21_100A.png]] | ||
# Wigner Executive will appear, talk to him. You will | # Wigner Executive will appear, talk to him. He tells you that he has the goods Heine sent us. Now that we're done, we should return to Lunaforma and speak to the tablet again. You will be rewarded with 70x {{#item:1001618}} and 90 reputation. | ||
#; [[File:EP_21_113.png]] | #; [[File:EP_21_113.png]] | ||
#;* Unlocks Mysterious Ghost Ship daily instance. | #;* Unlocks Mysterious Ghost Ship daily instance. | ||
# Go back to the center | # Go back to the center barracks {{#navi:jor_mbase|203|190}}. Enter the portal. | ||
#; [[File:EP21_9.png]] | #; [[File:EP21_9.png]] | ||
# Talk to Tris | # Talk to Tris. He asks us about what happened on the ghost ship. After some time he tries to call Heine again, but the connection to him is bad. Speak to him again, the connection is stable now. The entire tablet needs an overhaul and Heine wants us to help him with that. Tris made a spare room ready for us and we should head there with the tablet ASAP. | ||
#; [[File:EP_21_114.png]] | #; [[File:EP_21_114.png]] | ||
# Go upstairs the first portal on the left side | # Go upstairs and into the first portal on the left side. Talk to Heine's Tablet {{#navi:mbase_in|71|126}}. | ||
#; [[File:EP_21_115.png]] [[File:EP_21_115A.png]] | #; [[File:EP_21_115.png]] [[File:EP_21_115A.png]] | ||
# Choose second option: "I'll do as you order." You have to farm 2x {{#item:1001643}}. Vellelopy drops from | # Speak to the tablet. Heine tells you that the connection is really stable. Choose the second option: "I'll do as you order." and he tells you to get materials for maintenance.You have to farm 2x {{#item:1001643}}. Vellelopy drops from {{#linkmob:22315}} in jor_raise1. <br> Note: If you already have the Vellelopy, skip to step 166 | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|161|341}} and go to the Raised Land. | ||
#; [[File:EP_21_25.png]] | #; [[File:EP_21_25.png]] | ||
# Leave the map | # Leave the map through the top portal. You can find the Velellings here. | ||
#; [[File:EP_21_53.png]] | #; [[File:EP_21_53.png]] | ||
# Go back to the center | # Go back to the center barracks {{#navi:jor_mbase|203|190}}. Enter the portal. | ||
#; [[File:EP21_9.png]] | #; [[File:EP21_9.png]] | ||
# Go upstairs the first portal on the left side to deliver the Vellelopies to Heine's Tablet {{#navi:mbase_in|71|126}}. | # Go upstairs and into the first portal on the left side to deliver the Vellelopies to Heine's Tablet {{#navi:mbase_in|71|126}}. | ||
#; [[File:EP_21_115.png]] | #; [[File:EP_21_115.png]] | ||
# Choose "Please tell me. " | # Talk to the tablet. It will begin to absorb the materials you brought along. While waiting, Heine asks to tell an old story, you Choose "Please tell me. " and he explains us why he began helping Tan and Tris but then starts ranting about them as well! | ||
# Talk | # Talk to the tablet again and Heine complains about how annoying it is that it didn't work the first time. After we ask ( choose "How old is it?") he tries to explains how old this tablet is. He also mentions that he added 2 new features to the tablet as well. | ||
# Talk a third time | # Talk a third time with the tablet. Heine is happy that it works for the second time, so you ask and choose "Is that good?", and he starts to complain that it's bad that it's only working for the second time. But then he points out that we're from the future by reading our mana, so he asks us why we came. Choose "To completely eliminate the Rgans" and we explain what happened in our time and that the Rgans are a really big problem. Heine is happy about our answer and wants to help us. You will get 1x {{#item:1001627}}. | ||
# Exit the room and talk to Tris | # Exit the room and talk to Tris. Tris plans to attack the cult with the information Aurelie provided. After more information from Heine all agree to attack ASAP to end the war before the cult can regroup, but something happened outside. You will be rewarded with 50x {{#item:1001618}} and 50 reputation. | ||
#; [[File:EP_21_114.png]] | #; [[File:EP_21_114.png]] | ||
# Exit the | # Exit the barracks through the portal and talk to Nadoyo. He explains that the cult plans to resurrect Jormungandr! Nadoyo even saw the shadow of a Serpent, so we need to contact our allies and gather all the information we can get. | ||
#; [[File:EP_21_116.png]] | #; [[File:EP_21_116.png]] | ||
# Gather 3 reports: | # Gather 3 reports: | ||
Line 340: | Line 343: | ||
#;* Cult Member Escapee {{#navi:jor_mbase|216|297}} | #;* Cult Member Escapee {{#navi:jor_mbase|216|297}} | ||
#; [[File:EP_21_119.png]] | #; [[File:EP_21_119.png]] | ||
# Go back to Tris who is | # Go back to Tris who is in front of the center barracks {{#navi:jor_mbase|203|186}}. We give him all information we gathered. But Tan and Nadoyo are missing so we need to check on them! | ||
#; [[File:EP_21_120.png]] | #; [[File:EP_21_120.png]] | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|161|341}} and go to the Raised Land. | ||
#; [[File:EP_21_25.png]] | #; [[File:EP_21_25.png]] | ||
# Leave the map | # Leave the map through the top portal. | ||
#; [[File:EP_21_53.png]] | #; [[File:EP_21_53.png]] | ||
# At {{#navi:jor_raise1|198|189}} you will find a Rock Crevice, enter it. | # At {{#navi:jor_raise1|198|189}} you will find a Rock Crevice, enter it. | ||
#; [[File:EP_21_121.png]] | #; [[File:EP_21_121.png]] | ||
# Inside talk to | # Inside talk to Nadoyo. They prepared for something inside the church, a room even Reinhard didn't know. So before going back to Tris we are going with them into the church to check it out and to find more evidence of the giant serpent. | ||
#; [[File:EP_21_122.png]] | #; [[File:EP_21_122.png]] | ||
# | # Check the Decorative Door at {{#navi:jor_raise1|128|323}}. | ||
#; [[File:EP_21_123.png]] | #; [[File:EP_21_123.png]] | ||
# Inside the building talk to the Cult Priest. | # Inside the building talk to the Cult Priest. The Priest confirms our fear, something eats people by absorbing their mana to get stronger and stronger. Tan and Reinhard want to go ahead and deal with it while we and Nadoyo go back and report to Tris. | ||
#; [[File:EP_21_124.png]] | #; [[File:EP_21_124.png]] | ||
# Talk to | # Talk to Nadoyo, she will warp you back to Lunaphoma. | ||
#; [[File:EP_21_125.png]] | #; [[File:EP_21_125.png]] | ||
# Go back to Tris who is | # Go back to Tris who is in front of the center barracks {{#navi:jor_mbase|203|186}}. We report back with what happened and what Tan's plan is. Tris will exclude normal soldiers and us from the battle and we should unite back with our friends on the 2nd floor. | ||
#; [[File:EP_21_120.png]] | #; [[File:EP_21_120.png]] | ||
# Enter the | # Enter the barracks and go into the Small Door. | ||
#; [[File:EP_21_126.png]] | #; [[File:EP_21_126.png]] | ||
# Talk to Nyar. You will | # Talk to Nyar. Heine explains that we can't erase events from the past but that we could join Tris in the battle with Heine's help. You will be rewarded with 10x {{#item:1001618}} and 50 reputation. | ||
#; [[File:EP_21_127.png]] | #; [[File:EP_21_127.png]] | ||
# | # Talk to Walter Sailor {{#navi:jor_mbase|161|341}} and go to the Raised Land. | ||
#; [[File:EP_21_25.png]] | #; [[File:EP_21_25.png]] | ||
# Leave the map | # Leave the map through the top portal. | ||
#; [[File:EP_21_53.png]] | #; [[File:EP_21_53.png]] | ||
# You have to enter | # You have to enter the Decorative Door at {{#navi:jor_raise1|128|323}} again. | ||
#; [[File:EP_21_123.png]] | #; [[File:EP_21_123.png]] | ||
# Talk to | # Talk to Nadoyo. Tris and Nadoyo are surprised to see you here, but Heine stops him and explains that he needs help and only we can do that. | ||
#; [[File:EP_21_128.png]] | #; [[File:EP_21_128.png]] | ||
# Talk to the door. | # Talk to the door. | ||
#; [[File:EP_21_129.png]] | #; [[File:EP_21_129.png]] | ||
# Talk | # Talk to the Heine Tablet. Everyone is gathered here and some are unsure if this is the right call. After a vote it's decided to proceed and Heine wants to share his new spell with everyone. | ||
#; [[File:EP_21_130.png]] | #; [[File:EP_21_130.png]] | ||
# You will start the instance "Final Battle". | # You will start the instance "Final Battle". | ||
# Inside choose "Use the tablet". | # Inside choose "Use the tablet" and Heine tries to find every location. | ||
# Enjoy the dialogues ~ | # Enjoy the dialogues ~ | ||
# | # After everyone has channeled their mana into the egg, click on the big egg. | ||
#; [[File:EP_21_131.png]] | #; [[File:EP_21_131.png]] | ||
# Kill Corrupted Tan. | # Kill Corrupted Tan. After a long battle the Serpent tries to convince Tris to save his life while Tan shouts to finish it. Tris finishes the Serpent off and Tan dies with him.... | ||
# Talk to | # Talk to Nyar. Heine suggests to leave first to track down the cult's movement and give Tris some time to gather his thoughts. You will be rewarded with 90x {{#item:1001618}} and 110 reputation. | ||
#; [[File:EP_21_132.png]] | #; [[File:EP_21_132.png]] | ||
# Outside the instance talk again to | # Outside the instance talk to Nyar again who brings us to a new area. | ||
#; [[File:EP_21_133.png]] | #; [[File:EP_21_133.png]] | ||
# You will be warped, talk again | # You will be warped, talk to Nyar again. Nillem and Lehar find a suspicious room with a book. Nillen reminds us why we are here and that we should investigate by using this book first. | ||
#; [[File:EP_21_134.png]] | #; [[File:EP_21_134.png]] | ||
# Click on the Suspicious Book to start the Instance Secret | # Click on the Suspicious Book to start the Instance Secret Altar. | ||
#; [[File:EP_21_135.png]] | #; [[File:EP_21_135.png]] | ||
# A shining door will appear, enter it. | # A shining door will appear, enter it. | ||
#; [[File:EP_21_136.png]] | #; [[File:EP_21_136.png]] | ||
# Inside talk to Lehar and start | # Inside talk to Lehar. Nillem explains that ahead is a big power and with the death of the giant serpent they start their next plan of concentrating their remaining power into Lasgand. You need to kill all monsters. | ||
#; [[File:EP_21_137.png]] | #; [[File:EP_21_137.png]] | ||
# At the end of the corridor there will be Door, click on it. | # At the end of the corridor there will be a Door, click on it. | ||
#; [[File:EP_21_138.png]] | #; [[File:EP_21_138.png]] | ||
# Talk to Lehar. | # Talk to Lehar. This place looks familiar, like the place where the High Rank Rgans live. You continue the way. | ||
#; [[File:EP_21_139.png]] | #; [[File:EP_21_139.png]] | ||
# Follow the way and kill all Cult Priests. | # Follow the way and kill all Cult Priests. | ||
# Talk to Jormungandr Shaman, | # Talk to Jormungandr Shaman, who is cursing everyone who was part of the battle, like it is told in the stories back then. Kill him and click on the door to continue. | ||
#; [[File:EP_21_140.png]] | #; [[File:EP_21_140.png]] | ||
# Walk into the Cult Shaman | # Walk into the Cult Shaman, who explains that with the curse they will persist eternally. Monster are spawning, kill all big Serpents. | ||
# Click on the Giant Egg. You will get 60x {{#item:1001618}} | # Click on the Giant Egg. Tris transfers the curse onto himself. Aurelie and Tris will watch over the egg until it's withered away and Tris children in the future will fight back what ever hatches there. You will get ported back to the island. You will be rewarded with 60x {{#item:1001618}} and 50 reputation. | ||
#; [[File:EP_21_141.png]] | #; [[File:EP_21_141.png]] | ||
# Outside talk to Nyar. | # Outside talk to Nyar. Talk about what happened, now that Nyar reclaimed some of his power, Lasgand should be weakened by a lot now. But before we go, we need to swap the tablet with something on the docks, that Heine hid for us. | ||
#; [[File:EP_21_142.png]] | #; [[File:EP_21_142.png]] | ||
#; [[File:EP_21_68.png]] | #; [[File:EP_21_68.png]] | ||
# Go back to | # Go back to Lunaforma by talking to the small boat. | ||
# Talk to the Bushes to | # Talk to the Bushes to receive a new Heine Tablet. Heine says his goodbye and warps us back to the island. | ||
#; [[File:EP_21_143.png]] | #; [[File:EP_21_143.png]] | ||
# Talk to Nyar again and choose return to | # Talk to Nyar again and choose to return to our own time. | ||
#; [[File:EP_21_142.png]] | #; [[File:EP_21_142.png]] | ||
# Walk to {{#navi:jor_crk|137|138}}. | # Walk to {{#navi:jor_crk|137|138}}. Aurelie already senses the sudden change in magic and we report what happened. Now Nillen and Nyar will seal the rift while we'll go and see what happened to Lasgand in the Seal. | ||
#; [[File:EP_21_144.png]] | #; [[File:EP_21_144.png]] | ||
# Talk to Nyar Clone, you have to wait 10 minutes to open the instance. Grab a coffee, visit toilet, touch some grass. | # Talk to Nyar Clone. Lehar and his aunt will go on to lift the curse from Lasgand. You can't join them, so you need to wait until they are done. You have to wait 10 minutes to open the instance. Grab a coffee, visit the toilet, touch some grass. After the 10 minutes Lehar and Voglinde will re-appear, telling us that the curse is broken but Lasgand is still resurrecting. Now we think it's the work of the Heart Piece of Ymir and we need to check it out, remembering what happened in Bio Labs back then. | ||
#; [[File:EP_21_145.png]] | #; [[File:EP_21_145.png]] | ||
# Open the instance. | # Open the instance. | ||
# Inside the instance talk to Aurelie. | # Inside the instance talk to Aurelie. The insane power of Lasgand that was there before is gone now, but the mana is going wild. We need to confirm who this Lasgand is. | ||
#; [[File:EP_21_146.png]] | #; [[File:EP_21_146.png]] | ||
# Talk to Lasgand | # Talk to Lasgand who is acting weird for some reason. You need to kill him multiple times. | ||
#; [[File:EP_21_147.png]] | #; [[File:EP_21_147.png]] | ||
# Talk to Aurelie and | # Talk to Aurelie who confirms that this Lasgand is acting the same as the first time and it is really the Heart Piece of Ymir. She will warp you out of the instance. | ||
#; [[File:EP_21_148.png]] | #; [[File:EP_21_148.png]] | ||
# Talk to Nyar Clone. | # Talk to Nyar Clone. We confirm what he is still dangerous and his power is still creating new Rgans. The curse is lifted but Lehar and Voglinde are staying to fight back the Rgan. Now Nillem wants to see us where the rift was, you get warped there. | ||
#; [[File:EP_21_145.png]] | #; [[File:EP_21_145.png]] | ||
# Talk to Nyar. You will | # Talk to Nyar. Nillem and Nyar failed to seal the rift. The time is now repeating itself over and over, but we're free to travel there from time to time. Not only that, but now YOUR name is mentioned in the history books as well. You will be rewarded with 70x {{#item:1001618}} and 60 reputation. | ||
#; [[File:EP_21_149.png]] | #; [[File:EP_21_149.png]] | ||
=Side Quests= | =Side Quests= | ||
==Supply Procurement== | ==Supply Procurement== | ||
# By talking to Mandel at {{#navi:jor_mbase|210|173}} you can unlock the dailys for the Supply Procurement. | # By talking to Mandel at {{#navi:jor_mbase|210|173}} you can unlock the dailys for the Supply Procurement. | ||
<!--T:2--> | |||
==Lugenburg Brothers== | ==Lugenburg Brothers== | ||
# Talk to Reinhardt inside center Barracks at {{#navi:mbase_in|118|186}}. Join the portal straight ahead. | # Talk to Reinhardt inside center Barracks at {{#navi:mbase_in|118|186}}. Join the portal straight ahead. | ||
Line 439: | Line 444: | ||
# You have now access to "Clear Rising Lands" - hunting quests. | # You have now access to "Clear Rising Lands" - hunting quests. | ||
<!--T:3--> | |||
==Herb Gathering== | ==Herb Gathering== | ||
# Talk to Volunteer Vallen Wok at {{#navi:jor_mbase|211|280}}. | # Talk to Volunteer Vallen Wok at {{#navi:jor_mbase|211|280}}. | ||
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# You can bring him 10x {{#item:1001624}} or 10x {{#item:1001625}}. | # You can bring him 10x {{#item:1001624}} or 10x {{#item:1001625}}. | ||
==Mercenary Tasks== | ==Mercenary Tasks== <!--T:4--> | ||
<!--T:5--> | |||
# Talk to Valdaris {{#navi:mbase_in|302|123}} | # Talk to Valdaris {{#navi:mbase_in|302|123}} | ||
# Talk to Mercenary Member {{#navi:jor_mbase|300|151}} | # Talk to Mercenary Member {{#navi:jor_mbase|300|151}} | ||
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# You have now access to the daily quests of mercenary tasks. | # You have now access to the daily quests of mercenary tasks. | ||
<!--T:6--> | |||
=Daily Quests= | =Daily Quests= | ||
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|} | |} | ||
= Fields/Dungeons = | = Fields/Dungeons = <!--T:7--> | ||
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
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= Instances = <!--T:11--> | |||
* [[Mysterious Ghost Ship]] | |||
* [[Final Battle]] | |||
<!--T:9--> | |||
=Equipment= | =Equipment= | ||
{{:Gaebolg Equipment}} | {{:Gaebolg Equipment}} | ||
{{:Yorscalp Equipment}} | {{:Yorscalp Equipment}} | ||
<!--T:10--> | |||
=Cards= | =Cards= | ||
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Latest revision as of 07:08, 8 May 2025
Main Quest
- At (jor_tail 233, 41) you will find Shufapa. He explains to us, that they plan to investigate Scale Island and asks you to come along. The reason for that is an unusual mana wavelength on the island.
- (jor_crk 137, 137) A dialogue opens and Nillen confirms that the wavelength is really unusual. Lehar spotted Nyar on the island so everyone decides to see what's up with her.
- (jor_crk 107, 112) Talk to Nyar. Aurelie, Lehar, and Nillem will appear. The reason for the mana wavelength comes from a rift that opened. Not only that, the dimensional boundaries and time and parallel dimensions are collapsing because of the rift. Nyar points out that this rift leads to the past, which gives us a way to deal with Lasgand. Nyar will connect the rift to a specific point in time, where Lasgand got his power. The option you pick doesn't matter in the end.
- You get warped to (jor_crk_p 108, 106). Talk to Nyar again. Lehar and Nillem will appear. Nillem points out that we are indeed in the past where the rift opened. It's the time where the foundation of Rune-Midgarts happens. This is also the time where Lasgand got the power inherited and a plan gets created how to alter the past to stop Lasgand. Lehar spots people and everyone decides to approach them as volunteers for the resistance against the Jormungandr Cult.
- In (jor_crk_p 104, 95) people appear who found out about the rift. Those are against the cult, but they spotted you. He ask us what we are doing here, so were telling him that "We're Adventurers". After clearing up that we are on their side, the stranger introduces himself as Ivan from the Wigner family. So we follow him.
- You will be warped to a Safe Place in (luna_sf1 258, 147). Talk to Ivan, he tells us that we are near the cult, in the Raised Land. But instead of attacking the cult, we are on the way to the base of Gaebolg, Lunaphoma. You follow the soldier to the commander.
- Talk to the Resistance Soldier in (jor_mbase 38, 152) who introduces you to Lunaphoma. Before going to the headquarters, he needs to report something to the commander and vice-commander. Followers of Freya are complaining and Lehar suggested to listen in to hear what's the fuss.
- Talk to Tris. You hear that the people of Freya complain that the fight against the cult is lead in the name of Odin and they want Freya to be included as well. Tris explains the difficult time and that they didn't forget about the people of Freya, but also mentions that they need more time because the war against the cult is top priority. But the people of Freya are unhappy and decide to leave the resistance.
- Talk to the Resistance Soldier again who introduce us to the captains. After explaining the situation, Tris wants to send you to the Richard Mercenary Group, because people with combat skills are always needed there.
- Talk to Tan who got ordered to bring you to the Richard Mercenary Group. He is clearly against us being part of the resistance. Tell him that "We'll go right away."
- Follow the navi (jor_mbase 305, 102) until everyone appears. Tan shows us where the mercenary group's office is and that we need to find a Richard there.
- You have to go to the mercenary group's office, but no one is here. Suddenly you find a mysterious man. Lehar sends you to speak to him.
- Walk into the portal above those NPCs.
- Talk to ???. We tell him that we are here to see the Mercenary King Richard. We also add that Tan sent us to this place. According to the mysterious man, Richard is not here and that we need to go to the Central Barracks where Richard's room is.
- You have to search for Richard's room (jor_mbase 203, 190). Check his room.
- Go upstairs and right and enter the second to last portal where Richard room lies. But no ones here, so we check the next door. After a warning a woman appears and asks us what brings us to Richard. We explain that Tan sent us.
- They will sent you back to the Mercenary Group's Office (jor_mbase 313, 121).
- When entering the office, a dialogue will start. You hear that Richard is not here. The lady, Valdaris, explains that we need to go through the registration process first.
- Talk to the documents where you find the papers for the applications. You get explained that they are still using the old forms and they are not for applying to only one mercenary group.
- Talk to Valdaris to give her your form. After reviewing the forms we get welcomed to the the Richard Mercenary Group.
- Talk to Tan, who is talking to Valdaris about us being suspicious. He is still concerned about if we are good or not. Valdaris is taking us to a simple tour around the area.
- When leaving the office another dialogue will start where Valdaris tells us that this base was build in a rush.
- Walk a little bit down. You learn that there are supplies stored from the Wigner Merchant Group.
- Laura Valdaris tells us that this an area for temporary visitors.
- At (jor_mbase 245, 128) some kids appear and want to play with their Sister Valdaris. She explains that the children are rescued from the Jormungandr Cult. After explaining everything about the kids she asks us to go to the training ground.
- Valdaris is waiting for you at (jor_mbase 147, 108). She explains the training grounds and that it is open for everyone. You hear something strange from the soldiers, so Valdaris gets angry and wants to investigate it.
- Go near the soldiers where you see someone getting beaten up so bad that he nearly dies. It's Richard who gets beaten up, so Valdaris decides to bring him back to his room to treat his wounds.
- Go back to the center (jor_mbase 202, 191).
- Go upstairs enter the second to last portal on the right side.
- Talk to Valdaris who is REALLY UPSET about the situation. Nerius tells her that Richard wanted to be attacked.
- Talk to Richard who explains that he wants to create books for battle. Getting hit by Nerius was necessary to show proper combat stances which are better shown in real-life examples. Lee should draw the illustration for the book.
- Talk to Lee who instantly shows you the illustration he has drawn. After some talking about the book, you get introduced to Richard. Lee gets ordered to show us the rest while Richard and Valdaris have a talk.
- Leave the room, enter the last portal.
- Talk to Lee again. He tells us the full story of how they met Galaxia, where she destroyed nearly the entire mercenary group alone. After clearing the armor, Lee is willing to show us the rest of the base.
- Leave the center and walk a little bit left (jor_mbase 168, 195) where Lee explains the rest of the base. Tan will appear and tell us that this should be enough and you should go and see Tris. You will be rewarded with 30x
Wigner Merchant Guild Voucher (1001618) and 30 reputation.
- Talk to Tris. He asks us how everything went. After some explaining, he tells us that Alberta needs a wizard and Nillem should join them. Lehar will be sent to the Wigner Merchant Group, who are involved in relief efforts for people who escaped the cult. For us, we need to meet someone first. We meet Heine through a magic Tablet (Insert mobile phone joke here). Learning from Heine, our task will be to go to Alberta and receive the goods Heine sent to the resistance. Heine wishes to get a special Bright Eye from us. It must be from us and a fresh one, so not a single one from the storage. There are 4 dialogs in total and you need to click specific options:
- First Dialogue
- Bearable.
- Second dialogue: Is that person you, Tris?
- Third Dialogue: Enjoy the text.
- Fourth dialogue: Get kill quest 10x Skipskipper (22319) and collect 1x
Bright Eye (1001641) .
- Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land. Here you can do the kill quest.
- To return you can talk to the Hidden Boat on the bottom left of the map (jor_raise2 100, 26).
- Go back to Tris. You will be rewarded with 30x
Wigner Merchant Guild Voucher (1001618) and 35 reputation.
- You have unlocked: Volunteer Vallen Wok Daily Quest
- You have unlocked: Counselor Wool Daily Quest
- Go to the other Walter Sailor (jor_mbase 333, 148), he will take you to the Alberta.
- Walk up a little bit and talk to Nillem. You watch how Nillem gets overloaded with work from the Sailor. After entering the discussion, the Sailor introduces himself as Megas. He forces you to go to the beach to find work, ignoring your request.
- (jor_albe 227, 117) Walk into the quest sign, Yohan will appear. He assigns you with moving the cargo to specific areas. Those are marked on the map.
- Visit Walter Sailor at (jor_albe 146, 224). He explains to you that everyone needs to do those tasks, it's like a ladder where everyone begins the same.
- There is another Walter Sailor waiting inside a building (jor_albe 120, 145).
- Enter the building, walk up, and talk to Walter Sailor.
- Go back to Yohan (jor_albe 227, 117). With all the goods coming and going there is dirt in the town. You have to clean up 4 dirt piles.
- The 4 dirt pile locations are:
- Go back to Yohan (jor_albe 227, 117). He will give you the next job in the warehouse you were before.
- Go back to the previous building (jor_albe 120, 145).
- Enter the building and walk down. You will meet Iana Operta. She wants you to deliver 2 letters.
- First letter: Enter the building at (jor_albe 200, 107).
- Talk to Professor Sanguin. He takes the letter and mentions that your name is mentioned in the letter too. After some waiting, he gives you a written reply.
- Second letter: Enter the building at (jor_albe 60, 237).
- Talk to Patissier Edel. She introduces herself and asks about your business. Choose the second option (First Option would mean trouble!) and hear her reply.
- Go back to Iana (jor_albe 120, 145). Enter the building, walk down and talk to Iana. You bring her both replies and she tells you that those aren't basic trivial errands. You get introduced to Mariastella Walter and start talking about the stories of the ghost ship. We are told that Maria's father, Walter, might be on the ship and we need to gather information about it's location.
- You will be rewarded with 40x
Wigner Merchant Guild Voucher (1001618) and 40 reputation.
- Go back to Lunaforma, talk to the Walter Sailor at (jor_albe 194, 200).
- Talk to Ivan at (jor_mbase 240, 277). Ask about the ghost ship. But instead of getting information, you will get assigned to helping with the meal.
- Talk to Lehar in (jor_mbase 214, 306) several times. You decide to help him with the meals for the Wigner groups. Everyone is enjoying Lehar's rice a lot. Lehar mentions that he heard people mention a ghost ship.
- Talk to Ivan at (jor_mbase 193, 287) who tells you how many people saw the ghost ship. He gives you the name of who you should ask first, because he saw most of the stuff happening.
- Talk to Lyriq at (jor_mbase 191, 306), who gets introduced by Lehar. After some small talk he gets more comfy around you and begins to tell you the story of what happened on that day with the ghost ship. We decide to go back to Ivan.
- Talk to Ivan at (jor_mbase 237, 281). He tells us that he wants to join us on the ghost ship mission. But we need to deliver a package to his sister in Alberta first.
- Talk to Walter Sailor (jor_mbase 333, 148), he will take you to Alberta again.
- Enter the building at (jor_albe 100, 238)
- Talk to Lalaila Wigner, who is surprised about Ivan's package. She explains to you that she sends others to look over Ivan. We should take something he left behind and bring it to him.
- Enter the portal at the top and check the dusty box. It contains well maintained knuckles which get cleaned and everything by Lalaila. She confirms that Ivan wanted those knuckles to be thrown away but Lalaila refused. She also gives you a letter for Maria Walter.
- Leave the building and go to the next one at (jor_albe 120, 146).
- Talk to Maristella Walter and give her the letter. She doesn't say anything and just smiles. You will be rewarded with 10x
Wigner Merchant Guild Voucher (1001618) and 5 reputation.
- Go back to Lunaforma, talk to the Walter Sailor at (jor_albe 194, 200).
- Talk to Ivan at (jor_mbase 237, 281). He suggests to infiltrate through the north of the Raised Land and to meet there. You will be rewarded with 40x
Wigner Merchant Guild Voucher (1001618) and 40 reputation.
- Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
- Leave the map through the top portal.
- Walk into the bushes at (jor_raise1 322, 64)
Note: Velelling (22315) on this map dropsVellelopy (1001643) . 2 are required for step 166
- You will be ported to another map. Talk to Ivan. A plan is made to infiltrate the temple. Why is there a temple and why does it look like it's made by human? This question is asked and the only way to find out is to go inside.
- Enter the dungeon at (jor_raise1 152, 316)
- Enter the safe spot at (jor_tmple1 170, 62)
- Talk to Ivan. Ivan sorts out a plan out to find any humans who are looking to escape. Top priority is gathering information about the ghost ship though, so we go with Tan to gather information.
- Go to the next safe spot at (jor_tmple1 103, 180)
- Talk to the believer. After asking, they can't give any information about the ghost ship. Because of their strong faith Tan decides not to ask about escaping.
- Go to the next safe spot at (jor_tmple1 181, 235)
- Talk to another believer. They are unhappy, but after asking about escaping, they think we want to capture them and bring them to the 2nd floor, where humans get taken away by the guards. Tan suggested to go there for potential information.
- Go to the next safe spot at (jor_tmple1 229, 270)
- Talk to the next believer. You get told to go to the 2nd floor, but you need to be registered by the priests as a believer first. But currently they have disappeared, so Tan suggests to go back to the gathering point.
- Go back to the first safe spot at (jor_tmple1 170, 62)
- Talk to Ivan. Ivan and Yohan came to the same conclusion and without any information. It's said that we need more information about the place first before we can get more.
- Go back to Lunaforma.
- Talk to Tris at (jor_mbase 142, 264). Tris is bit frustrated that we couldn't find any humans who wanted to escape or any information about the ghost ship. But someone will arrive soon with potential inside information, so we will meet him and maybe he can guide us to the second floor! You will be rewarded with 15x
Wigner Merchant Guild Voucher (1001618) and 15 reputation.
- Visit the small boat at (jor_mbase 124, 33).
- Talk to Tan at (jor_crk_p 72, 76). The informant, Nadoyo, explains that there is someone who wants to escape from the temple and has every information we need. But to get there safely we need someone tall with long black hair similar to Tan.
- Talk to Ivan who has an idea which person fits the description perfectly, but he is afraid of that thought.
- Go back to Lunaform, by talking to the small boat.
- Talk to Ivan at (jor_mbase 163, 295). We're meeting Wilhelm who doesn't want to join the mission. After Tan mentions the reason why Wilhelm is working there and after some convincing, he agrees to come along to infiltrate the temple for information about the ghost ship and finding people who want to escape.
- Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
- Leave the map through the top portal.
- Walk into the bushes at (jor_raise1 322, 64)
- You will be ported to another map. Talk to Tan. Nadoyo explains the plan. Wilhelm will disguise as a High Rank Priest so we can enter the restricted area of the church, in hopes to find information or people who want to escape. Wilhelm made it clear that he wants to find one person and that's the only reason why he is doing it. Nadoyo mentions that the high priest we disguised into wants to escape from the cult too. You will be rewarded with 15x
Wigner Merchant Guild Voucher (1001618) and 15 reputation.
- Enter the dungeon at (jor_raise1 152, 316)
- Enter the safe spot at (jor_tmple1 229, 266)
- Talk to Nadoyo, who explains the plan. Wilhelm will pose as high priest Carmigand, a key figure in the cult. We just have to follow him and everything should work out fine, but Wilhelm is skeptical about the plan.
- Talk to the Guard who registers our party with mostly fake names. Nadoyo will go ahead. Talk to the guard again to start the Gimli Infiltration instance. NOTE EVERYONE CAN OPEN INSTANCE FROM PARTY.
- Talk to Nadoyo who tells us that Carmigand's plan to escape got leaked. Now we need to act fast in to find and rescue him from the cult, because he has all information we need.
- Talk to Tan who teleports you into a new room.
- Talk to Wilhelm who asks the believers about Carmigand. They don't know where he is, but they tell us to look for him at the inner payer room. Wilhelm uses the time to ask about someone named Reinhard, the guy who he is looking for. After the dialog you get warped out.
- Talk to Tan at the new location.
- Talk to Tan to get warped to another prayer room.
- Talk to the Believer, who are complaining about their time at the temple. They want to escape and Wilhelm offers them the way out. But guards appear who are suspicious about the loud noises and forbid meeting in groups bigger than 2. They start attacking you.
- Kill the guards.
- Talk to the Believer again. They agree to escape, but don't know anything about Reinhard either. You get warped out.
- Talk to Tan to get the next location.
- Talk to the guard who is surprised to see Carmigand. Wilhelm, who pretends to be Carmigand, uses this time to surprise attack the guards.
- Kill the guards.
- Enter the portal, which appears after killing both guards.
- Talk to the Believer at the top of the room. They are happy to be rescued by us and are willing to trust us to escape. But no one knows anything about Reinhard. One of them suggests that he died from the suffering at the temple.
- You have to search for another prayer room (1@mdtem 117, 38).
- Talk to Tan. Guards will appear. They claim that Wilhelm is Carmigand and try to capture him. You have to kill both guards again.
- After killing the guards, more guards appear. Talk to the yellow guard and even more guards appear. Wilhelm suggest to be captured so they bring us to the real Carmigand. This would be more efficient than wandering around.
- You will be warped to a preacher room. Talk to Wilhelm. Carmigand will appear and you will learn that he is actually Reinhardt, the guy Wilhelm is looking for. They are brothers and their parents died. Reinhardt is happy that he has finally found him, but he is also disappointed that he became a high priest for this temple. Carmigand explains that there is a secret passage in the room, that no Rgan knows about and we need to find it to escape.
- Suspicious Places will appear. Click on all of them, until you hit the right one and get warped out.
- Talk to Wilhelm, who is confused why the passage is like a mace. Carmigand explains that each prayer room is connected to the mace and we need to find the right one to escape.
- Two guards appear and want to re-capture Carmigand and Wilhelm. Kill both of them. After Killing the guards talk to Wilhelm again, who teleports you to a new place.
- Talk to Tan. Wilhelm finds it funny that he, who was weaker as a kid is now protecting his brother.
- 4 Guards will appear to capture us. Kill them.
- Talk to Tan again. Carmigand doesn't know where the exit is exactly. You get ported to a new location
- Talk to Wilhelm. Hyasagand appears with guards and explains that she is happy to see Carmigand's downfall. Carmigand tells her what he thinks of the church and how big of a lie it is. She sends the guard to capture him, even with force.
- Kill the 3 guards that Hyasagand sends out to capture Carmigand.
- Talk to Wilhelm. Believers witness what happens and Hyasagand twists the words to make Carmigand look like the bad guy. Kill all 9 guards in order to progress.
- Talk to Tan. Ivan and the others appear with believers to escape. Hyasagand retreats for now. Carmigand makes a speech to his people to follow him, even when he caused a lot of pain. A portal will appear, enter it to leave the instance.
- You will be warped back to the safe spot. Enter the bushes. You will meet Nadoyo and the others inside. Ivan explains what happened inside of the temple and Nadoyo is not surprised that it turned out this way. Carmigand promises to her that he will not make the same mistake twice. You will be rewarded with 20x
Wigner Merchant Guild Voucher (1001618) and 20 reputation.
- Go back to Lunaforma and talk to Tris (jor_mbase 149, 270). He greets all the newly escaped people from the cult. They are a bit unsure of the place, but Tris makes a clear speech about the place and it's purpose. The old believers wish for justice over Carmigand's betrayal, so Tris decides to speak in private while Ivan shows them the lands here.
- Go back to the center barracks (jor_mbase 203, 190). Enter the portal.
- Go straight up into the portal at the top.
- Talk to Wilhelm. They clear up why they brought Carmigand up here. He wishes to be called by his old name, Reinhard Lugenburg. He is willing to give us any information needed to defeat the cult.
- Talk to Reinhardt. He tells us about the Ghost Ship, which fits everything we know so far. He also mentions that the cult uses a new route in fear of the ship. We also learn, that the cult has weakened over time because of the humans leaving, but we don't know anything about their main force. Because Reinhard is human, he did not get all the information. You will be rewarded with 30x
Wigner Merchant Guild Voucher (1001618) and 30 reputation.
- Talk to Wilhelm. He starts explaining about how their parents died and begins to rant about how Reinhard betrayed their family by becoming something they are fighting against.
- Talk to Reinhardt, who explains that he wanted to help everyone, believing the church was the answer. Wilhelm leaves disappointed , even saying that he buried his feelings for his brother because of what he did.
- Unlocks Side Quest
- Lugenburg Brothers.
- Enter the building at (jor_albe 120, 146).
- Talk to Maristella Walter. She asks you to meet her at the harbor for the journey to the ship, now knowing the location where to find it.
- Leave the building and go to (jor_albe 191, 180).
- Talk to Maristella Walter. Enter the Ghost Ship instance.
- Talk to Maristella inside. It is planned to move with caution and check if it's really the ship of the Walter.
- Walk left, kill the ghost ship crew and a Sternlight will appear. It feels familiar, but it's not the same as the one Maria remembers.
- Walk right and click on the Mast Traces. Maria finds marks from back then, when she was younger.
- Walk up to the right side and click on the Old Box. Inside the box you find old wooden toys, which are by Howell for his daughter.
- Walk down and kill the ghost ship crew again, a portal will appear.
- Kill the ghost ship crew again and click on the Crumpled Documents which are unreadable. Even Yohan can't read whats on the papers which are smudged by the seawater. BEFORE ENTERING THE PORTAL!!
- Find the Rusty Fountain Pen at (1@wtgs 184, 121). Yohan recognizes the pen and with that it's certain what this ship is about.
- Kill the ghost ship crew on the other side.
- Follow the way till you find the Box under a Bed. (1@wtgs 149, 127). You find a journal. It says, that after Maria escaped a strange woman appeared on the deck, who granted a wish to the captain. When the captain answered everything on the ship changed; memories were fading and crew members turned into monsters. Now we know, that this is the ship Maria was looking for.
- Search for the rest of the ghost ship Crew and kill them.
- After killing them all, a portal will appear at (1@wtgs 109, 114). Before entering Maria gives a short speech confirming that this ship is the missing Walter and that every answer must lie in the Captains Quarter.
- Upstairs you will meet the Ghostship Captain.
- Talk to him to start the fight after Maria gives a speech to bolster morale.
- Talk to him after his death. He will turn into human form for a while to explain what happened in the past. His wish was to sink every cult ship, even in death. He is glad that he could at least see everyone one last time before dying.
- Leave the room on the right side (1@wtgs 331, 27).
- Outside of the ship talk to Maristella. She summarizes what happened and that they need to leave before the ship disappears.
- Leave the instance through the portal, which appears next to Maristella.
- Talk to Maristella Walter who reports to Megas what happened on the ghost ship.
- Wigner Executive will appear, talk to him. He tells you that he has the goods Heine sent us. Now that we're done, we should return to Lunaforma and speak to the tablet again. You will be rewarded with 70x
Wigner Merchant Guild Voucher (1001618) and 90 reputation.
- Unlocks Mysterious Ghost Ship daily instance.
- Go back to the center barracks (jor_mbase 203, 190). Enter the portal.
- Talk to Tris. He asks us about what happened on the ghost ship. After some time he tries to call Heine again, but the connection to him is bad. Speak to him again, the connection is stable now. The entire tablet needs an overhaul and Heine wants us to help him with that. Tris made a spare room ready for us and we should head there with the tablet ASAP.
- Go upstairs and into the first portal on the left side. Talk to Heine's Tablet (mbase_in 71, 126).
- Speak to the tablet. Heine tells you that the connection is really stable. Choose the second option: "I'll do as you order." and he tells you to get materials for maintenance.You have to farm 2x
Vellelopy (1001643) . Vellelopy drops from Velelling (22315) in jor_raise1.
Note: If you already have the Vellelopy, skip to step 166 - Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
- Leave the map through the top portal. You can find the Velellings here.
- Go back to the center barracks (jor_mbase 203, 190). Enter the portal.
- Go upstairs and into the first portal on the left side to deliver the Vellelopies to Heine's Tablet (mbase_in 71, 126).
- Talk to the tablet. It will begin to absorb the materials you brought along. While waiting, Heine asks to tell an old story, you Choose "Please tell me. " and he explains us why he began helping Tan and Tris but then starts ranting about them as well!
- Talk to the tablet again and Heine complains about how annoying it is that it didn't work the first time. After we ask ( choose "How old is it?") he tries to explains how old this tablet is. He also mentions that he added 2 new features to the tablet as well.
- Talk a third time with the tablet. Heine is happy that it works for the second time, so you ask and choose "Is that good?", and he starts to complain that it's bad that it's only working for the second time. But then he points out that we're from the future by reading our mana, so he asks us why we came. Choose "To completely eliminate the Rgans" and we explain what happened in our time and that the Rgans are a really big problem. Heine is happy about our answer and wants to help us. You will get 1x
Heine's Tablet (1001627) .
- Exit the room and talk to Tris. Tris plans to attack the cult with the information Aurelie provided. After more information from Heine all agree to attack ASAP to end the war before the cult can regroup, but something happened outside. You will be rewarded with 50x
Wigner Merchant Guild Voucher (1001618) and 50 reputation.
- Exit the barracks through the portal and talk to Nadoyo. He explains that the cult plans to resurrect Jormungandr! Nadoyo even saw the shadow of a Serpent, so we need to contact our allies and gather all the information we can get.
- Gather 3 reports:
- Wounded Soldier (jor_mbase 62, 194)
- Exhausted Soldier (jor_mbase 186, 250)
- Cult Member Escapee (jor_mbase 216, 297)
- Go back to Tris who is in front of the center barracks (jor_mbase 203, 186). We give him all information we gathered. But Tan and Nadoyo are missing so we need to check on them!
- Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
- Leave the map through the top portal.
- At (jor_raise1 198, 189) you will find a Rock Crevice, enter it.
- Inside talk to Nadoyo. They prepared for something inside the church, a room even Reinhard didn't know. So before going back to Tris we are going with them into the church to check it out and to find more evidence of the giant serpent.
- Check the Decorative Door at (jor_raise1 128, 323).
- Inside the building talk to the Cult Priest. The Priest confirms our fear, something eats people by absorbing their mana to get stronger and stronger. Tan and Reinhard want to go ahead and deal with it while we and Nadoyo go back and report to Tris.
- Talk to Nadoyo, she will warp you back to Lunaphoma.
- Go back to Tris who is in front of the center barracks (jor_mbase 203, 186). We report back with what happened and what Tan's plan is. Tris will exclude normal soldiers and us from the battle and we should unite back with our friends on the 2nd floor.
- Enter the barracks and go into the Small Door.
- Talk to Nyar. Heine explains that we can't erase events from the past but that we could join Tris in the battle with Heine's help. You will be rewarded with 10x
Wigner Merchant Guild Voucher (1001618) and 50 reputation.
- Talk to Walter Sailor (jor_mbase 161, 341) and go to the Raised Land.
- Leave the map through the top portal.
- You have to enter the Decorative Door at (jor_raise1 128, 323) again.
- Talk to Nadoyo. Tris and Nadoyo are surprised to see you here, but Heine stops him and explains that he needs help and only we can do that.
- Talk to the door.
- Talk to the Heine Tablet. Everyone is gathered here and some are unsure if this is the right call. After a vote it's decided to proceed and Heine wants to share his new spell with everyone.
- You will start the instance "Final Battle".
- Inside choose "Use the tablet" and Heine tries to find every location.
- Enjoy the dialogues ~
- After everyone has channeled their mana into the egg, click on the big egg.
- Kill Corrupted Tan. After a long battle the Serpent tries to convince Tris to save his life while Tan shouts to finish it. Tris finishes the Serpent off and Tan dies with him....
- Talk to Nyar. Heine suggests to leave first to track down the cult's movement and give Tris some time to gather his thoughts. You will be rewarded with 90x
Wigner Merchant Guild Voucher (1001618) and 110 reputation.
- Outside the instance talk to Nyar again who brings us to a new area.
- You will be warped, talk to Nyar again. Nillem and Lehar find a suspicious room with a book. Nillen reminds us why we are here and that we should investigate by using this book first.
- Click on the Suspicious Book to start the Instance Secret Altar.
- A shining door will appear, enter it.
- Inside talk to Lehar. Nillem explains that ahead is a big power and with the death of the giant serpent they start their next plan of concentrating their remaining power into Lasgand. You need to kill all monsters.
- At the end of the corridor there will be a Door, click on it.
- Talk to Lehar. This place looks familiar, like the place where the High Rank Rgans live. You continue the way.
- Follow the way and kill all Cult Priests.
- Talk to Jormungandr Shaman, who is cursing everyone who was part of the battle, like it is told in the stories back then. Kill him and click on the door to continue.
- Walk into the Cult Shaman, who explains that with the curse they will persist eternally. Monster are spawning, kill all big Serpents.
- Click on the Giant Egg. Tris transfers the curse onto himself. Aurelie and Tris will watch over the egg until it's withered away and Tris children in the future will fight back what ever hatches there. You will get ported back to the island. You will be rewarded with 60x
Wigner Merchant Guild Voucher (1001618) and 50 reputation.
- Outside talk to Nyar. Talk about what happened, now that Nyar reclaimed some of his power, Lasgand should be weakened by a lot now. But before we go, we need to swap the tablet with something on the docks, that Heine hid for us.
- Go back to Lunaforma by talking to the small boat.
- Talk to the Bushes to receive a new Heine Tablet. Heine says his goodbye and warps us back to the island.
- Talk to Nyar again and choose to return to our own time.
- Walk to (jor_crk 137, 138). Aurelie already senses the sudden change in magic and we report what happened. Now Nillen and Nyar will seal the rift while we'll go and see what happened to Lasgand in the Seal.
- Talk to Nyar Clone. Lehar and his aunt will go on to lift the curse from Lasgand. You can't join them, so you need to wait until they are done. You have to wait 10 minutes to open the instance. Grab a coffee, visit the toilet, touch some grass. After the 10 minutes Lehar and Voglinde will re-appear, telling us that the curse is broken but Lasgand is still resurrecting. Now we think it's the work of the Heart Piece of Ymir and we need to check it out, remembering what happened in Bio Labs back then.
- Open the instance.
- Inside the instance talk to Aurelie. The insane power of Lasgand that was there before is gone now, but the mana is going wild. We need to confirm who this Lasgand is.
- Talk to Lasgand who is acting weird for some reason. You need to kill him multiple times.
- Talk to Aurelie who confirms that this Lasgand is acting the same as the first time and it is really the Heart Piece of Ymir. She will warp you out of the instance.
- Talk to Nyar Clone. We confirm what he is still dangerous and his power is still creating new Rgans. The curse is lifted but Lehar and Voglinde are staying to fight back the Rgan. Now Nillem wants to see us where the rift was, you get warped there.
- Talk to Nyar. Nillem and Nyar failed to seal the rift. The time is now repeating itself over and over, but we're free to travel there from time to time. Not only that, but now YOUR name is mentioned in the history books as well. You will be rewarded with 70x
Wigner Merchant Guild Voucher (1001618) and 60 reputation.
Side Quests
Supply Procurement
- By talking to Mandel at (jor_mbase 210, 173) you can unlock the dailys for the Supply Procurement.
Lugenburg Brothers
- Talk to Reinhardt inside center Barracks at (mbase_in 118, 186). Join the portal straight ahead.
- Visit Wilhelm at (jor_mbase 140, 201).
- Go back to Reinhardt inside center Barracks again.
- Outside Tris is waiting at (jor_mbase 197, 277).
- Talk to Reinhardt next to him.
- Talk to Wilhelm.
- Talk once more Tris. You will be rewarded with 10x
Wigner Merchant Guild Voucher (1001618) and 5 reputation.
- You have now access to "Clear Rising Lands" - hunting quests.
Herb Gathering
- Talk to Volunteer Vallen Wok at (jor_mbase 211, 280).
- You have to collect 10 of the same herb, which spawn over the whole map.
- You can bring him 10x
Long Grass (1001624) or 10x
Wide Grass (1001625) .
Mercenary Tasks
- Talk to Valdaris (mbase_in 302, 123)
- Talk to Mercenary Member (jor_mbase 300, 151)
- Talk to Mercenary Member (jor_mbase 198, 251)
- Talk to Mercenary Member (jor_mbase 133, 128)
- Talk to Mercenary Member (jor_mbase 248, 103)
- Talk to Valdaris (mbase_in 302, 123)
- You will get 10x
Wigner Merchant Guild Voucher (1001618) and 5 reputation.
- You have now access to the daily quests of mercenary tasks.
Daily Quests
NPC | Quest | Reward | Reputation |
Mandel at (jor_mbase 210, 173) | Gaebolg: Collect 10x ![]() |
1x Supply Porcurement daily!
10x |
Increase Reputation of the family you chose by 100. |
Nerius: Collect 10x ![]() | |||
Heine: Collect 10x ![]() | |||
Lugenburg: Collect 10x ![]() | |||
Walter: Collect 10x ![]() | |||
Wigner: Collect 10x ![]() | |||
Richard: Collect 10x ![]() | |||
Wilhelm at (jor_mbase 140, 201) | Hunt 300x monsters in Nothern Rising Lands. | 10x ![]() |
10 |
Hunt 300x monsters in Southern Rising Lands. | |||
Valdaris (mbase_in 302, 123) | Any kind of help: Recruit the right Mercenerys for Valdris. Not everyone is suitable. | 2x ![]() |
2 |
Fresh food: Collect 10x ![]() ![]() |
5x ![]() |
5 | |
Clamshell for injuries: Hunt 50x Scalleg | 5x ![]() |
5 | |
For the children: Hunt 50x Velelling | 5x ![]() |
5 | |
Clean Finish (1): Hunt 300x monsters in Jormungandr Temple first floor | 10x ![]() |
10 | |
Clean Finish (2): Hunt 300x monsters in Jormungandr Temple second floor | 10x ![]() |
10 | |
Heine Tablet (mbase_in 21, 168) | Collect 3x ![]() |
5x ![]() |
3 |
Conselor Wool
(jor_albe 160, 137) |
Talk to him, go to next npc at (jor_albe 50, 241), return to wool. | 3x ![]() |
2 |
Libra (jor_base 314, 137) | Libra will give you 1x ![]() |
2x ![]() |
2 |
Fields/Dungeons
Map | Monster |
Northern Rising Lands jor_raise1 ![]() |
![]() Seawind (22313) |
![]() Scalleg (22314) | |
![]() Velelling (22315) | |
![]() Letterster (22316) | |
![]() Rockstriker (22317) | |
![]() Joster Cleaner (22323) | |
![]() Joster Collector (22325) | |
![]() Joster Cook (22327) | |
Southern Rising Lands jor_raise2 ![]() |
![]() Seawind (22313) |
![]() Ice Seahorse (22318) | |
![]() Skipskipper (22319) | |
![]() Cliolima (22320) | |
MVP ![]() Icehorn (22362) | |
Jornville jor_base ![]() |
![]() Seawind (22313) |
![]() Jorker Resident (22321) | |
![]() Jorker Merchant (22322) | |
![]() Joster Mechanic (22324) | |
![]() Joster Mediator (22326) | |
Jormungand Church Temple F1 jor_tmple1 ![]() |
![]() Joster Cleaner (22323) |
![]() Joster Mechanic (22324) | |
![]() Joster Collector (22325) | |
![]() Joster Mediator (22326) | |
![]() Joster Cook (22327) | |
![]() Jormi (22353) | |
![]() Jormi Evangelist (22354) | |
![]() Yordos Investigator (22355) | |
![]() Yordos Judge (22356) | |
![]() Yordos Executor (22357) | |
MVP ![]() Jortus Judge (22363) | |
Jormungand Church Temple F2 jor_tmple2 ![]() |
![]() Yordos Investigator (22355) |
![]() Yordos Judge (22356) | |
![]() Yordos Executor (22357) | |
![]() Yoscopus Guardian (22358) | |
![]() Yoscopus Sorcerer (22359) | |
![]() Jortus Bishop (22360) | |
![]() Jortus Warlock (22361) | |
MVP ![]() Jortus Executioner (22364) |
Instances
Equipment
Overview Gaebolg
You can obtain Gaebolg gear at NPC Wigner Merchant Popo at (mbase_in 220, 123) for 100x Wigner Merchant Guild Voucher (1001618) each.
![]() An armor given to the members of the resistance. ATK + 130. Every 2 refine rate, ATK + 15, DEF + 15. At +7 refine rate, increase melee/range physical damage by 3%. At +9 refine rate, P.ATK + 5, reduces variable cast time by 10%. At +10 refine rate, incease melee/range physical damage by an additional 5%. At +12 refine rate, reduces global cooldown by 5%. _______________________ When equipped with Gaebolg Mantue, increases physical damage against all elemental enemies by 10%. _______________________ When equipped with Gaebolg Shoes, increases physical damage against all race monsters by 10%(Players Excluded). _______________________ [Refine Grade Bonus] [Grade D] POW + 3, CON + 3, reduces global cooldown by 5%. [Grade C] ATK + 3%, P.ATK + 2. [Grade B] POW + 4, CON + 4, P.ATK + 3. [Grade A] ATK + 4%, P.ATK + 5. _______________________ Type: Armor Position: Armor Defense: 198 Armor Level: 2 Refinable / Gradable Weight: 240 Required Level: 245 |
![]() A robe given to the members of the resistance. MATK + 130. Every 2 refine rate, MATK + 15, DEF + 15. At +7 refine rate, increases all property magical damage by 3%. At +9 refine rate, S.MATK + 5, reduces variable casting time by 10%. At +10 refine rate, increases all property magical damage by an additional 5%. At +12 refine rate, reduces global cooldown by 5%. _______________________ When equipped with Gaebolg Muffler, increases magical damage against all property enemies by 10%. _______________________ When equipped with Gaebolg Muffler and Gaebolg Shoes, increases magical damage against all race monsters by 10%(Players Excluded). _______________________ [Refine Grade Bonus] [Grade D] SPL + 3, CON + 3, reduces global cooldown by 5%. [Grade C] MATK + 3%, S.MATK + 2. [Grade B] SPL + 4, CON + 4, S.MATK + 3. [Grade A] MATK + 4%, S.MATK + 5. _______________________ Type: Armor Position: Armor Defense: 130 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 245 |
![]() A pair of boots given to the members of the resistance. MHP + 10%, MSP + 4%. Every 2 refine rate, MSP + 1%, DEF + 10. At +7 refine rate, increases attack speed (reduces delay after attack by 10%). At +9 refine rate, P.ATK + 5, increase melee/range physical damage by 5%. At +10 refine rate, DEF + 100, ATK + 20. At +12 refine rate, increase melee/range physical damage by an additional 5%. _______________________ When equipped with Gaebolg Armor, increases physical damage against all property enemies by 10%. _______________________ [Refine Grade Bonus] [Grade D] POW + 2, CON + 2, ATK + 10. [Grade C] ATK + 2%, P.ATK + 2 [Grade B] Reduces fixed casting time by 1 second. [Grade A] ATK + 3%, P.ATK + 3. _______________________ Type: Armor Position: Shoes Defense: 128 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 245 |
![]() A pair of shoes given to the members of the resistance. MHP + 10%, MSP + 4%. Every 2 refine rate, MSP + 1%, DEF + 10. At +7 refine rate, increases attack speed (reduces delay after attack by 10%). At +9 refine rate, S.MATK + 5, increases all property magical damage by 5%. At +10 refine rate, DEF + 100, MATK + 20. At +12 refine rate, increases all property magical damage by an additional 5%. _______________________ When equipped with Gaebolg Robe, increases magical damage against all property enemies by 10%. _______________________ [Refine Grade Bonus] [Grade D] SPL + 2, CON + 2, MATK + 10. [Grade C] MATK + 2%, S.MATK + 2 [Grade B] Reduces fixed casting time by 1 second. [Grade A] MATK + 3%, S.MATK + 3. _______________________ Type: Armor Position: Shoes Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 245 |
![]() A manteau given to the members of the resistance. POW + 3, CON + 3. Every 2 refine rate, ATK + 1%, DEF + 10. At +7 refine rate, reduces global cooldown by 5%. At +9 refine rate, increase melee/range physical damage by 5%. At +10 refine rate, P.ATK + 3, ATK + 20. At +12 refine rate, reduces global cooldown by an additional 5%. _______________________ When equipped with Gaebolg Boots, increases physical damage against all race monsters by 10%(Players Excluded). _______________________ [Refine Grade Bonus] [Grade D] ATK + 3%, P.ATK + 2. [Grade C] P.ATK + 3. [Grade B] ATK + 2%, P.ATK + 5. [Grade A] ATK + 4%, P.ATK + 7, reduces global cooldown by 5%. _______________________ Type: Armor Position: Garment Defense: 142 Armor Level: 2 Refinable / Gradable Weight: 160 Required Level: 245 |
![]() A muffler given to the members of the resistance. SPL + 3, CON + 3. Every 2 refine rate, MATK + 1%, DEF + 10. At +7 refine rate, reduces global cooldown by 5%. At +9 refine rate, increases all property magical damage 5%. At +10 refine rate, S.MATK + 3, MATK + 20. At +12 refine rate, reduces global cooldown by 5%. _______________________ When equipped with Gaebolg Shoes, increases magical damage against all race monsters 10%(Players Excluded). _______________________ [Refine Grade Bonus] [Grade D] MATK + 3%, S.MATK + 2. [Grade C] S.MATK + 3. [Grade B] MATK + 2%, S.MATK + 5. [Grade A] MATK + 4%, S.MATK + 7, reduces global cooldown by 5%. _______________________ Type: Armor Position: Garment Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 245 |
![]() A ring given to the members of the resistance. ATK + 8%, P.ATK + 3, increases attack speed (reduces delay after attack by 10%). _______________________ When equipped with Gaebolg Glove, reduces variable casting time by 10%, reduces global cooldown by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 245 |
![]() A glove given to the members of the resistance. ATK + 8%, P.ATK + 3, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 245 |
![]() An earring given to the members of the resistance. MATK + 8%, S.MATK + 3, increases attack speed (reduces delay after attack by 10%). _______________________ When equipped with Gaebolg Necklace, reduces variable casting time by 10%, reduces global cooldown by 5%. _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 245 |
![]() A necklace given to the members of the resistance. MATK + 8%, S.MATK + 3, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 245 |
Item Reform
To get Yorscalp gear you need to transfrom the gaebolg gear.
Talk to Blacksmith Sansan at (mbase_in 230, 125).
You need for every piece of gear:
200x Wigner Merchant Guild Voucher (1001618)
10x Shape of Fallen Serpent (1001834)
50x Symbol of Curse (1001835)
200x Spirit of Yorscalp (1001836)
Enchant NPCs
To enchant Gaebolg gear, talk to Mage Lobelia at (mbase_in 228, 129).
To transform gaebolg gear into yorscalp gear, also to enchant yorscalp gear, talk to Blacksmith Sansan at (mbase_in 230, 125).
Armor Enchants
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
![]() |
3→2→1 | No Grade | 0 | allowed | No Reset |
![]() | |||||
![]() |
3→2→1 | No Grade | 0 | allowed | No Reset |
![]() |
Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
![]() |
Atk + 2%. If refine rate is 7 or higher, additional Atk + 3%. If refine rate is 9 or higher, additional Atk + 4%. If refine rate is 11 or higher, P.Atk + 3. If grade of enchanted equipment is D or higher, Atk + 2%. If grade of enchanted equipment is C or higher, additional Atk + 3%. If grade of enchanted equipment is B or higher, additional Atk + 4%. If grade of enchanted equipment is A or higher, P.Atk + 5. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
![]() |
Matk + 2%. If refine rate is 7 or higher, additional Matk + 3%. If refine rate is 9 or higher, additional Matk + 4%. If refine rate is 11 or higher, S.Matk + 3. If grade of enchanted equipment is D or higher, Matk + 2%. If grade of enchanted equipment is C or higher, additional Matk + 3%. If grade of enchanted equipment is B or higher, additional Matk + 4%. If grade of enchanted equipment is A or higher, S.Matk + 5. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
![]() |
Reduces global cooldown by 3%. If refine rate is 7 or higher, reduces global cooldown by additional 3%. If refine rate is 9 or higher, reduces global cooldown by additional 2%. If refine rate is 11 or higher, reduces global cooldown by additional 2%. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
Perfect Enchant Slot 2
Slot 2 Enchant | Description | Materials | Zeny |
![]() |
Atk + 5%, Atk + 50, P.Atk + 7. If refine rate is 7 or higher, increases melee physical damage by 5%. If refine rate is 9 or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is D or higher, increases melee physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is B or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is A or higher, increases melee physical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
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Atk + 5%, Atk + 50, P.Atk + 7. If refine rate is 7 or higher, increases long ranged physical damage by 5%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
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Atk + 3%, Atk + 30, Cri + 5, P.Atk + 7. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. If grade of enchanted equipment is D or higher, increases critical damage by 5%. If grade of enchanted equipment is C or higher, increases critical damage by additional 5%. If grade of enchanted equipment is B or higher, increases critical damage by additional 5%. If grade of enchanted equipment is A or higher, increases critical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
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Matk + 5%, Matk + 50, S.Matk + 7. If refine rate is 7 or higher, increases all property magical damage by 5%. If refine rate is 9 or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is D or higher, increases all property magical damage by 5%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is B or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is A or higher, increases all property magical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
Perfect Enchant Slot 3
Slot 3 Enchant | Description | Materials | Zeny |
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DEF + 125, RES + 15. If refine rate is 7 or higher, additional Def + 25, Res + 5. If refine rate is 9 or higher, additional Def + 25, Res + 5. If refine rate is 11 or higher, additional Def + 50, Res + 10. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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Mdef + 30, Mres + 15. If refine rate is 7 or higher, additional Mdef + 5, Mres + 3. If refine rate is 9 or higher, additional Mdef + 5, Mres + 3. If refine rate is 11 or higher, additional Mdef + 10, Mres + 6. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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Atk + 30, P.Atk + 5. If refine rate is 7 or higher, increases melee physical damage by 3%. If refine rate is 9 or higher, increases melee physical damage by additional 4%. If refine rate is 11 or higher, increases melee physical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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Atk + 30, P.Atk + 5. If refine rate is 7 or higher, increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 4%. If refine rate is 11 or higher, increases long ranged physical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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Atk + 20, Cri + 2, P.Atk + 5. If refine rate is 7 or higher, increases critical damage by 3%. If refine rate is 9 or higher, increases critical damage by additional 4%. If refine rate is 11 or higher, increases critical damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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Matk + 30, S.Matk + 5. If refine rate is 7 or higher, increases all property damage by 3%. If refine rate is 9 or higher, increases all property damage by additional 4%. If refine rate is 11 or higher, increases all property damage by additional 5%. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
Garment Enchants
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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3→2→1 | No Grade | 0 | allowed | No Reset |
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3→2→1 | No Grade | 0 | allowed | No Reset |
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Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
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Increases melee physical damage by 3%. If refine rate is 7 or higher, increases melee physical damage by additional 3%. If refine rate is 9 or higher, increases melee physical damage by additional 3%. If grade of enchanted equipment is D or higher, increases melee physical damage by 3%, Perfect Hit + 5. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 3%, additional Perfect Hit + 6. If grade of enchanted equipment is B or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 7. If grade of enchanted equipment is A or higher, increases melee physical damage by additional 5%, additional Perfect Hit + 8. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
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Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 3%, Perfect Hit + 5. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 3%, additional Perfect Hit + 6. If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 7. If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 5%, additional Perfect Hit + 8. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
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Increases critical damage by 3%. If refine rate is 7 or higher, increases critical damage by additional 3%. If refine rate is 9 or higher, increases critical damage by additional 3%. If grade of enchanted equipment is D or higher, Cri + 2, increases critical damage by 3%. If grade of enchanted equipment is C or higher, additional Cri + 3, increases critical damage by additional 3%. If grade of enchanted equipment is B or higher, additional Cri + 5, increases critical damage by additional 5%. If grade of enchanted equipment is A or higher, increases critical damage by additional 5%, C.Rate + 5. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
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Increases all property magical damage by 3%. If refine rate is 7 or higher, increases all property magical damage by additional 3%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If grade of enchanted equipment is D or higher, increases all property magical damage by 3%, MaxSP + 2%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 3%, additional MaxSP + 3%. If grade of enchanted equipment is B or higher, increases all property magical damage by additional 5%, additional MaxSP + 4%. If grade of enchanted equipment is A or higher, increases all property magical damage by additional 5%, additional MaxSP + 5%. _______________________ Type: Enchant Position: Unknown |
40x ![]() 40x |
3,000,000z |
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Reduces physical / magical damage taken from all property and all size enemies by 3%. If refine rate is 7 or higher, reduces physical / magical damage taken from all property enemies by additional 4%. If refine rate is 9 or higher, reduces physical / magical damage taken from all size enemies by additional 4%. If refine rate is 11 or higher, reduces damage taken from all race monsters (except players) by 7%. _______________________ Type: Enchant Position: Unknown |
40x ![]() 40x |
3,000,000z |
Perfect Enchant Slot 2
Slot 2 Enchant | Description | Materials | Zeny |
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Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 10%). _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
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Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 10%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
Perfect Enchant Slot 3
Slot 3 Enchant | Description | Materials | Zeny |
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DEF + 125, RES + 15. If refine rate is 7 or higher, additional Def + 25, Res + 5. If refine rate is 9 or higher, additional Def + 25, Res + 5. If refine rate is 11 or higher, additional Def + 50, Res + 10. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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Mdef + 30, Mres + 15. If refine rate is 7 or higher, additional Mdef + 5, Mres + 3. If refine rate is 9 or higher, additional Mdef + 5, Mres + 3. If refine rate is 11 or higher, additional Mdef + 10, Mres + 6. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
Footgear Enchants
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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3→2→1 | No Grade | 0 | allowed | No Reset |
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3→2→1 | No Grade | 0 | allowed | No Reset |
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Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
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P.Atk + 5. If grade of enchanted equipment is D or higher, increases melee physical damage by 5%. If grade of enchanted equipment is C or higher, increases melee physical damage by additional 5%. If grade of enchanted equipment is B or higher, Atk + 2%, P.Atk + 5. If grade of enchanted equipment is A or higher, additional Atk + 3%, P.Atk + 5. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
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P.Atk + 5. If grade of enchanted equipment is D or higher, increases long ranged physical damage by 5%. If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 5%. If grade of enchanted equipment is B or higher, Atk + 2%, P.Atk + 5. If grade of enchanted equipment is A or higher, additional Atk + 3%, P.Atk + 5. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
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P.Atk + 5. If grade of enchanted equipment is D or higher, increases critical damage by 5%. If grade of enchanted equipment is C or higher, increases critical damage by additional 5%. If grade of enchanted equipment is B or higher, Atk + 2%, C.Rate + 3. If grade of enchanted equipment is A or higher, additional Atk + 3%, C.Rate + 5. _______________________ Type: Enchant Position: Unknown |
40x |
3,000,000z |
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S.Matk + 5. If grade of enchanted equipment is D or higher, increases all property magical damage by 5%. If grade of enchanted equipment is C or higher, increases all property magical damage by additional 5%. If grade of enchanted equipment is B or higher, Matk + 2%, S.Matk + 5. If grade of enchanted equipment is A or higher, additional Matk + 3%, S.Matk + 5. _______________________ Type: Enchant Position: Unknown |
40x ![]() 40x |
3,000,000z |
Perfect Enchant Slot 2
Slot 2 Enchant | Description | Materials | Zeny |
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Increases physical damage against all size enemies by 5%. If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 10%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
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Increases magical damage against all size enemies by 5%. If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%. If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%. If refine rate is 11 or higher, increases magical damage against all size enemies by additional 10%. _______________________ Type: Enchant Position: Unknown |
30x |
2,000,000z |
Perfect Enchant Slot 3
Slot 3 Enchant | Description | Materials | Zeny |
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MaxHP + 4000. If refine rate is 7 or higher, MaxHP + 3%. If refine rate is 9 or higher, additional MaxHP + 5%. If refine rate is 11 or higher, additional MaxHP + 7%. _______________________ Type: Enchant Position: Unknown |
20x |
1,000,000z |
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MaxSP + 600. If refine rate is 7 or higher, MaxSP + 3%. If refine rate is 9 or higher, additional MaxSP + 5%. If refine rate is 11 or higher, additional MaxSP + 7%. _______________________ Type: Enchant Position: Unknown |
20x ![]() 20x |
1,000,000z |
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Atk + 10. If refine rate is 7 or higher, additional Atk + 10. If refine rate is 9 or higher, additional Atk + 10. If refine rate is 11 or higher, additional Atk + 20, Atk + 5%. _______________________ Type: Enchant Position: Unknown |
20x ![]() 20x |
1,000,000z |
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Matk + 10. If refine rate is 7 or higher, additional Matk + 10. If refine rate is 9 or higher, additional Matk + 10. If refine rate is 11 or higher, additional Matk + 20, Matk + 5%. _______________________ Type: Enchant Position: Unknown |
20x ![]() 20x |
1,000,000z |
Accessory Enchants
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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3→2→1 | No Grade | 0 | allowed | No Reset |
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3→2→1 | No Grade | 0 | allowed | No Reset |
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Perfect Enchant Slot 1
Slot 1 Enchant | Description | Materials | Zeny |
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_______________________ Type: Enchant Position: Unknown |
65x |
4,500,000z |
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_______________________ Type: Enchant Position: Unknown |
65x |
4,500,000z |
Perfect Enchant Slot 2
Perfect Enchant Slot 3
Overview Yorscalp
Crowns
Crowns are obtainable at NPC Wigner Merchant Operato at (mbase_in 231, 122).
You need for one crown following items:
5x Corruped Fruit (103523)
100x Spirit of Yorscalp (1001836)
30x Symbol of Curse (1001835)
![]() _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
![]() _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Equipment
![]() _______________________ Type: Armor Position: Armor Defense: 198 Armor Level: 2 Refinable / Gradable Weight: 240 Required Level: 250 |
![]() _______________________ Type: Armor Position: Armor Defense: 130 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 250 |
![]() _______________________ Type: Armor Position: Shoes Defense: 128 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 250 |
![]() _______________________ Type: Armor Position: Shoes Defense: 80 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 250 |
![]() _______________________ Type: Armor Position: Garment Defense: 142 Armor Level: 2 Refinable / Gradable Weight: 160 Required Level: 250 |
![]() _______________________ Type: Armor Position: Garment Defense: 90 Armor Level: 2 Refinable / Gradable Weight: 80 Required Level: 250 |
![]() _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 250 |
![]() _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 250 |
![]() _______________________ Type: Armor Position: Left Accessory Armor Level: 2 Weight: 10 Required Level: 250 |
![]() _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 250 |
Enchants for Yorscalp Gear are the same as for Gaebolg, follow this link: Gaebolg/Yorscalp Enchants
Crown Enchants
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | Reset Chance | |
Grade | Refine | |||||
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3→2→1 | No Grade | 0 | allowed | 20x ![]() 20x ![]() 20x ![]() |
100%, no fail |
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Normal Enchants
Perfect Enchants - Slot 1
Slot 1 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
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20x ![]() 100x |
5,000,000z |
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20x ![]() 100x |
5,000,000z |
Cards
![]() Atk + 8%. If refine rate is 7 or higher, increases physical damage against brute race monsters by 12%. If refine rate is 9 or higher, increases physical damage against brute race monsters by additional 8%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Increases physical damage against small size enemies by 10%. If level of compounded weapon is 5, increases physical damage against small size enemies by additional 10%. _______________________ Type: Card Compound on: Weapon _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() Increases magical damage against small size enemies by 10%. If level of compounded weapon is 5, increases magical damage against small size enemies by additional 10%. _______________________ Type: Card Compound on: Weapon _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() Matk + 5%. If refine rate is 7 or higher, increases magical damage against undead race monsters by 10%. If refine rate is 9 or higher, increases magical damage against undead race monsters by additional 7%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Atk + 8%. If refine rate is 7 or higher, increases physical damage against insect race monsters by 12%. If refine rate is 9 or higher, increases physical damage against insect race monsters by additional 8%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Atk + 8%. If refine rate is 7 or higher, increases physical damage against demon race monsters by 12%. If refine rate is 9 or higher, increases physical damage against demon race monsters by additional 8%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Atk + 8%. If refine rate is 7 or higher, increases physical damage against undead race monsters by 12%. If refine rate is 9 or higher, increases physical damage against undead race monsters by additional 8%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Matk + 5%. If refine rate is 7 or higher, increases magical damage against formless race monsters by 10%. If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 7%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Increases SP consumption of skills by 10%. Every refine rate, increases water property magical damage by 3%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Atk + 8%. If refine rate is 7 or higher, increases physical damage against dragon race monsters by 12%. If refine rate is 9 or higher, increases physical damage against dragon race monsters by additional 8%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Flee + 30, Cri - 15. Increases melee physical damage by 10%. Every 3 refine rate, increases melee physical damage by 7%. _______________________ When equipped with Yoscopus Guardian Card, increases melee physical damage by 15%, increases physical damage against all property enemies by 15%. _______________________ When equipped with Yoscopus Warlock Card, increases melee physical damage by 15%, increases physical damage against all property enemies by 15%. _______________________ Type: Card Compound on: Garment _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Atk + 8%. If refine rate is 7 or higher, increases physical damage against formless race monsters by 12%. If refine rate is 9 or higher, increases physical damage against formless race monsters by additional 8%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Flee + 30, Cri - 15. Increases long ranged physical damage by 10%. Every 3 refine rate, increases long ranged physical damage by 7%. _______________________ When equipped with Yoscopus Warlock Card, increases long ranged physical damage by 15%, increases physical damage against all property enemies by 15%. _______________________ When equipped with Yoscopus Guardian Card, increases long ranged physical damage by 15%, increases physical damage against all property enemies by 15%. _______________________ Type: Card Compound on: Garment _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Matk + 5%. If refine rate is 7 or higher, increases magical damage against dragon race monsters by 10%. If refine rate is 9 or higher, increases magical damage against dragon race monsters by additional 7%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Increases physical damage against medium and large size enemies by 10%. If level of compounded weapon is 5, increases physical damage against medium and large size enemies by additional 10%. _______________________ When equipped with Scalleg Card, increases physical damage against all size enemies by 15%. If level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, P.Atk + 5, increases physical damage against all size enemies by additional 25%. _______________________ Type: Card Compound on: Weapon _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() Increases magical damage against medium and large size enemies by 10%. If level of compounded weapon is 5, increases magical damage against medium and large size enemies by additional 10%. _______________________ When equipped with Velelling Card, increases magical damage against all size enemies by 15%. If level of compounded weapon is 5 and the weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, S.Matk + 5, increases magical damage against all size enemies by additional 25%. _______________________ Type: Card Compound on: Weapon _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() Flee + 30, increases variable casting time by 15%. Increases fire, neutral, holy, shadow and ghost property magical damage by 10%. Every 3 refine rate, increases fire, neutral, holy, shadow and ghost property magical damage by 7%. _______________________ When equipped with Jortus Warlock Card, increases fire, neutral, holy, shadow and ghost property magical damage by 15%, increases magical damage against all property enemies by 15%. _______________________ Type: Card Compound on: Garment _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Flee + 30, increases variable casting time by 15%. Increases wind, water, earth, poison and undead property magical damage by 10%. Every 3 refine rate, increases wind, water, earth, poison and undead property magical damage by 7%. _______________________ When equipped with Jortus Warlock Card, increases wind, water, earth, poison and undead property magical damage by 15%, increases magical damage against all property enemies by 15%. _______________________ Type: Card Compound on: Garment _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Cri + 5, increases critical damage by 12%. If refine rate is 9 or higher, additional Cri + 5. If refine rate is 11 or higher, additional Cri + 6. _______________________ Type: Card Compound on: Armor _______________________ Type: Card Compound on: Armor Weight: 1 |
![]() P.Atk + 10, MaxHP - 7%, Flee + 30. Every 10 base STR, Atk + 2%. Every 10 base LUK, Cri - 3. _______________________ Type: Card Compound on: Armor _______________________ Type: Card Compound on: Armor Weight: 1 |
![]() P.Atk + 10, MaxHP - 7%, Flee + 30. Every 10 base DEX, Atk + 2%. Every 10 base LUK, Cri - 3. _______________________ Type: Card Compound on: Armor _______________________ Type: Card Compound on: Armor Weight: 1 |
![]() Cri + 5, reduces variable casting time by 7%. _______________________ Type: Card Compound on: Accessory(Right) _______________________ Type: Card Compound on: Right Accessory Weight: 1 |
![]() Cri + 5, reduces variable casting time by 7%. _______________________ When equipped with Yorker Worker Card, C.Rate + 2, increases critical damage by 12%. _______________________ Type: Card Compound on: Accessory(Left) _______________________ Type: Card Compound on: Left Accessory Weight: 1 |
![]() MaxHP + 7%. If refine rate is 10 or higher, additional MaxHP + 3%. If refine rate is 14 or higher, additional MaxHP + 2%. _______________________ Type: Card Compound on: Headgear _______________________ Type: Card Compound on: Head Top Weight: 1 |
![]() S.Matk + 10, MaxHP - 7%, Flee + 30. Every 10 base INT, Matk + 2%. Every 10 base DEX, increases SP consumption of skills by 3%. _______________________ Type: Card Compound on: Armor _______________________ Type: Card Compound on: Armor Weight: 1 |
![]() _______________________ Type: Card Compound on: Garment Weight: 1 |
![]() Increases SP consumption of skills by 10%. Every refine rate, increases ghost property magical damage by 3%. _______________________ Type: Card Compound on: Shoes _______________________ Type: Card Compound on: Shoes Weight: 1 |
![]() Increases physical damage against boss type enemies by 20%. If level of compounded weapon is 5, increases physical damage against boss type enemies by additional 10%. _______________________ Type: Card Compound on: Weapon _______________________ Type: Card Compound on: Right Hand Weight: 1 |
![]() Increases physical damage against normal and boss type enemies by 30%, MaxHP - 15%. Every refine rate, Atk + 1%, P.Atk + 1. _______________________ Type: Card Compound on: Armor _______________________ Type: Card Compound on: Armor Weight: 1 |