Beginners Guide: Difference between revisions

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Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.
Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.


# Register with Eden Group by talking to Secretary Lime Evenor /navi moc_para01 27/35
# Register with Eden Group by talking to Secretary Lime Evenor {{#navi:moc_para01|27|35}}
# Learn about Paradise Weapons and Armors by talking to Instructor Ur /navi moc_para01 23/35
# Learn about Paradise Weapons and Armors by talking to Instructor Ur {{#navi:moc_para01|23|35}}
# Learn about Paradise Shadow Equipment by talking to Instructor Boya /navi moc_para01 25/35
# Learn about Paradise Shadow Equipment by talking to Instructor Boya {{#navi:moc_para01|25|35}}


==<span style="color: #B0C4DE;"><div class="center">Eden Boards</div></span>==
==<span style="color: #B0C4DE;"><div class="center">Eden Boards</div></span>==
Line 14: Line 14:
* In Eden there are various board quests for each level. These board quests give you experience upon successful completion.  
* In Eden there are various board quests for each level. These board quests give you experience upon successful completion.  
* In order to accept the board quests, you must join the Eden Group.  
* In order to accept the board quests, you must join the Eden Group.  
 
* Attention! The boards from level 100 are daily-quests and reset at 0 o'clock in the morning server time.
 


==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>==
==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>==
Line 23: Line 22:
* Every job has two Advanced Weapons for their two main builds.
* Every job has two Advanced Weapons for their two main builds.


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
==== <u>Weapons</u> ====
 
====== Obtainable by NPC Lothaire: ======
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 10
| colspan="2" | Required Level : 10
Line 87: Line 89:
|}
|}


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
====== Obtainable by NPC Labraham: ======
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 45
| colspan="2" | Required Level : 45
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 25%" |Name
| style="width: 25%" |Name
| style="width: 75%"|Effect
| style="width: 75%" |Effect
|-
|-
|style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}}
| style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}}
|
|
* ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.  
* ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
* If the base level is 75 or higher, increase Brandish Spear damage by 10%.  
* If the base level is 75 or higher, increase Brandish Spear damage by 10%.
* If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
* If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
* Class: Knight
* Class: Knight
|-
|-
|style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}}
| style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}}
|
|
* CRI + 10.  
* CRI + 10.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increase bowling bash damage by 10%.  
* If the base level is 75 or higher, increase bowling bash damage by 10%.
* If the base level is 90 or higher, increase bowling bash damage by additional 15%
* If the base level is 90 or higher, increase bowling bash damage by additional 15%
* Class: Knight
* Class: Knight


|-
|-
|style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}}
| style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}}
|
|
* MATK + 3%.
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Grand Cross damage by 10%.  
* If the base level is 75 or higher, increases Grand Cross damage by 10%.
* If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
* If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
* Class: Crusader
* Class: Crusader


|-
|-
|style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}}
| style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Holy Cross damage by 10%.  
* If the base level is 75 or higher, increases Holy Cross damage by 10%.
* If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
* If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
* Class: Crusader
* Class: Crusader


|-
|-
|style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}}
| style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.  
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* Class: Blacksmith
* Class: Blacksmith


|-
|-
|style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}}
| style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}}
|
|
* CRI + 10.  
* CRI + 10.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Blacksmith
* Class: Blacksmith


|-
|-
|style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}}
| style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Acid Terror damage by 10%.  
* If the base level is 75 or higher, increases Acid Terror damage by 10%.
* If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
* If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
* Class: Alchemist
* Class: Alchemist


|-
|-
|style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}}
| style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.  
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* Class: Alchemist
* Class: Alchemist


|-
|-
|style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}}
| style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}}
|
|
* CRI + 5.  
* CRI + 5.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Assassin
* Class: Assassin


|-
|-
|style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}}
| style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, HIT + 15.  
* If the base level is 60 or higher, HIT + 15.
* If the base level is 75 or higher, Sonic Blow damage increases by 10%.  
* If the base level is 75 or higher, Sonic Blow damage increases by 10%.
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.  
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.
* Class: Assassin
* Class: Assassin


|-
|-
|style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}}
| style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}}
|
|
* Increases attack speed (delays after attack by 10%).  
* Increases attack speed (delays after attack by 10%).
* If the base level is 60 or higher, increases Back Stab damage by 20%.  
* If the base level is 60 or higher, increases Back Stab damage by 20%.
* If the base level is 75 or higher, increase Raid damage by 10%.  
* If the base level is 75 or higher, increase Raid damage by 10%.
* If the base level is 90 or higher, increase Raid damage by an additional 15%.
* If the base level is 90 or higher, increase Raid damage by an additional 15%.
* Class: Rogue
* Class: Rogue


|-
|-
|style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}}
| style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, double strapping damage increases by 10%.  
* If the base level is 75 or higher, double strapping damage increases by 10%.
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
* Class: Rogue
* Class: Rogue


|-
|-
|style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}}
| style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.  
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
* Class: Wizard
* Class: Wizard


|-
|-
|style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}}
| style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.  
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
* Class: Wizard
* Class: Wizard


|-
|-
|style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}}
| style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%.  
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%.
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
* Class: Sage
* Class: Sage


|-
|-
|style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}}
| style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.  
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
* Class: Sage
* Class: Sage


|-
|-
|style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}}
| style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}}
|
|
* CRI + 10
* CRI + 10
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Priest
* Class: Priest


|-
|-
|style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}}
| style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}}
|
|
* MATK + 3%
* MATK + 3%
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.  
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
* Class: Priest
* Class: Priest


|-
|-
|style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}}
| style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increase the damage of the reversal height by 20%.  
* If the base level is 75 or higher, increase the damage of the reversal height by 20%.
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
* Class: Monk
* Class: Monk


|-
|-
|style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}}
| style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, tanji magic damage is increased by 10%.  
* If the base level is 75 or higher, tanji magic damage is increased by 10%.
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
* Class: Monk
* Class: Monk


|-
|-
|style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}}
| style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.  
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* Class: Hunter
* Class: Hunter


|-
|-
|style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}}
| style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Blitz Beat damage by 15%.  
* If the base level is 75 or higher, increases Blitz Beat damage by 15%.
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
* Class: Hunter
* Class: Hunter


|-
|-
|style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}}
| style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.  
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* Class: Bard, Dancer
* Class: Bard, Dancer


|-
|-
|style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}}
| style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the bass level is 75 or higher, increases Musical Strike damage by 10%.  
* If the bass level is 75 or higher, increases Musical Strike damage by 10%.
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
* Class: Bard
* Class: Bard


|-
|-
|style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}}
| style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* When the base level is 75 or higher, increases arrow roll damage by 10%.  
* When the base level is 75 or higher, increases arrow roll damage by 10%.
* If the base level is 90 or higher, increase arrow roll damage by additional 15%.
* If the base level is 90 or higher, increase arrow roll damage by additional 15%.
* Class: Dancer
* Class: Dancer


|-
|-
|style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}}
| style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Kunai throw damage by 20%.  
* If the base level is 75 or higher, increases Kunai throw damage by 20%.
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
* Class: Ninja
* Class: Ninja


|-
|-
|style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}}
| style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.  
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
* Class: Ninja
* Class: Ninja


|-
|-
|style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}}
| style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, tracking damage increases by 10%.  
* If the base level is 75 or higher, tracking damage increases by 10%.
* If the base level is 90 or higher, tracking damage is increased by an additional 15%.
* If the base level is 90 or higher, tracking damage is increased by an additional 15%.
* Class: Gunslinger
* Class: Gunslinger


|-
|-
|style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}}
| style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Rapid Shower damage by 20%.  
* If the base level is 75 or higher, increases Rapid Shower damage by 20%.
* If the base level is 90 or higher, Desperado damage increases by 20%.
* If the base level is 90 or higher, Desperado damage increases by 20%.
* Class: Gunslinger
* Class: Gunslinger


|-
|-
|style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}}
| style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.  
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
* Class: Taekwon
* Class: Taekwon


|-
|-
|style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}}
| style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%.  
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
* Class: Taekwon
* Class: Taekwon


|-
|-
|style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}}
| style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}}
|
|
* CRI + 15.  
* CRI + 15.
* If the base level is above 60, CRI + 30 additional increase.  
* If the base level is above 60, CRI + 30 additional increase.
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Soul Linker
* Class: Soul Linker


|-
|-
|style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}}
| style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, Esma damage increases by 10%.  
* If the base level is 75 or higher, Esma damage increases by 10%.
* If the base level is 90 or higher, Esma damage increases by additional 15%.
* If the base level is 90 or higher, Esma damage increases by additional 15%.
* Class: Soul Linker
* Class: Soul Linker


|-
|-
|style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}}
| style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Picky Peck damage by 10%.  
* If the base level is 75 or higher, increases Picky Peck damage by 10%.
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
* Class: Summoner (Doram)
* Class: Summoner (Doram)


|-
|-
|style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}}
| style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%.  
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
* Class: Summoner (Doram)
* Class: Summoner (Doram)


|-
|-
|style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}}
| style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases bash damage by 20%.  
* If the base level is 75 or higher, increases bash damage by 20%.
* If the base level is 90 or higher, bash damage increases by additional 20%.
* If the base level is 90 or higher, bash damage increases by additional 20%.
* Class: Novice
* Class: Novice


|-
|-
|style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}}
| style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}}
|
|
* MATK + 3%
* MATK + 3%
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.  
* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
* Class: Novice
* Class: Novice
|}
|}


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
====== Obtainable by NPC Labraham: ======
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 10
| colspan="2" | Required Level : 100
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 25%" |Name
| style="width: 25%" |Name
| style="width: 75%"|Effect
| style="width: 75%" |Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 630015|Paradise Rune Knight Lance}}
|
|
* ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
* If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.
* If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.
* If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.
* Class: Rune Knight
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:600021 |Paradise Rune Knight Two-Handed Sword}}
|
|
* CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
* If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,
* If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
* Class: Rune Knight
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 500036|Paradise Royal Guard Sword}}
|
|
* MATK + 5%, variable casting decrease by 1% per level of faith
* If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.
* If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.
* If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.
* Class: Royal Guard
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:530018|Paradise Royal Guard Spear}}
|
|
* ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
* If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.
* If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.
* If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.
* Class: Royal Guard
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:520012 |Paradise Mechanic Axe}}
|
|
* ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
* If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.
* Class: Mechanic
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 620012|Paradise Mechanic Two-Handed Axe}}
|
|
* ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
* If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
* Class: Mechanic
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:590028|Paradise Genetic Mace}}
|
|
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
* If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.
* Class: Genetic
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:500037|Paradise Genetic Sword}}
|
|
* ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
* If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.
* Class: Genetic
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:610026|Paradise Guillotine Cross Chakram}}
|
|
* CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
* If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.
* Class: Guillotine Cross
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:610027|Paradise Guillotine Cross Katar}}
|
|
* ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
* If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
* If the base level is 115 or higher, Counter Slash damage is increased by 15%.
* Class: Guillotine Cross
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:510038|Paradise Shadow Chaser Dagger}}
|
|
* ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
* If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.
* If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.
* If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.
* Class: Shadow Chaser
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:700041|Paradise Shadow Chaser Bow}}
|
|
* ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
* If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.
* Class: Shadow Chaser
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:640023|Paradise Warlock Staff}}
|
|
* MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
* If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.
* If the base level is 110 or higher, fire and earth  magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,
* If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
* Class: Warlock
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 640024|Paradise Warlock Wand}}
|
|
* MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
* When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.
* If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
* Class: Warlock
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:540031|Paradise Sorcerer Magic Book}}
|
|
* MATK + 5%, variable casting decrease by 2% per level of Land Protector.
* When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.
* If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%
* If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.
* Class: Sorcerer
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:540032 |Paradise Sorcerer Spell Book}}
|
|
* MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.
* If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.
* Class: Sorcerer
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:590029 | Paradise Arch Bishop Mace}}
|
|
* CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
* If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.
* If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.
* Class: Arch Bishop
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550041|Paradise Arch Bishop Wand}}
|
|
* MATK + 180.
* MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.
* If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.
* When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Adoramus damage by additional 15%.
* Class: Arch Bishop
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:560024 |Paradise Sura Knuckle}}
|
|
* ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
* If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.
* If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.
* Class: Sura
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:560025 |Paradise Sura Claw}}
|
|
* ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
* If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.
* Class: Sura
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:700042 |Paradise Ranger Bow}}
|
|
* ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
* If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.
* If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.
* Class: Ranger
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 700043|Paradise Ranger Crossbow}}
|
|
* ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
* If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.
* Class: Ranger
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 580023|Paradise Wanderer Rope}}
|
|
* MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
* If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
* Class: Wanderer
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 580022|Paradise Wanderer Whip}}
|
|
* ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
* Class: Wanderer
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 570022|Paradise Minstrel Violin }}
|
|
* ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
* Class: Minstrel
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 570023|Paradise Minstrel Harp}}
|
|
* MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
* If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
* Class: Minstrel
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:650013 |Paradise Kagerou&Oboro Phys. Drug Shuriken}}
|
|
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
* When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.
* If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.
* When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
* Class: Kagerou, Oboro
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:650012 |Paradise Kagerou&Oboro Magic. Humma Shuriken}}
|
|
* MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
* If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
* If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
* Class: Kagerou, Oboro
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:830004 |Paradise Rebellion Gatling Gun}}
|
|
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
* If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.
* Class: Rebellion
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 800006|Paradise Rebellion Revolver}}
|
|
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
* If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.
* Class: Rebellion
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:540034 |Paradise Star Emperor Moon Book }}
|
|
* ATK + 5%, increases melee physical damage by 1% per 1 level of  Peaceful Break.
* If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
* If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.
* Class: Star Emperor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 540033|Paradise Star Emperor Solar Book}}
|
|
* ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
* If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
* If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
* Class: Star Emperor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 640026|Paradise Soul Reaper Soul Stick }}
|
|
* MATK + 5%, variable casting decreases by 1% per level of Happy Break.
* If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.
* If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,
* If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.
* Class: Soul Reaper
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 640025|Paradise Soul Reaper Staff }}
|
|
* MATK + 5%, variable casting decreases by 1% per level of Happy Break.
* If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.
* If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,
* If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.
* Class: Soul Reaper
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550042|Paradise Summoner Foxtail}}
|
|
* ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
* If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
* If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage  by additional 15%.
* Class: Summoner (Doram)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550043|Paradise Summoner Foxtail Replica}}
|
|
* MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
* If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.
* If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,
* If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.
* Class: Summoner (Doram)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:510039 |Paradise Super Novice Advanced Dagger}}
|
|
* ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
* If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.
* If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
* If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.
* Class: Novice
|-
|-
|style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550044|Paradise Super Novice Advanced Wand}}
|
|
* MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.
* If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,
* If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.
* Class: Novice
|}
|}


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
==== <u>Gear</u> ====
 
====== Obtainable by NPC Lothaire: ======
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 10
| colspan="2" | Required Level : 10
Line 554: Line 752:
| style="width: 75%"|Effect
| style="width: 75%"|Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 400137|Paradise Cap }}
|
|
* ATK + 5.
* ATK + 2 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, ATK + 5 additional increases.
* If the base level is 45 or higher, ATK + 10 additional increases.
* If the base level is 85 or higher, ATK + 15 additional increases.
* Headgear
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 450183| Paradise Suit}}
|
|
* MHP + 150, MSP + 20.
* MHP + 30 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase.
* If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase.
* If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase.
* Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 480103|Paradise Cloak }}
|
|
* Non-Attribute Resist 20% increase, HIT + 15.
* HIT + 1 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%).
* If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
* If the bass level is 85 or higher, ASPD + 1.
* Garment
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 470067|Paradise Boots}}
|
|
* CRI + 1 per 5 base level. (Apply up to level 100)
* If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%.
* If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%.
* If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
* Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490122 |Paradise Ring}}
|
|
* ATK + 2%, casting does not stop.
* When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds,
* If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease).
* If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction).
* If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction).
* Accessory (left)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490123 |Paradise Glove }}
|
|
* Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
* Accessory (right)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:400138 |Paradise Hat }}
|
|
* MATK + 5.
* MATK + 2 for every 5 base level. (Apply up to level 100)
* If the base level is 30 or higher, MATK + 5 additional increases.
* If the base level is 45 or higher, MATK + 10 additional increases.
* If the base level is 85 or higher, MATK + 15 additional increases.
* Headgear
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:450184 |Paradise Robe }}
|
|
* MHP + 100, MSP + 50.
* MHP + 20 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase.
* If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase.
* If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase.
* Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:480104 |Paradise Muffler }}
|
|
* 20% increase in non-attribute resistance, FLEE + 20.
* FLEE + 1 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, variable casting decreases by 5%.
* If the base level is 45 or higher, variable casting decreases by additional 5%.
* If the base level is 85 or higher, variable casting decreases by additional 5%.
* Garment
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 470068|Paradise Shoes }}
|
|
* Increases all elemental magic damage by 3%.
* MATK + 2. per base level 5 (applies up to level 100)
* If the base level is 30 or higher, all attribute magic damage increases by 3%.
* If the base level is 45 or higher, all attribute magic damage is increased by 4%.
* If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
* Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490124 |Paradise Magic Ring }}
|
|
* MATK + 2%, casting does not stop.
* When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds,
* If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease.
* If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease.
* If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease.
* Accessory (left)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490125 |Paradise Necklace }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|
* Heal level 1 available, variable casting 10% reduction.
* Accessory (right)
|}
====== Obtainable by NPC Louis: ======
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 100
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 25%" |Name
| style="width: 75%"|Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:400139 |Paradise Advanced Cap }}
|
|
* ATK + 60.
* During a physical attack, there is a low probability that 2% of the damage is absorbed as HP.
* During a physical attack, there is a low probability that 2% of the damage is absorbed as SP.
* Headgear
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 450185|Paradise Advanced Suit }}
|
|
* MHP + 1500, MSP + 150, 5% post-skill delay.
* ATK + 5 per 10 base level. (Apply up to level 150)
* If the base level is 105 or higher, ATK + 3%.
* If the base level is 110 or higher, the delay after skill is further reduced by 5%.
* If the base level is 120 or higher, MHP + 3%.
* If the base level is 130 or higher, ATK + 40 additional increases.
* Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:480105 |Paradise Advanced Cloak}}
|
|
* Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).
* Variable casting decreases by 1% per 10 base level. (Apply up to level 150)
* If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
* If the base level is 110 or higher, variable casting decreases by 5%.
* If the base level is 120 or higher, the delay after skill is reduced by 5%.
* If the base level is 130 or higher, the delay after skill is further reduced by 5%.
* Garment
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 470069|Paradise Advanced Boots}}
|
|
* Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.
* Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150).
* If the base level is 105 or higher, CRI + 15.
* If the base level is 110 or higher, critical damage increases by 5%.
* If the base level is 120 or higher, increase critical damage by additional 5%.
* If the base level is 130 or higher, ATK + 5%.
* Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 490126|Paradise Advanced Ring}}
|
|
* ATK + 3%, casting does not stop.
* When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%).
* If the base level is 105 or higher, ATK + 2% additional increase.
* If the base level is 110 or higher, increases melee/ranged physical damage by 5%.
* If the base level is 120 or higher, critical damage increases by 5%.
* Accessories (left)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 490127| Paradise Advanced Glove}}
|
|
* Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.
* Accessories (right)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 400140|Paradise Advanced Hat}}
|
|
* MATK + 60.
* During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec.
* When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec.
* Headgear
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:450186 |Paradise Advanced Robe}}
|
|
* MHP + 1000, MSP + 250, 5% post-skill delay.
* MATK + 5 per 10 base level. (Apply up to level 150)
* If the base level is 105 or higher, MATK + 3%.
* If the base level is 110 or higher, the delay after skill is further reduced by 5%.
* If the base level is 120 or higher, MHP + 3%.
* If the base level is 130 or higher, MATK + 40 additional increases.
* Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:480106 |Paradise Advanced Muffler}}
|
|
* Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.
* Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150)
* If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
* If the base level is 110 or higher, variable casting decreases by additional 5%.
* If the base level is 120 or higher, the delay after skill is reduced by 5%.
* If the base level is 130 or higher, the delay after skill is further reduced by 5%.
* Garment
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:470093 | Paradise Advanced Shoes}}
|
|
* Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.
* Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150).
* If the base level is 105 or higher, variable casting decreases by 10%.
* If the base level is 110 or higher, increases magical damage to all enemies by 5%.
* If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%.
* If the base level is 130 or higher, MATK + 5%.
* Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 490128|Paradise Advanced Magic Ring}}
|
|
* MATK + 3%, casting does not stop.
* When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%.
* If the base level is 105 or higher, MATK + 2% additional increase.
* If the base level is 110 or higher, all elemental magic damage is increased by 5%.
* If the base level is 120 or higher, increases magical damage to all enemies by 5%.
* Accessories (left)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 409129| Paradise Advanced Necklace}}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|
* Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).
* Accessories (right)
|}
|}


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
==== <u>Shadow Gear</u> ====
 
===== Obtainable by NPC Lucy: =====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 10
| colspan="2" | Required Level : 10
Line 676: Line 973:
| style="width: 75%"|Effect
| style="width: 75%"|Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24687|Paradise Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%.
* Shadow Equipment Weapon
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24688|Paradise Shadow Shield }}
|
|
* MHP + 100.
* 5% reduction in variable casting.
* Shadow Equipment Shield
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24689| Paradise Shadow Armor}}
|
|
* MHP + 100.
* HIT + 5.
* When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players
* Shadow Equipment Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24690| Paradise Shadow Shoes}}
|
|
* MHP + 100.
* Increases attack speed (delays after attack by 5%).
* Shadow Equipment Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24691|Paradise Shadow Earring }}
|
|
* MHP + 100.
* MATK + 5.
* Shadow Equipment Earring
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24692|Paradise Shadow Pendant }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|
* MHP + 100.
* ATK + 5.
* Shadow Equipment Pendant
|}
===== Obtainable by NPC Lucy: =====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 100
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 25%" |Name
| style="width: 75%"|Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24693|Paradise Advanced Shadow Shield }}
|
|
* MHP + 100.
* 10% reduction in variable casting.
* Shadow Equipment Shield
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24694| Paradise Advanced Shadow Armor}}
|
|
* MHP + 100.
* HIT + 15.
* Shadow Equipment Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24695| Paradise Advanced Shadow Shoes}}
|
|
* MHP + 100.
* Increases attack speed (reduces delay after attack by 7%).
* Shadow Equipment Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24696| Paradise Advanced Shadow Earring}}
|
|
* MHP + 100.
* MATK + 15.
* Shadow Equipment Earring
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24697| Paradise Advanced Shadow Pendant}}
|
|
* MHP + 100.
* ATK + 15.
* Shadow Equipment Pendant
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24698|Rune Knight Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
* Ignition Break skill cooldown decreases by 0.5 seconds,
* During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%.
* Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%,
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Rune Knight
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24699|Royal Guard Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
* Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%.
* Increases all elemental magic damage by 15%,
* Increases melee/ranged physical damage by 15%,
* ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players)
* Shadow Equipment Weapon, Royal Guard
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24700| Mechanic Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%.
* Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Mechanic
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24701| Genetic Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second.
* Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Genetic
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24702| Guillotine Cross Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Guillotine Cross
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24703| Shadow Chaser Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%.
* Increases all elemental magic damage by 15%,
* Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2.
* Ignores 50% of physical/magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Shadow Chaser
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24704|Warlock Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction.
* Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill.
* Ignores 50% of magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Warlock
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24705| Sorcerer Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
* Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2.
* Ignores 50% of magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Sorcerer
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24706| Arch Bishop Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second.
* Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill.
* Ignores 50% of physical/magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Arch Bishop
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24707|Sura Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster  skill by 7.5 seconds.
* Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Sura
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24708| Ranger Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%.
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Ranger
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24709|Wanderer & Minstrel Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%.
* Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
* Ignores 50% of physical/magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Wanderer & Minstrel
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24710|Kagerou & Oboro Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction,
* Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
* Ignores 50% of physical/magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Kagerou & Oboro
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24711|Rebellion Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction.
* Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%.
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Rebellion
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24712| Star Emperor Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction.
* Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%.
* Ignores 50% of physical defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Star Emperor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24713| Soul Reaper Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
* Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill.
* Ignores 50% of magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Soul Reaper
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24714| Doram Paradise Advanced Shadow Weapon}}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
* Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill.
* Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Doram
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:24715|Super Novice Paradise Advanced Shadow Weapon }}
|
|
* ATK + 10, MATK + 10.
* When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
* Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%.
* Ignores 50% of physical/magic defense of all race monsters (excluding players).
* Shadow Equipment Weapon, Super Novice
|}
|}

Latest revision as of 09:28, 24 September 2024

How to play MuhRo

You have created an account, logged in and created a character, what now?

No problem, as soon as you log in with a new character you are automatically on a field and an NPC is waiting for you. Follow the instructions of the NPC and he will give you an introduction how playing on MuhRo works. You can simply skip this introduction for your other characters. Once you have successfully completed the introduction, you will land directly at the main office, where you can now select a class.

Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.

  1. Register with Eden Group by talking to Secretary Lime Evenor (moc_para01 27, 35)
  2. Learn about Paradise Weapons and Armors by talking to Instructor Ur (moc_para01 23, 35)
  3. Learn about Paradise Shadow Equipment by talking to Instructor Boya (moc_para01 25, 35)

Eden Boards

  • In Eden there are various board quests for each level. These board quests give you experience upon successful completion.
  • In order to accept the board quests, you must join the Eden Group.
  • Attention! The boards from level 100 are daily-quests and reset at 0 o'clock in the morning server time.

Eden Gear

  • All Paradise equipment are character bound and have 0 slots.
  • Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
  • Every job has two Advanced Weapons for their two main builds.

Weapons

Obtainable by NPC Lothaire:
Required Level : 10
Name Effect
500032.png Paradise Sword (500032)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Swordsman, Merchant, Thief
520010.png Paradise Axe (520010)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Merchant
590025.png Paradise Mace (590025)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Acolyte, Merchant, Novice
510035.png Paradise Dagger (510035)
  • ATK + 15, MATK + 15 if the base level is 20 or higher.
  • If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
  • If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  • Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
700036.png Paradise Bow (700036)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Archer
550032.png Paradise Staff (550032)
  • If the base level is 20 or higher, MATK + 15.
  • If the base level is 30 or higher, MATK + 20 additional increases.
  • If the base level is 45 or higher, MATK + 25 additional increases.
  • Class: Wizard, Novice, Soul Linker
800004.png Paradise Revolver (800004)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Gunslinger
550033.png Paradise Foxtail (550033)
  • ATK + 15, MATK + 15 if the base level is 20 or higher.
  • If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
  • If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  • Class: Summoner (Doram)
Obtainable by NPC Labraham:
Required Level : 45
Name Effect
630014.png Paradise Knight Lance (630014)
  • ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
  • If the base level is 75 or higher, increase Brandish Spear damage by 10%.
  • If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
  • Class: Knight
600020.png Paradise Knight Two-Handed Sword (600020)
  • CRI + 10.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increase bowling bash damage by 10%.
  • If the base level is 90 or higher, increase bowling bash damage by additional 15%
  • Class: Knight
500033.png Paradise Crusader Sword (500033)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Grand Cross damage by 10%.
  • If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
  • Class: Crusader
530017.png Paradise Crusader Spear (530017)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Holy Cross damage by 10%.
  • If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
  • Class: Crusader
520011.png Paradise Blacksmith Axe (520011)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases Kart Revolution damage by 10%.
  • If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
  • Class: Blacksmith
620011.png Paradise Blacksmith Two-Handed Axe (620011)
  • CRI + 10.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Blacksmith
590026.png Paradise Alchemist Mace (590026)
  • ATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Acid Terror damage by 10%.
  • If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
  • Class: Alchemist
500034.png Paradise Alchemist Sword (500034)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases Kart Revolution damage by 10%.
  • If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
  • Class: Alchemist
610024.png Paradise Assassin Chakram (610024)
  • CRI + 5.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Assassin
610025.png Paradise Assassin Katar (610025)
  • ATK + 3%.
  • If the base level is 60 or higher, HIT + 15.
  • If the base level is 75 or higher, Sonic Blow damage increases by 10%.
  • If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.
  • Class: Assassin
510036.png Paradise Rogue Dagger (510036)
  • Increases attack speed (delays after attack by 10%).
  • If the base level is 60 or higher, increases Back Stab damage by 20%.
  • If the base level is 75 or higher, increase Raid damage by 10%.
  • If the base level is 90 or higher, increase Raid damage by an additional 15%.
  • Class: Rogue
700037.png Paradise Rogue Bow (700037)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, double strapping damage increases by 10%.
  • If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
  • Class: Rogue
550034.png Paradise Wizard Staff (550034)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
  • When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
  • Class: Wizard
550035.png Paradise Wizard Wand (550035)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.
  • If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
  • Class: Wizard
540027.png Paradise Sage Magic Book (540027)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increase Heaven's Drive damage by 10%.
  • If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
  • Class: Sage
540028.png Paradise Sage Spellbook (540028)
  • MATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.
  • If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
  • Class: Sage
590027.png Paradise Priest Mace (590027)
  • CRI + 10
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Priest
550036.png Paradise Priest Staff (550036)
  • MATK + 3%
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.
  • If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
  • Class: Priest
560022.png Paradise Monk Knuckles (560022)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increase the damage of the reversal height by 20%.
  • If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
  • Class: Monk
560023.png Paradise Monk Claws (560023)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, tanji magic damage is increased by 10%.
  • If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
  • Class: Monk
700038.png Paradise Hunter Bow (700038)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Arrow Shower damage by 20%.
  • If the base level is 90 or higher, double strapping damage increases by 20%.
  • Class: Hunter
700039.png Paradise Hunter Crossbow (700039)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Blitz Beat damage by 15%.
  • If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
  • Class: Hunter
700040.png Paradise Bard&Dancer Bow (700040)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Arrow Shower damage by 20%.
  • If the base level is 90 or higher, double strapping damage increases by 20%.
  • Class: Bard, Dancer
570021.png Paradise Bard Violin (570021)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the bass level is 75 or higher, increases Musical Strike damage by 10%.
  • If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
  • Class: Bard
580021.png Paradise Dancer Rope (580021)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • When the base level is 75 or higher, increases arrow roll damage by 10%.
  • If the base level is 90 or higher, increase arrow roll damage by additional 15%.
  • Class: Dancer
650011.png Paradise Ninja Cross Petal Shuriken (650011)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Kunai throw damage by 20%.
  • If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
  • Class: Ninja
650010.png Paradise Ninja Punishment Shuriken (650010)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.
  • If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
  • Class: Ninja
810003.png Paradise Gunslinger Rifle (810003)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, tracking damage increases by 10%.
  • If the base level is 90 or higher, tracking damage is increased by an additional 15%.
  • Class: Gunslinger
800005.png Paradise Gunslinger Revolver (800005)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Rapid Shower damage by 20%.
  • If the base level is 90 or higher, Desperado damage increases by 20%.
  • Class: Gunslinger
540029.png Paradise Taekwon Martial Arts Book (540029)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
  • If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
  • Class: Taekwon
540030.png Paradise Taekwon Power Book (540030)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
  • If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
  • Class: Taekwon
510037.png Paradise Soul Linker Dagger (510037)
  • CRI + 15.
  • If the base level is above 60, CRI + 30 additional increase.
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Soul Linker
550037.png Paradise Soul Linker Staff (550037)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, Esma damage increases by 10%.
  • If the base level is 90 or higher, Esma damage increases by additional 15%.
  • Class: Soul Linker
550038.png Paradise Doram Foxtail (550038)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Picky Peck damage by 10%.
  • If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
  • Class: Summoner (Doram)
550039.png Paradise Doram Foxtail Model (550039)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
  • If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
  • Class: Summoner (Doram)
500035.png Paradise Super Novice Sword (500035)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases bash damage by 20%.
  • If the base level is 90 or higher, bash damage increases by additional 20%.
  • Class: Novice
550040.png Paradise Super Novice Staff (550040)
  • MATK + 3%
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
  • If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
  • Class: Novice
Obtainable by NPC Labraham:
Required Level : 100
Name Effect
630015.png Paradise Rune Knight Lance (630015)
  • ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
  • If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.
  • If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.
  • If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.
  • Class: Rune Knight
600021.png Paradise Rune Knight Two-handed Sword (600021)
  • CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
  • If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,
  • If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
  • Class: Rune Knight
500036.png Paradise Royal Guard Sword (500036)
  • MATK + 5%, variable casting decrease by 1% per level of faith
  • If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.
  • If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.
  • If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.
  • Class: Royal Guard
530018.png Paradise Royal Guard Spear (530018)
  • ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
  • If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.
  • If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.
  • If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.
  • Class: Royal Guard
520012.png Paradise Mechanic Axe (520012)
  • ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
  • If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.
  • Class: Mechanic
620012.png Paradise Mechanic Two-Handed Axe (620012)
  • ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
  • If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
  • Class: Mechanic
590028.png Paradise Genetic Mace (590028)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
  • If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.
  • Class: Genetic
500037.png Paradise Genetic Sword (500037)
  • ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
  • If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.
  • Class: Genetic
610026.png Paradise Guillotine Cross Chakram (610026)
  • CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
  • If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.
  • Class: Guillotine Cross
610027.png Paradise Guillotine Cross Katar (610027)
  • ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
  • If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, Counter Slash damage is increased by 15%.
  • Class: Guillotine Cross
510038.png Paradise Shadow Chaser Dagger (510038)
  • ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
  • If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.
  • If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.
  • If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.
  • Class: Shadow Chaser
700041.png Paradise Shadow Chaser Bow (700041)
  • ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
  • If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.
  • Class: Shadow Chaser
640023.png Paradise Warlock Staff (640023)
  • MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
  • If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.
  • If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,
  • If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
  • Class: Warlock
640024.png Paradise Warlock Wand (640024)
  • MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
  • When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.
  • If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
  • Class: Warlock
540031.png Paradise Sorcerer Magic Book (540031)
  • MATK + 5%, variable casting decrease by 2% per level of Land Protector.
  • When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%
  • If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.
  • Class: Sorcerer
540032.png Paradise Sorcerer Spellbook (540032)
  • MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
  • If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.
  • Class: Sorcerer
590029.png Paradise Archbishop Mace (590029)
  • CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
  • If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.
  • If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.
  • Class: Arch Bishop
550041.png Paradise Archbishop Staff (550041)
  • MATK + 180.
  • MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.
  • If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.
  • When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Adoramus damage by additional 15%.
  • Class: Arch Bishop
560024.png Paradise Sura Knuckle (560024)
  • ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
  • If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.
  • If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.
  • Class: Sura
560025.png Paradise Sura Claws (560025)
  • ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
  • If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.
  • Class: Sura
700042.png Paradise Ranger Bow (700042)
  • ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
  • If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.
  • Class: Ranger
700043.png Paradise Ranger Crossbow (700043)
  • ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
  • If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.
  • Class: Ranger
580023.png Paradise Wanderer Rope (580023)
  • MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
  • If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
  • If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
  • Class: Wanderer
580022.png Paradise Wanderer Whip (580022)
  • ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
  • If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
  • Class: Wanderer
570022.png Paradise Minstrel Violin (570022)
  • ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
  • If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
  • Class: Minstrel
570023.png Paradise Minstrel Harp (570023)
  • MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
  • If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
  • If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
  • Class: Minstrel
650013.png Paradise Kagerou&Oboro Cross Huuma Shuriken (650013)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
  • When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.
  • If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.
  • When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
  • Class: Kagerou, Oboro
650012.png Paradise Kagerou&Oboro Huuma Shuriken (650012)
  • MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
  • If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
  • If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
  • Class: Kagerou, Oboro
830004.png Paradise Rebellion Gatling Gun (830004)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
  • If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.
  • Class: Rebellion
800006.png Paradise Rebellion Revolver (800006)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
  • If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.
  • Class: Rebellion
540034.png Paradise Star Emperor Moon Book (540034)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
  • If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.
  • Class: Star Emperor
540033.png Paradise Star Emperor Sun Book (540033)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
  • If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
  • Class: Star Emperor
640026.png Paradise Soul Reaper Soul Stick (640026)
  • MATK + 5%, variable casting decreases by 1% per level of Happy Break.
  • If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.
  • If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.
  • Class: Soul Reaper
640025.png Paradise Soul Reaper Staff (640025)
  • MATK + 5%, variable casting decreases by 1% per level of Happy Break.
  • If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.
  • If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,
  • If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.
  • Class: Soul Reaper
550042.png Paradise Summoner Foxtail (550042)
  • ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
  • If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
  • If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%.
  • Class: Summoner (Doram)
550043.png Paradise Summoner Foxtail Model (550043)
  • MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
  • If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.
  • If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.
  • Class: Summoner (Doram)
510039.png Paradise Super Novice Dagger (510039)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
  • If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.
  • Class: Novice
550044.png Paradise Super Novice Wand (550044)
  • MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
  • If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.
  • Class: Novice

Gear

Obtainable by NPC Lothaire:
Required Level : 10
Name Effect
400137.png Paradise Cap (400137)
  • ATK + 5.
  • ATK + 2 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, ATK + 5 additional increases.
  • If the base level is 45 or higher, ATK + 10 additional increases.
  • If the base level is 85 or higher, ATK + 15 additional increases.
  • Headgear
450183.png Paradise Suit (450183)
  • MHP + 150, MSP + 20.
  • MHP + 30 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase.
  • If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase.
  • If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase.
  • Armor
480103.png Paradise Manteau (480103)
  • Non-Attribute Resist 20% increase, HIT + 15.
  • HIT + 1 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%).
  • If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the bass level is 85 or higher, ASPD + 1.
  • Garment
470067.png Paradise Boots (470067)
  • CRI + 1 per 5 base level. (Apply up to level 100)
  • If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%.
  • If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%.
  • If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
  • Shoes
490122.png Paradise Ring (490122)
  • ATK + 2%, casting does not stop.
  • When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds,
  • If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease).
  • If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction).
  • If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction).
  • Accessory (left)
490123.png Paradise Gloves (490123)
  • Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
  • Accessory (right)
400138.png Paradise Hat (400138)
  • MATK + 5.
  • MATK + 2 for every 5 base level. (Apply up to level 100)
  • If the base level is 30 or higher, MATK + 5 additional increases.
  • If the base level is 45 or higher, MATK + 10 additional increases.
  • If the base level is 85 or higher, MATK + 15 additional increases.
  • Headgear
450184.png Paradise Robe (450184)
  • MHP + 100, MSP + 50.
  • MHP + 20 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase.
  • If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase.
  • If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase.
  • Armor
480104.png Paradise Muffler (480104)
  • 20% increase in non-attribute resistance, FLEE + 20.
  • FLEE + 1 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, variable casting decreases by 5%.
  • If the base level is 45 or higher, variable casting decreases by additional 5%.
  • If the base level is 85 or higher, variable casting decreases by additional 5%.
  • Garment
470068.png Paradise Shoes (470068)
  • Increases all elemental magic damage by 3%.
  • MATK + 2. per base level 5 (applies up to level 100)
  • If the base level is 30 or higher, all attribute magic damage increases by 3%.
  • If the base level is 45 or higher, all attribute magic damage is increased by 4%.
  • If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
  • Shoes
490124.png Paradise Magic Ring (490124)
  • MATK + 2%, casting does not stop.
  • When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds,
  • If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease.
  • If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease.
  • If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease.
  • Accessory (left)
490125.png Paradise Necklace (490125)
  • Heal level 1 available, variable casting 10% reduction.
  • Accessory (right)
Obtainable by NPC Louis:
Required Level : 100
Name Effect
400139.png Advanced Paradise Cap (400139)
  • ATK + 60.
  • During a physical attack, there is a low probability that 2% of the damage is absorbed as HP.
  • During a physical attack, there is a low probability that 2% of the damage is absorbed as SP.
  • Headgear
450185.png Advanced Paradise Suit (450185)
  • MHP + 1500, MSP + 150, 5% post-skill delay.
  • ATK + 5 per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, ATK + 3%.
  • If the base level is 110 or higher, the delay after skill is further reduced by 5%.
  • If the base level is 120 or higher, MHP + 3%.
  • If the base level is 130 or higher, ATK + 40 additional increases.
  • Armor
480105.png Advanced Paradise Manteau (480105)
  • Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).
  • Variable casting decreases by 1% per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the base level is 110 or higher, variable casting decreases by 5%.
  • If the base level is 120 or higher, the delay after skill is reduced by 5%.
  • If the base level is 130 or higher, the delay after skill is further reduced by 5%.
  • Garment
470069.png Advanced Paradise Boots (470069)
  • Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.
  • Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150).
  • If the base level is 105 or higher, CRI + 15.
  • If the base level is 110 or higher, critical damage increases by 5%.
  • If the base level is 120 or higher, increase critical damage by additional 5%.
  • If the base level is 130 or higher, ATK + 5%.
  • Shoes
490126.png Advanced Paradise Ring (490126)
  • ATK + 3%, casting does not stop.
  • When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%).
  • If the base level is 105 or higher, ATK + 2% additional increase.
  • If the base level is 110 or higher, increases melee/ranged physical damage by 5%.
  • If the base level is 120 or higher, critical damage increases by 5%.
  • Accessories (left)
490127.png Advanced Paradise Gloves (490127)
  • Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.
  • Accessories (right)
400140.png Advanced Paradise Hat (400140)
  • MATK + 60.
  • During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec.
  • When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec.
  • Headgear
450186.png Advanced Paradise Robe (450186)
  • MHP + 1000, MSP + 250, 5% post-skill delay.
  • MATK + 5 per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, MATK + 3%.
  • If the base level is 110 or higher, the delay after skill is further reduced by 5%.
  • If the base level is 120 or higher, MHP + 3%.
  • If the base level is 130 or higher, MATK + 40 additional increases.
  • Armor
480106.png Advanced Paradise Muffler (480106)
  • Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.
  • Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150)
  • If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the base level is 110 or higher, variable casting decreases by additional 5%.
  • If the base level is 120 or higher, the delay after skill is reduced by 5%.
  • If the base level is 130 or higher, the delay after skill is further reduced by 5%.
  • Garment
470093.png Advanced Paradise Shoes (470093)
  • Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.
  • Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150).
  • If the base level is 105 or higher, variable casting decreases by 10%.
  • If the base level is 110 or higher, increases magical damage to all enemies by 5%.
  • If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%.
  • If the base level is 130 or higher, MATK + 5%.
  • Shoes
490128.png Advanced Paradise Magic Ring (490128)
  • MATK + 3%, casting does not stop.
  • When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%.
  • If the base level is 105 or higher, MATK + 2% additional increase.
  • If the base level is 110 or higher, all elemental magic damage is increased by 5%.
  • If the base level is 120 or higher, increases magical damage to all enemies by 5%.
  • Accessories (left)
409129.png [1] (409129)
  • Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).
  • Accessories (right)

Shadow Gear

Obtainable by NPC Lucy:
Required Level : 10
Name Effect
24687.png Paradise Shadow Weapon (24687)
  • ATK + 10, MATK + 10.
  • Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%.
  • Shadow Equipment Weapon
24688.png Paradise Shadow Shield (24688)
  • MHP + 100.
  • 5% reduction in variable casting.
  • Shadow Equipment Shield
24689.png Paradise Shadow Armor (24689)
  • MHP + 100.
  • HIT + 5.
  • When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players
  • Shadow Equipment Armor
24690.png Paradise Shadow Shoes (24690)
  • MHP + 100.
  • Increases attack speed (delays after attack by 5%).
  • Shadow Equipment Shoes
24691.png Paradise Shadow Earring (24691)
  • MHP + 100.
  • MATK + 5.
  • Shadow Equipment Earring
24692.png Paradise Shadow Pendant (24692)
  • MHP + 100.
  • ATK + 5.
  • Shadow Equipment Pendant
Obtainable by NPC Lucy:
Required Level : 100
Name Effect
24693.png Advanced Paradise Shadow Shield (24693)
  • MHP + 100.
  • 10% reduction in variable casting.
  • Shadow Equipment Shield
24694.png Advanced Paradise Shadow Armor (24694)
  • MHP + 100.
  • HIT + 15.
  • Shadow Equipment Armor
24695.png Advanced Paradise Shadow Shoes (24695)
  • MHP + 100.
  • Increases attack speed (reduces delay after attack by 7%).
  • Shadow Equipment Shoes
24696.png Advanced Paradise Shadow Earring (24696)
  • MHP + 100.
  • MATK + 15.
  • Shadow Equipment Earring
24697.png Advanced Paradise Shadow Pendant (24697)
  • MHP + 100.
  • ATK + 15.
  • Shadow Equipment Pendant
24698.png Rune Knight Advanced Paradise Shadow Weapon (24698)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
  • Ignition Break skill cooldown decreases by 0.5 seconds,
  • During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%.
  • Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%,
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Rune Knight
24699.png Royal Guard Advanced Paradise Shadow Weapon (24699)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
  • Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%.
  • Increases all elemental magic damage by 15%,
  • Increases melee/ranged physical damage by 15%,
  • ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players)
  • Shadow Equipment Weapon, Royal Guard
24700.png Mechanic Advanced Paradise Shadow Weapon (24700)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%.
  • Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Mechanic
24701.png Genetic Advanced Paradise Shadow Weapon (24701)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second.
  • Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Genetic
24702.png Guillotine Cross Advanced Paradise Shadow Weapon (24702)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Guillotine Cross
24703.png Shadow Chaser Advanced Paradise Shadow Weapon (24703)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%.
  • Increases all elemental magic damage by 15%,
  • Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Shadow Chaser
24704.png Warlock Advanced Paradise Shadow Weapon (24704)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction.
  • Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Warlock
24705.png Sorcerer Advanced Paradise Shadow Weapon (24705)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
  • Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Sorcerer
24706.png Archbishop Advanced Paradise Shadow Weapon (24706)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second.
  • Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Arch Bishop
24707.png Sura Advanced Paradise Shadow Weapon (24707)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds.
  • Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Sura
24708.png Ranger Advanced Paradise Shadow Weapon (24708)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Ranger
24709.png Wanderer&Minstrel Advanced Paradise Shadow Weapon (24709)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%.
  • Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Wanderer & Minstrel
24710.png Kagerou&Oboro Advanced Paradise Shadow Weapon (24710)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction,
  • Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Kagerou & Oboro
24711.png Rebellion Advanced Paradise Shadow Weapon (24711)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction.
  • Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Rebellion
24712.png Star Emperor Advanced Paradise Shadow Weapon (24712)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction.
  • Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Star Emperor
24713.png Soul Reaper Advanced Paradise Shadow Weapon (24713)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
  • Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Soul Reaper
24714.png Doram Advanced Paradise Shadow Weapon (24714)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
  • Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill.
  • Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Doram
24715.png Super Novice Advanced Paradise Shadow Weapon (24715)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
  • Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Super Novice