Cursed Knight Shield: Difference between revisions

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(Add info how enchanting materials are obtained and warning for base-enchant)
 
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===Angel Poring Boots and Sunglasses===
<noinclude>
 
[[Category:Equipment Available]]
{| class="wikitable mw-collapsible" style="width: 1154px;" data-mce-style="width: 1154px;"
</noinclude>
<noinclude>
[[Category:Ausruestung]]
</noinclude>
<noinclude>
[[Category:Enchantment]]
</noinclude>
==Cursed Knight's Shield==
While enchanting the base-shield, there's a chance of transforming Cursed Knight's Shield into Bloody Knight's Shield or Purified Knight's Shield:
{| class="wikitable mw-collapsible" style="min-width: 1200px"
| style="text-align: center;background-color:#F0E0E5;" |Base Shield
| style="text-align: center;background-color:#F0E0E5;" |Enchanting Material
| style="text-align: center;background-color:#F0E0E5;" |Chance
| style="text-align: center;background-color:#F0E0E5;" |Updated Shield
| style="text-align: center;background-color:#F0E0E5;" |Updated Enchanting Material
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|Image
| rowspan="3" style="text-align: center" | {{#item:28942|Cursed Knight's Shield}}<br /><span style="font-size: 0.8rem; font-style: italic">Dropped by<br />{{#mob:30492}}<br />in the forgotten land</span>
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Name
| rowspan="3" style="text-align: center" |{{#item:23545|Silver Statue}}
| style="width: 671px;" data-mce-style="width: 671px;"|Effect
| 90%
| colspan="2" style="text-align: center" |''Enchant only, no transformation''
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:22101.png|center|middle]]<br />
| 9.9%
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Angel Poring Boots [1]
| style="text-align: center" | '''Transformation into'''<br />{{#item:28945|Bloody Knight's Shield}}
| style="width: 671px;" data-mce-style="width: 671px;"|All Stat + 1.Enables to use Heal lv.1
| style="text-align:center" |{{#item:23546|Cursed Blood}}
 
Class: Shoes
 
Defense: 15
 
Weight: 30
 
Required Level: 1
 
Usable Jobs : All
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19117.png|center|middle]]<br />
| 0.1%
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses
| style="text-align: center" | '''Transformation into'''<br />{{#item:28946|Purified Knight's Shield}}
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
| style="text-align:center"| {{#item:23547|Gold Statue}}
 
|}
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
 
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
 
Class: Headgear
 
Defense: 0


Location: Middle
<div style="background-color: #d77; color: #300; padding: 0.5rem 1rem; display: inline-block">Keep in mind that using {{#item:23545|Silver Statue}} will remove ''all refines/cards'' from the shield</div>


Weight: 1
Enchanting materials can be obtained in the following ways:
* {{#item:23545|Silver Statue}}
** Can be dropped from {{#linkmob:30492}}
** Can be bought from [[Muzaszir]] for 1m zeny or 2x {{#item:6909|Nyangvine Fruit}}
* {{#item:23546|Cursed Blood}}
** Can be bought from [[Muzaszir]] for 500k zeny or 1x {{#item:6909|Nyangvine Fruit}}
* {{#item:23547|Gold Statue}}
** Can be bought from [[Muzaszir]] for 1m zeny or 2x {{#item:6909|Nyangvine Fruit}}


Required Level: 1
==Shield Versions==


Usable Jobs: All
{| class="wikitable mw-collapsible"
| style="text-align: center;background-color:#F0E0E5;" | Base Shield
| style="text-align: center;background-color:#F0E0E5;" | Transformation (Cursed)
| style="text-align: center;background-color:#F0E0E5;" | Transformation (Purified)
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19118.png|center|middle]]
| {{#item:28942|Cursed Knight's Shield}}<br />{{#itemDesc:28942}}
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses [1]
| {{#item:28945|Bloody Knight's Shield}}<br />{{#itemDesc:28945}}
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
| {{#item:28946|Purified Knight's Shield}}<br />{{#itemDesc:28946}}
 
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
 
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
 
Class: Headgear
 
Defense: 0
 
Location: Middle
 
Weight: 1
 
Required Level: 1
 
Usable Jobs: All
|}
|}
There are 6 special enchants (must be put in card slot).


They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.
==Enchants==


'''Warning : this item can't be removed via card desocketing system.'''


{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28942|Cursed Knight's Shield}}
|-
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %reduces damage taken from demihuman race monster (except player) || 2~7
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %reduces damage taken from brute race monster (except player) || 2~7
|-
| %reduces damage taken from demon race monster || 2~7 || %reduces damage taken from demon race monster || 2~7
|-
| %reduces damage taken from undead race monster || 2~7 || %reduces damage taken from undead race monster || 2~7
|-
| %reduces damage taken from formless race monster || 2~7 || %reduces damage taken from formless race monster || 2~7
|-
| %reduces damage taken from insect race monster || 2~7 || %reduces damage taken from insect race monster || 2~7
|-
| %reduces damage taken from angel race monster || 2~7 || %reduces damage taken from angel race monster || 2~7
|-
| %reduces damage taken from plant race monster || 2~7 || %reduces damage taken from plant race monster || 2~7
|-
| %reduces damage taken from fish race monster || 2~7 || %reduces damage taken from fish race monster || 2~7
|-
| %reduces damage taken from dragon race monster || 2~7 || %reduces damage taken from dragon race monster || 2~7
|-
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player) || 1~5
|-
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster || 1~5
|-
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster || 1~5
|-
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster || 1~5
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster || 1~5
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster || 1~5
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster || 1~5
|-
|-
| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;" |Enchant-Stone
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster || 1~5
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;" |Effect
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Leo Stone
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster || 1~5
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Str + 1.
|-
 
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster || 1~5
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
|-
 
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 1~5
If refine rate is 7 or higher, Atk + 2%.
|-
 
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster || 1~5
If refine rate is 9 or higher, Atk + 3%.
|-
 
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster || 1~5
If refine rate is 12 or higher, reduces delay after skill by5%.
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster || 1~5
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster || 1~5
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster || 1~5
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster || 1~5
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster || 1~5
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster || 1~5
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster || 1~5
|-
| %reduces variable casting time || 1~5 || %reduces delay after attack || 1~5
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Pisces Stone
| MaxHP || 100~1000 || MaxHP || 100~1000
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Int + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, Matk + 2%.
 
If refine rate is 9 or higher, Matk + 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Capricorn Stone
| MaxSP || 20~200 || MaxSP || 20~200
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Agi + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
 
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Aquarius Stone
| Def || 3~10 || Def || 3~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Vit + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
 
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Scorpio Stone
| Mdef || 3~10 || Mdef || 3~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Dex + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
 
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Taurus Stone
| %heal effectiveness || 5~10 || %heal effectiveness || 5~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Luk + 1.
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 7 or higher, increases critical damage by 2%.
 
If refine rate is 9 or higher, increases critical damage by additional 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|}
|}


===Drooping Gunslinger [1]===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
 
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28945|Bloody Knight's Shield}}
{| class="wikitable" style="width: 1176px;" data-mce-style="width: 1176px;"
|-
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %reduces damage taken from demihuman race monster (except player) || 2~7
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %reduces damage taken from brute race monster (except player) || 2~7
|-
| %reduces damage taken from demon race monster || 2~7 || %reduces damage taken from demon race monster || 2~7
|-
| %reduces damage taken from undead race monster || 2~7 || %reduces damage taken from undead race monster || 2~7
|-
| %reduces damage taken from formless race monster || 2~7 || %reduces damage taken from formless race monster || 2~7
|-
| %reduces damage taken from insect race monster || 2~7 || %reduces damage taken from insect race monster || 2~7
|-
| %reduces damage taken from angel race monster || 2~7 || %reduces damage taken from angel race monster || 2~7
|-
| %reduces damage taken from plant race monster || 2~7 || %reduces damage taken from plant race monster || 2~7
|-
| %reduces damage taken from fish race monster || 2~7 || %reduces damage taken from fish race monster || 2~7
|-
| %reduces damage taken from dragon race monster || 2~7 || %reduces damage taken from dragon race monster || 2~7
|-
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player) || 1~5
|-
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster || 1~5
|-
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster || 1~5
|-
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster || 1~5
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster || 1~5
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster || 1~5
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster || 1~5
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster || 1~5
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster || 1~5
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster || 1~5
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 1~5
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster || 1~5
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster || 1~5
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster || 1~5
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster || 1~5
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster || 1~5
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster || 1~5
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster || 1~5
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster || 1~5
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster || 1~5
|-
| %reduces variable casting time || 1~5 || %reduces delay after attack || 1~5
|-
| MaxHP || 100~1000 || MaxHP || 100~1000
|-
| MaxSP || 20~200 || MaxSP || 20~200
|-
| Def || 3~10 || Def || 3~10
|-
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:19157 (1).png|center|middle]]Drooping Gunslinger [1]<br />
| Mdef || 3~10 || Mdef || 3~10
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|All Stat + 1, reduces SP consumption of skills by 10%.
 
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
If refine rate is 9 or higher, ASPD + 1.
 
If refine rateis 12 or higher, increases movement speed.
 
Class: Headgear
 
Defense: 0
 
Location: Upper
 
Weight: 20
 
Required Level: 1
 
Usable Jobs: All
|-
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:23100.png|center|text-bottom]]Gunslinger Scroll
| %heal effectiveness || 5~10 || %heal effectiveness || 5~10
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|[[File:Image.png.b34f39f3714da6300876009b1992b3de.png|center|middle]]<br />
|}
|}
Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.


If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
 
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28946|Purified Knight's Shield}}
'''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''
|-  
 
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
 
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
 
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
 
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
===Sea Otter and Fur Seal Mini Fan [1]===
|-
 
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player)  || 5-10
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:28439.png|center|frameless]]
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster  || 5-10
|Sea Otter Mini Fan [1]
Accessory
|All Stat + 1, increases EXP gained from killing monsters by 5%.
|rowspan="2=| Enchantment possible with
[[File:23170.png|frameless]]
 
Fan Modification Kit
 
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
 
[[File:Image.png.2c8e701777c9df4f2d0f0f663d7d6436.png|frameless]]
 
|-
|-
|[[File:28440.png|center|frameless]]
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster  || 5-10
|Fur Seal Mini Fan [1]
Accessory
|All Stat + 1, increases EXP gained from killing monsters by 5%.
|}
 
===Kafra Uniform Enchant [1]===
 
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:15186.png|center|frameless]]
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster  || 5-10
|Kafra Uniform [1]
|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
 
MaxHP + 100 and MaxSP + 20 per refine rate.
 
If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%.
 
If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%.
 
If refine rate is 12 or higher, increases HP and SP recovery by 100%.
|Enchantment possible with
 
[[File:23175.png|frameless]]
 
Uniform Repair Kit
 
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
 
[[File:Image.png.aaf28ddec7d4c3c50bc0ed852123c436.png|frameless]]
 
|}
 
===Candy Bag Backpack===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants (buy at NPC with 1m zeny or 2 Nyangvine Fruits)
|-
|-
| rowspan="3" |[[File:20842.png|center|frameless]]
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster  || 5-10
|Candy Bag Backpack(physical) [1]
 
Garment
|Atk + 1% per 2 refine rate.
 
If refine rate is 9 or higher, reduces delay after attack by 10%.
 
If refine rate is 12 or higher, reduces delay after skill by 7%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23289.png|frameless]]
 
Candy Bag Blessing Scroll (physical)
|-
|-
|Candy Bag Backpack(distance) [1]
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster  || 5-10
Garment
|Increases long ranged physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, reduces delay after attack by 10%.
 
If refine rate is 12 or higher, reduces delay after skill by 7%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23290.png|frameless]]
Candy Bag Blessing Scroll(distance)
|-
|-
|Candy Bag Backpack(magical) [1]
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster  || 5-10
Garment
|Matk + 2% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
 
If refine rate is 12 or higher, reduces delay after skill by 7%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23291.png|frameless]]
Candy Bag Blessing Scroll(magical)
|-
|-
| colspan="4" |[[File:Image.png.7b39d21a97d79bac5b63048cd9136874.png|left|frameless]][[File:Image.png.43123d37b5f562e5d884eebb4d2853b4.png|frameless]]
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster  || 5-10
Candy Bag Backpack can combo with Indigo Rear Ribbon:                                                   
|-
|-
|[[File:19243.png|center|frameless]]
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster  || 5-10
|Indigo Rear Ribbon
Lower Headgear
| colspan="2" |Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%.
 
When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%.
 
When equipped with Candy Bag Backpack(distance), Atk + 4%.
 
If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1.
|}
 
===Magical Booster===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Booster Amplifier
| style="width: 50%"|Enchants
|-
|-
|[[File:19241.png|frameless]]
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster  || 5-10
|Magical Booster [1]
 
Middle Headgear
|[[File:23308.png|frameless]]
 
can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
|[[File:Mbench.png|center|frameless]]
|-
|-
|[[File:19245.png|frameless]]
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 5-10
|Crimson Booster [1]
Middle Headgear
|There is a low chance of transforming Magical Booster into Crimson Booster. (You still get enchant on Crimson Booster)
|Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again.
|-
|-
| colspan="4" |In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster  || 5-10
|-
|-
|[[File:20940.png|center|frameless]]
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster  || 5-10
|Violet Halo [1]
Garment
| colspan="2" |Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
 
If refine rate is 11 or higher, reduces delay after skill by 4%.
 
When equipped with Magical Booster, reduces variable casting time by 30%.
 
When equipped with Crimson Booster, increases long ranged physical damage by 14%
 
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
 
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
|}
===Kitten Headdress===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:19242.png|frameless]]
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster  || 5-10
|Kitten Headdress [1]
 
Upper Headgear
|All Stat + 1, reduces delay after attack by 5%.
 
If refine rate is 9 or higher, reduces variable casting time by 10%.
 
If refine rate is 12 or higher, skill casting can't be interrupted.
 
When equipped with Blush, increases heal effectiveness by 5%.
 
If base level is lower than 100, increases EXP gained from killing monsters by 10%.
 
If base level is 100 or higher, increases EXP gained from killing monsters by 4%.
|[[File:23311.png|frameless]]
 
Magic Cat Hand can be bought at NPC with 1m zeny or 2 Nyangvine Fruits
 
[[File:Image.png.8194d2091a9ad95b0a43de779822e016.png|frameless]]
 
|}
===Cursed Knight's Schild===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:Cursed.png|frameless]]
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster  || 5-10
|Cursed Knight's Shield [1]
|Increases attack speed (reduces delay after attack by 10%).
 
Atk + 3%, Matk + 3%.
 
Reduces damage taken from all properties by 7%.
 
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
 
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
 
If refine rate is 7 or higher, Atk + 10, Matk + 10.
 
If refine rate is 9 or higher, ASPD + 1.
 
If refine rate is 12 or higher, reduces delay after skill by 3%.
|Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
 
[[File:Silveridol.png|frameless]]
 
[[File:Cursedenchant.png|frameless]]
|-
|-
| colspan="4" |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster  || 5-10
|-
|-
|[[File:Bloody.png|frameless]]
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster  || 5-10
|Bloody Knight's Shield [1]
|Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
 
Reduces damage taken from all properties by 7%.
 
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
 
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
 
If refine rate is 7 or higher, Atk + 10, Matk + 10.
 
If refine rate is 9 or higher, ASPD + 1.
 
If refine rate is 12 or higher, reduces delay after skill by 3%.
|Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.
[[File:Cursedbloody.png|frameless]]
 
[[File:Bloddyenchant.png|frameless]]
|-
|-
|[[File:Purified.png|frameless]]
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster  || 5-10
|Purified Knight's Shield [1]
|Increases attack speed (reduces delay after attack by 10%).
Atk + 5%, Matk + 5%.
 
Reduces damage taken from all properties by 10%.
 
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
 
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
 
If refine rate is 7 or higher, Atk + 20, Matk + 20.
 
If refine rate is 9 or higher, ASPD + 2.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
|Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:Goldangelpurifi.png|frameless]]
 
[[File:Goldangelenchatn purified.png|frameless]]
|}
 
=== Victorious Wing Ears===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:400002.png|frameless]]
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster  || 5-10
|Victorious Wing Ears [1]
Middle Headgear
|Atk + 5, Matk + 5.
Reduces delay after skill by 4%
|Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:100009.png|frameless]]
 
[[File:Image.png.ea11496cdbcef10c4fac133ce7ef23ea.png|frameless]]
|}
 
===Ancient hero weapons enchant===
Ancient hero weapons and Great hero weapons can be enchanted by using Ancient Hero's Bravery (for physical type enchants) or Ancient Hero's Wisdom (for magical type enchants). Currently Ancient Hero's Bravery and Ancient Hero's Wisdom can be obtained randomly from Kashua's secret box.
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%" |Image
| style="width: 15%" |Name
| style="width: 80%" |Enchant
|-
|-
|[[File:100023.png|frameless]]
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster  || 5-10
|Ancient Hero's Bravery
|[[File:426867031 AncientHeroBravery.png.072e1c80dc4ccd593175f40ecbb229a9.png|frameless]]
|-
|-
|[[File:100025.png|frameless]]
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %ignores Def of demihuman race monster (except player)|| 30~60
|Ancient Hero's Wisdom
|[[File:1683197901 AncientHeroWisdom.png.1c7009dc6fb379c9dcb7b2cbf5d4aa4b.png|center|frameless]]
|}
 
===Great hero weapons enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%" |Image
| style="width: 15%" |Name
| style="width: 80%" |Enchant
|-
|-
|
| %reduces damage taken from brute race monster (except player) || 2~7 || %ignores Def of brute race monster|| 30~60
|Great Hero's Bravery
|
|-
|-
|
| %reduces damage taken from demon race monster || 2~7 || %ignores Def of demon race monster|| 30~60
|Great Hero's Wisdom
|
|}
 
===Temporal Manteau===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
| rowspan="6" |[[File:20964.png|frameless]]
| %reduces damage taken from undead race monster || 2~7 || %ignores Def of undead race monster|| 30~60
|Temporal Str Manteau [1]
|Atk + 10 and Atk + 1% per 2 refine rate.
 
Increases physical damage against all size enemies by 5% per 4 refine rate.
 
If refine rate is 7 or higher, additional Atk + 7%.
 
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
 
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
 
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
 
Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
| rowspan="6" |Temporal Manteau can be enchanted by using Temporal Seal Key as enchant material. Temporal Seal Key can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:9551.png|frameless]]
 
[[File:Image.png.f5d089bf666002be353ff6a2022bc9db.png|frameless]]
|-
|-
|Temporal Agi Manteau [1]
| %reduces damage taken from formless race monster || 2~7 || %ignores Def of formless race monster|| 30~60
|Atk + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
 
If refine rate is 7 or higher, additional Atk + 7%.
 
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
 
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
 
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
 
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|-
|Temporal Vit Manteau [1]
| %reduces damage taken from insect race monster || 2~7 || %ignores Def of insect race monster|| 30~60
|Atk + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
 
If refine rate is 7 or higher, additional Atk + 7%.
 
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
 
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
 
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
 
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|-
|Temporal Int Manteau [1]
| %reduces damage taken from angel race monster || 2~7 || %ignores Def of angel race monster|| 30~60
|Matk + 10 and  Matk + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
 
If refine rate is 7 or higher, additional Matk + 7%.
 
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
 
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
 
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
 
Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|-
|Temporal Dex Manteau [1]
| %reduces damage taken from plant race monster || 2~7 || %ignores Def of plant race monster|| 30~60
|Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
 
If refine rate is 7 or higher, additional Atk + 7%.
 
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
 
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
 
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
 
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|-
|-
|Temporal Luk Manteau [1]
| %reduces damage taken from fish race monster || 2~7 || %ignores Def of fish race monster|| 30~60
|Cri + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
 
If refine rate is 7 or higher, additional Atk + 7%.
 
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
 
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
 
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
 
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
|}
===Temporal Armor===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
|[[File:15353.png|frameless]]
| %reduces damage taken from dragon race monster || 2~7 || %ignores Def of dragon race monster|| 30~60
|Splendid Swift Armor [1]
|Atk + 50.
 
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
 
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
 
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
 
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
 
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
 
ASPD + 1.
 
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
| rowspan="6" |Temporal Armor can be enchanted by using Temporal Gem as enchant material. Temporal Gem can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
[[File:9550.png|frameless]]
 
[[File:Image.png.1dcb6ad97443a08b80c44843bab26d79.png|frameless]]
|-
|-
|[[File:15354.png|frameless]]
| %reduces variable casting time  || 1-5 || %ignores Mdef of demihuman race monster (except player)|| 30~60
|Excellent Dexterous Armor [1]
|Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
 
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
 
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
 
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
 
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
 
Increases long ranged physical damage by 5%.
 
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|-
|[[File:15346.png|frameless]]
| MaxHP || 100~1000 || %ignores Mdef of brute race monster|| 30~60
|Unexpected Fortune Armor [1]
|Atk + 50.
Increases critical damage by 2% per 3 refine rate.
 
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
 
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
 
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
 
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
 
increases critical damage by 10%.
 
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|-
|[[File:15347.png|frameless]]
| MaxSP || 20~200 || %ignores Mdef of demon race monster|| 30~60
|Strong Healthy Armor [1]
|Atk + 50.
MaxHP + 2% per 3 refine rate.
 
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
 
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
 
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
 
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
 
MaxHP + 10%.
 
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|-
|[[File:15278.png|frameless]]
| Def || 3~10 || %ignores Mdef of undead race monster|| 30~60
|Soaring Physical Armor [1]
|Atk + 50.
Atk + 2% per 3 refine rate.
 
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
 
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
 
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
 
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
 
Atk + 10%.
 
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
|-
|-
|[[File:15279.png|center|frameless]]
| Mdef || 3~10 || %ignores Mdef of formless race monster|| 30~60
|Robust Magical Armor [1]
|Matk + 50.
Matk + 2% per 3 refine rate.
 
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
 
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
 
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
 
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
 
Matk + 10%.
 
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
|}
 
===Shadow Gear Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 80%"|Enchants
|-
|-
|[[File:23720.png|frameless]]
| %heal effectiveness || 5~10 || %ignores Mdef of insect race monster|| 30~60
|Shadow Random Option Tooktak Box
|All shadow gears except class shadow set can be enchanted by using Shadow Random Option Tooktak Box.
The shadow gear that player want to enchant must have refine rate at least 7 to process.
1 option will be given randomly as following table. (Shadow gear won't lost refine rate when enchantment finishes)
 
[[File:Image.png.15f187e059328ff2e4f0c94fbd659c9a.png|frameless]]
|}
 
===Class Shadow Enchant===
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| style="width: 15%"|Name
| style="width: 30%"|Effect
| style="width: 50%"|Enchants
|-
|-
| rowspan="6" |[[File:23986odi.png|frameless]]
| colspan="2" rowspan="9" | || %ignores Mdef of angel race monster|| 30~60
|Class Shadow Tooktak Box (Shield)
|Agi, Luk
| rowspan="6" |Class shadow set can be enchanted by using "Class Shadow Tooktak Boxes"
 
There are 6 type of box for 6 part of shadow equipment categories.
 
The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part)
 
Class shadow gear must have refine rate as 7 or more.
 
The box will transmute your class shadow gear by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value)
 
Each part of shadow box shall give the certain stat.
|-
|-
|Class Shadow Tooktak Box (Shoes)
| %ignores Mdef of plant race monster|| 30~60
|Vit, Agi
|-
|-
|Class Shadow Tooktak Box (Armor)
| %ignores Mdef of fish race monster|| 30~60
|Int, Vit
|-
|-
|Class Shadow Tooktak Box (Weapon)
| %ignores Mdef of dragon race monster|| 30~60
|Str, Int
|-
|-
|Class Shadow Tooktak Box (Earring)
| colspan="2" | Negates size penalty
|Dex, Str
|-
|-
|Class Shadow Tooktak Box (Pendant)
| %ignores Def of normal enemies|| 30~60
|Luk, Dex
|-
|-
| colspan="4" |Enchants with Tome
| %ignores Def of boss monsters|| 30~60
Class shadow set can be enchanted by using Class Shadow Tome (physical) or Class Shadow Tome (magical).
|-
|-
| rowspan="2" |[[File:100205.png|frameless]]
| %ignores Mdef of normal enemies|| 30~60
|Class Shadow Tome (physical)
| colspan="2" |[[File:1623535636 classphysical.png.391fac9e29482ca882b61d4067b7e51b.png|frameless]]
|-
|-
|Class Shadow Tome (magical)
| %ignores Mdef of boss monsters|| 30~60
| colspan="2" |[[File:220696919 classmagical.png.61c5b8009c8f11d9741a0c1385423060.png|frameless]]
|}
|}


===Skill Shadow Enchant===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 5%"|Image
| colspan="3" |{{#item:28942}}
| style="width: 15%"|Name
|- style="background-color:#DC143C;color:white;text-align:center;"
| style="width: 80%"|Enchants
|Effect
| colspan="2" |Enchants
|-
|-
| rowspan="2" |[[File:100205.png|frameless]]
|{{#itemDesc:28942}}Cursed Knight's Shield can be enchanted by using 1x {{#item:23545}} as enchant material. <br> {{#item:23545}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}.  
|Skill Shadow Tome (physical)
|'''1st enchant list — Min ~ Max'''
|[[File:Skillphysical.png|frameless]]
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|'''2nd enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces delay after attack — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|-
|-
|Skill Shadow Tome (magical)
| colspan="3" |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
|[[File:Skillmagical.png|frameless]]
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28945}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28945}}Bloody Knight's Shield can be enchanted by using 1x {{#item:23546}} as enchant material. <br> {{#item:23546}} can be bought at NPC [[Muzaszir]] with 500k zeny or 1x {{#item:6909}}.
|'''1st enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|'''2nd enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces delay after attack — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28946}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28946}}Purified Knight's Shield can be enchanted by using 1x {{#item:23547}} as enchant material. <br> {{#item:23547}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}.  
|1st and 2nd enchant list — Min ~ Max
 
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|
* 3rd enchant list — Min ~ Max
** %increases physical damage to demihuman race monster (except player) — 5~10
** %increases physical damage to brute race monster — 5~10
** %increases physical damage to demon race monster — 5~10
** %increases physical damage to undead race monster — 5~10
** %increases physical damage to formless race monster — 5~10
** %increases physical damage to insect race monster — 5~10
** %increases physical damage to angel race monster — 5~10
** %increases physical damage to plant race monster — 5~10
** %increases physical damage to fish race monster — 5~10
** %increases physical damage to dragon race monster — 5~10
** %increases magical damage to demihuman race monster (except player) — 5~10
** %increases magical damage to brute race monster — 5~10
** %increases magical damage to demon race monster — 5~10
** %increases magical damage to undead race monster — 5~10
** %increases magical damage to formless race monster — 5~10
** %increases magical damage to insect race monster — 5~10
** %increases magical damage to angel race monster — 5~10
** %increases magical damage to plant race monster — 5~10
** %increases magical damage to fish race monster — 5~10
** %increases magical damage to dragon race monster — 5~10
** %ignores Def of demihuman race monster (except player) — 30~60
** %ignores Def of brute race monster — 30~60
** %ignores Def of demon race monster — 30~60
** %ignores Def of undead race monster — 30~60
** %ignores Def of formless race monster — 30~60
** %ignores Def of insect race monster — 30~60
** %ignores Def of angel race monster — 30~60
** %ignores Def of plant race monster — 30~60
** %ignores Def of fish race monster — 30~60
** %ignores Def of dragon race monster — 30~60
** %ignores Mdef of demihuman race monster (except player) — 30~60
** %ignores Mdef of brute race monster — 30~60
** %ignores Mdef of demon race monster — 30~60
** %ignores Mdef of undead race monster — 30~60
** %ignores Mdef of formless race monster — 30~60
** %ignores Mdef of insect race monster — 30~60
** %ignores Mdef of angel race monster — 30~60
** %ignores Mdef of plant race monster — 30~60
** %ignores Mdef of fish race monster — 30~60
** %ignores Mdef of dragon race monster — 30~60
** Negates size penalty
** %ignores Def of normal enemies — 30~60
** %ignores Def of boss monsters — 30~60
** %ignores Mdef of normal enemies — 30~60
** %ignores Mdef of boss monsters — 30~60
|}
|}

Latest revision as of 10:14, 12 October 2025


Cursed Knight's Shield

While enchanting the base-shield, there's a chance of transforming Cursed Knight's Shield into Bloody Knight's Shield or Purified Knight's Shield:

Base Shield Enchanting Material Chance Updated Shield Updated Enchanting Material
28942.png Cursed Knight's Shield [1] (28942)
Dropped by
30492.gif
Strange Knight (30492)
in the forgotten land
23545.png Silver Statue (23545) 90% Enchant only, no transformation
9.9% Transformation into
28945.png Bloody Knight's Shield [1] (28945)
23546.png Cursed Blood (23546)
0.1% Transformation into
28946.png Purified Knight's Shield [1] (28946)
23547.png Gold Statue (23547)
Keep in mind that using 23545.png Silver Statue (23545) will remove all refines/cards from the shield

Enchanting materials can be obtained in the following ways:

Shield Versions

Base Shield Transformation (Cursed) Transformation (Purified)
28942.png Cursed Knight's Shield [1] (28942)
A knight's shield that was carried by Cursed Knight.
If you clean the curse, you can obtain more power from it.
_______________________
ATK +3%
MATK +3%
Increases Attack Speed by 10%.
_______________________
Decreases damage taken from all elemental monsters by 7%.
_______________________
Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.
Random chance to restore 150 HP per second for 5 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +10
MATK +10
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +12:
Decreases After Cast Delay by 3%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 1
Refinable
Weight: 80
28945.png Bloody Knight's Shield [1] (28945)
A knight's shield stained with dark blood, results of failed curse cleansing.
There's seems to be no way to purify this shield anymore.
_______________________
ATK +3%
MATK +3%
Increases Attack Speed by 10%.
_______________________
Decreases damage taken from all elemental monsters by 7%.
_______________________
Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.
Random chance to restore 150 HP per second for 5 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +10
MATK +10
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +12:
Decreases After Cast Delay by 3%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 1
Refinable
Weight: 80
28946.png Purified Knight's Shield [1] (28946)
A purified knight's shield. It seems regain its full power after cleansing.
_______________________
ATK +5%
MATK +5%
Increases Attack Speed by 10%.
_______________________
Decreases damage taken from all elemental monsters by 10%.
_______________________
Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.
Random chance to restore 300 HP per second for 7 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +20
MATK +20
_______________________
Refine Level +9:
ASPD +2
_______________________
Refine Level +12:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 1
Refinable
Weight: 80

Enchants

28942.png Cursed Knight's Shield [1] (28942)
1st enchant list Min ~ Max 2nd enchant list Min ~ Max
%reduces damage taken from demihuman race monster (except player) 2~7 %reduces damage taken from demihuman race monster (except player) 2~7
%reduces damage taken from brute race monster (except player) 2~7 %reduces damage taken from brute race monster (except player) 2~7
%reduces damage taken from demon race monster 2~7 %reduces damage taken from demon race monster 2~7
%reduces damage taken from undead race monster 2~7 %reduces damage taken from undead race monster 2~7
%reduces damage taken from formless race monster 2~7 %reduces damage taken from formless race monster 2~7
%reduces damage taken from insect race monster 2~7 %reduces damage taken from insect race monster 2~7
%reduces damage taken from angel race monster 2~7 %reduces damage taken from angel race monster 2~7
%reduces damage taken from plant race monster 2~7 %reduces damage taken from plant race monster 2~7
%reduces damage taken from fish race monster 2~7 %reduces damage taken from fish race monster 2~7
%reduces damage taken from dragon race monster 2~7 %reduces damage taken from dragon race monster 2~7
%increases physical damage to demihuman race monster (except player) 1~5 %increases physical damage to demihuman race monster (except player) 1~5
%increases physical damage to brute race monster 1~5 %increases physical damage to brute race monster 1~5
%increases physical damage to demon race monster 1~5 %increases physical damage to demon race monster 1~5
%increases physical damage to undead race monster 1~5 %increases physical damage to undead race monster 1~5
%increases physical damage to formless race monster 1~5 %increases physical damage to formless race monster 1~5
%increases physical damage to insect race monster 1~5 %increases physical damage to insect race monster 1~5
%increases physical damage to angel race monster 1~5 %increases physical damage to angel race monster 1~5
%increases physical damage to plant race monster 1~5 %increases physical damage to plant race monster 1~5
%increases physical damage to fish race monster 1~5 %increases physical damage to fish race monster 1~5
%increases physical damage to dragon race monster 1~5 %increases physical damage to dragon race monster 1~5
%increases magical damage to demihuman race monster (except player) 1~5 %increases magical damage to demihuman race monster (except player) 1~5
%increases magical damage to brute race monster 1~5 %increases magical damage to brute race monster 1~5
%increases magical damage to demon race monster 1~5 %increases magical damage to demon race monster 1~5
%increases magical damage to undead race monster 1~5 %increases magical damage to undead race monster 1~5
%increases magical damage to formless race monster 1~5 %increases magical damage to formless race monster 1~5
%increases magical damage to insect race monster 1~5 %increases magical damage to insect race monster 1~5
%increases magical damage to angel race monster 1~5 %increases magical damage to angel race monster 1~5
%increases magical damage to plant race monster 1~5 %increases magical damage to plant race monster 1~5
%increases magical damage to fish race monster 1~5 %increases magical damage to fish race monster 1~5
%increases magical damage to dragon race monster 1~5 %increases magical damage to dragon race monster 1~5
%reduces variable casting time 1~5 %reduces delay after attack 1~5
MaxHP 100~1000 MaxHP 100~1000
MaxSP 20~200 MaxSP 20~200
Def 3~10 Def 3~10
Mdef 3~10 Mdef 3~10
%heal effectiveness 5~10 %heal effectiveness 5~10
28945.png Bloody Knight's Shield [1] (28945)
1st enchant list Min ~ Max 2nd enchant list Min ~ Max
%reduces damage taken from demihuman race monster (except player) 2~7 %reduces damage taken from demihuman race monster (except player) 2~7
%reduces damage taken from brute race monster (except player) 2~7 %reduces damage taken from brute race monster (except player) 2~7
%reduces damage taken from demon race monster 2~7 %reduces damage taken from demon race monster 2~7
%reduces damage taken from undead race monster 2~7 %reduces damage taken from undead race monster 2~7
%reduces damage taken from formless race monster 2~7 %reduces damage taken from formless race monster 2~7
%reduces damage taken from insect race monster 2~7 %reduces damage taken from insect race monster 2~7
%reduces damage taken from angel race monster 2~7 %reduces damage taken from angel race monster 2~7
%reduces damage taken from plant race monster 2~7 %reduces damage taken from plant race monster 2~7
%reduces damage taken from fish race monster 2~7 %reduces damage taken from fish race monster 2~7
%reduces damage taken from dragon race monster 2~7 %reduces damage taken from dragon race monster 2~7
%increases physical damage to demihuman race monster (except player) 1~5 %increases physical damage to demihuman race monster (except player) 1~5
%increases physical damage to brute race monster 1~5 %increases physical damage to brute race monster 1~5
%increases physical damage to demon race monster 1~5 %increases physical damage to demon race monster 1~5
%increases physical damage to undead race monster 1~5 %increases physical damage to undead race monster 1~5
%increases physical damage to formless race monster 1~5 %increases physical damage to formless race monster 1~5
%increases physical damage to insect race monster 1~5 %increases physical damage to insect race monster 1~5
%increases physical damage to angel race monster 1~5 %increases physical damage to angel race monster 1~5
%increases physical damage to plant race monster 1~5 %increases physical damage to plant race monster 1~5
%increases physical damage to fish race monster 1~5 %increases physical damage to fish race monster 1~5
%increases physical damage to dragon race monster 1~5 %increases physical damage to dragon race monster 1~5
%increases magical damage to demihuman race monster (except player) 1~5 %increases magical damage to demihuman race monster (except player) 1~5
%increases magical damage to brute race monster 1~5 %increases magical damage to brute race monster 1~5
%increases magical damage to demon race monster 1~5 %increases magical damage to demon race monster 1~5
%increases magical damage to undead race monster 1~5 %increases magical damage to undead race monster 1~5
%increases magical damage to formless race monster 1~5 %increases magical damage to formless race monster 1~5
%increases magical damage to insect race monster 1~5 %increases magical damage to insect race monster 1~5
%increases magical damage to angel race monster 1~5 %increases magical damage to angel race monster 1~5
%increases magical damage to plant race monster 1~5 %increases magical damage to plant race monster 1~5
%increases magical damage to fish race monster 1~5 %increases magical damage to fish race monster 1~5
%increases magical damage to dragon race monster 1~5 %increases magical damage to dragon race monster 1~5
%reduces variable casting time 1~5 %reduces delay after attack 1~5
MaxHP 100~1000 MaxHP 100~1000
MaxSP 20~200 MaxSP 20~200
Def 3~10 Def 3~10
Mdef 3~10 Mdef 3~10
%heal effectiveness 5~10 %heal effectiveness 5~10
28946.png Purified Knight's Shield [1] (28946)
1st enchant list Min ~ Max 2nd enchant list Min ~ Max
%increases physical damage to demihuman race monster (except player) 1~5 %increases physical damage to demihuman race monster (except player) 5-10
%increases physical damage to brute race monster 1~5 %increases physical damage to brute race monster 5-10
%increases physical damage to demon race monster 1~5 %increases physical damage to demon race monster 5-10
%increases physical damage to undead race monster 1~5 %increases physical damage to undead race monster 5-10
%increases physical damage to formless race monster 1~5 %increases physical damage to formless race monster 5-10
%increases physical damage to insect race monster 1~5 %increases physical damage to insect race monster 5-10
%increases physical damage to angel race monster 1~5 %increases physical damage to angel race monster 5-10
%increases physical damage to plant race monster 1~5 %increases physical damage to plant race monster 5-10
%increases physical damage to fish race monster 1~5 %increases physical damage to fish race monster 5-10
%increases physical damage to dragon race monster 1~5 %increases physical damage to dragon race monster 5-10
%increases magical damage to demihuman race monster (except player) 1~5 %increases magical damage to demihuman race monster (except player) 5-10
%increases magical damage to brute race monster 1~5 %increases magical damage to brute race monster 5-10
%increases magical damage to demon race monster 1~5 %increases magical damage to demon race monster 5-10
%increases magical damage to undead race monster 1~5 %increases magical damage to undead race monster 5-10
%increases magical damage to formless race monster 1~5 %increases magical damage to formless race monster 5-10
%increases magical damage to insect race monster 1~5 %increases magical damage to insect race monster 5-10
%increases magical damage to angel race monster 1~5 %increases magical damage to angel race monster 5-10
%increases magical damage to plant race monster 1~5 %increases magical damage to plant race monster 5-10
%increases magical damage to fish race monster 1~5 %increases magical damage to fish race monster 5-10
%increases magical damage to dragon race monster 1~5 %increases magical damage to dragon race monster 5-10
%reduces damage taken from demihuman race monster (except player) 2~7 %ignores Def of demihuman race monster (except player) 30~60
%reduces damage taken from brute race monster (except player) 2~7 %ignores Def of brute race monster 30~60
%reduces damage taken from demon race monster 2~7 %ignores Def of demon race monster 30~60
%reduces damage taken from undead race monster 2~7 %ignores Def of undead race monster 30~60
%reduces damage taken from formless race monster 2~7 %ignores Def of formless race monster 30~60
%reduces damage taken from insect race monster 2~7 %ignores Def of insect race monster 30~60
%reduces damage taken from angel race monster 2~7 %ignores Def of angel race monster 30~60
%reduces damage taken from plant race monster 2~7 %ignores Def of plant race monster 30~60
%reduces damage taken from fish race monster 2~7 %ignores Def of fish race monster 30~60
%reduces damage taken from dragon race monster 2~7 %ignores Def of dragon race monster 30~60
%reduces variable casting time 1-5 %ignores Mdef of demihuman race monster (except player) 30~60
MaxHP 100~1000 %ignores Mdef of brute race monster 30~60
MaxSP 20~200 %ignores Mdef of demon race monster 30~60
Def 3~10 %ignores Mdef of undead race monster 30~60
Mdef 3~10 %ignores Mdef of formless race monster 30~60
%heal effectiveness 5~10 %ignores Mdef of insect race monster 30~60
%ignores Mdef of angel race monster 30~60
%ignores Mdef of plant race monster 30~60
%ignores Mdef of fish race monster 30~60
%ignores Mdef of dragon race monster 30~60
Negates size penalty
%ignores Def of normal enemies 30~60
%ignores Def of boss monsters 30~60
%ignores Mdef of normal enemies 30~60
%ignores Mdef of boss monsters 30~60
28942.png Cursed Knight's Shield [1] (28942)
Effect Enchants
A knight's shield that was carried by Cursed Knight.
If you clean the curse, you can obtain more power from it.
_______________________
ATK +3%
MATK +3%
Increases Attack Speed by 10%.
_______________________
Decreases damage taken from all elemental monsters by 7%.
_______________________
Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.
Random chance to restore 150 HP per second for 5 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +10
MATK +10
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +12:
Decreases After Cast Delay by 3%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 1
Refinable
Weight: 80
Cursed Knight's Shield can be enchanted by using 1x 23545.png Silver Statue (23545) as enchant material.
23545.png Silver Statue (23545) can be bought at NPC Muzaszir with 1m zeny or 2x 6909.png Nyangvine Fruit (6909) .
1st enchant list — Min ~ Max
  • %reduces damage taken from demihuman race monster (except player) — 2~7
  • %reduces damage taken from brute race monster (except player) — 2~7
  • %reduces damage taken from demon race monster — 2~7
  • %reduces damage taken from undead race monster — 2~7
  • %reduces damage taken from formless race monster — 2~7
  • %reduces damage taken from insect race monster — 2~7
  • %reduces damage taken from angel race monster — 2~7
  • %reduces damage taken from plant race monster — 2~7
  • %reduces damage taken from fish race monster — 2~7
  • %reduces damage taken from dragon race monster — 2~7
  • %increases physical damage to demihuman race monster (except player) — 1~5
  • %increases physical damage to brute race monster — 1~5
  • %increases physical damage to demon race monster — 1~5
  • %increases physical damage to undead race monster — 1~5
  • %increases physical damage to formless race monster — 1~5
  • %increases physical damage to insect race monster — 1~5
  • %increases physical damage to angel race monster — 1~5
  • %increases physical damage to plant race monster — 1~5
  • %increases physical damage to fish race monster — 1~5
  • %increases physical damage to dragon race monster — 1~5
  • %increases magical damage to demihuman race monster (except player) — 1~5
  • %increases magical damage to brute race monster — 1~5
  • %increases magical damage to demon race monster — 1~5
  • %increases magical damage to undead race monster — 1~5
  • %increases magical damage to formless race monster — 1~5
  • %increases magical damage to insect race monster — 1~5
  • %increases magical damage to angel race monster — 1~5
  • %increases magical damage to plant race monster — 1~5
  • %increases magical damage to fish race monster — 1~5
  • %increases magical damage to dragon race monster — 1~5
  • %reduces variable casting time — 1~5
  • MaxHP — 100~1000
  • MaxSP — 20~200
  • Def — 3~10
  • Mdef — 3~10
  • %heal effectiveness — 5~10
2nd enchant list — Min ~ Max
  • %reduces damage taken from demihuman race monster (except player) — 2~7
  • %reduces damage taken from brute race monster (except player) — 2~7
  • %reduces damage taken from demon race monster — 2~7
  • %reduces damage taken from undead race monster — 2~7
  • %reduces damage taken from formless race monster — 2~7
  • %reduces damage taken from insect race monster — 2~7
  • %reduces damage taken from angel race monster — 2~7
  • %reduces damage taken from plant race monster — 2~7
  • %reduces damage taken from fish race monster — 2~7
  • %reduces damage taken from dragon race monster — 2~7
  • %increases physical damage to demihuman race monster (except player) — 1~5
  • %increases physical damage to brute race monster — 1~5
  • %increases physical damage to demon race monster — 1~5
  • %increases physical damage to undead race monster — 1~5
  • %increases physical damage to formless race monster — 1~5
  • %increases physical damage to insect race monster — 1~5
  • %increases physical damage to angel race monster — 1~5
  • %increases physical damage to plant race monster — 1~5
  • %increases physical damage to fish race monster — 1~5
  • %increases physical damage to dragon race monster — 1~5
  • %increases magical damage to demihuman race monster (except player) — 1~5
  • %increases magical damage to brute race monster — 1~5
  • %increases magical damage to demon race monster — 1~5
  • %increases magical damage to undead race monster — 1~5
  • %increases magical damage to formless race monster — 1~5
  • %increases magical damage to insect race monster — 1~5
  • %increases magical damage to angel race monster — 1~5
  • %increases magical damage to plant race monster — 1~5
  • %increases magical damage to fish race monster — 1~5
  • %increases magical damage to dragon race monster — 1~5
  • %reduces delay after attack — 1~5
  • MaxHP — 100~1000
  • MaxSP — 20~200
  • Def — 3~10
  • Mdef — 3~10
  • %heal effectiveness — 5~10
In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
28945.png Bloody Knight's Shield [1] (28945)
Effect Enchants
A knight's shield stained with dark blood, results of failed curse cleansing.
There's seems to be no way to purify this shield anymore.
_______________________
ATK +3%
MATK +3%
Increases Attack Speed by 10%.
_______________________
Decreases damage taken from all elemental monsters by 7%.
_______________________
Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.
Random chance to restore 150 HP per second for 5 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +10
MATK +10
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +12:
Decreases After Cast Delay by 3%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 1
Refinable
Weight: 80
Bloody Knight's Shield can be enchanted by using 1x 23546.png Cursed Blood (23546) as enchant material.
23546.png Cursed Blood (23546) can be bought at NPC Muzaszir with 500k zeny or 1x 6909.png Nyangvine Fruit (6909) .
1st enchant list — Min ~ Max
  • %reduces damage taken from demihuman race monster (except player) — 2~7
  • %reduces damage taken from brute race monster (except player) — 2~7
  • %reduces damage taken from demon race monster — 2~7
  • %reduces damage taken from undead race monster — 2~7
  • %reduces damage taken from formless race monster — 2~7
  • %reduces damage taken from insect race monster — 2~7
  • %reduces damage taken from angel race monster — 2~7
  • %reduces damage taken from plant race monster — 2~7
  • %reduces damage taken from fish race monster — 2~7
  • %reduces damage taken from dragon race monster — 2~7
  • %increases physical damage to demihuman race monster (except player) — 1~5
  • %increases physical damage to brute race monster — 1~5
  • %increases physical damage to demon race monster — 1~5
  • %increases physical damage to undead race monster — 1~5
  • %increases physical damage to formless race monster — 1~5
  • %increases physical damage to insect race monster — 1~5
  • %increases physical damage to angel race monster — 1~5
  • %increases physical damage to plant race monster — 1~5
  • %increases physical damage to fish race monster — 1~5
  • %increases physical damage to dragon race monster — 1~5
  • %increases magical damage to demihuman race monster (except player) — 1~5
  • %increases magical damage to brute race monster — 1~5
  • %increases magical damage to demon race monster — 1~5
  • %increases magical damage to undead race monster — 1~5
  • %increases magical damage to formless race monster — 1~5
  • %increases magical damage to insect race monster — 1~5
  • %increases magical damage to angel race monster — 1~5
  • %increases magical damage to plant race monster — 1~5
  • %increases magical damage to fish race monster — 1~5
  • %increases magical damage to dragon race monster — 1~5
  • %reduces variable casting time — 1~5
  • MaxHP — 100~1000
  • MaxSP — 20~200
  • Def — 3~10
  • Mdef — 3~10
  • %heal effectiveness — 5~10
2nd enchant list — Min ~ Max
  • %reduces damage taken from demihuman race monster (except player) — 2~7
  • %reduces damage taken from brute race monster (except player) — 2~7
  • %reduces damage taken from demon race monster — 2~7
  • %reduces damage taken from undead race monster — 2~7
  • %reduces damage taken from formless race monster — 2~7
  • %reduces damage taken from insect race monster — 2~7
  • %reduces damage taken from angel race monster — 2~7
  • %reduces damage taken from plant race monster — 2~7
  • %reduces damage taken from fish race monster — 2~7
  • %reduces damage taken from dragon race monster — 2~7
  • %increases physical damage to demihuman race monster (except player) — 1~5
  • %increases physical damage to brute race monster — 1~5
  • %increases physical damage to demon race monster — 1~5
  • %increases physical damage to undead race monster — 1~5
  • %increases physical damage to formless race monster — 1~5
  • %increases physical damage to insect race monster — 1~5
  • %increases physical damage to angel race monster — 1~5
  • %increases physical damage to plant race monster — 1~5
  • %increases physical damage to fish race monster — 1~5
  • %increases physical damage to dragon race monster — 1~5
  • %increases magical damage to demihuman race monster (except player) — 1~5
  • %increases magical damage to brute race monster — 1~5
  • %increases magical damage to demon race monster — 1~5
  • %increases magical damage to undead race monster — 1~5
  • %increases magical damage to formless race monster — 1~5
  • %increases magical damage to insect race monster — 1~5
  • %increases magical damage to angel race monster — 1~5
  • %increases magical damage to plant race monster — 1~5
  • %increases magical damage to fish race monster — 1~5
  • %increases magical damage to dragon race monster — 1~5
  • %reduces delay after attack — 1~5
  • MaxHP — 100~1000
  • MaxSP — 20~200
  • Def — 3~10
  • Mdef — 3~10
  • %heal effectiveness — 5~10
28946.png Purified Knight's Shield [1] (28946)
Effect Enchants
A purified knight's shield. It seems regain its full power after cleansing.
_______________________
ATK +5%
MATK +5%
Increases Attack Speed by 10%.
_______________________
Decreases damage taken from all elemental monsters by 10%.
_______________________
Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.
Random chance to restore 300 HP per second for 7 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +20
MATK +20
_______________________
Refine Level +9:
ASPD +2
_______________________
Refine Level +12:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Left Hand
Armor Level: 1
Refinable
Weight: 80
Purified Knight's Shield can be enchanted by using 1x 23547.png Gold Statue (23547) as enchant material.
23547.png Gold Statue (23547) can be bought at NPC Muzaszir with 1m zeny or 2x 6909.png Nyangvine Fruit (6909) .
1st and 2nd enchant list — Min ~ Max
  • %reduces damage taken from demihuman race monster (except player) — 2~7
  • %reduces damage taken from brute race monster (except player) — 2~7
  • %reduces damage taken from demon race monster — 2~7
  • %reduces damage taken from undead race monster — 2~7
  • %reduces damage taken from formless race monster — 2~7
  • %reduces damage taken from insect race monster — 2~7
  • %reduces damage taken from angel race monster — 2~7
  • %reduces damage taken from plant race monster — 2~7
  • %reduces damage taken from fish race monster — 2~7
  • %reduces damage taken from dragon race monster — 2~7
  • %increases physical damage to demihuman race monster (except player) — 1~5
  • %increases physical damage to brute race monster — 1~5
  • %increases physical damage to demon race monster — 1~5
  • %increases physical damage to undead race monster — 1~5
  • %increases physical damage to formless race monster — 1~5
  • %increases physical damage to insect race monster — 1~5
  • %increases physical damage to angel race monster — 1~5
  • %increases physical damage to plant race monster — 1~5
  • %increases physical damage to fish race monster — 1~5
  • %increases physical damage to dragon race monster — 1~5
  • %increases magical damage to demihuman race monster (except player) — 1~5
  • %increases magical damage to brute race monster — 1~5
  • %increases magical damage to demon race monster — 1~5
  • %increases magical damage to undead race monster — 1~5
  • %increases magical damage to formless race monster — 1~5
  • %increases magical damage to insect race monster — 1~5
  • %increases magical damage to angel race monster — 1~5
  • %increases magical damage to plant race monster — 1~5
  • %increases magical damage to fish race monster — 1~5
  • %increases magical damage to dragon race monster — 1~5
  • %reduces variable casting time — 1~5
  • MaxHP — 100~1000
  • MaxSP — 20~200
  • Def — 3~10
  • Mdef — 3~10
  • %heal effectiveness — 5~10
  • 3rd enchant list — Min ~ Max
    • %increases physical damage to demihuman race monster (except player) — 5~10
    • %increases physical damage to brute race monster — 5~10
    • %increases physical damage to demon race monster — 5~10
    • %increases physical damage to undead race monster — 5~10
    • %increases physical damage to formless race monster — 5~10
    • %increases physical damage to insect race monster — 5~10
    • %increases physical damage to angel race monster — 5~10
    • %increases physical damage to plant race monster — 5~10
    • %increases physical damage to fish race monster — 5~10
    • %increases physical damage to dragon race monster — 5~10
    • %increases magical damage to demihuman race monster (except player) — 5~10
    • %increases magical damage to brute race monster — 5~10
    • %increases magical damage to demon race monster — 5~10
    • %increases magical damage to undead race monster — 5~10
    • %increases magical damage to formless race monster — 5~10
    • %increases magical damage to insect race monster — 5~10
    • %increases magical damage to angel race monster — 5~10
    • %increases magical damage to plant race monster — 5~10
    • %increases magical damage to fish race monster — 5~10
    • %increases magical damage to dragon race monster — 5~10
    • %ignores Def of demihuman race monster (except player) — 30~60
    • %ignores Def of brute race monster — 30~60
    • %ignores Def of demon race monster — 30~60
    • %ignores Def of undead race monster — 30~60
    • %ignores Def of formless race monster — 30~60
    • %ignores Def of insect race monster — 30~60
    • %ignores Def of angel race monster — 30~60
    • %ignores Def of plant race monster — 30~60
    • %ignores Def of fish race monster — 30~60
    • %ignores Def of dragon race monster — 30~60
    • %ignores Mdef of demihuman race monster (except player) — 30~60
    • %ignores Mdef of brute race monster — 30~60
    • %ignores Mdef of demon race monster — 30~60
    • %ignores Mdef of undead race monster — 30~60
    • %ignores Mdef of formless race monster — 30~60
    • %ignores Mdef of insect race monster — 30~60
    • %ignores Mdef of angel race monster — 30~60
    • %ignores Mdef of plant race monster — 30~60
    • %ignores Mdef of fish race monster — 30~60
    • %ignores Mdef of dragon race monster — 30~60
    • Negates size penalty
    • %ignores Def of normal enemies — 30~60
    • %ignores Def of boss monsters — 30~60
    • %ignores Mdef of normal enemies — 30~60
    • %ignores Mdef of boss monsters — 30~60